Research on emotional interaction design of mobile terminal application. Xiaomeng Mao

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Advanced Materials Research Submitted: 2014-05-25 ISSN: 1662-8985, Vols. 989-994, pp 5528-5531 Accepted: 2014-05-30 doi:10.4028/www.scientific.net/amr.989-994.5528 Online: 2014-07-16 2014 Trans Tech Publications, Switzerland Research on emotional interaction design of mobile terminal application Xiaomeng Mao Shanghai JianQiao University, Shanghai 201319, China 25575355@qq.com Keywords: emotional interaction design; interaction design; mobile terminal Abstract. Discusses the realization of the path of the mobile terminal application software emotional interaction design. Analyzed design features of mobile terminal application software with combined hardware and software features. Analysis of the current features of emotional interaction design software applications. People's basic functional requirements of the mobile terminal application software for rising to the emotional and reflective user experience. Realize the emotional user experience needs improvements of interactive mode; interface design patterns; human-computer interaction applications feedback and deep-rooted experience of the target software features. Introduction In the rapid development of mobile terminals today, people's smart phones, tablet PCs have been a growing number of applications APP, APP and its people have noticed the interaction design of mobile terminals. More and more manufacturers are on this emerging platform for their own place. And how to make the APP in can meet the demand of the user experience of deeper more and more attention by people. The characteristics of the mobile terminal application software interaction design With the continuous development of mobile terminals, mobile terminal positioning of software are also constantly changing. From the initial PC-side software to be ported to the current mobile terminal centric software group, such as microblogging, letters and so on. Software mobile terminal relative to the desktop PC platform is unique in its development. The use of the mobile terminal characteristics. The current mobile equipment has obtained huge development. Smart phones have greatly popularized the handset software applications. At present most of the software are developed a version of the mobile terminal, people can use these software using handheld devices anytime and anywhere. The characteristic of mobile devices has decided the application on this platform has its features: First of all, as a result of the mobile terminal screen is limited by the size, and mobile terminal integrates many sensors, makes the application software are free to call these sensors for interaction design. And the use of the touch screen has been accepted by most users, accelerometer and gyroscope sensor such as there are a lot of potential. The second is that people in the use of mobile device environment is more complex, probably on public transportation, the light of the road, is more likely to be in dim the pillow and so on. Most of the current application software design is more concise appearance and contrast the stronger or darker flexible interface design. Finally, and using the characteristics of the important feature of mobile terminals, is that the current mobile terminal is highly personal and general use are relatively private. In today's software emphasized user, on the basis of the concept, everyone in a more intimate used for mobile terminal software. Each software is to some extent represents a personal login account on behalf of a piece of software added to a person with this software-centric social network. All rights reserved. No part of contents of this paper may be reproduced or transmitted in any form or by any means without the written permission of Trans Tech Publications, www.ttp.net. (ID: 130.203.136.75, Pennsylvania State University, University Park, USA-08/05/16,21:39:57)

Advanced Materials Research Vols. 989-994 5529 Interaction characteristics of mobile terminal Interaction design characteristics of the current mobile terminal platform software is given priority to with interaction of multiple sensor technology based on touch screen, touch with finger along with voice, accelerometer, gyroscope and light sensors and other operation mode of mobile terminals to interact. An emotional interaction design Emotional designs. Norman at three different levels of cognitive and emotional "Emotional Design" a book made of the process, namely visceral, behavioral and reflective. Among them, which is designed instinct-based design, which is a direct response to people usually easy to notice the parts, such as visual and other senses. The most direct can feel the change in the design to bring. For the behavior level design is perfect for the user's behavior. In Norman's theory, behavioral-level processing in three levels directly affect the other two levels of processing, because users use the product as the ultimate goal is to complete the goal. If it is not centered on behavior level, a product is likely to lose its real value. Rethinking design are the three levels of one of the most not intuitive, but reflect on design for product build long-term relationship with users. To match the instinct to design, to reflecting the emotional design, user will establish emotional bond with the product [1-3]. The realization of interaction design goal. Norman has not proposed method in the "emotional design" in the three-level theory in design practice and user studies. Alan cooper in the "About face 3" will correspond to the three levels of the three target user. Alan cooper mentioned three objectives were: experience goals; ultimate goal and purpose in life. At this time of everyone is talking about the user experience, user experience seems to be beyond some of the important indicators into the highest goal of interaction design. Because human beings are emotional animals, people in the use of the product, can really influenced by product design, if the experience is not good, people feel stupid or uncomfortable, will naturally cause changes leading to the user of the product to disgust. Users in the use of a product are the fundamental motivation for the product they need to help them complete a basic goal that is the ultimate goal. Users before using this product will have a desired result, satisfied the user of this is become one of the most important goals determine product overall experience. People in the use of products, there will be a situation of the vision, it is beyond the product design, and life goals expressed the user's personal desire. This is why the user to complete the final goal of drive and motivation, or is the real purpose behind the final goal. This can be embodied in, users expect a better life, to work in some way, achieving ideal and so on. In interaction design, the current mainstream direction is to achieve continuously improve people's interaction experience. This is in interactive design experience goals. Emotional interaction designs. Emotional interaction design is before two characteristics after interaction design to satisfy the need to achieve a new goal. The purpose is to let users to human-computer interaction feel more human, and not just the interaction with machines. At the same time, the emotional interaction design is through the different form to the user to create a comprehensive experience, the experience may through a humanized interface design can reflect, may need a whole set of the man-machine interaction pattern can reflect. In the mobile terminal platform, can use a variety of integrated equipment, emotional interaction design goal becomes more likely to be fully realized. The main form of the mobile terminal design reflects the emotional interaction Reflect the main form of emotional interaction. Product main forms including reflect emotional interaction: the application software of main interaction patterns; interface design pattern; application of human-computer interaction feedback; software functions of deep experience goals. First, the interaction patterns reflected in the main interactively products. Most current software interaction patterns with touch screen click, sliding. There is also some frontier software using the

5530 Materials Science, Computer and Information Technology touch screen gestures. To clear the software, for example, which is a wholly gestures notepad software, it does not have a dedicated button controls. Users only need to be on a touch screen to sign all the operation can complete the software. This concerned in the interaction design of mobile terminal software has caused many discussions in the crowd. The second, the interface design pattern is embodied in the basic set up to meet the viewing habits of people and the interaction of people used to give priority to. After the multi-touch screen is widely used, people mainly use finger interactions; it is the interface controls such as buttons on the new requirements are put forward. So much of the current mobile terminal software to meet people mainly controls the size of a finger, fully embodies the design concept for the center with itself characteristic. Third, feedback, people in the use of mobile terminal the easiest question is that how the machine feedback has been done to the people. In a traditional PC, due to equipment limited, only through sound and image to feedback to the user. The mobile terminal has its advantages, such as vibration. Android platform of smart phones generally set with a touch of micro vibration, to make up for the touch screen brings feedback problem. Fourth, behind the function of the software to provide people, how to make software for a long time remain in the user's mobile terminal in a matter of great concern to all manufacturers. Such as gaming companies, how to make the game with a viscous, let the user as long as possible to maintain interest in the game; Functional software such as notepad, to remind the software, how to enable users to focus on software, and so on for a long time. This requires the function of software and content ideas can satisfy the user's deep emotional needs. Emotional interaction design application analysis. Currently it has been a part of the application software has been used emotional interaction design concept. Because the target user experience is different, the use of application software for mobile terminal characteristics has done many improvements. In Netease news, for example, as a web page to mobile client transplantation, the user carrying the expanded scope of the availability of the user is enhanced several tasks. Netease news has chosen the people most concerned about a few big news classification, and by as much as possible on a mobile device within the limited screen size to display the need of news content. Netease news compared with several other client differences is interactive. In each of the news, the user can press carried a message to this thread, which has played a significant use of the characteristics of mobile devices. To the people to the discussion of some hot news created platform, it in people's emotional have a way of the communication. At the same time, netease news mobile client for individual users in the use of background characteristics joined the night mode, fully consider the use environment of the iphone and other mobile devices, by lowering the brightness contrast and color Settings interface, let people browse news experience more comfortable in bed. For users in different, netease news using GPS module to set the automatic location of the device and display the local news and weather patterns. This module Settings with around characteristics to people's emotional also brought a lot of help, people like to communicate with a local press officer. In pieces give full play to the user time, netease news list of news column was optimized [5-7]. Netease news under the headline in one sentence: sum up the main content of the news, let users can browse the news list roughly to master the main content of the news, when I was greatly save the user's valuable time. A current hot game software called "you draw I guess," the game comes from a very common game. But be transplanted into represented by touch screen mobile terminal platform, after the game, not only has realized the inherited the interaction of the real game experience, more to extend people's emotional interaction. In real life, "I guess you must be a few people at the same time in one place. Speculation and the game process and graffiti has occupied the people a lot of time. In the mobile client version you draw I guess, users can easily use the networking of the mobile devices and any people all over the world. Greatly enhance the space range over the game. On the game time, as a result of simultaneous set the game, the user can at any time to open the game playing with other users. Thus caused a total of time and space, in this time, there is no time difference between people, there is no distance [8]. For people

Advanced Materials Research Vols. 989-994 5531 of the quickening pace of life today, this is a very good with your family, friends of communication space. Emotional interaction design In the latest release iphone5s, integrates let a person feel strange and familiar with the equipment - the fingerprint sensor. Although fingerprint sensor has been applied in early on the PC, but for the mobile terminals equipped with this device has a deeper meaning. Because it can reflect the characteristics of mobile terminal - more personal, the role of the mobile terminal from ordinary personal electronic devices gradually turned into an interface of a natural person in the online world. With the fingerprint sensor, after people get rid of the login user and password in the various application software process, greatly improving the user experience. Now, more and more applications to focus on the comprehensive utilization that various sensors on mobile devices. It s including the gravity sensor, gyroscope, and touch screen, GPS positioning module and a microphone and camera. So behind in providing people with good software interaction, are actually in the direct indirect emotionally to people to support, make people in reducing the consumption of emotion in human-computer interaction. And some social, interpersonal communication for the application of the ultimate goal is to meet the emotional needs of the people higher [9]. Interaction design is still considered the most current whole our common humanity, in the optimization of user experience on most are based on human cognitive or universal human common psychological basis. When interaction design to continue developing the most common user experience are basically completed, the user experience should be more on the basis of the different culture background and experience background, the optimization of users to make more detailed close [10]. Let people feel when using application software is not only complete the task, but in a way of life experience, feel closer to his ideal. Conclusion At present, mobile devices have greatly changed people's life, way of communication; at the same time also become an important part of people life. It is the need for interaction has not only stayed on the user experience, but by the higher spiritual and cultural needs. With the help of the current the most advanced personal communications terminal, set up a full range of communication through the network. Not only on the exchange of information, but also on the emotional culture communication. In the future mobile terminal application design, the product will be more people to consider cultural differences, national identity, using the background and personalized interaction design experience. Acknowledgments This work was financially supported by: private colleges backbone teachers' scientific research project of Shanghai (AAM12005). Author introduction: Xiaomeng Mao(1983-), male, lecturer, main research direction for interaction design, three-dimensional design. E-mail: maomxm@163.com References [1] Donald A. Norman emotional design. Qiong Mei, Beijing: CITIC Publishing House, 2003. [2] (U.S.) Cooper, Arimidex, etc. About Face3 essence of interaction design. Songtao LIU Beijing: Electronic Industry Press, 2012. [3] Jing Li, Shiguo Li from the perspective of human emotional interaction design exploration and product communication. Packaging Engineering 2008, 29 (9) :151-153. [4] Xinqin Peng. Construction of emotional interaction and the design value. Journal of Chongqing institute of technology (social science edition), 2013.6:165-167.

Materials Science, Computer and Information Technology 10.4028/www.scientific.net/AMR.989-994 Research on Emotional Interaction Design of Mobile Terminal Application 10.4028/www.scientific.net/AMR.989-994.5528