Niko Partners Market Intelligence

Similar documents
CHINA S PC ONLINE GAMES MARKET REPORT

CHINA MOBILE GAME MARKET REPORT 2013

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

Chinese Mobile Games Market Report

The Business of Video Games. Table of Contents

2016 GLOBAL GAMES MARKET REPORT

Strategic Assessment of Worldwide esports Market Forecast Till 2021

INTRODUCTION MARKET OVERVIEW

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

MOL Proprietary Data to Help You Monetize in these Emerging Markets

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET

Second Quarter 2013 Results August 1, 2013

First Quarter 2013 Results May 8, 2013

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018

ESPORTS GLOBAL ESPORTS MARKET REPORT

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

Activision Blizzard Announces Record First Quarter Financial Results

Safe Harbor Disclosure

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report

Second Quarter CY 2012 Results. August 2, 2012

Third Quarter 2014 Results

Online Game Market: Table of Contents

First Quarter 2014 Results

The Reed Report. Company Spotlight Take Two Interactive 11/29/2016

Casual Gaming Market Update

Jun 18. Game Development in Ukraine: Industry Guide

First Quarter CY 2012 Results. May 9, 2012

2016 GLOBAL ESPORTS MARKET REPORT

ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS

Executive Summary. Questions and requests for deeper analysis can be submitted at

Fourth Quarter 2013 Results. February 6, 2014

Vietnam Navigating the future of IT services sector

Electronic Gaming in the Digital Home: Game Advertising

Running head: NINTENDO SWOT ANALYSIS 1

The greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned

Third Quarter CY 2012 Results

The Business of Games. Or How To Make a Living Doing What You Love To Do

To purchase this report or receive an excerpt, please or call (+1)

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018

Annual results 2005/06

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results

Asiasoft Corporation PLC. (AS)

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

A COMPREHENSIVE DATABASE OF HIGH-QUALITY RESEARCH. natureindex.com. Track top papers Explore collaborations Compare research performance

2017 INSIGHTS. on External Development for the Video Game Industry. advancing external development for the games industry

WinterGreen Research, INC.

Second Quarter 2014 Results

Top 50 Emerging Technologies & Growth Opportunities

Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results

To Our Shareholders 2 SQUARE ENIX CO., LTD.

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

IS VIRTUAL REALITY SET TO REPLACE REAL LIFE EXPERIENCES? A research report by Foundry

The game market is expanding worldwide and Capcom continues to grow due to mobile and download sales

Should all future kids contents be interactive? What are the best games and TV coproduction models?

Executive Summary Copyright ARtillry 2017

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

Role of SMEs in the Transportation Infrastructure Development

Mobile Content & Advertising Perspective

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Report for the Global South ehealth Observatory THE VIRTUOUS LINK BETWEEN PATIENTS, PHARMACIES AND PHARMACEUTICAL GROUPS.

Comprehensive IP expertise, analytics and intelligence for the Asia Pacific region. Derwent Powering IP Innovation

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

REMEDY ENTERTAINMENT OYJ. Review of H

Venture Capital Search Highlights

Antitrust & Competition

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia

Industrial Robots for Machinery Industry: Global Market

Business Plan. Level 8, Admiralty Centre Tower II 18 Harcourt Road Admiralty, HONGKONG

Peter Moore, President

PS4 Remote Play review: No Farewell to Arms, but a Moveable Feast

Live Vicariously ABOUT US

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO

Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results

THE C-SUITE TECHNOLOGY AGENDA

Activision Blizzard Announces Better-Than-Expected First Quarter CY 2009 Financial Results

2018 1Q IR PRESENTATION

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Third Quarter CY 2010 Results. November 04, 2010

Global Jackup Rig Market

INVESTOR DAY. February 18 th 2016

GAMES AND GAMING MAY 2014

ELECTRONIC ARTS E3 INVESTOR BREAKFAST. Westin Bonaventure Hotel Los Angeles, CA June 12, 2013

Investor Presentation

STARBREEZE investor Presentation

Gaming. Everyone s a. Gamer!

INTELLIGENT ENGINEERING

Choosing the Right Partner for Global Expansion. Oded Shenkar & Lou Longo

Sales of computer and video games increase by 11 per cent in the first six months of 2017

Transcription:

Your Trusted Source For Data, Insights and Analysis on the Digital Games Markets Of Asia Niko Partners provides insight, data and analysis on the games industry in China and Southeast Asia. We deliver critical strategic insight to our clients: the world s leading game publishers, developers, hardware makers, service providers, institutional investors, trade associations, and government entities. Founded in 2002 with teams in Silicon Valley and Shanghai, our reputation enables us to gather intelligence throughout all of Asia using local perspective and contacts, and gives us access to executives and government officials who are critical to your success. Our syndicated reports, custom research, and consulting services are born out of more than a decade of market research and a deep understanding of the Asia games market. Niko research is regularly cited and our analysts frequently appear in the press around the world. Available Services Custom Research Consulting Value Added News Analysis Syndicated Research Studies Answers that allow you to make the right decisions about your market. Should we prioritize Vietnam, Thailand or the whole SEA region? What does the increased use of Chinese Internet cafes mean for my game? The Leader in Asian Games Market Intelligence Do Chinese gamers care about gaming hardware the same as in my home market? How will esports impact PC and mobile games revenue in Asia?

A Trusted Source When news organizations need key insights in quick and easily consumable ways, they turn to Niko Partners. Our customers stay ahead of the latest trends and industry research thanks to Niko s analysis on today s most relevant topics in the Asian digital games market. Product strategy in new regions can be especially difficult to navigate. Niko provides our team a holistic understanding of the complexities existing in managing these newer markets and how to apply that insight for a competitive advantage within our company portfolio. SOLOMON FOSHKO, MANAGER OF STRATEGIC INTELLIGENCE - WARGAMING.NET Niko s analysis on gaming PC hardware and components, Internet cafés and gamers has been an invaluable resource for NVIDIA in China s video game industry. KEITA IIDA, DIRECTOR OF GLOBAL CONTENT MANAGEMENT, NVIDIA COR- PORATION Client Testimonials I retained Niko Partners because of a specific need to quickly ramp up on the Chinese Video game market. Lisa and the rest of the Niko Partners team provided both me and my local Chinese team with the best data and consulting service resulting in my company making the right data-based decisions. I found it to be a great experience and recommend them to whomever is looking to learn more about the Chinese gaming market. COREY ROSEMOND, GLOBAL BUSINESS DEVEL- OPMENT DIRECTOR, PLAN- TRONICS GAMING Lisa and the Niko team have been a tremendous support with my efforts in China for many years now. From my previous time in a large multinational running online games in Asia to my new startup, Niko s data has been timely, professional, and able to cater to specific research needs. Can highly recommend. TIM PAGE, CEO T-REX DIGITAL I ve had a fantastic experience working with Niko Partners over the past 3 years. Their research covering the APAC PRC region has not only been outstanding; but so is their client customer service. MATT PLOYHAR, LEAD GAMES EVANGELIST AND PLANNER - INTEL, BOARD OF DIRECTORS - OPEN GAMING ALLIANCE Partial Client List Activision Adobe Apple AsiaGroup Blizzard Entertainment Blue Planet Software (Tetris) Boston Consulting Group Chengdu Dreamgame Crytek Disney Interactive e-club Malaysia Electronic Arts Garena General Atlantic Giant Interactive Goodgame HP IGT Intel Corporation Kabam Kingsisle LucasArts (Disney) McKinsey & Company Microsoft Corporation MOL NCSOFT Nintendo NPD Group NVIDIA Oculus VR OffGamers PayPal Plantronics PopCap Games (EA) Riot Games Sega Japan Singapore IDA & MDA Singapore Games Central Sony Online Entertainment T2 Games Asia TCL Tencent THQ Turbine Games Ubisoft Unity UpperDeck U.S. International Trade Commission Vivendi Universal Games Wargaming.net Warner Brothers Yeah Mobi Zynga

Custom Data and Analysis for your Specific Research Needs Focus Groups & Custom Surveys Custom data collection from our database of 2 million+ Chinese consumers (surveys, interviews, and intelligence gathering) and analysis Custom surveys throughout Asia Focus groups for game concept testing, usability testing and more Segmentation analysis of gamers or Internet users employing higher level statistics, regression, algorithms, SPSS, and predictive modeling Value-Added News Analysis Consulting You select topics, companies or game titles to be tracked We provide news as it breaks for your most critical topics We deliver a weekly news digest with analysis and commentary for you We send you a monthly news database organized by topic We send a quarterly write-up of the news items that you deem most important Market entry and competitive landscape analysis On-site presentations Hourly based consulting Partnership identification and selection via introductions and executive road shows in country Niko News - Free! Weekly insight and analysis of the Asian games market s top stories

Syndicated Research Studies in 2016 All reports delivered electronically with enterprise licenses Chinese PC Online This report covers the PC online games segments including MMORPG, MMO non-rpg, hardcore web games and casual/social games, gamer behavior and demands based on our proprietary surveys, regulations, relevant online game operators, foreign and domestic games, gamer spending, top games by segment, market size and 5-year forecasts by segment and for the number of gamers, esports, virtual reality, Internet cafés, and more. Chinese TV-based This report covers TV-based games, consoles and set-top boxes, including Xbox One, PS4, Android-based consoles, and more. We analyze regulations, games, competition, and gamer behavior based on our proprietary surveys. Analysis includes gamer demand, behavior and spending, a market size and 5-year forecast. Chinese Mobile This report covers the Chinese mobile games and mobile devices market, mobile gamers preferences and behavior based on our proprietary surveys, market trends, market size, 5-year forecast, top games by platform, and trends to watch such as mobile esports and mobile virtual reality. Southeast Asian This report covers the market size and 5-year forecast by segment by country for Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam, as well as a regional analysis. Topics include mobile and PC online games, regulations and gamer behavior based on our proprietary surveys and interviews. We include analysis on esports and other topics of interest. Bulletins We will occasionally publish short bulletins on various topics in the Asian digital games market.

Price List and Fees Niko Partners strives to deliver maximum value in our syndicated reports. Clients who subscribe to our 2016 reports prior to March 15th will receive a discount as well as contribute their wish list for topics to be covered and questions to be asked in surveys. In addition, they will receive the reports as soon as they are published. Clients purchasing after March 15 will pay list price and will receive the reports four weeks after the initial publishing date. Syndicated Report Title Estimated Delivery Price if purchased before 3/15/16 List Price after 3/15/16 Chinese PC Online April Chinese Mobile Games Market Report June Chinese TV-Based August Southeast Asian October $7,000 (includes immediate $7,500 Research Bulletins Throughout the year $500, or free for clients who purchase other services $500, or free for clients who purchase other services Niko Partners works with you to define your requirements for custom research services. The scope, project timeline and budget all determine the fee. Custom Research Service Deliverable Frequency Fee Value-Added News Analysis for China Value-Added News Analysis other Asian countries Custom surveys, focus groups, and consulting services Includes immediate, weekly, monthly and quarterly deliverables Includes quarterly, customized news analysis Based on scope of project $1,000 per month, 3 month minimum Based on the number of countries required Based on scope of project Hourly Consulting Upon request $400 per hour