Game Mechanics. Spring 2016

Similar documents
Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Genre Terms for Tabletop Games Developed by Diane Robson, Kevin Yanowski, and Catherine Sassen University of North Texas Libraries

Caterpillar Chase. Race to the Finish. On the Ferris Wheel

6/13/18. games. by justin. *all images courtesy of justin s low-quality phone cameras

Make Math Meaningful!

Midterm Board Game Assignment

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Math Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Subtraction Step Down

Introduction: What is Game Theory?

Dice Activities for Time and Money

Presentation by Toy Designers: Max Ashley

PATTERNS IN GAME DESIGN

Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication.

LEARNING ABOUT MATH FOR K TO 5. Dorset Public School. April 6, :30 pm 8:00 pm. presented by Kathy Kubota-Zarivnij

CS510 \ Lecture Ariel Stolerman

Math 152: Applicable Mathematics and Computing

CMS.608 / CMS.864 Game Design Spring 2008

Mighty Planetary Empires

The Settlers of Catan Strategy Guide

More Activities to Reinforce and Teach Sight Words

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES

Grab the dice, make a bet and try your luck! If you win your bet, you get points. The higher the risk, the greater the reward. And if you re feeling

CISC 1600 Introduction to Multi-media Computing

Math 147 Lecture Notes: Lecture 21

Analysis of Game Balance

Turn over 1 corner sea hex and place the Horseman (robber) there. Remove the Soldier and Monopoly Development Cards and set them aside.

The student will explain and evaluate the financial impact and consequences of gambling.

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.

ON A ROLL TO FACT FLUENCY

Jessica Muscat Project Dossier

Multiplication What s Inside?

The Factor Game (gr. 3-5) Product Game (gr. 3-5) Target Number (exponents) (gr. 4-5)

11 th - 12 th August Radisson Blu Hotel, Edinburgh

LESSON 2. Opening Leads Against Suit Contracts. General Concepts. General Introduction. Group Activities. Sample Deals

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.

Analyzing Games.

Volume 6 October November 2010

Dice Activities for Algebraic Thinking

SIC BO ON THE MULTI TERMINALS

Exam #2 CMPS 80K Foundations of Interactive Game Design

SATURDAY APRIL :30AM 5:00PM

LOOT THE PIRATE SHIP!

the gamedesigninitiative at cornell university Lecture 6 Uncertainty & Risk

Tac Due: Sep. 26, 2012

Gameplay. Topics in Game Development UNM Spring 2008 ECE 495/595; CS 491/591

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Take one! Rules: Two players take turns taking away 1 chip at a time from a pile of chips. The player who takes the last chip wins.

GAME DESIGN! Intro: Game Designers First Half: Play & Games Second Half: Mechanics/Dynamics/ Aesthetics ( MDA)

Migration Board Game Pack. KS2 and KS3

Math 10 Homework 2 ANSWER KEY. Name: Lecturer: Instructions

1. INTRODUCTION TWERPS

TABLE OF CONTENTS. The Box Cars and One-Eyed Jacks Philosophy How to Use This Book adding integers adding integers...

Trust the Count. Background Information

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals

Portable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset

ATD TechKnowledge Hands-On Learning Workbook. Alexander Salas, CPLP

Maths Is Fun! Activity Pack Year 4

ARTIFICIAL INTELLIGENCE (CS 370D)

LESSON 9. Negative Doubles. General Concepts. General Introduction. Group Activities. Sample Deals

Playful AI Education. Todd W. Neller Gettysburg College

ADVANCED COMPETITIVE DUPLICATE BIDDING

Announcements. Homework 1 solutions posted. Test in 2 weeks (27 th ) -Covers up to and including HW2 (informed search)

CPS331 Lecture: Intelligent Agents last revised July 25, 2018

Le Chateau Route Daniel Morris Southern Polytechnic State University CGDD 2002, Fall Term /25/12 Instructor: Jon Preston

Star-Crossed Competitive Analysis

Declarer Play and Defence with Trump Contracts

Multilevel Selection In-Class Activities. Accompanies the article:

Thank You for Downloading this Resource from MathGeekMama.com!

Race for Your Life. Brake. w Look back. y Steer Checkpoint reset < Pause Free look. C Accelerate. x Change camera

Read the book in small groups so children can see the pictures. Explore together the sounds the different animals make.

NEVADA GOOD SAMS GAME RULES Revised September 2015

A Brief Introduction to Game Theory

Blokus. Quirkle. Crosswise. Fits

General Principals. Turn Priority - this player may choose which player goes first.

All-Stars Dungeons And Diamonds Fundamental. Secrets, Details And Facts (v1.0r3)

OFFICE OF CURRICULUM AND INSTRUCTION

LESSON 7. Overcalls and Advances. General Concepts. General Introduction. Group Activities. Sample Deals

An extended description of the project:

Artificial Intelligence. Minimax and alpha-beta pruning

Game, Set, and Match Carl W. Lee September 2016

Funny Money. The Big Idea. Supplies. Key Prep: What s the Math? Valuing units of money Counting by 5s and 10s. Grades K-2

Let s Make Math Fun. Dots and Dice Edition. Volume 18 September/October Roll the Dice for Place Value. Scarf Math. Halloween Math Puzzles

BLACKJACK TO THE NTH DEGREE - FORMULA CYCLING METHOD ENHANCEMENT

GAME COMPONENTS. Your ORIGINZ box contains:

WARHAMMER FANTASY THE BIG BRAWL

Castles of Burgundy Rules Summary. Game board: Player board: TERMS

Arkham Investigations An alternate method of play for Arkham Horror.

Lesson 2. Overcalls and Advances

EPIC ARMAGEDDON CHALLENGE

FAMILY MATH ACTIVITIES

2. The Extensive Form of a Game

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287!

Assignment 2 (Part 1 of 2), University of Toronto, CSC384 - Intro to AI, Winter

Introduction to Auction Theory: Or How it Sometimes

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

Transcription:

Game Mechanics Spring 2016

http://www.igda.org/blogpost/1322883/ggj16-albany-site

http://www.cogsci.rpi.edu/~destem/gamemech/

LeBlanc s MDA Framework Mechanics Dynamics Aesthetics Rules Play Culture

boardgamegeek.com Acting Action/ Movement Programming Action Point Allowance System Area Control / Area Influence Area Enclosure Area Movement Area-Impulse Auction/ Bidding Betting/ Wagering Campaign/ Battle Card Driven Card Drafting Chit-Pull System Co-operative Play Commodity Speculation Crayon Rail System Deck/Pool Building Dice Rolling Grid Movement Hand Management Hex-and- Counter Line Drawing Memory Modular Board Paper-and- Pencil Partnerships Pattern Building Pattern Recognition Pick-up and Deliver Player Elimination Point to Point Movement Press Your Luck Rock-Paper- Scissors Role Playing Roll/Spin and Move Route/ Network Building Secret Unit Deployment Set Collection Simulation Simultaneous Action Selection Singing Stock Holding Storytelling Take That Tile Placement Time Track Trading Trick-taking Variable Phase Order Variable Player Powers Voting Worker Placement

Common Dynamics Be able to sum it up in two sentences This game is the experience of being... This game simulates not This game is about

Territorial Acquisition Usually zero-sum Only so much area to go around, and once it s gone, it s gone Sometimes about controlling a particular area for a length of time conditional on other rules or game state Risk, Carcassonne, and many turn-based strategy games feature this core

Prediction Be at the right place at the right time Many children s games, many carnival games Guess what will happen, and you are rewarded for making an accurate prediction (often involves consideration of probability) Roulette, Rock-Paper-Scissors

Spatial Reasoning Tetris makes you think about how the active piece fits into the accumulation, but also how to build structures that would take maximum advantage of pieces that will (hopefully!) come soon Very common in board games, e.g. Tic- Tac-Toe, Connect Four, and Pente

Survival Our primary directive, so often a powerful dynamic However, a lose condition shouldn t be confused with a core dynamic, so this is typically used as a support activity

Destruction Wreck everything in sight. It s spectacle, and you evoked it!

Building We re wired to make things studies have shown that working with your hands can help alleviate depression Level characters, build cities, develop resources Most RPGs, Caesar, SimCity, Settlers of Catan

Collection We match similar items almost instinctively pattern-matching and categorization are two of our most prevalent brain functions CCGs, platformers, getting the most resources

Trading There can be cooperation, even among opponents Common with games that have multiple resources belonging to each player Pit, Settlers of Catan, Pokémon, Animal Crossing

Race to the End Faster is better! It signals mastery over a given skill Be the first to learn a new technology, or just get across the street Very common in children s games, and often the easiest to create and play

Start End

Design Challenge Design a game that explores a competitive race to the end dynamic Allows for 2-4 players, is about progressing on a path, getting from Point A to Point B, with the winner being the first player to get to Point B Your job is to figure out the theme, the game bits, and the mechanics

Suggestions Determine theme and goal Where are the players going? Why are they going there? Use something that will allow players to interact with each other Design the space and the movement How is the track discretized? Squares on a board? A set of cards/tiles? Is it fixed? How will players move? Roll some dice? Can it be more interesting? How does it fit the theme? Identify player conflict How can you interfere with an opponent s progress? How can you boost your own? What s the tradeoff involved? Playtest! Every time you add a mechanic. Does it work as expected? Does it support the theme? How does it make the game more fun?

Homework 2-3 paragraph summary of your design progression, and where you would like to take this next PDF (please,.docx and I hate each other) submitted to LMS by Thursday at 4PM.