Comparing and Contrasting (cards )

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Rationale The ultimate goal of language expansion therapy is to improve and broaden language skills. LanguageBurst offers guided practice in four key language areas which will expand language and build vocabulary. Fill-in-the-Blank (cards 1-25) Fill in the blank to make words or phrases that make sense. For example, for check, you might say checkers, check it out, checkmark, or checkup. For way, you might say, driveway, Milky Way, on our way or wrong way. Categories (cards 26-50) List items in a category. For example, you might list Specific Bodies of Water (e.g., Atlantic Ocean, Great Salt Lake, Mississippi River) or Crunchy Things (e.g., apples, dry leaves, ice). Attributes (cards 51-75) Describe an item, listing as many things as possible about the item. Think about category, color, function, parts, shape, size, smell, sound, texture, what goes with it, what it s made of, when it might be used, and where it might be found. For example, to describe a butterfly, you might respond with the following answers: insect, flies, has wings and antennae, started out as a caterpillar, goes through metamorphosis, makes no sound, ranges in size, comes in many colors, many different types, and short life span. A Hint Card listing attributes (e.g., category, shape, what it s made of, etc.) is included in this game. You can display it to help players who are having difficulty describing an item. Comparing and Contrasting (cards 76-100) List five ways two items are alike and five ways they are different. For example, you might compare a hurricane and a tornado. They are alike because they are both natural disasters, have high winds, and cause lots of destruction. They are different because a hurricane happens over water and a tornado happens over land, hurricanes last longer, and hurricanes are easier to predict. LanguageBURST 3 Copyright 2000 LinguiSystems, Inc.

Note: The stimulus items are taken from the curriculum and everyday life. Higher-level items have been included in each language area to challenge older players. There are a variety of answers on each game card, providing a wide range of possible responses. Guidelines for Play LanguageBurst is played in teams. Divide the players into two teams. It doesn t matter if the teams have the same number of players. (For alternative ways to play, see the Variations section, page 6.) Object to improve and broaden language skills and vocabulary to be the team with the most points at the end of a predetermined time period or to be the first team to reach a predetermined score Preparation Prior to game play, review the tasks involved in the language areas as described under Rationale. Players should clearly understand each language area and should be able to provide examples of each. If necessary, use the game cards to help the players understand the areas. Have the players decide whether to give credit for appropriate answers not listed on the game cards. During play, you can either have the players decide if an answer is reasonable or you can be the judge. Have each team select their first presenter to give the game card information to the opposing team. This person will also keep score during the game. Players should take turns being the presenter. Game Play The team with the youngest player is the first team to receive clues (Receiving Team). The first presenter for the other team (Delivering Team) takes the top game card, inserts it into the card sleeve, announces the language area and the stimulus item, and starts the timer; for example, The language area is Fill-in-the-Blank. The item is air. LanguageBURST 4 Copyright 2000 LinguiSystems, Inc.

The Receiving Team gives answers as the presenter on the Delivering Team keeps track of the responses. If the Receiving Team says an answer listed on the card, the presenter puts a checkmark beside it with the grease pencil. The score is tallied once all the responses are given, the Receiving Team cannot think of any more responses, or the timer has run out. One point is given for each correct response. The reproducible scoresheet on the back cover of this booklet may be used for team tally. For reinforcement, have the presenter read the correct answers aloud. Wipe off the checkmarks on the card sleeve with a tissue or paper towel before continuing play. The Delivering Team now takes the role of the Receiving Team. Play alternates between teams. To Win The game is over when the predetermined score or time is reached. The team with the most points is declared the winner. Modifications for Younger Players or for Players Having Difficulty 1. Don t use the timer. 2. Turn the timer over as many times as needed to allow for ample response time. Time challenge can be increased at any point. 3. Have players give just five responses for a given item. Award two points for each answer (10 points per game card). 4. Have players list subcategories as responses. For example, one answer listed on Things On a Map is bodies of water. You could allow players to list oceans, rivers, etc. as separate answers. 5. Score the Comparing and Contrasting section differently. Players can list five ways the items are alike and different overall, using any combination of responses (e.g., two ways the items are alike and three ways they are different). Players can also just list five ways the items are alike or five ways the items are different. LanguageBURST 5 Copyright 2000 LinguiSystems, Inc.

No Answers or Ideas If a team is unable to come up with any answers or ideas on a given item, you or the presenter can: define or explain the item (e.g., for Island Countries, explain what an island is) read one of the answers on the game card as an example (No points are awarded for the clue.) provide the letter a response begins with (e.g., for zebra, you might say, Zebras live in a place that begins with the letter A. [Africa]) provide a clue about a specific item (e.g., for fire station, you might say, There is one next to the public library. ) Variations (Note: For items 1 3 below, you may want to set a time limit, depending on the players abilities.) 1. If only one person is playing, see how many answers he can give for each card. If necessary, provide additional cues for missed responses. 2. If two or three people are playing, they can play against each other or work together as a team. 3. Have players work in teams or alone to write as many answers as they can for a given item, beyond what is listed on the game card. The winner is the team or person who lists the most responses. 4. Allow players to use reference books before, during, or after play. Give players items to research before playing the game. See how many of their answers match the responses on the game cards. Let players look through encyclopedias or dictionaries during play to enhance their scores. After playing, have players choose items of interest to research. Post answers around the room and encourage players to add to the lists periodically. LanguageBURST 6 Copyright 2000 LinguiSystems, Inc.

Here is an example of how to use the scoresheet to tally points. Team Fill-in-the-Blank Categories Attributes Comparing and Contrasting 4/10 1 Total 20/30 11/20 9/20 2 9/10 Total 23/30 13/20 11/20 Score points received under the appropriate language area. LanguageBURST 7 Copyright 2000 LinguiSystems, Inc.