Foundations of Interactive Game Design (80K) week one, lecture one

Similar documents
Foundations of Interactive Game Design (80K) week one, lecture one

Foundations of Interactive Game Design (80K) week one, lecture one


Writing Train with Yvonne Cullen:

ENGLISH 344: Film Theory and Criticism Winter 2014

ART 121 SYLLABUS AND COURSE OUTLINE INTRODUCTION TO STUDIO: 3-D ART FOUNDATIONS SPRING 2009-TUESDAY & THURSDAY 1:10-4:00 PROFESSOR CALISCH

Clough Hall 417 Office: Clough Hall 412 Office hours: Tues. & Thurs. 9-10:30 AM, or by appointment

UVic Department of Electrical and Computer Engineering

Communications and New Media Title: Writing for Media Catalog Number: CNMS Credit Hours: 3 Total Contact Hours: 45

Course outline. Code: CMN200. Title: Introduction to Screenwriting: The Art of Visual Storytelling

Instructor: Aaron T. Ohta Office Hours: Mon 3:30 to 4:30 pm

The Rules For Behavior at Universities Face-to-face Meetings and Greetings

NARRATIVE NON-FICTION (aka the confusing and vague Advanced English Composition) RHET 206 Anne Trubek Spring 2008 Thursdays 1:00-2:50 pm

Black & White Photography Course Syllabus

Photography: Session B Instructor: Louis Heilbronn TA: Gaby

SPRING. FALL There will be no classes Wyndham Championship Week (August 13-19) CAMPS. Visit us online at: Summer. Winter

Field & Post Production The Media School Indiana University Syllabus - Spring 2018

GENE 123: Electrical Engineering ME 123: Electrical Engineering for Mechanical Engineers

FYE First Year Experience: Science Fiction

Preliminary Syllabus Anatomy of a Premise Line: Seven Steps to Foolproof Story Development EGL 22 W

ENR 2360: Ecology and Conservation of Birds

Game 230: History of Computer Games

ART 123-CERAMICS SYLLABUS AND COURSE OUTLINE SPRING MONDAY AND WEDNESDAY 1:10 4:00 PROFESSOR CALISCH

Missouri Assessment Program Spring Mathematics. Released Items. Grade 4

MECHANICAL ENGINEERING AND DESIGN 2017/18 SEMESTER 1 MODULES

JOU4308: Magazine & Feature Writing

CSCI 526 Mobile Games Development (4 units) Spring 2018

ENGI1020. Lab 0 Introduction to Arduino IDE and Hardware Lori Hogan, Lab Instructor - Winter 2019

Clubs and ASPIRE Programs. What are you interested in?

Private Capital: From Seed & Venture Investing to Buy-outs & Spinoffs

Engineering Technology (ETEC) 12 Introduction to Engineering Design (IED) Course Syllabus

Graduate students can expect to receive additional reading and different assignment details.

Welcome Guide 2016 MA Textiles. Chris Day, MA Textiles, UCA Farnham.

Course Overview; Development Process

Course Overview; Development Process

Prof. Kelly Carr Photography 1: Digital Summer (202) art department office Office Hours By Appointment

Digital Gaming and Simulation Course Syllabus GAME Project Development I

VISUAL STUDIES 2 CONCEPT STUDIO: PHOTO IMAGING / DARKROOM Syllabus

Course Overview; Development Process

INTRODUCTION TO LITERATURE

Course Overview; Development Process

April Sign up 24 Hrs in advance for classes. See Reverse Side for Complete Event Listing.

Monday July 24 th 9:00 10:00: Check in, introduction to the program and short tour of campus

Advanced Mobile Devices

U252 - Environmental Law Monday and Wednesday 11:00 a.m. -12:20 p.m. in SSPA 1165

January Sun Monday Tuesday Wednesday Thursday Friday

1) Name Last First EID VJR, NT, RY. 2) Name Last First EID VJR, NT, RY Use same spelling as listed on Canvas

MVK 2221: Piano Skills 3 Course Syllabus Fall, 2018

Online Courses with the Writers Workshop

April Sign up 24 Hrs in advance for classes. See Reverse Side for Complete Event Listing.

Welcome to the a Department of Engineering Education! ENGR 1182 Introduction to Engineering II Graphics 01

Lesson Plans 5/13/13 5/17/13. Art 1: Perspective & Surreal Interiors Painting & Drawing: Perspective Paintings & Drawings

CONTACTING US When ing, please use the following subject line BIOD48. s that do not include this subject line may not be answered.

Novel Writing II: Writing a Novel the Professional Way Workshop (online) Instructor: Jessica Barksdale Inclan

Syllabus for ENGR065-01: Circuit Theory

David Stichweh Art 151 Beginning Photography Summer, 2009 M. W. 5:30-8:00

EE (3L-1.5P) Analog Electronics Department of Electrical and Computer Engineering Fall 2015

Class Fee: $25.00 plus supplies

Foundations of Interactive Game Design (80K) week five, lecture three

April Sign up 24 Hrs in advance for classes. See Reverse Side for Complete Event Listing.

SUMMER CAMPS. uoit.ca/summercamps TECH CAMPS. Lego Robotics S.T.E.A.M. CODING

Fall. Enrichment. Programs

Monday, October 29, 2018 Salvatori Seminar Room, South Mudd Building (3rd floor) - Caltech

September / October 2014

Monday July 9 th 9:00 10:00: Check in, introduction to the program and short tour of campus

PS: THIS SYLLABUS -> TIMING//SCHEDULING IS SUBJECT TO CHANGE!

Syllabus (2019-Summer)

RTV 4929C (Spring 2016) ADVANCED PRODUCTION WORKSHOP: DIRECTING DRAMA

Department of Apparel, Events, & Hospitality Management TC 278: Fashion Illustration

RTVF INTRODUCTION TO SCREENWRITING. or, Writing for Visual Media. Tuesday & Thursday 9:30-10:50 AM (Media Arts building room 180-i)

G54GAM Coursework 2 & 3

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Machine Learning Practical Part 2: Group Projects. MLP Lecture 11 MLP Part 2: Group Projects 1

Social and Ethical Issues in STEM

UCLA Extension Writers Studio, February Courage and Craft: A Writing Workshop to Jumpstart Your Creativity Barbara Abercrombie

Math 210: 1, 2 Calculus III Spring 2008

Monday, October 29, 2018 Salvatori Seminar Room, South Mudd Building (3rd floor) - Caltech

This course satisfies the Creative Arts core curriculum requirement.

INTRODUCTION TO DESIGN COMPUTING Jen Seely

FA103 Found Fragments & Layered Lines: mixed-media techniques for drawing and collage

Doug Casebeer Associate Director Artistic Director of Ceramics ext. 238

ESC201A Introducton to Electronics. G Rajshekhar Department of Electrical Engineering IIT Kanpur

Signal and Information Processing

COMP371 COMPUTER GRAPHICS SESSION 1 COURSE OVERVIEW - SYLLABUS

Chipotle Reading Rewards: Independent Reading Assignment Graded: 30 points DUE: May 22

PHOTOGRAPHY II SYLLABUS. SAMPLE SYLLABUS COURSE: AR320 Photography II NUMBER OF CREDIT HOURS: 3 PREREQUISITE: AR120

ARTS 187: Introduction to Photography

Announcements 9 Dec 2014

committed to reading all of the program evaluations.

COURSE SYLLABUS. ISE545: Technology Development and Implementation

Key Abstractions in Game Maker

CJUS 361 CJUS 361. Note:

Dear friends in museums, art galleries, libraries, archival institutions and science centres worldwide, April 23-29, 2018

Sew Many Stitches. Why amy butler? What Susan likes most about Amy Butler: Jan-Mar 2010

MART : The Art of Photoshop

Travel Writing: Getting Paid to See the World. Justin Bergman. Stanford Continuing Studies. Creative Writing Program. Winter 2015

Doug Casebeer Associate Director Artistic Director Ceramics, Sculpture, Furniture Design & Woodworking

HOW TO CHOOSE The Right College For You.

Carleton University. Faculty of Engineering, Department of Electronics ELEC 2507 / PLT 2006A - Electronic - I Winter Term 2016

Mini Project #2: Motion Planning and Generation for a Robot Arm

Transcription:

Foundations of Interactive Game Design (80K) week one, lecture one

Introductions TAs, reader/tutors, faculty

If you want to add this class As of today, four of seven sections had space most space in Tuesday 8:00pm and Friday 3:30pm If you have questions, start by posting to the class forum, which TAs and reader/ tutors will monitor: https://courses.soe.ucsc.edu/courses/ cmps80k/spring12/01/forum

Teams and sections Games are made in teams of two if you want to make a game with someone, get them to add the class! You should be in the same section as your teammate, but go to any section this week If you can both be in one of the non-full sections, that s great If the only section you can both make is full, email the TA will work out this week

What s important in games like Combat and Journey?

Play

Formal system

World

Technology

Competition

Cooperation

Companionship

Accessibility and genre

Fiction

Aesthetics The study of responses to beauty and artistic experiences

That s what this class is about

Making and understanding games Game design is central how formal rules and tuned mechanics produce play in worlds (fictional, documentary, abstract) A way to understand games and to use understanding of games Requires understanding technology, from high-level concepts (e.g., collision detection) to basic computer science (e.g., variables) and more is useful

Course overview

Course basics Syllabus online: http://courses.soe.ucsc.edu/ courses/cmps80k/spring12/01 Lecture: M/W/F 2:00-3:10pm, Media Theater M110 Labs: weekly, starting today, in Ming Ong & Social Sciences 1

Grade components Making a game: 53% using Game Maker, no programming experience required! Game analysis: 18% one-page mechanics analysis and comparative essay Quizzes: 15% given at lecture, using i>clicker, covering readings, lectures, section topics, etc Also tutorials (7%) and midterm, etc (7%)

Making a game 2 person teams, using Game Maker 8.1 Full (will be installed in labs) Each team will make a game based on their strengths some programming, some art, some writing, some theme knowledge, etc Sections will teach Game Maker, discuss game design concepts, give feedback, and include help sessions

What can you make with Game Maker?

http://gamemakerblog.com/2011/01/06/ 2010-100-game-maker-games-in-10-minutes/

Game project phases Team selection: due week 3 Concept & physical prototype: due week 4 Design & schedule: due week 5 Computational prototype: due week 6 Progress updates: weeks 6 9 Playtestable version: due week 9 Final game: due week 10

Sections Each includes one TA and 2 reader/tutors (who did well in 80K earlier years) This week s section takes you through everything you need to know for the first assignment (a customized tutorial) This week s section is also a chance to get to know other people in your section, look for potential teammates

Sections Mon 4:00 PM - 5:45 PM Aaron Reed Mon 6:00 PM - 7:45 PM Aaron Reed Tue 6:00 PM - 7:45 PM Julia Kelly Tue 8:00 PM - 9:45 PM Julia Kelly Wed 6:00 PM - 7:45 PM Eric Kaltman Thu 1:00 PM - 2:45 PM Eric Kaltman Fri 3:30 PM - 5:15 PM Julia Kelly

Lectures Readings from Game Design Workshop (required text) or available free online read for Friday! Lectures by professor and visiting researchers/developers Lecture slides posted afterward to aid review don t need to write down everything on the slides

Library Facilities Science and Engineering Library is developing a collection of computer games Can check out NES, SNES, N64, PS2, Wii consoles (have 5 each)! Along with games of design distinction! Go to checkout desk with student ID to check out games! Need to reserve Wii - popular Classic console lab! Important historical consoles NES, SNES, Genesis, PS1, Saturn, N64, Dreamcast, Xbox, GameCube Soon Japanese PS2! Get key from checkout desk 260+ titles in collection! Deep collection of RPGs and Space Shooters (shmups/stg) Created specifically for this class, so please take advantage of this resource Science & Engineering Library

Reaching us 80K forum (linked from syllabus): https://courses.soe.ucsc.edu/courses/ cmps80k/spring12/01/forum TA email addresses on pages linked from syllabus Office hours Noah Mondays at 3:30 (right after this class, in DARC 139) and Thursdays 1pm (in E2 271). Check SoE profile page for changes/cancelations

Questions now?

Upcoming Attend section this week Buy the book, Game Design Workshop (2nd edition) and i>clicker. Should be at Bay Tree Register i>clicker for Wednesday Read a chapter for Friday Start the first tutorial (due in next section) Look over the syllabus, start experimenting with Game Maker play some GM games?

http://www.iclicker.com/support/registeryourclicker/

Finally... start thinking about games and teams