THE GAMES MARKET. The Largest Print Influencer of Men in the United States. Over 7.5 Million Subscribers 30 Million Total Reach

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THE GAMES MARKET The Largest Print Influencer of Men 18-34 in the United States Over 7.5 Million Subscribers 30 Million Total Reach

THE GAMES MARKET Video games are the future. From education and business, to art and entertainment, our industry brings together the most innovative and creative minds to create the most engaging, immersive and breathtaking experiences we ve ever seen. The brilliant developers, designers and creators behind our games have and will continue to push the envelope, driving unprecedented leaps in technology impacting everyday life for years to come. Michael D. Gallagher President and CEO Entertainment Software Association Computer & Video Game U.S. Sales 2010-2016 2010 $17.5 (in Billions) 2016 $24.5 Source: Entertainment Software Association 2017 Report PROJECTED ANNUAL GROWTH RATE (CAGR) 2013-2018 Total Consumer Spend On Games Industry 2016 (in Billions) $30.4 Video Games 54% of the most frequent gamers feel that video games provide more value for their money than : Filmed Entertainment DVDs TV Subscriptions Music Music 65% of U.S. households are home to at least one person who plays video games regularly (3 hours or more per wk.) 0 1 2 3 4 5 6 Source: PricewaterhouseCoopers 2013-2018 Global Entertainment and Media Outlook Going to the movies

OUR DEMOGRAPHIC Gfk MRI Custom Magazine Reader Study May 2018 72% MALE MEDIAN AGE 35 T12-17 4% A18-24 16.7% A18-34 51.3% A35+ 44.7% A21+ 93.7% MEDIAN HH INCOME $67,700 ATTENDED/GRADUATED COLLEGE 75.1% HIGH SCHOOL GRAD+ 97.1% MARRIED 45.1% MARRIED + PARTNERED 52.1% SINGLE/NEVER MARRIED 38.8% Active Lifestyles Beyond The Games The Game Informer audience is an active and involved, heavy consumer. Game Informer readers are active, career professionals who are homeowners, car owners, and enjoy above-average incomes to support their lifestyle. Our readers are frequent consumers purchasing electronics, sporting goods, clothes, furnishings, insurance and more. Our readers want to be entertained. They dine out, go to movies, and travel regularly. Our readers have a passion for video games. Game Informer is their #1 source to fuel that passion. EMPLOYED 81.6% EMPLOYED FULL TIME 67.1%

CIRCULATION 2017 AAM TOP 25 Dec 2017 Over the course of 27 years, the brand power of Game Informer evolved beyond The Final Word on Computer & Video Games and into: "The World s #1 Computer & Video Game Magazine Rank Publication Name Total Paid & Verified Circulation 1 AARP The Magazine 23,802,452 2 AARP Bulletin 23,337,836 3 Better Homes and Gardens 7,636,682 4 7,585,296 5 AAA Living 4,865,752 6 Good Housekeeping 4,315,905 7 Family Circle 4,046,352 1 in 43 people in the U.S. subscribe to Game Informer 7,585,296 subscribers 8 People 3,411,860 9 Woman's Day 3,254,234 10 National Geographic 3,066,534 11 Cosmopolitan 3,046,767 12 Time 3,021,628 13 Reader's Digest 3,017,182 14 Southern Living 2,819,917 15 Sports Illustrated 2,727,260 16 Taste of Home 2,542,948 17 Shape 2,528,730 18 O, The Oprah Magazine 2,299,008 19 Glamour 2,289,545 20 Redbook 2,226,463 21 Parents 2,208,845 22 Family Fun Magazine 2,140,391 23 ESPN The Magazine 2,131,108 24 Martha Stewart Living 2,062,321 25 Seventeen 2,097,782

A WINNING MODEL Game Informer's approach is direct and has been for over 27 years: Sell subscriptions face to-face in an environment where active video game players are most likely to be found... in video game stores. TRUST INFLUENCE SALE 6.9 MM ( 91% of readers have made a purchase after seeing or reading about a product in GI. 92% of readers said they trust GI reviews. ( that s almost 7 million people! 74% of readers agree that GI influences their purchases. ( 5.6 MM GameStop is the world's largest specialty games retailer with nearly 4,000 stores in the U.S. alone. Our unique and exclusive relationship with GameStop creates the most powerful symbiosis in the games market. More power to the players, indeed! At GameStop, selling Game Informer subscriptions is like selling candy in a candy store. Knowing that my customers are into games, I lead them to the best magazine on the shelf, in the same way that I lead them to the best games on the shelf. I just let my customers know what I believe: Game Informer magazine is the most entertaining games magazine and hands-down the best resource you ll ever find. Sean Allen GameStop Store Manager

CONSUMER ADVERTISING PARTNERS

THE INDEPENDENT GAMES MARKET SUBSCRIBER STUDY Affinity 26 years ago we set out to create a magazine that gamers would love for the contest as well as earn their trust. 91% are very satisfied with Game Informer and enjoy reading the magazine each month 2.7hrs Mean time spent reading each issue 4+ hours 21% 3-4 hours 16% 2-3 hours 18% 1-2 hours 27% 30-60 minutes 14% 0-30 minutes 4% Not at all 0% 97% agree that Game Informer provides better, more reliable buying information than any games magazine 80% agree Game Informer is the mist entertaining games magazie they currently read 77% save their copies of Game Informer for future reference Reading Habits Game Informer readers love our content. Our pages are read, re-read, collected, and passed along to friends. 23% Read about 3/4 18% 86% Read 1/2 or More of 8% Each Issue Read about 1/2 Read about 1/4 6% Skim Only 45% Read all or almost all Why did you initially subscribe to GI? 65% for magazine & the discount 29% for the discount only 6% it was a gift Do you plan to renew your subscription? 67% Yes 31% Not sure 2% No What other video game publications do you read regularly? (at least three out of four issues) 15% Official Xbox Magazine

THE INDEPENDENT GAMES MARKET SUBSCRIBER STUDY Game Informer Readers PURCHASING SOURCES for computer/video game systems, including handhelds, as well as games GameStop 96% 6,798,472 Best Buy 47% 3,565,089 Wal-Mart 46% 3,489,236 Amazon.com 29% 2,199,736 Target 30% 2,275,588 GameStop.com 19% 1,441,206 ebay/half.com 12% 910,236 Game Informer Readers CURRENTLY OWN for computer/video game systems, including handhelds, as well as games PS4 67% 5,082,148 Windows PC 60% 4,551,177 Xbox One 51% 3,868,501 Xbox 360 45% 3,413,383 PS3 45% 3,413,383 Nintendo 3DS 41% 3,109,971 Wii U 28% 2,123,883 PlayStation handhelds (PSP, PS Vita) 25% 1,896,324 Nintendo Switch 20% 1,517,059 Apple Mac 14% 1,061,941 Game Informer Readers PLANS TO PURCHASE (in the next 12 months) XBox One 33% 2,503,148 PlayStation 4 38% 2,882,412 FREQUENCY SHOPPING FOR GAMES Every day... 9% 2 3 days per week... 14% 4 6 days per week... 8% Once a week... 24% Once every 2 weeks... 21% Once a month... 13% Once every 2 or 3 months... 6% Less than once every 2 or 3 months.... 3% MOST IMPORTANT SOURCE to decide which computer/video game system or game to purchase Personal experience/preference... 92% Friends/word of mouth................ 72% Magazines... 61% Websites... 56% TV ads... 24% NEW GAME PURCHASE HABITS Pre-order... 49% Purchase with the first week.... 16% Purchase within the first month... 17% Wait more than a month to purchase... 16% Does not apply... 2%

ADVERTISING RATES 2018 Rate Card #28 3.5 Million Rate Base Guarantee 4-Color 1X 3X 6X 12X 24X 36X 48X 60X Full Page $249,456 $242,000 $234,655 $227,707 $218,589 $212,042 $205,675 $199,477 1/2 Page $149,666 $145,188 $140,831 $136,641 $131,151 $127,222 $123,381 $119,653 1/3 Page $114,746 $111,298 $107,941 $104,730 $100,564 $97,533 $94,601 $91,750 B & W Full Page $224,494 $217,791 $187,799 $182,140 $174,853 $169,621 $164,501 $159,592 1/2 Page $134,699 $130,667 $112,680 $109,288 $104,910 $101,777 $98,701 $95,758 1/3 Page $103,259 $100,183 $86,394 $83,777 $80,421 $78,017 $75,660 $73,414 PREMIUM POSITIONS C2 / P1 Earned Rate + 25% C3 RHP Earned Rate + 15% 1-1/2 Masthead Spread Earned Rate + 15% First Form Earned Rate + 15% Guaranteed Position Earned Rate + 10% Game Informer Contacts Damon Watson Advertising Sales Director tel: 310.450.3260 damon@gameinformer.com Amy Arnold Senior Ad Sales Associate/East Coast tel: 518.982.1141 amy@gameinformer.com Janey Stringer Advertising Manager tel: 612.486.6104 janey@gameinformer.com No additional charge for bleeds. Circulation verified by AAM. Positioning of advertisements is at the discretion of the publisher unless otherwise specified and acknowledged by the publisher in writing. Advertisements are subject to acceptance by publisher. The publisher reserves the right to refuse, alter or cancel any advertising for any reason at any time. Publisher shall not be liable for any failure to print, publish or circulate all or any portion of any issue if such failure is due to acts of God, strikes, accidents, legal action or other circumstances beyond the publisher s control. Commissions: 15% commissions to recognized agencies.

CLOSING DATES & TECHNICAL SPECS 2018 2018 ISSUE CLOSING DATES Insertion Cover Date Insertion Due Date Material Due Date On Sale January 10/20/17 11/17/17 12/15/17 February 11/03/17 12/15/17 01/12/18 March 12/08/17 01/19/18 02/16/18 April 01/05/18 02/16/18 03/16/18 May 02/02/18 03/16/18 04/13/18 June 03/02/18 04/20/18 05/18/18 July 04/06/18 05/18/18 06/15/18 August 05/04/18 06/15/18 07/13/18 September 06/01/18 07/20/18 08/17/18 October 07/06/18 08/17/18 09/14/18 November 08/03/18 09/14/18 10/12/18 December 09/07/18 10/19/18 11/16/18 MECHANICAL REQUIREMENTS Ad Size Bleed Trim Non-Bleed 2-Page Spread 161/4 x 103/4 16 x 101/2 151/2 x 10 Full Page 81/4 x 103/4 8 x 101/2 71/2 x 10 1/2 Page Vertical 45/8 x 103/4 41/2 x101/2 31/2 x 10 1/2 Page Horizontal (bottom) 81/4 x 51/2 8 x 51/4 71/2 x 5 1/3 Page Vertical 211/12 x 103/4 22/3 x 101/2 25/32 x 10 1/3 Page Horizontal (bottom) 81/4 x 33/4 8" x 31/2 71/2 x 3 Live Matter: Keep live matter 1/4 from trimmed sides. Text across the gutter should be avoided. Gutter Allowance: 3/8 on each side of gutter, 3/4 for two page spread. DIGITAL FILES MATERIAL REQUIREMENTS PDF/X1-a (preferred format) ** Please contact production first if you plan to submit other file formats CONVERT All Spot colors need to be converted to CYMK colors before output to PDF-X1a. REGISTRATION Standard registration marks and crop marks must be included and they should appear at least 1/8 outside of the trim area to avoid overlapping creative. Pages should be centered and cropped to page trim size plus bleed. MEDIA CD-R (ISO9660 and MAC), DVD-R. SFTP: 12.25.107.16 username: advert password: myl@k3h0m3 PROOF REQUIREMENTS Please submit a hard-copy proof at 100% scale made from supplied PDF/X1-a file. For a guarantee in color reproduction, advertisers must submit TWO SWOP certified contract proofs at 100% scale (must include color bar & indicate proofing system used on the proofs) Proofs must be made from supplied PDF/X1-a file. Acceptable contract proofs are Fuji Pictro, Fuji Final Proof, Epson Contract Proof, Kodak Approval, IRIS, Digital Match Print. For an up-to-date list of SWOP approved color proofing systems, please visit: www.swop.org PRINTING SPECIFICATIONS SWOP Printed Web Offset. Perfect bindery. Maximum Ink Density: 300% Linescreen: 133lpi If proofs are not provided with materials, Game Informer assumes no liability for ad reproduction quality and content accuracy. Laser Inkjet proofs or any other proofs supplied that are not SWOP certified contract proofs are accepted for file content only. All advertising copy and art is subject to publisher approval. MEDIA LABELING REQUIREMENTS Issue Date, Advertiser, Agency Name, Contact Person, Phone Number, Vendor Contact, File Name/Number, Return Address, List of Contents (print of disk contents) MAILING & SHIPPING INSTRUCTIONS For all mechanical materials/specification questions contact: Curtis Fung Production Director 724 North First Street, 3rd Floor Minneapolis, MN 55401 tel: (612) 486-6058 fax: (612) 486-6101 curtis@gameinformer.com COMPETING RETAILER TAGS Ad creative should not include tags, logos or references to competing retailers of GameStop. These retailers include, but are not limited to Amazon, Best Buy, Target and Wal-mart. All advertising copy and art is subject to publisher approval. Game Informer Contacts Damon Watson Advertising Sales Director tel: 310.450.3260 damon@gameinformer.com Amy Arnold Senior Ad Sales Associate/East Coast tel: 518.982.1141 amy@gameinformer.com Janey Stringer Advertising Manager tel: 612.486.6104 janey@gameinformer.com

CONTACTS Game Informer Magazine 724 North First Street 3rd Floor Minneapolis, MN 55401 tel: 612.486.6136 fax: 612.486.6101 ADVERTISING SALES Damon Watson Advertising Sales Director tel: 310.450.3260 fax: 310.450.3571 damon@gameinformer.com Amy Arnold Senior Advertising Sales Associate/East Coast tel: 518.982.1141 amy@gameinformer.com Janey Stringer Advertising Manager tel: 612.486.6104 janey@gameinformer.com MARKETING AND PROMOTIONS Rachel Castle Marketing Coordinator tel: 612.486.6059 fax: 612.486.6101 rachel@gameinformer.com Mark Burger Marketing Coordinator tel: 612.486.6083 fax: 612.486.6101 mark@gameinformer.com PRODUCTION Curtis Fung Production Director tel: 612.486.6058 fax: 612.486.6101 curtis@gameinformer.com EDITORIAL Andy McNamara Editor-In-Chief tel: 612.486.6123 fax: 612.486.6101 andy@gameinformer.com