Armello: Bringing Tabletop Adventure to Life. Trent Kusters & Blake Mizzi Co-Founders & Directors League of Geeks
|
|
- Lydia Potter
- 5 years ago
- Views:
Transcription
1 Armello: Bringing Tabletop Adventure to Life Trent Kusters & Blake Mizzi Co-Founders & Directors League of Geeks
2
3 League of Geeks Living the Dream
4
5
6
7 WHAT S AN ARMELLO?
8 League of Geeks Living the Dream
9 Four players
10 Player 1 Player 2 Player 4 Player 3
11 King
12 his King s Guards
13
14
15 Four ways to win the Throne
16 The Kingslayer
17
18 The Prestige Leader
19
20 The Purifier
21
22 The Corrupt
23
24 Because at it s core
25 Armello is a race
26 in a brutal, animal, fairytale SANDBOX
27
28 ...and nearly every system is interconnected
29
30
31
32 And with just enough randomness...
33
34 And some wonderful synergies...
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54 And you can play cards while other players have their turn
55
56 It is a hex based game so use terrain and time of day wisely...
57
58
59 Why Armello?
60 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up.
61 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre.
62 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games.
63 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games.
64 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games. 5. Enjoyed playing tabletop games together.
65 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games. 5. Enjoyed playing tabletop games together. 6. Scope of a digital board game was manageable.
66 Opportunity identified :)
67 CONCEPT & PROTOTYPING
68 PROJECT GOALS 1. Create stories with friends.
69 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox.
70 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer.
71 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles.
72 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back!
73 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back! 6. Best in genre for digital board games.
74 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back! 6. Best in genre for digital board games. 7. Create a strong, commercially viable brand.
75 The Three Cs. Quality
76 Quality Cultural Furthers videogames as an art form and creative medium.
77 Quality Cultural Furthers videogames as an art form and creative medium. Critical Well received, by our peers, the public, and the press.
78 Quality Cultural Furthers videogames as an art form and creative medium. Critical Well received, by our peers, the public, and the press. Commercial Financially viable, perpetuating financial and creative independence.
79 Not about treasure
80 So we begun designing Armello.
81 We almost instantly agreed it would be an anthropomorphic (no-humans), grimm, dark, lowfantasy universe.
82 Animals gave us strong character tropes and personalities.
83 We wanted it to be gritty and dark, but full of love and hope.
84 We wanted creatures of terror
85 and knights of the Realm
86 Early Armello handwritten cards.
87 We spent nearly ten months in paper only prototypes.
88 We tried armies led by generals. And bands of Heroes.
89 Hero experience cards...
90 Castle and Holdings mechanics...
91 Strategy Cards...
92 Prophecy Cards...
93 Royal Decrees...
94 Family Requests...
95 Ruin Exploring...
96 And Quests...
97 The Armello Great Clans:
98 We got resourceful...
99
100
101 But as we played more and more, a magic balance was taking shape.
102 Four Heroes. One insane King. And we realised we could do amazing things that normal boardgames Can t do.
103
104
105 The Art Bible
106
107
108 League of Geeks The GDD Living the Dream
109
110 The heart of Armello
111 ARMELLO S CORE
112 1. Hero-centric. ARMELLO S CORE
113 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play.
114 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective.
115 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players.
116 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks).
117 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem.
118 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression.
119 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity.
120 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity. 9. Experimentation focus.
121 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity. 9. Experimentation focus. 10. Storytelling potential.
122
123 BRINGING LIFE TO ARMELLO
124
125
126
127
128
129
130
131
132 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes.
133
134
135 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth).
136
137
138
139
140 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment.
141
142
143
144 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds.
145
146 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world.
147
148
149
150
151 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system.
152
153
154
155
156
157 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality.
158
159 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system.
160
161
162 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system. 8. Abstraction vs projection.
163
164
165 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system. 8. Abstraction vs projection. 9. Preserving the magic of tabletop.
166
167
168
169
170
171 TOUR THE MORGUE
172 1. Heraldry System THE MORGUE
173
174 1. Heraldry System 2. Clan Castle Upgrading THE MORGUE
175
176
177
178 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees THE MORGUE
179
180
181 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems THE MORGUE
182
183 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled THE MORGUE
184
185
186
187 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants THE MORGUE
188
189
190 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic THE MORGUE
191
192
193
194 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play
195
196 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play 9. Terrain Bases & Features
197
198 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play 9. Terrain Bases & Features 10. Multiple Characters on Hexes
199
200 TAKEAWAYS
201 TAKEAWAYS 1. Comms was/is the biggest challenge.
202
203
204
205
206
207 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics.
208 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom.
209 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions.
210 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection.
211 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine.
212 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute.
213 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design.
214 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design. 9. Embrace imbalance.
215 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design. 9. Embrace imbalance. 10. Know your end product.
216 Trent Blake
Cooperative Storytelling Card Game
Cooperative Storytelling Card Game An unlikely group of heroes meets at a tavern. They were hired to complete a quest, but in a world full of other duties and wonders to explore, it is still unsure whether
More informationWhile there are lots of different kinds of pitches, there are two that are especially useful for young designers:
Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that
More informationInnovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios
Innovating by Breaking the Rules Rob Jagnow Founder & CEO, Lazy 8 Studios Extrasolar How do rovers kill each other? WTF?! 8-bit Violence Social Avatar Death Third-person Story Extra Lives Competition
More informationFrom Jem to CastleVille A "Truly Outrageous" Game Narrative Postmortem. Christy Marx Principal Game & Narrative Designer Zynga
From Jem to CastleVille A "Truly Outrageous" Game Narrative Postmortem Christy Marx Principal Game & Narrative Designer Zynga My Background TV, Feature, Animation, Games, Comics How is Jem relevant to
More informationScout s Address: City: State: Zip:
Game Design BYU Merit Badge PowWow Official Merit Badge Worksheet Scout s Name: Instructor s Name: Scout s Address: City: State: Zip: Instructions 1) The Scout is to review the merit badge book before
More informationP a g e Realms v1.2 Copyright 2010 Ignazio Corrao
P a g e 1 P a g e 2 Siegfried, Snow White, D Artagnan, Red Riding Hood, and the other 12 Realms heroes are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer
More informationTHE FUTURE OF STORYTELLINGº
THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,
More informationWorld Literature (H) Assignments for Friday, January 22, 2016
World Literature (H) Assignments for Friday, January 22, 2016 World Myths and Folk Tales reading selections: read the following myths prior to our next class meeting on Monday, January 25, 2016. As you
More informationCOSTA RICA GAME INDUSTRY
PLAYFUL BY nature COSTA RICA GAME INDUSTRY PROCOMER, the Export Promotion Agency of Costa Rica presents the Costa Rica Animation Industry. Costa Rica s gaming industry offers a variety of original IP s
More informationFully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.
Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can
More informationthe dungeons FD193B CB6D75008E057AD The Dungeons 1 / 6
The Dungeons 1 / 6 2 / 6 3 / 6 The Dungeons Explore the waves above and the fathoms below in these watery adventures for the world s greatest roleplaying game. D&D Official Homepage Dungeons & Dragons
More informationINTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS
INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS NICE TO MEET YOU : ) My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.
More informationA Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at
Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationPaladins By Joel Rosenberg
Paladins By Joel Rosenberg If you are looking for a book by Joel Rosenberg Paladins in pdf format, in that case you come on to faithful website. We present the full version of this ebook in PDF, doc, epub,
More informationRags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd
If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years
More informationStructure & Game Worlds. Topics in Game Development Spring, 2008 ECE 495/595; CS 491/591
Structure & Game Worlds Topics in Game Development Spring, 2008 ECE 495/595; CS 491/591 What is game structure? Like other forms of structure: a framework The organizational underpinnings of the game Structure
More informationConflict Classifications of Literature. revised: English 1302: Composition & Rhetoric II D. Glen Smith, instructor
Conflict Classifications of Literature Types of Conflict All stories deal with conflicts and secondary-conflicts in one fashion or another: human vs nature human vs human human vs supernatural or gods/god/
More informationMMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy...
MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS... 2 KAL-Online First Korean 3D Fantasy... 3 Guild Wars Outstanding originality?... 4 World of Warcraft
More information[PDF] Breaking Legacies
[PDF] Breaking Legacies In a land impoverished by a war that started before she was born, Kiena has provided for her mother and brother by becoming one of the best hunters in the kingdom. But when a lifelong
More informationWELCOME TO THE HORUS HERESY THRONE OF SKULLS : ASSAULT ON ANGELUS MINOR
WELCOME TO THE HORUS HERESY THRONE OF SKULLS : ASSAULT ON ANGELUS MINOR Throne of Skulls is a non-competitive gaming event for anyone who wants to play fun games set during this age of darkness and treachery.
More informationWho am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?)
Who am I? AI in Computer Games why, where and how Lecturer at Uppsala University, Dept. of information technology AI, machine learning and natural computation Gamer since 1980 Olle Gällmo AI in Computer
More informationCOMPLETE KOBOLD GUIDE
COMPLETE KOBOLD GUIDE TO GAME DESIGN Essays by Wolfgang Baur and a Team of Design All-Stars Edited by Janna Silverstein Cover by Jonathan Hodgson Complete KOBOLD Guide to Game Design 2012 Open Design LLC
More informationJuly :00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 9:00-3:30 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30. Discovering Genres Instructor: Annette K.
E June 18-21 June 25-28 9-12 16-19 23-26 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 9:00-3:30 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 #1 Elementary #2 Elementary #7 Elementary #8 Elementary #11 Elementary
More informationLovereading4kids Reader reviews of
Lovereading4kids Reader reviews of The Chocolate Factory Ghost by David O Connell Below are the complete reviews, written by the Lovereading4kids members. Diya Budhdeo, age 8 A fantastic read, adventurous
More informationABC-CLIO ebook Collection
ABC-CLIO ebook Collection x close PRINT (select citation style below) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming By: Mark J. P. Wolf, Editor role-playing games (RPGs) Role-playing
More informationDesigning Race for the Galaxy Making a strategic card game. Tom Lehmann
Designing Race for the Galaxy Making a strategic card game Tom Lehmann Today s Talk 1. Intro 2. Race overview 3. Design deep dive Takeaway help you make your games more strategic 1. Intro Tom Lehmann,
More informationSE320: Introduction to Computer Games
SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1 Outline Introduction Project Today s class: video game concepts 10/4/2011 2 1 Outline Introduction Project Today s class: video
More informationDEVELOPMENT ESSENTIALS:
DEVELOPMENT ESSENTIALS: Jeannie Novak ; \ DELMAR»% CENGAGE Learning Australia Brazil Japan Korea Mexico Singapore Spain United Kingdom United States CONTENTS Introduction About the Game Development Essentials
More informationBattle. Table of Contents. James W. Gray Introduction
Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3
More informationMICROSCOPE BY BEN ROBBINS DOWNLOAD EBOOK : MICROSCOPE BY BEN ROBBINS PDF
Read Online and Download Ebook MICROSCOPE BY BEN ROBBINS DOWNLOAD EBOOK : MICROSCOPE BY BEN ROBBINS PDF Click link bellow and free register to download ebook: MICROSCOPE BY BEN ROBBINS DOWNLOAD FROM OUR
More informationFranklin And The Tooth Fairy (Classic Franklin Stories) PDF
Franklin And The Tooth Fairy (Classic Franklin Stories) PDF In this Franklin Classic Storybook, our hero discovers that, unlike most of his friends, he doesnâ t have teeth, and worries that heâ s missing
More informationWARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT
9:00AM 2:00PM FRIDAY APRIL 20 ------------------ 10:30AM 4:00PM ------------------ FRIDAY APRIL 20 ------------------ 4:30PM 10:00PM WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT Do not lose this packet!
More informationCISC 1600 Introduction to Multi-media Computing
CISC 1600 Introduction to Multi-media Computing Summer Session II 2012 Instructor : J. Raphael Email Address: Course Page: Class Hours: raphael@sci.brooklyn.cuny.edu http://www.sci.brooklyn.cuny.edu/~raphael/cisc1600.html
More informationRabbit Kingdom. Scenario The game takes place at the site of the family s newly bought home, and the ground beneath it. Genre Competitive Multiplayer
Rabbit Kingdom For the cellar, the impassioned inhabitant digs and re-digs, making its very depth active. The fact is not enough, the dream is at work. There is a strange conflict happening between an
More informationGAME COMPONENTS. Your ORIGINZ box contains:
GAME COMPONENTS This 20-page Rule Book 12 dividers Your ORIGINZ box contains: 264 cards (252 white-bordered and 12 black-bordered) divided into 12 pre-constructed, ready-to-play, Origin decks. Each Origin
More informationSample file. Contents
Contents Amazing Tales Why tell Amazing Tales? 3 Amazing tales in one page 4 Amazing settings 6 Amazing heroes 8 Creating a hero 10 Telling an amazing tale 12 Drama and dice 16 Tips and Tricks Tips and
More informationElicitation, Justification and Negotiation of Requirements
Elicitation, Justification and Negotiation of Requirements We began forming our set of requirements when we initially received the brief. The process initially involved each of the group members reading
More informationLesson 18 Comparing Points of View
LAFS.4.RL.2.6 Compare and contrast the point of view from which different stories are narrated, including the difference between first- and third-person narrations. Introduction Lesson 18 Comparing Points
More informationNeomancer: An Exercise in Interdisciplinary Academic Game Development
Neomancer: An Exercise in Interdisciplinary Academic Game Development Michael Katchabaw Department of Computer Science The University of Western Ontario London, Ontario, Canada Tel: +1 519-661-4059 katchab@csd.uwo.ca
More informationInnovation for Defence Excellence and Security (IDEaS)
ASSISTANT DEPUTY MINISTER (SCIENCE AND TECHNOLOGY) Innovation for Defence Excellence and Security (IDEaS) Department of National Defence November 2017 Innovative technology, knowledge, and problem solving
More informationMythic Battles: Pantheon. Beta Rules. v2.5
Mythic Battles: Pantheon Beta Rules v2.5 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules
More informationStory Platforms. A 3d Print and play tabletop game system
Story Platforms A 3d Print and play tabletop game system What's needed? 1 Platform per player 4 CPR Dice per player 2 six sided die per player 1 deck of 50 Story Platform Cards 10 Hit Point markers per
More informationAI in Computer Games. AI in Computer Games. Goals. Game A(I?) History Game categories
AI in Computer Games why, where and how AI in Computer Games Goals Game categories History Common issues and methods Issues in various game categories Goals Games are entertainment! Important that things
More informationIntro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers
Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Email: tim@fowers.net 1) Introduction Basics of Game Design: definition of a game, terminology and basic design categories.
More informationLe Jardin Academy PYP Program of Inquiry
Le Jardin Academy PYP Program of Inquiry 2010-2011 Grade Level Who We Are: An inquiry into the nature of the self; beliefs and values; personal, physical, mental, social, and spiritual health; human relationships
More informationLOWTHAR S BLADE TEACHER S GUIDE. I) What genre is The Lowthar s Blade trilogy? What makes it that genre?
LOWTHAR S BLADE TEACHER S GUIDE Books in the Lowthar s Blade Trilogy: BOOK ONE: The Forging of the Blade BOOK TWO: The Secrets of Grim Wood BOOK THREE: The True Blade of Power LANGUAGE ARTS Literary Response
More informationMythic Battles: Pantheon. Beta Rules. v2.4
Mythic Battles: Pantheon Beta Rules v2.4 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules
More informationTrade Offs in Game Design
Trade Offs in Game Design Trade Offs in Game Design Quite often in game design, there are conflicts between different design goals. One design goal can be achieved only through sacrificing others. Sometimes,
More informationHouse of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts.
House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts. Our dynamic programme of exhibitions brings together works from public and little-seen
More informationXorvintaal Dragon. The Ones Who Play The Great Game. By Allan Frost AKA: Big Ugly
Xorvintaal Dragon The Ones Who Play The Great Game By Allan Frost AKA: Big Ugly Dragons of the Great Game All dragons, above the age of adult, devote their lives to a competition called Xorvintaal, the
More informationComprehension Questions (Answer Key) Chapters 1-3
Comprehension Questions (Answer Key) Chapters 1-3 1. Where were Jack and Annie coming from when they saw the dove? school p. 4 2. Where were Annie and Jack going to celebrate Christmas? in Camelot p. 6
More informationThe Psychology of Free to Play. Spooky Mind Games!
The Psychology of Free to Play Spooky Mind Games! Monetization Tactics Premium Currency Prevent Hedonic Adaptation Soft and Hard Boosts Skill Game vs. Money Game Ante Games Reward Removal Progress Gates
More informationLearning Dota 2 Team Compositions
Learning Dota 2 Team Compositions Atish Agarwala atisha@stanford.edu Michael Pearce pearcemt@stanford.edu Abstract Dota 2 is a multiplayer online game in which two teams of five players control heroes
More informationStainless Steel Dragon
Credits Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Stainless Steel Dragon Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!" Please Note: This
More informationMidnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS. A Product of. 'I're Software Guild SYSTEM REQUIREMENTS
Midnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS A Product of 'I're Software Guild SYSTEM REQUIREMENTS Apple II, II +, or Franklin Ace 1 000. 48K RAM One Disk Drive DOS 3.3 PACKAGE
More informationSeaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.
Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time
More informationAuthoring Multiplayer Serious Games
Authoring Multiplayer Serious Games Design Templates, Formal Analysis and Rapid Prototyping Design Templates to support creation Formal Analysis to detect design errors Rapid Prototyping to assist game
More informationGames: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591
Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Date back to ancient times Found in virtually every culture Not only for entertainment Also served serious functions Used to
More information#BlackSuperheroesMatter The Revolutionary Power of Black Panther
The Revolutionary Power of Black Panther What is a superhero Superhero is a person who does heroic deeds and has the ability to do them in a way that a normal person couldn t (Stan Lee). Myth helps inspire/fairy
More informationOverlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.
It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the
More informationDefenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationWARHAMMER LEGENDARY BATTLES
WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,
More informationGame Designers. Understanding Design Computing and Cognition (DECO1006)
Game Designers Understanding Design Computing and Cognition (DECO1006) Rob Saunders web: http://www.arch.usyd.edu.au/~rob e-mail: rob@arch.usyd.edu.au office: Room 274, Wilkinson Building Who are these
More informationCool tank games unblocked
Cool tank games unblocked The Borg System is 100 % Cool tank games unblocked play unblocked games at school free online or work. enjoy with your TEENs or friends and get fun! We add 25 new best games every
More informationHOWARD A. LANDMAN HOWARDL11
THE NOT-SO-GREAT GAME OF THRONES: ASCENT ZOMBIE APOCALYPSE ANTICLIMAX HOWARD A. LANDMAN HOWARDL11 1. The Game Game Of Thrones: Ascent is a browser Flash game based on the popular HBO fantasy series. The
More informationWhat numbers can we make?
Meeting Student s Booklet What numbers can we make? October 12, 2016 @ UCI Contents 1 Even or odd? 2 New currency A present for Dad 4 A present for Mom 5 Challenges 6 Crystal Ball UC IRVINE MATH CEO http://www.math.uci.edu/mathceo/
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208120 Game and Simulation Design 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the content
More informationCS 480: GAME AI INTRODUCTION TO GAME AI. 4/3/2012 Santiago Ontañón https://www.cs.drexel.edu/~santi/teaching/2012/cs480/intro.
CS 480: GAME AI INTRODUCTION TO GAME AI 4/3/2012 Santiago Ontañón santi@cs.drexel.edu https://www.cs.drexel.edu/~santi/teaching/2012/cs480/intro.html CS 480 Focus: artificial intelligence techniques for
More informationThe Halls of Durrag-Dol
The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan
More information01.04 Demonstrate how corporations can often create demand for a product by bringing it onto the market and advertising it.
Course Title: Exploring Technology and Career Planning Course Number: 8600220 Course Length: Semester CTE Standards and Benchmarks 01.0 Demonstrate an understanding of the characteristics and scope of
More informationArtificial Intelligence for Games
Artificial Intelligence for Games CSC404: Video Game Design Elias Adum Let s talk about AI Artificial Intelligence AI is the field of creating intelligent behaviour in machines. Intelligence understood
More informationGame Design. Complete Guide to. by Wolfgang Baur and a Team of Design All-Stars
TM P R E S E N T S TM Complete Guide to Game Design The Kobold...welcomes the best and the brightest of the industry to share their knowledge of game design. Jeff Grubb, Forgotten Realms designer by Wolfgang
More informationSeptember Neil Gaiman. Stages Procedure Time
September 2018 BOOKS AND READING Vol. 15 Issue 6 Stages Procedure Time 1. To practice Objectives a. identifying word meaning in context b. scanning and skimming for details c. writing a fantasy short story
More informationThe Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005
Page1 CMP Game Group Presents: The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005 URL: http://www.gamasutra.com/features/20050429/adams_01.shtml Before I begin,
More informationContact info.
Game Design Bio Contact info www.mindbytes.co learn@mindbytes.co 856 840 9299 https://goo.gl/forms/zmnvkkqliodw4xmt1 Introduction } What is Game Design? } Rules to elaborate rules and mechanics to facilitate
More information02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback.
Course Title: Introduction to Technology Course Number: 8600010 Course Length: Semester Course Description: The purpose of this course is to give students an introduction to the areas of technology and
More informationMODERN FANTASY WITH JASMIN A. AND HANNAH R.
MODERN FANTASY WITH JASMIN A. AND HANNAH R. WHAT IS MODERN FANTASY? often similar to traditional literature Hope Books about the fantasies of the unreal world It speaks to the best and most helpful parts
More informationTransitioning From Linear to Open World Design with Sunset Overdrive. Liz England Designer at Insomniac Games
Transitioning From Linear to Open World Design with Sunset Overdrive Liz England Designer at Insomniac Games 20 th year anniversary LINEAR GAMEPLAY Overview Overview What do we mean by linear and open
More informationTaylor Miller - Producer Sonic Rivals 2
Taylor Miller - Producer Sonic Rivals 2 Looking back, what do you feel was the biggest strength of the original Sonic Rivals? One of the biggest strength of the original was the idea of bringing the traditional
More informationEmbedded & Robotics Training
Embedded & Robotics Training WebTek Labs creates and delivers high-impact solutions, enabling our clients to achieve their business goals and enhance their competitiveness. With over 13+ years of experience,
More informationMMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 2 DECEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS...2. Trickster love at first site...
MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 2 DECEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS...2 Trickster love at first site...3 Runescape Why do people play?...4 Maple Story Cartoony to the MAX...4
More informationManual Metal Gear Solid 1 Ps3 Remake Gameplay
Manual Metal Gear Solid 1 Ps3 Remake Gameplay Kojima Still Considering MGS Remake - IGN News Although the original MGS was included in Metal Gear Solid: The Legacy Collection on PS3, it wasn't. Metal Gear
More informationHey! Barkeep! Maggie McNamara Basic Information
Hey! Barkeep! Maggie McNamara Basic Information I ve filled this out as an example of a design doc. You can see towards the end how the questions in the doc have prompted me to further flesh out my mechanics.
More informationin SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated
Two-Year Accelerated MASTER OF FINE ARTS in SCREENWRITING In the MFA program, staged readings of our students scripts are performed for an audience of guests and industry professionals. 46 LOCATION LOS
More informationAny Forge World Warscroll or Warscroll Battalion with a Pitched Battle profile is fine to use at this event.
10th-11th June DOUBLES WEEKEND EVENT-WHAT IS IT ALL ABOUT? Age of Sigmar Doubles Weekend sees you team up with a gaming buddy for a weekend of doubles gaming. We are looking not only for great Generals
More informationGame Design 1. Unit 1: Games and Gameplay. Learning Objectives. After studying this unit, you will be able to:
Game Design 1 Are you a gamer? Do you enjoy playing video games or coding? Does the idea of creating and designing your own virtual world excite you? If so, this is the course for you! When it comes to
More information1027 total responses in 4 days Re-posts via Facebook and Twitter Thank you to everyone that participated Special thanks to everyone who reposted!
1027 total responses in 4 days Re-posts via Facebook and Twitter Thank you to everyone that participated Special thanks to everyone who reposted! 70% 60% 50% 40% 30% 20% 10% 0% Where do you play? Where
More informationdesign is the differentiator
QUADRO DESIGN ASSOCIATES design is the differentiator the changing role of industrial design THE COW SHED HYDE HALL FARM BUCKLAND HERTFORDSHIRE SG9 0RU UNITED KINGDOM T F W E +44 (0) 1763 274 156 +44 (0)
More informationProcess Document. Conrad Bassett-Bouchard Emily Porat Jayanth Prathipati Kate Carey Riva Fouzdar Sina Siddiqi
Process Document Conrad Bassett-Bouchard Emily Porat Jayanth Prathipati Kate Carey Riva Fouzdar Sina Siddiqi Sections 1 Who Did What 2 Storyboards 3 Wireframes + IxD 4 Character Art 5 Environments 6 Animation
More informationCurrent. I Complete all Requirements. Do all of these: practice while using. 3. Create your game. play your game. to play your game. ,.
52 Current Webelos /AOL Elective Adventure I Game Design Do all of these: 1. Decide on the elements for your game. 2. List at least five of the online safety rules that you put into practice while using
More informationPublisher: Mongoose Press 1005 Boylston Street, Suite 324 Newton Highlands, MA ISBN:
Boston 2008 Igor Sukhin All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechanical, including photocopying, recording, or by an information
More informationDr. Candace Walkington, Assistant Professor of Mathematics Education Southern Methodist University
5-E Classroom STEM Activity: EXPERIENCING INTERSTELLAR - GRAVITY AND SPECIAL EFFECTS Dr. Candace Walkington, Assistant Professor of Mathematics Education Southern Methodist University COVER STORY // INTERSTELLAR
More informationEbooks Read Online Fantasy Encyclopedia
Ebooks Read Online Fantasy Encyclopedia With a foreword by the award-winning fantasy author Jonathan Stroud, and illustration by some of the world's best illustrators including John Howe, the Fantasy
More informationGreen Day's American Idiot in Buenos Aires
10 / 10 / 2017 Green Day's American Idiot in Buenos Aires A top Argentinian creative team including director, set and lighting designer Ariel del Mastro, awardwinning lighting director Ariel el gato Ponce
More informationDesign Document for: Name of Game. One Liner, i.e. The Ultimate Racing Game. Something funny here! All work Copyright 1999 by Your Company Name
Design Document for: Name of Game One Liner, i.e. The Ultimate Racing Game Something funny here! All work Copyright 1999 by Your Company Name Written by Chris Taylor Version # 1.00 Thursday, September
More informationData Collection Sheet
Data Collection Sheet Name: Date: 1 Step Race Car Game Play 5 games where player 1 moves on roles of 1, 2, and 3 and player 2 moves on roles of 4, 5, # of times Player1 wins: 3. What is the theoretical
More informationSPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC
SPACE EMPIRES Scenario Book 1 SCENARIO BOOK GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com 2 SPACE EMPIRES Scenario Book TABLE OF CONTENTS Introduction to Scenarios... 2 2 Player
More informationGaming Development Fundamentals
Gaming Development Fundamentals EXAM INFORMATION Items 27 Points 43 Prerequisites RECOMMENDED COMPUTER PROGRAMMING I DIGITAL MEDIA I Grade Level 9-12 Course Length DESCRIPTION This course is designed to
More informationLovereading4kids Reader reviews of There May Be A Castle by Piers Torday
Lovereading4kids Reader reviews of There May Be A Castle by Piers Torday Below are the complete reviews, written by the Lovereading4kids members. Noah Scott-Sentence, age 9 It was a good story and I think
More information