Lecture I: Computing and Society: A Gentle Introduction

Similar documents
Technologists and economists both think about the future sometimes, but they each have blind spots.

Essay No. 1 ~ WHAT CAN YOU DO WITH A NEW IDEA? Discovery, invention, creation: what do these terms mean, and what does it mean to invent something?

By Mark Hindsbo Vice President and General Manager, ANSYS

Computer Science as a Discipline

Books. Foundations of Computer Science, 2 nd edition, Behrouz Forouzan and Firouz Mosha rraf, Thomson Learning, UK, ( 歐亞書局,(02) )

Executive Summary. Chapter 1. Overview of Control

A Balanced Introduction to Computer Science, 3/E

Chapter 1 An Introduction to Computer Science. INVITATION TO Computer Science 1

WILL ARTIFICIAL INTELLIGENCE DESTROY OUR CIVILIZATION? by (Name) The Name of the Class (Course) Professor (Tutor) The Name of the School (University)

THE AI REVOLUTION. How Artificial Intelligence is Redefining Marketing Automation

2. The Crypto Story So Far

Summer Assignment. Welcome to AP World History!

Chapter 6: DSP And Its Impact On Technology. Book: Processor Design Systems On Chip. By Jari Nurmi

Course Outline. Textbook: G. Michael Schneider and Judith L. Gersting, "Invitation to Computer Science C++ Version," 3rd Edition, Thomson, 2004.

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira

ENGLISH LANGUAGE ARTS - BIG IDEAS ACROSS THE GRADES

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Chapter 8. Technology and Growth

Summer Assignment. Due August 29, 2011

Lecture 2: 1962 Report & 1968 Demo

Repeating elements in patterns can be identified.

A Brief History of IT

The Science In Computer Science

Chapter 1. Engineering and Society

Enhancing industrial processes in the industry sector by the means of service design

Technology & the Future

Corporate Remarks 2.0 Personal Introduction As many of you know, I am a scientist by training and background...indeed, I am perhaps the worst of all

Technology Engineering and Design Education

Friendly AI : A Dangerous Delusion?

A Study on the Impacts of Computer Aided Design on the Architectural Design Process

Canada s Support for Research & Development. Suggestions to Improve the Return on Investment (ROI)

Zolt-Gilburne Imagination Seminar. Knowledge and Games. Sergei Artemov

In 1984, a cell phone in the U.S. cost $3,995 and

TURNING IDEAS INTO REALITY: ENGINEERING A BETTER WORLD. Marble Ramp

Game Design 2. Table of Contents

Concept Car Design and Ability Training

Introduction. Lecture 0 ICOM 4075

Charter Oak International Academy. Program of Inquiry

Industrialization Spreads Close Read

Integration of structural analysis of monuments and historical constructions in engineering and architecture studies

Under the Patronage of His Highness Sayyid Faisal bin Ali Al Said Minister for National Heritage and Culture

Mr. George Hara Managing Partner, DEFTA Partners, Japan. Cultivating Entrepreneurial Spirit in Asia

Eleonora Escalante, MBA - MEng Strategic Corporate Advisory Services Creating Corporate Integral Value (CIV)

WHITE PAPER. Spearheading the Evolution of Lightwave Transmission Systems

Computer Systems Research: Past and Future

What is Intellectual Property?

Academic Vocabulary Test 1:

Why BPM Is Unique & Important

What is Digital Literacy and Why is it Important?

Advanced Placement World History

Preamble to ITU Strategy

Goals of the AP World History Course Historical Periodization Course Themes Course Schedule (Periods) Historical Thinking Skills

Looking ahead : Technology trends driving business innovation.

Статистическая обработка сигналов. Введение

Engineering Entrepreneurship

Roadblocks for building mobile AR apps

Research Statement. Sorin Cotofana

Foundations of Computing and Communication Lecture 4. The Mechanical Age

UDIS Programme of Inquiry

Luddite Goals and Principles UNCFC

Chapter 7 Information Redux

Case 4:74-cv DCB Document Filed 09/01/17 Page 293 of 322 APPENDIX V 156

The Development of Computer Aided Engineering: Introduced from an Engineering Perspective. A Presentation By: Jesse Logan Moe.

IB/Primary Years Programme: Programme of Inquiry Marshpoint Elementary School, Savannah, Georgia. How we express ourselves.

Music and Artistic Creativity

Technology designed to empower people

On Intelligence Jeff Hawkins

Navigating The Fourth Industrial Revolution: Is All Change Good?

THE IMPERATIVE FOR DIGITAL HEALTH

AT&T and Walt Disney Parks & Resorts

Chapter 1 INTRODUCTION TO DIGITAL SIGNAL PROCESSING 1.6 Analog Filters 1.7 Applications of Analog Filters

Probability Theory. POLI Mathematical and Statistical Foundations. Sebastian M. Saiegh

Part 1: Unit Overview. Unit Aims. Unit Abstract. Unit Outcomes. Unit Outcomes

Introducing the Calgary Public Library Foundation

Parallelism Across the Curriculum

The Internet of Things And what it mean for librarians

DIGITAL DESIGN AND COMPUTER ARCHITECTURE

Case Study ASK THE ARTISTS: THOMAS HEINRICH

Double long-haul and ultra-long-haul capacity with Nokia Super Coherent Technology

Compendium Overview. By John Hagel and John Seely Brown

Programme of Inquiry

Simple Machines Title Page 1. Simple Machines: A legacy of human invention Jonny Alexander Nay Salt Lake Community College

Keywords: Multi-robot adversarial environments, real-time autonomous robots

THE TRAGEDY OF THE SAPIENT

2 Introduction we have lacked a survey that brings together the findings of specialized research on media history in a number of countries, attempts t

Software Maintenance Cycles with the RUP

TECHNICAL PROPOSAL FOR 3D PRINTING

Future of Financing. For more information visit ifrc.org/s2030

ICSB Top 10 Trends for 2019 Micro-, Small and Medium-sized Enterprises (MSMEs) continue to be on the move!

ICT Tools for building Digital Learning Environment

09. SOCIAL CHANGE Definition Jones: Gillin and Gillin Davis & Mac Iver Theories of Social change The direction of social change

6 Sources of Acting Career Information

Datorstödd Elektronikkonstruktion

Parallel Computing 2020: Preparing for the Post-Moore Era. Marc Snir

Global Contexts: Identities and Relationships

Software System/Design & Architecture. Eng.Muhammad Fahad Khan Assistant Professor Department of Software Engineering

Working On It, Not In It: The Four Secrets to Successful Entrepreneurship

MA/CS 109 Computer Science Lectures. Wayne Snyder Computer Science Department Boston University

INFORMATION AND COMMUNICATION TECHNOLOGIES AND HUMAN RIGHTS

Machines that dream: A brief introduction into developing artificial general intelligence through AI- Kindergarten

Transcription:

Lecture I: Computing and Society: A Gentle Introduction Informal and unedited notes, not for distribution. (c) Z. Stachniak, 2011-2014. Note: in cases I were unable to find the primary source of an image used in these notes or determine whether or not an image is copyrighted, I have specified the source as unknown. I will provide full information about images, obtain reproduction rights, or remove any such image when copyright information is available to me. Reflecting upon technology and society... Why are we behaving in ways we do and not some other ways? To what degree technology impacts out behavior? powers our preferences? dictates our choices in almost all aspects of our daily activities? What s special about computer and information technologies? When we reflect upon technology and society, computer and information technologies represent canonical examples of continuous and profound technological impact. Yet, no singular technological invention or event, no matter how groundbreaking, can account for the creation of the digital electronic computer. Similarly, no digital computer, no matter how powerful or versatile, can singularly explain the rapid transition of our civilization into that of consumers of digital information. The computer and information technologies are examples of high technologies in constant motion, advancing at a speed that makes projections of their future milestones and impact difficult without a systematic approach grounded in their history and in present technological social and scientific context. Indeed, no invention occurs without such a context created in part by a chain of earlier discoveries, inventions, or contributions, sometimes centuries in the making. 1

To be is to invent Inventing and its relationship with our curiosity, needs, desires, and aspirations is what pushes our civilization forward and computing is a canonical example of the continuous interaction between inventing and the forces of cultural, social, economic, technological, and political change. Inventing is: what sets us humans apart from other living organisms; inventing is to venture where others have not, stretching beyond conventional frontiers of time, space, and thought; what creates new possibilities, sets new standards, brings social and economic progress and enrichment of knowledge; an expression of freedom, of power to create but also (and unfortunately) to dominate, and may bring social and economic injustice, destruction, and suffering. The interplay between our needs and aspirations, on the one hand, and inventing new methods to count, calculate, and compute, as well as to store, transmit, process, and access information, on the other hand, has accompanied human development since the very beginning of human conscious interaction with the environment, when counting was reduced to distinguishing between one, two, and many. 2

Prehistory of counting: one, two, many... The development of complex social interactions in areas such as early trade and commerce required numbers for representing quantities, and counting to perform operations on numbers such as addition. These complex interactions also required recording numbers (e.g. sale of goods or paid taxes) and, with the need to deal with operations on larger and larger numbers, the development of some counting aids. Fig. 1. Inca accountant and tax collector standing next to a counting board; source: Don Felipe Huaman Poma de Ayala, 1583 1613. Note: the overwhelming majority of languages do contain expressions representing numbers. However, there are primitive languages that lack expressions for naming numbers. The best a native speaker of such languages could do was to distinguish one from many as in one child and many children. 3

Mechanical arithmetic: calculators Numbers, counting and other operations on numbers are also at the point of origin of mathematics. Until the birth of the mechanical calculator industry in the 19th century, the business of advancing calculation methods was being taken care of by mathematically inclined individuals exclusively. Fig. 2. Pascal calculator replica by Roberto Guatelli (1978); source: Canada Science and Technology Museum. The first mechanical calculators started to show up in 17th century (Fig. 2 shows a replica of one of the calculators constructed by B. Pascal (1623-1662)). Some were the work of famous mathematicians such as Pascal and Leibniz and their purpose was to support scientific research and accounting. Their scarcity severely limited their impact on society at large, still served with more primitive forms of calculating aids such as abacus. 4

Calculators for the rest of us The industrial revolution that took place in the 18th and 19th centuries brought profound technological changes in manufacturing, agriculture, mining, transportation, navigation; it initiated a remarkable chain of scientific discoveries and technological innovations. The revolution profoundly impacted the socioeconomic and political landscapes and socioeconomic conditions all over the world. More and more businesses relied on fast processing of large quantities of data (numbers). Employing a large army of calculators, i.e. of people performing calculation jobs manually was far from being cost-effective and error-free. In the 18th and 19th century, mechanical calculators and special look-up table publications, called mathematical tables, were used to facilitate calculation, verification, selection, categorization, and extraction of data. They became manufactured in large quantities and varieties. Mechanical calculators of the 19th century were inexpensive (in comparison with total salaries paid to human calculators), accurate, and could perform all the basic arithmetic operations. The social acceptance of the mechanical calculators was swift (especially on the business side) and soon personal calculators became the first bestselling gadgets. 5

Fig. 3. A collection of 16th-18th century mathematical tables at the Science Museum Library, London. 6

The age of computers The arrival of the first computers in the 20th century was the result of the need to automatically perform operations that were much more complex than those that could be done on calculators. Fig. 4. Eniac Giant Brain computer (U.S.A., c. 1946). The rapid development of computer technologies, from mechanical and electromechanical devices to the present-day digital electronic computing and communication devices, rapidly bridged vast land masses, spanned cultural differences, and recreated the world into a digital global village. Computer and information technologies have enriched our intellectual capabilities and allowed for unrestricted and (to some degree) free access to a variety of digital resources. While the advancements in computing have mostly brought far reaching benefits to humanity, they also sculpted a dark side of the present-day digital reality: computer-related crime continuously threatens the stability of our daily activities so deeply immersed in the computer world, cyber terrorism may cause environmental, economic, and political instability and even cataclysms. 7

Is the knowledge of the past necessary, helpful? This course is a historical voyage through the centuries of human involvement with calculating and computing; begins with the prehistory of computing, when the understanding of numbers and performing basic arithmetic operations on them was the domain of just a few; explores our present-day computing reality, trying to decipher its meaning, to arrange what we know and understand in a coherent body of knowledge that can be used to confidently discuss problems faced by our society (such as social obligations and individual rights and freedoms in the digital age), to understand where we are and were we are going, or to predict what else is there to invent. Is the knowledge of the past necessary, or even helpful, to understand the present or to predict possible trajectories of social an technological advancements in the future? 8

A few observations and examples instead of the direct answer Scientifically justified facts do not have an expiry date only because they have been established in the past. They will stay valid as long as the foundations used to justify them remain accepted as true. For instance, 1 plus 1 remains 2 in standard arithmetic (yes, there are non-standard systems of arithmetic) in spite of the fact that our understanding of addition of numbers has begun to shape thousands of years ago. Similarly, the fact that a single molecule of water is composed of two parts hydrogen and one part oxygen (hence H 2 O), established in 1805 by Joseph Louis Gay-Lussac and Alexander von Humboldt, remains valid although our understanding of the concept of parts or atoms has evolved substantially. Past experiences, or history, shape our behavior and preferences, hence our future. We use special purpose software and hardware to protect our computers from malicious attacks not only because such attacks may happen but because they did happen and are happening as we speak. 9

An invention is just the final step in a complex chain of preceding discoveries and inventions. Such a chain may span centuries. The microprocessor the heart of every modern computer was invented, or rather offered commercially for the first time in 1971. Informally speaking, the microprocessor is a chip (or an integrated circuit) that contains the circuitry of the entire so-called central processing unit (or CPU) of a modern computer. The invention of the microprocessor was based on the invention of the integrated circuit (1958) which, in turn, was base on the invention of the transistor (1947), and so on. Fig. 5. The first commercial microprocessor Intel 4004 (1971). Already during the early years in the development of the integrated circuit technology (early to mid 1960s), the speed with which these integrated circuits were becoming more and more complex and sophisticated in their abilities allowed some electronics engineers to conclude that the development of such a CPU computer chip was possible. 10

Unfortunately, at that time there was no technology that would allow to fabricate such devices cost effectively. The world of electronics had to wait until 1971 for such a technology and the first microprocessor. The microprocessor s invention was not the case of a radically new idea occurring to someone just at the right time. The invention was powered by business objectives to manufacture new electronic devices. The invention was achieved by combining new chip design and manufacturing technologies with existing computer architecture solutions and industry objectives (such as computer on a single chip is possible ). History offers insights into the shaping of human behavior and that may guide forecasting of future technological tendencies and advancements. One thing that we have learned from the historical studies is that our own biological evolution is progressing at a much slower rate than our ability to learn and invent. For instance, our present biological ability to exactly remember facts (e.g. number values) and to mentally manipulate them is at the same level as it was two thousand years ago or even earlier. However, during these 2000 years we have developed successive generations of technologies that profoundly enhanced our otherwise mediocre abilities to mentally (and accurately) manipulate abstract concepts. Such facts suggest that we will always need devices, such as computers, to enhance our intellectual abilities, to learn more and faster. 11

But there is more, the success of personal calculators, the popularity of personal electronic gadgets such as Sony Walkman or Nintendo Game Boy, the rapid social acceptance of home and personal computers in the past, and, currently, of smart phones and tablets indicates that we have always enjoyed personal gadgets (those that enhance our intellectual and communication abilities, and those used just for entertainment), that they will remain successful and will continue to power future technological advancements in consumer electronics. Fig. 6. Nintendo Game Boy (1989). 12

Basic vocabulary Before we begin our journey through the centuries of computing we need to introduce, or agree upon, some basic terminology related to computing and society such as: society, operation, computation, calculator, and computer. Society A society is an organized group of people located in a certain geographical region or virtual space, and considered in a certain historical period. Such a group is characterized by its organizational structure (e.g. dominance hierarchy) as well as the roles, obligations, responsibilities and rights of individual members and subgroups. Society is also characterized by its values, beliefs, as well as technological and economic advancement. Human societies are characterized by patterns of relationships (social relations) between individuals who share a distinctive culture and institutions; agivensociety maybedescribed asthesumtotalofsuch relationships among its constituent members. In social sciences, a society invariably entails social stratification and/or dominance hierarchy. A society can be formed by a small group of individuals, as in the Royal Canadian Yacht Club (Toronto, Ontario), or Canadian Society for Civil Engineering, or as large as the Canadian society made of all the citizens and landed immigrants of Canada, say, in the first decade of the 21st century. A society could be a virtual association of people participating in activities provided by the new electronic technologies (e.g. social networks, new media, cybercafes, student study networks, Second Life-type virtual realities, etc.). Fig. 7. Second Life screen-shot. 13

Operation In mathematics, an operation is a function with some arguments (or input values) which, when applied to its arguments, returns a value (or an output). Here is an example. Example 1: The Operation of Addition. Addition accepts two input values n and m and returns the sum n+m. So, given n = 2 and m = 3, this operation returns 5. The use of the term operation in computing is similar as it captures the process of deriving output values from inputs. Example 2: Search in a text. Given a text, such as This is one of the examples of a search for a keyword example. and a keyword, such as example, this operation returns all the words in the text that contain this keyword. So, in our case, the search operation returns two words: examples and example as shown below This is one of the examples of a search for a keyword example. Note that the search operation has two inputs: a text and a keyword. Some operations always return a value (as in the case of addition). Other operations may return values only for some but not for all input values. For instance, the search for the keyword computer in the text of Example 2 produces no output. 14

Algorithm Given a list of operations (let us call them basic operations), an algorithm describes a complex operation which is defined in terms of these basic operations. Such a definition is always written in terms of a finite number of basic operations. An algorithm describes the way the output values are to be constructed (or computed) from inputs. Example 3. Suppose that we want to develop an algorithm for house cleaning having the following basic operations in our disposal: T herearedirtyw indows(house) returnstrueiftherearesomedirtywindowsinthehouse, andfalse otherwise; T herearedirtyf loors(house) returns TRUE is there are some dirty floors in the house, and FALSE otherwise; SelectDirtyWindow(house) selects a dirty window at random; SelectDirtyFloor(house) selects a dirty floor at random; Clean(object) cleans object with water and detergent; Vacuum(object) vacuums object. WHILE Condition DO Operation this operation continuously performs Operation while {Condition} is TRUE (e.g. WHILE have money DO {buy a donat and rest}). 15

What we want is an algorithm for cleaning a house which consists of cleaning all dirty windows and vacuuming all dirty floors. Here is the algorithm called ClaeanHouse(house) that could be used by a robot to clean houses. CleanHouse(house) WHILE T heraredirtyw indows(house) DO { window = SelectDirtyW indow(house); clean(window); } WHILE T herearedirtyf loors(house) DO { f loor = SelectDirtyF loor(house); vacuum(f loor); } 16

Calculator A calculator is a device (mechanical, electro-mechanical, electronic) designed to perform a fixed number (typically small) of operations (typically arithmetic). Fig. 8. Rapidman 802 calculator (Rapid Data, Toronto, 1972). 17

Computer A computer is a device designed to perform (theoretically) an unrestricted number of operations on numbers and other abstract data objects. Modern stored-program digital computers perform complex operations by following algorithms defining these operations. The algorithms are written as the socalled computer programs. Before the operation described by a program can be executed in a computer, such a program must be translated into computer-dependent instructions that a given computer is programmed to recognize and execute. Fig. 9. The IBM System 360 (IBM, 1960s), operator s console at Computer History Museum. 18