Strength: Vitality: Site Number/Signet: Collector s Info: 1 C 6

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1 The One Ring, Isildur s Bane The One Ring Game Text: Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead....the Ring slipped from his finger as he swam... Twilight Cost: Collector s Info: 1 R 1 The One Ring, The Ruling Ring The One Ring Game Text: Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. One Ring to rule them all... Twilight Cost: +1 Collector s Info: 1 C 2 Axe Strike Dwarven Event Game Text: Skirmish: Make a Dwarf strength +2 (or +3 if bearing an axe). Though Gimli s words were praised by the Lady of Light, he proved his best skill was swinging his axe. Collector s Info: 1 C 3 Battle Fury Dwarven Event Game Text: Skirmish: Exert a Dwarf to make that Dwarf strength +3 and damage +1. The Dwarves quickly dispatch Orcs and Uruk-hai with their mighty battle axes. Collector s Info: 1 C 4 Cleaving Blow Dwarven Event Game Text: Skirmish: Make a Dwarf strength +2 and damage +1. The shoddy workmanship of Orc-smiths cannot withstand the fury of Durin s folk. Collector s Info: 1 C 5 Delving Dwarven Event Game Text: Fellowship: Exert a Dwarf companion to draw 3 cards....they delved too greedily and too deep, and disturbed that from which they fled, Durin s Bane. Collector s Info: 1 C 6 Dwarf Guard Dwarven Companion Dwarf Game Text: To play, spot a Dwarf. Dwarves from Dáin s people are stout companions, trustworthy and loyal. 4 2 Collector s Info: 1 C 7 Dwarven Armor Dwarven Possession Armor Game Text: Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it. Collector s Info: 1 C 8 Dwarven Axe Dwarven Possession Hand Weapon Game Text: Bearer must be a Dwarf. Each time a player s minion loses a skirmish to bearer, that player discards the top card from his draw deck. Buckler and corslet, axe and sword / And shining spears were laid in hoard. +2 Collector s Info: 1 C 9 Dwarven Heart Dwarven Condition Game Text: Bearer must be a Dwarf. When you play this condition, heal bearer up to 2 times. At the start of each of your turns, exert bearer....a Dwarf goes on, be the burden twice his own weight... Collector s Info: 1 C 10 Farin, Dwarven Emissary Dwarven Companion Dwarf Game Text: To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2. Among the envoys sent to represent the Dwarves of Erebor at the Council of Elrond was Farin, a young but wise Dwarf, and a fierce foe in battle. 5 3 Collector s Info: 1 C 11 Gimli, Dwarf of Erebor Dwarven Companion Dwarf Game Text: Damage +1. Fellowship: Add to place a card from hand beneath your draw deck. Gimli now walked ahead by the wizard s side, so eager was he to come to Moria. 6 3 A Collector s Info: 1 U 12 Gimli, Son of Glóin Dwarven Companion Dwarf Game Text: Damage +1. Skirmish: Exert Gimli to make him strength +2. There was a younger dwarf at Glóin s side: his son Gimli. 6 3 G Collector s Info: 1 R 13 Gimli s Battle Axe Dwarven Possession Hand Weapon Game Text: Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc. Beside them Gimli stood with his stout legs apart, wielding his dwarf-axe. +2 Collector s Info: 1 R 14 Gimli s Helm Dwarven Possession Helm Game Text: Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli s Helm to prevent all wounds to him. A helm fashioned under the Lonely Mountain protects the head of Gimli the Dwarf. Collector s Info: 1 R 15 Page 1

2 Greatest Kingdom of My People Dwarven Condition Game Text: Tale. Exert a Dwarf to play this condition. Plays to your support area. Each time your opponent plays an Orc, that player discards the top card of his or her draw deck. With golden roof and silver floor / And runes of power upon the door. Collector s Info: 1 R 16 Grimir, Dwarven Elder Dwarven Ally Home 3 Dwarf Game Text: Fellowship: Exert Grimir to shuffle a event from your discard pile into your draw deck. Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. 3 3 Collector s Info: 1 U 17 Halls of My Home Dwarven Event Game Text: Fellowship: Exert a Dwarf to reveal the top 3 cards of any draw deck. You may discard 1 Shadow card revealed. Return the rest in any order. I will go and look on the halls of Durin, whatever may wait there... Collector s Info: 1 C 18 Here Lies Balin, Son of Fundin Dwarven Event Game Text: Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice. I have looked on Moria, and it is very great, but it has become dark and dreadful; and we have found no sign of my kindred. Collector s Info: 1 C 19 Let Them Come! Dwarven Condition Each time a Dwarf wins a skirmish against an Orc, discard that Orc. Discard this condition if a Dwarf loses a skirmish. There is one Dwarf yet in Moria who still draws breath! Collector s Info: 1 C 20 Lord of Moria Dwarven Condition Each Dwarf is damage +1. Gimli rushed ahead into the vast, empty chamber to see a huge slab of white stone. Knowing instinctively the significance of this tomb, he fell to his knees, overcome with grief. Collector s Info: 1 C 21 Mithril Shaft Dwarven Event Game Text: Maneuver: Exert a Dwarf to discard cards from the top of your draw deck until you choose to stop (limit 5). Add for each card discarded in this way. Take the last card discarded into hand. Mithril! All folk desired it. Collector s Info: 1 R 22 Nobody Tosses a Dwarf Dwarven Event Game Text: Response: If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck. My folk have never had dealings with any of the servants of the Enemy. Collector s Info: 1 R 23 Stairs of Khazad-dûm Dwarven Condition Game Text: Tale. Plays to your support area. While a Dwarf skirmishes a minion, that Dwarf is strength +1. Moria Khazad-dûm! Greatest of the dwarf-halls What I would not give to look upon its treasures! Collector s Info: 1 C 24 Still Draws Breath Dwarven Event Game Text: Response: If a Dwarf wins a skirmish, heal that Dwarf. When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed... Collector s Info: 1 C 25 Their Halls of Stone Dwarven Event Game Text: Skirmish: Make a Dwarf strength +2 (or +4 if at an underground site). These are not holes, said Gimli. This is the great realm and city of the Dwarrowdelf. And of old it was not darksome, but full of light and splendour, as is still remembered in our songs. Collector s Info: 1 C 26 Thrarin, Dwarven Smith Dwarven Ally Home 3 Dwarf Game Text: Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. 4 2 Collector s Info: 1 U 27 Page 2

3 Wealth of Moria Dwarven Event Game Text: Fellowship: Spot a Dwarf to reveal the top 3 cards of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. For here alone in all the world was found Moria-silver, or true-silver as some have called it: mithril is the Elvish name. Collector s Info: 1 R 28 Ancient Enmity Elven Event Game Text: Skirmish: Make an Elf strength +1. If a minion loses this skirmish to that Elf, that minion s owner discards 2 cards at random from hand. Hard and bitter is the Elven hatred of Orcs, for they have lost many kinsmen to Orc savagery. Collector s Info: 1 U 29 Arwen, Daughter Of Elrond Elven Companion Elf Game Text: Ranger. While skirmishing a Nazgûl, Arwen is strength +3. Long she had been in the land of her mother s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father s house. 6 3 A Collector s Info: 1 R 30 Asfaloth Elven Possession Mount Game Text: Bearer must be an Elf. When played on Arwen, Asfaloth s twilight cost is 2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site. Noro lim, Asfaloth, noro lim! +2 Collector s Info: 1 U 31 Border Defenses Elven Event Game Text: Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer). None of the Orcs will ever return out of Lórien. And there will be many Elves hidden on the northern border before another night falls. Collector s Info: 1 C 32 Bow of the Galadhrim Elven Possession Ranged Weapon Game Text: Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elfhair. +1 Collector s Info: 1 R 33 Celeborn, Lord Of Lórien Elven Ally Home 6 Elf Game Text: Fellowship: Exert Celeborn to heal an π ally. They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profo 6 3 Collector s Info: 1 R 34 The Council of Elrond Elven Event Game Text: Fellowship: Spot an Elf to play a tale from your draw deck. You will hear today all that you need in order to understand the purposes of the Enemy... What shall we do with the Ring, the least of rings, the trifle that Sauron fancies? That is the doom that we must deem. Collector s Info: 1 R 35 Curse Their Foul Feet! Elven Event Game Text: Fellowship: Exert an Elf to reveal an opponent s hand. That player discards a card from hand for each Orc revealed. A strong company of Orcs has passed. They crossed the Nimrodel curse their foul feet in its clean water! Collector s Info: 1 R 36 Defiance Elven Event Game Text: Skirmish: Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). If you want him, come and claim him! Collector s Info: 1 C 37 Double Shot Elven Event Game Text: Archery: Spot an Elf archer companion to make the fellowship archery total +1. The affray was sharp, but the orcs were dismayed by the fierceness of the defence. Legolas shot two through the throat. Collector s Info: 1 R 38 Elf-song Elven Event Game Text: Fellowship: Spot an Elf to remove a burden....the beauty of the melodies and of the interwoven words in elven-tongues, even though he understood them little, held him in a spell, as soon as he began to attend to them. Collector s Info: 1 C 39 Elrond, Lord Of Rivendell Elven Ally Home 3 Elf Game Text: To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card. He was the Lord of Rivendell and mighty among both Elves and Men. 8 4 Collector s Info: 1 R 40 Page 3

4 Elven Bow Elven Possession Ranged Weapon Game Text: Bearer must be an Elf. Bearer is an archer. We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp. Collector s Info: 1 C 41 Elven Cloak Elven Possession Cloak Game Text: To play, spot an Elf. Bearer must be a companion. The minion archery total is 1....never before have we clad strangers in the garb of our own people. Collector s Info: 1 C 42 Far-seeing Eyes Elven Condition Each time you play an Elf, choose an opponent to discard a card from hand. Keen Elven eyes see farther and more clearly than those of Men or Dwarves. Collector s Info: 1 C 43 Foul Creation Elven Event Game Text: Fellowship: Exert an Elf to reveal an opponent s hand. You may discard a Ω minion revealed to draw 2 cards. Saruman s Uruk-hai mirrored the singular focus of their master, viewing with contempt and disgust all they encountered. Collector s Info: 1 U 44 Galadriel, Lady of Light Elven Ally Home 6 Elf Game Text: At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold Collector s Info: 1 R 45 Gift of Boats Elven Condition Game Text: To play, exert an Elf ally. Plays to your support area. When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1. They will not sink, lade them as you will; but they are wayward if mishandled. Collector s Info: 1 U 46 Gwemegil Elven Possession Hand Weapon Game Text: Bearer must be Arwen. She is damage +1. Skirmish: Exert Arwen or discard 2 cards from hand to make her strength +1. Forged by the Elven-smiths of Rivendell, Arwen s blade bears enchantments to ward off the forces of the Great Eye. +2 Collector s Info: 1 R 47 Haldir, Elf Of The Golden Wood Elven Companion Elf Game Text: To play, spot an Elf. While Haldir is at site 6, 7, or 8, he is strength +2. But there are some of us still who go abroad for the gathering of news and the watching of our enemies... I am one. Haldir is my name. 5 3 Collector s Info: 1 U 48 The Last Alliance of Elves and Men Elven Condition Game Text: Tale. Bearer must be a µ Man. Limit 1 per bearer. Bearer is strength +1 for each Elf you can spot (limit +3). But Sauron of Mordor assailed them, and they made the Last Alliance of Elves and Men, and the hosts of Gil-galad and Elendil were mustered... Collector s Info: 1 R 49 Legolas, Greenleaf Elven Companion Elf Game Text: Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. And I too will go with him, said Legolas. It would be faithless now to say farewell. 6 3 F Collector s Info: 1 R 50 Legolas, Prince Of Mirkwood Elven Companion Elf Game Text: Archer. While skirmishing a Nazgûl, Legolas is strength +3. There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood. 6 3 G Collector s Info: 1 U 51 Lightfootedness Elven Event Game Text: Archery: Spot an Elf companion to make the minion archery total 1....let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf, or over snow an Elf. Collector s Info: 1 C 52 Lórien Elf Elven Companion Elf Game Text: To play, spot an Elf....we dwell now in the heart of the forest, and do not willingly have dealings with any other folk. 4 2 Collector s Info: 1 C 53 Page 4

5 Mallorn-trees Elven Condition Fellowship: Reveal an π card from hand and place it beneath your draw deck. Upon the further side there rose to a great height a green wall encircling a green hill thronged with mallorn-trees taller than any they had yet seen in all the land. Collector s Info: 1 U 54 The Mirror of Galadriel Elven Possession Each Elf ally whose home is site 6 is strength +1. Fellowship: Exert Galadriel to look at 2 cards at random from an opponent s hand. Discard one and replace the other. What you will see I cannot tell... Collector s Info: 1 R 55 Orophin, Lórien Bowman Elven Ally Home 6 Elf Game Text: Archer. Archery: Exert Orophin to wound an Uruk-hai. The swift bow of Orophin, Haldir s kinsman, has slain many Orcs. 3 3 Collector s Info: 1 U 56 Rúmil, Elven Protector Elven Ally Home 6 Elf Game Text: Archer. Archery: Exert Rúmil to wound an Orc. Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. 3 3 Collector s Info: 1 U 57 The Seen and the Unseen Elven Event Game Text: Fellowship: Exert 2 Elves to discard a condition. You have entered the realm of the Lady of the Wood you cannot go back. Collector s Info: 1 C 58 Shoulder to Shoulder Elven Condition Maneuver: Add and exert a Dwarf to heal an Elf, or add and exert an Elf to heal a Dwarf. May it be a sign that though the world is now dark better days are at hand, and that friendship shall be renewed between our peoples. Collector s Info: 1 C 59 Silinde, Elf Of Mirkwood Elven Ally Home 3 Elf Game Text: While you can spot your site 3, Silinde has the game text of that site. Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. 5 2 Collector s Info: 1 U 60 Songs of the Blessed Realm Elven Condition Each time you play an π tale, you may remove a burden. Elves seem to like music and poetry and tales as much as Hobbits like food. Collector s Info: 1 C 61 The Splendor of Their Banners Elven Condition Game Text: Tale. Bearer must be an Elf companion. Archery: If bearer is an archer, exert bearer to make the fellowship archery total +1. It recalled to me the glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. Collector s Info: 1 R 62 Stand Against Darkness Elven Event Game Text: Maneuver: Exert an Elf to discard a minion, a condition, or a possession. What power still remains lies with us, here in Imladris, or with Círdan at the Havens, or in Lórien. But have they the strength, have we here the strength to withstand the Enemy...? Collector s Info: 1 U 63 Support of the Last Homely House Elven Event Game Text: Maneuver: Exert an Elf ally whose home is site 3. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. Merely to be there was a cure for weariness, fear, and sadness. Collector s Info: 1 U 64 Swan-ship of the Galadhrim Elven Event Game Text: Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes....and suddenly they perceived that it was a ship, wrought and carved with elven-skill in the likeness of a bird. Collector s Info: 1 U 65 The Tale of Gil-galad Elven Condition Game Text: Tale. Bearer must be an Elf. Skirmish: Discard this condition to make bearer strength +2. Gil-galad was an Elven-king / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea. +1 Collector s Info: 1 R 66 Page 5

6 Uruviel, Maid Of Lórien Elven Ally Home 6 Elf Game Text: While you can spot your site 6, Uruviel has the game text of that site. An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn-trees of Lothlórien. 5 2 Collector s Info: 1 C 67 The White Arrows of Lórien Elven Condition Game Text: Tale. Bearer must be an Elf companion. Archery: If bearer is an archer, exert bearer to make an opponent discard 2 cards at random from hand. Straight and true, the arrows of the Golden Wood are known to leave a deadly mark. Collector s Info: 1 C 68 Albert Dreary, Entertainer From Bree Gandalf Ally Home 1 Man Game Text: To play, spot Gandalf. Maneuver: Exert Albert Dreary to discard a Ω or condition. Typical of Bree-folk, Albert is a plain but stout-hearted fellow. He does not seek trouble, but he is willing to protect his home. 3 3 Collector s Info: 1 R 69 Barliman Butterbur, Prancing Pony Proprietor Gandalf Ally Home 1 Man Game Text: Fellowship: Exert Barliman Butterbur to take a event into hand from your discard pile. You don t know much even about them, if you think old Barliman is stupid, said Gandalf. He is wise enough on his own ground. 1 2 Collector s Info: 1 U 70 Durin s Secret Gandalf Event Game Text: Fellowship: Spot Gandalf, a Dwarf, and an Elf to make the move limit for this turn +1. They are wrought of ithildin that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth. Collector s Info: 1 R 71 Gandalf, Friend of the Shirefolk Gandalf Companion Wizard Game Text: Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. Among the Wise I am the only one that goes in for hobbit-lore: an obscure branch of knowledge, but full of surprises. 6 4 F Collector s Info: 1 R 72 Gandalf s Cart Gandalf Possession Fellowship: Stack a Free Peoples artifact (or possession) from hand on this card, or play a card stacked here as if played from hand....a cart came in through Bywater... An old man was driving it all alone. Collector s Info: 1 U 73 Gandalf s Pipe Gandalf Possession Pipe Game Text: Bearer must be Gandalf. Fellowship: Discard a pipeweed possession and spot X pipes to remove X burdens. I know what is the matter with me, he muttered, as he sat down by the door. I need smoke! Collector s Info: 1 U 74 Glamdring Gandalf Possession Hand Weapon Game Text: Bearer must be Gandalf. He is damage +1. Fellowship or Regroup: Exert Gandalf to reveal an opponent s hand. Remove for each Orc revealed....in his other hand Glamdring gleamed, cold and white. +2 Collector s Info: 1 R 75 Intimidate Gandalf Event Game Text: Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound. Go back to the Shadow! Collector s Info: 1 C 76 Let Folly Be Our Cloak Gandalf Event Game Text: Fellowship: Exert X companions to remove. Well, let folly be our cloak, a veil before the eyes of the Enemy!... Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. Collector s Info: 1 U 77 Mysterious Wizard Gandalf Event Game Text: Spell. Skirmish: Make Gandalf strength +2 (or +4 if there are 4 or fewer burdens on the Ring-bearer)....there are older and fouler things than Orcs in the deep places of the world. Collector s Info: 1 C 78 The Nine Walkers Gandalf Condition Game Text: To play, spot Gandalf. Plays to your support area. Each time you play a companion whose race you cannot spot, that companion s twilight cost is 2. Nine companions to match the Nine Ringwraiths... So be it. Collector s Info: 1 R 79 Page 6

7 Ottar, Man Of Laketown Gandalf Ally Home 3 Man Game Text: To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. The Men of Laketown come from the North, where they trade with the Dwarves of the Lonely Mountain. 2 2 Collector s Info: 1 R 80 Questions That Need Answering Gandalf Event Game Text: Spell. Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest. There are some things that I must see to... Collector s Info: 1 R 81 Risk a Little Light Gandalf Event Game Text: Spell. Fellowship: If the twilight pool has fewer than 2 twilight tokens, spot Gandalf to look at the top 2 cards of your draw deck. Take one into hand and discard the other. Let me risk a little more light. Collector s Info: 1 C 82 Servant of the Secret Fire Gandalf Event Game Text: Spell. Skirmish: Spot Gandalf to make a minion strength 3. I am a servant of the Secret Fire, wielder of the flame of Anor. You cannot pass. Collector s Info: 1 R 83 Sleep, Caradhras Gandalf Event Game Text: Spell. Fellowship: Exert Gandalf to discard every condition. Losto Caradhras, sedho, hodo, nuitho i ruith. Collector s Info: 1 C 84 Strength of Spirit Gandalf Event Game Text: Spell. Response: If a companion is about to exert, spot Gandalf to place no token for that exertion. There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. Collector s Info: 1 C 85 Treachery Deeper Than You Know Gandalf Event Game Text: Spell. Fellowship: Spot Gandalf to reveal an opponent s hand. By foul craft, Saruman has crossed Orc with Goblin Men he is breeding an army in the Caverns of Isengard. Collector s Info: 1 C 86 A Wizard Is Never Late Gandalf Event Game Text: Fellowship: Play a character from your draw deck. A wizard is never late, Frodo Baggins, nor is he early. He arrives precisely when he means to. Collector s Info: 1 R 87 An Able Guide Game Text: Regroup: Spot a ranger to remove....though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish. Collector s Info: 1 R 88 Aragorn, Ranger of the North Gondor Companion Man Game Text: Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy G Collector s Info: 1 R 89 Aragorn s Bow Gondor Possession Ranged Weapon Game Text: Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. Rangers learn the bow as well as the blade. Collector s Info: 1 R 90 Aragorn s Pipe Gondor Possession Pipe Game Text: Bearer must be a µ companion. Fellowship: Discard a pipeweed possession and spot X pipes to heal X companions. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. Collector s Info: 1 U 91 Armor Gondor Possession Armor Game Text: Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the Southrealm in Gondor... Collector s Info: 1 C 92 Arwen s Fate Game Text: Skirmish: Exert Aragorn to make Arwen strength +3, or exert Arwen to make Aragorn strength +3. For the love of a mortal Man, Arwen, daughter of Elrond, must forsake her Elven heritage, and give up forever her journey to the Undying Lands. Collector s Info: 1 R 93 Page 7

8 Athelas Gondor Possession Game Text: Bearer must be a µ Man. Fellowship: Discard this possession to heal a companion or to remove a Shadow condition from a companion. The hands of the king are the hands of a healer, and so shall the true king be known. Collector s Info: 1 U 94 Blade of Gondor Gondor Possession Hand Weapon Game Text: Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing. With the valour of Boromir s mighty longsword, the Enemies of the West are kept at bay. +2 Collector s Info: 1 R 95 Boromir, Lord of Gondor Gondor Companion Man Game Text: Ranger. Boromir is not overwhelmed unless his strength is tripled....boromir will also be in the Company. He is a valiant man. 7 3 A Collector s Info: 1 R 96 Boromir, Son of Denethor Gondor Companion Man Game Text: Skirmish: Exert Boromir to make a Hobbit strength +3. Long has my father, the Steward of Gondor, held the forces of Mordor at bay by the blood of our people are the lands of others kept safe. 7 3 F Collector s Info: 1 U 97 Boromir s Cloak Gondor Possession Cloak Game Text: Bearer must be Boromir. Maneuver: Exert Boromir to discard a weather condition. He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel. Collector s Info: 1 U 98 Change of Plans Game Text: Regroup: Exert a ranger to make an opponent shuffle his hand into his draw deck and draw 8 cards. Then let me help you. There are other ways, Frodo other paths that we might take. Collector s Info: 1 R 99 The Choice of Lúthien Gondor Condition Game Text: Tale. Plays to your support area. Maneuver: Exert Aragorn to heal Arwen, or exert Arwen to heal Aragorn. But she chose mortality, and to die from the world, so that she might follow him; and it is sung that they met again beyond the Sundering Seas... Collector s Info: 1 R 100 Coat of Mail Gondor Possession Armor Game Text: Bearer must be a Man. Bearer may not be overwhelmed unless his strength is tripled. Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. Collector s Info: 1 C 101 Dagger Strike Game Text: Skirmish: Make a µ or companion bearing a hand weapon strength +2 and damage +1. Every warrior needs a sword, bow, or axe but sometimes, a dagger is enough. Collector s Info: 1 C 102 Elendil s Valor Game Text: Maneuver: Make a µ companion defender +1 until the regroup phase. In panoply of ancient kings, / in chainéd rings he armoured him; / his shining shield was scored with runes / to ward all wounds and harm from him... Collector s Info: 1 C 103 Eregion s Trails Game Text: Maneuver: Exert a ranger to make each roaming minion strength 3 until the regroup phase. Guided by Aragorn they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned... Collector s Info: 1 C 104 Foes of Mordor Gondor Condition Maneuver: Exert a µ character to wound a minion. Through the long years, the Men of the Tower of Guard have shielded the West from the minions of the Eye. Collector s Info: 1 U 105 Gondor s Vengeance Game Text: Regroup: Exert a ranger companion to discard a minion. A Ranger in the wild is a deadly foe for the forces of the Shadow. Collector s Info: 1 C 106 Page 8

9 Great Shield Gondor Possession Shield Game Text: Bearer must be a Man. The minion archery total is 1. The Kingdom of Gondor has smiths much practiced in creating strong tools of war. Collector s Info: 1 C 107 No Stranger to the Shadows Gondor Condition Game Text: Bearer must be a ranger. Limit 1 per ranger. Each site s Shadow number is 1. Ah, but you had not got me with you then, laughed Strider. My cuts, short or long, don t go wrong. Collector s Info: 1 U 108 One Whom Men Would Follow Game Text: Maneuver: Exert Aragorn and spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. The skill of the elves can reforge the Sword of Elendil but only you have the power to wield it. Collector s Info: 1 U 109 Pathfinder Game Text: Fellowship or Regroup: Spot a ranger to play the fellowship s next site (replacing opponent s site if necessary). Strider can take you by paths that are seldom trodden. Will you have him? Collector s Info: 1 C 110 Pursuit Just Behind Game Text: Regroup: Exert a ranger companion to wound every minion. We must do something to delay the enemy first. We will make them fear the Chamber of Mazarbul! Collector s Info: 1 R 111 Ranger s Sword Gondor Possession Hand Weapon Game Text: Bearer must be Aragorn. He is damage +1. Aragorn is a trustworthy companion and a deadly foe. His years roaming the wild have honed his swordfighting skills. +2 Collector s Info: 1 U 112 A Ranger s Versatility Game Text: Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions. If you bring a Ranger with you, it is well to pay attention to him, especially if the Ranger is Aragorn. Collector s Info: 1 U 113 The Saga of Elendil Gondor Condition Game Text: Tale. Bearer must be a µ companion. Skirmish: Discard this condition to make bearer strength +2. From out of the depths of the Sea, from the foundered land of Númenor, came Elendil to Middle-earth to found the kingdoms of Arnor and Gondor. +1 Collector s Info: 1 R 114 Strength of Kings Game Text: Response: If a Skirmish event is played during a skirmish involving a µ Man, cancel that event. Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten. Collector s Info: 1 R 115 Swordarm of the White Tower Game Text: Skirmish: Make a µ companion strength +2 (or +4 if he is defender +1). By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us, bulwark of the West. Collector s Info: 1 C 116 Swordsman of the Northern Kingdom Game Text: Skirmish: Make a ranger strength +2 (or +4 when skirmishing a roaming minion). This is no mere Ranger. He is Aragorn, son of Arathorn... and you owe him your allegiance. Collector s Info: 1 C 117 Valiant Man of the West Game Text: Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase....i swore to protect you. Collector s Info: 1 R 118 What Are They? Game Text: Maneuver: Spot a ranger to discard a roaming minion. They were men... once. Collector s Info: 1 C 119 Alive and Unspoiled Game Text: To play, exert an Uruk-hai. Plays to your support area. Shadow: Remove and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card. Bring them to me... Kill the others... Collector s Info: 1 R 120 Page 9

10 Bred for Battle Isengard Event Game Text: Skirmish: Exert an Uruk-hai to make it strength +3. You are the Uruk-hai of Isengard! The blood in your veins is black and cold you do not know pain, you do not know fear for you are the servants of the White Hand the hand that gives you Man flesh to eat! Collector s Info: 1 C 121 Breeding Pit Isengard Event Game Text: Response: If you play an Urukhai, take all copies of that card in your discard pile and place them beneath your draw deck. He is breeding an army in the Caverns of Isengard. An army that can move in sunlight and cover great distance at speed. Collector s Info: 1 C 122 Caradhras Has Not Forgiven Us Isengard Event Game Text: Spell. Weather. Maneuver: Exert a Ω minion and spot 5 companions to discard an exhausted companion (except the Ringbearer). It was no ordinary storm. It is the ill will of Caradhras. Collector s Info: 1 R 123 Cruel Caradhras Isengard Event Game Text: Spell. Weather. Maneuver: Exert a Ω minion to make the opponent choose to either exert the Ring-bearer or add a burden. Yonder stands Barazinbar, the Redhorn, cruel Caradhras... Collector s Info: 1 R 124 Greed Game Text: To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove to wound a companion (except the Ring-bearer). It is a strange fate that we should suffer so much fear and doubt over so small a thing... Collector s Info: 1 R 125 Hunt Them Down! Isengard Event Game Text: Maneuver: Make an Uruk-hai fierce until the regroup phase. Do not stop until they are found! Collector s Info: 1 U 126 Lurtz, Servant of Isengard Game Text: Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. And now... perfected. Grown beyond the height of Men straight-limbed and strong, fearing nothing. Twilight Cost: Collector s Info: 1 R 127 Lurtz s Battle Cry Isengard Event Game Text: Skirmish: Make an Uruk-hai strength 1 and damage +1. Find the Halflings! Collector s Info: 1 R 128 The Misadventure of Mr. Underhill Game Text: To play, exert an Uruk-hai. Plays to your support area. The twilight cost of each companion played to a site which is not a sanctuary is +2. You re drawing far too much attention to yourself... Mr. Underhill. Collector s Info: 1 R 129 No Ordinary Storm Each time you play a weather condition, exert a companion or ally. So Gandalf... you try to lead them over Caradhras. And if that fails where then will you go? Collector s Info: 1 U 130 Orthanc Assassin Game Text: Archer. Damage +1. Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman s enemies. Twilight Cost: Collector s Info: 1 R 131 Parry Isengard Event Game Text: Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase. Even the sword of a powerful warrior can be parried by the strength of an Uruk-hai. Collector s Info: 1 R 132 Saruman s Ambition The twilight cost of your Ω events is 1. Skirmish: Discard this condition to make an Uruk-hai strength +2. I did not expect you to show wisdom, even in your own behalf; but I gave you the chance of aiding me willingly, and so saving yourself much trouble and pain. Collector s Info: 1 C 133 Page 10

11 Saruman s Chill Game Text: Spell. Weather. To play, exert a Ω minion. Plays on a site. Limit 1 per site. Each Hobbit who moves from this site must exert. Discard this condition at the end of the turn. Saruman s hand can control the chill of winter. Collector s Info: 1 C 134 Saruman s Frost Game Text: Spell. Weather. To play, exert a Ω minion. Plays on a site. Limit 1 per site. Each Hobbit at this site is strength 2. Discard this condition at the end of the turn. The small and weak suffer first from the The White Wizard s powerful sorcery. Collector s Info: 1 U 135 Saruman s Power Isengard Event Game Text: Spell. Shadow: Exert a Ω minion to discard all conditions. The Uruks of Saruman are bred to be the instruments of his will, destroying his enemies with foul cruelty. Collector s Info: 1 U 136 Saruman s Reach Isengard Event Game Text: Search. Maneuver: Exert an Urukhai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase. Saruman used both magic and minions to impose his will. Collector s Info: 1 R 137 Saruman s Snows Game Text: Spell. Weather. To play, exert a Ω minion. Plays on a site. No player may play skirmish events or use skirmish special abilities at this site. Discard this condition at the end of the turn. Saruman s spells can hinder even the wary. Collector s Info: 1 C 138 Savagery to Match Their Numbers Isengard Event Game Text: Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase. Uruk-hai match their enemies strength with their own feral rage. Collector s Info: 1 R 139 Spies of Saruman Game Text: To play, exert a Ω minion. Plays on a site. While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn....they are crebain out of Fangorn or Dunland. I do not know what they are about... Collector s Info: 1 R 140 Their Arrows Enrage Game Text: To play, spot Saruman or an Uruk-hai. Plays to your support area. Each archer companion and archer ally is strength 1. The ferocious charge of the Uruk-hai catches enemy archers groping for their swords. Collector s Info: 1 C 141 Traitor s Voice Game Text: Search. To play, spot an Uruk-hai. Plays to your support area. While the Ringbearer is exhausted or you can spot 5 burdens, the move limit for this turn is 1 (to a minimum of 1). In all the long wars with the Dark Tower treason has ever been our greatest foe. Collector s Info: 1 U 142 Troop of Uruk-hai Game Text: Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. Attacking in swarming hordes, the Urukhai close with the enemy rapidly to make weapons useless. Twilight Cost: Collector s Info: 1 R 143 Uruk Bloodlust Response: If your Uruk-hai wins a skirmish, remove to heal him. Take them alive! Collector s Info: 1 C 144 Uruk Brood Game Text: Damage +1. Skirmish: Remove to make this minion strength +1 for each other Uruk-hai you spot. He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there Collector s Info: 1 C 145 Page 11

12 Uruk Fighter Game Text: Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase. Not stealth or cunning, but strength and ferocity are the weapons of Saruman s army of abominations Collector s Info: 1 C 146 Uruk Guard Game Text: Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. SWolves and orcs were housed in Isengard, for Saruman was mustering a great force Collector s Info: 1 R 147 Uruk Lieutenant Game Text: Damage +1. This minion is strength +1 for each other Uruk-hai you can spot. Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong Collector s Info: 1 R 148 Uruk Messenger Game Text: Damage +1. While you can spot a weather condition, this minion is strength +3. Saruman uses his Uruks abroad to gain information on the movements and weaknesses of his many enemies Collector s Info: 1 C 149 Uruk Rager Game Text: Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck. A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins Collector s Info: 1 C 150 Uruk Savage Game Text: Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) The friendship of Saruman is not lightly thrown aside. One ill turn deserves another... We have work to do Collector s Info: 1 C 151 Uruk Shaman Game Text: Damage +1. Maneuver: Remove to heal an Uruk-hai. Uruk shamans know the arts of healing as well as those of battle Collector s Info: 1 C 152 Uruk Slayer Game Text: Damage +1. Skirmish: Remove to make this minion strength +1 (limit +3). A foe who is willing to kill or die outright is a foe to be feared indeed Collector s Info: 1 U 153 Uruk Soldier Game Text: Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. Saruman s Uruk-hai band together as an extremely effective fighting unit Collector s Info: 1 C 154 Uruk Spy Game Text: Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each Ω minion you spot. Add a burden for each Shadow card discarded in this way. A wary eye on the mission could undo the quest Collector s Info: 1 R 155 Uruk Warrior Game Text: Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies Collector s Info: 1 C 156 Uruk-hai Armory While you can spot an Uruk-hai, the fellowship archery total is 1. The ranks of Saruman s army include forgers of weapons and armour. Collector s Info: 1 C 157 Uruk-hai Raiding Party Game Text: Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) Imagine, Gandalf, an army born from the earth of Isengard Collector s Info: 1 C 158 Page 12

13 Uruk-hai Rampage Game Text: To play, spot an Uruk-hai. Plays to your support area. Response: If your Urukhai wins a skirmish, remove to make him fierce until the regroup phase. Victory breeds rage in Saruman s foul creations. Collector s Info: 1 U 159 Uruk-hai Sword Isengard Possession Hand Weapon Game Text: Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his draw deck. Their malevolent strength worsens the wounds from the gruesome weapons of the Uruks. +2 Collector s Info: 1 C 160 Wariness Isengard Event Game Text: Search. Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event. Even Hobbits have trouble evading the Uruk-hai. Collector s Info: 1 U 161 Worry Game Text: To play, exert an Uruk-hai. Plays to your support area. Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden. One by one, regardless of their strength to good or evil... they fell. Collector s Info: 1 U 162 Ancient Chieftain Moria Minion Orc Game Text: For each other Orc you can spot, Ancient Chieftain is strength a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway Collector s Info: 1 R 163 Bitter Hatred Moria Event Game Text: Archery: Spot a archer to wound an Elf. Bitter and long is the hatred of the Orcs for the Elves, and thus they prefer Elves as targets. Collector s Info: 1 U 164 Cave Troll of Moria, Scourge of the Black Pit Moria Minion Troll Game Text: Damage +1. Fierce. To play, spot a Orc. At an underground site, Cave Troll of Moria s twilight cost is 3. Frodo s quest nearly ended before his companions halted the Cave Troll s ferocious attack Collector s Info: 1 R 165 Cave Troll s Hammer Moria Possession Hand Weapon Game Text: Bearer must be Cave Troll of Moria. Cave Troll of Moria is damage +1. Suddenly the door burst into fragments and the Cave Troll was among them, his huge hammer striking like thunder. +3 Collector s Info: 1 R 166 Denizens Enraged Moria Event Game Text: Skirmish: Make a Orc strength +1 for each other Orc you spot (limit +4)....there came a great noise: a rolling Boom that seemed to come from depths far below, and to tremble in the stone at their feet. Collector s Info: 1 R 167 Drums in the Deep Moria Event Game Text: Skirmish: Make a Orc strength +2 (or +4 if skirmishing a Dwarf). The drum-beats broke out wildly: doomboom, doom-boom, and then stopped... Doom, doom went the drum-beats again... Collector s Info: 1 C 168 The End Comes Moria Event Game Text: Assignment: Spot 5 minions to make the Free Peoples player assign the Ringbearer to a skirmish. They have taken the Bridge and the second hall; we have barred the gates _but cannot hold them for long... Collector s Info: 1 R 169 Fool of a Took! Moria Event Game Text: Shadow: Spot a Hobbit (except the Ring-bearer) to reveal cards from the top of your draw deck until you reveal one that is not a minion. Take the revealed cards into hand. Fool of a Took! Throw yourself in next time and rid us of your stupidity! Collector s Info: 1 R 170 Frenzy Moria Event Game Text: Assignment: Assign an exhausted companion (except the Ring-bearer) to skirmish a Orc. The Goblins of the Misty Mountains, like all of their race, use their teeming numbers to slaughter their foes. Collector s Info: 1 C 171 Goblin Archer Moria Minion Orc Game Text: Archer. While you can spot another Orc, the fellowship archery total is 6. An arrow whistled over Frodo s head. Twilight Cost: Collector s Info: 1 R 172 Page 13

14 Goblin Armory Moria Condition Each time you play a weapon, add. Response: If a Orc is about to take a wound, discard this condition to prevent that wound. For scavenging vermin, the weapons of fallen foes are prized possessions. Collector s Info: 1 R 173 Goblin Backstabber Moria Minion Orc Game Text: This minion is damage +2 while in the same skirmish as another Orc. An attack from behind provides a cowardly Goblin with a boldness much like courage Collector s Info: 1 C 174 Goblin Domain Moria Condition Game Text: Search. To play, spot a minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted. The once beautiful kingdom of Khazaddûm has become Moria, the black pit. Collector s Info: 1 R 175 Goblin Marksman Moria Minion Orc Game Text: Archer. (Add 1 to the minion archery total.) Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf s hat and stuck there like a black feather Collector s Info: 1 C 176 Goblin Patrol Troop Moria Minion Orc Game Text: As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel. Twilight Cost: Collector s Info: 1 C 177 Goblin Runner Moria Minion Orc Game Text: When you play this minion, you may add....a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet Collector s Info: 1 U 178 Goblin Scavengers Moria Minion Orc Game Text: When you play this minion, you may play a weapon from your discard pile on your Orc. The Orcs have often plundered Moria; there is nothing left in the upper halls Collector s Info: 1 C 179 Goblin Scimitar Moria Possession Hand Weapon Game Text: Bearer must be a Orc. When you play this possession, you may draw a card. Some of the swords were crooked: orcscimitars with blackened blades. +2 Collector s Info: 1 C 180 Goblin Sneak Moria Minion Orc Game Text: When you play this minion, you may place a Orc from your discard pile beneath your draw deck. Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways Collector s Info: 1 U 181 Goblin Spear Moria Possession Hand Weapon Game Text: Bearer must be a minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit). Simple creatures with simple weapons can be as deadly as an armoured warrior with a fine sword. +2 Collector s Info: 1 C 182 Goblin Swarms Moria Condition Response: If your Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand. Beyond the fire he saw swarming black figures... Collector s Info: 1 R 183 Goblin Wallcrawler Moria Minion Orc Game Text: While at an underground site, this minion is strength +2. While you can spot another Orc, the fellowship archery total is 1. Skittering along the walls of Moria, Goblins attack without warning Collector s Info: 1 C 184 Page 14

15 Goblin Warrior Moria Minion Orc Game Text: When you play this minion, you may discard a ally or condition. The ancient enmity between Goblins and Dwarves burns brightly still Collector s Info: 1 C 185 Guard Commander Moria Minion Orc Game Text: Skirmish: Remove to make a Orc strength +2. His broad flat face was swart, his eyes were like coals, and his tongue was red Collector s Info: 1 R 186 Host of Thousands Moria Event Game Text: Shadow: Play a Orc from your discard pile. Killing one is no victory, since a dozen from the warrens below will take his place. Collector s Info: 1 C 187 The Long Dark Moria Condition When the fellowship moves to site 4 or 5, add for each Dwarf companion. Skirmish: Discard this condition to make your Orc strength +2. So ended the attempt to retake Moria! It was valiant but foolish. The time is not come yet. Collector s Info: 1 U 188 Lost to the Goblins Moria Event Game Text: Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens). Dwarven graves stood open in plundered disarray. Collector s Info: 1 R 189 Moria Axe Moria Possession Hand Weapon Game Text: Bearer must be a Orc. Bearer is damage +1. Skirmish: Exert bearer to make him strength +2. Goblins without scimitars wrest axes from the remains of fallen Dwarves. +2 Collector s Info: 1 R 190 Moria Scout Moria Minion Orc Game Text: When you play this minion, spot an Elf to add. Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent Collector s Info: 1 C 191 Pinned Down Moria Condition While you can spot a archer, the fellowship archery total is 1. Arrows whined and whistled down the corridor as he sprang back. Collector s Info: 1 C 192 Plundered Armories Moria Condition Response: If your weapon is discarded, play it from your discard pile (that weapon s twilight cost is 1). The Goblins of Moria have oft plundered the deep armouries of Durin s folk. Collector s Info: 1 C 193 Relentless Moria Event Game Text: Search. Response: If a stealth event is played, spot 3 minions to cancel that event. Then dig a hole in the ground, said Legolas, if that is more after the fashion of your kind. But you must dig swift and deep, if you wish to hide from Orcs. Collector s Info: 1 U 194 Relics of Moria Moria Condition Shadow: Remove to play a possession from your discard pile. By both the doors they could now see that many bones were lying, and among them were broken swords and axe-heads, and cloven shields and helms. Collector s Info: 1 R 195 They Are Coming Moria Condition Shadow: Discard 3 cards from hand to play a Orc from your discard pile. The last thing written is in a trailing scrawl of elf-letters: they are coming. Collector s Info: 1 C 196 Threat of the Unknown Moria Event Game Text: Shadow: Exert your Orc to draw 2 cards. The danger of what lay hidden in the dark was more terrifying than the known perils of Moria. Collector s Info: 1 C 197 Through the Misty Mountains Moria Condition Game Text: Search. To play, exert a minion. Plays to your support area. Each time the fellowship moves to site 4, 5, or 6 and contains a Dwarf or Elf, the Free Peoples player discards 2 cards at random from hand. One must tread the path that need chooses. Collector s Info: 1 U 198 Troll s Keyward Moria Minion Orc Game Text: Cave Troll of Moria s twilight cost is 2. Though shorter than a Man, the Troll s Keyward is a deadly adversary Collector s Info: 1 R 199 Page 15

FREE DOWNLOADABLE ARAGORN STARTER DECK

FREE DOWNLOADABLE ARAGORN STARTER DECK FREE DOWNLOADABLE ARAGORN STARTER DECK Try out The Lord of the Rings TCG for free! Just print out these sheets, cut the cards apart, slip em into clear sleeves and you re ready to go! To minimize file

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