Mage The Awakening (World Of Darkness (White Wolf Hardcover)) Download Free (EPUB, PDF)

Similar documents
*OP Clanbook Giovanni (Vampire: The Masquerade Clanbooks) Download Free (EPUB, PDF)

The Walking Dead Coloring Book PDF

Guide To The Camarilla (Vampire, The Masquerade) epubs

Kindle 5-Minute Marvel Stories (5-Minute Stories)

Transcript of the podcasted interview: How to negotiate with your boss by W.P. Carey School of Business

Vampire Storytellers Handbook Download Free (EPUB, PDF)

Pathfinder Combat Pad Download Free (EPUB, PDF)

I typically enjoy Private novels. However, this one felt as if it had no idea what it was doing. It jumps

Elephant Mandala Designs: Relaxing Coloring Books For Adults PDF

Advanced Style The Coloring Book PDF

The Monster Book Of Manga: Fairies And Magical Creatures: Draw Like The Experts PDF

Celebration Bar Review, LLC All Rights Reserved

How To Draw Manga: Mastering Manga Drawings PDF

Minecraft For Dummies Epub Gratuit

Hello, Nebulon! (Galaxy Zack) PDF

Diary Of A Minecraft Zombie Book 4: Zombie Swap Free Ebooks

Horse Coloring Book For Adults: An Adult Coloring Book Of 40 Horses In A Variety Of Styles And Patterns (Animal Coloring Books For Adults) (Volume 6)

Overlord, Vol. 1 - Light Novel Download Free (EPUB, PDF)

Become A Blogger Premium

The Complete Thief's Handbook: Player's Handbook Rules Supplement, 2nd Edition (Advanced Dungeons & Dragons) epubs

Birds Of A Feather (Beyond Projects: The CF Sculpture Series, Book 6) PDF

Terraria Tips, Hints, Cheats, Strategy And Walk-through Ebooks Free

Ebooks Read Online Fantasy Encyclopedia

Read & Download (PDF Kindle) Large Print Crosswords #1

The Big Book Of Realistic Drawing Secrets: Easy Techniques For Drawing People, Animals, Flowers And Nature PDF

Ed Emberley's Drawing Book: Make A World PDF

Illustration School: Let's Draw! (Includes Book And Sketch Pad): A Kit With Guided Book And Sketch Pad For Drawing Happy People, Cute Animals, And

Zoë Westhof: Hi, Michael. Do you mind introducing yourself?

THE MONSTER HUNTER INTERNATIONAL EMPLOYEE HANDBOOK AND ROLEPLAYING GAME BY STEVEN S. LONG, LARRY CORREIA

GURPS Alpha Centauri (HC) Download Free EPUB, PDF

Calm The F*ck Down: An Irreverent Adult Coloring Book (Irreverent Book Series) (Volume 1) PDF

Do Not Quit On YOU. Creating momentum

Read & Download (PDF Kindle) Titanic #3: S.O.S.

Drawing Cutting Edge Comics PDF

STREET FIGHTER: THE ULTIMATE EDITION BY KEN SIU-CHONG DOWNLOAD EBOOK : STREET FIGHTER: THE ULTIMATE EDITION BY KEN SIU-CHONG PDF

Scarne On Card Tricks Download Free (EPUB, PDF)

The Tower Of Swallows (The Witcher) PDF

Perspective! For Comic Book Artists: How To Achieve A Professional Look In Your Artwork PDF

Veterinary Anatomy Coloring Book, 2e Download Free (EPUB, PDF)

Color Cats Book One: Coloring Pages For Adults PDF

Agile Software Development, Principles, Patterns, And Practices Free Download PDF

>> Counselor: Hi Robert. Thanks for coming today. What brings you in?

Read & Download (PDF Kindle) Lotto Winning Wheels For Powerball & Mega Millions, 2006 Edition

Structura: The Art Of Sparth PDF

SHADOWRUN STREET GRIMOIRE FROM CATALYST GAME LABS DOWNLOAD EBOOK : SHADOWRUN STREET GRIMOIRE FROM CATALYST GAME LABS PDF

Colored Pencil Guide - How To Draw Realistic Objects: With Colored Pencils, Still Life Drawing Lessons, Realism, Learn How To Draw, Art Book,

The Walking Dead Volume 20: All Out War Part 1 PDF

Figure It Out! Human Proportions: Draw The Head And Figure Right Every Time (Christopher Hart Figure It Out!) PDF

Color Me Calm: 100 Coloring Templates For Meditation And Relaxation (A Zen Coloring Book) PDF

Dreamscapes: Creating Magical Angel, Faery & Mermaid Worlds In Watercolor PDF

Common Phrases (2) Generic Responses Phrases

The Complete Colored Pencil Book PDF

How To Draw Comics The Marvel Way Free Pdf Books

BOOK MARKETING: Profitable Book Marketing Ideas Interview with Amy Harrop

20 Ways To Draw A Tree And 44 Other Nifty Things From Nature: A Sketchbook For Artists, Designers, And Doodlers PDF

THINK SMALL (LONG-TAIL PROFITS)

Free Kindle Books Steve Jobs: Thinking Differently

Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) Download Free (EPUB, PDF)

Free Kindle Terraria: The Complete & Ultimate Guide - Cheats, Tips, Tricks, Hints, Strategy And Walk-through ebooks Download

The Adventures Of Laura & Jack (Laura #1) PDF

Anatomy Coloring Book PDF

Download The Mark: The Beast Rules The World Kindle

Modeling The Figure In Clay, 30th Anniversary Edition: A Sculptor's Guide To Anatomy PDF

Canon EOS 5D Mark III For Dummies Free Ebooks PDF

UDK Game Development Ebooks Free

Monte Cook Presents Iron Heroes (Iron Heroes D Fantasy Roleplaying Download Free (EPUB, PDF)

Wealth Secrets of the Masters Special Report

Mage Slave (The Enslaved Chronicles Book 1) Ebooks Gratuit

Sybil Ludington's Midnight Ride (On My Own History) PDF

Lifelike Heads: Discover Your "inner Artist" As You Learn To Draw Portraits In Graphite (Drawing Made Easy) PDF

**You should have a checklist and make sure you are covering these six items as much as possible when you are writing.**

Escaping Peril (Wings Of Fire, Book 8) Download Free (EPUB, PDF)

Fashions Of The Roaring Twenties Coloring Book (Dover Coloring Books) Books

SOAR Study Skills Lauri Oliver Interview - Full Page 1 of 8

Beginner Watchmaking: How To Build Your Very First Watch PDF

Read & Download (PDF Kindle) Projection Stenciling

Batman Vol. 9: Bloom PDF

Graphic Storytelling And Visual Narrative (Will Eisner Instructional Books) PDF

Ebooks Read Online Conspiracy (The Grace Mysteries)

Wild Cards: Edible Wild Foods (All Ages) PDF

KOICHI OHATA'S COMPLETE M.D. GEIST BY KOICHI OHATA

SELF RELIANCE. How self reliant are you? And how do you define it? Mastering others is strength. Mastering yourself is true power.

Proven Performance Inventory

Geography Coloring Book PDF

Everything You Ever Wanted To Know About Cartooning But Were Afraid To Draw (Christopher Hart Titles) PDF

Black And White Photography: A Basic Manual Third Revised Edition PDF

Expressive Anatomy For Comics And Narrative: Principles And Practices From The Legendary Cartoonist (Will Eisner Library (Hardcover)) PDF

MITOCW watch?v=guny29zpu7g

David Cutler: Omar Spahi, thank you so much for joining me today. It's such an honor speaking to you. You are living my dream.

COLD CALLING SCRIPTS

The Microbiology Coloring Book PDF

How Can I Deal With My Anger?

Princess Adventure Stories (Storybook Collection) PDF

Spider-Gwen Vol. 1: Greater Power PDF

Free Cry Wolf (Alpha And Omega, Book 1) Ebooks To Download

Barnum's Bones: How Barnum Brown Discovered The Most Famous Dinosaur In The World PDF

The Cartoonist's Workbook Drawing, Writing Gags, Selling PDF

3 SPEAKER: Maybe just your thoughts on finally. 5 TOMMY ARMOUR III: It's both, you look forward. 6 to it and don't look forward to it.

How To Draw Anime & Game Characters, Vol. 1: Basics For Beginners And Beyond PDF

Read & Download (PDF Kindle) Learn To Program With Minecraft Plugins: Create Flaming Cows In Java Using CanaryMod

Transcription:

Mage The Awakening (World Of Darkness (White Wolf Hardcover)) Download Free (EPUB, PDF)

The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms on Earth. A Storytelling Game of Modern Sorcery * Provides everything you need to tell your own stories in the occult world of the Awakened, including details of the various orders and paths of magic, and many secrets of the World of Darkness. Requires the World of Darkness rulebook for play. *Presents the most comprehensive and freeform magic system ever achieved in gaming, allowing characters to cast nearly any spell imaginable. * Features Boston as a fully fleshed-out, ready-to-play setting. * Features artwork by the acclaimed Michael Kaluta. Series: World of Darkness (White Wolf Hardcover) Hardcover: 400 pages Publisher: White Wolf Publishing; First edition (August 29, 2005) Language: English ISBN-10: 1588464180 ISBN-13: 978-1588464187 Product Dimensions: 8.6 x 1 x 11.1 inches Shipping Weight: 3.2 pounds Average Customer Review: 3.7 out of 5 starsâ Â See all reviewsâ (54 customer reviews) Best Sellers Rank: #197,805 in Books (See Top 100 in Books) #1 inâ Books > Science Fiction & Fantasy > Gaming > World of Darkness > Mage #14 inâ Books > Science Fiction & Fantasy > Gaming > World of Darkness > General I've run Mage: the Ascension in all three of the previous editions. I've tweaked the rules for it, including once having a huge booklet of house rules (which, ironically, were almost the exact same changes between 1st and 2nd edition.)first, I'm a big fan of the New World of Darkness mechanics. They are cleaner, run much faster, and cause a lot less bickering with my players. Once we played for a bit, people got it.i had to fight to prove to people that Mage: The Ascension was a playable game - but I did it.then came the book "Ascension," which ended the mage line, and I honestly thought it was awful. This also made it so that Awakening was going to be a tough sell for me.the

more I heard about Mage: The Awakening, the less and less I looked forward to it. But I had one on pre-order, so having already paid for it, I figured I'd give it a read when it arrived.i've had the book for over six months now. I've been running it almost that entire time. My players range from heavy rules-lawyers types to people who hate looking into rulebooks and at most just want to know how many dice to roll so they can get this mechanics thing over with and bacl to the role-playing.they all seem to like the new mage. As do I.Some complaints I've heard:1) Mage: The Awakening doesn't have Technomancers.Tell that to the guy in my game who has been doing magic using his PDA, laptop, and various devices he's built.2) This is like D&D magic.except that D&D magic doesn't let you improvise - and my players after only a few weeks were making up effects that weren't listed in the rote setions of the mage book.3) There are no antagonists.except for the Seers of the Throne, the Binders, the Scelesti, and the Liches. Oh, and whatever other threats the Storyteller thinks up.4) Magic is all westernized.maybe. Then again, that's a stylistic choice. Who is to say that a mage can't use Asian, African, Middle Eastern, Australian, or Native American style trappings in his workings?5) Atlantis.Yeah, maybe a legitimate beef. Though not one that is insurmountable - it just takes a half-minute of crativity to get through that.what does the new mage offer?1) Better Paradox.Finally, Paradox is dangerous the moment you start doing something big and vulgar.2) Clearer rules.how much 'Mana' (quintessence) you can spend. How paradox works. What rotes do. How to resist magic. Sure, I never had problems with this when I ran the old mage, but this puts it in clear black and white so I don't have to debate every frickin' time.3) More limited mages.i had no problem with mages being flexible, but when you have one player who is developing a character, and another who is buying up their spheres as high as possible, the first guy felt held back and useless as guy #2 did everything magical in the game. Now, that's no longer the case. No one mage can do everything and expect to last long. I appreciate that as both a player and a storyteller.4) More interesting antagonists.the Seers of the Throne are just like you. They just have different goals. Their magic is the same, they view magic the same way, and it truly is just a philosophical difference between you and them.overall, the book is laid out well, edited fairly well for a White Wolf release, and with the exceptions of the gold specks on every page, easy to read.as I've found out, you can't judge the game just by reading it - you have to play it to see what it truly is capable of. And having done that, it really isn't that much different from the old mage. My fellow gamers, I've noticed, are often hidebound, conservative to a fault, and resistant to any change. Many reviewers of the new World of Darkness games reject these new ones out of hand for not being the old versions. Paradoxically, when material is similar to the old system, it's not

"retained," it's "regurgitated" as if it's some kind of cheat that the company didn't change that, too. This is the same knee-jerk reactions that I have seen in every game system that undergoes a major revision, whether it turns out to ultimately be for the better or not.speaking as a 21-year gaming vet, and as a World of Darkness player since Vampire's first edition, I am completely satisfied with the new system and the new versions of the core games. Here is what I like about Mage, in particular.1. Paradox makes sense. Sure, the old system was wide open, with paradigm, collective belief, who was and wasn't a 'witness' for purposes of paradox, but it was a real pain for a Storyteller at times. Not only that, but I always felt the original explanation for Paradox to be pretty lacking -- this time, as a side effect of the breaking of the world, it has an adequate explanation.2. The paths and orders combine interestingly. Your character's political leanings now have an expression, and like everything else we humans are involved in, there are certainly factions within factions. Oddly, I find the new Mage most reminiscent of the old Vampire, with its byzantine Camarilla and its politics.3. New antagonists. Frankly, the Technocracy always bugged me. It never worked as well as I liked to have the Technocracy as the over-arching, world-girdling, undefeatable conspiracy. Simply put, the Technocracy was simply too strong to ever be a truly defeatable enemy. On top of that, the Marauders were cartoonish, comic-book versions of 'madness', bearing about as much semblance to real mental illness as The Joker. And on top of THAT, the Nephandi (yes, they're still around... kind of) were just wretched, never believable as some kind of 'seductive' force with this irresistible allure that kept drawing in mages -- they were so obviously, cartoonishly evil that no mage with an ounce of awareness could have fallen into their clutches. This time around, you have the rather interesting Seers of the Throne, good old fashioned power-mongers; the Banishers, mages who are driven by fear and self-hatred to destroy what they are; and better, more plausible versions of both the Marauders and the Nephandi.4. Rotes mean something. Rotes were little more than 'suggestions', with not a lot that would make them actually easier to use. Now, there's actually a game effect for something you've practiced, perfected, and done dozens of times before. I know, part of the appeal for the old Mage was that free-form system. It IS still there, but it's neither as wild nor woolly as before. For this Storyteller, it will be much easier to get along with it.5. "Conflict" is what you make it, this time. There's no forced, product-driven, pre-made conflict that so many people seem to miss so badly. (Paradoxically, many people who profess to miss the old continuity complain that White Wolf scrapped the old continuity to make people buy more products. If that wasn't the purpose of the old continuity, what was?) Begging your pardon, but I like being provided a skeleton to flesh out, rather than a fully-formed body that only needs to be switched on. It requires more effort on the part of the Storyteller to make it go -- and that's how it should be.6. Despite what

all the disgruntled people seem to be saying, this system is not remotely like D&D. I don't know where you people are getting this. It's still flexible and imaginative, and frankly the Atlantean spin on the story is much cooler than I was expecting.if you're a new player, or even an old player wondering about the new system, don't listen to the disgruntled fanboys. Give it a go, you won't be sorry. Mage the Awakening (World of Darkness (White Wolf Hardcover)) Mage The Free Council (Mage: the Awakening) Mage Seers of the Throne (Mage the Awakening) Mage Legacies the Ancient (Mage the Awakening) Mage Intruders Encounters With the Abyss (Mage the Awakening) Mage the Awakening CHARACTER SHEET PAD Legacies: the Sublime - Mage the Awakening Samurai Awakening: (Samurai Awakening Book 1) The Forge of Light: The White Mage, Book 5 Impact of the Fallen: The White Mage, Book 4 Chronicles of Ancient Darkness #1: Wolf Brother Minecraft: Wolf Chronicles - Light vs. Darkness (adventure books for kids ages 9 12) Wolf Coloring Book: An Adult Coloring Book of Wolves Featuring 40 Wolf Designs in Various Styles (Animal Coloring Books for Adults) (Volume 1) Wolf Coloring Book: An Adult Coloring Book of 40 Zentangle Wolf Designs with Henna, Paisley and Mandala Style Patterns (Animal Coloring Books for Adults) (Volume 23) Wolf Coloring Book: A Hyper Realistic Adult Coloring Book of 40 Realistic Wolf Coloring Pages (Advanced Adult Coloring Books) (Volume 1) War Against the Wolf: America's Campaign to Exterminate the Wolf Wolf by Wolf Blood for Blood (Wolf by Wolf) Lone Wolf and Cub Omnibus Volume 4 (Lone Wolf & Cub Omnibus) Lone Wolf and Cub Omnibus Volume 11 (Lone Wolf & Cub Omnibus)