Game Room. Craft Room 7. Continued on page 2

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Game Room O 6 Craft Room 7 Continued on page 2 1

Summer fun can change to dark mornings and drippy days. 2, *Both of these books are available in our church library

Getting Started Place three dice, a BUNCO Table Tally score sheet, and pencils on each of the tables. Place a table placard (head table,table 1-10), on each table. A bell is placed on the HIGH Table. A large fuzzy die (or a small stuffed animal) is placed on the LOW table. Players draw a score card at random when they arrive and sit in the indicated place. Partners for the first round are the players sitting across from each other. Game Overview The High Table controls the pace of play by starting each round and ending each round with a ring of the bell. (Do to MOPS time constraints the rounds will be ended by any table with 21.) The scorekeeper at each table is the first to roll. Players earn points by rolling the three dice. In each round, players are trying to roll the same number as the round, or the target number (for example, rolling " " in Round 3) One point is awarded for each target number rolled successfully. For example rolling " " in round 1 earns 2 points, in round 2, the same roll earns one point. In rounds 3-6 this roll earns no points. Five points are awarded for rolling three of a kind of any number except the current target number. For example rolling " in round 3 earns 5 points. BUNCO! is called when rolling 3 of a kind of the target number. For example, rolling " " in Round 3. Rolling BUNCO is worth 21 points, but the player has to yell it out to get credit for it. The player rolls as long as they score one or more points. When they fail to roll the target number on any of the dice, the dice are passed to the player on the left and the scorekeeper records the cumulative score on the Table Tally as the temporary team score. The round is over when the HEAD table reaches 21 points, they ring the bell and the round is over for everyone. (Do to our MOPS time restraints; we will end each round with the first table to reach 21. Everyone at your table gets an equal number of turns) When the round ends, and players at the lower tables get to finish their roll. Every player gets at least one roll per round. At the end of each round the winning team moves up to a higher table. The losing team from the High table moves to the low table (table 1). During the switch partners are changed. Player Scoring Players keep track of their scores on their own BUNCO Score Card. When a player rolls a BUNCO, that player should make a line next to the Buncos space on their score card. Only the player that actually rolled the BUNCO gets credit. The player s teammate does NOT get a B score. When a team wins a round, both players record a "W" on the line for that round in that set. When a team loses a round, they each record an "L" on the line. At the end of the BUNCO session, all the players total their wins & losses on their scorecards for a chance at the prizes. Tiebreakers during a Round If both teams have a tied score at the end of a round, they participate in a roll-off. They are each allowed to roll the dice again for one session to accumulate additional points. Player #1 starts off rolling first. This player will continue to roll and accumulate points as long as they are successfully rolling the number of that round. Each player is given a session to roll and accumulate points for their team to end the tie. At the end of this session the team with the highest score is deemed winner. Rules of Bunco http://www.buncorules.com 3

Traveling (Optional) If you choose to add TRAVELING to your game, the "Fuzzy Die" or other (preferably soft, tossable) object is added. "Traveling" occurs whenever a Bunco is rolled. The current custodian of the Fuzzy Die throws the die at the person who called BUNCO. The player holding the object at the end of the game wins a prize! Prizes (Optional) If you choose to set up award categories, here's some possible categories groups have used: o Most BUNCOs o Most Wins - person with most "W" (Wins) o Most Losses person with most L (Losses) o Traveling - Last person holding traveling die 4

Carpinito Brothers U-Pick Pumpkin Patch and Corn Maze Corn Pumpkins, kid-sized corn maze, produce stand, 9 a.m.-6 p.m. daily, Scholz Farm, 12920 State Route 162E, Orting, Pierce County; free admission (253-848-7604 5

. Yahoo! Group Connect & Share with other MOPS at Grace moms! 6

Do you have ideas or suggestions for the newsletter? Please email Michelle Moore at chelamoore@yahoo.com or Sue Little at littlesue2@msn.com We d love to hear your ideas! Do you love the crafts we do? Then bring a little spare cash to MOPS from now on. Each week we will sell the previous MOPS leftover craft items. 7