Physics 310 Escape the Potential: Rulebook A Card Game of Quantum Immersion

Similar documents
Polygon Quilt Directions

* Rules are not final and subject to change *

Leo Colovini CONTENT. sloop board half flooded. 8 board-segments. pirate cove board. a deck of 102 cards. 30 pirates. jail board

CMS.608 / CMS.864 Game Design Spring 2008

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

Animal Poker Rulebook

Subtraction Step Down

select the 4 times tables and then all the number tiles used would be 4 x something

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

GeoPlunge Combo 1 Overview

Stock Trading Game. Rulebook

Run Very Fast. Sam Blake Gabe Grow. February 27, 2017 GIMM 290 Game Design Theory Dr. Ted Apel

The Modules. Module A - The Contracts. Symbols - What do they mean?

Goal of the Game. For 2-4 Players

Only and are worth points. The point value of and is printed at the bottom of the card.

Classic Dominoes. Number of Players: 2-4

Nom Nom Nom! By Leslie Calvert

The House. A game adaptation of Kelly Link s Stone Animals

FIFTH AVENUE English Rules v1.2

Dragon Canyon. Solo / 2-player Variant with AI Revision

ASSEMBLY OBJECT OF THE GAME. The Game of Mystery, Suspicion and Foul Play!

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens

TOP SECRET / code: 32597

Mystery Rummy. Case N o 2: Murders in the Rue Morgue. Game and rules by Mike Fitzgerald Artwork by Virginijus Poshkus

Some Unusual Applications of Math

The Butterfly Garden

WHAT IS THIS GAME ABOUT?

Village Pillage. A fast-paced game of luck and cunning for 2-5 players by Tom Lang and Peter C. Hayward

Object of the game. Contents. Setup. Master of the u World Point Value Reminder of the card s v effect. wstrategic Zone.

CODINCA. Print & Play. Contained in this document are the files needed to print out and make the following game components:

A fun way to challenge your math thinking! Grade Levels: 4th - 8th Time: 1 class period. Check out 36 BINGO Snapshot

SMILE, SWEETHEART GAME BITS. "smile, sweetheart!" signs x4. mask stands x4. deck of cards x1

ØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red)

From Trading Up Game Teacher's guide, by H. B. Von Dohlen, 2001, Austin, TX: PRO-ED. Copyright 2001 by PRO-ED, Inc. Introduction


FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

Board game for 3 4 players. Author: Zbynek Vrana

FOR THE CROWN Sample Play

Set up. Object of the Game. Contents: min

Pony Primer. Getting Started

DRAFT. Contents. Summary. Introduction:

The Colonists of Natick - das Tilenspiel

For 2-4 Players Ages 8 & Up. "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!"

by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

Artwork by Javier Bolado 2015 Fun to 11

Lab 7: 3D Tic-Tac-Toe

Find the items on your list...but first find your list! Overview: Definitions: Setup:

Inventor: 2009 manuela&wiesl

Instruction Cards Sample

Once the city has been built, the advisor with the most Gold in their coffers is declared the ruler of New City and wins a very special prize

Game Overview. Objectives of the Game. Components. Fund Cards 72. Funding Board 1. Industry Tiles 60. Luxuries 4 Start Player Marker Player Screen 5

ABOUT THE GAME GOAL OF THE GAME SETUP. Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.

DIVISION I (Grades K-1) Common Rules

Introduction. Components

Overview. Equipment. Setup. A Single Turn. Drawing a Domino

Edited by: Richard Yambo

Fertility Thanks Cyrille: Catch Up Games

1) CARD NAME The name of the card. This may be important when scoring points.


1. COMPONENTS. How will the community around us affect our constant pursuit for happiness? 90 Cards. 18 Wooden Cubes. 5 Wooden Community Tokens

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

But Wait, There s More! By Jay Cormier and Sen-Foong Lim

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

The Princess & The Goblin: The Golden Thread

Star-Crossed Competitive Analysis

Selected Game Examples

Object of the Game. Game Components

Maybe once you've beaten back the roundheels in the one-off brawls you can go on to fight in the bigger tournaments...

GAME COMPONENTS 30 QUEST CARDS 12 HERO CARDS GAMEBOARD 4 PLAYER MATS 10 DIVINE INTERVENTION CARDS '-45' VP TOKENS 20 COUNTER TOKENS

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.

2. Game Contents. I. Introduction. II. Goal of the Game. 1.Summary

Go Fish (Addition facts to Ten)

OBJECT To be the only player left in the game who is not bankrupt.

COMPOUND EVENTS. Judo Math Inc.

Components. 24 Rebel Resource Cards 24 Imperial Resource Cards. 5 Rebel Strategy Cards 5 Imperial Strategy Cards. 16 Influence Tokens.

Mage Tower Rulebook Ver 0.1

Game idea. Components

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

Questions. Introduction. Credits

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017

On Kickstarter April 12th! Under Construction. Trap Descriptions and Glossary Coming Soon!

RULES. Version 2.1 July How to Play

Pony Primer. Getting Started

2015 BRITTNEY FIELD, GAINS.COM

Underleague Game Rules

3. Bishops b. The main objective of this lesson is to teach the rules of movement for the bishops.

MATT LOOMIS & ISAAC SHALEV

ZOMBIES!!! JR. PLAYTIME IS OVER! TWILIGHT CREATIONS PRESENTS. Game Design by Todd and Kerry Breitenstein

Equipment. Object of the game x Pavilion 3-9 7x Seraglio x Arcades x Chambers x Garden x Tower

PLAYERS AGES MINS.

Dungeon Cards. The Catacombs by Jamie Woodhead

FIREFLY: THE GAME FAQ Version 3.1: Updated Jan 2014 Special thanks to everyone who has ed us and the BoardGameGeek community!

SPEEDCASTERS SUMMARY GAME COMPONENTS GAMEPLAY

Contents. 12 Award cards 4 Player Aid cards 8 Attraction mats 4 Equipment tiles 15 Player markers (tractors) in 5 colors

Rulebook min

Hand and Foot Canasta. Use one deck more than the number of players, so 4 players = 5 decks plus jokers game youʹd use five decks plus ten jokers.

Corners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu RPClasses.com

KUNG CHI. By Stone Mage Games RULES. Sample file

NEVADA GOOD SAMS GAME RULES Revised September 2015

Transcription:

Physics 310 Escape the Potential: Rulebook A Card Game of Quantum Immersion Goal of the Game This is a deck building game in which each player (playing as a particle) takes turns trying to escape the potential well. In order to move their piece up each eigenstate, players take turns drawing cards from their decks and purchasing card in order to buy cards that advance their pawn up the well. Every turn, each person reshuffles their deck and restarts their pawn from the lowest eigenstate. The game ends when one person reaches the uppermost eigenstate. When playing with the Finite Square Well and Harmonic Oscillator boards, a player can also win the game by tunneling.

Setup 1. Place one of the Game Boards and place it in the center of the table. For your first game, pick the Infinite Square Well. Pick out Community Cards as outlined below and place in a grid like that of the Board Game Setup. Feel free to mix and match cards to play with, but for your first game, choose the cards outlined below. Note: All games must include Wavefunction and UV Catastrophe in the community pile, as these cards are necessary for your starting hand. The other 8 community cards are free to choose. a. Infinite Square Well i. For a quick game to learn the basics choose cards: Wavefunction, UV Catastrophe, Angular Momentum, Normalize, Hydrogen, Famous Physicist: Lene Hau, Lowering Operator, Raising Operator, Inventions: CERN, Photoelectric Effect ii. For a longer game with more complex rules: Wavefunction, UV Catastrophe, Angular Momentum, Hydrogen, Schrodinger's Cat, Hydrogen, Lowering Operator, Raising Operator, Entanglement, Spooky Action at a Distance Beginning of the Game Setup

2. Now that the game board is set up, each player should pick a color. Each player should also take two Wavefunction and three UV Catastrophe. These cards make up your deck. Additionally, each player should take 5 Eigencoins. Shuffle your deck and deal three cards to yourself. These three cards are your starting hand. Each player should now read the card appendix for each card they are playing with. Card Design Outline for CERN Glossary Eigenstate: An eigenstate is a line on the gameboard which your pawn can advance up. +1 eigenstate is the same as moving your pawn up one line on the gameboard. +X Card: Draw X cards from your deck. If your deck is empty, draw no cards. Action/ +X Actions : Each player starts the turn with one action. It costs 1 action to play a card. Therefore, playing a card with +2 actions allows two cards to be played afterwards. Eigencoin: An eigencoin is a currency used throughout the game. At the end of a person s turn, a player looks at which eigenstate their pawn is at. Then, that player reads how many Eigencoins are taken. Eigencoins are used to buy cards and accumulate over your turns. (I.e. they do not vanish after your turn) When purchasing a card, it costs X Eigencoins, where X is the number on the top right corner of the card.

Taking a turn There are four phases of a turn i. Action Phase, (Playing Cards and Moving Pawns) ii. iii. iv. Buy Phase Learn Reshuffle 1. Action Phase i. If you have not done so already, draw three cards from your deck to form your hand. The person with the ii. Play cards from your hand one by one. Each card costs one action to play. iii. You may continue to play cards as long as you have the necessary actions to play it. iv. Any time a card states +1 eigenstate or +2 eigenstates etc. move your pawn up that many lines on the game board. v. When you cannot play any more cards (such as running out of actions or running out of cards in your hand), gain the appropriate amount of coins that your final eigenstate suggests. The number of Eigencoins you earn are found to the right of whichever eigenstate you end your turn on. 2. Buy Phase i. Now that you are done playing cards, look at how many buys you have available. For example, if you end on the 8th eigenstate, you have 2 buys available. Thus, you can purchase 2 cards using any Eigencoins gained both from this turn and before. 3. Learning When you purchase a card you must learn about it. To do so, look in the cards appendix for the card that you have just purchased and read the description about the card. For example, if I just purchased CERN, I would then read about what CERN is and how it functions.

Learning is an essential component of the game because it allows you to then teach about that card. 4. Reshuffle When all is said and done, you must then reshuffle all cards played this turn, unused cards in your hand and all new cards you have bought. Basically, every card you own should be reshuffled. Draw three cards to be ready for your next turn. Winning the game ii. Winning the game depends on each game board. For the infinite square well, you must land on the uppermost eigenstate to win the game. After you have done so, you must successfully teach your opponents about two of your cards. If you fail to successfully teach someone, proceed to the buy phase of the turn. Teaching: This means that you must teach your opponents about what you have read about the card from the card appendix. If your opponents think you have done an adequate to exceptional attempt at teaching, even if some things were incorrect, you win the game. If your opponents don t believe that you made a fair attempt, earn the associated Eigencoins and wait until your next turn to try again. Winning with Tunneling: When using all other game boards except the infinite square well, you may win the game by tunneling. To do so, you must play a tunneling card and successfully tunnel. Like normally, you must still successfully teach two concepts to your opponents. In Summary: 1. Draw 3 Cards 2. Play the cards in your hand. Earn Eigencoins afterwards. 3. Buy cards if you so choose. 4. Reshuffle your cards. 5. Next player.