The Goal. The Basics. Game Contents

Size: px
Start display at page:

Download "The Goal. The Basics. Game Contents"

Transcription

1 Rule B ok

2 WitchHunt is a social game designed for large groups of players facilitated by a Moderator. It is best played in an open area where players can sit in a circle and hear one another speak. WitchHunt is a great way for groups of people, both familiar and new, to weave stories together. In the many years of development, we have had countless memorable tales; I hope sharing this game will empower your community to tell stories of their own. -Kyle The Goal WitchHunt is a social deduction game. Social deduction games involve a number of enemies hiding among a group of players. The Village must find out who the Witches are before it s too late. It s all about figuring out which of your friends are lying! The Basics WitchHunt alternates between night and day phases. Not counting the Moderator, the cards in this box allow you to play with 7-22 players, and is best with Games take around 4 minutes per player. The suggested number for a group of new players is around 12. Every day, the Village wakes up, has a discussion, and may vote to hang a target they think is a Witch. The vote must be a majority, but the Witches hiding among them are voting too! Every night, players sleep (close their eyes and lower their heads) as the Witches secretly wake up and agree on a player to kill. Players may not talk or communicate in any way (like noisemaking or using hand signals) while they are supposed to be asleep. Players are killed off one-by-one but their cards are not revealed. As both teams race to eliminate each other, each round grows more intense. Game Contents 22 Jumbo Character Cards 22 Poker Character Cards 22 Jumbo Team Cards 22 Poker Team Cards 8 Jumbo Rules Cards 8 Poker Rules Cards 1 Moderator Scorepad 2 However, dead Villagers become Angels and continue to influence the game by protecting those still alive. Meanwhile, dead Witches become Demons with a few tricks of their own. Dead players wield massive influence and can be as much of a factor in winning the game for their team as the living! One side wins when all members of the enemy team are dead. 3

3 The Teams There are two teams in WitchHunt: the Witches and the Villagers. Most characters can be on either team. The Characters Each character has a unique special ability. These characters are also sorted into categories: Holy, Offense, Defense, or Information. Witches Each night the Witches decide as a group on one player to secretly kill off, while posing as Villagers during the day so they re not killed themselves. They want to eliminate Villagers one-by-one without getting caught, before it is too late. Being a Witch is tough these players spend the entire game lying! Character name Villagers Villagers on the other hand, spend the game trying to sort out who s on their side...and who s a Witch. While they may not do as much lying as the Witches, Villagers have their own challenges they have to constantly be on the lookout for signs of deception, be wary of who they trust, and think carefully about when to reveal information they ve acquired. VIllage Clergy The Village Clergy is special team designation paired with the Priest (and Acolyte in 17+ player games). These special Holy characters are always on the Village team they can never be Witches. Category Flavor text Ability Every player gets two random cards at the start of the game: One for their team, and one for their character. This means someone with the Dirty Old Bastard character (shown above) could be either a Villager or a Witch. Because every character is balanced and useful for both teams, every possible combination makes for a unique game! There are a lot of characters in WitchHunt but don t stress! It s most important that you understand the rules on the character card you are assigned. The Jumbo cards can be set out in the middle of all players to serve as a reference throughout the game. 4 5

4 Extra Lives Game Setup Many characters have abilities that grant extra lives, which allow players to survive attempts to kill them. For specific details on how extra lives work, see the General Extra Life FAQs on page 19. Angels & Demons Once a player has been killed, they leave the group of living players and move on to the afterlife where they assume the role of an Angel or a Demon. Villagers become Angels, while Witches become Demons. While they can no longer communicate in any way with living players, they never go to sleep. Dead players get to see everything and make a simple but pivotal choice each night. First, the Demons pick two players to meddle with. If the Priest character checks either meddled player that night, they ll learn the team of the other player instead! Guardian Angels Meddlesome Demons Then the Angels pick a player to protect. If the Witches try to kill that player that night, the player survives. This only applies to the Witches kill not other kills during the night. Angels can protect any player as many times as they want, but if they protect one of the two players meddled with by the Demons, they can never protect that player again. Assemble a group of at least eight people to play we recommend at least ten. One person must choose (or be elected) to be the Moderator. Don t worry, moderating can be just as much fun as playing! (The Moderator App makes this easy, and tips for moderating can be found on page 15.) Following the tables below, the Moderator should gather the character and team cards corresponding to the number of players. Players All games All games All games All games All games All games Suggested Characters Example: For a game of 8 players (not counting the Moderator), you ll use Priest, Judge, Gravedigger, Apprentice, Survivalist, D.O.B., Gambler, and Fanatic. You ll take 1 Clergy team card, 2 Witch team cards, and 5 Village Peasant team cards. 6 7 Priest Judge Gravedigger Apprentice Survivalist D.O.B. 7+ Gambler 8+ Fanatic 9+ Oracle 10+ Watchman 11+ Hunter 12+ Emissary 13+ Bonus Characters Players Witches Village Clergy Priest Priest Priest Priest + Acolyte If the game has 13 or more non- Moderator players, any of the extra remaining characters can be included. Try different configurations for a new experience each time!

5 Prologue Dealing Separate these three types of cards into separate piles, then shuffle them: Team cards Holy character cards Non-Holy character cards For each character card, pair it with a team card. Holy characters always receive a Village Clergy card. Other characters receive a Witch or Village Peasant card at random. During the Prologue, some essential things happen that won t happen at any other time, so this portion may take a few minutes. The Village goes to sleep, and the Prologue is conducted like a night phase. While asleep, players should close their eyes and put their heads down. They may not talk or communicate in any way (like noisemaking or using hand signals). The Moderator will have certain players wake up in the following order: 1. Acolyte 2. Witches Write the pair down in a list. Most characters start with unique letters. Example: A Witch Fanatic might just be written as W-F. Set the pair aside face-down an d repeat until there is a pair of cards for each player. The Moderator also shows the Witches what characters their teammates have. 3. Peeping Tom 4. Oracle 5. Apprentice 6. Gambler 7. Bomber 8. Fortune Teller Want to know exactly what the Moderator should say? Example pairs Each player should be dealt a pair of cards: a team card and a character card. Players can look at their cards immediately, but it is critical that they keep them secret! Lay out a jumbo card for each of the characters in play. These help the players know all of the characters in use for a given game. Set out jumbo team cards corresponding to the number of players on each team. Players should feel free to touch, move, group, flip, or rotate the jumbo cards as they see fit. 8 Exact lines can be found on the included Moderator script cards or by using the Moderator App. (See page 17 for details.) 9

6 The game begins on Day 1. Daytime is simple all the living players gather, try to figure out who the Witches are, and vote on a player to hang. Days have a very short, uniform, aggressive deadline (5-8 minutes) that is predetermined and governed by the Moderator. There are no restrictions on speech. Any player of any team may say whatever they want at any time. This includes lying, which is the entire point of the game! Voting As the discussion goes on, living players may start to vote for who they think should be hanged that day. A successful vote requires a true majority more than half of all living players. Groups can use whatever voting conventions they prefer, but here are some suggestions that have proven successful with both new and tournament-level groups: Day Phase Players must vote by pointing both arms, one raised high, so it is clear and easy to count. Players can vote for themselves. (This is probably unwise.) Players may change their vote freely before the timer reaches zero. If a majority is not reached when time is called, votes are frozen, and the Moderator offers a brief final call for votes on each player receiving at least two votes. The day ends early only if all or all-but-one players are voting for the same target, or the Moderator feels that no one has anything left to say. If there is a successful majority vote, the Moderator will declare that player has been hanged (or survived the hanging!) and the Village goes to sleep. Judge If a majority is not reached in time, including if there is a tie vote or the Village agrees to kill no one, the Judge is given the opportunity to decide. The Village goes to sleep early, and the player with the Judge character gets to wake up and decide who to hang privately. Any hanging by the Judge also ignores extra lives, which is a common form of protection some characters enjoy. The Judge may elect to kill no one. If the Judge is dead, this will happen automatically. Even though the Village has gone to sleep early, this is still the Village hanging; it is still the day, not yet night. Bomb Passing If playing with the Bomber character, there is one final action of the day: the player holding the Bomb may pass it to someone else if they choose. If the player holding the Bomb died, they may still pass the Bomb at this moment. If a dead player chooses not to pass the Bomb, it is removed from the game. Important Players do not reveal their cards when they die! They hand their cards to the Moderator and must not say anything on their way to the afterlife

7 Night Phase Each night, the Moderator announces what number night it is, and calls for certain players to wake up and take actions in the following order, as applies to the given night: 1. Gravedigger info 2. Demons meddle 3. Angels protect 4. Witches kill 5. Priest choice Angels & Demons Witches 6. Inquisitor choice 7. Bomber choice (while Bomb exists) 8. Hunter choice (night following first survival) 9. Watchman info (first night) The Moderator always calls for these characters, even if they re dead. Want to know exactly what the Moderator should say? Exact lines can be found on the included Moderator script cards or by using the Moderator App. (See page 17 for details.) The Angels and Demons never sleep. They can talk among themselves day or night but should make sure that living players can t overhear them. Each of these groups get to make a single, collective decision by plurality vote (the most votes, even if not a majority) no matter how many Angels or Demons there are. The Demons may meddle with two targets. This interferes with Priest and Angel activities. The Angels may protect one target from a kill for that night. This only lasts for that night and does not affect kills during the day. If the Angels protect one of the two meddled targets that night, they may never protect that target again. Otherwise, the Angels may protect any target as many times as they wish. When they wake up, the Witches may make whatever hand signals or expression they want, and point to who they want to kill. If there is disagreement, the Witches decide who to kill by plurality. If the Witches cannot agree in a reasonable amount of time, the Moderator should issue a warning before defaulting to no one. The Witches may choose to kill no one. They can also kill themselves! Last Stand When there is only one Witch team member left alive, that player may choose to kill two different targets each night instead of one. This is optional, and the two targets cannot be the same. Dawn After all Night actions have been taken, the sun rises and the kill(s) or attempted kills from each night are announced by the Moderator at the beginning of each day. Players may not speak or communicate before the Moderator is finished announcing. If there were multiple kills, the sources of the kills are not identified! Example: Alex and Blake were killed during the night. Whenever a player survives a kill, the target is announced but the means of survival is not. Example: Someone attempted to kill Chris during the night, but failed. The remaining players begin to discuss another hanging. Repeat Day and Night phases until one side wins! Victory One side wins when all members of the enemy team are dead, or the Moderator deems that this is inevitable no matter what actions the enemy team takes. Important Even if the sides are equal, the presence of characters like the Judge or the Assassin means either team can still win. If you re not absolutely sure, just let things run their course.

8 Advanced Rules There are a few optional rules that can help tailor games to your specific play group, especially as they become experienced. Use any combination that you feel is appropriate for your group. Village Team Handicap All attempts to kill the Priest the first day and night fail. Use this rule for groups that are mostly strangers, where Witches can hide more easily. The Priest will survive any kill directed at them the first day and night, preventing the worst-case start to the game for the Village team. Advanced Rules: Angels & Demons Once per game, the Angels may vote to protect two different targets in one night. However, the Angels may only protect targets while they outnumber the Demons. Use this pair of rules for groups of experienced players, who want more dead player agency and finer-tuned game balance for early-game and end-game decisions. These slight tweaks help the Village team when they are behind and limit them when they are enjoying an early lead. This make it more risky for the Priest to reveal their identity early, and makes it much more likely for the end-game to come down to an intense three-player showdown. Witch Team Handicap At the end of the first night, the Witch Coven will learn who the Priest Checked. Use this rule for groups that know each other well, where Witches have more difficulty hiding. The Moderator will simply wake the Witches back up at the end of the first night, and show them the Priest s first target. This may provide a valuable lead on finding the Priest, or provide a warning to a Witch who was checked immediately. Advanced Rules: Illusion Kill Once per game, the Witch Coven may make an Illusion Kill instead of or in addition to their usual kill(s). The target always survives, and this is announced like any other kill. Use this final rule for groups of expert players who have a firm understanding of the game s mechanical space and are brutally effective as both Angels and Demons. In other words, the Witches fake a kill on a target, who everyone hears as having survived a kill. The potential of this extra deception dramatically expands the possibility space for players to consider, especially when there is one Witch left. Witches can signal the Moderator that they wish to use their fake kill by pointing to the Illusion Kill jumbo card, which should be placed in the middle of the players (alongside the other jumbo cards) when playing with this option

9 Moderator Rules and Tips Any sufficiently competitive game environment needs some form of referee, to ensure that new players have a safe space to learn and grow and that expert players are free to compete to the very best of their abilities without creating friction in the community. It s important for WitchHunt to have a non-player Moderator who understands the game and can fulfill various social roles: Make unbiased decisions on any subject. Manage game resources, like the timer, in an unbiased procedure. Ensure all rules are followed, and gives otherwise occupied players the comfort of trusting this. Govern community behavioral rules from an unbiased perspective. Answer any rules question honestly, free from the distrust between players of the game. Above all else, all WitchHunt Moderators must follow these three principles: The Moderator must always deal the cards completely randomly. The Moderator must never lie to the players. The Moderator must have zero subjective influence on the mechanisms of the game. Moderator App Becoming an effective WitchHunt Moderator takes practice, but there are resources available that allow even first time players to help their community tell amazing stories! The web-based Moderator App is available for free on any device with an internet browser. This program offers step-by-step instructions on game setup and dealing cards. It keeps track of the order of actions, when players survived, when to declare a winning team, and even exactly what to say each step of the way. It s also a great way to simply keep a list of new players names to learn, which can be one of the most important parts of being a good Moderator. If you know that you ll be playing WitchHunt in an environment with no internet connection (and can t load the web app on a device ahead of time), don t fret! The website also contains a page dedicated to Moderator tips that is constantly being updated. Running through sample games on the App is also a great way to get practice! Scan the code above or go to level99games.com/app/witchhunt 16 17

10 Setup Frequently Asked Questions What if I don t have a final headcount for the number of players? Deal high. It s easier and faster to remove pairs of cards at the last minute than add. What if a player saw someone else s cards as the game is starting? Unfortunately, all cards must be re-collected, re-randomized, and re-dealt. It s important that players keep their cards hidden to avoid this! What forms of communication are allowed? At night players may not communicate in any way unless they are told to wake up, during which time they may communicate silently with hand signals. During the day players can say whatever they want while the moderator is not speaking. Players should make a good faith effort to keep all communication inclusive, and not communicate in any manner that seeks to expressively exclude others. Teams and Victory Can [Character X] be a Witch? Yes, unless [Character X] is one of the Holy characters the Priest or Acolyte. Do the Witches know each others characters? How? When the Witches first wake up during the Prologue, the Moderator can show them the text on the Moderator App or point to the appropriate jumbo cards. Can Witches chose not to kill someone? Can Witches kill themselves? Can the last Witch choose to kill only one target instead of two? Yes, yes, and yes. Can the last Witch stack both of their kills on the same target? No, they must be different. Do Witches win if they make up half the Village? Probably, but not always. For example, if the Village team has the Judge character, they could overcome a tie vote and still hang a Witch. Characters General Extra Life FAQs What if the Angels protect someone with an extra life from a kill? Do they still lose the extra life? No, other forms of protection would count first. Does the player with an extra life know if they lose it? No, as there isn t a good way to communicate it. If a player with an extra life survives a kill due to some other reason and still has it, then it will be a happy surprise for that player later. Can a player have more than one extra life? Yes. Do extra lives protect against any kill? Yes, except for hangings by the Judge. Acolyte At the start of the game, you learn who has the Priest character. Can the Acolyte be a Witch? No, the Acolyte is a Holy character and is always paired with a Village Clergy team card. Does the Priest know who the Acolyte is? No. Apprentice At the start of the game, you may select Judge or Gravedigger. You learn who has that character, and take over their duties if they die. How does the Apprentice know when to take over their selected job? The Apprentice is initially shown what player has the character they selected, and can simply wake up to fulfill that role when it is called for after that player is dead

11 Does the Apprentice enjoy all the normal privileges of the Judge or Gravedigger? Yes, they behave exactly the same way as the original Gravedigger or Judge once they have taken over a job. Assassin Once per game before the end of any day, you may reveal this card and guess the character of a target. If correct, the target is killed. If incorrect, you are killed. How does the Assassin activate? The Assassin simply declares their official action, and has the Moderator resolve it. Can the Assassin activate after a day s voting time is up, or at night? No. Can the Assassin ever guess again, on the same or a different target? No, it is once per game. Can the Assassin name Witch or Villager? The Assassin selects a specific character like Judge or Priest not a team type. What if the Assassin guesses right, but the target has an extra life? Then the target s survival is announced, and everyone knows the guess was correct. What if the Assassin guesses wrong, but the Assassin has an extra life? Then the Assassin s survival is announced, and everyone knows the guess was wrong. Benevolent Old Dame (B.O.D.) Once per game when your death is announced, you may give a target other than yourself an extra life. [See General Extra Life FAQs on page 19] Does the B.O.D. have to give someone the extra life? No. If they do not, then they die silently, without the Village knowing they were the B.O.D.. How quickly must the B.O.D. decide? Pretty quickly, at the Moderator s discretion. There should be no input from the other players. Is the B.O.D. s decision public? Yes. Bomber At the start of the game, you may select a target to hold the Bomb. Once per game at the end of any night, you may signal to detonate the Bomb. It is removed from the game, and the player holding it is killed. The Bomb:The Bomb is publicly held by a living player. At the end of each day, the person holding the Bomb may pass it to a new target even if the person holding it died that day or the previous night. I don t get it. The Bomb is the hot potato that players can pass around after each day s hanging. The Bomber decides which night it blows up and kills someone. Can the Bomber give themselves the Bomb? Yes. What if the Bomber dies before detonating the Bomb? The Bomb can still be passed around as normal, since living players may not know the Bomber is dead. Can a player choose to keep the Bomb instead of passing it? Can they pass it even if they died that day? Yes and yes

12 What if a player with the Bomb dies and does not select a target to pass it to that day? Then they take the Bomb with them, and it is simply removed from the game. Dirty Old Bastard (D.O.B.) Once per game when your death is announced, you may kill a target. Does the D.O.B. have to kill a target? No. If they do not, then they die silently (without the Village knowing they were the D.O.B.). How quickly must the D.O.B. decide? Pretty quickly, at the Moderator s discretion. There should be no input from the other players. What if the target survives the kill? Then it s really embarrassing and/or hilarious. Emissary The first three days and nights, you enjoy unlimited protection from all kills by other players. Does this include hangings? Yes the Emissary survives everything, even the Judge! Does the Emissary survive a Village or Witch vote even if they voted for themselves? Yes, it s still regarded as a group kill by other players. Fanatic Whenever the Priest checks you, you are secretly notified and gain an extra life. [See General Extra Life FAQs on page 19] How is the Fanatic notified? The Moderator simply taps them on the head, silently, after the Priest returns to sleep. Does the Priest know that they checked the Fanatic? Does the Fanatic learn who the Priest is? No and no. What if the Priest checks the Fanatic again? Then the Fanatic gets another extra life, and things start getting really fun. Fortune Teller At the start of the game, select a character. You learn what the Moderator will say if that character dies at night....okay, I just don t get it. The Moderator will say some sort of story each morning for everyone who is announced dead, such as, The Village found their body down by the docks. The Moderator just tells the Fortune Teller, in advance, what they will say if the selected character dies....sorry, I still don t get it. Let s say the Fortune Teller picked the Priest, and the Moderator said they would die stuffed inside a Scarecrow. Now one day, when the group wakes up and the Moderator says, The Village was horrified to discover that Riley s was found dead, their body stuffed inside a scarecrow!, the Fortune Teller will secretly know, Riley was the Priest, and the Priest is now dead! Oh, I get it! That s really clever! Isn t it? 22 23

13 What if the character selected dies during the day? The Fortune Teller s prediction is only valid for people who die at night. Can the Fortune Teller select Witch? The Fortune Teller selects a specific character (like Judge or Priest), not a team type. Gambler At the start of the game, you may select even or odd. On those nights (but not days), you are protected from a kill. Does the Gambler survive Village hangings? No, the Gambler only survives kills at night. Is the Gambler still protected on even/odd nights after thye survives once? Yes, the Gambler is protected on nights of their choice forever, though from just one kill per night. What s the point of being a Witch Gambler? Don t worry, you ll figure it out. Gravedigger At the start of each night, you learn the cards of anyone who died that day. Does the Gravedigger see the cards of players who were killed during the night? No, only those killed during the day. Does the Gravedigger see both cards: character and team? Yes. Isn t the Gravedigger a high priority target for the Witches? Possibly, but often they are focused on eliminating the Priest. The Gravedigger is also a very easy target for the Angels to protect, since they see the Gravedigger before even their first protection. Hunter The first time a player survives a kill, you may kill a target the following night. Does the Hunter activate every night following a survival? No, only the first. Can the Hunter target someone already being targeted with a kill, such as by the Witches? Yes. That person would be killed twice, resulting in death even if they were protected from a (single) kill. Can the Hunter choose to kill no one? What if the Hunter is dead? The hunter can kill no one. Like the Judge and other characters, this happens by default if the Hunter is dead. Inquisitor Each night, you may check a target s character category (such as Holy, Offense, Defense, or Information). Is this check swapped by the Demon Meddling like the Priest s? Does it trigger the Fanatic? No and no. What does the Apprentice show as? The Apprentice is seen as the category of the character they selected. Judge At the end of any day the players fail to select a target to hang, you may privately decide yourself. This hanging always works, regardless of protection. Do other players get to know/see who the Judge is? No, the Village goes to sleep early, even though it is technically still day. Their decision is silent, and announced by the Moderator. Does the Judge have to pick someone to hang? No. What if the Judge is dead? If there is no Judge (and no Apprentice that chose Judge), then no one is hanged. This is indistinguishable from a living Judge deliberately choosing to hang no one

14 Loose Cannon Before the end of any day, you may reveal this card. Sacrifice yourself to end the day and decide who to hang. How does the Loose Cannon activate? The Loose Cannon simply declares their official action, and has the Moderator confirm it. They should do this as dramatically as possible. Can the Loose Cannon activate after a day s voting time is up, or at night? No. What if the Loose Cannon s target survives? Then the Loose Cannon still dies, and it s hilarious. Does the Loose Cannon survive if they had an extra life? Yes then it s really hilarious. Can the Loose Cannon use their ability again, if they survived the first use due to an extra life? Yes, and peak hilarity is reached. Nurse Once per game before the end of any day, you may reveal this card and name any non-holy character. If the player with that character is still alive, that player gains an extra life. [See General Extra Life FAQs on page 19] How does the Nurse activate? The Nurse simply declares their official action, and has the Moderator confirm it. Can the Nurse activate after a day s voting time is up, or at night? No. Can the Nurse ever act again, on the same or a different target? No, it is once per game. Can the Nurse name Witch or Villager? The Nurse selects a specific character (like Judge or Nurse), not a team type. Wait, can the Nurse name Nurse? Yes but no promises as to how the Village might react! Can the Nurse give an extra life to the Priest or Acolyte? No, the character specified cannot be a Holy character. Oracle At the start of the game, you learn the identity of a random Village Peasant. So they just learn someone isn t a Witch? Yes, and also that this someone is not one of the Village Clergy either. Shouldn t the Oracle spill their info immediately? Not always. Think about how this might affect the Witch team s strategy, and consider cases where a later reveal might have greater impact. Isn t a Witch Oracle not very useful? Depends on your ability to lie! Peeping Tom Once per game, you may wake up with any non-holy character. If that character is dead, you may make decisions in their place. How does the Peeping Tom use their ability? They just wake up and watch. Both players get to see each other, and the Peeping Tom shares in any information being shown. They should make sure the Moderator sees and acknowledges their decision to use their ability, though

15 Can the Peeping Tom wake up to watch the Acolyte, Priest, Witches, Angels, or Demons? No, the Peeping Tom can only wake up with non-holy characters like the Judge, Gambler, Hunter, Watchman, or others. Can the Peeping Tom spy on Prologue wake-ups, like Apprentice, Gambler, and Oracle? Yes, though these choices tend to be strategically dubious. Does the Peeping Tom spy on the Spiritualist s information? No, only people who wake up during the night or Prologue. What characters can the Peeping Tom make decisions for, if they are dead? The Peeping Tom could make a decision for the Judge, Hunter, or Bomber. Can the Peeping Tom ever act again, on the same or a different target? No, it is once per game. Priest Each night, you may check if a target is in the Witch Coven. Can the Priest be a Witch? No, the Priest is a Holy character and is always given to a Village Clergy. Are the Priest checks ever wrong? See the Meddlesome Demons section on page 6. Spiritualist Once per game before the end of any day, you may reveal this card and name any dead player. You will privately learn that player s cards. How does the Spiritualist activate? The Spiritualist simply declares their official action and has the Moderator immediately show them the chosen player s cards privately. Can the Spiritualist activate after a day s voting time is up or at night? No. Can the Spiritualist ever act again, on the same or a different target? No, it is once per game. Does the Spiritualist see both cards: character and team? Yes. Can the Spiritualist tell people what the cards were? Of course, though they cannot actually show the cards. Survivalist You start the game with an extra life. [See General Extra Life FAQs on page 19] Watchman At the end of the first night, you learn the identity of a random Village Peasant who did not wake up. So this is like the Oracle? Yes, but it happens later and a few additional characters (like the Gravedigger) are also excluded from the pool. Can the Watchman learn the identity of someone killed that night? No, the Moderator should exclude killed targets from the random pool. Does the Watchman learn a random Villager every night? Just the first. (Learning one every night would be more powerful than the Priest!) 28 29

16 Angels & Demons Do Angels and Demons still retain any character abilities they had while alive? No. Dead characters will still be called for at night, but the decisions will default to none. Do the Angels and Demons ever go to sleep? No, they see everything. Do the Angels and Demons get to know everything? They are entitled to know the team of any other dead player, but otherwise are only entitled to the information they can see unfolding which is quite a lot! Can the Angels and Demons share information within their groups? Yes! But they must take the utmost care to make sure no living players can overhear or gain information from observing them. The Moderator should be mindful of keeping dead players from clustering together in visible Angel/Demon groups. Who goes first? Can they watch each other s actions? Demons act first, and Angels get to watch. The Demons choices affect the Angels. Can the Angels protect anyone? Any number of times? Yes and yes, with one caveat. If the Angels choose to protect one of the two people the Demons are meddling with that night, the Angels may never protect that person again. Does Angelic Protection protect against hangings? Multiple kills? What about the Dirty Old Bastard? No to all; the Angels protect against a single kill, for that night only. Does Demon meddling reverse Priest checks even if the targets are on the same side? No, the Demons swap the check result between the two players. The checks will only be wrong if the two players would check differently. Demons may still choose to meddle with two Villagers, however, if they are focusing on interfering with Angelic Protection. Does Demon meddling last for only one night? Correct, though the Demons are free to meddle with the same targets again in future nights. Moderating What if a rule is broken, or a player has to leave? Modkilling when the Moderator steps in to remove a player artificially is tricky business, since it can throw off the balance and proceedings of the game. Careful consideration should be given to multiple options: In a casual setting, for the first few days a player can be removed from the game without serious consequence. After a few days, the Moderator may decide that it is more fair for the player being removed to be the Village s mandatory hanging. In a tournament setting, the most robust solution is to require the removed player to be a mandatory hanging on a day of the Village s choice. (Usually this will be immediate, but the group has the option to defer.) Until then, the removed player does not vote or otherwise make decisions, and the Village team loses if they kill every member of the Witch team prior to fulfilling this obligation. Any sufficiently serious rules violation, such as a dead player revealing information, may require a team forfeiture. What if the Moderator forgets something, or makes a mistake? If the mistake only affects one or two players, you can try to discreetly give them a clarification. Other times the Village will just have to move forward, making the most of the situation. It is the Moderator s call if the game deserves to be restarted

17 Game Designer Kyle Brockman Art Laura La Vito Playtest Thanks The WUGS community, the Fantasy Strike community, the GDC Conference Associates, and countless other playtest groups in various cities and web forums Special Thanks Henry Payne, Chris Barney, Victoria Phillips, and our Kickstarter backers FIRST PRINTING BY LEVEL99 GAMES, JULY 2016 Contact us at or via chocolatepi.net or search your favorite social network for WitchHunt Game 2016 Chocolate Pi Games, all rights reserved. No part of this product may be reproduced without specific written permission.

Rules. Aim of the game For the villagers: to kill the werewolves. For the werewolves: To kill the villagers. The Cards :

Rules. Aim of the game For the villagers: to kill the werewolves. For the werewolves: To kill the villagers. The Cards : Rules Aim of the game For the villagers: to kill the werewolves. For the werewolves: To kill the villagers. The Cards : The Werewolves Each night they eat a villager. During the day they appear as a normal

More information

The. Werewolfs of Millers Hollow. Guide book. For 8 to 18 players, ages 14+ Game length: 20 to 30 minutes

The. Werewolfs of Millers Hollow. Guide book. For 8 to 18 players, ages 14+ Game length: 20 to 30 minutes The Werewolfs of Millers Hollow Guide book For 8 to 18 players, ages 14+ Game length: 20 to 30 minutes The Werewolves of Millers Hollow is a game created by the French authors Philippe des Pallières and

More information

SETUP. Remove Extra Cards. Infect Wolf Zero. Set Aside Night Cards

SETUP. Remove Extra Cards. Infect Wolf Zero. Set Aside Night Cards Werewolves are among us... and humans who get bitten three times turn into wolves themselves! Humans try to give wounds to the wolves and avoid getting bitten. Humans win if at least one human survives

More information

HEY! DON T READ THESE RULES!

HEY! DON T READ THESE RULES! THE RULES (DON T WORRY, IT S MOSTLY PICTURES) HEY! DON T READ THESE RULES! Reading is the worst way to learn how to play a game. Instead, go online and watch our instructional video: www.bearsvsbabies.com/howtoplay

More information

Comprehensive Rules Document v1.1

Comprehensive Rules Document v1.1 Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities

More information

Welcome to Family Dominoes!

Welcome to Family Dominoes! Welcome to Family Dominoes!!Family Dominoes from Play Someone gets the whole family playing everybody s favorite game! We designed it especially for the ipad to be fun, realistic, and easy to play. It

More information

Module 5, Lesson 1 Webinars That Convert Automated Planning Phase: The Automated Webinar Funnel

Module 5, Lesson 1 Webinars That Convert Automated Planning Phase: The Automated Webinar Funnel Module 5, Lesson 1 Webinars That Convert Automated Planning Phase: The Automated Webinar Funnel Oh my goodness, get up and do a little happy dance right now because you have made it to Module 5, The Automated

More information

Would You Like To Earn $1000 s With The Click Of A Button?

Would You Like To Earn $1000 s With The Click Of A Button? Would You Like To Earn $1000 s With The Click Of A Button? (Follow these easy step by step instructions and you will) - 100% Support and all questions answered! - Make financial stress a thing of the past!

More information

It Can Wait By Megan Lebowitz. Scene One. (The scene opens with Diana sitting on a chair at the table, texting. There are four chairs at the table.

It Can Wait By Megan Lebowitz. Scene One. (The scene opens with Diana sitting on a chair at the table, texting. There are four chairs at the table. It Can Wait By Megan Lebowitz Scene One (The scene opens with Diana sitting on a chair at the table, texting. There are four chairs at the table.) (Mrs. Jones enters) Mrs. Jones: Diana, please get off

More information

MATERIALS. match SETUP. Hero Attack Hero Life Vanguard Power Flank Power Rear Power Order Power Leader Power Leader Attack Leader Life

MATERIALS. match SETUP. Hero Attack Hero Life Vanguard Power Flank Power Rear Power Order Power Leader Power Leader Attack Leader Life Pixel Tactics is a head-to-head tactical battle for two players. Each player will create a battle team called a unit, which consists of a leader and up to eight heroes, and these two units will meet on

More information

The game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors.

The game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors. Story The king is dead Ok we ve all heard that one, there really isn t a story here. Just build a castle, fill it with as many walls and catapults as you can. Let s just have some fun with friends! Introduction

More information

Hunger Games. Disney Princess Edition. A GM- LESS story game for the hour RPG contest. By Scott Slomiany

Hunger Games. Disney Princess Edition. A GM- LESS story game for the hour RPG contest. By Scott Slomiany Hunger Games Disney Princess Edition (based on a what if scenario as presented at the website io9.com) A GM- LESS story game for the 2013 24- hour RPG contest. By Scott Slomiany BGGeek/RPGGeek user name:

More information

OVERVIEW WINNING GAME PIECES. Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag.

OVERVIEW WINNING GAME PIECES. Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag. RULES Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag. Recommended for 6 players Play time: About 10 minutes 2 Infected games scale for 7 to 12 players

More information

OFFICIAL RULEBOOK Version 7.2

OFFICIAL RULEBOOK Version 7.2 ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro

More information

If you don t design your own life plan, chances are you ll fall into someone else s plan. And guess what they have planned for you? Not much.

If you don t design your own life plan, chances are you ll fall into someone else s plan. And guess what they have planned for you? Not much. If you don t design your own life plan, chances are you ll fall into someone else s plan. And guess what they have planned for you? Not much. Jim Rohn Hello my name is Tony Berry and I am creator of The

More information

POKER TOURNAMENT DIRECTORS ASSOCIATION

POKER TOURNAMENT DIRECTORS ASSOCIATION POKER TOURNAMENT DIRECTORS ASSOCIATION 2011 Rules Version 2.0, Sept. 22, 2011 The Poker TDA is comprised of poker room personnel from around the world whose objective is to draft a standardized set of

More information

A MESSAGE TO GYM OWNERS WHO ARE FRUSTRATED WITH THE AMOUNT OF MONEY THEY ARE MAKING

A MESSAGE TO GYM OWNERS WHO ARE FRUSTRATED WITH THE AMOUNT OF MONEY THEY ARE MAKING A MESSAGE TO GYM OWNERS WHO ARE FRUSTRATED WITH THE AMOUNT OF MONEY THEY ARE MAKING Dear Club Owner, Hello. My name is Jim Thomas. I have been teaching many of you how to consistently shorten the learning

More information

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 7 Interfering with Declarer General Concepts General Introduction Group Activities Sample Deals 214 Defense in the 21st Century General Concepts Defense Making it difficult for declarer to take

More information

QUICK SELF-ASSESSMENT - WHAT IS YOUR PERSONALITY TYPE?

QUICK SELF-ASSESSMENT - WHAT IS YOUR PERSONALITY TYPE? QUICK SELF-ASSESSMENT - WHAT IS YOUR PERSONALITY TYPE? Instructions Before we go any further, let s identify your natural, inborn, hard-wired preferences which make up your Personality Type! The following

More information

1 Grammar in the Real World A What are some important things to think about when you plan your career or look

1 Grammar in the Real World A What are some important things to think about when you plan your career or look 21 U NIT Advice and Suggestions The Right Job 1 Grammar in the Real World A What are some important things to think about when you plan your career or look for a job? Read the article on advice for people

More information

HOW TO SYSTEMISE YOUR BUSINESS

HOW TO SYSTEMISE YOUR BUSINESS HOW TO SYSTEMISE YOUR BUSINESS Stop letting your business run you life by creating powerful systems, so it runs itself. SYSTEMS EXPERT Natasha Vorompiova The systems bundle has been created by the wonderful

More information

Leaders Assembly 2018: Portable Teambuilding Activities Presented by, Dr. Chris Cavert WORKSHOP HANDOUT

Leaders Assembly 2018: Portable Teambuilding Activities Presented by, Dr. Chris Cavert WORKSHOP HANDOUT WORKSHOP HANDOUT What You Say (found in, Playing with a Full Deck, by Michelle Cummings) You ll need a standard deck of playing cards for this activity (the bigger the better). You might choose to use

More information

Probability Paradoxes

Probability Paradoxes Probability Paradoxes Washington University Math Circle February 20, 2011 1 Introduction We re all familiar with the idea of probability, even if we haven t studied it. That is what makes probability so

More information

The Cold War Edition. Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit

The Cold War Edition. Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit tm The Cold War Edition Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit www.spygame.com SPIES&SPOOKS t m GAME, Patent and Trademark pending. Game idea, rules

More information

"Official" Texas Holdem Rules

Official Texas Holdem Rules "Official" Texas Holdem Rules (Printer-Friendly version) 1. The organizer of the tournament is to consider the best interest of the game and fairness as the top priority in the decision-making process.

More information

INTANGIBLES Big-League Stories and Strategies for Winning the Mental Game in Baseball and in Life

INTANGIBLES Big-League Stories and Strategies for Winning the Mental Game in Baseball and in Life INTANGIBLES Big-League Stories and Strategies for Winning the Mental Game in Baseball and in Life These Character Development Inventory forms are meant as a supplement to your book purchase. It was important

More information

SECRET ACTION PHASE: FIRST GAME ROLE DEFINITIONS: GAMEPLAY INTRO: EXAMPLE MODERATION: THE FIRST NEGOTIATION: CARD MIX:

SECRET ACTION PHASE: FIRST GAME ROLE DEFINITIONS: GAMEPLAY INTRO: EXAMPLE MODERATION: THE FIRST NEGOTIATION: CARD MIX: When Don Corleone s family was threatened, he didn t immediately go to the mattresses like his hot -headed son advised. Instead, he called a meeting and attempted to negotiate a peace between the families.

More information

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 8 Putting It All Together General Concepts General Introduction Group Activities Sample Deals 198 Lesson 8 Putting it all Together GENERAL CONCEPTS Play of the Hand Combining techniques Promotion,

More information

Tarot Combat. Table of Contents. James W. Gray Introduction

Tarot Combat. Table of Contents. James W. Gray Introduction Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4

More information

MLAG BASIC EQUATIONS Tournament Rules

MLAG BASIC EQUATIONS Tournament Rules MLAG BASIC EQUATIONS Tournament Rules 2017-18 I. Starting a Match (Round) A. Two- or three-player matches will be played. A match is composed of one or more shakes. A shake consists of a roll of the cubes

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

zogar s gaze Objective

zogar s gaze Objective Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.

More information

Tournament Rules 1.6 Updated 10/6/2014

Tournament Rules 1.6 Updated 10/6/2014 Tournament Rules 1.6 Updated 10/6/2014 Fantasy Flight Games Organized Play for Android: Netrunner will follow the organization and rules provided in this document. Please remember that these tournaments

More information

Card Racer. By Brad Bachelor and Mike Nicholson

Card Racer. By Brad Bachelor and Mike Nicholson 2-4 Players 30-50 Minutes Ages 10+ Card Racer By Brad Bachelor and Mike Nicholson It s 2066, and you race the barren desert of Indianapolis. The crowd s attention span isn t what it used to be, however.

More information

Escape the Nightmare

Escape the Nightmare Escape the Nightmare Objective You and your friends are trapped in a nightmare guarded by monstrous wardens. You must work together to escape, by harnessing aspects of the nightmare to defeat the wardens.

More information

Youtube Video Rules. Leader Token Designates the player that will propose the Mission Team. Team Tokens Allocate positions on the Mission Team.

Youtube Video Rules. Leader Token Designates the player that will propose the Mission Team. Team Tokens Allocate positions on the Mission Team. Contents: 10 Character Cards 10 Mission Cards (5 Success & 5 Failure Cards) 1 Inquisitor Token (used in the Inquisitor expansion) 5 Team Tokens 20 Vote Tokens (10 Approve & 10 Reject Tokens) 5 Score Markers

More information

Procrastination 15 Strategies to Overcome Procrastination Today!

Procrastination 15 Strategies to Overcome Procrastination Today! Imagine what it would be like to live a procrastination-free life! This is the book that will finally show you how to overcome procrastination today. With 15 easy to apply strategies, this fun-to-read

More information

Information on Time Management

Information on Time Management Information on Time Management It is virtually impossible to accomplish any feat without being organized to some degree. In order to apply your makeup each day, you must have it all before you! Do you

More information

Introduction. Table of Contents

Introduction. Table of Contents Version 1.0.1 Tournaments supported by the Organized Play ( OP ) program for the Star Wars : Imperial Assault, sponsored by Fantasy Flight Games ( FFG ) and its international partners, follow the rules

More information

DRAGON BALL Z TCG TOURNAMENT GUIDE V 2.2 (1/27/2017)

DRAGON BALL Z TCG TOURNAMENT GUIDE V 2.2 (1/27/2017) DRAGON BALL Z TCG TOURNAMENT GUIDE V 2.2 (1/27/2017) Dragon Ball Z TCG Tournament Guide Last update: January 27, 2017 This document contains guidelines for DBZ TCG tournament play. All events sponsored

More information

WORKBOOK. 1 Page Marketing Plan

WORKBOOK. 1 Page Marketing Plan WORKBOOK 1 Page Marketing Plan We re so fortunate to be entrepreneurs today, with access to so many cheep, and sometimes free, ways to get the word out about what we do, and who we help. There is a social

More information

OFFICIAL RULEBOOK Version 8.0

OFFICIAL RULEBOOK Version 8.0 OFFICIAL RULEBOOK Version 8.0 Table of Contents Table of Contents About the Game 1 1 2 Getting Started Things you need to Duel 2 The Game Mat 4 Monster Cards 6 Effect Monsters 9 Xyz Monsters 12 Synchro

More information

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States.

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States. (3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States. Object of the Game Accrue the most electoral points to win the General

More information

COCA-I Best Of Show Camp Program: The Camp No Worries Monkey Hunt!

COCA-I Best Of Show Camp Program: The Camp No Worries Monkey Hunt! COCA-I Best Of Show Camp Program: The Camp No Worries Monkey Hunt! Description of activity: Possibly the largest pitfall of a full-camp scavenger hunt is its timing and coordination. Scavenger hunt stations

More information

Official Tournament Guidelines Version 1.1 October 25, 2005

Official Tournament Guidelines Version 1.1 October 25, 2005 Official Tournament Guidelines Version 1.1 October 25, 2005 Introduction Welcome to The Nightmare Before Christmas TCG Tournament Program! NECA is proud to sponsor events geared toward the enjoyment of

More information

Party Game. Ages 9 and Up 3 to 8 Players. Watch the Video: BigGcreative.com/Brady Time to Play: 20 Minutes

Party Game. Ages 9 and Up 3 to 8 Players. Watch the Video: BigGcreative.com/Brady Time to Play: 20 Minutes Ages 9 and Up to 8 Players Watch the Video: BigGcreative.com/Brady Time to Play: 0 Minutes Party Game TM Contents: 8 Mischief s, Snoop s, 8 Character Tiles, 8 Tile Bases, 6 Reference s, Cookies, Help Tokens,

More information

October 17-18, Vision Weekend. We can make Jesus our king and follow him together. Nehemiah; Ephesians 6:10-18; Matthew 6:33

October 17-18, Vision Weekend. We can make Jesus our king and follow him together. Nehemiah; Ephesians 6:10-18; Matthew 6:33 rd 3 5 th October 17-18, 2015 Vision Weekend Nehemiah; Ephesians 6:10-18; Matthew 6:33 We can make Jesus our king and follow him together. Please follow this adapted schedule: Connect Time (15 minutes):

More information

Avoiding Enemies of Trust Common Behaviors that Inadvertently Damage Trust at Work 1 and How to Avoid Them

Avoiding Enemies of Trust Common Behaviors that Inadvertently Damage Trust at Work 1 and How to Avoid Them Avoiding Enemies of Trust Common Behaviors that Inadvertently Damage Trust at Work 1 and How to Avoid Them Enemies of Trust: Sincerity 1. Failing to update. Changing your mind about a decision or direction

More information

Official Skirmish Tournament Rules

Official Skirmish Tournament Rules Official Skirmish Tournament Rules Version 2.0.1 / Updated 12.23.15 All changes and additions made to this document since the previous version are marked in blue. Tiebreakers, Page 2 Round Structure, Page

More information

(Children s e-safety advice) Keeping Yourself Safe Online

(Children s e-safety advice) Keeping Yourself Safe Online (Children s e-safety advice) Keeping Yourself Safe Online Lots of people say that you should keep safe online, but what does being safe online actually mean? What can you do to keep yourself safe online?

More information

Speaking Notes for Grades 4 to 6 Presentation

Speaking Notes for Grades 4 to 6 Presentation Speaking Notes for Grades 4 to 6 Presentation Understanding your online footprint: How to protect your personal information on the Internet SLIDE (1) Title Slide SLIDE (2) Key Points The Internet and you

More information

A Game of Thrones: The Card Game Tournament Regulations

A Game of Thrones: The Card Game Tournament Regulations A Game of Thrones: The Card Game Tournament Regulations Version 2.2 / Effective 07.26.2017 All changes and additions made to this document since the previous version are marked in red. Tournaments supported

More information

DRAGON BALL Z TCG TOURNAMENT GUIDE V 1.3 (9/15/2015)

DRAGON BALL Z TCG TOURNAMENT GUIDE V 1.3 (9/15/2015) DRAGON BALL Z TCG TOURNAMENT GUIDE V 1.3 (9/15/2015) Last update: September 15, 2015 Dragon Ball Z TCG Tournament Guide This document contains guidelines for DBZ TCG tournament play. All events sponsored

More information

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages. SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each

More information

StarCraft II: World Championship Series 2019 North America and Europe Challenger Rules

StarCraft II: World Championship Series 2019 North America and Europe Challenger Rules StarCraft II: World Championship Series 2019 North America and Europe Challenger Rules WCS 2019 Circuit Event Rules 1 of 12 Welcome! Congratulations and welcome to WCS Challenger! We are very excited for

More information

Reflections and Suggestions for First Year Teachers

Reflections and Suggestions for First Year Teachers Page 1 of 9 Diane Marie Smith Reflections and Suggestions for First Year Teachers Diane M. Smith 2 years ago Page 2 of 9 Advertisements I was asked today what I would do differently in my first year of

More information

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER DESCRIPTION HOLD'EM is played using a standard 52-card deck. The object is to make the best high hand among competing players using the traditional ranking

More information

We're excited to announce that the next JAFX Trading Competition will soon be live!

We're excited to announce that the next JAFX Trading Competition will soon be live! COMPETITION Competition Swipe - Version #1 Title: Know Your Way Around a Forex Platform? Here s Your Chance to Prove It! We're excited to announce that the next JAFX Trading Competition will soon be live!

More information

StarCraft II: World Championship Series 2018 North America and Europe Challenger Rules

StarCraft II: World Championship Series 2018 North America and Europe Challenger Rules StarCraft II: World Championship Series 2018 North America and Europe Challenger Rules WCS 2018 Circuit Event Rules 1 of 11 Welcome! Congratulations and welcome to WCS Challenger! We are very excited for

More information

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.

More information

16 WAYS TO MOTIVATE YOURSELF TO TAKE ACTION RIGHT NOW

16 WAYS TO MOTIVATE YOURSELF TO TAKE ACTION RIGHT NOW 16 WAYS TO MOTIVATE YOURSELF TO TAKE ACTION RIGHT NOW NOTICE: You DO NOT Have the Right to Reprint or Resell this Report! You Also MAY NOT Give Away, Sell, or Share the Content Herein Copyright AltAdmin

More information

Video Sales Letter Zombie

Video Sales Letter Zombie Table of Contents Table of Contents... 2 Introduction... 4 Why Use Video Sales Letters?... 5 Tips for Engaging Video Sales Letters... 7 Important Video Sales Letter Features... 9 Headline... 9 Solving

More information

Q: In 2012 The University of Edinburgh signed up to the Seeme pledge, what has this meant to you?

Q: In 2012 The University of Edinburgh signed up to the Seeme pledge, what has this meant to you? Peter Q: What is your role in the University of Edinburgh? I m the Rector of The University of Edinburgh and what that means is that I m the Chair of the University s governing body which is called the

More information

Dragon Canyon. Solo / 2-player Variant with AI Revision

Dragon Canyon. Solo / 2-player Variant with AI Revision Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force

More information

CSSE220 BomberMan programming assignment Team Project

CSSE220 BomberMan programming assignment Team Project CSSE220 BomberMan programming assignment Team Project You will write a game that is patterned off the 1980 s BomberMan game. You can find a description of the game, and much more information here: http://strategywiki.org/wiki/bomberman

More information

CMS.608 / CMS.864 Game Design Spring 2008

CMS.608 / CMS.864 Game Design Spring 2008 MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. CMS.608 Spring 2008 Neil

More information

LESSON 9. Negative Doubles. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 9. Negative Doubles. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 9 Negative Doubles General Concepts General Introduction Group Activities Sample Deals 282 Defense in the 21st Century GENERAL CONCEPTS The Negative Double This lesson covers the use of the negative

More information

Play Your Part SID 2016 Quiz

Play Your Part SID 2016 Quiz Play Your Part SID 2016 Quiz Welcome to our Safer Internet Day 2016 quiz The theme of Safer Internet Day 2016 is, Play your part online for a better internet. One way to do this is to be a good friend

More information

The Real Secret Of Making Passive Income By Using Internet At Your Spare Time!

The Real Secret Of Making Passive Income By Using Internet At Your Spare Time! Internet Marketing - Quick Starter Guide The Real Secret Of Making Passive Income By Using Internet At Your Spare Time! FILJUN TEJANO Table of Contents About the Author 2 Internet Marketing Tips For The

More information

Webinar Module Eight: Companion Guide Putting Referrals Into Action

Webinar Module Eight: Companion Guide Putting Referrals Into Action Webinar Putting Referrals Into Action Welcome back to No More Cold Calling OnDemand TM. Thank you for investing in yourself and building a referral business. This is the companion guide to Module #8. Take

More information

F: I m worried I might lose my job. M: How come? F: My boss is furious because I make all these personal calls from work. Number three. Number three.

F: I m worried I might lose my job. M: How come? F: My boss is furious because I make all these personal calls from work. Number three. Number three. City & Guilds Qualifications International ESOL Expert level Practice Paper 4 NB Read out the text which is not in italics. Read at normal speed making it sound as much like spoken English (rather than

More information

Red Dragon Inn Tournament Rules

Red Dragon Inn Tournament Rules Red Dragon Inn Tournament Rules last updated Aug 11, 2016 The Organized Play program for The Red Dragon Inn ( RDI ), sponsored by SlugFest Games ( SFG ), follows the rules and formats provided herein.

More information

How to quickly change your mindset from negative to positive

How to quickly change your mindset from negative to positive How to quickly change your mindset from Simon Stepsys Simon Stepsys The truth is this: you can achieve anything you want in life. You were born a winner, just like everyone else, and the only thing that

More information

Real Estate Sales Scripts

Real Estate Sales Scripts The Perfect Real Estate Sales Scripts for Agents While many agents are embracing newer marketing technology such as email automation and social media advertising, it s important to note that more traditional

More information

Les Cartes Misérables

Les Cartes Misérables Les Cartes Misérables 2-8 players 30-45 minutes Ages 10+ Guide the lives and deaths of characters from Victor Hugo s beloved novel, Les Miserables. The story starts with Fantine, a mother who gives her

More information

Competition Manual. 11 th Annual Oregon Game Project Challenge

Competition Manual. 11 th Annual Oregon Game Project Challenge 2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds

More information

Before you start planning your career goals for 2018, here are a few suggestions:

Before you start planning your career goals for 2018, here are a few suggestions: Before you start planning your career goals for 2018, here are a few suggestions: Focus on the next 6 months. While it s good to have goals, you don t know exactly what the future will bring. Setting career

More information

POOL THE. A role-playing game by James V. West

POOL THE. A role-playing game by James V. West POOL THE A role-playing game by James V. West THE RULES The Pool is a role-playing system geared toward player and GM narrative collaboration. You can use it for any setting you like. One person in your

More information

Mah Jongg FAQs. Answers to Frequently Asked Questions with hints. Q. How do we exchange seats when we are playing a four-player game?

Mah Jongg FAQs. Answers to Frequently Asked Questions with hints. Q. How do we exchange seats when we are playing a four-player game? Mah Jongg FAQs Answers to Frequently Asked Questions with hints Playing the Game: Q. How do we exchange seats when we are playing a four-player game? A. The original East is the Pivot for the Day. After

More information

For how to play videos and more information about the game, visit

For how to play videos and more information about the game, visit Game Rules There are six weeks before November. The campaign has been grueling, but the word "give up" isn t in Pauleen Packer s vocabulary. Technically, that's two words, but she would need to look them

More information

Frequently Asked Questions About the Club

Frequently Asked Questions About the Club Frequently Asked Questions About the Club March 2006 I know how to play chess, but I m not quite ready for tournament play. Would I be able to play casual, unrated games at your Club? Definitely. You re

More information

DreamHack HCT Grand Prix Rules

DreamHack HCT Grand Prix Rules DreamHack HCT Grand Prix Rules The DreamHack administration team holds the right to alter rules at any time, to ensure fair play and a smooth tournament. Introduction The following terms and conditions

More information

How Minimalism Brought Me Freedom and Joy

How Minimalism Brought Me Freedom and Joy How Minimalism Brought Me Freedom and Joy I have one bag of clothes, one backpack with a computer, ipad, and phone. I have zero other possessions. Today I have no address. At this exact moment I am sitting

More information

Motivational Quotes. Reflection Booklet VOLUME II

Motivational Quotes. Reflection Booklet VOLUME II Motivational Quotes Reflection Booklet VOLUME II Getting Started When life gets you down, it s easy to give up, scrap an idea or fail to see a greater opportunity when it presents itself. It s in those

More information

Appointment Setter Training

Appointment Setter Training Appointment Setter Training Setting appointments on the phone is a numbers game. Numbers never lie and as long you follow our script and personalize it to you, you will have success. Consistency is the

More information

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 CONTENTS 1. Number of Players 1.1. This document covers comprehensive rules for the FINAL FANTASY Trading Card Game. The game is played by two

More information

VICTORY THROUGH INDUSTRY A TABLETOP GAME OF INDUSTRIAL PRODUCTION FOR THE WAR EFFORT

VICTORY THROUGH INDUSTRY A TABLETOP GAME OF INDUSTRIAL PRODUCTION FOR THE WAR EFFORT VICTORY THROUGH INDUSTRY A TABLETOP GAME OF INDUSTRIAL PRODUCTION FOR THE WAR EFFORT WRITTEN BY JOSEPH FATULA rules v2j COPYRIGHT MMXIV THE LUMENARIS GROUP, INC. CONCEPTS Victory through Industry is a

More information

50 Tough Interview Questions (Revised 2003)

50 Tough Interview Questions (Revised 2003) Page 1 of 15 You and Your Accomplishments 50 Tough Interview Questions (Revised 2003) 1. Tell me a little about yourself. Because this is often the opening question, be careful that you don t run off at

More information

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game Bible Battles Trading Card Game OFFICIAL RULES 1 RULES OF PLAY The most important rule of this game is to have fun. Hopefully, you will also learn about some of the people, places and events that happened

More information

For 2 to 6 players / Ages 10 to adult

For 2 to 6 players / Ages 10 to adult For 2 to 6 players / Ages 10 to adult Rules 1959,1963,1975,1980,1990,1993 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A TABLE OF CONTENTS Introduction & Strategy Hints...

More information

ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner

ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner The ZumaBlitzTips Facebook group exists to help people improve their score in Zuma Blitz. Anyone is welcome to join, although we ask that

More information

Another game aid.

Another game aid. Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

More information

Project 1: A Game of Greed

Project 1: A Game of Greed Project 1: A Game of Greed In this project you will make a program that plays a dice game called Greed. You start only with a program that allows two players to play it against each other. You will build

More information

Rules. Contents 942 Imponderable questions on 314 Malarky Cards 6 Bluff Cards 42 Voting Chips 6 Concealing Folders 1 Scorepad 1 Die Rules

Rules. Contents 942 Imponderable questions on 314 Malarky Cards 6 Bluff Cards 42 Voting Chips 6 Concealing Folders 1 Scorepad 1 Die Rules Rules Ages 10 to adult For 3-6 players or teams Contents 942 Imponderable questions on 314 Malarky Cards 6 Bluff Cards 42 Voting Chips 6 Concealing Folders 1 Scorepad 1 Die Rules Things You Need to Know

More information

STOP! How to Use this booklet

STOP! How to Use this booklet Advanced Concepts STOP! If this is your first game, set the advanced concepts aside and read the rulebook included in the game box. Do not read the advanced concepts until you are comfortable playing the

More information

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions Buck Rogers Battle For The 25 th Century 1 OBJECT 1) Control 15 Territorial Zones at the end of any turn 2) Control the last Leader on the board at any time 3) Convince everyone else to surrender 4) Control

More information

ASSEMBLY OBJECT OF THE GAME. The Game of Mystery, Suspicion and Foul Play!

ASSEMBLY OBJECT OF THE GAME. The Game of Mystery, Suspicion and Foul Play! TM The Game of Mystery, Suspicion and Foul Play! FOR 2-4 PLAYERS AGES 8 and UP ASSEMBLY For all assembly instructions, see the separate Assembly sheet. Refer to it as you complete all 7 assembly steps.

More information

Dude, Where s Your Brother?

Dude, Where s Your Brother? Dude, Where s Your Brother? Bible Story: Dude, Where s Your Brother? (Older Brother) Luke 15:21-32 Bottom Line: When you don t forgive, you miss out. Memory Verse: Put up with one another. Forgive one

More information

By Night Studios: Basic Combat System Overview

By Night Studios: Basic Combat System Overview By Night Studios: Basic Combat System Overview System Basics: An evolution from the previous rules, there are many aspects of By Nights Studio s system that are at once familiar, and also at the same time

More information

Anne Joice. Anne Joice (2005). All rights reserved. Do not reproduce materials in any form without permission.

Anne Joice. Anne Joice (2005). All rights reserved. Do not reproduce materials in any form without permission. Anne Joice Anne Joice (2005). All rights reserved. Do not reproduce materials in any form without permission. What is it? and What to do about it We all worry about our health at times. Some people who

More information