LCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces

Size: px
Start display at page:

Download "LCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces"

Transcription

1 LCC 3710 Principles of Interaction Design Class agenda: - Readings - Speech, Sonification, Music Readings Hermann, T., Hunt, A. (2005). "An Introduction to Interactive Sonification" in IEEE Multimedia, April-June Schmandt, Chris (1995). "Audio Hallway: A Virtual Acoustic Environment for Browsing" in Proceedings of UIST '98, ACM Press. Sound in Interfaces Some examples: Speech interfaces, require sound input Auditory displays, sound as output only Synthetic sound / music creation Speech Interfaces Motivation for Speech Interfaces Speech Applications I/O can be difficult for smaller devices People can talk at ~90 wpm -> high speed Potentially very large set of commands Freedom of hands and other body parts Imagine you are working on your car and need to know something from the manual Natural interaction for humans Ideal applications Hands are already busy Manual input is already overloaded Disabled users Pervasive information access, mobile devices Examples: Voice mail Handheld voice recorders Audio books Instructional systems

2 Speech Interface Requirements Speech recognition The computer needs to understand what the user is saying Sound Output Methods To a loudspeaker - Annoys others nearby - Allows multiple users to hear what is happening Speech production The computer needs to respond to the user To headphones - Private to headphone wearer - Unlike visual interfaces, sound can be an input Basic Method of Recognition Recognition vocabulary represented as stored patterns Speech sampled and digitized Waveforms or their parameters compared against patterns But currently speech interfaces are still infrequently used Implementation issues Interfaces issues (though they are getting better over time) Implementation Issues Interface Issues Some major issues: Vocabulary size? Single user or multiple users? Isolated words or continuous speech? Too many individual characteristics of speech (pitch, volume, habits, idioms, accent, etc) Command interfaces are generally simpler: Handling applications, commands inside an application Generally small vocabulary, application dependent Form is usually <verb> <noun> E.g. run firefox, select image1.jpg, hide word, etc Speech recognition is far from perfect and users don't cope well with unpredictable machines Imagine inputting commands with the mouse & getting the wrong result 5-20% of the time Speech UIs have no visible state Users can t see what they have done and what effect their commands have had Speech UIs are hard to learn How do you explore the interface? How do you find out what you can say? Speech UIs have limited vocabularies and impose greater human memory requirements

3 Speech vs. Visual Interfaces Speech Interface Guidelines Consider speech interfaces when information is short, simple is needed immediately, but not later refers to events over time requires verbal response adds to visual data can t be displayed visually (e.g. light insufficient) Consider visual interfaces when information is long and complex must be remembered refers to spatial relationships requires graphical response adds to auditory data can t be presented through speech (e.g. due to noise) Follow the general interaction design guidelines (consistency, feedback, etc), but also - Allow for user interruptions - Be concise (consider memory constraints) - Provide input alternatives (e.g. keyboard and gestures) - Consider synthesized voice vs. natural voice depending on the application (e.g. voice mail system, news stories) - Be flexible, always offer human assistance - Minimize intrusiveness (e.g. activating speech at a meeting) - Test the pace of the interface with actual users - Exploit traits of utterances such as pauses and abrupt signal changes (e.g. TalkBack) Put That There (1982) Bolt & Schmandt, MIT Media Lab Speech Interfaces Some example research Early example of voice commands augmented by physical gestures - Enables disambiguation - Still difficult to generalize Put That There Video Clip Conversational Desktop (1985) Hyperspeech (1985) Barry Arons, MIT Media Lab Interactive conversational office environment - Vision of a fully conversational workspace - Still hasn't become a reality today Conversational Desktop Video Clip Barry Arons, MIT Media Lab Speech-only hypermedia system - Browsing speech interface, navigation through digital recordings that are manually segmented and structured - No visual display - Speech recognition input, synthetic speech feedback - Technique practical only in limited domains Hyperspeech Video Clip

4 Impromptu (2001) Kwan Hong Lee, Chris Schmandt MIT Media Lab Mobile IP-based audio computing platform Multi-tasking interaction with multiple simultaneous streaming audio applications Speech services for user interaction Impromptu Chris Schmandt Demo TalkBack (2002) Vidya Lakshmipathy, Natalia Marmasse MIT Media Lab - Interactive messaging device - Respond to voice mail messages as you listen - Waveform analysis, inference about content based on pattern - Long breaks identify discourse segments - Sharp increase then decrease followed by a pause is assumed to be a question - Recording time inserted to allow conversation with the message TalkBack Video Clip Audio Information Auditory Displays The sounds we hear can help us understand what is going on around us in a given situation What are some examples when driving? Audio Information The sounds we hear can help us understand what is going on around us in a given situation What are some examples when driving? Roles for Auditory Displays Provide feedback, confirm actions Status indicators and monitors Alarms and warnings For visually-impaired users Music to provide mood context, e.g. in games Status indicators (e.g. revving engine) Action feedback (e.g. gears grinding) Warning sounds (e.g. screeching tires, blowout)

5 SonicFinder (1989) Bill Gaver, UCSD Sonification Some examples Desktop interface "earcons" Hear the trash can through a "tinny crash" Hear amount of space on disk through reverberation Hear status of scrolling through ascending or descending tones Issues Appropriate acoustic design Acoustic pollution voice (2005) Peter Meijer Vision technology for the blind Sonification applet for visual imagery Vertical positions represent pitch Horizontal positions represent time Brightness represents amplitude Synthetic Sound and Music Real-Time Abstract Animation and Synthetic Sound Golan Levin, MIT Media Lab 2000 AVES Audiovisual Environment Suite Set of 5 interactive systems that allow people to create and perform abstract animation and synthetic sound in real time Harmony Line, Inc. Hyperscore (2005) Expressive music creation software for children Creates music by drawing Yellowtail demo video Screen examples: Aurora clip Floo clip Loom clip Live performance: Scribble clip Run demo

User Interface Agents

User Interface Agents User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are

More information

Multi-Modal User Interaction

Multi-Modal User Interaction Multi-Modal User Interaction Lecture 4: Multiple Modalities Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk MMUI, IV, Zheng-Hua Tan 1 Outline Multimodal interface

More information

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the

More information

Glasgow eprints Service

Glasgow eprints Service Hoggan, E.E and Brewster, S.A. (2006) Crossmodal icons for information display. In, Conference on Human Factors in Computing Systems, 22-27 April 2006, pages pp. 857-862, Montréal, Québec, Canada. http://eprints.gla.ac.uk/3269/

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street

creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street www.nvcl.ca techconnect@cnv.org PART I: LAYOUT & NAVIGATION Audacity is a basic digital audio workstation (DAW) app that you can use

More information

Conversational Gestures For Direct Manipulation On The Audio Desktop

Conversational Gestures For Direct Manipulation On The Audio Desktop Conversational Gestures For Direct Manipulation On The Audio Desktop Abstract T. V. Raman Advanced Technology Group Adobe Systems E-mail: raman@adobe.com WWW: http://cs.cornell.edu/home/raman 1 Introduction

More information

creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street

creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street www.nvcl.ca techconnect@cnv.org PART I: LAYOUT & NAVIGATION Audacity is a basic digital audio workstation (DAW) app that you can use

More information

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of

More information

Tangible User Interfaces

Tangible User Interfaces Tangible User Interfaces Seminar Vernetzte Systeme Prof. Friedemann Mattern Von: Patrick Frigg Betreuer: Michael Rohs Outline Introduction ToolStone Motivation Design Interaction Techniques Taxonomy for

More information

9/29/09. Input/Output (HCI) Explicit Input/Output. Natural/Implicit Interfaces. explicit input. explicit output

9/29/09. Input/Output (HCI) Explicit Input/Output. Natural/Implicit Interfaces. explicit input. explicit output Input/Output (HCI) Computer Science and Engineering - University of Notre Dame Explicit Input/Output explicit input explicit output Context: state of the user state of the physical environment state of

More information

Audacity 5EBI Manual

Audacity 5EBI Manual Audacity 5EBI Manual (February 2018 How to use this manual? This manual is designed to be used following a hands-on practice procedure. However, you must read it at least once through in its entirety before

More information

Introduction Installation Switch Skills 1 Windows Auto-run CDs My Computer Setup.exe Apple Macintosh Switch Skills 1

Introduction Installation Switch Skills 1 Windows Auto-run CDs My Computer Setup.exe Apple Macintosh Switch Skills 1 Introduction This collection of easy switch timing activities is fun for all ages. The activities have traditional video game themes, to motivate students who understand cause and effect to learn to press

More information

Issues and Challenges of 3D User Interfaces: Effects of Distraction

Issues and Challenges of 3D User Interfaces: Effects of Distraction Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an

More information

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Perceptual Interfaces Adapted from Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Outline Why Perceptual Interfaces? Multimodal interfaces Vision

More information

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies

More information

SpringerBriefs in Computer Science

SpringerBriefs in Computer Science SpringerBriefs in Computer Science Series Editors Stan Zdonik Shashi Shekhar Jonathan Katz Xindong Wu Lakhmi C. Jain David Padua Xuemin (Sherman) Shen Borko Furht V.S. Subrahmanian Martial Hebert Katsushi

More information

Interactive Exploration of City Maps with Auditory Torches

Interactive Exploration of City Maps with Auditory Torches Interactive Exploration of City Maps with Auditory Torches Wilko Heuten OFFIS Escherweg 2 Oldenburg, Germany Wilko.Heuten@offis.de Niels Henze OFFIS Escherweg 2 Oldenburg, Germany Niels.Henze@offis.de

More information

Multimodal Interaction and Proactive Computing

Multimodal Interaction and Proactive Computing Multimodal Interaction and Proactive Computing Stephen A Brewster Glasgow Interactive Systems Group Department of Computing Science University of Glasgow, Glasgow, G12 8QQ, UK E-mail: stephen@dcs.gla.ac.uk

More information

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft

More information

Designing & Deploying Multimodal UIs in Autonomous Vehicles

Designing & Deploying Multimodal UIs in Autonomous Vehicles Designing & Deploying Multimodal UIs in Autonomous Vehicles Bruce N. Walker, Ph.D. Professor of Psychology and of Interactive Computing Georgia Institute of Technology Transition to Automation Acceptance

More information

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture 12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used

More information

The Deep Sound of a Global Tweet: Sonic Window #1

The Deep Sound of a Global Tweet: Sonic Window #1 The Deep Sound of a Global Tweet: Sonic Window #1 (a Real Time Sonification) Andrea Vigani Como Conservatory, Electronic Music Composition Department anvig@libero.it Abstract. People listen music, than

More information

Human Robot Dialogue Interaction. Barry Lumpkin

Human Robot Dialogue Interaction. Barry Lumpkin Human Robot Dialogue Interaction Barry Lumpkin Robots Where to Look: A Study of Human- Robot Engagement Why embodiment? Pure vocal and virtual agents can hold a dialogue Physical robots come with many

More information

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1 Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility

More information

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality

More information

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Bruce N. Walker and Kevin Stamper Sonification Lab, School of Psychology Georgia Institute of Technology 654 Cherry Street, Atlanta, GA,

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning

More information

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks

More information

Using Audacity to make a recording

Using Audacity to make a recording Using Audacity to make a recording Audacity is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems and can

More information

CSC 2524, Fall 2017 AR/VR Interaction Interface

CSC 2524, Fall 2017 AR/VR Interaction Interface CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?

More information

Buddy Bearings: A Person-To-Person Navigation System

Buddy Bearings: A Person-To-Person Navigation System Buddy Bearings: A Person-To-Person Navigation System George T Hayes School of Information University of California, Berkeley 102 South Hall Berkeley, CA 94720-4600 ghayes@ischool.berkeley.edu Dhawal Mujumdar

More information

Sketching Interface. Larry Rudolph April 24, Pervasive Computing MIT SMA 5508 Spring 2006 Larry Rudolph

Sketching Interface. Larry Rudolph April 24, Pervasive Computing MIT SMA 5508 Spring 2006 Larry Rudolph Sketching Interface Larry April 24, 2006 1 Motivation Natural Interface touch screens + more Mass-market of h/w devices available Still lack of s/w & applications for it Similar and different from speech

More information

Sketching Interface. Motivation

Sketching Interface. Motivation Sketching Interface Larry Rudolph April 5, 2007 1 1 Natural Interface Motivation touch screens + more Mass-market of h/w devices available Still lack of s/w & applications for it Similar and different

More information

Glasgow eprints Service

Glasgow eprints Service Brewster, S.A. and King, A. (2005) An investigation into the use of tactons to present progress information. Lecture Notes in Computer Science 3585:pp. 6-17. http://eprints.gla.ac.uk/3219/ Glasgow eprints

More information

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Heads up interaction: glasgow university multimodal research. Eve Hoggan Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not

More information

Principles of Musical Acoustics

Principles of Musical Acoustics William M. Hartmann Principles of Musical Acoustics ^Spr inger Contents 1 Sound, Music, and Science 1 1.1 The Source 2 1.2 Transmission 3 1.3 Receiver 3 2 Vibrations 1 9 2.1 Mass and Spring 9 2.1.1 Definitions

More information

AUDIO-ENHANCED COLLABORATION AT AN INTERACTIVE ELECTRONIC WHITEBOARD. Christian Müller Tomfelde and Sascha Steiner

AUDIO-ENHANCED COLLABORATION AT AN INTERACTIVE ELECTRONIC WHITEBOARD. Christian Müller Tomfelde and Sascha Steiner AUDIO-ENHANCED COLLABORATION AT AN INTERACTIVE ELECTRONIC WHITEBOARD Christian Müller Tomfelde and Sascha Steiner GMD - German National Research Center for Information Technology IPSI- Integrated Publication

More information

Monaural and Binaural Speech Separation

Monaural and Binaural Speech Separation Monaural and Binaural Speech Separation DeLiang Wang Perception & Neurodynamics Lab The Ohio State University Outline of presentation Introduction CASA approach to sound separation Ideal binary mask as

More information

Design and evaluation of Hapticons for enriched Instant Messaging

Design and evaluation of Hapticons for enriched Instant Messaging Design and evaluation of Hapticons for enriched Instant Messaging Loy Rovers and Harm van Essen Designed Intelligence Group, Department of Industrial Design Eindhoven University of Technology, The Netherlands

More information

The psychoacoustics of reverberation

The psychoacoustics of reverberation The psychoacoustics of reverberation Steven van de Par Steven.van.de.Par@uni-oldenburg.de July 19, 2016 Thanks to Julian Grosse and Andreas Häußler 2016 AES International Conference on Sound Field Control

More information

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1 VR Software Class 4 Dr. Nabil Rami http://www.simulationfirst.com/ein5255/ Audio Output Can be divided into two elements: Audio Generation Audio Presentation Page 4-1 Audio Generation A variety of audio

More information

Intelligence Augmentation

Intelligence Augmentation Intelligence Augmentation Pattie Maes MIT Media Lab Artificial Intelligence (AI) goal: build intelligent machines justification: understand intelligence practical applications CYC project (Lenat, MCC)

More information

Recording guidebook This provides information and handy tips on recording vocals and live instruments at home.

Recording guidebook This provides information and handy tips on recording vocals and live instruments at home. Welcome to The Hit Kit s QuickStart instructions! Read on and you ll be set up and making your first steps in the world of music making in no time at all! Remember, you can find complete instructions to

More information

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY *Ms. S. VAISHNAVI, Assistant Professor, Sri Krishna Arts And Science College, Coimbatore. TN INDIA **SWETHASRI. L., Final Year B.Com

More information

Auditory System For a Mobile Robot

Auditory System For a Mobile Robot Auditory System For a Mobile Robot PhD Thesis Jean-Marc Valin Department of Electrical Engineering and Computer Engineering Université de Sherbrooke, Québec, Canada Jean-Marc.Valin@USherbrooke.ca Motivations

More information

Microsoft Scrolling Strip Prototype: Technical Description

Microsoft Scrolling Strip Prototype: Technical Description Microsoft Scrolling Strip Prototype: Technical Description Primary features implemented in prototype Ken Hinckley 7/24/00 We have done at least some preliminary usability testing on all of the features

More information

What was the first gestural interface?

What was the first gestural interface? stanford hci group / cs247 Human-Computer Interaction Design Studio What was the first gestural interface? 15 January 2013 http://cs247.stanford.edu Theremin Myron Krueger 1 Myron Krueger There were things

More information

IDENTIFYING AND COMMUNICATING 2D SHAPES USING AUDITORY FEEDBACK. Javier Sanchez

IDENTIFYING AND COMMUNICATING 2D SHAPES USING AUDITORY FEEDBACK. Javier Sanchez IDENTIFYING AND COMMUNICATING 2D SHAPES USING AUDITORY FEEDBACK Javier Sanchez Center for Computer Research in Music and Acoustics (CCRMA) Stanford University The Knoll, 660 Lomita Dr. Stanford, CA 94305,

More information

University of Pennsylvania Department of Electrical and Systems Engineering Digital Audio Basics

University of Pennsylvania Department of Electrical and Systems Engineering Digital Audio Basics University of Pennsylvania Department of Electrical and Systems Engineering Digital Audio Basics ESE250 Spring 2013 Lab 4: Time and Frequency Representation Friday, February 1, 2013 For Lab Session: Thursday,

More information

Abstract. 2. Related Work. 1. Introduction Icon Design

Abstract. 2. Related Work. 1. Introduction Icon Design The Hapticon Editor: A Tool in Support of Haptic Communication Research Mario J. Enriquez and Karon E. MacLean Department of Computer Science University of British Columbia enriquez@cs.ubc.ca, maclean@cs.ubc.ca

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies. by Robert W. Lindeman

IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies. by Robert W. Lindeman IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies by Robert W. Lindeman gogo@wpi.edu Motivation Most of the focus in gaming is on the visual

More information

THE 10 MAJOR MIXING MISTAKES

THE 10 MAJOR MIXING MISTAKES T H E U L T I M A T E M I X I N G F O R M U L A P R E S E N T S THE 10 MAJOR MIXING MISTAKES The 10 Most Common Mixing Mistakes And What To Do About Them 2 0 1 4 P R O S O U N D F O R M U L A. C O M T

More information

User Interface Software Projects

User Interface Software Projects User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share

More information

Before You Start. Program Configuration. Power On

Before You Start. Program Configuration. Power On StompBox is a program that turns your Pocket PC into a personal practice amp and effects unit, ideal for acoustic guitar players seeking a greater variety of sound. StompBox allows you to chain up to 9

More information

Interactive Multimedia Contents in the IllusionHole

Interactive Multimedia Contents in the IllusionHole Interactive Multimedia Contents in the IllusionHole Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, and Fumio Kishino Graduate School of Information Science and Technology, Osaka University, 2-1 Yamada-oka,

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Reality Marc Erich Latoschik AI & VR Lab Artificial Intelligence Group University of Bielefeld Virtual Reality (or VR for short) Virtual Reality (or VR for short)

More information

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process http://dx.doi.org/10.14236/ewic/hci2017.18 Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process Michael Urbanek and Florian Güldenpfennig Vienna University of Technology

More information

Owner s Guide. DB-303 Version 1.0 Copyright Pulse Code, Inc. 2009, All Rights Reserved

Owner s Guide. DB-303 Version 1.0  Copyright Pulse Code, Inc. 2009, All Rights Reserved Owner s Guide DB-303 Version 1.0 www.pulsecodeinc.com/db-303 Copyright Pulse Code, Inc. 2009, All Rights Reserved INTRODUCTION Thank you for purchasing the DB-303 Digital Bass Line. The DB-303 is a bass

More information

Short Course on Computational Illumination

Short Course on Computational Illumination Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara

More information

Do You Feel What I Hear?

Do You Feel What I Hear? 1 Do You Feel What I Hear? Patrick Roth 1, Hesham Kamel 2, Lori Petrucci 1, Thierry Pun 1 1 Computer Science Department CUI, University of Geneva CH - 1211 Geneva 4, Switzerland Patrick.Roth@cui.unige.ch

More information

EXPERIMENTAL BILATERAL CONTROL TELEMANIPULATION USING A VIRTUAL EXOSKELETON

EXPERIMENTAL BILATERAL CONTROL TELEMANIPULATION USING A VIRTUAL EXOSKELETON EXPERIMENTAL BILATERAL CONTROL TELEMANIPULATION USING A VIRTUAL EXOSKELETON Josep Amat 1, Alícia Casals 2, Manel Frigola 2, Enric Martín 2 1Robotics Institute. (IRI) UPC / CSIC Llorens Artigas 4-6, 2a

More information

Ubiquitous Smart Spaces

Ubiquitous Smart Spaces I. Cover Page Ubiquitous Smart Spaces Topic Area: Smart Spaces Gregory Abowd, Chris Atkeson, Irfan Essa 404 894 6856, 404 894 0673 (Fax) abowd@cc.gatech,edu, cga@cc.gatech.edu, irfan@cc.gatech.edu Georgia

More information

Vox s Paladins Spectator Mode Guide

Vox s Paladins Spectator Mode Guide Vox s Paladins Spectator Mode Guide Requirements Keyboard with numpad (10key) This is required to be able to use the default spectator keybinds in Paladins. Paladins If Broadcasting Suitable PC setup for

More information

Fundamentals of Digital Audio *

Fundamentals of Digital Audio * Digital Media The material in this handout is excerpted from Digital Media Curriculum Primer a work written by Dr. Yue-Ling Wong (ylwong@wfu.edu), Department of Computer Science and Department of Art,

More information

"From Dots To Shapes": an auditory haptic game platform for teaching geometry to blind pupils. Patrick Roth, Lori Petrucci, Thierry Pun

From Dots To Shapes: an auditory haptic game platform for teaching geometry to blind pupils. Patrick Roth, Lori Petrucci, Thierry Pun "From Dots To Shapes": an auditory haptic game platform for teaching geometry to blind pupils Patrick Roth, Lori Petrucci, Thierry Pun Computer Science Department CUI, University of Geneva CH - 1211 Geneva

More information

Blindstation : a Game Platform Adapted to Visually Impaired Children

Blindstation : a Game Platform Adapted to Visually Impaired Children Blindstation : a Game Platform Adapted to Visually Impaired Children Sébastien Sablé and Dominique Archambault INSERM U483 / INOVA - Université Pierre et Marie Curie 9, quai Saint Bernard, 75,252 Paris

More information

MPEG-4 Structured Audio Systems

MPEG-4 Structured Audio Systems MPEG-4 Structured Audio Systems Mihir Anandpara The University of Texas at Austin anandpar@ece.utexas.edu 1 Abstract The MPEG-4 standard has been proposed to provide high quality audio and video content

More information

How to start podcasting

How to start podcasting How to start podcasting Archive content - 2017 Getting started Before you begin, think about what you want to achieve. You will need to ask yourself a series of questions: Podcasts can ether be viewed/heard

More information

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics Chapter 2 Introduction to Haptics 2.1 Definition of Haptics The word haptic originates from the Greek verb hapto to touch and therefore refers to the ability to touch and manipulate objects. The haptic

More information

Virtual Reality Calendar Tour Guide

Virtual Reality Calendar Tour Guide Technical Disclosure Commons Defensive Publications Series October 02, 2017 Virtual Reality Calendar Tour Guide Walter Ianneo Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Toward an Augmented Reality System for Violin Learning Support

Toward an Augmented Reality System for Violin Learning Support Toward an Augmented Reality System for Violin Learning Support Hiroyuki Shiino, François de Sorbier, and Hideo Saito Graduate School of Science and Technology, Keio University, Yokohama, Japan {shiino,fdesorbi,saito}@hvrl.ics.keio.ac.jp

More information

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING Proceedings of the 1998 Winter Simulation Conference D.J. Medeiros, E.F. Watson, J.S. Carson and M.S. Manivannan, eds. SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF

More information

STRANDS AND STANDARDS

STRANDS AND STANDARDS STRANDS AND STANDARDS Digital Literacy Course Description This course is a foundation to computer literacy. Students will have opportunities to use technology and develop skills that encourage creativity,

More information

SOPA version 2. Revised July SOPA project. September 21, Introduction 2. 2 Basic concept 3. 3 Capturing spatial audio 4

SOPA version 2. Revised July SOPA project. September 21, Introduction 2. 2 Basic concept 3. 3 Capturing spatial audio 4 SOPA version 2 Revised July 7 2014 SOPA project September 21, 2014 Contents 1 Introduction 2 2 Basic concept 3 3 Capturing spatial audio 4 4 Sphere around your head 5 5 Reproduction 7 5.1 Binaural reproduction......................

More information

Article. Reference. A comparison of three nonvisual methods for presenting scientific graphs. ROTH, Patrick, et al.

Article. Reference. A comparison of three nonvisual methods for presenting scientific graphs. ROTH, Patrick, et al. Article A comparison of three nonvisual methods for presenting scientific graphs ROTH, Patrick, et al. Abstract This study implemented three different methods for presenting scientific graphs to visually

More information

THE CONTRIBUTION OF 3-D SOUND TO THE HUMAN-COMPUTER INTERFACE

THE CONTRIBUTION OF 3-D SOUND TO THE HUMAN-COMPUTER INTERFACE THE CONTRIBUTION OF 3-D SOUND TO THE HUMAN-COMPUTER INTERFACE by Mark Aaron Vershel S. B., Massachusetts Institute of Technology (1980) Submitted in Partial Fulfillment of the requirements for the Degree

More information

PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING.

PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING. PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING. Multitrack Recording There will often be times when you will want to record more than

More information

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden Interactive and Immersive 3D Visualization for ATC Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden Background Fundamentals: Air traffic expected to increase

More information

Virtual, augmented and mixed reality: Opportunities for destinations

Virtual, augmented and mixed reality: Opportunities for destinations 14th TourMIS Users Workshop & International Seminar on Digitalization & Innovation in Tourism Virtual, augmented and mixed reality: Opportunities for destinations Dr. Elena Marchiori Lecturer and fellow

More information

Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras TACCESS ASSETS 2016 Lee Stearns 1, Ruofei Du 1, Uran Oh 1, Catherine Jou 1, Leah Findlater

More information

Copyright 2010 by Dimitris Grammenos. to Share to copy, distribute and transmit the work.

Copyright 2010 by Dimitris Grammenos. to Share to copy, distribute and transmit the work. Copyright 2010 by Dimitris Grammenos First edition (online): 9 December 2010 This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs License 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/

More information

DESIGNING ENVIRONMENTAL SOUNDS BASED ON THE RESULTS OF INTERACTION BETWEEN OBJECTS IN THE REAL WORLD

DESIGNING ENVIRONMENTAL SOUNDS BASED ON THE RESULTS OF INTERACTION BETWEEN OBJECTS IN THE REAL WORLD K. Nordby, P. Helmersen, D. Gilmore & S. Arnesen (1995, eds.) Human Computer Interaction INTERACT 95. London: Chapman & Hall, pp. 38-42 6 DESIGNING ENVIRONMENTAL SOUNDS BASED ON THE RESULTS OF INTERACTION

More information

CS415 Human Computer Interaction

CS415 Human Computer Interaction CS415 Human Computer Interaction Lecture 10 Advanced HCI Universal Design & Intro to Cognitive Models October 30, 2016 Sam Siewert Summary of Thoughts on ITS Collective Wisdom of Our Classes (2015, 2016)

More information

Revision 1.1 May Front End DSP Audio Technologies for In-Car Applications ROADMAP 2016

Revision 1.1 May Front End DSP Audio Technologies for In-Car Applications ROADMAP 2016 Revision 1.1 May 2016 Front End DSP Audio Technologies for In-Car Applications ROADMAP 2016 PAGE 2 EXISTING PRODUCTS 1. Hands-free communication enhancement: Voice Communication Package (VCP-7) generation

More information

A Brief Survey of HCI Technology. Lecture #3

A Brief Survey of HCI Technology. Lecture #3 A Brief Survey of HCI Technology Lecture #3 Agenda Evolution of HCI Technology Computer side Human side Scope of HCI 2 HCI: Historical Perspective Primitive age Charles Babbage s computer Punch card Command

More information

Chapter 3. Communication and Data Communications Table of Contents

Chapter 3. Communication and Data Communications Table of Contents Chapter 3. Communication and Data Communications Table of Contents Introduction to Communication and... 2 Context... 2 Introduction... 2 Objectives... 2 Content... 2 The Communication Process... 2 Example:

More information

Trigonometric Transformations TEACHER NOTES MATH NSPIRED

Trigonometric Transformations TEACHER NOTES MATH NSPIRED Math Objectives Students will determine the type of function modeled by the height of a capsule on the London Eye observation wheel. Students will translate observational information to use as the parameters

More information

Designing an Audio System for Effective Use in Mixed Reality

Designing an Audio System for Effective Use in Mixed Reality Designing an Audio System for Effective Use in Mixed Reality Darin E. Hughes Audio Producer Research Associate Institute for Simulation and Training Media Convergence Lab What I do Audio Producer: Recording

More information

Podcasting. (with or without an ipod or ipad!) August 17, 2011 * Creating a 21st Century Learning Environment. Friday, November 25, 2011

Podcasting. (with or without an ipod or ipad!) August 17, 2011 * Creating a 21st Century Learning Environment. Friday, November 25, 2011 Podcasting (with or without an ipod or ipad!) August 17, 2011 * Creating a 21st Century Learning Environment 1 Who are we and what do we want to learn? Balance between what was advertised and what you

More information

The University of Algarve Informatics Laboratory

The University of Algarve Informatics Laboratory arxiv:0709.1056v2 [cs.hc] 13 Sep 2007 The University of Algarve Informatics Laboratory UALG-ILAB September, 2007 A Sudoku Game for People with Motor Impairments Stéphane Norte, and Fernando G. Lobo Department

More information

Virtual Acoustic Space as Assistive Technology

Virtual Acoustic Space as Assistive Technology Multimedia Technology Group Virtual Acoustic Space as Assistive Technology Czech Technical University in Prague Faculty of Electrical Engineering Department of Radioelectronics Technická 2 166 27 Prague

More information

Environmental Sound Recognition using MP-based Features

Environmental Sound Recognition using MP-based Features Environmental Sound Recognition using MP-based Features Selina Chu, Shri Narayanan *, and C.-C. Jay Kuo * Speech Analysis and Interpretation Lab Signal & Image Processing Institute Department of Computer

More information

Spatialization and Timbre for Effective Auditory Graphing

Spatialization and Timbre for Effective Auditory Graphing 18 Proceedings o1't11e 8th WSEAS Int. Conf. on Acoustics & Music: Theory & Applications, Vancouver, Canada. June 19-21, 2007 Spatialization and Timbre for Effective Auditory Graphing HONG JUN SONG and

More information

ModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern

ModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern ModaDJ Development and evaluation of a multimodal user interface Course Master of Computer Science Professor: Denis Lalanne Renato Corti1 Alina Petrescu2 1 Institute of Computer Science University of Bern

More information

Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions

Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions Ernesto Arroyo MIT Media Laboratory 20 Ames Street E15-313 Cambridge, MA 02139 USA earroyo@media.mit.edu Ted Selker MIT Media Laboratory

More information

A Java Virtual Sound Environment

A Java Virtual Sound Environment A Java Virtual Sound Environment Proceedings of the 15 th Annual NACCQ, Hamilton New Zealand July, 2002 www.naccq.ac.nz ABSTRACT Andrew Eales Wellington Institute of Technology Petone, New Zealand andrew.eales@weltec.ac.nz

More information

Auditory Localization

Auditory Localization Auditory Localization CMPT 468: Sound Localization Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University November 15, 2013 Auditory locatlization is the human perception

More information