HE BURNING ITADEL. 7"{\0WTO?qplay. ttrontrolling THE ~CHARACTERS. Individual Room Display. One-player game. Two-player game. The Citadel Display

Similar documents
JrIRE. (T.HRONE OF v. it is to protect the Throne of Fire. Within the Burning Citadel, high. the Throne of Fire stands empty.

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

The Glory that was GREECE. Tanagra 457 BC

Rules for 2-5 players Ages 10+

Background. After the Virus

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

KUNG CHI. By Stone Mage Games RULES. Sample file

Your Guide to becoming a Master Spy

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.

NOVA. Game Pitch SUMMARY GAMEPLAY LOOK & FEEL. Story Abstract. Appearance. Alex Tripp CIS 587 Fall 2014

The Esoteric Order of Gamers

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

The purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners.

SWORDS & WIZARDRY ATTACK TABLE Consult this table whenever an attack is made. Find the name of the attacking piece in the left hand column, the name

REINFORCEMENT PHASE F.A.Q.

Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)

Ninety Nine Nights Game Guide. 3rd edition Text by Cris Converse. eisbn

Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127)

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

Twilight of the Third Age Frequently Asked Questions, Clarifications, and Errata Last updated January 13th, 2009

DUNGEON THE ADVENTURE OF THE RINGS

Another boardgame player aid by

Frontier/Modern Wargames Rules

ARMY COMMANDER - GREAT WAR INDEX

Kingdoms of the Middle Sea A game for the piecepack by Phillip Lerche

welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen.

Star Wars Viewing Guide

Henry Bodenstedt s Game of the Franco-Prussian War

2014 One-bit Punch ABOUT

For 2 to 6 players / Ages 10 to adult

Caesar Augustus. Introduction. Caesar Augustus Copyright Edward Seager A board game by Edward Seager

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to

NIGHTMARE FOREST Dead Run

Getting Started with Panzer Campaigns: Budapest 45

Complete Storyboard - Final project. Raul Reyes - Negotiated Studies 1

Introduction. How to Win

Chapter 1: Building an Army

Gnome Wars User Manual

Royal Battles. A Tactical Game using playing cards and chess pieces. by Jeff Moore

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander

TABLE GAMES RULES OF THE GAME

Free Shipping for all USA orders!

Battle. Table of Contents. James W. Gray Introduction

Introduction. Contents

Remember the Alamo!* By George Knapp Version 6, 31 Jan 2000

Portable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery

The Sorcerer s Chamber

Stargrunt II Campaign Rules v0.2

Sentinel tactics: skirmishes

Getting Started with Panzer Campaigns: Stalingrad 42

Another boardgame player aid by

READ THIS FIRST, IF YOU HAVE NEVER PLAYED THE GAME BEFORE! World of Arch, First Days of Survival F.A.Q.

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS

=:::=;;;; : _,, :.. NIGHT STALKER : - COMMAND MODULE. Texas Instruments Home Computer ---;::::::::::::;;;;;;;; (.

FRIDAY APRIL :00PM 12:00AM

1-2 players 15mins 10+ Game by Yoshiyuki Arai & EVAN SONG Artwork by Yann Tisseron

IMPORTANT NOTICE This is a provisional and uncomplete version of the Cthulhu Crusades rulebook with a provisional translation.

. PLACES OF INTEREST.

OPERATION PHOENIX. A campaign for 2 or 4 players by Jerry Hawthorn

Sample Game Instructions and Rule Book

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at

Manual. About this game. Story

How to win Hmmm you have to somehow overthrow the usurper who has killed the king, and sieze the throne for yourself.

Joshua Nuernberger DESMA 157A Eddo Stern Fall Marathon Running Game The Road Based on the Novel by Cormac McCarthy

20SIDED OPTIONAL ALLEGIANCE RULES

ULTIMATE TEXAS HOLD EM

Game Components double-sided level sheets showing 42 game levels as follows: 2 5 screens (transparent sheets).

Disclaimer. This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License.

8 Weapon Cards (2 Sets of 4 Weapons)

The Halls of Durrag-Dol

Movement of the pieces

The Unofficial Friday the 13th Board Game

A Princess of Mars, Part Three

THE RULES 1 Copyright Summon Entertainment 2016

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Down In Flames WWI 9/7/2005

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287!

Multi-Player Battle Rules

PLASMA goes ROGUE Introduction

001 \ FORTRESS AMERICA

zogar s gaze Objective

Everywhere is darkness...

CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

The Dragon s Forge. Expansion contents:

Wolfgang Kramer & Michael Kiesling

GAME COMPONENTS. Note that several types of terrain may be in the same hex, but certain types of terrain cover only hexsides, namely rivers and alps.

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact:

Napoleon s Triumph. Rules of Play (draft) Table of Contents

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer,

how to play 1/3 Set up

Game content: 6 clan-cards. 120 Tokens. 16 dice. 1 First Player token. 1 board. 53 Gnomes (wooden cubes) 48 objective cards

THE HOBBIT: AN UNEXPECTED JOURNEY A GAME ACCOMPANYING THE MOVIE. For 2-4 players from 10 years GAME RULES

Airship! Airship Creation

Transcription:

\!CHRONE OF jfire Within the Burning Citadel, high -above the desolate plains of Carakesh, the Throne of Fire stands empty. Three princes, sons of the late King Atherik, prepare to do battle against each other and seize the throne. The eldest of the three is Alorn the Lion Prince, strong and good-hearted, but weak of mind. Next is Cordrin the Sun Prince, fair and straight and just. And the youngest is Karag the Wolf Prince, cunning and envious of his brothers. Each must strive to seize the throne and eliminate his rivals, for only when one prince is King, and both others dead, will the battle have been won. Each prince has a band of loyal m~nat-arms, and in addition to these three main forces is a fourth, impartial, force -- the King's Guard, whose duty it is to protect the Throne of Fire.

7"{\0WTO?qPLAY One-player game In a one-player game the human player can control his characters by either a joystick or the keyboard. At the start of play he chooses the prince he wishes to control. The computer will then take on the roles of the remaining two princes, controlling each independently. One half of the screen will be used by the human player, and the other by one of the computer-controlled forces. Two-player game In a two-player game, both human players may use joysticks or the keyboard. At the start of play each human player chooses the prince he wishes to control. The computer will then take on the role of the remaining prince. One half of the screen will be used by each human player. Should one human player be eliminated during the course of the game, his half of the screen will then be taken over by the com puter-controlled force until the game is over. Loading Instructions Spectrum 48/128K Type the command LOAD"" and then press the ENTER key, or use the Tape Loader option on the 128. Amstrad CPC Press the CONTROL key and the small ENTER key simultaneously. Start the tape deck and the game will now load automatically. HE BURNING ITADEL The action of the game, all movement and combat, takes place within the many rooms of the Burni ng Citadel, the royal fortress of the Sorcerer Kings of Carakesh, which is built around the rim of a smouldering volcano. The Citadel is completely circular, the outside wall looking out over the plains of Carakesh, and the inside wall looking down into the volcanic crater itself. It is possible for a player to do a round tour of the Citadel and arrive back at his starting point - if he manages to survive that long. The Citadel Display The scrolling Citadel at the bottom of each player's screen area depicts the inner wall of the Citadel, silhouetted blackly against the deep blue of the night sky. The windows of all occupied rooms are lit in different colours, according to th e allegiance of the occupant. If a window flickers between two colours, there are two members of opposing forces in that room, who may be engaged in combat. The colours are: Prince Alorn and his men-at-arms - RED Prince Cordrin and his men-a t-arms - YELLOW Prince Karag and his men-at-arms - PURPLE The men of the King's Guard - GREEN The windows of unoccupied rooms are unlit, and consequently merge invisibly into the black wall of the Citadel. While the scrolling gives essential information about the deployment of all forces, it does not reveal the structure of the Citadel, the connecting stairways, nor the contents of the rooms. These can only be discovered by exploration. Individual Room Display Th e main, large which occupies most of each player's screen area depicts the actions of the character who is currently under direct control, as he travels from room to room or is engaged in combat. Each room is shown in perspective, and doors on the left and right lead directly to other rooms on the same level. Doors at the back lead to stairways ascending or descending to other levels. ttrontrolling THE ~CHARACTERS At the start of play, there are 10 men under the control of each player - a prince, and nine men-at-arms. During play, however, the number of men-at-arms will vary greatly, as some are killed, and reinforcements arrive. All characters on the same side can be identified by the helmets which they wear. The prince can be identified by his coronet. Though a player has many men under his command, he can only directly control one at a time. The actions of this directlycontrolled character are depicted in the large individual room, in either Movement mode or Combat mode.

To switch control to another character, a player must enter Selection mode, which allows him to access the scrolling Citadel at the bottom of the screen. Using a cursor, the player can scan the Citadel wall and select a room which is occupied by one of his men. This room will then appear in the individual room above, and the character depicted within it will be under the player's direct control. Characters who are not currently under the player's direct control cannot move from room to room of their own accord, but they will defend themselves if attacked. However, they will not be able to fight very well. To get the best from his men, a player should, whenever possible, directly control them in Combat mode. ~ATE ROOMS& ~REINFORCEMENTS Within the Citadel are a number of Gate Rooms. These rooms have only two doors, one which leads into the Citadel, and one which leads to the outside world. The latter cannot be. used by any of the players. From time to time new men-at-arms will enter Gate Rooms from the outside. They will only enter empty rooms, and they will join the side of the last player to have visited that room. If the room has yet to be visited by any player, then the new men will instead join the ranks of the King's Guard.

1'1i'HE THRONE \tv ROOM The Throne Room is the ultimate objective of all players, as it contains the Throne of Fire. To seize the throne, a player must visit the Throne Room with his prince, and his visit must be unopposed. No other characters belonging to the other players or to the King's Guard can be in the room. On gaining the Throne, that prince becomes King, and in addition to his men-at-arms, now takes control of the King's Guard. At the same time, the other players lose the ability to directly control their men-at-arms, who now stay rooted to the spot, seeking only to defend themselves against attack. Should the new King die, the King's Guard becomes neutral once again, and the surviving players regain control of their men-at-arms. They can now once more attempt to seize the Throne. WEAPONS ii>trength Strength alone affects a character's abilities, and the strength of the character currently under a player's direct control is shown in the form of a beating heart at the top of the screen. The faster the heart-beat, the stronger the character, and the faster his movements and reactions will be. Characters can regain strength by resti ng and doing nothing. The occasional magical object may also increase - or decrease - strength. Strength is also gained by visiting the Throne Room or Gate Rooms. If the beating heart stops, that character dies. 1-1 '7(0YSTICK ;JJ CONTROLS The following applies to joysticks. If a player has opted for keyboard controls, then the appropriate keys ca n be substituted for the joystick directions and fire button. If the cursor is not positioned over a window of the correct colour, the previous man-at-arms or prince is re-selected. Movement Mode During movement, the joystick directly controls the actions of your on-screen character. LEFT RIGHT UP DOWN FIRE Combat Mode Moves character to the left Moves character to the right Moves character through stairway door if he is standing over one; or character picks up weapon if standing by one; or character picks up bottle if standing by one Switches to Selection mode, leaving character standing where he is Switches to Combat mode. During combat, the joystick directly controls the fighting actions of your on-screen character. Unlike other combat games, a joystick position does not cause a particular action, but it is the route from one joystick position to another which triggers a variety of thrusts and parries. Players will discover combat movements through experience, and it will be found that joystick movements correspond quite closely to weapon movements. There are many different weapons, each with its own particular strengths and weaknesses. Men of the King' s Guard only carry one weapon each, but all other characters ca n carry up to three different weapons. Weapons can be picked up and carried by using the Movement mode. Selection Mode During selection mode the joystick controls the cursor which moves over the scrolling Citadel. Pressing FIRE selects the character within the window where the cursor is positioned. FIRE Selects next weapon which the character is carrying; or switches to Movement mode if all weapons have been selected. This allows players to retreat, or to select another character. Combat mode can be reselected from Movement mode by pressing FIRE

~N-SCREEN "l/information <!CREDITS Individual room (Throne Room) Citadel Name of prince Heartbeat Individual room (Gate Room) Game design (c) 1986 Mike Singleton Programming, graphics and music by Consult Computer Systems Cover illustration by David Rowe Instruction booklet produced and designed by Serpentine Design Published by Melbourne House (Publishers) Limited 8-10 Paul Street London EC2 WARNING: Infringement of copyright is a criminal offence. Copying, hiring, lending, public broadcasting, transmission or distribution other than in the original packaging are prohibited without the express written permission of Melbourne House Publishers Ltd. All Melbourne House products are sold subject to our terms and conditions of sale. Copies of which are available on request. -~~~ -._._...