Ranking Factors of Team Success

Similar documents
Noppon Prakannoppakun Department of Computer Engineering Chulalongkorn University Bangkok 10330, Thailand

Dota2 is a very popular video game currently.

Learning Dota 2 Team Compositions

Analysis of player s in-game performance vs rating: Case study of Heroes of Newerth

Performance Dynamics and Success in Online Games

Social Network Analysis in HCI

Adjustable Group Behavior of Agents in Action-based Games

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti

Jennings1. Alterac Valley. Professor Richard Colby 5/23/11. Cord Jennings

Player Speed vs. Wild Pokémon Encounter Frequency in Pokémon SoulSilver Joshua and AP Statistics, pd. 3B

Predicting outcomes of professional DotA 2 matches

From: urmind Studios, FRANCE. Imagine Cup Video Games. MindCube

Outcome Forecasting in Sports. Ondřej Hubáček

CSE 258 Winter 2017 Assigment 2 Skill Rating Prediction on Online Video Game

Concerted actions program. Appendix to full research report. Jeffrey Derevensky, Rina Gupta. Institution managing award: McGill University

Non-Negative Tensor Factorization for Human Behavioral Pattern Mining in Online Games

League of Legends: Dynamic Team Builder

DEFENCE OF THE ANCIENTS

Game Artificial Intelligence ( CS 4731/7632 )

Learning Artificial Intelligence in Large-Scale Video Games

Package ROpenDota. R topics documented: May 16, Type Package Title Access OpenDota Services in R Version 0.1.1

Chapter 5: Game Analytics

CS221 Project: Final Report Raiden AI Agent

GamECAR JULY ULY Meetings. 5 Toward the future. 5 Consortium. E Stay updated

Problem Set 2. Counting

Competition Manual. 11 th Annual Oregon Game Project Challenge

DC Tournament RULES June 2017 v1.1

Tanki online unblocked 66

ARMY LISTS AND CONSTRUCTION PREPARATION SPORTSMANSHIP. Tournament Guidelines

COMP 3801 Final Project. Deducing Tier Lists for Fighting Games Mathieu Comeau

Contact info.

MOBA: a New Arena for Game AI

What Makes a Good Team? A Large-scale Study on the Effect of Team Composition in Honor of Kings

ARTIFICIAL INTELLIGENCE (CS 370D)

CS 371M. Homework 2: Risk. All submissions should be done via git. Refer to the git setup, and submission documents for the correct procedure.

Let s Battle Taiwan No. One Game Planning Contest Proposal

Data-driven Recommendation Systems for Multiplayer Online Battle Arenas

Table A.1 Variable definitions

Rapid Skill Capture in a First-Person Shooter

Mittwoch, 14. September The Pelita contest (a brief introduction)

PROFILE. Jonathan Sherer 9/10/2015 1

the gamedesigninitiative at cornell university Lecture 28 Game Analytics

SamurAI 3x3 API. 1 Game Outline. 1.1 Actions of Samurai. 1.2 Scoring

Viking Chess Using MCTS. Design Document

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

USING A FUZZY LOGIC CONTROL SYSTEM FOR AN XPILOT COMBAT AGENT ANDREW HUBLEY AND GARY PARKER

DUNGEONS & DRAGONS. As a Drupal project. Hacking and slashing our way through real-world content management problems

Event:

Building a Computer Mahjong Player Based on Monte Carlo Simulation and Opponent Models

introduction to the course course structure topics

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at

ESPORTS GLOBAL ESPORTS MARKET REPORT

Math 10 Homework 2 ANSWER KEY. Name: Lecturer: Instructions

An Introduction to Machine Learning for Social Scientists

The Matrix 9+ Games Generator! The 9+ Games.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Copyright by Luis Daniel Maldonado Fonken, The LDMF Foundation

Learning and Using Models of Kicking Motions for Legged Robots

Developing Web-Based Games for MSN Games. Rocco Crea Development Lead MSN Games

Machine Learning Othello Project

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

A game by DRACULA S CAVE HOW TO PLAY

CS 680: GAME AI WEEK 4: DECISION MAKING IN RTS GAMES

SSC Case Study Competition: Solving a Puzzle with Multiple Solutions

This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each

IMPROVING TOWER DEFENSE GAME AI (DIFFERENTIAL EVOLUTION VS EVOLUTIONARY PROGRAMMING) CHEAH KEEI YUAN

STEEMPUNK-NET. Whitepaper. v1.0

Optimal Yahtzee performance in multi-player games

Principles of Computer Game Design and Implementation. Lecture 20

Goal threats, temperature and Monte-Carlo Go

Age of Empires 2: Forgotten Empires Tournament Rules. by ForTheSwarm March 16, 2018

Artificial Intelligence for Games. Santa Clara University, 2012

Swing Copters AI. Monisha White and Nolan Walsh Fall 2015, CS229, Stanford University

CS221 Final Project Report Learn to Play Texas hold em

Scatter Plots, Correlation, and Lines of Best Fit

GAME AUDIENCE DASHBOARD MAIN FEATURES

Genbby Technical Paper

HERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina

Social Network Analysis and Its Developments

Big Data Framework for Synchrophasor Data Analysis

PROFILE. Jonathan Sherer 9/30/15 1

Queen vs 3 minor pieces

Chapter 1:Object Interaction with Blueprints. Creating a project and the first level

HI! WE ARE ARTIFEX MUNDI

User Research in Fractal Spaces:

Contents. Introduction

OSS Driver Dev Funding. Hooking up the Money Hose Jens Owen [Google], Pierre-Loup Griffais [Valve]

Tarot Combat. Table of Contents. James W. Gray Introduction

2. The value of the middle term in a ranked data set is called: A) the mean B) the standard deviation C) the mode D) the median

First-Mover Advantage in Two-Sided Competitions: An Experimental Comparison of Role-Assignment Rules


Human or Robot? Robert Recatto A University of California, San Diego 9500 Gilman Dr. La Jolla CA,

Adversarial Search. Read AIMA Chapter CIS 421/521 - Intro to AI 1

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy...

Estimating the number of rooms and bedrooms in the 2021 Census for England and Wales. An alternative approach using Valuation Office Agency (VOA) data

SATURDAY APRIL :30AM 5:00PM 7:00PM :00AM

Casual & Puzzle Games Data Benchmarks North America, Q1 2017

ITC108 Assignment 2 - Game Analysis

LEARNABLE BUDDY: LEARNABLE SUPPORTIVE AI IN COMMERCIAL MMORPG

Volume 4, Number 2 Government and Defense September 2011

Dragon Canyon. Solo / 2-player Variant with AI Revision

Analysis of Game Balance

Transcription:

Ranking Factors of Team Success Nataliia Pobiedina, Julia Neidhardt, Maria del Carmen Calatrava Moreno, and Hannes Werthner Julia Neidhardt julia.neidhardt@ec.tuwien.ac.at Vienna University of Technology Institute of Software Technology and Interactive Systems E-Commerce Group Favoritenstrasse 9-11/188/4 A-1040 Vienna, Austria

Agenda Background and Motivation The Game and Its Community The Dataset Factors of Team Success Ranking Factors of Team Success Conclusion and Future Work 2

Background and Motivation Vast amount of data on the Web allow for observing social interactions on a large scale We want to study cooperation within teams and factors of team success For this we use the multiplayer online game Dota 2 Here players are always assigned to a team with common goals and interest 3

The Game and Its Community Multiplayer Online Battle Arena game by Valve Two teams of five players Each player controls a hero that evolves through destruction of enemy forces One match: on average 45 minutes Steam platform: social network around Dota 2 http://www.dota2wiki.com/wiki/dota_2_wiki, 01/13 4

The Game and Its Community (2) Lina Class: Intelligence Strength: 18 Agility: 16 Intelligence: 27 Role: Nuker Disabler Support Heroes are unique characters: l 66 distinct heroes l Through combination of initial attributes heroes are suited for different strategies ( roles ) Crucial: Strategies should be chosen based on all heroes in the team http://www.dota2wiki.com/wiki/dota_2_wiki, 01/13 5

The Dataset Steam Web API Dota2 Web API à For our analysis: 87,204 matches played by 138,101 individuals

Factor 1: Players Experience Win? #Previous Played Matches #Previous Won Matches Time Played (min) #Deaths 0 10 7 320 25 Logistic regression Experience score for each player in a team Average of experience scores of team members Team s experience score à Result: Team s experience score has a high impact on team success (p<0.007) 7

Factor 2: Selected Heroes Win? Strength Agility Intelligence Attack Range 1 18 16 27 625 Logistic regression Score for each hero Average of scores of heroes in a team Team s hero score à Result: Team hero score has a high impact on team success (p< 1.8 10-6 ) 8

Factor 3: Friendship Ties 3 1 2 Team s score: 3 (maximum of team members friends) 2 0 For each player: number of friends (on Steam platform) within the team à Result: Number of friends within the team has a high impact on team success (p< 2.2 10-16 ) 9

Factor 4: National Diversity Number of distinct countries in a team Not all countries know à filter dataset Result: Teams with one or two countries are more likely to win than teams with three or more countries (p<0.04) 10

Factor 4: National Diversity (2) Next step: subdivision of matches according to their difficulty, i.e., low, normal, high. Results: Difficulty Low Medium High p-value <0.004 0.184 0.421 à Teams perform better if members are only from one or two countries; in particular if players are not so advanced 11

Ranking Factors Quantification of influence of different factors l We exclude Factor 4 (smaller dataset, low significance level) Win? Factor 1 Factor 2 Factor 3 1/0 Team Experience Score Team Hero Score Maximum # of Friends Logistic regression Fitted Model Goodness-of-Fit Tests Ranking of Factors 12

Ranking Factors (2) Ranking χ 2 Df p-value Factor 3 Factor 2 Factor 1 Maximum number of friends: measures the social ties inside the team Team hero score: is related to the chosen characters Team experience score: aggregates the experience of the team members 210.6 4 <2.0 10-44 89.8 1 <2.7 10-21 72.7 1 <1.5 10-17 (Analysis of variance, Type III test with likelihood-ratio χ 2 statistics) 13

Ranking Factors (3) Model Summary: ***p<0.01 win Coefficient Std. Error constant -0.067*** 0.01 max # friends = 4 0.283*** 0.026 max # friends = 3 0.191*** 0.019 max # friends = 2 0.108*** 0.014 max # friends = 1 0.038*** 0.012 team hero score 0.16*** 0.017 team experiences score -0.144*** 0.017 Number of Observations: 174,404 14

Conclusion and Future Work Data from online games can be used to infer social behavior pattern Results imply that friendship ties and strategy of the entire team are more crucial than experience of players Future work: l Extent the model to account also for other factors l Introduce more sophisticated measures of team experience and role distribution l Apply network analysis to study friendship ties l Take into account cultural distance 15