Armello: Bringing Tabletop Adventure to Life. Trent Kusters & Blake Mizzi Co-Founders & Directors League of Geeks

Size: px
Start display at page:

Download "Armello: Bringing Tabletop Adventure to Life. Trent Kusters & Blake Mizzi Co-Founders & Directors League of Geeks"

Transcription

1 Armello: Bringing Tabletop Adventure to Life Trent Kusters & Blake Mizzi Co-Founders & Directors League of Geeks

2

3 League of Geeks Living the Dream

4

5

6

7 WHAT S AN ARMELLO?

8 League of Geeks Living the Dream

9 Four players

10 Player 1 Player 2 Player 4 Player 3

11 King

12 his King s Guards

13

14

15 Four ways to win the Throne

16 The Kingslayer

17

18 The Prestige Leader

19

20 The Purifier

21

22 The Corrupt

23

24 Because at it s core

25 Armello is a race

26 in a brutal, animal, fairytale SANDBOX

27

28 ...and nearly every system is interconnected

29

30

31

32 And with just enough randomness...

33

34 And some wonderful synergies...

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54 And you can play cards while other players have their turn

55

56 It is a hex based game so use terrain and time of day wisely...

57

58

59 Why Armello?

60 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up.

61 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre.

62 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games.

63 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games.

64 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games. 5. Enjoyed playing tabletop games together.

65 OPPORTUNITY SIGHTED 1. We saw a hole in the original ipad games line-up. 2. We saw weakness in the digital board game genre. 3. We saw a renaissance in physical board games. 4. Lack of innovation and execution in digital board games. 5. Enjoyed playing tabletop games together. 6. Scope of a digital board game was manageable.

66 Opportunity identified :)

67 CONCEPT & PROTOTYPING

68 PROJECT GOALS 1. Create stories with friends.

69 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox.

70 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer.

71 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles.

72 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back!

73 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back! 6. Best in genre for digital board games.

74 PROJECT GOALS 1. Create stories with friends. 2. Mechanical sandbox. 3. Singleplayer in competitive multiplayer. 4. Satisfy various player fantasies and styles. 5. Player politics - AKA Stab your friend in the back! 6. Best in genre for digital board games. 7. Create a strong, commercially viable brand.

75 The Three Cs. Quality

76 Quality Cultural Furthers videogames as an art form and creative medium.

77 Quality Cultural Furthers videogames as an art form and creative medium. Critical Well received, by our peers, the public, and the press.

78 Quality Cultural Furthers videogames as an art form and creative medium. Critical Well received, by our peers, the public, and the press. Commercial Financially viable, perpetuating financial and creative independence.

79 Not about treasure

80 So we begun designing Armello.

81 We almost instantly agreed it would be an anthropomorphic (no-humans), grimm, dark, lowfantasy universe.

82 Animals gave us strong character tropes and personalities.

83 We wanted it to be gritty and dark, but full of love and hope.

84 We wanted creatures of terror

85 and knights of the Realm

86 Early Armello handwritten cards.

87 We spent nearly ten months in paper only prototypes.

88 We tried armies led by generals. And bands of Heroes.

89 Hero experience cards...

90 Castle and Holdings mechanics...

91 Strategy Cards...

92 Prophecy Cards...

93 Royal Decrees...

94 Family Requests...

95 Ruin Exploring...

96 And Quests...

97 The Armello Great Clans:

98 We got resourceful...

99

100

101 But as we played more and more, a magic balance was taking shape.

102 Four Heroes. One insane King. And we realised we could do amazing things that normal boardgames Can t do.

103

104

105 The Art Bible

106

107

108 League of Geeks The GDD Living the Dream

109

110 The heart of Armello

111 ARMELLO S CORE

112 1. Hero-centric. ARMELLO S CORE

113 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play.

114 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective.

115 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players.

116 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks).

117 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem.

118 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression.

119 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity.

120 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity. 9. Experimentation focus.

121 ARMELLO S CORE 1. Hero-centric. 2. Real-time turn based play. 3. Hex layout with central objective. 4. Race the clock / players. 5. Card play (across three shared decks). 6. Mechanical ecosystem. 7. Fast-paced progression. 8. Conflict creation through player proximity. 9. Experimentation focus. 10. Storytelling potential.

122

123 BRINGING LIFE TO ARMELLO

124

125

126

127

128

129

130

131

132 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes.

133

134

135 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth).

136

137

138

139

140 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment.

141

142

143

144 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds.

145

146 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world.

147

148

149

150

151 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system.

152

153

154

155

156

157 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality.

158

159 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system.

160

161

162 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system. 8. Abstraction vs projection.

163

164

165 BRINGING LIFE TO ARMELLO 1. Animated 3D Heroes (e.g., Stealth). 2. Seamless environment. 3. Camera constraint. Clouds. 4. Windows into the world. 5. Dynamic quest system. 6. Contrast & Duality. 7. Phrase-based chat system. 8. Abstraction vs projection. 9. Preserving the magic of tabletop.

166

167

168

169

170

171 TOUR THE MORGUE

172 1. Heraldry System THE MORGUE

173

174 1. Heraldry System 2. Clan Castle Upgrading THE MORGUE

175

176

177

178 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees THE MORGUE

179

180

181 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems THE MORGUE

182

183 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled THE MORGUE

184

185

186

187 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants THE MORGUE

188

189

190 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic THE MORGUE

191

192

193

194 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play

195

196 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play 9. Terrain Bases & Features

197

198 THE MORGUE 1. Heraldry System 2. Clan Castle Upgrading 3. Talent Trees 4. Voting Systems 5. Quest System Overhauled 6. NPC Variants 7. Active Explore mechanic 8. Active & Passive Card Play 9. Terrain Bases & Features 10. Multiple Characters on Hexes

199

200 TAKEAWAYS

201 TAKEAWAYS 1. Comms was/is the biggest challenge.

202

203

204

205

206

207 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics.

208 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom.

209 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions.

210 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection.

211 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine.

212 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute.

213 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design.

214 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design. 9. Embrace imbalance.

215 TAKEAWAYS 1. Comms was/is the biggest challenge. 2. Thematics give birth to mechanics. 3. Treat the problem, not the symptom. 4. Strategy video game vs board game perceptions. 5. Abstraction & Projection. 6. Make the story shine. 7. Be mercenary with Ideas. Execute. 8. Iterative, collaborative, focused design. 9. Embrace imbalance. 10. Know your end product.

216 Trent Blake

Cooperative Storytelling Card Game

Cooperative Storytelling Card Game Cooperative Storytelling Card Game An unlikely group of heroes meets at a tavern. They were hired to complete a quest, but in a world full of other duties and wonders to explore, it is still unsure whether

More information

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

While there are lots of different kinds of pitches, there are two that are especially useful for young designers: Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that

More information

Innovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios

Innovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios Innovating by Breaking the Rules Rob Jagnow Founder & CEO, Lazy 8 Studios Extrasolar How do rovers kill each other? WTF?! 8-bit Violence Social Avatar Death Third-person Story Extra Lives Competition

More information

From Jem to CastleVille A "Truly Outrageous" Game Narrative Postmortem. Christy Marx Principal Game & Narrative Designer Zynga

From Jem to CastleVille A Truly Outrageous Game Narrative Postmortem. Christy Marx Principal Game & Narrative Designer Zynga From Jem to CastleVille A "Truly Outrageous" Game Narrative Postmortem Christy Marx Principal Game & Narrative Designer Zynga My Background TV, Feature, Animation, Games, Comics How is Jem relevant to

More information

Scout s Address: City: State: Zip:

Scout s Address: City: State: Zip: Game Design BYU Merit Badge PowWow Official Merit Badge Worksheet Scout s Name: Instructor s Name: Scout s Address: City: State: Zip: Instructions 1) The Scout is to review the merit badge book before

More information

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao P a g e 1 P a g e 2 Siegfried, Snow White, D Artagnan, Red Riding Hood, and the other 12 Realms heroes are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer

More information

THE FUTURE OF STORYTELLINGº

THE FUTURE OF STORYTELLINGº THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,

More information

World Literature (H) Assignments for Friday, January 22, 2016

World Literature (H) Assignments for Friday, January 22, 2016 World Literature (H) Assignments for Friday, January 22, 2016 World Myths and Folk Tales reading selections: read the following myths prior to our next class meeting on Monday, January 25, 2016. As you

More information

COSTA RICA GAME INDUSTRY

COSTA RICA GAME INDUSTRY PLAYFUL BY nature COSTA RICA GAME INDUSTRY PROCOMER, the Export Promotion Agency of Costa Rica presents the Costa Rica Animation Industry. Costa Rica s gaming industry offers a variety of original IP s

More information

Fully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.

Fully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix. Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can

More information

the dungeons FD193B CB6D75008E057AD The Dungeons 1 / 6

the dungeons FD193B CB6D75008E057AD The Dungeons 1 / 6 The Dungeons 1 / 6 2 / 6 3 / 6 The Dungeons Explore the waves above and the fathoms below in these watery adventures for the world s greatest roleplaying game. D&D Official Homepage Dungeons & Dragons

More information

INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS

INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS NICE TO MEET YOU : ) My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.

More information

A Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at

A Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile

More information

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor

More information

Paladins By Joel Rosenberg

Paladins By Joel Rosenberg Paladins By Joel Rosenberg If you are looking for a book by Joel Rosenberg Paladins in pdf format, in that case you come on to faithful website. We present the full version of this ebook in PDF, doc, epub,

More information

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years

More information

Structure & Game Worlds. Topics in Game Development Spring, 2008 ECE 495/595; CS 491/591

Structure & Game Worlds. Topics in Game Development Spring, 2008 ECE 495/595; CS 491/591 Structure & Game Worlds Topics in Game Development Spring, 2008 ECE 495/595; CS 491/591 What is game structure? Like other forms of structure: a framework The organizational underpinnings of the game Structure

More information

Conflict Classifications of Literature. revised: English 1302: Composition & Rhetoric II D. Glen Smith, instructor

Conflict Classifications of Literature. revised: English 1302: Composition & Rhetoric II D. Glen Smith, instructor Conflict Classifications of Literature Types of Conflict All stories deal with conflicts and secondary-conflicts in one fashion or another: human vs nature human vs human human vs supernatural or gods/god/

More information

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy...

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy... MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS... 2 KAL-Online First Korean 3D Fantasy... 3 Guild Wars Outstanding originality?... 4 World of Warcraft

More information

[PDF] Breaking Legacies

[PDF] Breaking Legacies [PDF] Breaking Legacies In a land impoverished by a war that started before she was born, Kiena has provided for her mother and brother by becoming one of the best hunters in the kingdom. But when a lifelong

More information

WELCOME TO THE HORUS HERESY THRONE OF SKULLS : ASSAULT ON ANGELUS MINOR

WELCOME TO THE HORUS HERESY THRONE OF SKULLS : ASSAULT ON ANGELUS MINOR WELCOME TO THE HORUS HERESY THRONE OF SKULLS : ASSAULT ON ANGELUS MINOR Throne of Skulls is a non-competitive gaming event for anyone who wants to play fun games set during this age of darkness and treachery.

More information

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?)

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?) Who am I? AI in Computer Games why, where and how Lecturer at Uppsala University, Dept. of information technology AI, machine learning and natural computation Gamer since 1980 Olle Gällmo AI in Computer

More information

COMPLETE KOBOLD GUIDE

COMPLETE KOBOLD GUIDE COMPLETE KOBOLD GUIDE TO GAME DESIGN Essays by Wolfgang Baur and a Team of Design All-Stars Edited by Janna Silverstein Cover by Jonathan Hodgson Complete KOBOLD Guide to Game Design 2012 Open Design LLC

More information

July :00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 9:00-3:30 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30. Discovering Genres Instructor: Annette K.

July :00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 9:00-3:30 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30. Discovering Genres Instructor: Annette K. E June 18-21 June 25-28 9-12 16-19 23-26 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 9:00-3:30 9:00-12:00 12:30-3:30 9:00-12:00 12:30-3:30 #1 Elementary #2 Elementary #7 Elementary #8 Elementary #11 Elementary

More information

Lovereading4kids Reader reviews of

Lovereading4kids Reader reviews of Lovereading4kids Reader reviews of The Chocolate Factory Ghost by David O Connell Below are the complete reviews, written by the Lovereading4kids members. Diya Budhdeo, age 8 A fantastic read, adventurous

More information

ABC-CLIO ebook Collection

ABC-CLIO ebook Collection ABC-CLIO ebook Collection x close PRINT (select citation style below) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming By: Mark J. P. Wolf, Editor role-playing games (RPGs) Role-playing

More information

Designing Race for the Galaxy Making a strategic card game. Tom Lehmann

Designing Race for the Galaxy Making a strategic card game. Tom Lehmann Designing Race for the Galaxy Making a strategic card game Tom Lehmann Today s Talk 1. Intro 2. Race overview 3. Design deep dive Takeaway help you make your games more strategic 1. Intro Tom Lehmann,

More information

SE320: Introduction to Computer Games

SE320: Introduction to Computer Games SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1 Outline Introduction Project Today s class: video game concepts 10/4/2011 2 1 Outline Introduction Project Today s class: video

More information

DEVELOPMENT ESSENTIALS:

DEVELOPMENT ESSENTIALS: DEVELOPMENT ESSENTIALS: Jeannie Novak ; \ DELMAR»% CENGAGE Learning Australia Brazil Japan Korea Mexico Singapore Spain United Kingdom United States CONTENTS Introduction About the Game Development Essentials

More information

Battle. Table of Contents. James W. Gray Introduction

Battle. Table of Contents. James W. Gray Introduction Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3

More information

MICROSCOPE BY BEN ROBBINS DOWNLOAD EBOOK : MICROSCOPE BY BEN ROBBINS PDF

MICROSCOPE BY BEN ROBBINS DOWNLOAD EBOOK : MICROSCOPE BY BEN ROBBINS PDF Read Online and Download Ebook MICROSCOPE BY BEN ROBBINS DOWNLOAD EBOOK : MICROSCOPE BY BEN ROBBINS PDF Click link bellow and free register to download ebook: MICROSCOPE BY BEN ROBBINS DOWNLOAD FROM OUR

More information

Franklin And The Tooth Fairy (Classic Franklin Stories) PDF

Franklin And The Tooth Fairy (Classic Franklin Stories) PDF Franklin And The Tooth Fairy (Classic Franklin Stories) PDF In this Franklin Classic Storybook, our hero discovers that, unlike most of his friends, he doesnâ t have teeth, and worries that heâ s missing

More information

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT 9:00AM 2:00PM FRIDAY APRIL 20 ------------------ 10:30AM 4:00PM ------------------ FRIDAY APRIL 20 ------------------ 4:30PM 10:00PM WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT Do not lose this packet!

More information

CISC 1600 Introduction to Multi-media Computing

CISC 1600 Introduction to Multi-media Computing CISC 1600 Introduction to Multi-media Computing Summer Session II 2012 Instructor : J. Raphael Email Address: Course Page: Class Hours: raphael@sci.brooklyn.cuny.edu http://www.sci.brooklyn.cuny.edu/~raphael/cisc1600.html

More information

Rabbit Kingdom. Scenario The game takes place at the site of the family s newly bought home, and the ground beneath it. Genre Competitive Multiplayer

Rabbit Kingdom. Scenario The game takes place at the site of the family s newly bought home, and the ground beneath it. Genre Competitive Multiplayer Rabbit Kingdom For the cellar, the impassioned inhabitant digs and re-digs, making its very depth active. The fact is not enough, the dream is at work. There is a strange conflict happening between an

More information

GAME COMPONENTS. Your ORIGINZ box contains:

GAME COMPONENTS. Your ORIGINZ box contains: GAME COMPONENTS This 20-page Rule Book 12 dividers Your ORIGINZ box contains: 264 cards (252 white-bordered and 12 black-bordered) divided into 12 pre-constructed, ready-to-play, Origin decks. Each Origin

More information

Sample file. Contents

Sample file. Contents Contents Amazing Tales Why tell Amazing Tales? 3 Amazing tales in one page 4 Amazing settings 6 Amazing heroes 8 Creating a hero 10 Telling an amazing tale 12 Drama and dice 16 Tips and Tricks Tips and

More information

Elicitation, Justification and Negotiation of Requirements

Elicitation, Justification and Negotiation of Requirements Elicitation, Justification and Negotiation of Requirements We began forming our set of requirements when we initially received the brief. The process initially involved each of the group members reading

More information

Lesson 18 Comparing Points of View

Lesson 18 Comparing Points of View LAFS.4.RL.2.6 Compare and contrast the point of view from which different stories are narrated, including the difference between first- and third-person narrations. Introduction Lesson 18 Comparing Points

More information

Neomancer: An Exercise in Interdisciplinary Academic Game Development

Neomancer: An Exercise in Interdisciplinary Academic Game Development Neomancer: An Exercise in Interdisciplinary Academic Game Development Michael Katchabaw Department of Computer Science The University of Western Ontario London, Ontario, Canada Tel: +1 519-661-4059 katchab@csd.uwo.ca

More information

Innovation for Defence Excellence and Security (IDEaS)

Innovation for Defence Excellence and Security (IDEaS) ASSISTANT DEPUTY MINISTER (SCIENCE AND TECHNOLOGY) Innovation for Defence Excellence and Security (IDEaS) Department of National Defence November 2017 Innovative technology, knowledge, and problem solving

More information

Mythic Battles: Pantheon. Beta Rules. v2.5

Mythic Battles: Pantheon. Beta Rules. v2.5 Mythic Battles: Pantheon Beta Rules v2.5 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information

Story Platforms. A 3d Print and play tabletop game system

Story Platforms. A 3d Print and play tabletop game system Story Platforms A 3d Print and play tabletop game system What's needed? 1 Platform per player 4 CPR Dice per player 2 six sided die per player 1 deck of 50 Story Platform Cards 10 Hit Point markers per

More information

AI in Computer Games. AI in Computer Games. Goals. Game A(I?) History Game categories

AI in Computer Games. AI in Computer Games. Goals. Game A(I?) History Game categories AI in Computer Games why, where and how AI in Computer Games Goals Game categories History Common issues and methods Issues in various game categories Goals Games are entertainment! Important that things

More information

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Email: tim@fowers.net 1) Introduction Basics of Game Design: definition of a game, terminology and basic design categories.

More information

Le Jardin Academy PYP Program of Inquiry

Le Jardin Academy PYP Program of Inquiry Le Jardin Academy PYP Program of Inquiry 2010-2011 Grade Level Who We Are: An inquiry into the nature of the self; beliefs and values; personal, physical, mental, social, and spiritual health; human relationships

More information

LOWTHAR S BLADE TEACHER S GUIDE. I) What genre is The Lowthar s Blade trilogy? What makes it that genre?

LOWTHAR S BLADE TEACHER S GUIDE. I) What genre is The Lowthar s Blade trilogy? What makes it that genre? LOWTHAR S BLADE TEACHER S GUIDE Books in the Lowthar s Blade Trilogy: BOOK ONE: The Forging of the Blade BOOK TWO: The Secrets of Grim Wood BOOK THREE: The True Blade of Power LANGUAGE ARTS Literary Response

More information

Mythic Battles: Pantheon. Beta Rules. v2.4

Mythic Battles: Pantheon. Beta Rules. v2.4 Mythic Battles: Pantheon Beta Rules v2.4 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information

Trade Offs in Game Design

Trade Offs in Game Design Trade Offs in Game Design Trade Offs in Game Design Quite often in game design, there are conflicts between different design goals. One design goal can be achieved only through sacrificing others. Sometimes,

More information

House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts.

House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts. House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts. Our dynamic programme of exhibitions brings together works from public and little-seen

More information

Xorvintaal Dragon. The Ones Who Play The Great Game. By Allan Frost AKA: Big Ugly

Xorvintaal Dragon. The Ones Who Play The Great Game. By Allan Frost AKA: Big Ugly Xorvintaal Dragon The Ones Who Play The Great Game By Allan Frost AKA: Big Ugly Dragons of the Great Game All dragons, above the age of adult, devote their lives to a competition called Xorvintaal, the

More information

Comprehension Questions (Answer Key) Chapters 1-3

Comprehension Questions (Answer Key) Chapters 1-3 Comprehension Questions (Answer Key) Chapters 1-3 1. Where were Jack and Annie coming from when they saw the dove? school p. 4 2. Where were Annie and Jack going to celebrate Christmas? in Camelot p. 6

More information

The Psychology of Free to Play. Spooky Mind Games!

The Psychology of Free to Play. Spooky Mind Games! The Psychology of Free to Play Spooky Mind Games! Monetization Tactics Premium Currency Prevent Hedonic Adaptation Soft and Hard Boosts Skill Game vs. Money Game Ante Games Reward Removal Progress Gates

More information

Learning Dota 2 Team Compositions

Learning Dota 2 Team Compositions Learning Dota 2 Team Compositions Atish Agarwala atisha@stanford.edu Michael Pearce pearcemt@stanford.edu Abstract Dota 2 is a multiplayer online game in which two teams of five players control heroes

More information

Stainless Steel Dragon

Stainless Steel Dragon Credits Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Stainless Steel Dragon Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!" Please Note: This

More information

Midnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS. A Product of. 'I're Software Guild SYSTEM REQUIREMENTS

Midnight Malady COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS. A Product of. 'I're Software Guild SYSTEM REQUIREMENTS Midnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS A Product of 'I're Software Guild SYSTEM REQUIREMENTS Apple II, II +, or Franklin Ace 1 000. 48K RAM One Disk Drive DOS 3.3 PACKAGE

More information

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time

More information

Authoring Multiplayer Serious Games

Authoring Multiplayer Serious Games Authoring Multiplayer Serious Games Design Templates, Formal Analysis and Rapid Prototyping Design Templates to support creation Formal Analysis to detect design errors Rapid Prototyping to assist game

More information

Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591

Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Date back to ancient times Found in virtually every culture Not only for entertainment Also served serious functions Used to

More information

#BlackSuperheroesMatter The Revolutionary Power of Black Panther

#BlackSuperheroesMatter The Revolutionary Power of Black Panther The Revolutionary Power of Black Panther What is a superhero Superhero is a person who does heroic deeds and has the ability to do them in a way that a normal person couldn t (Stan Lee). Myth helps inspire/fairy

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Defenders of the Realm: Battlefields 1. Player seating arrangement - Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents

More information

WARHAMMER LEGENDARY BATTLES

WARHAMMER LEGENDARY BATTLES WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,

More information

Game Designers. Understanding Design Computing and Cognition (DECO1006)

Game Designers. Understanding Design Computing and Cognition (DECO1006) Game Designers Understanding Design Computing and Cognition (DECO1006) Rob Saunders web: http://www.arch.usyd.edu.au/~rob e-mail: rob@arch.usyd.edu.au office: Room 274, Wilkinson Building Who are these

More information

Cool tank games unblocked

Cool tank games unblocked Cool tank games unblocked The Borg System is 100 % Cool tank games unblocked play unblocked games at school free online or work. enjoy with your TEENs or friends and get fun! We add 25 new best games every

More information

HOWARD A. LANDMAN HOWARDL11

HOWARD A. LANDMAN HOWARDL11 THE NOT-SO-GREAT GAME OF THRONES: ASCENT ZOMBIE APOCALYPSE ANTICLIMAX HOWARD A. LANDMAN HOWARDL11 1. The Game Game Of Thrones: Ascent is a browser Flash game based on the popular HBO fantasy series. The

More information

What numbers can we make?

What numbers can we make? Meeting Student s Booklet What numbers can we make? October 12, 2016 @ UCI Contents 1 Even or odd? 2 New currency A present for Dad 4 A present for Mom 5 Challenges 6 Crystal Ball UC IRVINE MATH CEO http://www.math.uci.edu/mathceo/

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208120 Game and Simulation Design 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the content

More information

CS 480: GAME AI INTRODUCTION TO GAME AI. 4/3/2012 Santiago Ontañón https://www.cs.drexel.edu/~santi/teaching/2012/cs480/intro.

CS 480: GAME AI INTRODUCTION TO GAME AI. 4/3/2012 Santiago Ontañón https://www.cs.drexel.edu/~santi/teaching/2012/cs480/intro. CS 480: GAME AI INTRODUCTION TO GAME AI 4/3/2012 Santiago Ontañón santi@cs.drexel.edu https://www.cs.drexel.edu/~santi/teaching/2012/cs480/intro.html CS 480 Focus: artificial intelligence techniques for

More information

The Halls of Durrag-Dol

The Halls of Durrag-Dol The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan

More information

01.04 Demonstrate how corporations can often create demand for a product by bringing it onto the market and advertising it.

01.04 Demonstrate how corporations can often create demand for a product by bringing it onto the market and advertising it. Course Title: Exploring Technology and Career Planning Course Number: 8600220 Course Length: Semester CTE Standards and Benchmarks 01.0 Demonstrate an understanding of the characteristics and scope of

More information

Artificial Intelligence for Games

Artificial Intelligence for Games Artificial Intelligence for Games CSC404: Video Game Design Elias Adum Let s talk about AI Artificial Intelligence AI is the field of creating intelligent behaviour in machines. Intelligence understood

More information

Game Design. Complete Guide to. by Wolfgang Baur and a Team of Design All-Stars

Game Design. Complete Guide to. by Wolfgang Baur and a Team of Design All-Stars TM P R E S E N T S TM Complete Guide to Game Design The Kobold...welcomes the best and the brightest of the industry to share their knowledge of game design. Jeff Grubb, Forgotten Realms designer by Wolfgang

More information

September Neil Gaiman. Stages Procedure Time

September Neil Gaiman. Stages Procedure Time September 2018 BOOKS AND READING Vol. 15 Issue 6 Stages Procedure Time 1. To practice Objectives a. identifying word meaning in context b. scanning and skimming for details c. writing a fantasy short story

More information

The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005

The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005 Page1 CMP Game Group Presents: The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005 URL: http://www.gamasutra.com/features/20050429/adams_01.shtml Before I begin,

More information

Contact info.

Contact info. Game Design Bio Contact info www.mindbytes.co learn@mindbytes.co 856 840 9299 https://goo.gl/forms/zmnvkkqliodw4xmt1 Introduction } What is Game Design? } Rules to elaborate rules and mechanics to facilitate

More information

02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback.

02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback. Course Title: Introduction to Technology Course Number: 8600010 Course Length: Semester Course Description: The purpose of this course is to give students an introduction to the areas of technology and

More information

MODERN FANTASY WITH JASMIN A. AND HANNAH R.

MODERN FANTASY WITH JASMIN A. AND HANNAH R. MODERN FANTASY WITH JASMIN A. AND HANNAH R. WHAT IS MODERN FANTASY? often similar to traditional literature Hope Books about the fantasies of the unreal world It speaks to the best and most helpful parts

More information

Transitioning From Linear to Open World Design with Sunset Overdrive. Liz England Designer at Insomniac Games

Transitioning From Linear to Open World Design with Sunset Overdrive. Liz England Designer at Insomniac Games Transitioning From Linear to Open World Design with Sunset Overdrive Liz England Designer at Insomniac Games 20 th year anniversary LINEAR GAMEPLAY Overview Overview What do we mean by linear and open

More information

Taylor Miller - Producer Sonic Rivals 2

Taylor Miller - Producer Sonic Rivals 2 Taylor Miller - Producer Sonic Rivals 2 Looking back, what do you feel was the biggest strength of the original Sonic Rivals? One of the biggest strength of the original was the idea of bringing the traditional

More information

Embedded & Robotics Training

Embedded & Robotics Training Embedded & Robotics Training WebTek Labs creates and delivers high-impact solutions, enabling our clients to achieve their business goals and enhance their competitiveness. With over 13+ years of experience,

More information

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 2 DECEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS...2. Trickster love at first site...

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 2 DECEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS...2. Trickster love at first site... MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 2 DECEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS...2 Trickster love at first site...3 Runescape Why do people play?...4 Maple Story Cartoony to the MAX...4

More information

Manual Metal Gear Solid 1 Ps3 Remake Gameplay

Manual Metal Gear Solid 1 Ps3 Remake Gameplay Manual Metal Gear Solid 1 Ps3 Remake Gameplay Kojima Still Considering MGS Remake - IGN News Although the original MGS was included in Metal Gear Solid: The Legacy Collection on PS3, it wasn't. Metal Gear

More information

Hey! Barkeep! Maggie McNamara Basic Information

Hey! Barkeep! Maggie McNamara Basic Information Hey! Barkeep! Maggie McNamara Basic Information I ve filled this out as an example of a design doc. You can see towards the end how the questions in the doc have prompted me to further flesh out my mechanics.

More information

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated Two-Year Accelerated MASTER OF FINE ARTS in SCREENWRITING In the MFA program, staged readings of our students scripts are performed for an audience of guests and industry professionals. 46 LOCATION LOS

More information

Any Forge World Warscroll or Warscroll Battalion with a Pitched Battle profile is fine to use at this event.

Any Forge World Warscroll or Warscroll Battalion with a Pitched Battle profile is fine to use at this event. 10th-11th June DOUBLES WEEKEND EVENT-WHAT IS IT ALL ABOUT? Age of Sigmar Doubles Weekend sees you team up with a gaming buddy for a weekend of doubles gaming. We are looking not only for great Generals

More information

Game Design 1. Unit 1: Games and Gameplay. Learning Objectives. After studying this unit, you will be able to:

Game Design 1. Unit 1: Games and Gameplay. Learning Objectives. After studying this unit, you will be able to: Game Design 1 Are you a gamer? Do you enjoy playing video games or coding? Does the idea of creating and designing your own virtual world excite you? If so, this is the course for you! When it comes to

More information

1027 total responses in 4 days Re-posts via Facebook and Twitter Thank you to everyone that participated Special thanks to everyone who reposted!

1027 total responses in 4 days Re-posts via Facebook and Twitter Thank you to everyone that participated Special thanks to everyone who reposted! 1027 total responses in 4 days Re-posts via Facebook and Twitter Thank you to everyone that participated Special thanks to everyone who reposted! 70% 60% 50% 40% 30% 20% 10% 0% Where do you play? Where

More information

design is the differentiator

design is the differentiator QUADRO DESIGN ASSOCIATES design is the differentiator the changing role of industrial design THE COW SHED HYDE HALL FARM BUCKLAND HERTFORDSHIRE SG9 0RU UNITED KINGDOM T F W E +44 (0) 1763 274 156 +44 (0)

More information

Process Document. Conrad Bassett-Bouchard Emily Porat Jayanth Prathipati Kate Carey Riva Fouzdar Sina Siddiqi

Process Document. Conrad Bassett-Bouchard Emily Porat Jayanth Prathipati Kate Carey Riva Fouzdar Sina Siddiqi Process Document Conrad Bassett-Bouchard Emily Porat Jayanth Prathipati Kate Carey Riva Fouzdar Sina Siddiqi Sections 1 Who Did What 2 Storyboards 3 Wireframes + IxD 4 Character Art 5 Environments 6 Animation

More information

Current. I Complete all Requirements. Do all of these: practice while using. 3. Create your game. play your game. to play your game. ,.

Current. I Complete all Requirements. Do all of these: practice while using. 3. Create your game. play your game. to play your game. ,. 52 Current Webelos /AOL Elective Adventure I Game Design Do all of these: 1. Decide on the elements for your game. 2. List at least five of the online safety rules that you put into practice while using

More information

Publisher: Mongoose Press 1005 Boylston Street, Suite 324 Newton Highlands, MA ISBN:

Publisher: Mongoose Press 1005 Boylston Street, Suite 324 Newton Highlands, MA ISBN: Boston 2008 Igor Sukhin All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechanical, including photocopying, recording, or by an information

More information

Dr. Candace Walkington, Assistant Professor of Mathematics Education Southern Methodist University

Dr. Candace Walkington, Assistant Professor of Mathematics Education Southern Methodist University 5-E Classroom STEM Activity: EXPERIENCING INTERSTELLAR - GRAVITY AND SPECIAL EFFECTS Dr. Candace Walkington, Assistant Professor of Mathematics Education Southern Methodist University COVER STORY // INTERSTELLAR

More information

Ebooks Read Online Fantasy Encyclopedia

Ebooks Read Online Fantasy Encyclopedia Ebooks Read Online Fantasy Encyclopedia With a foreword by the award-winning fantasy author Jonathan Stroud, and illustration by some of the world's best illustrators including John Howe, the Fantasy

More information

Green Day's American Idiot in Buenos Aires

Green Day's American Idiot in Buenos Aires 10 / 10 / 2017 Green Day's American Idiot in Buenos Aires A top Argentinian creative team including director, set and lighting designer Ariel del Mastro, awardwinning lighting director Ariel el gato Ponce

More information

Design Document for: Name of Game. One Liner, i.e. The Ultimate Racing Game. Something funny here! All work Copyright 1999 by Your Company Name

Design Document for: Name of Game. One Liner, i.e. The Ultimate Racing Game. Something funny here! All work Copyright 1999 by Your Company Name Design Document for: Name of Game One Liner, i.e. The Ultimate Racing Game Something funny here! All work Copyright 1999 by Your Company Name Written by Chris Taylor Version # 1.00 Thursday, September

More information

Data Collection Sheet

Data Collection Sheet Data Collection Sheet Name: Date: 1 Step Race Car Game Play 5 games where player 1 moves on roles of 1, 2, and 3 and player 2 moves on roles of 4, 5, # of times Player1 wins: 3. What is the theoretical

More information

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC SPACE EMPIRES Scenario Book 1 SCENARIO BOOK GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com 2 SPACE EMPIRES Scenario Book TABLE OF CONTENTS Introduction to Scenarios... 2 2 Player

More information

Gaming Development Fundamentals

Gaming Development Fundamentals Gaming Development Fundamentals EXAM INFORMATION Items 27 Points 43 Prerequisites RECOMMENDED COMPUTER PROGRAMMING I DIGITAL MEDIA I Grade Level 9-12 Course Length DESCRIPTION This course is designed to

More information

Lovereading4kids Reader reviews of There May Be A Castle by Piers Torday

Lovereading4kids Reader reviews of There May Be A Castle by Piers Torday Lovereading4kids Reader reviews of There May Be A Castle by Piers Torday Below are the complete reviews, written by the Lovereading4kids members. Noah Scott-Sentence, age 9 It was a good story and I think

More information