Player: Concept: Nationality: Hair Color: Skin Color: Integrity Performance Presence Resistance Survival. Bureaucracy Linguistics Ride Sail Socialize

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TORMENT _ ATTRIBUTES ABILITIES VIRTUES MOTES WILLPOWER BACKGROUNDS INFERNAL LIMIT TORMENT INFERNAL LIMIT Compassion Conviction Temperance Valor Personal Peripheral Committed ANIMA Overdrive ATTRIBUTES ABILITIES VIRTUES MOTES WILLPOWER BACKGROUNDS ANIMA PHYSICAL SOCIAL MENTAL SOCIAL MENTAL Strength Stamina Dexterity Charisma Appearance Manipulation Perception Wits Intelligence PHYSICAL Archery Martial Arts Melee Thrown War Integrity Performance Presence Resistance Survival Craft Investigation Lore Medicine Occult Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail Socialize SLAYER MALEFACTOR DEFILER SCOURGE FIEND SLAYER MALEFACTOR DEFILER SCOURGE FIEND SPECIALTIES SPECIALTIES ESSENCE ESSENCE Player: Concept: Nationality: Hair Color: Skin Color: Age: Height: Eye Color: Gender: Weight: EXPERIENCE SPENT TOTAL : Caste: Circle: Motivation: Yozi: GREEN-SUN PRINCES GREEN-SUN PRINCES EXPERIENCE Total Available

CHARMS Charm Cost Type Duration First (Yozi) Excellency Second (Yozi) Excellency (Yozi) Mythos Exultant (Yozi) Inevitability Technique Effortless (Yozi) Dominance So Speaks (Yozi) 1m / die 2m / succ -- -() -- 3m, Reflexive Permanent Permanent Permanent Permanent Simple Instant Permanent Permanent Permanent Permanent 1 Scene EXCELLENCIES Effect Page Adds (Attribute + Ability) bonus dice to roll fitting the Yozi. IN:104 Adds ((Attribute + Ability)/2) bonus successes. IN:107 Alternative rewards for stunts appropriate to 1st Excellency. IN:107 When using 1st Excellency, lowers target number to 6. IN:108 Lower subsequent cost of 1st Excellency by 1m cumulatively. IN:108 1st Excellency is used as innate power rather than Charm. IN:108 1st Excellency 2nd Excellency Mythos Exultant Inevitability Technique Effortless Dominance So Speaks Sorcerous Enlightment Malfeas Cecelyne She Who Lives In Her Adorjan Ebon Dragon Kimbery THEION ASCENDANCY MANTLE Yozi: Drawback:

ACCURACY Write in Dexterity + the relevant Skill for base Accuracy Archery Martial Arts Melee Thrown COMBAT DAMAGE Write in Strength + relevant bonuses for base Damage Strength Magic Bonus Other Bonus Total Walk: Dash: MOVEMENT Vertical Jump: Horizontal Jump: Weapon Speed Accuracy Damage Defense Rate Range Tags Total MOD Total MOD Total MOD Total PDV Total Clinch Kick Punch 0-1 -2-4 I HEALTH Dying: HEALING 6 5 5 HARDENED DEVIL BODY Bashing: 1 per 3 hours Lethal: -0: 6 hours; -1: 2 days; -2: 4 days; -4 & Incap: 1 week CURRENT HEALING RATE Bashing: Lethal: -0: -1: -2: -4 & Incap: +0 +0 +1 +0B +3B +0B -- -2 +2 DEFENSE VALUES Dodge DV Natural Bonus Penalty Total Parry DV Natural Bonus Penalty Total -1-11 -21 (Dexterity + Dodge + Essence) / 2 (Dexterity + combat Ability + weapon bonus) / 2 PENALTIES MOBILITY Armor Other Total CURRENT PENALTY Each box equals -1 internal penalty -10-20 -30 1 2 3 -- -- -- C, N, P N N TAG KEY 2: Two-handed B: Bow type C: Clinch enhancer D: Disarming F: Flame type L: Lance type M: Martial Arts N: Natural O: Overwhelming P: Piercing R: Reach S: Single shot T: Thrown SOAK B L A HARDNESS Natural: Armor: Mobility: Fatigue: TEMPORARY BONUS Active Active Active Stamina Stamina/2 JOIN BATTLE Wits + Awareness B L COMMON ACTIONS Activating Charm/Power/Combo (Varies/Varies) Aim (3/-1) Attack (Speed of Weapon/-1) Blockade Movement* (5/-1) Dash (3/-2) Defend Other* (5/-1) Flurry (Speed of slowest action/combined Penalty) Guard (3/None) *Found in Scroll of Errata Inactive (5/Special) Move (0/None) Misc. Actions (5/Varies) -Join Battle (-0 DV) -Coordinated Attacks (Special, p. 144) -Drawing & Readying Weapons (-1 DV) -Rising from Prone (-1 DV) -Jumping (-1 DV) KNOCKBACK & STUNNING KNOCKBACK THRESHOLD Stamina Resistance Bonus Total If raw damage is more than threshold, roll (Stamina or Dexterity) + (Resistance or Athletics) against a difficulty of 2 or suffer Knockdown or Knockback. STUNNING THRESHOLD Stamina Bonus Total If actual damage suffered is more than threshold, roll Stamina + Resistance against a difficulty equal to (damage - Stamina) or suffer a Stun.

URGE Archetype: Description: INTIMACIES DEMONIC FAMILIAR SOCIAL COMBAT CHARISMA MANIPULATION JOIN DEBATE Write in your Charisma Write in your Manipulation Wits + Awareness Mental Dodge DV Weapon Speed Honest Deceitful Rate H Defence D Defence Total MOD Total MOD Total Total Base Total Base Total Presence 4 2 Performance 6 1 Investigation 5 2 Charisma Manipulation CONTACTS Contact 1: Contact 2: Contact 3: Contact 4: Contact 5: : Demon Type: Strength: Dexterity: Stamina: Charisma: Perception: Soak: B: Manip.: Intel.: L: Speed Accuracy Damage Rate Appear.: Wits: A: WILLPOWER BACKING Organization Demons loyal to Yozi Abilities: Notes: 0-1 -2-4 HEALTH Incap. ALLIES Background UNWOVEN COADJUTOR INFLUENCE Influence associated with the Demons loyal to your Yozi patron. All Green Sun Princes get the first dot in this Background for free. INFAMY Rating (Willpower + Integrity + Essence) / 2 Natural: Bonus: Penalty: Information LANGUAGES High Realm Low Realm Old Realm Riverspeak Skytongue Flametongue Seatongue Forest-tongue Guild Cant

INFERNAL SORCERY Spell Cost Circle Target Effect Page CULT Power MANSES Description ARTIFACTS Hearthstone Effects OTHER BACKGROUNDS Power REGAINING ESSENCE Normal: Manse: Cult: : At Ease +4/h Relaxed +8/h -50% in Shadowlands; 0% during Calibration An Infernal Cult that worships the Green Sun Prince as an Avatar of the Yozi master. The first dot in this Background is free to all starting Green Sun Princes.

COMBO Combo : Charms: Effect: Description: COMBO Combo : Charms: Effect: Description: COMBO Combo : Charms: Effect: Description: COMBO Combo : Charms: Effect: Description: