Getting ideas: watching the sketching and modelling processes of year 8 and year 9 learners in technology education classes
|
|
- Tiffany Goodwin
- 5 years ago
- Views:
Transcription
1 Getting ideas: watching the sketching and modelling processes of year 8 and year 9 learners in technology education classes Tim Barnard Arthur Cotton Design and Technology Centre, Rhodes University, South Africa t.barnard@sacschool.com This descriptive study investigates how children in year 8 and year 9 use sketching, drawing and 3- dimesional sketch modelling with reference to the effect of teaching drawing skills and how prolonged exposure to Technology education classes may change the way in which these are used. The relative effect of a drawing course on year 8 children s inclination to mimic either their sketches or their models was examined using questions regarding the degree of similarity between their final outcomes and the 2-dimensional and 3-dimensional sketching/modelling forms. The same questions were used in relation to the order of tasks (sketch-model-make vs model-sketch-make) to determine if that order had an impact on how the children viewed their modelling process. Year 9 children gave preference to sketching over modelling for ideation. This preference seems to be independent of drawing skills. The ease with which children move between sketching and modelling and the final making process seems to be independent of the individual s material handling skills. Observations of individual preference for sketching or modelling are compared to the results of a test for creative fluency, flexibility and originality are made and discussed. Introduction The purpose of this study was to investigate change in learner behaviour with regard to sketching and modelling in the design process as they became more experienced, with particular interest in whether this was related to the degree of creativity displayed. This reportage of observations relates to underlying research questions regarding how children operate as novice and more experienced designers and the balance between visualisation and actualisation in the design process. A growing body of work examines how children use drawing in design. Teachers require children to draw their ideas before they make anything. Drawing techniques are taught, and communication through graphic means is included in Technology education programmes. In this study the term sketching means graphic exercises to gather and record ideas. This is distinct from hardline drawing for which techniques are frequently taught in Technology education courses, in that the primary function of sketching is ideation and 2-dimensional modelling of ideas, and the function of hardline drawings is primarily communication of complete ideas. Welch and Lim (1999) described how children in year 7 skipped sketching stages when gathering ideas, and moved directly on to making. Drawing was not used to gather nor communicate nor iterate ideas. Children did not propose multiple solutions and were described as deficient in skills required to communicate or ideate through drawing. This is despite that in the professional design realm, sketching is given as being central to individuals successes (Archer 1979). Tipping (1983) identified sketching as a fundamental part of the language of design in Technology Education programmes. Welch and Lim (1999) found that teaching of sketching techniques had no impact on the way year 7 children designed. Welch., Barlex and Lim (2000), in an expansion of the work of Welch and Lim (1999) found that the context of the design problem and how young designers engage with it have more influence in ideation, than sketching. They emphasised experiencing the problem through talk and to a lesser extent visualisation, before children gathered ideas. 184
2 In observations of year 6 children MacDonald and Gustafson (2004) suggest that there is a need for a balance between drawing as representation (found most commonly), and drawing as ideation (found in more successful design strategies). They suggest mimicking professional design practice may prepare children for real world interactions. Hope (2000), suggested the strategy of draw one and make it is self-defeating, as it reinforces the idea of a drawing as a separate product. Hope supports the idea that sketches can be viewed as models to explore ideas, and that children need help to visualise a complete solution. She suggests they are unaware of the limits to their visualisation skills, and frequently begin making before they have a complete idea. She suggests better success could be assured by helping children to objectify and record their mental images. The analogous relationship between a medium for design and the medium for making requires that children understand both media and can visualise the making process. There is strong pressure to start making amongst young children, and this frequently rushes the early stages of designing. Smith (2001) concluded that sketching allowed for ambiguous interpretation, and hence a broader range of interpretations. He stated, that despite initial reluctance amongst year 9, 10 children and undergraduate students to use modelling, they found it beneficial, particularly in the iteration of design ideas. This reflects practice in design professions, where interaction of 2-dimensional and 3- dimensional modelling is used in final design proposals. Smith suggested that solids modelling computer packages and virtual reality may become useful tools in speeding up model formation, and also the realisation of models into prototypes and products. Smith, Brochocka and Baynes (2001) found that current practice seldom included modelling in year 9 children, Smith, Brochocka and Baynes (2001). Children were required to use both 2- and 3- dimensional sketch modelling a number of times in a design and make task. This strategy worked well to generate both original and well-made products. They found children s attitudes to sketching as a 2- dimensional modelling tool depended on the drawing skills. This work makes a plea for the importance of ambiguity in 2-and 3-dimensional sketch modelling to be explained to children as the uncertainty it causes is the source of many new ideas. In this study, the effect of an intervention to teach specific drawing skills on two design and make exercises, undertaken by two year 8 classes is examined, with particular reference to how children in these classes used and perceived sketching and 3-dimensional sketch modelling. In the second of the design and make exercises, one class modelled before they sketched, and the other sketched before they modelled. A second investigation, of the processes used by two classes of year 9 children in the early design stages of a design and make task allows us to make comparisons of pupil attitudes toward sketching and designing after more exposure to 2- and 3-dimensional sketch modelling. Comparisons are made between the attitude and practice of groups of pupils regarded as showing higher or lower creative fluency, flexibility and originality. Method This work is based on observations made in class as part of normal teaching activities by the teacher. This was selected as the research method as no statistical analyses were planned (data set too limited), the study must be viewed as deliberately and explicitly subjective, and as learner s time involvement was highly constrained, preventing more substantial interaction with learners. In these investigations, one teacher taught all the lessons, supervised drawing and workshop sessions, prepared, delivered and analysed the answers and conducted all of the interviews. As far as possible the same routine was followed with each replicate class. 185
3 Year 8 study Two year eight classes were observed during two design and make projects. The first design and make project required groups (3) to use newspaper and masking tape to build a device to drop w a raw hen s egg from a height of 4m. Pupils were encouraged to draw three ideas, share them with their group members and make a number of prototypes which were tested before a final device was made and tested. This was followed by three hours of drawing tuition and practice. The second design and make project involved structures and had included, as focussed practical tasks, the making of joints in the wood that would be used in the structure, making load bearing paper structures and investigation of forces in structures using the deformation of drinking straw squares and triangles. The children were required to work in the same groups of three to suspend as large a load as possible from a point 300mm above and 300mm away from a workbench. One class were required to model first, and then sketch ideas before sharing them with their groups, whilst the other class were required to sketch first and then make models, before moving on to the making stages of the project. Observations were made of classroom and workshop action and by analysis of questionnaires completed by all children in these classes for each of these activities (table 1). Table 1. Questions used in year 8 investigation. In the egg drop project you were asked to sketch and to try out your ideas by dropping a wooden egg or other object using the materials you would use for the final test (modelling). Which did you think gave you more different ideas? Sketching Modelling Which gave you the better ideas? Sketching Modelling When you worked with other group members, which was more helpful in choosing your final design? When you made your design, which was more useful for explaining your idea to other people? How much do you think your final device was different to your first sketches? How much do you think your final device was different to the trial model that you made? Sketching Sketching A little A little Modelling Modelling A lot A lot Notes were made of interactions within groups and of how drawings and models were used. Data gathered from the questionnaires were converted into percentage of responses across both classes, (n=28 and n=17) for the egg-drop project and separately for the structures project, as a different order of procedures was used in each class. Data for the last two questions were compared between the two exercises for both classes combined. However, when comparing responses of classes in the structures project by class, as they had followed different procedures, it became important to separate these data. The relative effect of the drawing course on children s inclination to mimic either their sketches or their models was examined using questions regarding the degree of similarity between their final outcomes and the 2-dimensional and 3-dimensional sketching/modelling forms (table 1). The same questions were used in relation to the order of tasks (sketch-model-make vs model-sketch-make) to determine if that order had an impact on how the children viewed their modelling process. Year 9 study Year 9 children were engaged with a task in which they were to make a final product prototype of either a mass storage device, or a palm-top computer, or a free condom vending system. This project had been preceded by a drawing course involving rendering, isometric and orthographic drawing techniques, and included modified versions of Torrance s 2- and 3-dimensional creativity tests (Torrance 1994). Following the 2- and 3-dimensional creativity exercises, children were encouraged 186
4 to follow their own process to complete the project, but were warned that a full set of orthographic drawings and a rendered drawing of the device had to be submitted on completion of the project. Time was allocated for the class to draw design ideas, but the drawings were not submitted or used except in dialogue between children and in conversations between a child and the teacher. Children were encouraged to begin making their product prototype as soon as they felt they knew what they wanted to do. Modified versions of Torrance s (1994) 2- and 3-dimensional creativity tests were used to segregate pupils into groups of higher or lower creative fluency, flexibility and originality. Ten pupils (five from each of the higher or lower groups of higher or lower creative fluency, flexibility and originality) were interviewed from one class. The intention had been to interview ten pupils on that basis from each class, but an individual who had been placed within the group showing lower creative fluency, flexibility and originality had shown an unusual and highly innovative approach to communicating his idea to a teaching assistant, so six of the lower and five of the higher creative fluency, flexibility and originality groups were interviewed. Whilst that particular child s use of his body to convey his idea was clearly unusual, the data from his interview were included, as they remained valid, within the context of the assessment of levels of creative fluency, flexibility and originality. Children were asked how they would get one good idea for a product, how they would get good ideas for five of the same product, whether they were using a drawing while making their product prototype, what they used drawings for, for self-assessments of their drawing skills, and levels of creative fluency, flexibility and originality in 2-dimensional and 3-dimesional exercises. Answers were recorded, characterised and expressed as real numbers answers prompted in the interview. Results Year 8 study Table two shows the percentage response to each question for both classes for the egg-drop project (prior to the drawing course) and for each class separately for the structures project (after the drawing course). Classes did not follow the same order of action in the structures project. I believe that, without using quantitative statistical analysis, that the descriptive data contained in table two are sufficient to allow that 3-dimesional modelling is the preferred mode, of getting the best idea, of selecting ideas and for communicating the ideas, regardless of whether drawing skills had been developed and of their levels of confidence in their ability to draw what they saw in their mind s eye. Prior to the drawing course, children indicated a slight preference for sketching as a mode of generating a number of ideas. Following the drawing course, both classes indicated they preferred modelling to sketching to generate a number of ideas. It is also notable that the class who modelled, then sketched before making their structure showed no preference for modelling or sketching as a means selecting the best design. This is in contrast with the other class who sketched before modelling in their structures project. The order of 2-or 3-dimensional modelling seems to play a role here, reducing the perceived value of 2-dimensional modelling if preceded by a 3-dimensional modelling stage, even if the 3-dimensional models were not closely adhered in the final product. Much can be said for the attraction children feel for the first complete idea. Table 2. Percentage response for preference for sketching or modelling for four purposes within the design process. Egg-drop-before drawing course n=45 drawing course, n=28, sketch-model-make drawing course, n=17, model-sketch-make Sketching Modelling Sketching Modelling Sketching Modelling Which did you think gave you more different ideas?
5 Which gave you the better ideas? When you worked with other group members, which was more helpful in choosing your final design? When you made your design, which was more useful for explaining your idea to other people? Table 3. Percentage response for degree of similarity between sketches and models and the final product. Egg-drop- before drawing course n=45 drawing course, n=28, sketch-modelmake drawing course, n=17, model-sketchmake How much do you think your final device was different to your first sketches? How much do you think your final device was different to the trial model that you made? A little A lot A little A lot A little A lot The data in table three do not support the idea that actively teaching drawing skills will improve the extent to which children s design drawings represents the product. Children were more prepared to be at variance with their model following the drawing course, but this is not independent their experience as designers. The data support the idea that children view drawing as a product and not part of a process, despite improved skills and confidence in drawing. The process appears to have been: ideas were finalised using 3-dimensional modelling and some drawings were also made. A greater proportion of children reported that their model and final product varied only a little, even in the group who sketched first, which points to a perceived lesser value of sketching. Year 9 study Observations of year 9 children sketching and modelling (both unrelated to their final product) showed several interesting trends. The data are based on a smaller number of observations than is ideal, so caution is necessary. Table four shows children s response to questions regarding a number of uses of drawings and 3-dimensional modelling, and self assessments of their drawing ability, and creative fluency, flexibility and originality. There was no difference between the response from the two classes, so individuals with higher or lower levels of creative fluency, flexibility and originality were combined. Total numbers are also given. Table 4. Numbers of responses from groups of children judged to be at higher or lower levels of creative fluency, flexibility and originality. Question Prompted response Higher creative Lower creative fluency, All 188
6 fluency, flexibility and originality flexibility and originality Have you been using your drawing while Yes making your product prototype? No How do you regard your ability to draw the High ideas you are working from Low If I were to ask you to make one product Sketch prototype of an original product, would you Model sketch or model as a way to get ideas? If I were to ask you to make five original Sketch product prototypes for the same product, would Model you sketch or model as a way to get ideas? How do you see you ability to create new ideas High by using sketching? Low How do you see you ability to create new ideas High by using modelling? Low Children who I had assessed as showing lower levels of creative fluency, flexibility and originality viewed their drawing skills as being deficient, whilst the majority of the more creative group regarded their drawing skills as being better than they needed to be. Observations of the children s drawings do not show such a dramatic difference between the drawing ability of the children in these groups, despite the bias the type of creativity testing I used placing those with genuinely better skills in a better position to be regarded as being more creative. Most children in the group characterised as having lower levels of creative fluency, flexibility and originality had exceeded my expectations of their drawing skills. I believe that these children s perception of both their ability to be creative and their ability to draw are significantly affected by lower levels of confidence. There was no appreciable difference in the way that children viewed sketching or 3-dimensional modelling as being more or less useful according to whether they were regarded as having higher or lower levels of creative fluency, flexibility and originality. In contrast to the work conducted with year 8 children, these data show a belief that sketching is a better mode to get one really good idea, and that sketching is better as a way to get many ideas- and this is independent of whether the children believe they have adequate or inadequate drawing skills. Drawings were not used by a large majority of children when making their prototypes. I divided responses to questions about use of drawings into three types: those that made reference to getting, fixing ideas or checking ideas for originality (11/21), to the procedures of making (7/21), and to drawing as a way to communicate (3/21). When asked about making five original product prototypes for the same product, three methods were suggested: sketch many and make five (12/21), sketch one and make one x5 (8/21), and make 5 without any sketching (1/21). Discussion Initially and even after a specifically focussed attempt to teach children to draw, the majority of year 8 children preferred to model, either with analogous materials in a 3-dimensional simulation, or with the real materials. This preference seems to be independent of drawing skills. Drawing was seen as making a separate product and not a part of the design process by novice designers. Year 9 children, more experienced in problem solving and who had completed the design process more times, used sketching as 2-dimensional modelling. The production of hard line drawings, dimensions and production plans were not viewed as part of the design process. The emergence of problem solving strategies that included elements of material experimentation and adaptation of drawn 189
7 ideas is in conflict with the impulse of less-experienced children who are determined to make the first complete idea. The ease with which children move between sketching and 3-dimensional modelling and the final making process seems to be independent of the individual s material handling skills. It seems that, although sketching and 3-dimensional modelling is key in the process of professional designers (as described by Barlex and Lim 2001), it is only in the 8 th and 9 th year of formal education that these skills are demonstrated. Improved confidence and ability in drawing makes no difference to how learners use sketches and 3- dimensional models to generate ideas, although, with increased experience, these skills improve how ideas area iterated. Rapid modelling, either using easily worked analogous materials or through computer simulation may provide opportunities to see a first complete idea as a beginning point, rather than as an end-point. Separation of 3-dimensional modelling and making processes and a return to sketching may well improve the nature of the final product. This is not a matter of improved material knowledge and handling skills, but also a real chance for the child s understanding of the problem to become complete before ideation begins. If a child returns to make an exact replica of their 3-dimesnioal model, then it may become important to interrogate the originality of the concept. If original, then the idea will not have been improved by the process at all, and the child will be justified in declaring the process a waste of time. However, experience suggests that children pursuing their first complete idea (an overwhelming impulse) seldom show high levels of originality. By forcing ideation into a place beyond the first encounter with a 3-dimensional artefact, we allow the problem to be properly understood, sketching to be used as a tool for ideation and iteration, and drawing to be used as a means to an end, rather than an end in itself. References Archer, B. (1979). The Three Rs. Design Studies 1(1), Hope, G. (2000). Beyond Draw One and Make it - developing better strategies for the use of drawing in Key Stages 1 and 2. Design and technology International Millennium Conference MacDonald, D. and Gustafson, B. (2004). The roles of design drawing among children engaged in a parachute building activity. Journal of Technology Education. 16(1), Smith, J. (2001). The current and future role of modeling in design and technology. Journal of Design and Technology Education. 6(1), Smith, J., Brochocka, K., and Baynes, K. (2001). A pilot study into the value of 3D sketch modeling at Key Stage 3. Journal of Design and Technology Education. 6(2), Tipping, C. (1983). Acquiring design skills for teaching- a self-help suggestion. Studies in design education, craft and technology. 16(1), Welch, M. and Lim, H.S. (1999). Teaching sketching and its effect on the solutions produced by novice designers. Idater Welch, M., Barlex, D. and Lim, H.S. (2000). Sketching: friend or foe of the novice designer? International Journal of Design and Technology Education. 10,
3D PRINTING: IMPROVING CREATIVITY AND DIGITAL-TO-PHYSICAL RELATIONSHIPS IN CAD TEACHING
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2014, UNIVERSITY OF TWENTE, THE NETHERLANDS 3D PRINTING: IMPROVING CREATIVITY AND DIGITAL-TO-PHYSICAL RELATIONSHIPS
More informationNew A Level Design and Technology: Product Design
New A Level Design and Technology: Product Design Information for OCR centres transferring to new specifications for first teaching in September 2008 This document maps the current A Level Design and Technology:
More informationYears 9 and 10 standard elaborations Australian Curriculum: Design and Technologies
Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. They can be used as a tool for: making
More informationGRAPHIC. Educational programme
2 GRAPHIC. Educational programme Graphic design Graphic Design at EASD (Valencia College of Art and Design), prepares students in a wide range of projects related to different professional fields. Visual
More informationCurriculum rationale Faculty : Design Lead : M Jones What is your curriculum statement for each key stage?
What is your curriculum statement for each key stage? There are also some characteristics distinct to our subject. Design Technology is taught at KS2 to widely varying levels, students join us with a range
More informationDesign and technology
Design and technology Programme of study for key stage 3 and attainment target (This is an extract from The National Curriculum 2007) Crown copyright 2007 Qualifications and Curriculum Authority 2007 Curriculum
More informationProject 4.1 Puzzle Design Challenge Rubric Two potential solutions
Project 4.1 Puzzle Design Challenge Rubric Two potential solutions Elements Weight 5 Points 4 Points 3 Points 2 Points 1-0 Points Total Activity 4.1a Puzzle Part Puzzle Parts Documentation 27 unique combinations
More informationThe application of computer-aided design and manufacture in school-based design
Loughborough University Institutional Repository The application of computer-aided design and manufacture in school-based design This item was submitted to Loughborough University's Institutional Repository
More informationThis Unit is suitable for learners who have limited or no experience of construction or of technical drawing.
National Unit specification General information Unit code: H66E 45 Superclass: TD Publication date: January 2014 Source: Scottish Qualifications Authority Version: 01 Unit purpose This Unit is designed
More informationValues in design and technology education: Past, present and future
Values in design and technology education: Past, present and future Mike Martin Liverpool John Moores University m.c.martin@ljmu.ac.uk Keywords: Values, curriculum, technology. Abstract This paper explore
More informationLearning From Where Students Look While Observing Simulated Physical Phenomena
Learning From Where Students Look While Observing Simulated Physical Phenomena Dedra Demaree, Stephen Stonebraker, Wenhui Zhao and Lei Bao The Ohio State University 1 Introduction The Ohio State University
More informationYears 5 and 6 standard elaborations Australian Curriculum: Design and Technologies
Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. They can be used as a tool for: making
More informationProject 4.1 Puzzle Design Challenge Rubric
Project 4.1 Puzzle Design Challenge Rubric Elements Weight 5 Points 4 Points 3 Points 2 Points 1-0 Points Total Activity 4.1a Puzzle Part Puzzle Parts Documentation Multiple combinations of three, four,
More informationSketching in Design Journals: an Analysis of Visual Representations in the Product Design Process
a u t u m n 2 0 0 9 Sketching in Design Journals: an Analysis of Visual s in the Product Design Process Kimberly Lau, Lora Oehlberg, Alice Agogino Department of Mechanical Engineering University of California,
More informationVA7MC.1 Identifies and works to solve problems through creative thinking, planning, and/or experimenting with art methods and materials.
GRADE 7 VISUAL ARTS Visual art continues to build opportunities for self-reflection, and exploration of ideas. Students benefit from structure that acknowledges personal interests and develops individual
More informationCOMMISSION OF THE EUROPEAN COMMUNITIES
COMMISSION OF THE EUROPEAN COMMUNITIES Brussels, 28.3.2008 COM(2008) 159 final 2008/0064 (COD) Proposal for a DECISION OF THE EUROPEAN PARLIAMENT AND OF THE COUNCIL concerning the European Year of Creativity
More informationUndertake Drawing Practice for Blacksmithing and Metalworking
Unit 3: Undertake Drawing Practice for Blacksmithing and Metalworking Unit reference number: QCF Level 3: Credit value: 10 Guided learning hours: 60 Aim and purpose D/602/0494 BTEC National This unit aims
More informationCHAPTER 8 RESEARCH METHODOLOGY AND DESIGN
CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN 8.1 Introduction This chapter gives a brief overview of the field of research methodology. It contains a review of a variety of research perspectives and approaches
More informationGrand Avenue Primary and Nursery School. A Policy for Design and Technology. Contents
Grand Avenue Primary and Nursery School A Policy for Design and Technology Contents 1. Rationale 2. Aims 3. Teaching and Learning Experiences 4. Time Allocation 5. Planning 6. Monitoring and Evaluation
More informationTeddington School Sixth Form
Teddington School Sixth Form AS / A level Sociology Induction and Key Course Materials AS and A level Sociology Exam Board AQA This GCE Sociology specification has been designed so that candidates will
More informationWORKSHOP ON BASIC RESEARCH: POLICY RELEVANT DEFINITIONS AND MEASUREMENT ISSUES PAPER. Holmenkollen Park Hotel, Oslo, Norway October 2001
WORKSHOP ON BASIC RESEARCH: POLICY RELEVANT DEFINITIONS AND MEASUREMENT ISSUES PAPER Holmenkollen Park Hotel, Oslo, Norway 29-30 October 2001 Background 1. In their conclusions to the CSTP (Committee for
More informationVisual Art Standards Grades P-12 VISUAL ART
Visual Art Standards Grades P-12 Creating Creativity and innovative thinking are essential life skills that can be developed. Artists and designers shape artistic investigations, following or breaking
More informationWhich is the most successful way to teach Y8 painting:- Through controlled mark making exercises or teaching experimental techniques approach?
Which is the most successful way to teach Y8 painting:- Through controlled mark making exercises or teaching experimental techniques approach? Motivation behind my research project. Prior to my teaching
More informationin the New Zealand Curriculum
Technology in the New Zealand Curriculum We ve revised the Technology learning area to strengthen the positioning of digital technologies in the New Zealand Curriculum. The goal of this change is to ensure
More informationVCE Product Design and Technology: Administrative information for Schoolbased Assessment in 2018
VCE Product Design and Technology: Administrative information for Schoolbased Assessment in 2018 Units 3 and 4 School-assessed Task The School-assessed Task contributes 50 per cent to the study score and
More informationIB Course Syllabus 2015/16 Visual Arts (HL/SL)
IB Course Syllabus 2015/16 Visual Arts (HL/SL) Rocio Toral Time: Two-year programme Room: 111-112-114 DESCRIPTION: This course is intended for students with a serious interest in the visual arts and the
More informationRESEARCH. Digital Design - the potential of Computer Aided Designing in design learning environments. Tony Hodgson, Loughborough University, UK
Digital Design - the potential of Computer Aided Designing Tony Hodgson, Loughborough University, UK Abstract Many, if not most, schools in England and Wales now include the use of 3-dimensional CAD modelling
More informationEnglish National Curriculum Key Stage links to Meteorology
English National Curriculum Key Stage links to Meteorology Subject KS1 (Programme of Study) links KS2 (Programme of Study) links KS3 (National Curriculum links) KS4 (National Curriculum links) Citizenship
More informationTExES Art EC 12 (178) Test at a Glance
TExES Art EC 12 (178) Test at a Glance See the test preparation manual for complete information about the test along with sample questions, study tips and preparation resources. Test Name Art EC 12 Test
More informationYears 3 and 4 standard elaborations Australian Curriculum: Design and Technologies
Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. They can be used as a tool for: making
More informationUNIT Construction Crafts: Bench Joinery (Intermediate 2)
National Unit Specification: general information CODE DX0J 11 COURSE Construction Crafts (Intermediate 2) SUMMARY This Unit is a mandatory Unit within the Intermediate 2 Construction Crafts Course and
More informationUnit Title: Drawing Concept Art for Computer Games
Unit Credit Value: 10 Unit Level: Three Unit Guided Learning Hours: 60 Ofqual Unit Reference Number: A/502/5675 Unit Review Date: 31/12/2016 Unit Sector: 9.3 Media and Communication Unit Summary The aim
More informationA TRADITIONAL APPROACH TO 3D PRINTING
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2014, UNIVERSITY OF TWENTE, THE NETHERLANDS A TRADITIONAL APPROACH TO 3D PRINTING Julian LINDLEY, Richard ADAMS, John
More informationDesign, Technology and Engineering
BOARD-ACCREDITED, PRE-EDITED DRAFT Design, Technology and Engineering 2020 Subject Outline Stage 1 and Stage 2 This subject outline has been accredited. It is provided in draft, pre-edited form for planning
More information-SQA-SCOTTISH QUALIFICATIONS AUTHORITY. Hanover House 24 Douglas Street GLASGOW G2 7NQ NATIONAL CERTIFICATE MODULE DESCRIPTOR
-SQA-SCOTTISH QUALIFICATIONS AUTHORITY Hanover House 24 Douglas Street GLASGOW G2 7NQ NATIONAL CERTIFICATE MODULE DESCRIPTOR -Module Number- 0095602 -Session-1989-90 -Superclass- TD -Title- CONSTRUCTION
More informationPrep to Year 2 standard elaborations Australian Curriculum: Media Arts
Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. These can be used as a tool for: making
More informationDesign and Technology Policy Statement
Design and Technology Policy Statement Through Design and Technology children build upon earlier experiences, acquire and apply knowledge and understanding of: Materials and components Mechanisms and control
More information2010 Visual Communication and Design GA 3: Written examination
2010 Visual Communication and Design GA 3: Written examination GENERAL COMMENTS Overall, the 2010 exam was completed well by most students; however, it appeared that many spent too long on the rendering
More information2013 Assessment Report. Design and Visual Communication (DVC) Level 2
National Certificate of Educational Achievement 2013 Assessment Report Design and Visual Communication (DVC) Level 2 91337 Use visual communication techniques to generate design ideas. 91338 Produce working
More informationGraphical Communication
Chapter 9 Graphical Communication mmm Becoming a fully competent engineer is a long yet rewarding process that requires the acquisition of many diverse skills and a wide body of knowledge. Learning most
More informationEco-Schools Curricular Maps - Litter Topic
Eco-Schools Curricular Maps - Litter Topic The series of Outcome Maps in this document suggest how Curriculum for Excellence (CfE) Experiences and Outcomes may be delivered through the Eco-Schools Litter
More information!"#$%&"#'()$%*+%$,-( the Canadian approach
Feature!"#$%&"#'()$%*+%$,-( the Canadian approach Phil Evans, from the Department of Wood Science in the Faculty of Forestry at University of British Columbia in Vancouver, Canada, explains the development
More informationImproving Education, Training and Communication with the Public on Ionizing Radiation
Improving Education, Training and Communication with the Public on Ionizing Radiation Nadja Železnik EAGLE project REC Slovenia http://eagle.sckcen.be Conference on Human Resources Development for Nuclear
More informationART AND DESIGN POLICY
ART AND DESIGN POLICY Date: March 2018 Signed: Review: March 2019 Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire
More informationTExES Art EC 12 Curriculum Crosswalk
TExES Art EC 12 Curriculum Crosswalk Domain I Creating Works of Art Competency 001: The teacher demonstrates knowledge of the elements and principles of art and analyzes their use in works of visual art.
More informationFormative Evaluation of Mindfulness in Schools
Formative DR STACEY WATERS DIRECTOR, HEALTH PROMOTION SOLUTIONS NOVEMBER, 2016 Executive Summary The concept of mindfulness dates to ancient Buddhist practices, however has become a focus of positive psychology
More informationLeading Systems Engineering Narratives
Leading Systems Engineering Narratives Dieter Scheithauer Dr.-Ing., INCOSE ESEP 01.09.2014 Dieter Scheithauer, 2014. Content Introduction Problem Processing The Systems Engineering Value Stream The System
More information1. Introduction Course Structure 3
GCSE Design and Technology (RMT) Teachers' Guide 1 Contents GCSE in Design and Technology (RMT) Teachers' Guide Page 1. Introduction 2 2. Course Structure 3 3. Unit 2 Controlled Assessment 4 Briefs 4 Completion
More informationBIM Awareness and Acceptance by Architecture Students in Asia
BIM Awareness and Acceptance by Architecture Students in Asia Euisoon Ahn 1 and Minseok Kim* 2 1 Ph.D. Candidate, Department of Architecture & Architectural Engineering, Seoul National University, Korea
More informationIowa Research Online. University of Iowa. Robert E. Llaneras Virginia Tech Transportation Institute, Blacksburg. Jul 11th, 12:00 AM
University of Iowa Iowa Research Online Driving Assessment Conference 2007 Driving Assessment Conference Jul 11th, 12:00 AM Safety Related Misconceptions and Self-Reported BehavioralAdaptations Associated
More informationWhy Randomize? Jim Berry Cornell University
Why Randomize? Jim Berry Cornell University Session Overview I. Basic vocabulary for impact evaluation II. III. IV. Randomized evaluation Other methods of impact evaluation Conclusions J-PAL WHY RANDOMIZE
More informationINTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016
www.euipo.europa.eu INTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016 Executive Summary JUNE 2016 www.euipo.europa.eu INTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016 Commissioned to GfK Belgium by the European
More informationINTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016
www.euipo.europa.eu INTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016 Executive Summary JUNE 2016 www.euipo.europa.eu INTELLECTUAL PROPERTY (IP) SME SCOREBOARD 2016 Commissioned to GfK Belgium by the European
More informationAesthetics Change Communication Communities. Connections Creativity Culture Development. Form Global interactions Identity Logic
MYP Key Concepts The MYP identifies 16 key concepts to be explored across the curriculum. These key concepts, shown in the table below represent understandings that reach beyond the eighth MYP subject
More informationand Assessing Performance in Design Technology"
Assessment of Performance Unit, Department of Education and Science/National Centre for School Technology, Trent Polytechnic The article which follows is based upon a report prepared by a special working
More informationImproving the Attitude Towards Science and Technology in Dutch Primary Education
Improving the Attitude Towards Science and Technology in Dutch Primary Education Carlijn Schendstok Programma VTB, The Hague The Netherlands Summary The Dutch Ministry of Education, Culture and Science,
More informationTECHNICAL DRAWING & DESIGN
MINISTRY OF EDUCATION FIJI SCHOOL LEAVING CERTIFICATE EXAMINATION 2011 TECHNICAL DRAWING & DESIGN COPYRIGHT: MINISTRY OF EDUCATION, REPUBLIC OF THE FIJI ISLANDS 2. MINISTRY OF EDUCATION FIJI SCHOOL LEAVING
More informationHigher National Unit specification. General information. Unit title: CAD: Principles (SCQF level 7) Unit code: DW Unit purpose.
Higher National Unit specification General information Unit code: DW16 34 Superclass: CH Publication date: August 2006 Source: Scottish Qualifications Authority Version: 03 (July 2016) Unit purpose This
More informationCreating Practitioners of Design for Quality Through Education
University of Plymouth PEARL Faculty of Science and Engineering https://pearl.plymouth.ac.uk School of Engineering 1998 Creating Practitioners of Design for Quality Through Education Robotham, AJ http://hdl.handle.net/10026.1/3296
More informationAGRICULTURAL TECHNOLOGY GUIDELINES FOR PRACTICAL ASSESSMENT TASKS
AGRICULTURAL TECHNOLOGY GUIDELINES FOR PRACTICAL ASSESSMENT TASKS 2012 These guidelines consist of 14 pages. Agricultural Technology 2 DBE/PAT 2012 Table of Contents Page No. 1. Introduction 3 2. Guidelines
More informationChinook's Edge School Division No. 73
LOCALLY DEVELOPED COURSE OUTLINE Sculpting (Advanced Techniques)15 Sculpting (Advanced Techniques)25 Sculpting (Advanced Techniques)35 Submitted By: Chinook's Edge School Division No. 73 Submitted On:
More informationKey Stage: 4. Subject: Design & Technology. Aims of the subject: Year 9
Key Stage: 4 Subject: Design & Technology Aims of the subject: We provide a high-quality design and technology education that should give pupils opportunities to create, innovate, design, make and evaluate
More informationSpatial Demonstration Tools for Teaching Geometric Dimensioning and Tolerancing (GD&T) to First-Year Undergraduate Engineering Students
Paper ID #17885 Spatial Demonstration Tools for Teaching Geometric Dimensioning and Tolerancing (GD&T) to First-Year Undergraduate Engineering Students Miss Myela A. Paige, Georgia Institute of Technology
More informationProject 4.1 Puzzle Design Challenge
Project 4.1 Puzzle Design Challenge Introduction Have you ever looked at a product that has been well-designed? Do you find yourself asking questions such as, How did the designer think of that idea? or
More informationGCSE Design and Technology Specification - NEA Guidance
GCSE Design and Technology 2017 Specification - NEA Guidance Non Examined Assessment NEA Non Examined Assessment 50% of the qualification. Approximately 35 hrs of candidate work. Design & Make task from
More informationActivity 2.4 Multi-view Sketching
Activity 2.4 Multi-view Sketching Introduction It s a very common occurrence to see a product advertisement and think, I thought of an idea for something like that just a few months ago. People spend a
More informationAntenie Carstens National Library of South Africa. address:
Submitted on: 15/06/2017 Planning digitising projects with reference to acquiring appropriate equipment for the project and the quality management process using case studies in South Africa Antenie Carstens
More informationModelling. Clay Modelling. CAD Modelling. Additional Modelling Processes
Modelling Developing a vehicle is an arduous process of design and evaluation, trial and error - constant improvement and adaptation. Initial design concepts go through a range of stages to bring them
More informationThe following surface mount LED s are suitable as additional LEDs for mounting on the module:
MOBILE PHONE MODULE The mobile phone module is designed to flash a light pattern when a phone signal is detected. The module will react to either incoming or outgoing signals. The module will detect frequencies
More informationStandard 1(Making): The student will explore and refine the application of media, techniques, and artistic processes.
Lesson 5 Figure Drawing: Shape, Form and Proportion Additional lesson: Ellis Mason and exploration of human figure drawing LESSON OVERVIEW/OBJECTIVES This lesson introduces the art of figure drawing by
More informationGCSE Engineering. Schemes of Work
GCSE Engineering Schemes of Work GUIDANCE FOR SCHEME OF WORK Please find below guidance on and an example of a scheme of work that could be applied for the GCSE Engineering specification. As every centre
More informationDrafting: Orthographic and Isometric Drawings
Youth Explore Trades Skills Description Students will learn to develop and interpret plumbing drawings typically found in construction. There are two parts to this lesson: Part 1: Orthographic drawings
More informationChalice Arts UK Limited
1 Chalice Arts UK Limited Using Sketch Books in Primary Schools by Stephen Bruce 2 Using Sketch Books in Primary School Aim To provide an overview of good practice in using sketch books in primary schools
More informationBlock Delete techniques (also called optional block skip)
Block Delete techniques (also called optional block skip) Many basic courses do at least acquaint novice programmers with the block delete function As you probably know, when the control sees a slash code
More informationGCSE Design and Technology Specification - NEA Guidance
GCSE Design and Technology 2017 Specification - NEA Guidance Non Examined Assessment NEA Non Examined Assessment 50% of the qualification. Approximately 35 hrs of candidate work. Design & Make task from
More informationFLUX: Design Education in a Changing World. DEFSA International Design Education Conference 2007
FLUX: Design Education in a Changing World DEFSA International Design Education Conference 2007 Use of Technical Drawing Methods to Generate 3-Dimensional Form & Design Ideas Raja Gondkar Head of Design
More informationAIEDAM Special Issue: Sketching, and Pen-based Design Interaction Edited by: Maria C. Yang and Levent Burak Kara
AIEDAM Special Issue: Sketching, and Pen-based Design Interaction Edited by: Maria C. Yang and Levent Burak Kara Sketching has long been an essential medium of design cognition, recognized for its ability
More informationIncluding: Synthesis of Ideas Justification and Recording Decisions Taken Presentation Techniques Modelling Techniques
Development & Refinement Including: Synthesis of Ideas Justification and Recording Decisions Taken Presentation Techniques Modelling Techniques Synthesis of Ideas Designers often start off with lots of
More information1. Introduction Aim of the Teachers' Guide Key Features of the Design and Technology Specification Managing the Course 6
GCE AS and A DESIGN AND TECHNOLOGY Teachers' Guide 1 Contents GCE AS and A Level Design and Technology Teachers Guide 1. Introduction 3 Page 2. Aim of the Teachers' Guide 4 3. Key Features of the Design
More informationThe LASAR Epistemic Insight Project Symposium
The LASAR Epistemic Insight Project Symposium Contact Prof Berry Billingsley, Email: berry.billingsley@canterbury.ac.uk 27 th October 2016, Somerville College, Oxford Contact: Berry Billingsley berry.billingsley@canterbury.ac.uk
More informationScience Binder and Science Notebook. Discussions
Lane Tech H. Physics (Joseph/Machaj 2016-2017) A. Science Binder Science Binder and Science Notebook Name: Period: Unit 1: Scientific Methods - Reference Materials The binder is the storage device for
More informationIowa Core Technology Literacy: A Closer Look
Iowa Core Technology Literacy: A Closer Look Creativity and Innovation (Make It) Use technology resources to create original Demonstrate creative thinking in the design products, identify patterns and
More informationGCSE Art and Design 2016: Personal Portfolio guide
GCSE Art and Design 2016: Personal Portfolio guide Contents Planning for the Personal Portfolio 1 Assessment Objectives 3 Drawing 4 Written annotation 5 Selecting work for assessment 6 Planning for the
More informationH enri H.C.M. Christiaans
H enri H.C.M. Christiaans DELFT UNIVERSITY OF TECHNOLOGY f Henri Christiaans is Associate Professor at the School of Industrial Design Engineering, Delft University of Technology In The Netherlands, and
More informationUser Experience Specialist
User Experience Specialist Location London Department Supporter and Community Partnerships Reports to (Job Title) Digital Supporter Engagement Lead (tbc) Salary Band D Matrix manager (if applicable) Role
More informationPROBLEM SOLVING AND APPROPRIATE COMMUNICATION MEDIUM
PROBLEM SOLVING AND APPROPRIATE COMMUNICATION MEDIUM Christopher A Gorse 1, Stephen Emmitt 1 and Mike Lowis 2 1 Leeds Metropolitan University, Leeds, UK 2 University College Northampton, UK Many of the
More informationINTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava
INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava Abstract The recent innovative information technologies and the new possibilities
More informationWeobley Primary School
Weobley Primary School A Whole School Policy for Design and Technology Policy Reviewed Date By whom Oct 2006 S Love/H T/Gov Feb 2007 S Love/HT Sept 2010 S Love/HT/Gov Sept 2013 H Kirkham/S Powell/HT/Govs
More informationUsability vs. user experience
WE ENSURE USER ACCEPTANCE Air Traffic Management Defence Usability vs. user experience The international critical control room congress Maritime Public Transport Public Safety 6 th December 2017 The situation:
More informationUSING GAMES TO PROMOTE MULTICULTURAL MATHEMATICS
USING GAMES TO PROMOTE MULTICULTURAL MATHEMATICS Nkopodi Nkopodi Department of Further Teacher Education, University of South Africa, E-mail: nkopon@unisa.ac.za ABSTRACT Education in South Africa was based
More informationPowerAnchor STEM Curriculum mapping Year 9
PowerAnchor STEM Curriculum mapping Year 9 *NOTE: Bullet points are ACARA provided elaborations for each outcome for this year level. Content Area Science Content Science Understanding Physical sciences:
More informationCDT: DESIGN AND COMMUNICATION
CDT: DESIGN AND COMMUNICATION Paper 7048/01 Structured Key message Whilst many excellent answers were seen, the following were considered to be areas where improvement could be made: the correct positioning
More informationNATIONAL CERTIFICATE (VOCATIONAL)
NATIONAL CERTIFICATE (VOCATIONAL) SUBJECT GUIDELINES ENGINEERING GRAPHICS AND DESIGN (CAD) NQF Level 3 September 2007 ENGINEERING GRAPHICS AND DESIGN (CAD) LEVEL 3 CONTENTS INTRODUCTION 1 DURATION AND
More informationJUN LIBRAR IES. Investigation of Visual Spatial Ability and its Relation to Design Methods. at the ARCHIVES. Maria Prus
Investigation of Visual Spatial Ability and its Relation to Design Methods by Maria Prus Submitted to the Department of Mechanical Engineering in partial fulfillment of the requirements for the degree
More informationWritten Annotation Guide: GCSE Art and Design 2016
Written Annotation Guide: GCSE Art and Design 2016 Contents 1. Introduction 2 2. Fine Art 3 3. Graphic Communication 5 4. Textile Design 7 5. Three-dimensional Design 9 6. Photography 11 7. Assessing written
More informationDESIGN TECHNOLOGY POLICY
EDWARD WORLLEDGE ORMISTON ACADEMY DESIGN TECHNOLOGY POLICY Date approved by Governors.... Signed........... Date for Review........ 1 RATIONALE Design and technology is concerned with knowledge about and
More informationEvaluation of the Three-Year Grant Programme: Cross-Border European Market Surveillance Actions ( )
Evaluation of the Three-Year Grant Programme: Cross-Border European Market Surveillance Actions (2000-2002) final report 22 Febuary 2005 ETU/FIF.20040404 Executive Summary Market Surveillance of industrial
More informationDesign and Technology Subject Outline Stage 1 and Stage 2
Design and Technology 2019 Subject Outline Stage 1 and Stage 2 Published by the SACE Board of South Australia, 60 Greenhill Road, Wayville, South Australia 5034 Copyright SACE Board of South Australia
More informationGraphic Communication Assignment General assessment information
Graphic Communication Assignment General assessment information This pack contains general assessment information for centres preparing candidates for the assignment Component of Higher Graphic Communication
More informationHOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING?
HOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING? Towards Situated Agents That Interpret JOHN S GERO Krasnow Institute for Advanced Study, USA and UTS, Australia john@johngero.com AND
More information