NISE Net Online Workshop Learn More About the Frankenstein200 Project and Free Digital Resources Tuesday, December 5, 2017

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NISE Net Online Workshop Learn More About the Frankenstein200 Project and Free Digital Resources Tuesday, December 5, 2017 Welcome! Today s presenters are: Rae Ostman, Arizona State University Jeannie Colton, Arizona State University Justin Spencer, The Bakken Museum Anika Taylor, The Bakken Museum Emily Cotman, Sciencenter Victoria Fiordalis, Sciencenter As we wait to get started with today s discussion, please: Update your display name. Include your first & last name, institution and location. Introduce yourself! Type your name and institution into the Chat Box Questions? Feel free to type your questions into the Chat Box at any time throughout the online workshop or use the raise your hand function in the participants list and we ll unmute your microphone. Today s discussion will be recorded and shared on nisenet.org at: nisenet.org/events/online-workshop

2:00pm 2:10pm 2:20pm 2:45pm 2:50pm 3:00pm Welcome and introductions Frankenstein200 project overview Ways to use F200 resources How to access materials Questions and discussion Adjourn

Presenters Rae Ostman, Arizona State University Jeannie Colton, Arizona State University Anika Taylor, The Bakken Museum Justin Spencer, The Bakken Museum Emily Cotman, Sciencenter Victoria Fiordalis, Sciencenter Christina Leavell, Science Museum of Minnesota Kayla Berry, Museum of Science

FRANKENSTEIN200

Frankenstein200 project Celebrating the 200th anniversary of Mary Shelley s Frankenstein! Museums, libraries, and other organizations across the United States are participating.

Mary Shelley s Frankenstein Mary Shelley Draft of Frankenstein Boris Karloff as Frankenstein s creature

Opportunities for learning Practice 21 st century skills such as creativity and collaboration Explore emerging technologies such as artificial intelligence, robotics, synthetic biology, and human enhancement Reflect on responsible innovation through questions that are easy to understand but hard to answer

Key questions What is life? Why do we create? What are our responsibilities as creators, scientists, and engineers?

Transmedia project Hands-on activities Alternate reality game DIY activities and contests

ACTIVITY KIT

Museum programming

Frankenstein200 kits Hands-on activities Automata Battery Stack Dough Creature Frankentoy Monster Mask Scribble Bot Spark of Life

Creativity and responsible innovation Artificial intelligence and robotics

Automata

Scribble Bot

Creativity and responsible innovation Genetic engineering and synthetic biology

Dough Creature

Frankentoy

Monster Mask

Scientific exploration and responsible innovation Science of Mary Shelley s time

Battery Stack

Spark of Life

Program planning materials Event Planning and Promotion Guide frankenstein200.org

Center Cam Follower Cam Follower Center Center Training materials Overview AU T OM ATA T r y d if f er en t v ar iation s to see how your automata moves. Up and Down, Round and Round Cam Up and Down, Back and Forth Presents AUTOMATA Training Video Cam Cam

ALTERNATE REALITY GAME

L.I.F.E. A portal from real world museums to the the fictional world of Frankenstein

Research assistants Mya Genetics + Biochemistry Xavier Machine learning + Artificial intelligence

L.I.F.E. scouts are searching for new research assistants!

Frankenstein200.org

WAYS TO USE THE ACTIVITY KITS

Creature Week Using Frankenstein200 activities in Camps and Workshops

Drop In Activities Guided Experience Making a specific project + High Volume + Quick Experience - Minimal Context (Good Facilitators help)

Drop In Activities Tinkering Experience More open ended projects + Richer Experience + High Engagement - Lower numbers served - Context still tricky

Creature Week Guided Workshops

Guided Workshop One Hour Workshop Fixed start and end time + High Engagement + Historical or Technological context (video or picture) - Lower numbers served

Creature Camp Each student designs and builds their own creature

Camp Multiple Activities Week long camp Individual Projects Activities as take homes

Spooky Science Halloween event

Library programs

RESOURCES

Accessing the materials Frankenstein200 activity kits http://www.nisenet.org/frankensteinkit Available now! Alternate reality game http://frankenstein200.org/ Available soon!

Creating your own kits Frankenstein200 activity kits http://www.nisenet.org/frankensteinkit Facilitator guides have information on where to find materials. You can also use similar activities you already do!

Create your own kits For example, here are two ways to do the Frankentoy activity: Participants cut out pictures from magazines and calendars, glue to paper, and write out their story. Less prep time. Take home. Educator cuts up stuffed toys from thrift store, sews shut and adds velcro fasterners. Participants stick together and act out a story. More prep time. Reusable.

Adapt existing activities For example, many battery and circuit activities connect to ideas in the kit: Sewable circuit or paper circuit activities connect to many activities in the kit, including Monster Mask and Battery Stack! Lemon batteries connect to many activities in the kit, including Spark of Life and Dough Creature!

QUESTIONS & DISCUSSION

Thank you Copyright 2017, Arizona State University. Published under a Creative Commons Attribution- Noncommercial-ShareAlike license: http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Distributed in collaboration with the National Informal STEM Education Network: nisenet.org This project was supported by the National Science Foundation under Grant Number 1516684. Any opinions, findings, conclusions, or recommendations expressed in this program are those of the authors and do not necessarily reflect the views of the Foundation.