STEM Gaming in Museums Making the Right Moves

Similar documents
From Thin Mints to Thin Films: Museum Partnerships Engaging Girl Scouts in STEM Education

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

School Field Trip Framework

Contact info.

student handbook Australian Council for Educational Research

LIVING LAB OF GLOBAL CHANGE RESEARCH

Engaging Museum Visitors in Conversations about Nanotechnology and Society. Online Brown-Bag March 4, 2014

Homeschool Propeller Car Build, Sept 28 2:00 2:50

Circuit Programme Handbook

Unleash your inner artist Create a better business!

Session 3: Storytelling + Calendar Planning

Facilitator s Guide to Getting Started

DIRECTOR Adrienne Elise Tarver. FACULTY Mari Hirats Raymond Jones

Who Do You Trust? Science Museums as Forums for Conversations between Scientists and the Public

PATTERNS IN GAME DESIGN

Chapter 4 Summary Working with Dramatic Elements

Ages 9+ Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00

the gamedesigninitiative at cornell university Lecture 2: Nature of Games

INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS

Tokyo Protocol. On the Role of Science Centres and Science Museums Worldwide In Support of the United Nations Sustainable Development Goals

RUBRICS. 18 October 2018 Monthly Workshop Series

SPACE EXPLORATION AS A DRIVER FOR GROWTH ESA INITIATIVE TO PARTNER WITH PRIVATE SECTOR

From Trading Up Game Teacher's guide, by H. B. Von Dohlen, 2001, Austin, TX: PRO-ED. Copyright 2001 by PRO-ED, Inc. Introduction

ADVICE FOR USING THE BLUEPRINT

Spiral Zoom on a Human Hand

INTRODUCTION GUIDE TO BLOXELS

COLLABORATOR: Erica Gangsei, Manager of Interpretative Media, San Francisco Museum of Modern Art

Can Mobile Technology Fulfill Your Museum s Mission? Case Study of the Children s Creativity Museum s Use of Mobile Technology

Star-Crossed Competitive Analysis

Vorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y

WHAT CAN YOU DO WITH SOCIAL MEDIA?

the gamedesigninitiative at cornell university Lecture 2: Nature of Games

BAFTA Young Game Designers Introduction Teacher Pack: Key Stage 4

Creative Writing Camp

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

MEDIA KIT GOOD Worldwide This is V confidental ; ) 01.

Kibo is a company committed with childhood.

Workshop. Common challenges

Gameplay. Topics in Game Development UNM Spring 2008 ECE 495/595; CS 491/591

HOW TO CREATE A SERIOUS GAME?

Engaging Solutions for Applied Learning Programme

Virtual Science Museums of China Communicating Science to the Public via CSTNet

Event:

The work under the Environment under Review subprogramme focuses on strengthening the interface between science, policy and governance by bridging

SAMPLE. Lesson 1: Introduction to Game Design

1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit

RUNNYMEDE COLLEGE & TECHTALENTS

Distorted Mirrors: Hopscotch

Revision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/

THE FUTURE OF STORYTELLINGº

Malmö stad Malmö Museer File Number: KN

THE MENTOR ENCOURAGE. NURTURE. CONNECT.

Strategic plan Leading digital industry

TECHNICAL PROPOSAL FOR 3D PRINTING

LOYALTY, MOTIVATIONAL AND GAMIFICATION PLATFORMS FOR BUSINESS

Session 3: Storytelling + Calendar Planning

ITR8. We are the agency that converts clever ideas into successful products. Semir Chouabi

ONR Strategy 2015 to 2020

INTEGRATING DREAM BIG INTO MUSEUM PROGRAMS

BAFTA YGD Lesson plans

COMMON CORE CONNECTION DESIGNING AN ART EXHIBITION

A chamberlarp by Edland, Falch &

Chapter 7A Storytelling and Narrative

How to Become Your Own Money Magnet

Establishing a Culture of Technology Creativity & Innovation. Kevin Iwersen Chief Information Officer Idaho Judicial Branch

Introduction to Computer Science with MakeCode for Minecraft

Research Infrastructures and Innovation

Have fun! We can t wait to see what you and your kids create!

Authoring Multiplayer Serious Games

digiplayspace Accessibility Guide

Karen B. Paul, Ph.D. From Blurring Boundaries to Boundaryless

Paper Prototyping Kit

TIA Overview (Offerings & Funding Application Process) TIA Eastern Cape Roadshow August 18, 2016

Samurai Split. Game Guide. By NextGen Gaming. Jump right in to manga-style action!

Mr. Francisco Buján Senior Innovation & Technology Consultant, CARSA WATIFY Team

How to Separate Yourself from the Pack

Probability Paradoxes

Improved understandings of:

1

Society Science Society Science

GETTING STARTED TEACHER PACK

Brief to the. Senate Standing Committee on Social Affairs, Science and Technology. Dr. Eliot A. Phillipson President and CEO

1 Summer Math Booklet

Evaluation and impact assessment of Citizen Science: what s the value for projects and for research funding policies?

Innovation for Defence Excellence and Security (IDEaS)

A guide to reading for enjoyment

Testimony to the President s Commission on Implementation of the United States Space Exploration Policy

The Cuban Scientific Advisor's Office: Providing science advice to the government

BOX, Floor 5, Tower 3, Clements Inn, London WC2A 2AZ, United Kingdom

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

CREATIVE ECONOMY PROGRAMME. Development through Creativity

How do i get started?

Chartered Property & Casualty Underwriters Society Meetings. "What We Can Learn from Walt Disney"

CSS 385 Introduction to Game Design & Development. Week-6, Lecture 1. Yusuf Pisan

Regional Space Health Information Sessions

DEMIGOD DEMIGOD. characterize stalls and pop-ups during game play. Serious gamers play games at their maximum settings driving HD monitors.

Managing the Team and the Process A Different Game

SENIOR THESIS PROCESS BOOK BRIANNA DOXSEY

Individual Test Item Specifications

Create Business! 3 11 Mar 2018

Transcription:

STEM Gaming in Museums Making the Right Moves Darrell Porcello, Ph.D. (porcello@gmail.com) Max Cawley Tomas Durkin, MFA www.nisenet.org

Session Introduction Quick advice on game development & facilitation. (15 min) Let s play some STEM games! Dive into to our favorite examples. (10 min) Rapid reflections on the four game examples. (5 min) Now its your turn to adapt your groups game example or come up with a new game based on today s session. (20 min)

WHY GAMES?

motivation social critical thinking goals & feedback WHY GAMES? imagination fun control absorbing engaging creative

NISE Network and Gaming 2017 NISE Net guide looked at when games were most effective in 12 years of handson activity development. We favor game designs that foster positive social interactions between visitors. We design experiences that are fun for all ages by creating gaming challenges that are appropriate for young children, as well as older children and adults. We use familiar games with simple rules to quickly and easily engage visitors. bit.ly/acm2018game for our SLIDES & RESOURCES

Powers of Ten Nano Around the World Learning can emerge from competition. Everyone gets a turn. Present important information in a variety of ways, to work for different age levels. We favor game designs that foster positive social interactions between visitors. Role playing works for all ages. Experimenting with no rules in gameplay may surprise some visitors, but the freedom can also open new doors.

We use familiar games with simple rules to quickly and easily engage visitors. I Spy Nano Nanotechnology Spin-a-Prize Museum games modeled on popular games may be so familiar that they don t need facilitation. Simple games are more likely to be remixed and customized by visitors. Don t be afraid of fun. Facilitator energy level is sometimes critical for a fun learning Don t discount the power of popular culture.

Horton Senses Something Small Mystery Shapes Storytelling and games are a natural fit. Guessing games build and reinforce skills. We design experiences that are fun for all ages by creating gaming challenges that are appropriate for young children, as well as older children and adults.

GAMEFULLY EMPLOYED EFFECTIVELY INCORPORATING STEM GAMING INTO YOUR CURRICULA Max Cawley (Max.Cawley@lifeandscience.org) Museum of Life + Science

LEARNING STEM games Learning Games Games

So You Want to Design A STEM Game? Why? Who? How? When? PROCESS ((What about this process is already game-like?)) - Exploration - Limited Resources - Problem-Solving - Risk and Challenge - Iterative - Dramatic - Imaginative - Locomotive

GAMES ARE: Opportunities for deep learning Highly engaging Challenging GAMES ARE NOT: Chocolate-Covered Broccoli Time-wasting Stressful

What Should My Game Do? Enable and empower learner to make decisions Allow learners to get better at your game with practice Show immediate (or near immediate) rewards and consequences to actions Balance agency of decisionmaking with randomness

What Should My Learner(s) Do? Embrace their failures, and turn them into iterations Build a sense of agency, confidence, and decisiveness Take on new roles, identities, and responsibilities Use their existing knowledge and values to inform Build relationships with others and the game content Feel like they re playing!!

Design Your Own Video Games Workshops from Children s Creativity Museum, San Francisco, CA

DESIGN YOUR OWN VIDEO GAME WORKSHOPS Partnered with Pixel Press to create drop-in workshops Used small, colorful plastic blocks for content creation Leveraged visitors familiarity and passion for platform video games Empowered visitors to create their own content and narratives without having to focus on game mechanics

Characteristics of Platform Video Games Player-controlled main character Run and jump to avoid obstacles and defeat enemies Collect points or coins Power-ups can affect player abilities Character has limits on how far it can jump and how high

Visitor-made Video Games Visitors were able to create endless variations of platform games Some focused on level design Others created characters and game artwork Wide range of ages were able to participate individually and collaboratively

WHAT WORKED? Successful because it leveraged an existing, familiar game mechanic

WHAT WORKED? Collaboration between family members and strangers

Contact Info: Tomas Durkin Exhibits Development Manager tom@creativity.org

STEM GAME EXAMPLES (10 min)

Social? Learning? Fun? What did we observe?

The Solar System The Human Body? Types Of Trees Nuclear Energy Pick a STEM topic you love and modify a game

STEM GAME CHALLENGE (20 min)

SHARE OUT AND????

NEW: Explore Science: Let s Do Chemistry Kit Kit Overview document and how to apply: http://www.nisenet.org/chemistry-apply Applications due June 1, 2018 In collaboration with the American Chemical Society, the NISE Network has assembled a set of engaging, hands-on experiences designed to stimulate interest, sense of relevance, and feelings of self-efficacy about chemistry among public audiences. Includes Atoms to Atoms!

Thank you to our funders The Nanoscale Informal Science Education Network is supported by the National Science Foundation under award numbers 0532536 and 0940143. ChemAttitudes is supported by the National Science Foundation under award number 1612482. Any opinions, findings, and conclusions or recommendations expressed in this presentation are those of the authors and do not necessarily reflect the views of the Foundation. Space and Earth Informal STEM Education is supported by NASA under cooperative agreement number NNX16AC67A. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the view of the National Aeronautics and Space Administration (NASA).