GottaCon 2014 Warhammer Event Rules. War of the Ring: Fantasy and 40K: Friday: 6:30pm - 8:00pm Game 1

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GottaCon 2014 Warhammer Event Rules Player must field a legal army according to the most current Games Workshop Rulebooks, Army Books, Codexes and other publications. As well for 40K Units that use a standard Force Organization slot from Forge World Imperial Armour supplements which are Chapter approved and updated to 6th edition will be permitted. For Fantasy Only the Forge World Chaos Dwarf Army List will be permitted. The Escalation supplement will not be permitted. As well while the Fortification supplement choices will not be available the rules regarding structures will be. Fortifications from the main rulebook will be permitted, however they must be able to be deployed amongst the terrain which is already placed on the table. (A Fortress of Redemption would definitely NOT be recommended!) 40K Players will choose and randomly determine their Warlord Traits at the beginning of each Game Prior to Deployment. Armies must adhere to the following Points limits and use the same army list for each round of play: Fantasy: 2500 40k: 1750 War of the Ring: 1000 The tournament will consist of 5 rounds of play for the Fantasy and 40K tournaments, and 3 rounds of play for War of the Ring tournament. The schedule will be as follows: War of the Ring: Fantasy and 40K: Friday: 6:30pm - 8:00pm Game 1 Saturday: 10:00am - 12:30pm Game 1 Break 8:30pm - 10:0pm Game 2 Break 10:30pm - 12:00pm Game 3 Break Paint Score Judging. 1:00pm - 3:30pm Game 2 Break Paint Score judging. 4:00pm - 6:30pm Game 3 Awards and Prizes There will be awards for: Best Overall Scores for each game system. Sunday : 10:00am - 12:30pm Game 1 Break Best Painted judging. 1:00pm - 3:30pm Game 2 4:00 pm - Awards Best Painted for each game system will be awarded according to votes submitted by players. This will be done during the break before the final round of play. Best sportsmanship for each game system based on a players sportsmanship score.

Best General based on game result score. Scoring will be determined as follows: Game play: up to 16 points/round determined by game result. Sportsmanship: up to 8 points/round as awarded by opponent. As well each Player, after the final round of play will submit a vote for their favorite opponent of the tournament, each vote will be worth 1 point towards their overall score. Painting: up to 40 points by an impartial painting score judge. Players are encouraged to have their armies on display, along with a name label and a copy of their army list during the breaks between rounds. Label cards will be available at the Tournament reporting center for players who need them. Event Staff will endeavor to complete paint score judging during the breaks between rounds on the Saturday. Also players will be voting on best painted during the break on the Sunday. As well, the 3 armies which receive the most Best Presentation votes will receive a 5 point bonus to their overall score. Bonus points: Players submitting a copy of their army list to the Tournament Organizers prior to February 14th will receive 2 Bonus Points to their Overall Score or 1 Bonus Point to their Overall Score if submitted prior to February 21st. Army lists can be submitted to: ppuhallo@gottacon.com Game play: Each rounds victory will be determined according to the particular scenario during each round of play. Players will receive the following points, determined by the result: Victory: Tie: Defeat: 16 points 11 Points 7 points. Sportsmanship: Each round prior to beginning the game players will award their opponent up to 4 points based on certain criteria. 3 of these points should be assessed and scored before deployment. The fourth point will be awarded at the end of the game if applicable. A checklist will be included on the score sheet to indicate which criteria were met: 1 point: Opponent was on time (or early) for the games designated start time. 1 point: Opponent had copy of their printed army list available to view. 1 point: opponent had all other necessary game materials such as: dice, rulebook, tape measure, copy of army roster, etc. 1 point: Opponent played their turns in a reasonable amount of time to allow for the game to be completed by the designated end time.. After each round is completed players will award their opponent up to 4 points based on how much they enjoyed playing that particular opponent: 0 points: Terrible Game. I would not play this person again. EVER. Used only in extreme circumstances. 1 point: Poor game. I did not have a good time. 2 points: Good Game. An average game, it was fun and any disputes were resolved amicably. 3 points: Great Game. An above average game, no disputes at all, would play this person again anytime.

4 points: Amazing Game. This was one of the best games you have EVER had. After the Final round players will be reminded to submit their vote for Favorite Opponent, each vote will be worth 1 point towards their sportsmanship score. Painting: Up to a maximum of 40 points will be awarded to each player by an impartial painting judge based on their armies appearance based on the following criteria: PAINTING, worth up to 35 POINTS 15 points ENTIRE ARMY is FULLY PAINTED (at least three-color standard). 1 point PAINTING IS UNIFORM: Not a mix of schemes, styles, and looks. (Except where appropriate: Eldar aspects, Bretonnian livery, etc.) 1 point CLEAN BASECOAT COLORS: Base colors are painted neatly. 1 point DETAILS: Details are painted such as eyes, buckles, and jewelry. 2 points CLEAN DETAILS: Details are painted well (clean, have highlights). 2 points HAND-PAINTED DETAILS: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. 2 points ARTISTIC: Banners, markings, and details are hand painted to an incredible degree. 1 point DISCERNABLE HIGHLIGHTS/SHADING: Drybrushing, lining, shading, inking, etc. (not required to be clean) 2 points LAYERS OF HIGHLIGHTS: More than one layer of highlight which may include shading, highlights over inking, blending, etc. 2 points CLEAN HIGHLIGHTS: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy. 2 points BEYOND BASICS: Highlights are blended, shaded, or layered well; beyond the basic highlighting techniques of drybrushing and inking. 2 points MASTERFUL BLENDING: Highlights have been masterfully blended, shaded, or layered. 2 points OVERALL APPEARANCE: Overall appearance is amazing! Everything works great together to create an awesome scene. BASING, WORTH up to 5 POINTS 1 point BASED/DETAILED: Bases have basing materials (flock/sand/tiles) or details painted on them. 1 point EXTRA BASING: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (ie. rolling desert dunes). 1 point HIGHLIGHTS: Bases have highlighting (shading/drybrushing). 2 points SPECIAL DETAILS: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) CONVERSIONS, WORTH up to 4 POINTS 1 point MINIMAL: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. 2 points MINOR: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit. 3 points MAJOR: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above). 4 points EXTREME: The army has some extreme conversions which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is

extremely converted. OTHER, WORTH up to 2 POINTS 1 point DISPLAY BASE: Basic based & highlighted or detailed display base. 1 point SOMETHING SPECIAL: There is something above and beyond about a model s painting, the display base, a conversion, or the basing (ie. movement trays are based/highlighted). As well each player will submit a vote for their top three favorite armies in order of preference prior to the final round of play. The best painted prize will be awarded according to players votes. Also, the 3 players receiving the most votes will have 5 bonus points added to their painting score. Additional notes and guidelines: Players must submit a copy of their army list to the tournament organizers, any players submitting a copy of their army list by February 14 th will receive 2 bonus point awarded to their overall score. Army lists received by February 21 st will receive 1 bonus point awarded to their overall score. Army lists can be submitted to: ppuhallo@gottacon.com Any player guilty of a rules violation will receive a 0 score for Game Play and Sportsmanship for that round of play. WYSIWYG - All models must be either What You See is What You Get or suitably converted or recognizable to count as the model in question. Slight variances in regards to this rule will be permitted in regards to unit or weapon options. Any particular inquiries regarding whether a specific model may be permissible should be directed to the Tournament Officials. Players should notify their opponent of any models/units not completely WYSIWYG during the deployment phase. Warhammer Fantasy Scenarios Game 1: Meeting Engagement Treasure Hunt! Grab as much loot as you can! As per meeting engagement with the following changes. After a unit/character is destroyed it leaves it s Magic Items (treasure) behind. After a unit/character is destroyed Leave a Loot marker at the center of its position indicating the points value of its magic items. Other characters/units can claim these markers by moving over or adjacent to them in the movement phase. It may also claim them if it had destroyed the unit carrying the magic items/markers in that close combat phase. At the end of the game the Loot Markers are worth 2X their points value in determining Victory. Game 2: Battleline - Courier As per the Battleline scenario with following additional Special Rule: Courier During each players deployment they must nominate one Character or Unit Champion to be the Courier. The chosen model is carrying an important dispatch that must make it through enemy lines. To deliver the message the chosen model and any accompanying unit may elect to move off the table edge opposite that of their deployment zone in a manner similar to pursuing a fleeing enemy off the board, though the model and any accompanying unit may not return. The character and/or unit is not counted as destroyed at the end of the game when calculating victory points if they had successfully delivered the message. Delivering the

message is worth a bonus 300 Victory points in determining game result. Game 3: Watchtower This scenario uses the Watchtower scenario with the following changes: Instead of Control of the Watchtower resulting in Victory, Control of the Watchtower is worth 300 Victory Points. Game 4: Battleline Slay the Witch As per Battleline with the following change: Each Wizard slain by a player is worth an additional 100 Victory points in determining the game result. Game 5: Battleline - There can be Only One! As per the Battleline scenario, however, if the Enemy General is slain Score 300 Victory Points rather than 100 Victory Points. Warhammer 40K Scenarios Game 1: Deployment - Vanguard Strike Mission: BliztKreig Strike hard and fast against your opponents line and drive them before you! First Turn: The Player who Deployed his army first goes first unless his opponent can Seize the Initiative. Game Length: Variable Game Length. Primary Objective: Each player will count the number of scoring units (i.e. Units Capable of Holding Objectives) in their opponents deployment Zone. For each scoring unit they will score 1 Victory Point in determining the games overall score. Secondary Objective: Slay The Warlord, First Blood, Linebreaker. Mission Special Rules: Reserves, Night Fighting. Game 2: Deployment - Dawn of War Mission: Capture the Flags First Turn: The Player who Deployed his army first goes first unless his opponent can Seize the Initiative. Game Length: Variable Game Length. Players must Capture Objectives and try to keep them to win the game! After rolling off to determine who has initiative, and prior to Deployment, the player who won the roll will place

an objective as close as possible to the Center of the board and within a piece of terrain that is not impassable. Then each player will place an objective in a piece of terrain that is not impassable and at least 12 inches away from another Objective, beginning with the player who won the initiative roll, This will be a total of 3 Objectives Placed. An Objective is captured when a unit of Infantry, Jump Unit, Jet Pack unit, Independent Character, or Monstrous creature moves into contact with it during the movement, assault or shooting phase. A Captured Objective is held by that unit and can be moved along with that unit, keeping in base contact with the capturing model. The objective is held by that model until the model that captured it is destroyed. It then left in place until re-captured. A Captured Objective cannot be contested by proximity of opposing units. A Captured Objective may be embarked along with the holding unit into a transport; the Objective takes up one passenger spot in a transport. Ownership of an Objective held by a unit that is caught and destroyed in a sweeping advance is transferred to the unit which caught it. Primary Objective: Each Objective is worth 3 Victory Points when determining Game Result. Secondary Objective: Slay The Warlord, First Blood, Linebreaker. Mission Special Rules: Reserves. Game 3: Deployment - Hammer and Anvil Mission - Big Guns Never Tire - Players will use 4 Objective Markers rather than rolling randomly Game 4: Deployment - Vanguard Strike Mission The Relic Game 5: Deployment - Dawn of War Mission Purge the Alien - Get the Traitor! Mission is the same as Purge the Alien except there is a traitor amongst the opposing force. Their execution is your first priority. Change to the armies in Purge the Alien Mission: Prior to deployment and determining Warlord Traits each player will provide their opponent with 1 regular trooper model from one of their units. This model will be the traitor. The traitor is an independent character with following statistics: Unit Type: Infantry WS: 4 BS: 4 S:4 T:4 W:2 I:4 A:2 LD:6 SV:6+ Equipment: Close Combat Weapon Change to Primary Objective of Purge the Alien Mission: If the Traitor is destroyed is it worth 3 Victory points in determining the game result.