Technical Disclosure Commons

Similar documents
Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain

Virtual Reality Calendar Tour Guide

Intelligent Radio Search

Routing RF signals via a network of RF relays

Capacitive Face Cushion for Smartphone-Based Virtual Reality Headsets

Omni-Directional Catadioptric Acquisition System

Pixie Location of Things Platform Introduction

CSRmesh Beacon management and Asset Tracking Muhammad Ulislam Field Applications Engineer, Staff, Qualcomm Atheros, Inc.

Geo-Located Content in Virtual and Augmented Reality

Indoor Positioning with a WLAN Access Point List on a Mobile Device

Wireless Keyboard Without Need For Battery

WEARABLE FULL FIELD AUGMENTED REALITY DISPLAY WITH WAVELENGTH- SELECTIVE MAGNIFICATION

A Method for Adding Ophthalmic Prescription to Augmented Reality Heads-Up Displays

Analysis of Computer IoT technology in Multiple Fields

ARUBA LOCATION SERVICES

Audio Output Devices for Head Mounted Display Devices

best practice guide Ruckus SPoT Best Practices SOLUTION OVERVIEW AND BEST PRACTICES FOR DEPLOYMENT

Real Time Indoor Tracking System using Smartphones and Wi-Fi Technology

Digital GPS Repeaters for Wireless Network Timing

A Simple Smart Shopping Application Using Android Based Bluetooth Beacons (IoT)

Indoor Positioning 101 TECHNICAL)WHITEPAPER) SenionLab)AB) Teknikringen)7) 583)30)Linköping)Sweden)

School of Engineering SUMMER CAMPS PROGRAMMING : STEP BY STEP ROBOTICS & BASICS OF PROGRAMMING. INTERNET OF THINGS IoT, SMARTPHONE APPLICATIONS

IoT. Indoor Positioning with BLE Beacons. Author: Uday Agarwal

Embedding Radars in Robots for Safety and Obstacle Detection

B L E N e t w o r k A p p l i c a t i o n s f o r S m a r t M o b i l i t y S o l u t i o n s

Comparison of RSSI-Based Indoor Localization for Smart Buildings with Internet of Things

10/18/2010. Focus. Information technology landscape

Research on an Economic Localization Approach

Outside or in the Ballroom!

IOT: IMPACT OF THE PHYSICAL WEB AND BEACONS

Global Correction Services for GNSS

Unlock the power of location. Gjermund Jakobsen ITS Konferansen 2017

MEng Project Proposals: Info-Communications

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Partner sought to develop a Free Viewpoint Video capture system for virtual and mixed reality applications

I E E E 5 G W O R L D F O R U M 5 G I N N O V A T I O N S & C H A L L E N G E S

CUSTOM MADE EMBEDDED AUTOMATION SYSTEMS FOR SMART HOMES PART 1: PRELIMINARY STUDY

SMART RFID FOR LOCATION TRACKING

Wireless Device Location Sensing In a Museum Project

Performance Evaluation of Beacons for Indoor Localization in Smart Buildings

ibeacon Spoofing Security and Privacy Implications of ibeacon Technology Karan Singhal

Li-Fi ( Light Fidelity)

Connect Your Diary and Improve Student Engagement and School Communication

Keywords: Radio spectrum, monitoring station, management, mobile communication, GSM, Digital radio receiver, simulation and design, licensing

AIS Annual Investor Day 2016 Digital Transformation at AIS. 18 November 2016

SMART CITY ENHANCING COMMUNICATIONS

Low Refractive Index Coating and Index Matched Adhesive Bonding for Lightguide Applications

Evaluating OTDOA Technology for VoLTE E911 Indoors

Introduction to Programming. June 4 June 8, and July 9 July 13 Mo-Fr., 8:30AM - 3:30PM

Imagine a world where every light could connect you to the Internet. Imagine LiFi.

Enhanced indoor localization using GPS information

CONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM

Hardware-free Indoor Navigation for Smartphones

OPTICAL CIRCULATOR FOR FREE SPACE OPTICAL COMMUNICATION

Reading and working through Learn Networking Basics before this document will help you with some of the concepts used in wireless networks.

Indoor navigation with smartphones

An IoT Based Real-Time Environmental Monitoring System Using Arduino and Cloud Service

Successful R&I in Europe 2018

Internet of Things Application Practice and Information and Communication Technology

BoBoiBoy Interactive Holographic Action Card Game Application

NIST Activities in Wireless Coexistence

Huawei ilab Superior Experience. Research Report on Pokémon Go's Requirements for Mobile Bearer Networks. Released by Huawei ilab

Modern Operational Spectrum Monitoring Requirements

MOBILE COMPUTING 1/29/18. Cellular Positioning: Cell ID. Cellular Positioning - Cell ID with TA. CSE 40814/60814 Spring 2018

Agenda Motivation Systems and Sensors Algorithms Implementation Conclusion & Outlook

Eleonora Escalante, MBA - MEng Strategic Corporate Advisory Services Creating Corporate Integral Value (CIV)

Study of the Architecture of a Smart City

2.4GHz & 900MHz UNLICENSED SPECTRUM COMPARISON A WHITE PAPER BY INGENU

Internet of Things and smart mobility. Dr. Martin Donoval POWERTEC ltd. Slovak University of Technology in Bratislava

IoT Wi-Fi- based Indoor Positioning System Using Smartphones

Energy measurement and visualization

Seamless Navigation Demonstration Using Japanese Quasi-Zenith Satellite System (QZSS) and IMES

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Cognitive Radio Systems: A Network Technology Assessment

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc.

EIE324 Communication & Telecommunication Lab. Date of the experiment Topics: Objectives : Introduction Equipment Operating Frequencies

Display Device for Wearable and Other Products

IMAGINE IOT PROTOTYPE CHALLENGE PER HULTGREN

Smart Antenna Techniques and Their Application to Wireless Ad Hoc Networks. Plenary Talk at: Jack H. Winters. September 13, 2005

2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media,

Just how smart is your home?

The Connected Home: Are You Ready?

Fingerprinting Based Indoor Positioning System using RSSI Bluetooth

Selecting the Optimal 700MHz LTE Antenna for Public Safety Communications. By Jerry Posluszny, Director of Engineering, Mobile Mark

Wireless Sensor Networks for Aerospace Applications

Accident prevention and detection using internet of Things (IOT)

The Seamless Localization System for Interworking in Indoor and Outdoor Environments

Pervasive Indoor Localization and Tracking Based on Fingerprinting. Gary Chan Professor, CSE HKUST

Wireless Network Planning and Optimization Solution

Beacons Proximity UUID, Major, Minor, Transmission Power, and Interval values made easy

Automatic Image Timestamp Correction

Resource Allocation in a Cognitive Digital Home

Energy measurement and visualization

Frictioned Micromotion Input for Touch Sensitive Devices

UNIT 2 TOPICS IN COMPUTER SCIENCE. Emerging Technologies and Society

TRBOnet Guard Tour Configuration and Operation Guide

GALILEO AND EGNOS VALUE PROPOSITION FOR E112

1. Explain why the base 2 number system is of special relevance in Computer Science.

The Smart Production Laboratory: A Learning Factory for Industry 4.0 Concepts

An Introduction to Airline Communication Types

Transcription:

Technical Disclosure Commons Defensive Publications Series November 22, 2017 Beacon-Based Gaming Laurence Moroney Follow this and additional works at: http://www.tdcommons.org/dpubs_series Recommended Citation Moroney, Laurence, "Beacon-Based Gaming", Technical Disclosure Commons, (November 22, 2017) This work is licensed under a Creative Commons Attribution 4.0 License. This Article is brought to you for free and open access by Technical Disclosure Commons. It has been accepted for inclusion in Defensive Publications Series by an authorized administrator of Technical Disclosure Commons.

Moroney: Beacon-Based Gaming Beacon-Based Gaming Abstract: Today, scavenger-hunt gaming applications on mobile devices navigate a player through multiple locations in a physical world via global positioning system (GPS) locating technologies. A scavenger-hunt gaming application that relies on alternate locating technologies, e.g., beacons, is described. A group of beacons can be associated to a series of points of interest (POIs) of a particular venue (such as a park or museum). The group of beacons, as well as the POIs, are subsequently indexed, recorded, and either downloaded as part of the scavenger-hunt gaming application or accessed via a cloud-based gaming service. The scavenger-hunt gaming application, referencing a group of beacons specific to a venue, is capable of being played at multiple venues in the physical world. Keywords: Internet-of-Things (IoT), gaming, scavenger-hunt game, augmented reality, beacon Background: Today, with advancements in communication technologies and with computing/sensing electronics embedded in a myriad of devices, the ability for devices to collect and exchange data with one another is escalating. Devices such as smart phones, voice-recognizing personal assistants, computers, automobiles, home entertainment systems/appliances, and the like, are able to communicate with one another either directly, in a machine-to-machine environment, or indirectly over a network. Such communications and exchange of data across the myriad of devices is commonly referred to as the Internet-of-Things (IoT). The communications and Published by Technical Disclosure Commons, 2017 2

Defensive Publications Series, Art. 832 [2017] exchange of data can have purposes that include, for example, collecting usage data for vendor analytics, remote initiation/shut-down of an operating system, automating a home environment, monitoring a person s health, and so forth. A view of an example IoT environment is represented in Fig. 1 below: Internet of Things (IoT) 74 Fig. 1 In the IoT environment of Fig. 1, data may be collected by sensors of a device and shared with another device. Processing of data may be performed local to the device collecting the data or remote from the device collecting the data. Combinations of hardware (e.g., sensors, microprocessors, memory), software (e.g., algorithms, GUI s), and services (e.g., communication 3

Moroney: Beacon-Based Gaming networks) may be used to sense, collect, and exchange data. Large amounts of data are expected to be exchanged, as part of the IoT, across a horizon that is developing and changing frequently. A particular aspect of IoT includes interactive scavenger-hunt gaming applications. For these scavenger-hunts gaming applications, navigation techniques typically rely on locating technologies such as Global Positioning Systems (GPS). The use of GPS can place limitations on the scavenger-hunt games, such as requiring that a game be played outdoors in order to minimize interferences with GPS signaling. Another limitation may be that a GPS-based scavenger-hunt gaming application is absolute, only playable at a single venue using a single group of locations or Points of Interest (POIs). An alternate technique, flexible to be used across a myriad of venues that may include indoor or outdoor locations, is needed. Description: Beacon technology is a locating technology that relies on a small wireless device, or beacon, transmitting a short-range signal via a low energy communication protocol such as Bluetooth Low Energy. Such a signal typically includes a universally unique identifier (UUID), which may be associated to a particular location and indexed, along with information about the particular location, as part of a database. The signal can be detected by a mobile device, such as a smart phone, a smart watch, a tablet, or the like, and, when detected, serve to indicate that the mobile device is proximate to the particular location associated to the beacon. Furthermore, a group of beacons, when distributed amongst several locations, can be used for indoor or outdoor navigation purposes, serving to identify a series of locations that are searched for as part of a scavenger-hunt game. Published by Technical Disclosure Commons, 2017 4

Defensive Publications Series, Art. 832 [2017] A general overview of a scavenger-hunt gaming application that relies on a group of beacons for identifying a series of locations is depicted in Fig. 2. As illustrated, a player uses a mobile device onto which the scavenger-hunt gaming application has been downloaded to search for each of a group of three beacons. The group of beacons, each beacon having a UUID, may be downloaded to the mobile device during downloading of the scavenger-hunt gaming application or, alternatively, may be accessed real-time via a wireless network (such as 3G/4G LTE, Wi-Fi, etc.) during play of the scavenger-hunt game from a cloud-based gaming service. As the player nears proximity of a first location having a first beacon, the mobile device detects the UUID of the first beacon and, in response, is caused by the scavenger-hunt gaming application to present the player the first prize of the scavenger-hunt game (cache#1). Cache #2 Cache #1 Cache #3 Fig. 2 After acknowledging receipt of the first cache (via an input to the mobile device), the player continues to search for the second beacon (cache #2) and the third beacon (cache #3). 5

Moroney: Beacon-Based Gaming Such a scavenger-hunt gaming application is portable across multiple venues. For example, a developer of the scavenger-hunt gaming application may wish for the scavenger-hunt game to be played at Dodger Stadium, The Louvre, or in Central Park. In order to support multiplevenue play, the developer simply associates a group of beacons at a venue (indexed to specific points of interest (POIs) at the venue) to a shared code specific to the venue. For instance, to set up the scavenger-hunt game to be played Dodger Stadium, the developer may associate a first beacon located near a Dodger Dog stand, a second beacon located near a left-field grandstand, and a third beacon located near a peanut vendor behind home plate to the shared code DODG. Likewise, to set up the same scavenger-hunt game to be played at The Louvre, the developer may associate a fourth beacon located near the Mona Lisa, a fifth beacon located near the Venus de Milo, and a sixth beacon located near the Winged Victory of Samothrace to the shared code LOUV. As part of the process associating the beacons to their respective shared codes (e.g., beacons 1-3 to DODG and beacons 4-6 to LOUV ), UUID s for each beacon are recorded and indexed. After initiating the scavenger-hunt gaming application on the mobile device, the player may input the shared code corresponding to the venue at which he wishes to play the game. In accordance with the present instance, if the player is at Dodger Stadium, he inputs the shared code DODG, after which the scavenger-hunt game commences and the player begins exploring the stadium. The scavenger-hunt gaming application, in effect, causes the mobile device to begin searching (sequentially, if desired by the game developer) for beacons 1-3. Scavenger-hunt gaming applications having even more interaction with the player, relying on beacon-based locating technologies, are possible. For example, a scavenger-hunt gaming application may include interactive pre-rendered characters, utilize additional indexed information Published by Technical Disclosure Commons, 2017 6

Defensive Publications Series, Art. 832 [2017] specific to the venue at which the scavenger-hunt game is being played, and augmented reality to enhance the player s experience. Examples of a scavenger-hunt gaming application directed to these interactions will be illustrated in Figs. 3-5. As illustrated by Fig. 3, and after initiation of a scavenger-hunt gaming application, a prerendered interactive character is displayed by the mobile device. Based on a shared code that is specific to the venue and has been input by a player, the scavenger-hunt gaming application determines that an initial location the player must search for at the venue is Bldg. B Barista. In this example, the pre-rendered interactive character verbalizes (via a speaker, earpiece, or other audible mechanism associated with the mobile device) that the player must proceed to the Bldg. B. Barista for the cache or next clue. A textual rendering of the clue is also presented on a display screen of the mobile device. Fig. 3 As illustrated in Fig. 4 below, and after detecting the indexed beacon that is proximate the Bldg. B. Barista, the scavenger-hunt gaming application causes the mobile device to enter an augmented-reality mode. Presented, via a display of the mobile device while the player is scanning the location with the mobile device, is an augmented-reality cache which the player must select so 7

Moroney: Beacon-Based Gaming that the scavenger-hunt game can continue (in this particular example, a decoder machine that has been requested by the interactive character). Augmented-Reality Cache Fig. 4 As illustrated in Fig. 5, the scavenger-hunt gaming application causes the mobile device to present the player with the next clue or location at the venue for which to search. In this particular example, the mobile device prompts the player to search for the Pier 36 Color Printer for the next cache or clue. Fig. 5 Published by Technical Disclosure Commons, 2017 8

Defensive Publications Series, Art. 832 [2017] If the player plays the scavenger-hunt game at a different venue, such as The Louvre, the pre-rendered interactive character and augmented reality cache remains the same. However, specific locations at The Louvre are now used as part of the scavenger-hunt game (e.g., the Mona Lisa may replace Bldg. B. Barista and the Venus di Milo may replace the Pier 36 Color Printer ). This affords the scavenger-hunt gaming application to not only be an entertainment mechanism, but also an enhanced tour guide for a specific venue. 9