Capitalising on the esports Phenomenon

Size: px
Start display at page:

Download "Capitalising on the esports Phenomenon"

Transcription

1 Capitalising on the esports Phenomenon Borislav R. Borisov Chief Operating Officer of UltraPlay

2 2. Agenda for the session What is esports? How big are the esports and esports betting markets? What are the various esports betting models? Is esports betting all hype or a real business opportunity? How can you profit from the industry besides betting? What are the barriers to entering the market?

3 3. What is esports? esports or electronic sports is a form of sports where the primary aspects of the sport are facilitated by electronic systems (Wikipedia, 2016) Competitive tournaments of video games, especially among professional gamers (Dictionary.com, 2016) Video game competitions which are often played before live audiences and broadcasted over the internet (Colinsdictionary.com, 2016)

4 4. What is esports? More than a single discipline In 2015, 82 different computer games with combined prize pool of $ 65.1m (e-sports Earnings, 2016) Dota 2 tournaments 47.6% Top 10 games 92.3% ($ 60.1m) of total prize pool 1. Dota 2 2. League of Legends 3. Counter-Strike: GO 4. Smite 5. StarCraft II 6. Call of Duty 7. Heroes of the Storm 8. Hearthstone 9. World of Tanks 10. Heroes of Newerth UltraPlay s data feed covers 15 games all of the above as well as Vainglory, Overwatch and more

5 5. What is esports? Driven by two broadcasting engines live events and streaming Live events attract massive audiences. The Dota 2 International 2015 sold out Seattle s KeyArena (capacity 17,000) over 6 days. Base ticket price $99 Ticket sold out in 5 minutes Simulcast in 400 theatres 4.6mm peak online viewership Eilers and Krejcik Gaming, 2015

6 6. How big are the esports and esports betting markets? Game publishers market esports competitive market esports betting market

7 7. Game industry market size Already a huge market - $91bn (2015) Estimated AAGR ( ) - 7.6% Estimated Mobile AAGR ( ) % (Newzoo, 2015)

8 8. The esports competitive scene

9 9. The esports Audience Demographic snapshot of the esports audience (Newzoo, 2015) esports enthusiasts are individuals who regularly watch and/or participate in amateur esports tournaments

10 10. The esports Audience Demographic snapshot of the esports audience (Newzoo, 2015)

11 11. The esports Audience Demographic snapshot of the esports audience (Newzoo, 2015)

12 12. esports Betting Market esports betting is already a big market. Currently there are three betting models co-existing in it: Cash betting Skins betting Social and fantasy league betting

13 13. Cash Betting $300m in cash betting turnover in 2015 (Eilers and Krejcik Gaming, 2015) Pinnacle s 7th biggest sport in terms of turnover. Bigger than established sports, such as Rugby and Golf (Newzoo, 2015) Baseline projections estimate to reach $10bn by 2018 and $24bn by 2020

14 14. Cash Betting: Digging deeper UltraPlay s own data for Q Data snapshot is taken from 3 of our european facing clients It includes 310,614 bets

15 15. Cash Betting: Digging deeper UltraPlay offers both pre-match and in-play betting opportunities. A total of 50+ different markets are available ranging from industry standard match or map winners to exotic in-play markets for game objectives and statistics such as: Bomb Planted? (CS:GO) Ace in match? (CS:GO) First to kill Rochan (or Baron)? (Dota 2, LoL) First to X number of kills (Dota, LoL)

16 16. Cash Betting: Digging deeper

17 17. Cash Betting: Digging deeper

18 18. Cash Betting: Digging deeper

19 19. Cash Betting: Digging deeper

20 20. Cash Betting: Digging deeper

21 21. Cash Betting: Digging deeper

22 22. Cash Betting: Digging deeper

23 23. esports Skins Betting $5bn in turnover in 2015 (Eilers and Krejcik Gaming, 2016) Major Sites: Fanobet, CSGOLounge

24 24. Social & Fantasy League Betting

25 25. Social & Fantasy League Betting Turnover estimation and baseline projections (Eilers and Krejcik Gaming, 2015) 2015 $20m 2017 $500m $2bn Sites: Alphadraft, Vulcun, Unikrn

26 26. Strengths and weaknesses of each betting model Fixed odds model strengths Accumulate real money earnings Provides a large variety of markets for betting Rigorous KYC which will facilitate regulation Fixed odds model weaknesses Requires completion of operator verification procedures Relatively low turnover. Trading issues

27 27. Strengths and weakness of each betting model Skins betting model strengths Skins can be freely awarded through playing the game They are readily available for betting (does not require any additional investment) Does not require any account verification Massive turnover Skins betting model weaknesses Skins fluctuate in value Skins cannot be directly converted into real money Concerns of under-age play. Potential regulation issues

28 28. Strengths and weakness of each betting model Fantasy league betting strengths Free option participation does not necessarily require money involvement Social in nature competing against other players Fantasy league betting weaknesses May not add any real money as profit Varying popularity across geographic regions Does not offer instant gratification as skins or fixed odds betting models

29 29. Is esports all hype or a real opportunity? What makes esports popular? Accessibility Free to Play model for most games low barrier to participation Worthy opponent a click away hundreds of thousands concurrent ranked users Follow for free Twitch, Steam, Youtube Spectator mode see the game from the eyes of the player Accessible to handicapped individuals Device accessibility Anyone can be a hero Community involvement

30 30. Is esports all hype or a real opportunity? In his 1938 book, Homo Ludens, Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. We are on the bring of a massive cultural shift in society and the ascend of the virtual reality world It is in human DNA to play. Games change through the ages, but the play never stops (Ivanov, 2012). Language is one of the fingerprints of culture esports terms are making their way into Oxford dictionary completionist, permadeath. esports has the potential to become the Soccer of the post-millennial generation. Follows similar growth patterns to soccer, basketball, tennis from the 20 th Century Internet as a communication medium is creating its own sports royalty esports

31 31. Is esports all hype or a real opportunity? esports tournament scene, same as our universe ,000 annual tournaments and $65m in prize money 2020 $260m in prize pools (4 times 2015 numbers) Eilers and Krejcik Gaming, 2015 Game publishers strongly support esports growth Riot (LoL) since 2011 when it began to run tournaments, annual revenue has jumped from $85.3m to $1.2b Mobile esports is the next frontier 19% share of esports in 2015 (Superdata, 2015) Build it and they will come esports-only venues are being built round the world esports attracts massive and continuously growing amounts from mainstream advertisers esports enters the mainstream media ESPN will commence televising esports tournaments in 2016 in the US

32 32. Is esports all hype or a real opportunity? esports audience compared to other sports fan bases (Newzoo, 2015): American football 151m Ice Hockey 94m esports enthusiasts 89m (145m in 2017) John esports-potential-bettor male and years old; fits with the target audience of sportsbook operators Better fan conversion potential there is and will always be another ground-breaking game title 33% of esports enthusiasts are already betting (Casino, Sportsbook) esports enthusiasts income will continue to grow as they climb organisational hierarchies

33 33. How do you make money out of esports beyond sport betting? esports Value Chain Participants Superdata, 2015

34 34. Barriers to market entry from the perspective of cash betting sites

35 35. Barrier 1 Established Culture - $150m of capital injected into new platforms such as esports social betting and fantasy sites. (Superdata, 2015) esports enthusiasts remain more comfortable wagering virtual gaming content (skins) over cash

36 36. Barrier 2 John esportsbettor the double-edge sword Lack of betting awareness esports enthusiasts are not generally conversant with sports betting mechanics. May push early adopters away Extremely knowledgeable living and breathing the game. Will bet any odd, even under-priced, if they believe it is a sure win

37 37. Barrier 3 A need of a new type of trader existing sports traders will not do the job. A need to recruit esports enthusiasts, turn them into traders and the keep their knowledge of the game up to speed (new metas every few months)

38 38. Barrier 4 Unprepared Sports betting sites still struggle to understand the esports community culture. End up driving players away. Community may react negatively to attempts to be invaded by external forces.

39 39. Barrier 5 Game integrity Match fixing is a serious concern, as is the ability of external factors to disrupt major competitions.

40 40. Barrier 6 Publisher pushback Major developers have a record of resisting ties with gambling. (Eilers and Krejcik Gaming, 2015)

41 41. Barrier 7 Data reliable statistical data is hard to come by. Slowing down the perfection of mathematical models.

42 42. Barrier 8 Regulation unclear legislative position of esports betting in regulated markets across the world.

43 ?

44 Thank you for your time! Contact me personally at If you are interested in our product Meet Booth 919, igaming Zone

esports BETTING UNLOCKING THE POTENTIAL

esports BETTING UNLOCKING THE POTENTIAL esports BETTING UNLOCKING THE POTENTIAL 1 esports BETTING: UNDERSTANDING THE POTENTIAL esports has arrived. While still a rapidly expanding market, esports is already a huge industry with prize pools worth

More information

TABLE OF CONTENTS TABLE OF CONTENTS

TABLE OF CONTENTS TABLE OF CONTENTS Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9

More information

Monetizing traffic through esports betting

Monetizing traffic through esports betting Monetizing traffic through esports betting Monetizing traffic through esports betting Esports Betting industry Experts say esports betting expected to surpass $6 billion in 2018 alone. Gambling operators

More information

ESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE

ESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE ESPORTS XPERTS JURRE PANNEKEET HEAD OF ESPORTS jurre@newzoo.com @jurrepannekeet pannekeetjurre MAY 2018 - 1. ABOUT NEWZOO - 2. THE ESPORTS

More information

Esports Betting Service Reach the next generation of customers with the #1 esports betting provider

Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Take advantage of the world s quickest growing spectator sport with Betradar Esports Betting Esports

More information

FREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT

FREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT FREE VERSION TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 2017 GLOBAL ESPORTS MARKET REPORT ESPORTS 2017 AUDIENCE TABLE OF CONTENTS 1 INTRODUCTION 4 2 A SNAPSHOT OF 8 KEY TRENDS 3 THE GLOBAL 12 ESPORTS MARKET

More information

Sportradar esports Service. Unlocking the incredible potential of esports

Sportradar esports Service. Unlocking the incredible potential of esports Sportradar esports Service Unlocking the incredible potential of esports esports A global mass phenomenon with a bright future! esports REVENUE GROWTH Total revenue growth 2015-2020 of 35,6 percent CAGR

More information

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer. Sponsorship plays a particularly important role in esports, as generating revenue from media rights in the sport remains in its infancy. With player wages rising and with ambitions to expand, the introduction

More information

esports, the Next Big Content Play

esports, the Next Big Content Play esports, the Next Big Content Play Data and insights on media s hottest new topic Peter Warman, Emma McDonald Newzoo BV Cannes, France http://www.miptv.com http://mipcom.com 6/16/2016 The Scope of This

More information

ESPORTS GLOBAL ESPORTS MARKET REPORT

ESPORTS GLOBAL ESPORTS MARKET REPORT ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global

More information

What Every Lawyer Should Know About. Esports. Brandon J. Huffman Odin Law and Media

What Every Lawyer Should Know About. Esports. Brandon J. Huffman Odin Law and Media What Every Lawyer Should Know About Esports Brandon J. Huffman Odin Law and Media First things first: Spelling Program says esports incorrect. Don t do this. Industry norm: esports Associated Press 2017

More information

Esports: The world of competitive gaming

Esports: The world of competitive gaming Esports: The world of competitive gaming An overview October 2017 October 2017 CONTENTS 3 What is esports? 4 Is it a sport? 5 How big is it? 6 Who sets the rules? 7 Who is watching? 8 Where to watch 9

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

5G Connectivity and Performance Will Fuel the Growing Esports Industry

5G Connectivity and Performance Will Fuel the Growing Esports Industry 5G Connectivity and Performance Will Fuel the Growing Esports Industry 1 Background: Esports had long been considered an afterthought within the athletic community as they struggled to find a mainstream

More information

A Comparison Between Esports and Traditional Sports

A Comparison Between Esports and Traditional Sports San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Spring 5-1-2018 A Comparison Between Esports and Traditional Sports Mark Filchenko

More information

COMPANY UPDATE FEBRUARY 2016

COMPANY UPDATE FEBRUARY 2016 COMPANY UPDATE FEBRUARY 2016 WHOARE WE? The TopBetta business started in 2009 with the vision of developing a platform that incorporates social gaming into sports betting. With the growing market globally

More information

SPORTS, SPANISH, AND SPENDING

SPORTS, SPANISH, AND SPENDING NEWZOO AND ESPORTS BAR: SPORTS, SPANISH, AND SPENDING THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR 1. Foreword 4 2. Economy vs. Community 5 3. Language Popularity 7 4. Most Popular PC Titles 10 5. The

More information

ICO Review: UnikoinGold (UKG)

ICO Review: UnikoinGold (UKG) ICO Review: UnikoinGold (UKG) Decentralized esports Betting Token September 18, 2017 PROJECT OVERVIEW What is Unikrn? WEB AND MOBILE PLATFORM Unikrn is a gaming and esports company that was established

More information

KEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018

KEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018 2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 KEY TAKEAWAYS KEY TAKEAWAYS 1. KEY TAKEAWAYS GLOBAL ESPORTS REVENUES UP MORE THAN 38% YEAR ON YEAR Global esports revenues will reach $906 million in 2018,

More information

Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015

Gfinity plc (Gfinity or the Company) Final Results for the Year ended 30 June 2015 2 November 2015 Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015 Gfinity (AIM: GFIN), a leading esports business, is pleased to announce its full year results for

More information

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21 Philosophy of Sport David W. Agler David W. Agler Philosophy of Sport 1/21 What are esports? David W. Agler Philosophy of Sport 2/21 What are esports? Esports refer to a variety of video games that are

More information

A CASINO'S GUIDE TO ESPORTS OPPORTUNITIES

A CASINO'S GUIDE TO ESPORTS OPPORTUNITIES Photo by Adam Ziaja / Shutterstock.com A CASINO'S GUIDE TO ESPORTS OPPORTUNITIES An overview of the market for esports, the profile of the American esports fan, and the revenue opportunities for casinos

More information

FROM 40 TO 350,000 VISITORS.

FROM 40 TO 350,000 VISITORS. FROM 40 TO 350,000 VISITORS. EVENT ATTENDANCE The first Dreamhack LAN was hosted in Malung 1994 and welcomed 40 visitors, 2019 GLOBAL In 2019, DreamHack will host 15 events in 8 countries on 4 continents.

More information

White paper. SKINCOIN (SKIN) - Universal Cryptocurrency based on Ethereum for instant trading CS:GO, Dota 2 skins, and making bets on e-sports events.

White paper. SKINCOIN (SKIN) - Universal Cryptocurrency based on Ethereum for instant trading CS:GO, Dota 2 skins, and making bets on e-sports events. White paper SKINCOIN (SKIN) - Universal Cryptocurrency based on Ethereum for instant trading CS:GO, Dota 2 skins, and making bets on e-sports events. Alexey Zakharov, Igor Solomatin Version 1.0 skincoin.org

More information

DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING

DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING Copyright 2018 Zoltan Andrejkovics All rights reserved. Edited

More information

2016 GLOBAL ESPORTS MARKET REPORT

2016 GLOBAL ESPORTS MARKET REPORT FREE 2016 GLOBAL ESPORTS MARKET REPORT AN OVERVIEW OF THE ESPORTS MARKET & ITS VALUABLE AUDIENCE MARCH 2016 TABLE OF CONTENTS 1. Introduction 3 2. Overview of the Market 7 3. Live Esports Events in 2015

More information

esports Marketing: Start with the Consumer Photo courtesy of ESL New research sheds light on enigmatic esports players and fans

esports Marketing: Start with the Consumer Photo courtesy of ESL New research sheds light on enigmatic esports players and fans 1 esports Marketing: Start with the Consumer New research sheds light on enigmatic esports players and fans 1 The numbers are incredible esports has experienced double digit growth for several years and

More information

esports 101 The Game The Business The Partner The Project

esports 101 The Game The Business The Partner The Project esports 101 The Game The Business The Partner The Project What is it? Esports is the accepted term for competitive video game competitions and associated business models. The most common video game genres

More information

Just a game? Understanding the existing and future esports market in the UK. August/September 2017 Report

Just a game? Understanding the existing and future esports market in the UK. August/September 2017 Report Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report Background, objectives and sampling Why we did the study and who we spoke to 2 Background and objectives

More information

CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017

CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017 CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017 INTRODUCTION Esports have never been bigger, hotter or more talked about. Over the last 10 years, esports have moved out

More information

Online Gaming Is NOT Just for Kids Anymore

Online Gaming Is NOT Just for Kids Anymore IBM Electronics Podcast December, 2005 To hear this podcast, go to http://ibm.com/bcs/electronics/podcast. Andreas Neus is a consultant with IBM Germany and an expert in online gaming. Andreas is also

More information

Community. Who we are. Events. APH Gaming is an ASD - Associazione

Community. Who we are. Events. APH Gaming is an ASD - Associazione 2 Who we are APH Gaming is an ASD - Associazione Sportiva Dilettantistica affiliated to GEC - Giochi Elettronici Competitivi. Community We are a great community: APH Gaming has grown enormously in a relatively

More information

esports Live Odds Markets

esports Live Odds Markets Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 eague of Legends StarCraft

More information

ESPORTS THE BIG NUMBERS

ESPORTS THE BIG NUMBERS ESPORTS THE BIG NUMBERS Esports revenues projected to pass $1bn in 2019 $276m in prize money across 19,771 tournaments in 2016 $20,770,640 largest individual tournament prize pool (the International) 256m

More information

esports & the Law An overview of the esports industry and its impact on the legal profession.

esports & the Law An overview of the esports industry and its impact on the legal profession. esports & the Law An overview of the esports industry and its impact on the legal profession. Alexandra Sasha Sacavage, Esquire McNees, Wallace & Nurick LLC Bill Thomas President, Mid-Atlantic Strategic

More information

Rules & Regulation. COUNTER STRIKE GLOBAL OFFENSIVE (1v1)

Rules & Regulation. COUNTER STRIKE GLOBAL OFFENSIVE (1v1) Rules & Regulation COUNTER STRIKE GLOBAL OFFENSIVE (1v1) This document outlines the rules and regulations pertaining to COUNTER STRIKE GLOBAL OFFENSIVE(1v1) Tournaments hosted by Playtonia esports. Failing

More information

esports Betting The Past and Future

esports Betting The Past and Future esports Betting The Past and Future Authors: Stephen Crystal Esq. & Jeremy Smith Editor: Kelly Segovia September 2017 INTRODUCTION This report looks at the esports betting industry as a whole. esports

More information

LPS (p) (0.04) (0.01)

LPS (p) (0.04) (0.01) Media Speculative Buy, 22.5p, Market Cap. 35.4m* is the only independent and publicly quoted esports company in Europe, describing itself as one of the world s leading esports companies. esports or electronic

More information

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview 3 Esports Gaming KPIs 4 Awareness & Consideration 6 Engagement

More information

Introducing Club Conflict

Introducing Club Conflict Introducing Club Conflict Club Conflict Online Gaming League began as a private online gaming community tournament. Established in 2002, multiple game titles were hosted including Medal of Honor, Call

More information

ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017

ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017 ESPORTS & ESL AUSTRALIA The region s largest esports provider. 2017 ... Gaming is what every traditional sport league is desperate to become: young, global, digital and increasingly diverse. WHAT ARE ESPORTS?

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

CAPITAL MARKET DAY. Stockholm, March

CAPITAL MARKET DAY. Stockholm, March CAPITAL MARKET DAY Stockholm, March 12 2019 INTRODUCTION ESPORTS HISTORY ESL FROM VISION TO A GLOBAL MARKET 2000-2010 2000-2010 2011-2015 2016-2019+ IEM Global Challenge Los Angeles 2007 ESL One Cologne

More information

ENGAGE WITH YOUR AUDIENCE THROUGH GAMING

ENGAGE WITH YOUR AUDIENCE THROUGH GAMING ENGAGE WITH YOUR AUDIENCE THROUGH GAMING OUT-OF-THE-BOX SOLUTION PREMIUM GAMES LOCALIZATION TOURNAMENTS CUSTOM BILLING MEDIA LOYALTY WE WORK HAND IN HAND WITH YOU TO LAUNCH AND GROW YOUR BRAND THROUGH

More information

THE BIG DEBATE: SHOULD esports BE IN THE OLYMPICS? THE DILEMMA. The Big Debate

THE BIG DEBATE: SHOULD esports BE IN THE OLYMPICS? THE DILEMMA. The Big Debate The Big Debate DILEMMA: SHOULD ESPORTS BE IN THE OLYMPICS? THE BIG DEBATE: SHOULD esports BE IN THE OLYMPICS? Friday 27 October 2017 THE DILEMMA Electronic sports (known as esports) are being considered

More information

Gfinity plc ( GFIN or the Company ) Unaudited Half Year results for the period ended 31 December 2016

Gfinity plc ( GFIN or the Company ) Unaudited Half Year results for the period ended 31 December 2016 28 March 2017 Dissemination of a Regulatory Announcement that contains inside information according to REGULATION (EU) No 596/2014 (MAR) Gfinity plc ( GFIN or the Company ) Half Year results for the period

More information

BetNinja Coin Whitepaper BetNinjaCoin WHITE PAPER

BetNinja Coin Whitepaper BetNinjaCoin WHITE PAPER BetNinjaCoin WHITE PAPER 1 Abstract At BetNinjaCoin.com we love gaming. Our team consists of (e)sports enthusiasts, that s why we enjoy competing and challenging like-minded people. Therefore, we developed

More information

Rules & Regulations RAINBOW SIX SIEGE

Rules & Regulations RAINBOW SIX SIEGE Rules & Regulations RAINBOW SIX SIEGE This document outlines the rules and regulations pertaining to RAINBOW SIX SIEGE Tournaments hosted by Playtonia esports. Failing to adhere to these rules and regulations

More information

TABLE OF CONTENTS ABOUT US

TABLE OF CONTENTS ABOUT US TABLE OF CONTENTS ABOUT US LIVE PLUS Why Live Plus How to play Recognitions Live Plus Services Live Plus Backoffice VIRTUAL SPORTS Virtual Football Horse Racing Greyhound Racing Virtual Racing Features

More information

KEY GLOBAL TRENDS FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018

KEY GLOBAL TRENDS FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018 FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 TABLE OF CONTENTS 1. FOREWORD & KEY TAKEAWAYS 04 2. METHODOLOGY & TERMINOLOGY 08 3. 14 1. 4. GLOBAL OVERVIEW 18 5. RANKINGS 24 GET THE

More information

SWEDEN POLAND SPAIN GERMANY

SWEDEN POLAND SPAIN GERMANY THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR AN OVERVIEW OF ESPORTS IN EUROPE FEATURING AN IN-DEPTH LOOK AT FOUR OF EUROPE S MOST VIBRANT ESPORTS ECOSYSTEMS SWEDEN POLAND SPAIN GERMANY DECEMBER 2017 TABLE

More information

CW41 (Oct 10 - Oct 16) ESPORTS ON TWITCH ESPORTS EVENTS. Esports_CW41 17-Oct-16. Report: Date: Event. Prize Pool. Date $5,000 $100,000 $80,000

CW41 (Oct 10 - Oct 16) ESPORTS ON TWITCH ESPORTS EVENTS. Esports_CW41 17-Oct-16. Report: Date: Event. Prize Pool. Date $5,000 $100,000 $80,000 ESPORTS ON TWITCH CW41 (Oct 10 - Oct 16) ESPORTS EVENTS Event Date Prize Pool Dota 2 - The Summit 6 - Qualifiers Oct 10-16 $100,000 Dota 2 - WCA 2016 - China Qualifier Oct 11-12 $15,000 Dota 2 - Dota2

More information

WHERE S THE ACTION? VERSION

WHERE S THE ACTION? VERSION ESPORTS & GAMBLING: WHERE S THE ACTION? VERSION 2: 8.15.2016 Photo by Roman Kosolapov / Shutterstock.com Analyzing the intersection of the gambling and esports industries 2016 CHRIS GROVE - Managing Director,

More information

SKIN GAMBLING UNDERSTANDING

SKIN GAMBLING UNDERSTANDING UNDERSTANDING SKIN GAMBLING A guide to what skin gambling is, how it works, the demand for skin gambling, recent controversy, the legal issues, and the key takeaways for the regulated gambling industry.

More information

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity

More information

Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia

Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia Omnibus Reports Just a game? Understanding the existing and future esports market in Australia Introduction This report investigates esports, analysing a market with estimated global revenue of US$745

More information

Study on Videogame Industry and Its General Developing Trend

Study on Videogame Industry and Its General Developing Trend 2018 5th International Conference on Business, Economics and Management (BUSEM 2018) Study on Videogame Industry and Its General Developing Trend Jingjing Che 1 1 Business Administration, Concentration

More information

Challenges and Best Practices in Supporting Grassroots esports Communities

Challenges and Best Practices in Supporting Grassroots esports Communities 1 Challenges and Best Practices in Supporting Grassroots esports Communities Andrew J. Curley and Mark Nausha Executive Summary This thesis project intends to identify the challenges and best practices

More information

RIOT GAMES PARTNERSHIP

RIOT GAMES PARTNERSHIP RIOT GAMES PARTNERSHIP TRADITIONAL SPORTS ESPORTS WHAT IS ESPORTS? RIGHTS HOLDER SPORT WORLD CUP PROFESSIONAL LEAGUE PROFESSIONAL CLUB PROFESSIONAL PLAYER RIOT GAMES PARTNERSHIP PROPOSAL 2 TARGET MARKET

More information

Esports In-Depth: Bryce Blum. The Role of Game Developers in Building Sports of the 21st Century

Esports In-Depth: Bryce Blum. The Role of Game Developers in Building Sports of the 21st Century Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century Bryce Blum Executive Vice President of Esports, Catalyst Sports & Media Founding Partner, ESG Law Thursday, March 22

More information

The Reed Report. Company Spotlight Take Two Interactive 11/29/2016

The Reed Report. Company Spotlight Take Two Interactive 11/29/2016 The Reed Report Company Spotlight Take Two Interactive 11/29/2016 Business Overview Take Two Interactive Software (Ticker: TTWO) ( Take Two ) is a leading developer, publisher and marketer of interactive

More information

Predicting outcomes of professional DotA 2 matches

Predicting outcomes of professional DotA 2 matches Predicting outcomes of professional DotA 2 matches Petra Grutzik Joe Higgins Long Tran December 16, 2017 Abstract We create a model to predict the outcomes of professional DotA 2 (Defense of the Ancients

More information

Esports Bar & Newzoo:

Esports Bar & Newzoo: Esports Bar & Newzoo: Foreword 1. The Market 2. Case Studies 3. Monetization 04 09 07 15 Digital broadcasting rights deal between Twitch and Activision Blizzard for the first two years of the Overwatch

More information

esports & Online Gambling

esports & Online Gambling Dios bendice por favor este proyecto, que sea aceptado en masa por todo el mundo, que generemos buenos ingresos de dinero y recaudemos buenas inversiones, para poder llevar a cabo un buen trabajo, por

More information

E-Sports: An Olympic Sized Opportunity

E-Sports: An Olympic Sized Opportunity E-Sports: An Olympic Sized Opportunity Early Days in a Fast Growing Phenomenon In mid-january 2018, Activision Blizzard s Overwatch League made its debut, with 12 franchises representing major cities around

More information

[MTG Restricted] THIS IS ESPORTS

[MTG Restricted] THIS IS ESPORTS THIS IS ESPORTS VIDEO VISION & MISSION ESL VISION ESL s vision is to make esports the largest & most attractive global sport across multiple games ESL MISSION ESL is esports 3 WHAT WE SAID DURING THE LAST

More information

TABLE OF CONTENTS. 1. Introduction 2.Summary. 3.Market Size. 4.Problems of esports Platforms. 5.Our Solutions. 6.Potential. 7. Token sale.

TABLE OF CONTENTS. 1. Introduction 2.Summary. 3.Market Size. 4.Problems of esports Platforms. 5.Our Solutions. 6.Potential. 7. Token sale. TABLE OF CONTENTS 1. Introduction 2.Summary 3.Market Size 3.1 Competitive esports 3.2 esports Betting 3.3 Skin Gambling 3.4 Summary of the Market 4.Problems of esports Platforms 4.1 The Traditional Business

More information

3 Trends on YouTube That Prove Gaming Culture Isn t So Niche

3 Trends on YouTube That Prove Gaming Culture Isn t So Niche 3 Trends on YouTube That Prove Gaming Culture Isn t So Niche Author Aly Gibson, Ekaterina Petrova Published June 2017 Topics Video, Consumer Insights, Gaming There s an enthusiastic and influential community

More information

Shaping the future of entertainment

Shaping the future of entertainment Shaping the future of entertainment Agenda 13.00 Group strategy & financial review Jørgen Madsen Lindemann (President & CEO) & Maria Redin (CFO) 13.50 15.00 15.20 15.40 16.20 17.00 Nordic Entertainment

More information

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent

More information

DECENTRALIZED ESPORTS BLOCKCHAIN PLATFORM DOMINANT-CHAIN PLAY. WIN. DOMINATE. V 0.1

DECENTRALIZED ESPORTS BLOCKCHAIN PLATFORM DOMINANT-CHAIN PLAY. WIN. DOMINATE. V 0.1 DECENTRALIZED ESPORTS BLOCKCHAIN PLATFORM DOMINANT-CHAIN PLAY. WIN. DOMINATE. V 0.1 DOMINANT CHAIN TEAM / NOVEMBER, 2018 WHITE PAPER TABLE OF CONTENTS 1. Abstract 2. esports market overview: 2.1. Current

More information

Live Workflow for Esports

Live Workflow for Esports Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment Live Signal Distribution: How ESL distributes PGM signals and cleanfeeds

More information

Similarities between Business Models of Gaming and Gambling

Similarities between Business Models of Gaming and Gambling Similarities between Business Models of Gaming and Gambling June 9, 2015 1/18 Content Introduction 1 Introduction 2 3 4 2/18 Gaming and gambling is treated differently Gambling is highly regulated in all

More information

Rules & Regulation PUBG MOBILE SOLO

Rules & Regulation PUBG MOBILE SOLO Rules & Regulation PUBG MOBILE SOLO This document outlines the rules and regulations pertaining PUBG MOBILE SOLO Tournaments hosted by Playtonia esports. Failing to adhere to these rules and regulations

More information

AN OVERVIEW OF THE HOTTEST GAME GENRE

AN OVERVIEW OF THE HOTTEST GAME GENRE AN OVERVIEW OF THE HOTTEST GAME GENRE THE SUCCESS OF BATTLE ROYALE GAMES BATTLE ROYALE: A MIX OF OLD AND NEW ELEMENTS FEATURED GAMES The battle royale genre blends the survival, exploration, and scavenging

More information

Esports Smart Tournaments

Esports Smart Tournaments Esports Smart Tournaments Vitaly Balakhonov Yuri Vysotsky Dmitry Salnikov August 27, 2017 Abstract Esports platform Eloplay.com allows players to organize and participate in tournaments with decentralized

More information

Virtual Sports and esports. Betradar esportspools Golden Race Inspired Gaming Group Kiron Interactive Leap Gaming UltraPlay. Intel

Virtual Sports and esports. Betradar esportspools Golden Race Inspired Gaming Group Kiron Interactive Leap Gaming UltraPlay. Intel Virtual Sports and esports Betradar esportspools Golden Race Inspired Gaming Group Kiron Interactive Leap Gaming UltraPlay Intel Report 2017 VIRTUAL FOOTBALL BUILT FOR BETTING League mode, world cup, champions

More information

Betting Services. Everything needed for creating and managing your sports betting offer

Betting Services. Everything needed for creating and managing your sports betting offer Betting Services Everything needed for creating and managing your sports betting offer Betting Services Everything needed for creating and managing your sports betting offer Each day bookmakers offer thousands

More information

Live Workflow for Esports

Live Workflow for Esports Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment, 2018 Live Signal Distribution: How ESL distributes PGM signals and

More information

Paladins By Joel Rosenberg

Paladins By Joel Rosenberg Paladins By Joel Rosenberg If you are looking for a book by Joel Rosenberg Paladins in pdf format, in that case you come on to faithful website. We present the full version of this ebook in PDF, doc, epub,

More information

White Paper RANKINGBALL GOLD (RBG) Universal Cryptocurrency based on Ethereum for Play-by-Play Strategy Prediction Game for Sports and esports.

White Paper RANKINGBALL GOLD (RBG) Universal Cryptocurrency based on Ethereum for Play-by-Play Strategy Prediction Game for Sports and esports. White Paper RANKINGBALL GOLD (RBG) Universal Cryptocurrency based on Ethereum for Play-by-Play Strategy Prediction Game for Sports and esports. RANKINGBALL MAR 2018 Contents 1. Abstract... 3 2. Market

More information

Massachusetts State Lottery Commission Meeting

Massachusetts State Lottery Commission Meeting Massachusetts State Lottery Commission Meeting Executive Director s Report Delivered by: Michael R. Sweeney November 2, 2015 Lottery Sales Update Overall sales for September 2015 were up $7.1 million over

More information

The Rise of esports. November 2017

The Rise of esports. November 2017 The Rise of esports November 2017 Contents 01 Introduction 04 Is esports a sport? 02 Recreational Gaming 05 Is esports a good hobby to have? 03 Competitive Gaming 06 Conclusion Intro Years ago, esports

More information

celebrate the best fun, what can modern world provide Friday 28 th September till Sunday 30 th September 2018

celebrate the best fun, what can modern world provide  Friday 28 th September till Sunday 30 th September 2018 celebrate the best fun, what can modern world provide www.praguecon.eu Friday 28 th September till Sunday 30 th September 2018 the event will take place throught whole Prague Holesovice Exhibition Ground

More information

EVENT REPORT - KEY STATS 58,541 FOOTFALL. 43,693m² TOTAL AREA. 12 Million SOCIAL REACH

EVENT REPORT - KEY STATS 58,541 FOOTFALL. 43,693m² TOTAL AREA. 12 Million SOCIAL REACH MARKETING REPORT EVENT REPORT - KEY STATS 43,693m² TOTAL AREA 58,541 FOOTFALL 12 Million SOCIAL REACH EVENT REPORT - OVERVIEW Insomnia attracts a unique audience that encompasses every sort of gamer across

More information

Read & Download (PDF Kindle) Essential Strategies For Winning At Daily Fantasy Sports

Read & Download (PDF Kindle) Essential Strategies For Winning At Daily Fantasy Sports Read & Download (PDF Kindle) Essential Strategies For Winning At Daily Fantasy Sports Daily fantasy sports is significantly different than traditional fantasy sports and requires unique strategies and

More information

Dear Community Partner,

Dear Community Partner, Dear Community Partner, The Bloomington-Normal Area Sports Commission, as part of the Bloomington-Normal Area Convention and Visitors Bureau, was created to retain and attract international, national,

More information

The rise & rise of Dream11, and fantasy sports gaming in India

The rise & rise of Dream11, and fantasy sports gaming in India Printed from The rise & rise of Dream11, and fantasy sports gaming in India TNN Mar 24, 2019, 08.45 AM IST Lower Parel in Mumbai is hardly an area that you will associate with technology startups. But

More information

Live esport-analytics

Live esport-analytics Live esport-analytics Solving the Informational Fairness Conundrum Lukas N.P. Egger Head of Research, Dojo Madness DOJO MADNESS - esports tools - Help gamers to master their play - Gaming enthusiasm and

More information

MAST Academy Gaming Club Constitution

MAST Academy Gaming Club Constitution MAST Academy Gaming Club Constitution The club known as Mako Gaming will comprise of the competitive play of videogames, with emphasis on MOBAs (Multiplayer Online Battle Arena) such as League of Legends

More information

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski UConn Student Managed Fund 2017 Analyst Report Taishi Kato and Tommy Stodolski 1 TABLE OF CONTENTS Report Highlights... 2 Business Description... 2 Business Overview: Developing into an Interactive Entertainment

More information

The greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned

The greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned For Immediate Release The greatest online & offline esports competition in Asia With HGC s full support to esports MTGamer Glory Cup-Spring Tournament 2018 is returned (27 November 2017) MTGamer, the greatest

More information

SEPTEMBER 13-15

SEPTEMBER 13-15 2013 SEPTEMBER 13-15 WHAT IS ESPORT? ESPORTS MEANS PLAYING VIDEO GAMES ON A COMPETITIVE LEVEL Other terms used frequently to define e-sports on the international scene are: competitive gaming, professional

More information

E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document

E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document Electronic sports (also known as esports or competitive gaming) is a term for organized video game competitions,

More information

WHITEPAPER DRAFTCOIN

WHITEPAPER DRAFTCOIN EXECUTIVE SUMMARY BTCDraft is an e-sports and betting platform with a fully integrated cryptocurrency exchange and a stiff focus on diversifying coin holder s cryptocurrency portfolio. There are future

More information

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence

More information

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE GAMR TM Investment CASE INTRO The video game industry has come a long way from the advent of Pong in the 1970s. Consistently adapting to changing consumer preferences and product cycles, gaming companies

More information

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such

More information

EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL PAGE 1

EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL PAGE 1 EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL 2018 - PAGE 1 01 / IN T RODUC T I ON EMERGE G A MING L AUNCHE S A RC A DE X : A S X MEDI A R EL E A SE 2 3 A

More information

Denial. denialesports.com DenialEsports

Denial. denialesports.com DenialEsports Denial esports denialesports.com DenialEsports esports monetizing professional gaming esports has seen explosive growth in 2012. Viewership has grown from hundreds to hundreds of thousands. Prize pools

More information