Networks and Games. Brighten Godfrey Discover Engineering CS Camp July 24, slides by Brighten Godfrey unless otherwise noted

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1 Networks and Games Brighten Godfrey Discover Engineering CS Camp July 24, 2012 slides by Brighten Godfrey unless otherwise noted

2 Demo

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5 Games & networks: a natural fit

6 Games & networks: a natural fit Game theory Studies interaction between selfish agents

7 Games & networks: a natural fit Game theory Studies interaction between selfish agents Networking Enables interaction between agents

8 Games & networks: a natural fit Game theory Studies interaction between selfish agents Networking Enables interaction between agents Networks make games happen!

9 Game theory basics

10 Game theory Two or more players For each player, a set of strategies For each combination of played strategies, a payoff or utility for each player

11 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies

12 Game theory Two or more players For each player, a set of strategies Blue player strategies Rock For each combination of played strategies, a payoff or utility for each player Red player strategies

13 Game theory Two or more players For each player, a set of strategies Blue player strategies Rock Paper For each combination of played strategies, a payoff or utility for each player Red player strategies

14 Game theory Two or more players For each player, a set of strategies Blue player strategies Rock Paper Scissors For each combination of played strategies, a payoff or utility for each player Red player strategies

15 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0

16 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0

17 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0

18 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0

19 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1

20 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1

21 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1

22 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1

23 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

24 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

25 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

26 Game theory Two or more players For each player, a set of strategies Blue player strategies For each combination of played strategies, a payoff or utility for each player Red player strategies Rock Paper Scissors Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

27 (Pure) Nash equilibrium A chosen strategy for each player such that no player Can you find a Nash equilibrium in R-P-S? can improve its utility by changing its strategy

28 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

29 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

30 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

31 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

32 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0

33 (Pure) Nash equilibrium A chosen strategy for each player such that no player can improve its utility by changing its strategy Can you find a Nash equilibrium in R-P-S? Blue player strategies Rock Paper Scissors Red player strategies Rock $0, $0 $0, $1 $1, $0 Paper $1, $0 $0, $0 $0, $1 Scissors $0, $1 $1, $0 $0, $0 No pure Nash equilibrium!

34 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect

35 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0

36 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0

37 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0

38 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

39 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

40 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

41 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

42 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

43 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

44 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

45 Prisoner s dilemma Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5 Nash equilibrium

46 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001]

47 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001] Price of anarchy = worst Nash equilibrium s total cost optimal total cost

48 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001] Price of anarchy = worst Nash equilibrium s total cost optimal total cost Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

49 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001] Price of anarchy = worst Nash equilibrium s total cost optimal total cost Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

50 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001] Price of anarchy = worst Nash equilibrium s total cost optimal total cost Blue prisoner Red prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5

51 Price of Anarchy [C. Papadimitriou, Algorithms, games and the Internet, STOC 2001] Price of anarchy = worst Nash equilibrium s total cost optimal total cost Red prisoner Blue prisoner Cooperate Defect Cooperate -1, -1-12, 0 Defect 0, -12-5, -5 Here, PoA = 10/2 = 5.

52 How bad is selfish routing in a network?

53 The selfish routing game

54 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link

55 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies

56 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies Player strategy: pick a path on which to route

57 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies Player strategy: pick a path on which to route Players selfishly pick paths with lowest latency

58 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies Player strategy: pick a path on which to route 1 x Players selfishly pick paths with lowest latency For now assume many users, each with negligible load; total 1 x 1

59 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies Player strategy: pick a path on which to route 1 x Players selfishly pick paths with lowest latency For now assume many users, each with negligible load; total 1 x 1

60 The selfish routing game Given graph, latency function on each edge specifying latency as function of total flow x on a link Path latency = sum of link latencies Player strategy: pick a path on which to route 1 x Players selfishly pick paths with lowest latency x 1 For now assume many users, each with negligible load; total 1 Flow x = 0.5 on each path; Total latency = 1.5

61 Example: Braess s paradox [Dietrich Braess, 1968] Fig 1a: D. Braess.

62 Example: Braess s paradox [Dietrich Braess, 1968] Fig 1b: N. Dynamite. Fig 1a: D. Braess.

63 Example: Braess s paradox [Dietrich Braess, 1968] Fig 1b: N. Dynamite. Fig 1a: D. Braess.

64 Example: Braess s paradox [Dietrich Braess, 1968] Fig 1a: D. Braess.

65 Example: Braess s paradox [Dietrich Braess, 1968] 1 x x 1 Fig 1a: D. Braess.

66 Example: Braess s paradox [Dietrich Braess, 1968] 1 x x 1 Fig 1a: D. Braess.

67 Example: Braess s paradox [Dietrich Braess, 1968] 1 x x 1 Fig 1a: D. Braess. Initially: 0.5 flow along each path; latency = 1.5

68 Example: Braess s paradox [Dietrich Braess, 1968] 1 x 0 x 1 Fig 1a: D. Braess. Initially: 0.5 flow along each path; latency = 1.5

69 Example: Braess s paradox [Dietrich Braess, 1968] 1 x 0 1 x 1 Fig 1a: D. Braess. Initially: 0.5 flow along each path; latency = 1.5

70 Example: Braess s paradox [Dietrich Braess, 1968] 1 x 0 1 x 1 Green path is better. Everyone switches to it! Fig 1a: D. Braess. Initially: 0.5 flow along each path; latency = 1.5

71 Example: Braess s paradox [Dietrich Braess, 1968] 1 x 0 1 x 1 Green path is better. Everyone switches to it! Fig 1a: D. Braess. Initially: 0.5 flow along each path; latency = 1.5 With new link: all flow along new path; latency = 2

72 Example: Braess s paradox 1 x 0 Optimal latency = 1.5 x 1

73 Example: Braess s paradox 1 x 0 Optimal latency = 1.5 x 1 1 x Nash equilibrium latency = 2 x

74 Example: Braess s paradox 1 x 0 Optimal latency = 1.5 x 1 1 x Nash equilibrium latency = 2 x Thus, price of anarchy = 4/3

75 From links to springs x x

76 From links to springs x 1 Spring 0 1 x Rope

77 From links to springs x 1 Spring 0 1 x Rope

78 From links to springs x 1 Spring 0 1 x Rope

79 From links to springs x 1 Spring 0 1 x Rope

80 From links to springs x 1 Spring 0 1 x Rope cut

81 Going deeper

82 Going deeper How bad are equilibria in real-world networks?

83 Going deeper How bad are equilibria in real-world networks? Can you design a mechanism (a game) so that selfishness is not so bad?

84 Going broader

85 Going broader Game theory used in networking to model

86 Going broader Game theory used in networking to model Equilibria of distributed algorithms

87 Going broader Game theory used in networking to model Equilibria of distributed algorithms ISPs competing with each other

88 Going broader Game theory used in networking to model Equilibria of distributed algorithms ISPs competing with each other Spread of new technology in social networks

89 Going broader Game theory used in networking to model Equilibria of distributed algorithms ISPs competing with each other Spread of new technology in social networks...

90 Going broader Game theory used in networking to model Equilibria of distributed algorithms ISPs competing with each other Spread of new technology in social networks... Many more applications of game theory to CS (and CS to game theory).

91 Going broader Game theory used in networking to model Equilibria of distributed algorithms ISPs competing with each other Spread of new technology in social networks... Many more applications of game theory to CS (and CS to game theory). See Nisan, Roughgarden, Tardos, Vazirani s book Algorithmic Game Theory, available free online

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