ARMY LISTS AND CONSTRUCTION PREPARATION SPORTSMANSHIP. Tournament Guidelines

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PREPARATION All players are responsible for providing all models, cards, dice, measuring devices, tokens, trays, and any other items required for play. If terrain pieces are not provided by the organizer, players are expected to bring at least 4 pieces of terrain with them. Each army used must have an accompanying Army List, which must be fully typed out or legibly hand written at time of entry. All models in an army must be represented by the appropriate A Song of Ice and Fire/Dark Sword miniatures. Proxies may not be used. Conversions for models and/or units are acceptable, but must be readily recognizable as the model/unit in question, and must be composed primarily of A Song of Ice and Fire/Dark Sword miniature components. Models must be released at retail prior to the event to be included. Previewed models/units or early release items are not allowed unless specifically allowed so by the Event Organizer, with all players having prior knowledge of this before the event. Alternate sculpts are allowed as long as the model follows the listed guidelines. Painted armies are not mandatory, but strongly encouraged. ARMY LISTS AND CONSTRUCTION All players must provide one Army List, and have the option for a second Army List as well. Neither list may be modified once the tournament has begun. Both Lists must be of the same faction (I.E: Both Starks, Lannisters, Neutral, etc.), but otherwise have no restrictions on what may be included (aside from keeping to normal Army Construction rules, of course). Both Lists may not exceed the maximum point value allotted by the Game Size of the event. Lists must clearly specify each Unit/Attachment/NCU and the amount being fielded. A clear, written distinction must be made between units appearing in each List. A player is responsible for providing the full Army Lists to the Event Organizer before the event begins. SPORTSMANSHIP Players are to be respectful and cooperative to their opponent, tournament staff, and witnessing bystanders at all times. If, during a game, a dispute occurs, the players should immediately call over the Event Organizer or other previouslynoted Event Staff to resolve the dispute. In such cases the Official s answer is final. If, at any point during the event, a player expresses behavior that is disruptive, rude, or otherwise acts in a non-respectful manner toward their opponent or event staff (including, but not limited to, cheating, stalling, bullying, improper play, argumentative and/ or hostile attitude), they may be immediately disqualified by the event staff. Disqualified players immediately forfeit any prizes and are asked to remove themselves from the event. If they refuse to do so, further action will be taken. 2

NUMBER OF ROUNDS The number of rounds is dependent on the schedule chosen by the Event Organizer, but the following are good examples: 8 or fewer Players: 3 Rounds 9 to 16 Players: 4 Rounds 17 to 32 Players: 5 Rounds TIME LIMITS AND END OF ROUND A Time Limit for each Round should be put into place, depending on the Game Size of the event (adjusted for any location or event-specific instances). When the Time Limit expires for a Round, the players finish the current Game Round and score their games accordingly. Suggested Time Limited are as follows: Small Size Games (less than 30 points): 75 minutes Medium Size or Large Games (30+ points): 90 minutes Events with Game Sizes exceeding the standard sizes are left to Event Organizers discretion. The Event Organizer should periodically remind players of time remaining in each round. Five minutes prior to the end of the round, the Event Organizer should announce the time. At this point players should complete the current Game Round. Players should not begin a new Game Round past this point. At the end of this round, if neither player has achieved the Victory Conditions for the chosen Game Mode, the winner will be the player with the most Victory Points (noting that this may also result in a Tie). PAIRINGS First round pairing should be random, as determined by the Event Organizer. Subsequent round s pairing should be based on total number of Tournament Points (TPs), with the sum of Primary and Secondary Victory Points being used as a tie-breaker. If there is still a tie, the amount of points destroyed in the opponent s army is the next tie-breaker. Players may not be paired against the same opponent more than once per event. In the case of an odd number of players, the player with the lowest number of Tournament Points in the event, or, in the case of the first round, a randomly selected player, will be given a Bye. This player receives a Win and scores a number of Victory Points equal to the highest number of Victory Points scored by the winning players in that round. A player cannot receive more than 1 Bye per event. PRE-GAME Before each game begins, both players must be able to provide their opponent a copy of both their Army Lists for inspection, for once the game has begun. After checking their opponent s Army Faction and Game Mode to be played, both player choose one of their submitted lists. Once both players have selected these options, they shall present them to their opponent. Once these steps have been completed Set-Up will resume as normal and the game may begin. A player may request any of the above information from their opponent at any time once the game begins. At the start of each round, but before the round clock is started, 10 minutes should be provided to the players. It is during this time they will exchange lists, choose variables, discuss terrain, and complete any other pre-game functions, and continue to Deployment once all other items have been finalized. Players may not begin the game, other than deploying, during this time. 3

VICTORY AND SCORING Each round a Game Mode will be chosen or determined randomly by the Event Organizer. All players will play this same mode, following the rules outlines for that mode in the rulebook. A Storm of Swords Game Mode is excluded from this list and should not be selected. Each game will end according to the chosen Game Mode, or when the Time Limit is reached. Each round will potentially earn the player up to 2 Tournament Points (TPs); 2 TPs for a Win, 1 TPs for a Tie, 0 TP for a Loss, and 0 TPs for any game in which the player chooses to forfeit. In addition to Tournament Points, a player should record all Victory Points earned throughout the game, to a maximum needed to win the game based on Size, as well as the total amount of points of the enemy army destroyed. RECORDING RESULTS At the end of each game, both players should report their results to the Event Organizer. This includes which player won the game, how many total Victory Points each player received, and how many total points of units they destroyed (including Attachments). TERRAIN AND TABLE SIZE If event tables are set up by the Event Organizer, then layout should not be modified by players once assigned to a table. Players should take the time, however, to discuss the Keywords associated with each Terrain piece. If a player should believe there to be a problem with the pre-set Terrain on a table, they may consult the Event Organizer. The density and amount of Terrain pieces on pre-set tables is up to the Event Organizer. Non-pre-set tables should follow the rules for placing Terrain pieces as outlines in the rulebook. If players are providing their own Terrain pieces, we suggest utilizing official pieces from A Song of Ice and Fire: Tabletop Miniatures Game. If a player wishes to provide and play with their own custom pieces, each piece should be checked and verified by the Event Organizer prior to the start of the event. The Event Organizer may allow or disallow any custom Terrain pieces at their discretion. Table Size is chosen by the Event Organizer, but should be made apparent to players prior to the event. We strongly suggest utilizing the suggested sizes of 4 x 4 for most events, with 6 x 4 for events featuring higher point totals. WINNING THE EVENT At the end of the event, the player with the most Tournament Points is declared the winner. In the event of a tie, the player with the most Tournament Points and Victory Points is declared the winner. If, after this, the score is STILL tied, then the winner will be the player with the most Tournament Points, Victory Points, and highest total points of destroyed enemies. 4

A SONG OF ICE AND FIRE PLAYER RECORD SHEET Player Name: Faction: Round Opponent s Name Result 1 W L T 2 W L T 3 W L T 4 W L T 5 W L T Army List 1 Combat Units + Attachments Total Victory Points Total Destroyed Enemy Points Non-Combat Units Army List 2 Combat Units + Attachments Non-Combat Units