Is This Real Life? Augmented & Virtual Reality in Your Library

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Transcription:

Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation Friday, February 2, 2018

Outline Augmented Reality (AR) A Brief History of AR AR Apps Implementation at TPL Challenges & Issues Virtual Reality (VR) A Brief History of VR VR Equipment Implementation at TPL Challenges & Issues Questions & Discussion

Augmented Reality Eric Schwab What is Augmented Reality?

Augmented Reality Eric Schwab 1968: Ivan Sutherland 1974: Myron Krueger s Videoplace

Augmented Reality Eric Schwab 1990: Tom Caudell at Boeing 1992: Virtual fixtures

Augmented Reality Eric Schwab 1998: Sportsvision 2000: ARToolKit

Augmented Reality Eric Schwab 2009: Esquire Magazine 2013: Volkswagen s MARTA app

Augmented Reality Eric Schwab 2013: Google Glass 2016: AR and VR investment reaches $1.1 billion

Augmented Reality Eric Schwab AR Apps

Augmented Reality Eric Schwab TD Gallery at Toronto Reference Library

Augmented Reality Eric Schwab TD Gallery at Toronto Reference Library Aurasma AR app

Augmented Reality Eric Schwab Vice & Virtue: Booze, Broads & Sunday Laws

Augmented Reality Eric Schwab Vice & Virtue: Booze, Broads & Sunday Laws

Augmented Reality Eric Schwab Vice & Virtue: Booze, Broads & Sunday Laws

Augmented Reality Eric Schwab Destination Canada

Augmented Reality Eric Schwab Other possible library uses for AR

Augmented Reality Eric Schwab Other possible library uses for AR

Augmented Reality Eric Schwab Other possible library uses for AR

Augmented Reality Broad Challenges & Issues Eric Schwab There must be expertise and resources to produce AR content; developers, programmers Currently no interoperability between different AR apps For most of the free AR apps, customers must follow your channel in order to access your content. This is after they have already committed to downloading the app to their device Customers must be educated about AR s capabilities, which involves staff, time and resources Using AR apps in the long term is not guaranteed. Content is hosted on platforms that may change or disappear AR companies are currently providing a lot of space for your content because the technology is so new on smart phones but this may disappear once AR apps become more commonly used

Augmented Reality Specific Challenges & Issues in TD Gallery Eric Schwab Convincing patrons to download an AR app within the gallery space proved challenging Clear instructions must be provided. If the patron is unsuccessful in downloading and operating the app, they will lose interest immediately Promotion of the app and the downloading of the app needs to be part of the overall layout and design of the exhibition which requires months of planning A reliable wireless network within the space is critical In late 2017, Aurasma was replaced with a new AR app called HP Reveal. Think of the design implications of this with regards to promoting an app that has changed its name and graphic identity

Virtual Reality Ted Belke What is Virtual Reality?

A Brief History of Virtual Reality 1830 s 1950 s to & 60 s 1930 s Charles Morton Heilig Wheatstone Sensorama Stereoscopic and Telesphere Photos Mask View-Master Ivan Sutherland The Ultimate Display and Sword of Damocles

A Brief History of Virtual Reality 1980 s & 90 s Jaron Lanier coined Virtual Reality term, Pop culture and video games 2010 s Cardboard, Phone driven, Computer driven

Types of VR Hardware Phone Driven Google Cardboard Samsung Gear VR Google Daydream

Types of VR Hardware Computer Driven Oculus Rift HTC Vive Playstation VR Windows MR

Types of VR Hardware Standalone Headset Coming soon Oculus Go Lenovo Mirage (Daydream)

How VR Works Head Mounted Display & Room Scale

How VR Works Movement Tracking Types of tracking Outside-in (HTC Vive beacons) Inside-out (Hololens cameras & sensors) These flash Cameras These spin Sensors

Virtual Reality in the Real World Training Flight simulators Army Health Care Therapy Pain relief Exposure therapy Demonstration Real estate & architecture Storytelling Journalism Film-making documentaries Gaming and entertainment

Virtual Reality in the Real World And of course, porn.

Augmented, Virtual, & Mixed Reality A convergence VR: Computer generated environment AR: Computer generated elements superimposed over the real world MR: Mixing VR with the real world Magic Leap What s next?

VR at Toronto Public Library Tips: what we ve learned Plan ahead VR Working Group Staff reps from various positions Staff training Partnerships Reeworld Film Festival VRARA Meetups Take advantage of funding opportunities OLCF

VR at Toronto Public Library Innovator in Residence Elli Raynai Demonstrations VR Experience booked sessions during set time Youth Hubs gaming Events, Outreach, and Library Fundraisers Mixed Reality exhibit created by TPL staff for the Maker Festival, July 2017

Content creation workshops Intro to VR Game design Web VR & 360 Photo/Video Bookable VR equipment in DIHs Augmented Reality VR at Toronto Public Library Our focus for 2018

Challenges with VR Age limits and long term effects Motion sickness Accessibility

Challenges with VR in Libraries VR is a solitary experience Space requirements Staff expertise Cost Why VR in the library? I think I m alone now.

Questions & Discussion Contact Information: Eric Schwab, Manager Digitization & Preservation eschwab@torontopubliclibrary.ca 416-393-7128 Ted Belke, Services Specialist Service Innovation tbelke@torontopubliclibrary.ca 416-393-7244