URGE CARD GAME. Game Rules Alpha Edition. For updates, news and more information. Visit: All Content Subject To Change

Size: px
Start display at page:

Download "URGE CARD GAME. Game Rules Alpha Edition. For updates, news and more information. Visit: All Content Subject To Change"

Transcription

1 URGE CARD GAME Game Rules Alpha Edition All Content Subject To Change For updates, news and more information. Visit: 1.0

2 URGE CARD GAME Welcome to Urge! A card game that takes place in a future much different from our one. Earth is just a rock, left floating in space. Before the destruction of our planet, one last fleet left for space to find a new world. A new place to call home. During the early days of the great travel they faced with an alien race known as: The Servatius. A strong but weak-minded race which mankind fought for a decade, trying to take their world. But soon they realized, The Servatius were slaves... to a race much greater and ready to take back what s theirs. The Omega Elders. Urge is a card game between two players, each armed with a General and a deck made out of 60 or more cards. In the deck you arm yourself with units, bases and support cards to battle it out with your opponent. Both players start with 30 Stability Points. The goal of the game is to lower your opponents Stability to 0. When that happens you win! Be careful though, your opponent is aiming for the very same thing. CONTENT Part 1 Part 3 Races About Cards Card Types Game Field Game Phases Part 2 Setting Up A Game Battle Unit Abilities Chain Of Events Example Game FAQ Glossary

3 RACES The Urge Universe has three main occupants that fight for power, recourses and planets. The three races make up the three main army choices of the game. Each race then has several different Generals that will aid you in battle! THE EARTH FLEET The fleet that left earth several years ago to find hope out in the darkness we know as space. It seems as though the further the human race travel thru space, they become more desperate and violent. As far as our own history goes humans may just be the most violent race in void of space. The Earth Fleet is now in conflict with the ones known as The Omega Elders. The conflict itself is about a few planets inhabited by the Servatius. The humans wants to take control and gain the benefits of new supplies and the Omega Elders wants to keep control of something that s always been theirs. THE SERVATIUS For more than twenty generations, the Servatius have lived for one single cause. To farm the planets they own and try to live as peacefully as they possibly can. Though their muscular bodies and their bodies size seem to say more than that, but it s all because of the constant working. The Servatius is now in the middle of the conflict between The Earth Fleet and The Omega Elders. As the farmers that will work for the winners, they stand their ground and try to keep out of the conflict, but the few rebels that existed, gathered arms and took up the fight for a life in freedom. THE OMEGA ELDERS Not much is known about the Omega Elders, they have been the rulers of the Servatius for a long time, long before a culture formed within the Servatius community. The Omega Elders are tall creature, with a very noble approach when it comes to deal with their business, instead of wars, they take conflicts of arms. Instead of truce, they will find peace. Where a race is weak, they will find power.

4 ABOUT CARDS MOBILIZING - PLAYING A CARD Before you activate a card, you need to pay a mobilizing cost which is stated on the card and is played with resources from your resource cards on the field. If a card shows a 4 as a mobilize cost, lower the resource value on one or more of your cards by 4 total (example, use 2 recourses from one resource card and 2 from another to get 4) and then activate the card. So every time you play a card, its referred to as mobilizing and from now on the word mobilizing will be used in the rules. IN GAME When a card states: Stay in game. It means that it stays on the game field. This lasts for as long as the particular card states or it is destroyed. Card that stays In Game after you ve played them are: Unit Cards Resource Cards Support - Emplacement Cards Support - Gear Cards TO THE GRAVE When you play a card and done everything stated on it, it s put in the grave and may not be used for the rest of the game. When a card is destroyed it s put in the grave, and may not be used for the rest of game. When discarding a card it s put in the grave and may not be used for the rest of the game. What s in the grave is public knowledge for the players. DECK A deck is built up by a minimum of 60 cards (General card not counted). You may only use 4 of the same card in a deck. The General card is never mixed with your deck. You may only use cards that are of the same race of your General card. If you have a Stratavius General, you may only use Stratavius cards in your deck. If a card allows you to search your deck for a card, the deck must be shuffled. The deck is always face down during a game, and may not be searched or looked at without a card effect. CARD RULINGS If a card effect says something that would not usually be legal according to the rules, the card effect is always right.

5 CARD TYPES Card Name GENERAL CARD Race Artwork Flavour Text Recource Value This tells you how much recourses this card generates each turn. Effect Text Each general have 1-3 effects. INFO: You only have 1 general during a game. It s always in the general slot on the field. The race of your general decides on what cards you re allowed to play. If you play a Earth Fleet General you are only allowed to use Earth Fleet cards in your deck. You may only use one General effect each turn.

6 CARD TYPES RESCOURSE CARD Card Name Race Artwork Card Type (Mine, Base etc.) Mobilizing Cost Recource Value This tells you how much recourses this card generates each turn. Flavour Text INFO: You may mobilize 1 resource card each turn, resource cards stay on the field until destroyed. The resource value is shown by using a dice(s). If the value of a card is 5 when you mobilize it, put a dice on it with a 5 showing. (The dice(s) are called: Resource Dice(s)). When a resource card have no resourced left, put the dice(s) next to it. There are 3 types of recourse cards. The following two are put on the ground field: Mine / Base. The Following two are put on the space field: Space Station. You can have a maximum of 4 land resource cards and 1 space resource card on the field at one time.

7 CARD TYPES UNIT CARD Card Name Race Artwork Attack Card Type (Infantry, Tank etc.) Shield Explosive Stability Mobilizing Cost Flavour Text INFO: You may mobilize any number of units each turn (if you have the needed resources). There are 2 types of Unit cards: Troop - Can only be mobilized on the ground field. Troop Sub Types: Infantry, Tank, Mecha, Hero. You may only have 4 Troop units out at one time. Ship - Can only be mobilized on the space field. You may only have 2 Ship units out at one time. Effect Text Any effect of the card will be here.

8 CARD TYPES Card Name SUPPORT CARD Race Artwork Card Type (Action, Gear etc.) Effect Text Any effect of the card will be here. Mobilizing Cost Flavour Text INFO: You may mobilize any number of support cards each turn (if you have the needed resources). There are 4 types of support cards. Action: May only be mobilized once, after you ve done everything the card says, it s put in the grave. Emplacement: After it s mobilized its put in one of your support slots (max 2 at a time) and the effect continues until destroyed. Defense: See Action. May also be activated during your opponents turn, if you have enough resources. Gear: Put it on to the appropriate unit card (stated on the card). Stays in game until it s destroyed or the unit it s equipped to is destroyed.

9 THE GAME FIELD GROUND AREA This is where you place your land units and land recourse during the game. You can have a max of 4 land units and 4 land resources out at one time. SPACE AREA This is where you place your space units and space stations during the game. You can have a max of 2 space units, and 1 space station out at one time. MISC This is where you place your General Card, your deck and your grav. For a game you use one single General card and a deck of a minimum of 60 cards. SUPPORT This is where you place your Support Emplacement Cards. You can have a max of 2 Support Cards out at one time.

10 GAME PHASES During a game of Urge, you and your opponent takes turns in playing your cards and attacking. During one player turn there are 5 different phases. They are as follow: GAME TURN PHASE 1: RESET PHASE Any resource cards (and the General card) that have used or gained resources change their resource dice(s) back to show the original resource value stated on the card. This only applies to the turn player. Any resources you did not use on your turn, stays there during your opponents turn and until your reset phase. PHASE 2: DRAW PHASE Draw 1 card from the top of your deck. PHASE 3: STRATEGIC PHASE The strategic phase is the main part of your turn. This is the only time during your turn that you may mobilize: Support cards, Recourse cards and Unit cards. You may only mobilize 1 Recourse card, and as many support and unit cards as you like, as long as you have the recourses needed to pay the mobilizing cost of the cards you use. PHASE 4: WAR PHASE (The war phase can t be played on the first players first turn). The Battle Phase is the part of your turn where your Units may attack your opponents units and/or resources. Every unit card can attack ONCE each turn and all units may attack on the turn it was mobilized. Cant attack: Any unit involved in a mount/dismount (explained later). More rules on how to do battle is explained later. PHASE 5: END You pass your turn, and your opponent starts from PHASE 1.

11 SETTING UP A GAME Follow these steps to prepare for a game of Urge! STEP 1: FIND A PLAYER Join up with another player to ready up for a game! STEP 2: EQUIPMENT Always have pen and paper ready for counting your stability points. Several dice(s) may be needed during a game and if none are available use anything that can be used as counters for resources. Both players need a 60card deck and a General card. STEP 3: SETTING UP Both players put their General cards face down in the General slot. Shuffle your 60+ card decks and put them facedown in your deck slot. Write down 30 for both players on a note, this is your starting stability points. STEP 4: WHO STARTS You and your opponent role a dice, the one scoring the highest decides if he wants to go first or second. After deciding, turn your General cards face up and both players draw 7 cards (these cards are never revealed to your opponent). STEP 5: PLAY! The first player goes from Phase 1 to 5 as normal and passes on to the opponent, who will go from phase 1 to 5 as well and so on. Remember on the first players first turn, you cannot attack! STEP 6: WINNING To win the game you need to lower your opponents stability points to 0. There are a few ways to do this: 1. Whenever a unit on the field is put into the grave, the owner of that card looses Stability equal to the units Stability value. 2. Whenever a resource card is destroyed that player looses Stability equal to the amount of resources currently on that card. 3. When a unit attacks directly, the defending player looses stability equal to the explosive value of the attacking unit.

12 BATTLE The War Phase is one of the most important parts of the game; it s when you and your opponents units fight it out in battle. And for that reason we ve given Battle a section for its own to explain it in detail. ATTACKS IN THE GROUND AREA - Attacks are only made by units. - Each unit can only attack ONCE each turn. - A attack can only be declared during the War Phase. - No units can attack during the first players first turn. - A unit must be on the field to be able to attack. - The player/unit that is attacked is referred to as the defending player/unit for rule purposes. - The player/unit that is attacking is referred to as the attacking player/unit for rule purposes. There are a few steps you will have to take to be able to attack. They are as follows: 1. Pick one of your units on the field that s going to attack. To do this simply push one of your unit card forward slightly to show your opponent that its attacking, it s always good to say the name of the card as well so there s no mistaking in what s going on. 2. Pick one enemy Unit to attack with that unit. Tell your opponent what unit you re attacking this always needs to be clear for both players. 3. Calculate (see if the enemy unit is destroyed or not). Compare your units attack value to the targets Shield value. If the attack is greater, the enemy unit is destroyed. Example: If you attack with a unit with the attack value of 4, and the defending unit has a shield value of 3. That is unit is destroyed and sent to the grave.

13 BATTLE ATTACKS IN THE SPACE AREA Attacks that are done in the space area are done in the same way as in the ground area. The only difference being that ships fight in the space area instead of troops. ATTACKS FROM SPACE TO GROUND Ships are able to attack from the space area to the ground area. If you do this, attack as you would normally, but when you calculate, the attacking player may choose to use either the attack value or explosive value. DIRECT ATTACK If your opponent has no units out, your units may attack your opponent directly. Just show which unit is attacking. If the attack is successful, your opponent looses Stability equal to the units explosive value. DESTROYED UNIT When a unit is destroyed by an attack it s sent to the grave. The owner of the destroyed unit looses stability equal to the units Stability value.

14 UNIT ABILITIES Most units in the Urge Card Game have effects that are explained on the card. They may also have one or more of the many unit abilities in the game. If a unit have any abilities it stated on the card in bold with the abilities name. Here is a list of the abilities. TROOP ABILITIES: ELITE When a unit with the Elite ability attacks, it get s +2 on its attack value. SHOCKTROOPER This unit can be mobilized without paying its mobilize cost. (This ability can only be used once per turn by one unit). SHARPSHOOTER If a unit with the sharpshooter ability attacks a unit with a Support Gear on it. Destroy that Gear. INFILTRATOR Instead of attacking in the war phase this unit may cause stability damage to your opponent equal to half its STA value (rounded up). SELF-DESTRUCT / LAST STAND When a unit with Self-destruct or Last Stand is destroyed by battle. Destroy the unit that destroyed this unit. ORBITAL WEAPON The unit with Orbital Weapon may attack a ship unit. Use the explosive value as its attack value. SHIP ABILITIES: BOMBARD Instead of attacking normally a unit with the bombard ability may choose to make an attack against a support - emplacement card. Half the emplacement cards mobilize cost counts as a shield (rounded up). This counts as a normal attack for ruling purposes.

15 UNIT ABILITIES TRoop Abilities: Ship Abilities:

16 CHAIN OF EVENTS In the Urge card game, there is a card that can be played during your opponents turn. The Support type card: Defense. Because of this card it s important to know for both players that your opponent may want to play something during your turn. And for that very reason we have the: Chain Of Events rule. Before going further, let s do a better explanation of defense card. To play a defense card during your opponents turn you need to have resources left on your resource cards, any resources you did not use on your turn, stays there during your opponents turn and until your reset phase. These resources may be used for the cost of a defense card. The effects of the defense cards are usually there to disturb the strategies of your opponent. To stop them from mobilizing a card or unable them to do important things during their turn. And because of this very reason, the following actions start a Chain Of Events. 1. Mobilizing a card. (Unit, Support and resource.) 2. Ending a turn phase. 3. Attacking 3. Playing a defense card. This means that when you do any of these things, your opponent have the right to answer with a defense card. Ask if your opponent have anything to mobilize in the Chain Of Events. If he says no, everything continues as normal. If he says yes, he has the right to mobilize a Defense card. If he does this, you may continue in the chain of events and activate a defense card of your own. This continues until both players have no more cards to mobilize, or they don t want to. After everything is done, work the chain of events backwards. Chain Of Event: Card 1 Effect > Card 2 Effect > Card 3 Effect Working it out: Card 1 Effect < Card 2 Effect < Card 3 Effect

17 CHAIN OF EVENTS Example: Player A: Mobilize a ground unit and asks if his opponents wants to Chain an event. Player B: Says yes, and mobilize a defense card from his hand with his last resources. The defense card he played will destroy the newly mobilized unit. Player A: Decides to stay on the Chain Of Events, and mobilize a defense cards of his own paying the resources for it. The card destroys a support card when it s mobilized. Player B: Want to mobilize another card but have no resources left and tells his opponent his done. The Chain Of Events is then worked out backwards. This is the orders the cards were mobilized: Player A:s Unit > Player B:s Defense card > Player A:s Defense card. So what happens is. Player A:s last Defense card is looked at first. It destroys player B:s card. Then player B:s Defense card. It was destroyed and is counted out from the Chain Of Events. Last, player A:s unit. It s mobilized successfully for no card is affecting it. Notice: You can only mobilize a card in a chain of event to the last card your opponent played in it. You re not allowed to target a certain card in the chain of events with the effect.

18 GAME EXAMPLE We will add an example game as soon as we have more cards designed. We want to use actual card names so this is the reason for that. As soon as this part is added it will be posted on our Developer Blog:

19 GAME EXAMPLE We will add a example game as soon as we have more cards desgined. We want to use acctual card names so this is the reason for that. As soon as this part is added it will be posted on our Developer Blog:

20 FAQ Frequently asked questions Send any questions to:

21 GLOSSARY Action Card: A Support card that is used once with a single effect. Attack Value: States the attack of a unit card, used to destroy enemy units. Card: A card is what it says, a card used to play Urge. Card Name: The name of a card. Card Rulings: The rules on the cards always cancels out any rules from the rulebook if that s the case. Chain Of Events: A rule to help the use of Defense cards. Deck: A combination of 60 cards are put together in to a deck. No more than 4 copies of a single card are allowed. Draw: To draw a card from the top of your deck. Defense Card: A card that can be played on your turn and your opponents turn as well. Explained further in the Chain Of Events part. Emplacement Card: A Support card that is put phase up in one of the two support slots. They have effects that lasts until the card is destroyed. Explosive Value: States the Explosive value of a unit card. Effect Text: The cards effect is stated in the effect text. Flavor Text: A short story or quote on a Urge card. Game Field: Where you put all your cards, deck and General. Ground Area: This is where you put your Troop units and land resources. Max 4 of each. Gear Card: A Support card that is put on a unit to give it a extra boost or effect. Grave: This is where all used/ discarded/destroyed cards go. General: The General card is put upside down before deciding on who starts. It s never mixed with your deck. And the race of your General decides which cards you re allowed to use in your deck. Hero: A sub type to the Troop Unit cards. Infantry: A sub type to the Troop Unit cards. In Hand: Any cards being held by a players, counts as in hand. Never show these cards to your opponent. In Game: Any card on the field counts as In Game. Mecha: A sub type to the Troop Unit cards. Misc Area: Here you put your Deck, General and Grave. Mobilize: When a card is played, it s called: to Mobilize/ Mobilizing. Mobilizing Cost: How many resources you need to use to mobilize a card. Resource Card: Only 1 can be played every turn, and it gives you resources to pay the mobilize cost of other cards. Resource Dice(s): The dice(s) you use on a resource card to show how many resources are left. Ship: A unit card that is played in the space area. Shield Value: States the Shield of a unit card, used to defend from attacks. Stability Value: When a unit is destroyed, the owner of that unit looses stability equal to the units stability value. Stability: Each player starts with 30 stability. The first player to reach 0 looses the game. Space Station: A type of Resource Cards.

22 GLOSSARY Space Area: This is where you put your Ship Units and Space Station Resources. Max: 2 Ships and 1 Space Station. Support Card: A card that is played with several different effects to help you win. Support Area: Here you put your Support emplacement cards. Max 2. Turn: A turn is built up by 5 phases. Explained in the game phase rules. The Earth Fleet: A race in the game of Urge. The Servatius: A race in the game of Urge. The Omega Elders: A race in the game of Urge. Troop: A unit card that is played on the ground area. Type: Support, Unit and resource cards may have a type (Gear, Emplacement, Infantry, Space Station etc.) Tank: A sub type to the Troop Unit cards. Unit Card: A card is used to attack your opponent. Unit Abilities: See: Unit Abilities in the rulebook.

Robot Factory Rulebook

Robot Factory Rulebook Robot Factory Rulebook Sam Hopkins The Vrinski Accord gave each of the mining cartels their own chunk of the great beyond... so why is Titus 316 reporting unidentified robotic activity? No time for questions

More information

For 2 to 6 players / Ages 10 to adult

For 2 to 6 players / Ages 10 to adult For 2 to 6 players / Ages 10 to adult Rules 1959,1963,1975,1980,1990,1993 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A TABLE OF CONTENTS Introduction & Strategy Hints...

More information

40k Rules at Invasion 2018

40k Rules at Invasion 2018 40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of

More information

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game Bible Battles Trading Card Game OFFICIAL RULES 1 RULES OF PLAY The most important rule of this game is to have fun. Hopefully, you will also learn about some of the people, places and events that happened

More information

40k Rules at Invasion 2018

40k Rules at Invasion 2018 40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of

More information

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK 30-45 Mins Ages 14+ 2-4 Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK In the far future, robots have been designed to fight for the enjoyment of humanity. Bullets, lasers, bombs, drills, and various

More information

OFFICIAL RULEBOOK Version 7.2

OFFICIAL RULEBOOK Version 7.2 ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro

More information

Empires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit

Empires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit Empires at War 1. About game Empires at War is a competitive card game set during I World War. Players create unique decks and take control over armies of conflicted nations. To win, you have to break

More information

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO, OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10

More information

HEY! DON T READ THESE RULES!

HEY! DON T READ THESE RULES! THE RULES (DON T WORRY, IT S MOSTLY PICTURES) HEY! DON T READ THESE RULES! Reading is the worst way to learn how to play a game. Instead, go online and watch our instructional video: www.bearsvsbabies.com/howtoplay

More information

Official Rules Clarification, Frequently Asked Questions, and Errata

Official Rules Clarification, Frequently Asked Questions, and Errata Official Rules Clarification, Frequently Asked Questions, and Errata 02/22/2013 - Version 1.1 New Content: Framework Effect (page 3), Card Effect (page 3) 1 This section contains the official clarifications

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

Mythic Battles: Pantheon. Beta Rules. v2.5

Mythic Battles: Pantheon. Beta Rules. v2.5 Mythic Battles: Pantheon Beta Rules v2.5 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information

THE RULES 1 Copyright Summon Entertainment 2016

THE RULES 1 Copyright Summon Entertainment 2016 THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter

More information

Introduction. Contents

Introduction. Contents Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly

More information

RU L E S REFERENCE USING THIS RULES REFERENCE

RU L E S REFERENCE USING THIS RULES REFERENCE TM TM RU L E S REFERENCE USING THIS RULES REFERENCE This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players

More information

Rules for 2-5 players Ages 10+

Rules for 2-5 players Ages 10+ Rules for 2-5 players Ages 10+ Contents: Gameboard, 3 Classic Dalek Armies, 2 New Dalek Paradigm Armies, 1 TARDIS, 42 Territory Cards, 15 Power Cards, 10 Mission Cards, 5 Dice, Cardboard Clara Token. 1

More information

Components Locked-On contains the following components:

Components Locked-On contains the following components: Introduction Welcome to the jet age skies of Down In Flames: Locked-On! Locked-On takes the Down In Flames series into the Jet Age and adds Missiles and Range to the game! This game includes aircraft from

More information

Battling Grammar Rule book Version 3.1

Battling Grammar Rule book Version 3.1 Battling Grammar Rule book Version 3.1 Introduction This is a game designed to be used in the classroom to help children to develop and practise their knowledge of grammatical terminology. This is primarily

More information

Component List. Game Overview. How to Use This Rulebook. This Rulebook. 1 Quick-Start Rules Booklet. 3 Painted Plastic Ships.

Component List. Game Overview. How to Use This Rulebook. This Rulebook. 1 Quick-Start Rules Booklet. 3 Painted Plastic Ships. Game Overview Welcome to X-Wing, an exciting, fast-paced dogfighting game set in the Star Wars universe. In X-Wing, two players take control of X-wings, TIE fighters, and other ships from the Star Wars

More information

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24) GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Multiverse: Cosmic Conquest Trading Card Game. Rulebook

Multiverse: Cosmic Conquest Trading Card Game. Rulebook Multiverse: Cosmic Conquest Trading Card Game Rulebook Copyright 2014-2017 TokArts Limited All rights reserved Contents CONTENTS... 1 1. THE BASICS... 2 1.1 SIX FLAVORS OF CONQUEST... 2 1.2 PARTS OF A

More information

OFFICIAL RULEBOOK Version 8.0

OFFICIAL RULEBOOK Version 8.0 OFFICIAL RULEBOOK Version 8.0 Table of Contents Table of Contents About the Game 1 1 2 Getting Started Things you need to Duel 2 The Game Mat 4 Monster Cards 6 Effect Monsters 9 Xyz Monsters 12 Synchro

More information

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17 T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

Star Colonies : Manual rev.: About the game. Welcome to the Star Colonies. This is the brief manual of the game.

Star Colonies : Manual rev.: About the game. Welcome to the Star Colonies. This is the brief manual of the game. Star Colonies : Manual rev.: 1-13 Welcome to the Star Colonies. This is the brief manual of the game. 1. About the game Star Colonies is the real-time strategy game. The goal of the game is : rule the

More information

NIGHTMARE FOREST Dead Run

NIGHTMARE FOREST Dead Run NIGHTMARE FOREST Dead Run You were out enjoying a night camping with your friends in the woods near The City. Settled around a warm and cozy campfire a good time was being had by everyone. That was when

More information

Intro. Rule Book Contents. Components...3 A list of all game materials.

Intro. Rule Book Contents. Components...3 A list of all game materials. 1 Intro The Kurross Empire emerged from the deep, endless pool of space, dark and undetectable. They crushed Earth s paltry fleet within a week, and broke through the great planetary shield that protected

More information

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions Buck Rogers Battle For The 25 th Century 1 OBJECT 1) Control 15 Territorial Zones at the end of any turn 2) Control the last Leader on the board at any time 3) Convince everyone else to surrender 4) Control

More information

Axis & Allies Pacific FAQ

Axis & Allies Pacific FAQ Setup Axis & Allies Pacific FAQ December 11, 2003 Experienced players sometimes find that it s too easy for Japan to win. (Beginning players often decide that it s too hard for Japan to win it s all a

More information

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice

More information

NEW TO DUELING? LP

NEW TO DUELING? LP BEGINNER S GUIDE 1 2 3 4 5 6 NEW TO DUELING? This Deck and Beginner s Guide are the perfect place to start! It is ready to play; all you need to do is grab a friend! Each of you will need your own Deck.

More information

LORE WAR A Fantasy Strategy Game

LORE WAR A Fantasy Strategy Game LORE WAR A Fantasy Strategy Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 6 THE LORE BOOK....6 https://loregamescom.wordpress.com/ 2 OVERVIEW:

More information

8 Weapon Cards (2 Sets of 4 Weapons)

8 Weapon Cards (2 Sets of 4 Weapons) A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,

More information

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ VIII. COMMAND FAQ Q. If someone can use a Recon 1 card as an Air Power, can the other player Counter Attack the effect or just the card? A. The rule is that a Counter Attack is only allowed to counter

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

Mage Tower Rulebook Ver 0.1

Mage Tower Rulebook Ver 0.1 Mage Tower Rulebook Ver 0.1 This is a very early version of the rulebook, and is one of the last things being worked on while the Kickstarter is happening. All the text to play the game is here, but the

More information

A.1.2 If a player's opponent is unable to cycle their deck (see E.2.2), that player wins the game.

A.1.2 If a player's opponent is unable to cycle their deck (see E.2.2), that player wins the game. UFS Living Game Rules Last Updated: January 25th, 2019 This document describes the complete rules for playing a game of the Universal Fighting System (UFS). It is not intended for players wishing to learn

More information

Mighty Planetary Empires

Mighty Planetary Empires Mighty Planetary Empires Welcome to the Mighty Planetary Empires Campaign! This is a 6 week campaign, running from the 25 th of September 2009 to the 6 th of November 2009 and will be graciously hosted

More information

Battle. Table of Contents. James W. Gray Introduction

Battle. Table of Contents. James W. Gray Introduction Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3

More information

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

A retro space combat game by Chad Fillion. Chad Fillion Scripting for Interactivity ITGM 719: 5/13/13 Space Attack - Retro space shooter game

A retro space combat game by Chad Fillion. Chad Fillion Scripting for Interactivity ITGM 719: 5/13/13 Space Attack - Retro space shooter game A retro space combat game by Designed and developed as a throwback to the classic 80 s arcade games, Space Attack launches players into a galaxy of Alien enemies in an endurance race to attain the highest

More information

Mythic Battles: Pantheon. Beta Rules. v2.4

Mythic Battles: Pantheon. Beta Rules. v2.4 Mythic Battles: Pantheon Beta Rules v2.4 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information

zogar s gaze Objective

zogar s gaze Objective Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.

More information

Introduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC

Introduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC By Scott Leibbrandt Copyright 2016 Minion Games, LLC Game Contents 1 Gameboard 120 Influence Cubes (30 Red, 30 Blue, 30 Green, 30 Black) 56 Influence Cards 12 Hero Tokens (3 Red, 3 Blue, 3 Green, 3 Black)

More information

WARHAMMER LEGENDARY BATTLES

WARHAMMER LEGENDARY BATTLES WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,

More information

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily

More information

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS TM TM USING THIS REFERENCE This document is intended as a reference for all rules queries. It is recommended that players begin playing Star Wars: Rebellion by reading the Learn to Play booklet in its

More information

Battle of Octavus Two-Five Tournament Packet

Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet The Rules: 1. The tournament's point limit will be 1500 points. Any player with an army over 1500 points will be

More information

POSITIONAL EVALUATION

POSITIONAL EVALUATION POSITIONAL EVALUATION In this lesson, we present the evaluation of the position, the most important element of chess strategy. The evaluation of the positional factors gives us a correct and complete picture

More information

Lightseekers Trading Card Game Rules

Lightseekers Trading Card Game Rules Lightseekers Trading Card Game Rules Effective 7th of August, 2018. 1: Objective of the Game 4 1.1: Winning the Game 4 1.1.1: One on One 4 1.1.2: Multiplayer 4 2: Game Concepts 4 2.1: Equipment Needed

More information

LORE WAR A Fantasy War Game

LORE WAR A Fantasy War Game LORE WAR A Fantasy War Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 5 THE LORE BOOK....5 https://loregamescom.wordpress.com/ 2 OVERVIEW:

More information

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

Let us now look at a situation a few rounds into the game, from the perspective of player 2.

Let us now look at a situation a few rounds into the game, from the perspective of player 2. Example of gameplay Thermal Showdown Updated to version 1.35 Do you want to know how to play Thermal Showdown? Or just find out what it s really about? There is no better way than to watch an example of

More information

Mythic Battles: Pantheon. Beta Rules. v2.8

Mythic Battles: Pantheon. Beta Rules. v2.8 Mythic Battles: Pantheon Beta Rules v2.8 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Appearance There are many

More information

MathScore EduFighter. How to Play

MathScore EduFighter. How to Play MathScore EduFighter How to Play MathScore EduFighter supports up to 8 simultaneous players. There are 2 ships with up to 4 players on each ship. Each player sits in a command station. Currently, we are

More information

The Struggle for Britannia The Year 1065 A.L

The Struggle for Britannia The Year 1065 A.L The Struggle for Britannia The Year 1065 A.L The year 1060 was a bad year as Britannia was ravaged from the seas. They came from lands afar, savage raiders and land wasters. Proudly the tribes fought to

More information

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC SPACE EMPIRES Close Encounters Expansion R U L E B O O K GMT Games, LLC GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com SPACE

More information

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO Two forces clash in a straight-up fight. The battle has begun...now get moving! Deployment Zones are per the Pitched Battle deployment described on p. 199 of the units but do not deployed per the rules

More information

WELCOME TO THE FUTURE OF STRATEGY BOARD GAMES

WELCOME TO THE FUTURE OF STRATEGY BOARD GAMES WELCOME TO THE FUTURE OF STRATEGY BOARD GAMES INSTRUCTION MANUAL THE STRATIX GAME BOARD No matter whom you are or where you come from, STRATIX can be played and enjoyed by anyone. STRATIX is based on military

More information

OFFICIAL RULEBOOK Version 10

OFFICIAL RULEBOOK Version 10 OFFICIAL RULEBOOK Version 10 Table of Contents About the Game... 1 1 Getting Started Things you need to Duel... 2 The Game Mat... 4 2 Game Cards Monster Cards... 6 Effect Monsters... 9 Link Monsters...

More information

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.2 / Updated 9.30.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

VIII Corps: The Somme 1916

VIII Corps: The Somme 1916 VIII Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 5 4. Setting

More information

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook - The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined

More information

BATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS

BATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS BATTLEFIELD TERRAIN In this section you will find expanded terrain rules for the STC Ryza-pattern Ruins included in Moon Base Klaisus. You do not need to use these rules to enjoy a battle using the models,

More information

Lightseekers Trading Card Game Rules

Lightseekers Trading Card Game Rules Lightseekers Trading Card Game Rules 1: Objective of the Game 3 1.1: Winning the Game 3 1.1.1: One on One 3 1.1.2: Multiplayer 3 2: Game Concepts 3 2.1: Equipment Needed 3 2.1.1: Constructed Deck Format

More information

Field of Glory - Napoleonic Quick Start Rules

Field of Glory - Napoleonic Quick Start Rules Field of Glory - Napoleonic Quick Start Rules Welcome to today s training mission. This exercise is designed to familiarize you with the basics of the Field if Glory Napoleonic rules and to give you experience

More information

Contents. Game Design Spartaco Albertarelli and Angelo Zucca. Production Manager David Preti. Illustrations Edouard Guiton and Miguel Coimbra

Contents. Game Design Spartaco Albertarelli and Angelo Zucca. Production Manager David Preti. Illustrations Edouard Guiton and Miguel Coimbra Game Design Spartaco Albertarelli and Angelo Zucca Art director Paolo Parente Production Manager David Preti Illustrations Edouard Guiton and Miguel Coimbra Graphics Matthias Haddad Game board Nicolas

More information

Summary of changes in this version VERSION / EFFECTIVE

Summary of changes in this version VERSION / EFFECTIVE TM TM Tournament FAQ Summary of changes in this version VERSION 2.1.1 / EFFECTIVE 4.2.2016 Movement, Page 3 Card Clarifications, Pages 5-7 All changes and additions made to this document since the previous

More information

Aperitif Game for Gentlemen, By Pierre Laporte

Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Miniature Battles in the Victorian Era and Early 20 th Century EQUIPEMENT NEEDED Small coloured counters, ordinary

More information

REINFORCEMENT PHASE F.A.Q.

REINFORCEMENT PHASE F.A.Q. 878 - VIKINGS F.A.Q. Special thanks to Ken Shogren for compiling all these questions from BGG and answering them. REINFORCEMENT PHASE F.A.Q. Are English Reinforcement placements required? Yes, English

More information

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different

More information

by Carl Chudyk GUIDE TO THE SECTOR

by Carl Chudyk GUIDE TO THE SECTOR by Carl Chudyk GUIDE TO THE SECTOR 1 COMPONENTS: - 108 Action Cards - 1 Sector Core Card - 1 Colorblind Aid - 2 General References - 78 Ships (13 per color) - 6 Command Centers - 1 Space Prestige Board

More information

Forbidden Stars Unofficial FAQ v0.8 ( ) 1

Forbidden Stars Unofficial FAQ v0.8 ( ) 1 Forbidden Stars Unofficial FAQ v0.8 (2016-01-27) 1 Errata and Official Clarifications This section is devoted to rulings that the designer has communicated to the BGG community through various Rule Questions.

More information

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event. It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different

More information

EPIC VARIANT REGULATIONS

EPIC VARIANT REGULATIONS EPIC VARIANT REGULATIONS SUMMARY OF CHANGES IN THIS VERSION VERSION 1.0 / EFFECTIVE 01.17.2018 All changes and additions made to this document since the previous version are marked in red. The Epic variant

More information

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase

More information

A nostalgic edition for contemporary times. Attack and capture the flag!

A nostalgic edition for contemporary times. Attack and capture the flag! A nostalgic edition for contemporary times. Attack and capture the flag! Stratego_Masters_Rules.indd 1 06-05-14 15:59 Historic background It s the year 1958... The British artist Gerald Holtom designs

More information

Operation Blue Metal Event Outline. Participant Requirements. Patronage Card

Operation Blue Metal Event Outline. Participant Requirements. Patronage Card Operation Blue Metal Event Outline Operation Blue Metal is a Strategic event that allows players to create a story across connected games over the course of the event. Follow the instructions below in

More information

Sample Game Instructions and Rule Book

Sample Game Instructions and Rule Book Card Game Sample Game Instructions and Rule Book Game Design by Mike Fitzgerald Sample Game by Bob Morss Artwork by Peter Pracownik Publisher U.S. GAMES SYSTEMS, INC. 179 Ludlow Street, Stamford, CT 06902

More information

X-Wing Epic Variant Regulations

X-Wing Epic Variant Regulations X-Wing Epic Variant Regulations Version 1.0 / Effective 01.17.2018 All changes and additions made to this document since the previous version are marked in red. The Epic variant supported by the Organized

More information

SABOTAGE JUMP ROUTE MUTINY

SABOTAGE JUMP ROUTE MUTINY GREMLINS! SABOTAGE JUMP ROUTE ALIEN ROMANCE Choose one enemy fleet on the board. All ships in that fleet become infested with cute, fuzzy space vermin that gum up the works of anything they touch. For

More information

You Can t Come In Without A TIE (v.1.2)

You Can t Come In Without A TIE (v.1.2) You Can t Come In Without A TIE (v.1.2) Simple Star Wars fighter battles for Micromachines etc by Gary Mitchell. For free. No copyright violations. Thanks for input: Mick Allan, STaB, Tom Wightman. SHIP

More information

Siege of Nottingham FINALS Escalation Tournament

Siege of Nottingham FINALS Escalation Tournament Siege of Nottingham FINALS Escalation Tournament 4 Rounds starting at 200 points going up to 1500 points. After each round you may: -Add new units, -increase the size of existing units, -add extra weapons

More information

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color) The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are

More information

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens Matthew Dunstan MONUMENTAL 1 4 players l 90-120 min l Ages 14+ RULES In Monumental, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you

More information

110 cards, which are used to resolve battles between the Condottieri.

110 cards, which are used to resolve battles between the Condottieri. Introduction During the Renaissance, Italy was divided into numerous independent city-states, sometimes friendly, sometimes hostile. The best known of these were Genoa, Florence, the Duchy of Milan, and

More information

EPIC VERSION RULEBOOK Fledgling empires expand across the globe in an attempt to control land and sea. The Epic game is playable in four to six hours.

EPIC VERSION RULEBOOK Fledgling empires expand across the globe in an attempt to control land and sea. The Epic game is playable in four to six hours. EPIC VERSION RULEBOOK Fledgling empires expand across the globe in an attempt to control land and sea. The Epic game is playable in four to six hours. DUST - RULES SUMMARY TABLE OF CONTENTS The Story of

More information

FRIDAY :: MARCH 24 ZONE MORTALIS #1

FRIDAY :: MARCH 24 ZONE MORTALIS #1 FRIDAY :: MARCH 24 2:00 PM 5:00 PM ZONE MORTALIS #1 Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility

More information

Q: Can my team have both Autobots and Decepticons? A: Yes. All characters in the game can work together under your leadership.

Q: Can my team have both Autobots and Decepticons? A: Yes. All characters in the game can work together under your leadership. Introduction, or What s an FAQ? FAQ stands for Frequently Asked Questions. It s a collection of questions players might have about new Transformers TCG cards. While this document covers a lot of ground,

More information

Interstellar Conquest

Interstellar Conquest Interstellar Conquest based on Cosmic Encounter by Eon, realeased by Eon, Westend Games, Games Workshop, Mayfair Games, and Hasbro. By Ken Leyhe Ver 2.0 Revised 07/02 A game for 2-8 players using Icehouse

More information

Bugeater Fantasy GT Tournament Primer Pack

Bugeater Fantasy GT Tournament Primer Pack Bugeater Fantasy GT Tournament Primer Pack Fantasy Rules and Composition The Bugeater Fantasy GT will follow the Warhammer Fantasy 8 th edition rules and all relevant Games Workshop FAQs and Erratas. There

More information

Star Trek: Attack Wing Additional Rules for Tournaments. Revised 5/31/2016

Star Trek: Attack Wing Additional Rules for Tournaments. Revised 5/31/2016 SUGGESTED TOURNAMENT FORMAT Star Trek: Attack Wing Additional Rules for Tournaments Revised 5/31/2016 130 Points per fleet Minimum of 3 ships per fleet 50 Points maximum per ship (at the start of the game)

More information

WARHAMMER 40K COMBAT PATROL

WARHAMMER 40K COMBAT PATROL 9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

Game Manual. prototype

Game Manual. prototype Game Manual prototype prototype Can you survive in this hostile land ravaged by monsters and unending strife? Are you ready to fight and become Lord of Hellas? In Lords of Hellas you will lead a hero to

More information

OBJECTIVE OF THE GAME YOUR TEAM COMPONENTS. speeds and Blocker pushing.

OBJECTIVE OF THE GAME YOUR TEAM COMPONENTS. speeds and Blocker pushing. OBJECTIVE OF THE GAME Impact City Roller Derby (ICRD) is a fast-paced board game based on flat track roller derby. The objective of the game is to score more points than your opponent by passing opposing

More information

Star Trek Fleet Captains FAQ version

Star Trek Fleet Captains FAQ version If you are missing your command posts, look under the ship insert (not the entire insert, just the insert the Ships are in) Where can I get replacements for damaged, missing or broken cards/ships: http://

More information

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,

More information