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THE FUNCTIONS OF ROLE-PLAYING GAMES: HOW PARTICIPANTS CREATE COMMUNITY, SOLVE PROBLEMS AND EXPLORE IDENTITY BY SARAH LYNNE BOWMAN PDF This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games. Sales Rank: #224233 in Books Brand: Brand: McFarland Published on: 2010-04-06 Original language: English Number of items: 1 Dimensions: 9.00" h x.47" w x 6.32" l,.65 pounds Binding: Paperback 216 pages Features Used Book in Good Condition Most helpful customer reviews 15 of 15 people found the following review helpful. A very good addition to role-playing research literature By Harviainen Jussi T The Functions of Role-Playing Games is an expanded public version of the author's PhD thesis, and that definitely shows in the wealth of references and the scope of the work. Practically all of the central themes of current-day role-playing research are there, in one form or another: Character-player relationships, educational games (including simulations), historical connections, definition, role-playing as a kind of ritual, and skill development via play. This means two things. One, that this is a great place to start on role-playing research, and should actually be mandatory reading for any beginning role-playing scholar. Two, due to the limited space and lack of certain references, the author never dips really deeply into any of the subjects. This is the book's key advantage and disadvantage. On one hand, it's a great base to build upon, leaving space for further research without blocking anything, and a real eye-opener on just how much "role-playing" actually encompasses. On the other hand, with certain resources more (such as Henriksen, Morton and Montola) to draw upon, it would have been way more impressive.
Dr. Bowman has nevertheless definitely written a key reference for the future, possibly the next "Fine" all of us will have to cite from now on. That is highly applaudable. Certain parts of it I found somewhat boring, but I presume that was mostly because I personally did not need those things (e.g. the systems of D&D or Vampire) explained to such great detail, not because of any fault of the author. She does generalize a lot based on her small group of interviewees, but is always careful to report that she is dealing with probabilities or is making assumptions that may be one-sided. The author's assessment of reliabilities regarding her findings seems very, very solid. Her approach to defining role-playing communities seems a bit alien to a Nordic game researcher, given differences in play culture, but that too is just fruitful grounds for further research. All in all, this is a necessary, broadly based and well-written addition to role-playing research. It's basically a must-read for any scholar in the field, especially those pondering where to start or whether something within it has already been studied to some extent. It nevertheless gets just four stars from me, because I can see how by taking into account a dozen extra references it could have been magnificent instead of just really great. 5 of 6 people found the following review helpful. Excellent read for RP scholars By Riley Seaman (Full disclosure: The author is a friend of mine, we discuss subjects from the contents of this book so I thought I'd give it a read to catch up on her theories and have more enlightened discussions) This book is an excellent, well thought out dive into the minds behind roleplaying games. It does a great job of explaining the background of the subject to bring uninitiated readers up to speed. I'm not a huge reader of non-fiction, and especially not something this in-depth into something I am a huge participant in (I've been roleplaying nearly my entire life). But I never found this book boring or too dry for my liking. I came away with a much better understanding of the different things that attract different types of people to roleplaying, rather than just understanding my own stance. And as something of a hobbyist roleplaying scholar, I believe this book is a great addition to my references. 0 of 0 people found the following review helpful. An exploration of identity in role playing games By Taylor Ellwood In this book, the author shares her research and experiences with role playing games and explores how such games can be used to explore different identities. I found this to be an intriguing exploration of role-playing games and how people use them to explore their identities as well as how they are used by society in general for problem solving. The author does an excellent job of showing the breadth of role-playing games, and the various uses they are put to. This is an excellent book to read to understand identity alteration and how the assumption of different roles allows people to explore who they are in relationship to the characters they create and become. The author also provides some useful insights via Jungian theory on archetypes and identity that can be helpful for understanding the psychology of role playing games. See all 9 customer reviews...
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