Copyright Amnesia - A Machine For Pigs Game Guide 3rd edition 2016 Text by Cris Converse eisbn 978-1-63323-494-9 Published by www.booksmango.com E-mail: info@booksmango.com Text & cover page Copyright Cris Converse Legal Notice: This product is not associated, affiliated, endorsed, or sponsored by the Game Developer/Publisher, nor have they been reviewed, tested or certified by either. This guide is to be used as a reference. This does not modify or alter the device in any way. This is a written guide and not a software program or game. No part of this book may be reproduced, copied, stored or transmitted in any form without prior written permission from the publisher This ebook is licensed for your personal enjoyment only. It may not be resold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you are reading this book and did not purchase it, or it was not purchased for your use only, then please purchase your own copy. Thank you for respecting the hard work of this author, editors, researchers, copyright holder, publisher and contributors. 2
AmnesiA - A machine For Pigs game guide Chapter 1: Waking the Doll s house You will be given control of the character as he regains consciousness. Move towards the door and pull it open. Keep moving forward, turn right and go through the second door to your left. Reach the top of the stairs and get to the end of the corridor. Pull the string of the attic door and go up the staircase. Move around the corner to your right to find your trusty, limitless source of light: The lantern. (Press F by default to toggle it on and off). Continue moving forth and then to your left you ll see a big, heavy box. Grab it and pull it back with your movement keys. You are now able to go through a small gap on the wooden wall. As you make your way forward, you ll see a box blocking your path. Push it forwards but be careful not to do it all the way, or you won t be able to fit through. As you come out of the opening, turn left and as you go along the corridor, to your right you ll see a staircase leading downwards. At the bottom you ll find a phonograph standing over a small table, one of eight scattered throughout the game. You should hear a piano playing. Walk towards it and watch the earth shake. 3
Now enter the door to the right of the piano, continue walking along the corridor and into the room at the end. You ll hear a phone ring; answer it. When it finishes, look for three rifles mounted on a wall near the desk. Pull the last rifle (top to bottom) upwards. A secret door will open around the corner. Go in and follow the path until you find a wooden lever on the wall. Pull it to reveal an exit at the end of the corridor. Move along and click on the glowing door to access the next area. 4
AmnesiA - A machine For Pigs game guide Chapter 2: in lily s honour, a Banquet Move ahead and down the staircase to the left and then into the area on the right. There will be another phonograph on the billiards table. Proceed through the right door. As make your way along, answer the ringing phone. When it s done, go back to the previous room and into the other door. The door straight ahead is locked, ignore it and go into the door to the right of it. You ll see a painting, open it and pull the lever behind it. A secret path will open to your left, follow it and you ll encounter a valve; turn it clockwise. Now go back to the corridor and through the door on the left that leads outside. Go along to the other side and into the door there. You come into a trophy room. In this room, go to the trophy of the bear to the right and notice that you can move it to the right wall and it will reveal another secret passage. When you go in you ll see another valve. Do the same as before. Go back out to the trophy room then proceed to head out the open way in front and you ll come to a 5