Railway Training Simulators run on ESRI ArcGIS generated Track Splines

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Railway Training Simulators run on ESRI ArcGIS generated Track Splines Amita Narote 1, Technical Specialist, Pierre James 2, GIS Engineer Knorr-Bremse Technology Center India Pvt. Ltd. Survey No. 276, Village Mann, Hinjewadi, Phase II. Tal Mulshi, Pune 411057. Maharashtra, India. Direct: - (+91) 20 3914 7000 3000 Words = 7/8 Pages) Abstract: As abstract to discuss about the innovative usage of ESRI tools in building Training Simulators (Railway). What is Railway / Train training Simulator? The training simulator has been introduced in railway industry to train drivers to accustom them as much as possible to real situations, like curves, slopes, rainy, foggy atmosphere etc. to ensure safer and faster travel for their passengers. Train driver training simulators can simulate all kinds of track graphics and weather situations in controlled environment. They range from simple desktop models to whole motion-based full cabin simulators that simulate the actual movement of the train. ESRI ArcGIS is efficiently used in modelling for train simulators in three areas: track construction, mapping training environments and finally modelling 3D worlds. To deal with an enormous variety of data types - from Excel spreadsheets to AutoCAD, the ArcGIS Tools sets were found better suitable to process variety of data. Furthermore, customized tools development with ArcObjects has helped in construction of highly geometrically accurate tracks and CityEngine allows the modelling of 3D environments. ArcGIS product is found suitable to accurately map and interpret train routes, enabling the locating of important training details, such as station platforms, station buildings, level crossings, signs and signals etc. along the track. Finally, through innovative use of ESRI s CityEngine, whole cities and virtual worlds can be also modelled and integrated directly with track and mapping outputs from ArcGIS. About the Author: Mrs. Amita Narote Has 13+ years of extensive experience in system study, system design, development, testing, and implementation. Having domain knowledge on projects of Energy and utility domain (Gas/ Electricity / Water supply), Rail & Truck Simulators and also on ERP solutions for Mechanical production process. Co-Author: Mr. Pierre James Pierre James is the GIS Engineer for Sydac (A Knorr-Bremse Company) based in Adelaide. He has extensive experience in the mining and infrastructure industries, both in Australia and a number of other countries, including India. Page 1 of 7

Introduction With rapid urbanization the need of faster communication and transportation has increased. The rail networks are getting modernized to fulfil this need. With growing transportation business and awareness, clients need to ensure safer and faster travel for their passengers. To achieve this, modern railways need well equipped and moderated transportation infrastructure, faster trains and off course the expert drivers, who can assure a faster travel with more safety. Traditional methods of training new staff using locomotives on actual train routes remain invaluable: however, this has limitations in that the external environment is typically beyond the control of the trainer. Unusual or challenging environmental conditions, such as fog or flooding on the tracks which may present serious difficulties to the driver, cannot be created, resulting in the new driver lacking actual experience in handling the locomotive in these trying circumstances. Modern Simulators are a software controlled mechanical devices that can simulate all kinds of track graphics and adverse environmental circumstances without jeopardizing safety of the vehicle, driver or passengers. Simulators are therefore useful in Make familiarize the staff with actual appearance of train cab with all controls inside and also track route with curves, slops, signs and signals. Replicating the actual performance of the train in adverse environmental circumstances. Unusual and potentially dangerous situations such as motor traffic on the track or sever weather conditions can be easily created and drivers taught how to handle the locomotive so as ensure a safe outcome. To give behavioral training to staff such as handling emergency situations and fuel efficiency As simulators grew in complexity and customers demand simulators for train route familiarization, requirement emerged for simulators that were able to assist drivers in navigating the actual world in which they would be working. This requirement for realistic environments has necessitated the introduction of mapping tools in simulator development for no other reason that the real environment must be mapped in order to replicate it in the simulator. ESRI s suite of tools have proven to be the applications of choice in developing customized solutions to the challenges presented in producing data inputs for rail simulators. The accuracy available through ArcObjects, the versatility of ArcGIS and the revolutionary 3D world creation approach of CityEngine had placed ESRI at the forefront of simulator track and world building. Page 2 of 7

Fig: 1 Sydac Train Simulator ArcObjects One of the most important inputs into the train simulator is geometrically accurate rail splines. The simulator relies on a physics engine which reads from the simulated rails to recreate the actual motion of the train. In order for the simulated train to perform as a real one, it is necessary for the mapped rails to be geometrically identical to real tracks. Even careful digitization of splines is unable to replicate track geometry. ArcObjects emerges as the suitable tool to apply strict mathematical criteria to mapping outputs. By using ArcObjects, complex analysis and interpretation can be taken of a wide diversity of data inputs. Additional, the ability to use ArcObjects with the.net framework opens up access to powerful Microsoft libraries such as Math and makes available almost infinite combinations of routines and tools. By way of example, it is crucial in railway networks that where three tracks converge at a switch (also known as a point), the tracks must be tangent, meet precisely at the switch and details of spline geometry passed to the simulator. Using ArcObjects, we have developed customized tools to ensure that coarsely digitized tracks are quickly transformed into highly precise splines that meet these exact requirements. Beyond the manipulation of the data inputs, additional tools enables the production of customized data outputs that accurately record track geometry and connectivity in the required input format for the simulator. Page 3 of 7

Although the simulator requires data in a consistent format, data inputs from clients are extremely diverse, ranging from old hand-drawn track and station plans to 3D CAD splines and highly accurate design diagrams. So diverse are client data inputs that most projects require new and innovative approaches to translating the supplied inputs into geometrically accurate simulated tracks. Tools developed through ArcObjects are able to handle all client data formats. Digitize the world with ArcGIS Because client data is varied from simple Excel spreadsheets to aerial photography to highly accurate 3D CAD splines ArcGIS provides a single platform that is able to work with these varied inputs. The versatility of ArcGIS ensures that any outputs can be simply and visually compared to inputs, thereby enabling fast and accurate verification. Even with the use of ArcObjects, many of the inbuilt features of ArcGIS facilitate the construction of track and surrounding worlds. For example: 1) Track curves can be created as smooth constant-radius arcs, joined to neighboring sections with Bezier curves to approximate track transitions 2) Track geometry requires that tracks meet accurately at intersections. The simple snapping tool in ArcGIS ensures that these precise geometric standards are maintained. In the illustration below of a railway depot, tracks not only meet at points, but are also tangent, ensuring that trains move smoothly and seamlessly between rails. Fig: 2 Rail yard with points and tracks comprised of Bezier curves Page 4 of 7

3) The attribute table of a feature class enables the recording of detailed information associated with tracks and track features, enabling the creation of meaningful features such as signs and signals that can interact with the simulator. Fig: 3 Simulated tram signals and corresponding ArcGIS data 4) Tools such as Buffer can be used to place platforms, signs & signals and other features at station at particular distance from central track spline for whole track length. 5) ArcCatalog makes data management easy and assists with accuracy with features such as Domains to ensure consistency in recording attribute inputs. CityEngine One of the challenges of building a simulated world is modelling buildings, roads and other features, and having them all placed in the correct locations relative to the rail tracks. Clients typically request a few buildings and features that are easily recognizable along the tracks. These hero structures serve as landmarks that are important for train drivers to place themselves in the simulated world. Other than these, much of a city landscape is comprised of generic buildings. A problem with traditional graphics modelling is that each of these generic buildings would have to be created individually, with variations on a theme applied individually to each generic building. Page 5 of 7

Fig: 4 Simulated environment rendered in part with CityEngine CityEngine, however, uses rule-based modelling, a methodology which enables 3D structures to be generated based entirely on a pre-defined set of rules. An entire city of individually unique buildings can therefore be created from one set of building rules, with differences in size, textures and so on written into the rules as random variations. Because CityEngine can use ArcGIS outputs such as shapefiles and geodatabases, the simulated city can be modelled using external data sources and ensuring that the model closely conforms to the actual city. For example, GIS cadastral data typically has the dimensions of each land parcel, type of structure on the parcel, land use information, structure height and other data. By writing CityEngine rules that read this cadastral data, a city can be modelled that conforms to the expected look and feel of different areas of the city, with buildings approximating the size and shape of those in reality. By using CityEngine, the entire virtual world can be carefully mapped out and designed even before the graphics artists begin their work. Conclusion ESRI GIS products, including ArcGIS desktop, ArcObjects and CityEngine are all crucial in building train simulators that can create accurate visualizations of real worlds and real world situations. Usage of ESRI ArcGIS has simplified the way in simulator development process by providing more accurate tracks, mapping track surroundings and building 3D worlds for graphics placing and controlled program development. Page 6 of 7

References 1. http://www.sydac.com/en/products/full_cab_simulators/full_cab_simulators.jsp 2. http://resources.arcgis.com/en/help/arcobjectsnet/conceptualhelp/index.html#//000100000p5v000000 Page 7 of 7