VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE

Similar documents
Realizing Augmented Reality

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Global Virtual Reality Market: Industry Analysis & Outlook ( )

your LEARNING EXPERIENCE

Virtual Reality. A Unique Selling Strategy for International Markets

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

MIXED REALITY BENEFITS IN BUSINESS

Introduction. digitalsupercluster.ca

About Us and Our Expertise :

The Essential Eight technologies Augmented and virtual reality

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality


Xplr VR by Travelweek

PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1

Liferay as a headless CMS for Robotics & VR/AR environments

Concept Note 22 November 2018

About us. What we do at Envrmnt

Connect Your Diary and Improve Student Engagement and School Communication

II. PROJECT INFORMATION

CREATING TOMORROW S SOLUTIONS INNOVATIONS IN CUSTOMER COMMUNICATION. Technologies of the Future Today

About us. What we do at Envrmnt

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

One Size Doesn't Fit All Aligning VR Environments to Workflows

Beyond Buzzwords: Emerging Technologies That Matter

PKG Token (PKG) Whitepaper V2.4

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

SEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed.

Imagine your future lab. Designed using Virtual Reality and Computer Simulation

STEM CLASS REV. C.E. WASHINGTON

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

Increasing Academic Brand Awareness through Virtual Reality

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

Is This Real Life? Augmented & Virtual Reality in Your Library

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Wintel Recreating the PC Revolution in VR?!!

Is VR the auto industry s sleeping giant?

Exploring Cost Effective AR & VR Options for your Library. Sandy Avila, MLIS, MA Interim Science Librarian University of Central Florida Libraries

lity a Re tual Vir ot g in ttin

THE INTELLIGENT REFINERY

ADVANCING KNOWLEDGE. FOR CANADA S FUTURE Enabling excellence, building partnerships, connecting research to canadians SSHRC S STRATEGIC PLAN TO 2020

SINCE 1916 SMPTE 2018 INNOVATION AND TECHNOLOGY IN MEDIA AND ENTERTAINMENT SURVEY RESULTS

LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016

Storytelling For Virtual Reality Methods And Principles For Crafting Immersive Narratives

MENA-ECA-APAC NETWORK MEETINGS, 2017

Future of Museum VR/AR

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr

6Visionaut visualization technologies SIMPLE PROPOSAL 3D SCANNING

Serge COLLE. Innovazione nel settore: utilities e tecnologie abilitanti. Global Power & Utilities Advisory Leader, EY. Innovation in Power & Utilities

A Guide to Virtual Reality for Social Good in the Classroom

SMART GUIDE FOR AR TOYS AND GAMES

Bringing the revolution to SMEs. Report for stakeholders August 2018

OASIS. The new generation of BCI

Technology Trends for Government

Jim Geduldick & Gearing Up For a VR World

INFORMATION DECK 2018

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

You. Making the Invisible Visible

Increasing visitor engagement through social media and Gaming Introducing

STATE-OF-THE-ART RESPONSES ON AUGMENTED REALITY APPLICATION IN MALAYSIA

Introduction.

Cloud Computing & Virtual Worlds: the next revolution for the gaming industry

Digital Disruption Thrive or Survive. Devendra Dhawale, August 10, 2018

INDUSTRY X.0 DIGITAL REINVENTION OF INDUSTRY

What is Augmented Reality?

Short Activity: Create a Virtual Reality Headset

By Mark Hindsbo Vice President and General Manager, ANSYS

Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS

Virtual Reality on a Budget. Tuesday, February 6 8:00 a.m. 11:00 a.m. Room 9C Capacity: 90

Is work an activity of location for you? Is your workforce ready for activity based IT solutions?

Prepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces

A Roadmap For Building Indigenous Digital Excellence: Looking To 2030

WebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies

WELL, OUR NEXT STOCK RECOMMENDATION WAS INCUBATED BEFORE INCUBATORS WERE ON ANYONE S RADAR.

MARITIME IN THE NEW BRINGING THE POWER AND CONNECTIVITY OF INDUSTRY X.0 TO THE NAVAL SHIPBUILDING INDUSTRY

UNIVERSITY ART MUSEUMS AUSTRALIA: SUBMISSION TO THE NATIONAL CULTURAL POLICY

Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation

FMI Prefabrication Forum. The Changing Face of Engineering & Construction

Immersive Technologies, Smart Growth and Innovation The Prosumer Challenge

DIGITAL WITH PLYMOUTH UNIVERSITY DIGITAL STRATEGY

Mindtree Pictures Virtual Reality opens the doors to an universe without limits.

Fast Track to Innovation. 5 Proven Points to Jumpstart Innovation

Virtual Reality Is the Next Frontier. Make Sure That You Don t Leave Your Consumers Behind.

Written by Greenlight VR, Inc. & UploadVR, Inc.

Building Spatial Experiences in the Automotive Industry

CABSAT.COM MAR 2019 DUBAI WORLD TRADE CENTRE OFFICIAL SHOW PREVIEW. Organised

RH King Academy OCULUS RIFT Virtual Reality in the High School Setting

Best Practices for Virtual Reality in Higher Education

VR NOW Con & Awards. VR NOW Con & Awards - Cinematic VR Showcase

featuring Really Useful Machine Learning

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

Expanding human activities beyond LEO

Health Care Analytics: Driving Innovation

Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How. mic-tec.com

is constituted of 3 main components

THE STATE OF AUGMENTED & VIRTUAL REALITY

BitPlay INCENTIVISING PASSION. Gaming - The New Economy.

Transcription:

VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE ERIC CHRISTMAS AND WILLIE STEVENSON VIRTUAL NATION

VIRTUAL REALITY: THE COMING REVOLUTION Virtual Reality, much like smart phones and tablets is fast becoming the next wave of technology that revolutionizes multiple sectors including: Entertainment Education Training/orientation Cultural Immersion In a recent report Goldman Sachs predicts that by 2020 VR will grow to a $120 billion industry. According to Forbes VC s have already invested over $650 million in VR production companies.

PUBLIC PERCEPTION ON VR TECHNOLOGY: HORIZON MEDIA SURVEY 20 percent of respondents in a national USA survey have tried VR 25 percent of respondents would pay hundreds for VR hardware 50 percent want a VR device

WHO IS VIRTUAL NATION Virtual Nation is a partnership between ABS Business Development and Silverback Games. This partnership has a pedigree of number 1 selling video game productions and worldwide commercially successful releases on all major platforms including all mobile devices. At present this partnership is soon to release two new gaming apps in alliance with Apple incorporated. Silverback is at present realigning more than half of its internal operations to focus only on virtual and augmented reality. Current projects in development include training modules for several major airlines, helicopter training simulation, First Nation modular housing VR pre-visualizations, Halifax Tall Ships 2017, Halifax Explosion (Discovery Centre) as well as AAA virtual reality games.

VIRTUAL NATION MISSION STATEMENT Our mission is to produce and deliver world class virtual and augmented reality experiences which will greatly enhance First Nation commercial prospects by leveraging our combined artistic, technological and business expertise. Virtual Nation, as a majority owned aboriginal company will inspire indigenous nations to embrace this revolutionary technology as a tool to impact their communities educational, social and financial outcomes.

HARDWARE DEVELOPMENT IS PROVIDING A SURPRISING LOW COST ENTRY POINT TO THE VR EXPERIENCE Google VR headsets represent a low cost entry point for VR experience. At less than $ 20.00 per headset these units can be purchased in large quantities (with promo pricing options) VR Box and similar headsets are steps above the Google Cardboard and are priced around $ 25.00 as they offer a broader range of options.

PROPOSED VIRTUAL REALITY CONCEPT AND DESIGN: ABORIGINAL TOURISM 20 minute virtual reality production reflecting North American and Global indigenous communities. (e.g. Mi kmaq/blackfoot (buffalo jump)/mayan/inuit) Adventure/action with cultural accuracy: (i.e. Mi kmaq bear hunt (Revenant), Blackfoot (buffalo hunt concluding with buffalo jump), Mayan (Shaman on top of Tical Temple), Inuit (Whale hunt) Indigenous cultural icons to be the VR Tour guide through the indigenous cultures of the world. VR Production to play in Cultural Centre s and operate like a theatre with ancillary revenue streams. (Arcade/concessions/gifts and crafts)

AUGMENTED REALITY A robust addition to the VR prospects is augmented reality. What is augmented reality? Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.

AUGMENTED REALITY: TOURISM AND CINEMA MERGE

VR CULTURAL THEATRE ROOM CONCEPT SKETCH

COST TO PARTICIPATE Leveraging technology and methods developed for the video game industry has resulted in a surprisingly low-cost pricepoint for producing world class VR experiences.