Jasper County 4-H 2016

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ARTS & CRAFTS Jasper County 4-H 2016 In the Arts and Crafts project the 4-H'er will have a chance to express his/her talents in an array of mediums from fine arts which include drawings and paintings in oil, charcoal, pencil, ink, etc., to needlecraft (knitting, embroidery, needlepoint, crocheting, counted cross-stitch), to model crafts, or any other craft project. Project Rules: 1. ALL completed record sheets must be turned in to the 4-H Club leader by July 1, and must be securely attached in the green Indiana 4-H Club Member's Record Book. Turn a completed record sheet in for each project entered. Additional record sheets are available through the Extension Office or at www.extension.purdue.edu/jasper under 4-H Youth Development. 2. All crafts will be classified into one of the following six categories (A, B, C ) A. Needlecrafts 1. Knitting 2. Crocheting 3. Crewel/Embroidery 4. Counted Cross-Stitch 5. All Other Needlecraft B. Fine Arts - (any medium) 1. Painting 2. Drawing C. Ceramics, Pottery, Plastercraft 1. Ceramics 2. Pottery (free form) 3. Plastercraft D. Basketry E. Models 1. Plastic 2. Wooden 3. Diorama (mini scale scene) F. Farm Toy Scene G. Plastic Building Block H. Leather I. Miscellaneous Crafts - Any type of craft not included above. If there are 5 or more entries in any one type of craft, that craft will be awarded a Champion and Reserve Champion. All types of Miscellaneous Crafts with less than 5 entries will be grouped together in All Other Crafts, and be awarded a Champion and Reserve Champion. 3. A pair or set of items will be considered one article. Only one article (per craft class) is to be displayed at the fair. 4. Articles made at school are acceptable. 5. Any picture or wall hanging should be ready for display. If the item made should be hung, it must be ready for hanging. Please realize that the picture frames with the cardboard hangers do not hold up well. 6. Grand Champion and Reserve Grand Champion will be awarded in each of the craft categories (A, B, C, ). One Champion and Reserve Champion will be awarded in each craft class (1, 2, 3, ). 7. A 3 x 5 explanation card is required in all craft categories. An explanation card is used to explain to the judge how you chose/completed your project, especially if you are unable to be present at judging. 8. There is no manual for Arts & Crafts. Resources are available at many Department and/or crafts stores. 9. State Fair entries: 12 arts & crafts total If multiple pieces make up the exhibit, a photograph of the complete exhibit should be attached to the exhibit so the total exhibit can properly be displayed. For safety purposes any craft exhibit that resembles a sword, knife, or look-a-like weapon will be judged but will not be displayed.

4-H MODELCRAFT PROJECT JASPER COUNTY PURPOSE The purpose of this project is to create positive development of our young people through the stimulation of their personal interest and natural skills throughout the assembly, techniques of construction, painting design and purchase of scale model kits and supplies. SAFETY GUIDELINES 1. Do not use modeling glue in an enclosed or tight place. Vapors from the glue can be harmful. Stay in a well ventilated or open area. 2. Precision tools used in modeling are razor sharp; consequently, they are extremely dangerous when used or handled improperly. 3. Use aerosol spray paint in an open lace. The spray mist is flammable and spreads or travels easily. One solution is to spray paint your models in a three sided cardboard box to collect and retain the spray drift. 4. Do not work around open flames with the aerosol paint supplies and/or plastic component parts. ACKNOWLEDGMENT This manual was adapted for us in Jasper County from 4-H materials currently being used in Kosciusko County, Porter County, Franklin County, and Monroe County

4-H MODEL BUILDING Model building can be fun and exciting. You can express your creative abilities, learn to follow instructions, and make models you re proud to display and show your family and friends. Hobby shops and department stores offer a large variety of model kits. There are model kits for cars, airplanes, trucks, boats, engines, etc Some are made from plastic, some from wood, and many other various materials. Some kits are inexpensive, have few parts, and are rather simple to build. Others are more expensive, have many parts, and require more skill and experience. Your choices are many. Here are a few guidelines to help you select the right model for your 4-H project. 1. How much model building experience do you have? If it s your first, you will want to start with something simple. If you ve made a lot of models, you will want to select a more complicated model with many parts which require more complicated construction techniques. 2. How old are you? The older you are, the more complicated model you will be able to build. Don t try to build something too hard for your age and experience. 3. Select a model you like and will enjoy building. 4. We hope you will enjoy building your model. Just be sure to pick a model you like, and one you can do your best work with. If you follow the above guidelines, you can be proud of your exhibit. You can personalize model kits to show your creativity and artistic ability. You can do this by the way you paint or decorate them. You will discover various ways to decorate and find new materials to use as you progress in your model making experiences. Now that you ve selected your model, you are ready to start work. Here are a few tips to help you get started: You will need a table to work from that is flat and has a protective covering on it. Newspaper or plastic will serve nicely as a protector Your work table should always be kept clean and free of dirt or leftover pieces The tools you will need should also be kept clean The model pieces themselves should gently be washed and dried before starting Excess glue and painting mistakes should be wiped up before they harden Read the instructions and look plans over carefully before you begin. You will find there is a sequence to the assembly and you must follow this sequence to complete your model properly. Each part is usually numbered. Constantly check these numbers with those in the instructions so you know you have the correct part and where it goes. Now let s discuss gluing, painting, and brushes. You need a good understanding of these subjects to do a good job building your model.

GLUING As you work on your model, have a piece of sandpaper or a knife handy for scraping off plastic burrs, casting, mold lines, and other imperfections. Plating on chrome parts also needs to be scraped where plastic glue is to be applied. Plastic glue will only glue to plastic. Before gluing, fit parts together. Plastic parts that are not plated can be held together with cellophane tape until dry, if these parts are not too small or easily broken. Small or easily broken parts can be held together with pins inserted into a small smooth board. Use a straight pin to puncture the tip of the glue tube so you can control the amount of glue. When gluing use a thin pointed stick such as a toothpick to apply the plastic cement. Apply only a little to each surface. If you use too much cement, it will ruin the appearance of the parts and the model. The best glue for any plastic model is recommended on the side of the model box. A plastic cement is used for plastic models. For attaching clear plastic parts such as headlights and windows, use white glue or rubber cement. Plastic cement will front over clear plastic wherever it touches. Always remember to keep the glue off your fingers. PAINTING Painting models is a matter of care and patience. Parts are usually painted before assembly, in order to make things easy and to prevent slipping unwanted color on an already painted surface. Brushes should always be kept clean. Good color selections and combinations are a most important consideration when detailing models. It is helpful to have pictures of the model you are making always before you, especially when you want detail beyond anything s kit or its instructions give you. When selecting the color of paint for your model, try to choose a realistic color. Your model should resemble the real thing as much as possible. Model builders should use enamel colors found in all hobby shops and model stores. There is a wide variety of colors, and with some care and a good brush they will give a smooth, glowing surface. Remember that it is best to flow these paints on, rather than to brush them on. It is best to go slowly and build up the coats of paint rather than to attempt to cover everything at once. When a part is painted, place it in a box with a cover that fits tightly so that dirt cannot get on the painted surface while it dries. Spray cans should only be used after the model builder has had considerable practice with paint. If you are going to spray paint your model, remember not to hold the can too close to your work. About six inches away should give you satisfactory results. Always keep the can moving back and forth while spraying. Build up the color slowly and carefully by putting on many thin coats until a smooth, shining surface has been reached. Make certain that the part is dust free before applying any coat. Bits of dust particles may be sandpapered carefully off the surface. First, though, be certain that it is thoroughly dry. Decals are a decorative additive that many model builders add to their models. Some kits came with decals or they may be purchased. BRUSHES When painting with enamel paints, use a good, soft brush (one with hairs that will not come out). At least four brushes should be on hand: 1. One small with pointed end for lines and fine work. This brush will get into corners best. 2. One with a round end 3. One with a flat end about ¼ inch wide 4. One broad flat brush about ½ inch wide. This brush is best for larger flat surfaces. *** Keep your brushes clean when not in use. Paint thinner will do the job of cleaning*** We hope this information has helped you learn more about model building. You may wish to continue your study of modelcrafts.

General Rules The following requirements apply to each of the following model classes: plastic models, wooden models, and dioramas. Model kits for cars, ships, planes, tankers, trucks, motorcycles, etc., or anything else that is a smallscale replica qualifies for this project. There will be one (1) overall Grand Champion and one (1) Reserve Grand Champion overall Model Project chosen from Plastic Models, Wooden Models & Dioramas. To be exhibited, models must have been made since last year's county fair. Models that are snapped together are NOT acceptable. No Leggo type models are allowed in this class. DO NOT mount your model. The judge must be able to look at the underside of the model. You may put the model in a clear plastic model case for exhibit. DO NOT secure the model in the case. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. NOTE: There is no class for metal (die cast) models. All models must be constructed of plastic or wood; except in dioramas. 1. PLASTIC MODELS Beginner - Grades 3-5 Exhibit one unpainted model. Decals are optional. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Intermediate - Grades 6-8 Exhibit one painted model. The exterior of the model must be painted. Interior painting and decals are optional. Use only the parts sold and furnished with the kit. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Advanced - Grades 9-12 Exhibit one intricate painted model. All parts must be painted, including interior and exterior. Decals are optional. Members may customize their own model by using more than one kit, converting a kit into some different design, and/or by using parts not supplied in a kit. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. 2. WOODEN MODELS Beginner - Grades 3-5 Exhibit one unfinished model (no varnish, stain, paint, shellac, etc.) Decals are optional. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Intermediate - Grades 6-8 Exhibit one finished model. Various finishes may include paint, stain, varnish, etc. The exterior of the model must be finished. Interior finishing and decals are optional. Use only the parts sold and furnished with the kit. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Advanced - Grades 9-12 Exhibit one intricate finished model. Various finishes may include paint, varnish, stain, etc. All parts must be finished, including interior and exterior. Decals are optional. Members may customize their own model by using more than one kit, converting a kit into some different design, and/or by using parts not supplied in a kit. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project.

3. DIORAMAS You are to make your basic model(s). Dioramas may not be electrified, or contain combustible materials. Maximum size of diorama is 2' x 3' x 3'- THE DIORAMA MAY BE SMALLER. Beginner - Grades 3-5 Exhibit a diorama containing one basic model. Include one to five additional figures and/or landscape material to complete the scene. The supportive scene materials may be purchased. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Intermediate - Grades 6-8 Exhibit a diorama containing one or two basic models. Complete the scene by including at least five additional figures and/or landscape materials. The supportive scene materials maybe purchased or made by the member. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project. Advanced - Grades 9-12 Exhibit a diorama containing one or more basic models. Complete the scene by adding other supportive models or figures. The member must make at least three supportive scene materials. There is no limit to the number of support materials to be used. A 4-H Craft Information Card (4-H 618a-W) MUST accompany your exhibit so the judge knows what techniques you used to complete your project.

Jasper County 4-H Arts & Crafts Record Sheet Please select one of the following projects this record sheet represents: Fine Arts: Needlecraft: Model Craft: Others: Painting Knitting Plastic Model Basketry Drawing Crocheting Wooden Model Pottery Crewel/Embroidery Diorama Plaster Craft Counted Cross Stitch All Other Needlecraft Plastic Building Blocks Leather Other/Miscellaneous Craft Name Grade 4-H Club Name Years in Project I have reviewed this record and believe it to be correct 4-H Leader s Signature Date How have you helped others to learn your selected art or craft? (Give a brief description of demonstrations given, individual instruction to others, or other activities.) Explain in detail what you made and how you made it.

Where did you receive information or instruction on this project? What did you learn by making this project? Materials Purchased Where Purchased Cost Total Cost Date The Article Was Started: Date The Article Was Completed: Total Hours Spent On This Project: How is this article going to be used?

4-H Craft Information Card 4-H 618a-W 4-H Member Name County Grade in School What is the title or exhibit, or its purpose? Was this exhibit completed from a purchased kit or an original design? Describe how this exhibit was constructed/crafted. (What did you do?) 4-H Craft Information Card 4-H 618a-W 4-H Member Name County Grade in School What is the title or exhibit, or its purpose? Was this exhibit completed from a purchased kit or an original design? Describe how this exhibit was constructed/crafted. (What did you do?)