GD201 Digital Games. M Bethancourt
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1 GD201 Digital Games M Bethancourt
2 G1 (Shmup) Outline the concept, core mechanic and basic assets for the game. You will submit this document, along with giving a formal presentation to the class, detailing the goal of the game, its core mechanics, narrative and precedents.
3 Game Design Review: Narrative
4 The Monomyth 1 The ordinary world (can be ignored) 2 The call to adventure 3 The refusal of the call (can be ignored) 4 The meeting with the mentor 5 Crossing the first threshold 6 Tests, allies, and enemies 7 The approach to the innermost cave 8 The ordeal 9 The reward 10 The road back 11 The resurrection 12 The return with the reward
5 Three Act Structure Act 1: Development. until crossing the first threshold Act 2: Complication. until the road back Act 3: Resolution. the final part In normal stories: 6%, 88%, 6% In games often: 2%, 97%, 1% Crisis appears at the threshold and at the ordeal The climax appears at the resurrection Second crisis can either be at the end of the second act or halfway the second act
6 Game Design: Characters
7 Character Development Personality What are 3 personality traits you would use to describe your hero? Mario: courageous, bouncy, happy Sonic: fast, cool, edgy Kratos: brutal, vicious, selfish Apply these traits to your characters appearance
8 Character Development Personality What are 3 personality traits you would use to describe your hero? Mario: courageous, bouncy, happy Sonic: fast, cool, edgy Kratos: brutal, vicious, selfish Apply these traits to your characters appearance
9 Character Development Personality What are 3 personality traits you would use to describe your hero? Mario: courageous, bouncy, happy Sonic: fast, cool, edgy Kratos: brutal, vicious, selfish Apply these traits to your characters appearance
10 Character Development Personality What are 3 personality traits you would use to describe your hero? Mario: courageous, bouncy, happy Sonic: fast, cool, edgy Kratos: brutal, vicious, selfish Apply these traits to your characters appearance
11 Character Development Personality What are 3 personality traits you would use to describe your hero? Mario: courageous, bouncy, happy Sonic: fast, cool, edgy Kratos: brutal, vicious, selfish Apply these traits to your characters appearance
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15 Backstory What is the character's motivation? Why are they on this quest? Told in Flashback? Told through Gameplay? You will have a good game if the player believes the characters motivations, but a better game if they feel those motivations
16 Backstory What is the character's motivation? Why are they on this quest? Told in Flashback? Told through Gameplay? You will have a good game if the player believes the characters motivations, but a better game if they feel those motivations
17 Backstory What is the character's motivation? Why are they on this quest? Told in Flashback? Told through Gameplay? You will have a good game if the player believes the characters motivations, but a better game if they feel those motivations
18 Backstory What is the character's motivation? Why are they on this quest? Told in Flashback? Told through Gameplay? You will have a good game if the player believes the characters motivations, but a better game if they feel those motivations
19 Backstory What is the character's motivation? Why are they on this quest? Told in Flashback? Told through Gameplay? You will have a good game if the player believes the characters motivations, but a better game if they feel those motivations
20 Character Growth As the story continues, how does the player change?
21 Character Growth As the story continues, how does the player change?
22
23 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
24 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
25 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
26 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
27 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
28 Archetypes The Hero The Mentor The Comic Relief The Guardian of the Threshold The Shadowy Villain
29 Homework
30 Read Level Up! Chapter 9 Play Pitfall / Spelunky Write: A thoughtful 1 to 2 page reaction to the material (RGR3)
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