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Transcription:

This game is licensed by Nintendo for play on the (Nintendo) EnTERTRlnmEnT SYSTEm' HAS EVALUATED AND APPROVED THE OUA LI TY Of THIS PROOUCT. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc. Raid on Bungeling Bay by Will Wright. 1987 Br0derbund Software, Inc. Programmed by Hudson Soft. Raid on Bungeling Bay is a trademark of Br0derbund Software, Inc. Br0derbund is a registered trademark of Br0derbund Software, Inc. Thank you for selecting the Nintendo Entertainment System Raid on Bungeling Bay T. Game Pak. ~Broderbund

PRECAUTIONS 1 This is a high precision game. It should not be stored in places that are very hot or cold. Never hit or drop it. Do not take it apart. 2 Avoid touching the connectors, do not get them wet or dirty. Doing so may damage the game. 3 Do not clean with benzene, paint thinner, alcohol, or other solvents.,

CONTROLLING THE LlCOPTER,-----0 Control pad [ SElECT START) A ~ -+ +0+... I Forward (hold down to accelerate) Turnrright Backward (release to stop) Turn left SELECT ------' START - - ----' "8" button --------' "A" button -------' "A" Button Press to fire machine gun and to land and take-off. "B" Button Press to drop a bomb and to land and take off. * The usage of the number two controller is described on page 13, How to Play with Two Players. II

SELECT button By pressing this button the. moves to choose the desired game mode. * Game B is made for advanced players. It starts play at level three. For the two player game, refer to page 13. START button By pressing this button, the game that you selected using the SELECT button will start. To Pause: If you wish to interrupt play in the middle of a game, press the START button. The pause tone will sound, and game will stop. Press the START button again when you wish to continue playing. The game will continue from where you left off. * When you start the game, this screen (shown at right) will appear on the screen. It shows the current round, number of factories remaining, number of helicopters remaining, current score and high score (when the helicopter crashes, this screen also appears). ~ High score will be lost if power to the machine is turned off. /

HOW TO PLAY We have obtained information that the Bungeling Empire is trying to conquer the Earth by developing a War Machine. In order to stop this, you must sneak into their center (Bungeling Bay) to destroy the six secret factories using a helicopter. This... IS your mission. THE SIZE OF THE PLA YFIELD IS 100 TIMES THE SCREEN SIZE The playfield scrolls 16 directions as the helicopter moves. The entire world is 10 screens high by 10 screens wide (100 screens total). Since the edges are connected to each other, the helicopter will continuously circle the world. You have to find the 6 secret factories which are located on the islands in the bay and destroy them. The enemy defenses protecting the island will be trying to shoot you down. When you destroy all 6 factories, you can proceed to the next round.

SCREEN DISPLAY Important information is displayed on the screen. "S": Your current score. "0": Damage of the helicopter. "~": Direction to the carrier (from the helicopter). "8": Number of bombs remaining in helicopter. "F": Number of enemy factories remaining. "DESTROY": This appears when you've destroyed a factory completely. "SPECIAL": When certain conditions are met and you destroy a factory, this message wi II appear and you wi II receive a special bonus score. "ALERT": This means the carrier is being attacked by bombers. Return to defend it before it is sunk. You cannot land while your carrier is being attacked. "SUNK!": When this flashes on the screen it means that the carrier has sunk. The arrow will disappear and you will be flying your last copter. "WARNING": The enemy battleship is being built or leaving port to attack your carrier. * If any of the last five messages are displayed, the display of "0", "8" and "F" will disappear. Also, when the carrier is visible, "s" and " ~" will disappear.

CHARACTERS.. The machine gun Landing on and.. After being recan only be fired taking off from the armed and repaired, forward. By pressing carner- press the "A" or "B" the "A" button continu-.. When you are button to take off. You ally you can fire stopped or moving will hear the music unlimited bullets. You very slowly over the change when the can destroy all carrier, press button helicopter has cleared enemies except the "A" or "B" to land. the deck. factories and You cannot land battleship with the during an ALERT, Stealing bombs from HELICOPTER machine gun. while your ship is the Bungelings qs:;.. The helicopter can under attack... Intelligence reports be controlled using.. The helicopter can that one of the enemy the control pad to fly carry a maximum of.. When you land islands has an area in nine bombs. By you will hear the which you can land sixteen directions. Forward movement pressing the "B" music change when and steal bombs from has 32 speeds and button, you can drop you are on the deck. the Bungelings. It's backward movement one per second. Use Bombs will be re- up to you to find it. is about 30% of this when you attack maximum forward the factories and the will be fixed. speed. battleship. plenished and damage

~ When you land at.. Depending on the ROUND ENEMY'S ATTACK the Bungeling base, 'amount of damage, Missile and Tank damage over 60% will your flying ability and Gun Turret and Boat be repaired to 50-60% the color of the bay damage, The time will change, 1-2 30-37% 1% needed to land and take-off from the.. If the helicopter is 3-4 40% 10% enemy base is some- damaged beyond what longer than on 100%, speed control the carrier, is useless, steering 5-up 60% 10% becomes 50% effec- ~ If an enemy tive, the machine touches you while you guns will still fire but DAMAGE FLYING COLOR OF are on the ground you bombs cannot be ABILITY THE SEA will explode, dropped and the helicopter will begin a 0-49 Maximum Blue DAMAGE crash dive (the color ~ Damage will of the sea will be 50-79 75% Yellow increase each time red), the helicopter is hit by an enemy attack, 80-99 50% Red

THE CARRIER ~ The carrier follows a pre-set path in the bay, south to north. ~ During the 'ALERT", if the carrier is damaged heavily, it will sink (in round one it takes about 70 enemy bombs, in rounds two and up it takes about 40 enemy bombs). ~ The damage to the carrier will be fully repaired if you kill all the bombers which are attacking it. ~ If the carrier and battleship enter the same screen, the battleship will torpedo the carrier and it will si nk. ~ If the carrier is sunk, the helicopter you are flying is your last. The carrier will be gone for the rest of the game. ~ If you get a 'SPEC IAL" while destroying a factory, the carrier will change color. It will revert to grey when you land on it. THE FACTORIES ~ Factories are located at six locations throughout the islands. They are constantly producing guns, missiles, planes, boats, radar dishes and the enemy battleship.

~ The factories get stronger the longer they're in operation. In the beginning, it takes about seven bombs to destroy a factory. Later in the game it may take as many as twenty bombs to destroy a factory. ~ When a factory is active, the center of it will be red and flashing. If it is not operating the center will be black. An inoperative factory will eventually become active again if not com pletely destroyed. I - I GUN TURRETS ~ These are produced and placed by factories. ~ They fire in twelve directions. As the game progresses, they fire heat-seeking missiles which follow your helicopter (when playing game S, they will be able to fire missiles from the beginning of the game). TANKS ~ Produced by factories. Patrol designated areas. ~ These attack the helicopter with small arms, giving it light damage. RADAR ~ Produced and placed by the factories. ~ They don 't directly attack the helicopter but they do detect the copter and call fighter planes to the area.

~ They attack ONLY the carrier, not the helicopter. ~ The color of their windshields are black. ~ The color of their windshields are red. BOMBERS ~ In game "A', when you destroy the first factory these will take to the air. In game ' 8', they will be active from the beginning of the game. ~ They fly in twelve directions. FIGHTERS ~ These will be activated when the bombers are activated. ~ They patrol designated areas, however as the helicopter gets near, or if radar calls, they start attacking the helicopter using missiles. MISSILES ~ There are two types of missiles. Air-to-air missiles go straight. Ground-to-air and ship-to-air missi les are heat-seekers..,,

~ Heat-seekers will run out of fuel and self destruct after following the copter for short length of time. ~ You can destroy the missiles using the machine gun, but you don 't get any points for destroying them. o o BOATS o ~ Produced by the factories, the boats patrol designated areas. They carry light armament. ~ They attack the helicopter with small arms and may run into your carrier. ~ There is also an amphibious type. BATTLESHIP ~ During game 'A", the battleship will appear starting with round two. During game ' 8", the battleship will appear starting with round one. ~ The first warning message means that the battleship is starting to be built. ~ The second warning means the battleship has left the dock. If the helicopter approaches the battleship, the ship will defend itself by firing heat-seeking missiles. ~ When the battleship reaches the path of the aircraft carrier, it will wait for the carrier to pass and then sink it. ~ It takes more than ten bombs to sink the battleship if it has left the dock.

HOW TO PLAY WITH TWO PLAYERS When you select "2-PLAY" at the title screen, two players can play simultaneously. One player controls the helicopter with controller 1 and the other controls the Bungeling War Machine with controller 2. Player 2 can use the control pad to turn and fire the gun turrets. Button "A" fires bullets and button "B" fires heat-seeking missiles (sometimes button "A" also fires heat-seeking missiles). SCORE Every time you kill the enemy characters, points will be added to your score. * There is no score for player 2. * If you fulfill certain conditions when destroying a factory, you can get special bonus points. * Depending on the score, the background color of the game will change. l II

Tanks and boats Radar and gun turrets Bombers and fighters Battleship Factory Special bonus 50 points 100 points 200 points 5000 points 5000 points 5000 points PLAN OF ATTACK This is a real-time simulation game with a lot of factors controlling the action, Therefore, the attack plan that you make becomes an important part of the game, Here are some of the basic strategies you may find useful. First, memorize the locations of all the factories (it may be a good idea to make a map), Before attacking a factory, destroy the gun turret(s) and tanks around it. Attack the same factory repeatedly (if you do not destroy a factory completely, it will rebuild itself), II

~ When the "ALERT" message appears, return to the carrier immediately. ~ When the "WARNING " message appears, find the dock as soon as possible before the enemy battleship leaves the dock. It will be much harder to destroy if it has left the dock. ~ If the helicopter is damaged beyond 100%, try to steer the helicopter to crash on a factory. II

COMPLIANCE WITH FCC REGULATIONS This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: ~ Reorient the receiving antenna. ~ Relocate the NES with respect to the receiver. ~ Move the NES away from the receiver. ~ Plug the NES into a different outlet so that the computer and receiver are on different circuits. If necessary, the user should consult the dealer or an experienced radio/television technician for addtional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful: How to Identify and Resolve Radio-TV I nterference Problems. This booklet is available from the U. S. Government Printing Office, Washington, D. C. 20402, Stock No. 004-000-00345-4. j

MEMO

II II

J BRBDERBU 's LIMITED 90 DAY WARRANTY Br0derbund Software, Inc. ("Br0derbund") warrants for a period of ninety (90) days following the original retail purchase of this Game Pak ("PAK") that the PAK is free from substantial errors or defecls that will materially interfere with the operation of the program as described in the enclosed user documentation. If you believe you have found any such error or defect in the program during the warranty period, call Br0derbund 's Technical Support Department, (415) 492-3500 between the hours of 8:00 and 5:00 (Pacific time), Monday through Friday. Br0derbund technical personnel will attempt to help you correct or avoid the problem. If any such error or defect cannot be corrected or reasonably avoided by the customer, Br0derbund will inform you how to obtain a corrected PAK (or, at Br0derbund 's option, Br0derbund may authorize a refund of your purchase price). PAK REPLACEMENT POLICY If any PAK fails within ninety (90) days for any reason other than accident, or misuse by the customer, please return the defective PAK together with a dated proof of purchase to Br0derbund Software-Direct, 17 Paul Drive, San Rafael, California, 94903-2101, for a free replacement. Br0derbund will replace PAK's damaged for any reason, whether during or after the ninety (90) day free replacement period, for $10.00 each plus a postage and handling charge of $2.50 per request, as long as the program is still being manufactured by Br0derbund.

LIMITATIONS ON WARRANTY Unauthorized representations: Br0derbund warrants only that the program will perform as described in the user documentation. No other advertising, description or representation, whether made by a Br0derbund dealer, distributor, agent or employee, shall be binding upon Br0derbund or shall change the terms of this warranty. Implied warranties limited: Except as stated above, Br0derbund makes no other warranty, express or implied, regarding this product. Br0derbund disclaims any warranty that the software is fit for a particular purpose, and any implied warranty of merchantability shall be limited to the ninety (90) day duration of this limited express warranty and is otherwise expressly and specifically disclaimed. Some states do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you. No consequential damages: Br0derbund shall not be liable for special, incidental, consequential or other damages, even if Br0derbund is advised of or aware of the possibility of such damages. This means that Br0derbund shall not be responsible or liable for lost profits or revenues, or for damages or costs incurred as a result of loss of time, data, or use of the software, or from any other cause except the actual cost of this product. In no event shall Br0derbund 's liability exceed the purchase price of this product. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. For technical support on this or any other Br0derbund product, call (415) 492-3500.