Online Game Market: Table of Contents

Size: px
Start display at page:

Download "Online Game Market: Table of Contents"

Transcription

1 DFC Intelligence DFC Intelligence Phone Carmel Mountain Rd Fax Suite C San Diego, CA Online Game Market: Table of Contents June 2006

2 Table of Contents Table of Contents I. EXECUTIVE SUMMARY...13 A. OVERVIEW...13 B. MAJOR TRENDS Online Console Games MMOG Dominant Online Game Form Online Games in Asia Casual Gaming Market Bundling is Key Impact of Broadband Changing Distribution Channels Possibilty of Move Away from Flat Rate Pricing Online Games as an Extension of Retail Games...29 C. CHALLENGES TO ONLINE GAMING INDUSTRY Technology Impediments Game Design Paradigms Consumer Awareness Uncertainty in Profitable Business Model Level of Online Hardware Penetration Reaction from Traditional Retail Channel...38 II. STATE OF ONLINE GAMES...39 III. A. OVERVIEW...39 B. HISTORY OF ONLINE GAMES History The Market Niches Today...58 ONLINE GAME FORECASTS...62 A. BROADBAND FORECASTS Broadband Households by Country Broadband Households by Region B. VIDEO GAME CONSOLE HARDWARE FORECASTS...78 C. FORECAST FOR ONLINE GAMER POPULATION North America Online Gamer Forecasts Europe Online Gamer Forecasts Asia Online Gamer Forecasts Worldwide Online Gamer Forecasts D. FORECASTS FOR ONLINE GAME REVENUE BY PLATFORM AND REGION North American Revenue by Platform Europe Revenue by Platform Japan Revenue by Platform Asia Revenue by Platform Worldwide Revenue by Platform

3 IV. E. FORECASTS FOR ONLINE GAME REVENUE BY TYPE Overview Online Game Subscription Revenue Online Game Advertising Revenue Online Game Digital Distribution Revenue Total Online Game Revenue by Type F. FORECASTS FOR ONLINE GAME REVENUE BY GENRE North American Revenue by Genre Europe Revenue by Genre Japan Revenue by Genre Asia Revenue by Genre Worldwide Revenue by Genre KEY PLAYERS IN THE ONLINE GAME VALUE CHAIN A. OVERVIEW B. FLAT RATE PRICING: STILL ALL-YOU-CAN-EAT BUT NOT ONE-SIZE-FITS-ALL C. VALUE CHAIN Service Providers/ISPs/Telecom/Cable Operators Content Providers Platform/Hardware Providers Online Game Providers/Aggregators Others D. SALES CHANNELS AND ONLINE DISTRIBUTION Overview Online Distribution and Shareware (ESD) Games On Demand Electronic Distribution at Retail V. ONLINE GAMING BUSINESS MODELS A. OVERVIEW Bundling is Key What models seem suitable to what types of content B. TRADITIONAL RETAIL SALES Using peer-to-peer and aggregator services Publishers setting up proprietary services C. ADVERTISING Overview Advantages of Online Advertising What Will Allow Online Advertising to Grow Problems with Online Advertising Measurements Types of Online Advertising Consolidation Advertising in Online Games: The Reality D. FLAT-FEE SUBSCRIPTIONS Basic Monthly Subscription Tiered Subscriptions Buy at Retail/Monthly Flat-Fee Subscription Model E. MINI-TRANSACTIONS/VIRTUAL PROPERTY/PAY-PER-PLAY/PAY-PER-COMPONENT Minitransactions/Micropayments Digital Collectibles/Magic: The Gathering

4 VI. 3. Virtual Property/There Inc/Second Life Digital Collectibles Market Players F. SKILL-BASED GAMING/GAMES FOR MONEY/COMPETITIVE GAMING G. EMERGING BUSINESS MODELS H. KOREA: PIONEERING NEW BUSINESS MODELS TECHNOLOGY AND OPERATING CONSIDERATIONS A. OPERATING COSTS The cost of doing business Casual Games and Retail Hybrids Costs for Massively Multiplayer/Persistent World Games B. TECHNOLOGY CONSIDERATIONS Bandwidth: Broadband vs. Narrowband Latency Distribution Technology VII. CONSOLE ONLINE GAMES A. OVERVIEW B. CONSOLE ONLINE GAME HISTORY AND FORECASTS History Console Gamers Forecasts Console Game Revenue Forecasts Video Game Hardware Forecasts Sega Dreamcast/Sega.net/SNAP C. CONSOLE GAME SYSTEMS: A DETAILED LOOK The 128-Bit Systems: A Detailed Look New Console Systems: A Detailed Look D. MOBILE AND PORTABLE GAMING Sony PSP Nintendo DS VIII. ONLINE GAME GENRES A. OVERVIEW B. THE TRADITIONAL VIDEO GAME AND COMPUTER GAME GENRES C. THREE BROAD CATEGORIES OF ONLINE GAMES Casual Games Retail Hybrids Massively Multiplayer/Persistent Worlds (MMOGs) Game Types Define Consumer Type D. ONLINE GAME GENRES: FROM MASS-MARKET TO HARD-CORE Casual Games Children s Entertainment Sports/Fighting/Racing First-Person Shooters/Action Strategy/Simulation Games MMOGs E. INDIVIDUAL MMOGS: A DETAILED LOOK The Start of Today s MMOG Market: Ultima Online and EverQuest F. THE ONLINE GAME PARADIGM G. CHAT AND COMMUNITY

5 IX. ONLINE GAME CONSUMER A. OVERVIEW B. CONSUMER PROFILES The Big Picture: Hard-Core vs. Mass-Market Number of Online Gamers Types of Online Gamers X. COMPANY PROFILES A. 4 KIDS B. ARKADIUM C. BIG FISH GAMES D. BLIZZARD/BATTLE.NET E. CCP GAMES F. CODEMASTERS G. DISNEY INTERNET GROUP H. ELECTRONIC ARTS/EA.COM/AMERICA ONLINE/POGO I. THE FLIPSIDE NETWORK/UPROAR J. FUNCOM K. GAME TRUST L. JAGEX M. KING.COM N. LIBERTY MEDIA: FUN TECHNOLOGIES/SKILLJAM O. LINDEN LAB P. MICROSOFT CASUAL GAMES/ZONE.COM Q. MYTHIC ENTERTAINMENT R. NCSOFT S. NEOPETS/MTV NETWORKS T. NEWS CORP: IGN ENTERTAINMENT/GAMESPY, INTERMIX GAMES U. PLAYFIRST V. POPCAP GAMES W. REAL NETWORKS/REALARCADE X. REFLEXIVE ENTERTAINMENT Y. SHOCKWAVE/GAMEBLAST/ATOM ENTERTAINMENT Z. SKYWORKS TECHNOLOGIES AA. SONY ONLINE ENTERTAINMENT BB. SQUARE ENIX CC. SULAKE DD. THREE RINGS DESIGN EE. TURBINE FF. WEBZEN GG. WILDTANGENT HH. XFIRE II. YAHOO!

6 Index of Tables Table 1 The Benefits of Online Games...45 Table 2 The Largest Online-Only Game Companies...48 Table 3 Peak Concurrent Online Game Usage for Casual Game Sites...60 Table 4 Top Worldwide MMOGs: June Table 5 Peak Concurrent Online Game Usage for Match-Making Game Sites...61 Table 6 Top Games on Xfire IM Service...61 Table 7 Broadband Households by Country Table 8 Broadband Household Penetration by Country Table 9 North America Broadband Households: Table 10 Europe Broadband Households: Table 11 Asia Online Households: Table 12 Total Worldwide Broadband Households: Table 13 Online Household Key Comparisons: 2005 and Table 14 Worldwide Video Game Console Hardware Unit Sales: Table 15 North America Video Game Console Hardware Unit Sales: Table 16 Europe Video Game Console Hardware Unit Sales: Table 17 Japan Video Game Console Hardware Unit Sales: Table 18 Rest Of World Video Game Console Hardware Unit Sales: Table 19 Worldwide Active Installed Base of 128-Bit Game Systems Table 20 Worldwide Active Installed Base of New Game Systems Table 21 N. America PC Online Gamers: Table 22 N. America Console Online Gamers: Table 23 Total N. America Online Gamers: Table 24 Total Europe PC Online Gamers: Table 25 Total Europe Console Online Gamers: Table 26 Total Europe Online Gamers: Table 27 Total Asia PC Online Gamers: Table 28 Total Asia Console Online Gamers: Table 29 Total Asia Online Gamers: Table 30 Total Worldwide PC Online Gamers: Table 31 Total Worldwide Console Online Gamers: Table 32 Total Worldwide Online Gamers: Table 33 Worldwide Online Gamers by Region: Table 34 North America PC Online Game Revenue: Table 35 North America Console Online Game Revenue: Table 36 North America Total Online Game Revenue by Platform: Table 37 Europe PC Online Game Revenue: Table 38 Europe Console Online Game Revenue: Table 39 Europe Total Online Game Revenue by Platform: Table 40 Japan PC Online Game Revenue: Table 41 Japan Console Online Game Revenue: Table 42 Japan Total Online Game Revenue by Platform: Table 43 Asia PC Online Game Revenue: Table 44 Asia Console Online Game Revenue: Table 45 Asia Total Online Game Revenue by Platform: Table 46 Worldwide PC Online Game Revenue: Table 47 Worldwide Console Online Game Revenue:

7 Table 48 Worldwide Total Online Game Revenue by Platform: Table 49 Worldwide Total Online Game Revenue: Table 50 North America Online Game Subscription Revenue: Table 51 North America Online Game Subscription Revenue by Platform: Table 52 Europe Online Game Subscription Revenue: Table 53 Europe Online Game Subscription Revenue by Platform: Table 54 Japan Online Game Subscription Revenue: Table 55 Japan Online Game Subscription Revenue by Platform: Table 56 Asia Online Game Subscription Revenue: Table 57 Asia Online Game Subscription Revenue by Platform: Table 58 Worldwide Online Game Subscription Revenue: Table 59 Worldwide Online Game Subscription Revenue by Platform: Table 60 Worldwide Online Game Subscription Revenue by Region: Table 61 North America Online Game Advertising Revenue: Table 62 North America Online Game Advertising Revenue by Platform: Table 63 Europe Online Game Advertising Revenue: Table 64 Europe Online Game Advertising Revenue by Platform: Table 65 Japan Online Game Advertising Revenue: Table 66 Japan Online Game Advertising Revenue by Platform: Table 67 Asia Online Game Advertising Revenue: Table 68 Asia Online Game Advertising Revenue by Platform: Table 69 Worldwide Online Game Advertising Revenue: Table 70 Worldwide Online Game Advertising Revenue by Platform: Table 71 Worldwide Online Game Advertising Revenue by Region: Table 72 North America Online Game Digital Distribution Revenue: Table 73 North America Online Game Digital Distribution Revenue by Platform: Table 74 Europe Online Game Digital Distribution Revenue: Table 75 Europe Online Game Digital Distribution Revenue by Platform: Table 76 Japan Online Game Digital Distribution Revenue: Table 77 Japan Online Game Digital Distribution Revenue by Platform: Table 78 Asia Online Game Digital Distribution Revenue: Table 79 Asia Online Game Digital Distribution Revenue by Platform: Table 80 Worldwide Online Game Digital Distribution Revenue: Table 81 Worldwide Online Game Digital Distribution Revenue by Platform: Table 82 Worldwide Online Game Digital Distribution Revenue by Region: Table 83 North America Online Game Revenue by Type: Table 84 North America Online Game Revenue by User Type: Table 85 Europe Online Game Revenue by Type: Table 86 Europe Online Game Revenue by User Type: Table 87 Japan Online Game Revenue by Type: Table 88 Japan Online Game Revenue by User Type: Table 89 Asia Online Game Revenue by Type: Table 90 Asia Online Game Revenue by User Type: Table 91 Worldwide Online Game Revenue by Type: Table 92 Worldwide Online Game Revenue by User Type: Table 93 North America PC Online Game Revenue by Genre: Table 94 North America Console Online Game Revenue by Genre: Table 95 North America Total Online Game Revenue by Genre: Table 96 Europe PC Online Game Revenue by Genre: Table 97 Europe Console Online Game Revenue by Genre: Table 98 Europe Total Online Game Revenue by Genre:

8 Table 99 Japan PC Online Game Revenue by Genre: Table 100 Japan Console Online Game Revenue by Genre: Table 101 Japan Total Online Game Revenue by Genre: Table 102 Asia PC Online Game Revenue by Genre: Table 103 Asia Console Online Game Revenue by Genre: Table 104 Asia Total Online Game Revenue by Genre: Table 105 Worldwide PC Online Game Revenue by Genre: Table 106 Worldwide Console Online Game Revenue by Genre: Table 107 Worldwide Total Online Game Revenue by Genre: Table 108 Types of Consumer Internet Connections Table 109 Market Value of Leading Service Providers Table s High Profile Internet Acquisitions Table 111 Leading Interactive Entertainment Publishers by Revenue Table 112 Different Types of Online Game Aggregators Table 113 Development and Distribution of Various Media Table 114 RealNetworks Annual Game Revenue Table 115 Real Networks Quarterly Game Revenue Table 116 Digital Distribution Solutions Providers Table 117 Infinium Labs Phantom Gaming Service Basic Revenue Model Table Year MMOG Subscriber Model Table Year MMOG Revenue Model Table 120 Total 10-Year MMOG Revenue Table 121 World of Warcraft Subscriber Growth Table 122 Product/Service vs. Revenue Model Table 123 U.S. Marketing Services Spending: Table 124 Magazine Advertising Revenue Table 125 Game Magazine 2005 Advertising Revenue Table 126 Game Magazine 2004 Advertising Revenue Table 127 Online Advertising Revenue: Table 128 Share of Ad Impressions by Content Category: Table 129 Share of Ad Impressions by Content Category: Table 130 Share of Rich Media Ad Impressions: Table 131 European Online Advertising Markets Table 132 Online Advertising: U.K., Germany, France Table 133 Yahoo and Google Annual Net Revenue Per Unique/Active User Table 134 CPM of Various Media Table 135 Advertising/Usage Share of Various Media Table 136 Internet Advertising Revenue by Pricing Model Table 137 Online Advertising Formats: Table 138 Rich Media Ad Impressions Table 139 Revenue of Leading Online Advertising Sites: Table 140 Worldwide Online Game Advertising Revenue by Region: Table 141 IGN Advertising Revenue: Table 142 IGN Entertainment Income Table 143 Examples of Online Game Subscription Services Table 144 Basic Monthly Subscription Prices for Media and News Online Services Table 145 Case s Ladder Tiered Subscription Options Table 146 North America, Europe, Japan Top MMOG Games Subscribers and Revenue: Table 147 North America, Europe, Japan Top MMOG Games Subscribers and Revenue: Table 148 MMOG Annual Subscription and Revenue Forecast: North America, Europe and Japan

9 Table 149 Table 20 MMOG Annual Subscription and Revenue Forecast: Asia Pacific Table 150 Golf: An Example of Multi-Tiered Consumer Spending Table 151 Table 133 Pay-Per-Play Asian MMOG Business Model Table 152 Minitransaction Options: Habbo Hotel Payment Methods Table 153 Skilled Gaming Business Model Table 154 Major Portals and Their Skill Gaming Partners Table 155 South Korea Online Gamer Forecasts: Table 156 Hypothetical Support Staff to Maintain a Medium-Size MMOG Table 157 Gross Profit for Subscription Online-Only Game: Moderate Support Costs Table 158 Gross Profit for Subscription Online-Only Game: Low Support Costs Table 159 Major AT&T Network Operations and Hosting Customers Table 160 MMOG Middleware Companies Table 161 Wireless Networking Standards Table 162 Adoption Time for New Consumer Technologies Table 163 Broadband Households by Country: Table 164 Total Worldwide Broadband Households by Region: Table 165 Total Worldwide Online Gamers: Table 166 Total Worldwide Console Online Gamers by Type: Table 167 North America Console Online Gamers by Type: Table 168 Total Europe Console Online Gamers by Type: Table 169 Total Asia Console Online Gamers by Type: Table 170 Total Worldwide Console Online Gamers by Region: Table 171 Total Worldwide Console Online Game Revenue by Region: Table 172 Total Worldwide Console Online Game Revenue by Type: Table 173 Worldwide Video Game Console Hardware Unit Sales: Table 174 Worldwide Active Installed Base of 128-Bit Game Systems Table 175 Worldwide Active Installed Base of New Game Systems Table 176 Xbox Live Most Played Games October Table 177 Xbox Live Top Games Globally: 11/ / Table 178 PlayStation 2 Online Usage Statistics: Table 179 Microsoft Heritage Behind Xbox Live Table 180 Top Xbox 360 Live Titles Table 181 Top Xbox 360 Live Arcade Titles Table 182 U.S. Best Selling Titles of the 128-Bit Era Table 183 Top U.S. Game Titles of 32/64-Bit Era Table 184 Worldwide Casual Online Game Revenue: Table 185 Worldwide Childrens Online Game Revenue: Table 186 Ranking of Children s Entertainment Sites Table 187 Worldwide Sports/Fighting/Racing Online Game Revenue: Table 188 Worldwide First-Person Shooter/Action Online Game Revenue: Table 189 Worldwide Strategy/Simulation Online Game Revenue: Table 190 Worldwide MMOG Online Game Revenue: Table 191 Individual MMOG Subscriber Base and Costs Table 192 Ultima Online Releases: Table 193 EverQuest Releases: Table 194 Anarchy Online Releases: Table 195 Dark Age of Camelot Releases: Table 196 Eve Online Releases: Table 197 EverQuest 2 Releases: Table 198 World of Warcraft Subscription Growth Table 199 World of Warcraft International Release Schedule

10 Table 200 Top Instant Messenger Clients Table 201 Interactive Entertainment: Key Consumer Penetration Statistics Table 202 Male and Female Users for Leading Online Game Sites Table 203 MSN Games at the Zone.com Demographics: Table 204 MSN Games at the Zone.com Demographics: Table 205 Pogo and Club Pogo Demographics: Table 206 EA.com Demographics: Table 207 Gametrust Demographics Table 208 Total Worldwide PC Online Gamers by Type: Table 209 Total Worldwide Console Online Gamers by Type: Table 210 Appeal of Game Genres to Different Consumer Types Table 211 World of Warcraft Subscriber Growth Table 212 World of Warcraft International Release Schedule Table 213 EA.com Revenue and Income: Table 214 Ultima Online Revenue: Table 215 EA.com Revenue Sources: Table 216 Electronic Arts Online Revenue Sources: Table 217 EA.com Costs and Expenses: Table 218 Uproar Financial Info: Table 219 Uproar.com Costs and Expenses Table 220 Funcom Revenue and Earnings Table 221 Fun Technologies Revenue and Earnings Table 222 NCsoft Revenue and Expenses: Table 223 NCsoft Revenue Breakdown by Source: Table 224 NCsoft Revenue Breakdown by Country Table 225 Lineage Usage Statistics by Country: Table 226 Lineage Korea Pricing Model Table 227 Lineage Overseas Pricing Model Table 228 Lineage II Usage Statistics by Country: Table 229 City of Heroes Usage Statistics: Table 230 IGN Entertainment Revenue: Table 231 IGN Entertainment Earnings: Table 232 RealNetworks Revenue and Income: Table 233 RealNetworks Service Revenue by Category: Table 234 Square Enix Online Game Revenue and Income: Table 235 Square Enix Online Game Revenue and Income: Table 236 Square Enix Nine Month Online Game Revenue and Income Table 237 Square Enix Nine Month Online Game Revenue and Income Table 238 Sulake Revenue: Table 239 Webzen Revenue and Income: Table 240 Webzen Source of Revenue: Table 241 Webzen Revenue by Country: Table 242 MU Usage Statistics: Table 243 MU China and Korea Peak Concurrent Users Table 244 Yahoo Revenue and Income:

The Online Game Market 2004 Table of Contents

The Online Game Market 2004 Table of Contents DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 The Online Game Market 2004 Table of Contents August 2004 Conditions

More information

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report About DFC Intelligence s The Business of Video Games report consists of two pdf documents 1) a 140-slide presentation created in Microsoft PowerPoint and 2) a 180-page report created in Microsoft Word.

More information

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: DFC Intelligence DFC Intelligence Phone 858 780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Worldwide Market Forecasts for the Video Game and Interactive Entertainment

More information

Casual Gaming Market Update

Casual Gaming Market Update Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,

More information

Electronic Gaming in the Digital Home: Game Advertising

Electronic Gaming in the Digital Home: Game Advertising Synopsis Forecast of Spending (2006-2012) Electronic in the Digital Home: paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast for different game

More information

The Business of Video Games. Table of Contents

The Business of Video Games. Table of Contents The Business of Video Games Comprehensive Market Overview April 2016 Contents Table of Contents CONDITIONS OF PURCHASE... 2 ABOUT THIS REPORT... 3 TABLE OF CONTENTS... 4 INDEX OF TABLES... 7 I. OVERVIEW...

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by RESEARCH ON INTERNATIONAL MARKETS March 2014 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages

More information

To purchase this report or receive an excerpt, please or call (+1)

To purchase this report or receive an excerpt, please  or call (+1) To purchase this report or receive an excerpt, please email research@pearlresearch.com or call (+1) 415-738-7660 A Pearl Research Exclusive Report China: Games Market/Games Development and Outsourcing

More information

11 Video. Games. More than just a game. Summary

11 Video. Games. More than just a game. Summary 11 Video Games More than just a game Summary The video games market in the Netherlands rose by 23.2 percent in 2007, an improvement from the 21.6 percent rise in 2006. Except for 2005 when growth moderated

More information

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Company Overview Thesis Blizzard Synergies Solid Pipeline e 09 10 0 Competitive Advantage Risks DCF World s largest third party game publisher

More information

CHINA S PC ONLINE GAMES MARKET REPORT

CHINA S PC ONLINE GAMES MARKET REPORT CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes

More information

Funcom. June Gaute Godager. OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004

Funcom. June Gaute Godager. OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004 Funcom OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004 June 2004 Gaute Godager Agenda 1) Funcom highlights 2) Online market and business models 3) Online

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

CHINA MOBILE GAME MARKET REPORT 2013

CHINA MOBILE GAME MARKET REPORT 2013 CHINA MOBILE GAME MARKET REPORT 2013 August 2013 4th Report in Niko s 2013 Market Research Subscription on China s Games Industry ABOUT NIKO PARTNERS Our Focus Niko Partners specializes in market research

More information

Q Results July 27, 2006

Q Results July 27, 2006 Q2 2006 Results July 27, 2006 Agenda 1. Highlights in Q2 2. Market update 3. Financials 4. Game demo 2 Key financial summary Revenue growth from Dreamfall and Anarchy Online Revenues of TUSD 4,611 in Q2/06,

More information

GAMES AND GAMING MAY 2014

GAMES AND GAMING MAY 2014 GAMES AND GAMING MAY 214 8 of students have a console in their home 2.6 Million students 44 More likely to have a console Xbox36 Nintendo Wii Any Nintendo DS Nintendo DS Sony Playstation 3 Sony Playstation

More information

Mobile Content & Advertising Perspective

Mobile Content & Advertising Perspective Mobile Content & Advertising Perspective V O L. 1 I S S U E 8 S E P T E M B E R 2008 Not So Virtual: Enhancing Telcos Role in the MMORPG Value Chain Analyst: Guillaume TOUCHARD Email: gtouchard@pyr.com

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Gaming. not just for kids! Gaming & your Library. 42% of all adults own a console. Almost 2/3 of adults own a console

Gaming. not just for kids! Gaming & your Library. 42% of all adults own a console. Almost 2/3 of adults own a console Gaming & your Library Scott Kehoe, Advisor - Technology Specialist Massachusetts Library System (MLS), Waltham, Mass. 866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org IM me on AIM -

More information

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results - Skylanders Spyro's Adventure was #1 Kids Video Game for First Quarter 2012 with 30+ Million Toys Sold Life to Date

More information

Niko Partners Market Intelligence

Niko Partners Market Intelligence Your Trusted Source For Data, Insights and Analysis on the Digital Games Markets Of Asia Niko Partners provides insight, data and analysis on the games industry in China and Southeast Asia. We deliver

More information

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017 Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics

More information

Gaming. Everyone s a. Gamer!

Gaming. Everyone s a. Gamer! Gaming Everyone s a Gamer! The gaming industry in India is growing at a CAGR of over 70 per cent and is expected to touch the half-a-billion-dollar mark in just two years, says Dipta Joshi. 50 Gaming is

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014 0 Forward-looking Statements Strategies, plans, outlooks and

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by April 2015 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages ystats.com provides secondary

More information

Q Results Nov 2, 2006

Q Results Nov 2, 2006 Q3 2006 Results Nov 2, 2006 Agenda 1. Highlights in Q3 2. Market update 3. Financials 2 Key financial summary Revenue development Revenues of TUSD 2,217 in Q3/06, up from TUSD 1,111 in Q3/05 (excluding

More information

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Sony IR Day Game & Network Services Segment. November 25, Andrew House Sony IR Day 2014 November 25, 2014 Andrew House President and Group CEO Sony Computer Entertainment Inc. Group Executive in Charge of Network Entertainment Business Sony Corporation Agenda 1. Business

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are

More information

Recycling Industry Information

Recycling Industry Information P L A C A R D A - 1 Recycling Industry Information Types of Trash Recycled in the United States According to the U.S. Environmental Protection Agency, trash is made up of the things we commonly use and

More information

Q November 12th 2008

Q November 12th 2008 Q3 2008 November 12th 2008 Disclaimer Forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical

More information

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results Company Had The Top Three Best-Selling Games in North America and Europe For First Six Months of 20121 SANTA MONICA,

More information

Peter Moore, President

Peter Moore, President EA SPORTS Peter Moore, President November 13, 2008 1 Safe Harbor Statement During the course of this meeting EA may make forward-looking statements regarding future events and the future financial performance

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Activision Blizzard Announces Record First Quarter Financial Results

Activision Blizzard Announces Record First Quarter Financial Results Activision Blizzard Announces Record First Quarter Financial Results - Q1 and EPS Ahead of Prior Year and Prior - - Q1 GAAP EPS Increased 40% and Non-GAAP EPS Up 44% Over Prior Year - - Q1 from Digital

More information

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results - Company Announces $1 Billion Share Repurchase Program - - Annual Cash Dividend of $0.15 per Common Share - - For

More information

Executive Summary. Questions and requests for deeper analysis can be submitted at

Executive Summary. Questions and requests for deeper analysis can be submitted at ARTILLRY INTELLIGENCE BRIEFING VR USAGE & CONSUMER ATTITUDES AUGUST 2017 Executive Summary Who s using virtual reality (VR) today? What are their motivations? What are the VR use cases and content categories

More information

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN, JANUARY 2019 INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN 1 Billion USD THE JAPANESE

More information

To Our Shareholders 2 SQUARE ENIX CO., LTD.

To Our Shareholders 2 SQUARE ENIX CO., LTD. To Our Shareholders I am proud to present the annual report of SQUARE ENIX for fiscal 2004, ended March 31, 2005. Fiscal 2004 was the Company s second year of business since we were formed through the

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 0 Forward-looking Statements Strategies, plans, outlooks and

More information

A (Very) Brief History

A (Very) Brief History GAMES INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit 1978-1981: Golden age of the arcade

More information

Introduction to Computer Games

Introduction to Computer Games Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum

More information

WHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES

WHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES GAMING TRENDS DEMOGRAPHIC SHIFTS WHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES Source: ESA Essential Facts, 2008 3 57 COMING UP NEXT A society born in gaming

More information

2005 First Quarter Presentation

2005 First Quarter Presentation 2005 First Quarter Presentation Safe Harbor This presentation contains statements of a forward-looking nature. These statements are made under the safe harbor provisions of the U.S. Private Securities

More information

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013 Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, 9697 Overview of Strategies and Plans Fiscal Year ending March 31, 2013 0 0 < Contents > 1.Our Mid-Term Goal 2.Strategies for Growth 3. Forecasts

More information

The development of Chinese online games in times of economic crisis. Liuxin

The development of Chinese online games in times of economic crisis. Liuxin The development of Chinese online games in times of economic crisis Liuxin Contents 01 Overview of online gaming industry 02 Behaviors of online gamers 03 Reflections on the Chinese Gaming Industry 01

More information

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan

More information

Knowledge Directs Differences

Knowledge Directs Differences Landscape Report 2015 2015 DIREC The Most Significant Information of Digital Games Consumption in Iran Knowledge Directs Differences Digital games Research Center 25 Child under 12 years 77 Smartphone 23

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical

More information

INTRODUCTION MARKET OVERVIEW

INTRODUCTION MARKET OVERVIEW CHINESE ONLINE GAMING 216 Essex Street, Salem, MA 01970 (978) 745-9233 (800) 888-MGMT www.ecabot.com info@ecabot.com Nearly 100 million people in China are playing online games. These users spent about

More information

ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS

ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS Contacts: Kristin Southey SVP, Investor Relations (310) 255-2635 ksouthey@activision.com Maryanne Lataif SVP, Corporate Communications (310) 255-2704 mlataif@activision.com FOR IMMEDIATE RELEASE ACTIVISION

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018 Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional

More information

Investor Conference, 2017

Investor Conference, 2017 Code:4994 X-Legend Entertainment Co., Ltd. Investor Conference, 2017 President: Chou Chun-Nan 2017/11/23 Legal Disclaimer The information contained in this presentation, including all forward-looking information,

More information

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

VIDEOGAMES IN EUROPE:

VIDEOGAMES IN EUROPE: VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines

More information

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical

More information

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence

More information

BSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum

BSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum BSAC Business Briefing Games Consumption Trends October 2014 Gaming connects with consumers from across the demographic spectrum The games sector continues to grow as more people play; this has been helped

More information

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such as anticipate, "believe,

More information

DIGITAL GAMES Looking for Business Models

DIGITAL GAMES Looking for Business Models DIGITAL GAMES Looking for Business Models IPTS Conference Brussels Oct.2012, EGDF THROUGH EGDF YOU CAN REACH more than 600 game studios in 12 European countries that employ over 17000 game industry professionals

More information

JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT

JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT DATE: 13 June 2014 TIME: 13h30 16h30 DURATION: 3 hours MARKS: 100 EXAMINER: A Sangham MODERATOR: D

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY)

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY) 2008 San Francisco Money Show August 7-10, 2008 GRAVITY Co., Ltd. (NASDAQ: GRVY) Disclaimer These materials have been prepared by GRAVITY Co., Ltd. ( Gravity or the Company ), solely for use at the Company

More information

Bringing More to the Table

Bringing More to the Table Bringing More to the Table TM During this presentation and the Q&A session, we may be making forward-looking statements that reflect certain risks and uncertainties associated with Shuffle Master s business.

More information

Game Industry Presented by: Pam Chow

Game Industry Presented by: Pam Chow Game Industry Presented by: Pam Chow GAME INDUSTRY A (Very) Brief History 1961 SpaceWar: Steve Russell on a PDP-1 at MIT 1971 Computer Space: First coin-op game 1972 Pong: Arcade and home - the first hit

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor

More information

January September Summary

January September Summary January September 2011 - Summary Consolidated revenue for the period is 31 207 KSEK (12 065 KSEK in Q3, 9 594 KSEK in Q2, 9 548 KSEK in Q1), up 112% compared to 14 707 KSEK for the same period of 2010.

More information

Safe Harbor Disclosure

Safe Harbor Disclosure Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts are forward-looking statements. The company generally

More information

Bellairs Games Workshop. Massively Multiplayer Games

Bellairs Games Workshop. Massively Multiplayer Games Bellairs Games Workshop Massively Multiplayer Games Jörg Kienzle McGill Games Workshop - Bellairs, 2005, Jörg Kienzle Slide 1 Outline Intro on Massively Multiplayer Games Historical Perspective Technical

More information

THE ASSOCIATED PRESS/AMERICA ONLINE POLL GAMING STUDY CONDUCTED BY IPSOS PUBLIC AFFAIRS PROJECT # GAMING STUDY

THE ASSOCIATED PRESS/AMERICA ONLINE POLL GAMING STUDY CONDUCTED BY IPSOS PUBLIC AFFAIRS PROJECT # GAMING STUDY 1101 Connecticut Avenue NW, Suite 200 Washington, DC 20036 (202) 463-7300 Interview dates: October 9-11 & 16-18, 2007 Interviews: 2,016 adults, 770 Gamers Margin of error: +2.2 for all adults, +3.5 for

More information

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Southeast Asia Market The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Why focus on Southeast Asia? Revenues of the Southeast Asia games market will double to $2.2 Bn by 2017 Key reasons

More information

The Future of Mobile & Portable Gaming. An E3 Panel June 12, 2013

The Future of Mobile & Portable Gaming. An E3 Panel June 12, 2013 The Future of Mobile & Portable Gaming An E3 Panel June 12, 2013 1 2 3 Opening Themes All-Star Panel Conclusions and Q&A 2 Worldwide Installed Base Shares of Mobile & Portable Gaming Devices, 2012 & 2014

More information

UBISOFT REPORTS FIRST-QUARTER SALES

UBISOFT REPORTS FIRST-QUARTER SALES UBISOFT REPORTS FIRST-QUARTER 2018-19 SALES A solid performance, led by sharp back-catalog growth and continued strong momentum for digital Sales : 400.0 M Net bookings up 88.8% to 381.5 million, outstripping

More information

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, rd Quarter Report Fiscal year ending March 31, 2010

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, rd Quarter Report Fiscal year ending March 31, 2010 Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, 9697 3rd Quarter Report Fiscal year ending March 31, 2010 Precautions Concerning Forward-looking Statements Strategies, plans, outlooks and other

More information

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC Casual Games in Asia: Challenges & Opportunities James Gwertzman Vice President, APAC Why Asia? It s HUGE (3.3 billion people, more than half under 30) The number of Internet users is growing FAST (20%

More information

A (Very) Brief History

A (Very) Brief History Game Industry A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell and Dabney based on

More information

Casual Gamer Study RealNetworks 6/21/06

Casual Gamer Study RealNetworks 6/21/06 RealNetworks Casual Gamer Study 6/21/06 www.harrisinteractive.com Introduction Objectives Methodology Executive Summary 2 2 Study Objectives RealNetworks is interested in learning more about consumers

More information

Fourth Quarter 2013 Results. February 6, 2014

Fourth Quarter 2013 Results. February 6, 2014 Fourth Quarter 2013 Results February 6, 2014 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are not historical facts

More information

Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results

Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results Activision Blizzard Announces Better-Than-Expected Second Quarter CY 2009 Financial Results -Company Increases CY 2009 GAAP EPS Outlook and Reaffirms CY 2009 Non-GAAP EPS Outlook- -Board of Directors Increases

More information

Jun 18. Game Development in Ukraine: Industry Guide

Jun 18. Game Development in Ukraine: Industry Guide Jun 18 Game Development in Ukraine: Industry Guide WHY GAMEDEV? Newzoo forecasts that in 2018 the games market revenue will reach $137.9 billion which is 13. more than in 2017.The revenue of the gaming

More information

02 SQUARE ENIX To Our Shareholders. A Fundamental Industry Change from Evolution in Network Technology. Yoichi Wada

02 SQUARE ENIX To Our Shareholders. A Fundamental Industry Change from Evolution in Network Technology. Yoichi Wada 02 SQUARE ENIX 2004 To Our Shareholders President and Representative Director Yoichi Wada Square Enix Co., Ltd. is proud to present its first annual report for fiscal 2003, ended March 31, 2004, following

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT FREE VERSION TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 2018 GLOBAL GAMES MARKET REPORT 1 TABLE OF CONTENTS 1. KEY GLOBAL TRENDS 2. NEW SEGMENTATION 3. THE GLOBAL GAMES MARKET 4. REGIONAL OVERVIEW 4

More information

Annual results 2005/06

Annual results 2005/06 Annual results 2005/06 June 28, 2006 Yves Guillemot, Chief Executive Officer Alain Martinez, Chief Finance Officer Agenda Introduction Arrival of next-generation platforms: Evolutions and potential Ubisoft's

More information

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013 Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013 0 Forward-looking Statements Information in these materials concerning strategies,

More information

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread

More information

Executive Summary https://artillry.co/contact/. Copyright ARtillry 2017

Executive Summary https://artillry.co/contact/. Copyright ARtillry 2017 ARTILLRY INTELLIGENCE BRIEFING THE STATE OF VIRTUAL REALITY JUNE 2017 Executive Summary ARtillry Insights are monthly installments of VR/AR data and analysis. They bring together original and third party

More information

Near Field Communication

Near Field Communication Near Field Communication Research Study with IP Analysis & Mapping w w w. l e g a l a d v a n t a g e. n e t Contents Introduction History Patent analytics Market Litigations License agreements Applications

More information

2016 Online Media Kit

2016 Online Media Kit 2016 Online Media Kit gameinformer.com THE SITE Monthly Unique Visitors 4 Million Monthly Page Views 17 Million Monthly Video Plays Over 700,000 Average Time on Site 3:22 Minutes Visitors at a Glance DEMOGRAPHICS

More information

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018 Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market

More information

Q July 26, 2007

Q July 26, 2007 Q2 2007 July 26, 2007 Agenda 1. Company highlights 2. Project Status 3. Financials 2 Key financial summary, Q2 2007 TUSD Revenue EBIT EAT Q2,2007 Q2,2006 1,593 4,611-1,460-1,221 776 722 Revenue Q2, 2007

More information

Business model developments for the PC-based massively multiplayer online game(mmog) industry

Business model developments for the PC-based massively multiplayer online game(mmog) industry University of Wollongong Research Online University of Wollongong Thesis Collection 1954-2016 University of Wollongong Thesis Collections 2005 Business model developments for the PC-based massively multiplayer

More information

Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results

Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results - Company Calendar Year Financial Outlook Remains Unchanged - SANTA MONICA, Calif., Nov 05, 2009 /PRNewswire-FirstCall

More information

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development.

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development. Syllabus Development Course Overview This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development. This course is structured into

More information

First Quarter 2014 Results

First Quarter 2014 Results First Quarter 04 Results May 6, 04 Safe Harbor Disclosure Please review our SEC filings on Form 0-K and Form 0-Q The statements contained in this presentation that are not historical facts are forward-looking

More information

Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2013

Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2013 Consolidated Income Statements (JPY Billion) Costs and Expenses Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2013 February 7, 2014 SEGA SAMMY HOLDINGS INC. Full year 207.0

More information

Video games. Casual gaming, especially appbased gaming has the highest growth rates

Video games. Casual gaming, especially appbased gaming has the highest growth rates Video games Casual gaming, especially appbased gaming has the highest growth rates Traditional gaming still dominates the video games market by market revenue share E-Sports as a business innovation will

More information