Contents. Dragon Rampage
|
|
- Chastity Shelton
- 5 years ago
- Views:
Transcription
1 Contents Object of the Game 2 Setting up the Game 2 Game Length 3 Playing the Game 3 I. Heroes Action Phase 3 II. Dungeon Phase 4 III. Rest Phase 6 Ending the Game 6 I. Hero is Slain 6 II. Heroes Escape Dungeon 6 III. The Dragon is Slain 6 Treasure Cards 7 Treasure Card Clarifications 7 Card Clarifications 7 Hero Character Cards 7 Hero Character Card Clarifications 7 Credits 8 1
2 a game by Richard Launius Sure, the treasure around the sleeping Dragon looked like it would be easy to get. The Rogue was convinced that sneaking in and grabbing an armload of loot would be a cinch... things were going well, but when the Barbarian knocked over a stack of golden platters because he had to try on a jeweled crown, the Dragon awoke. Needless to say, the Dragon was not happy to see us going through his treasure. The first to run was the Rogue, as usual hide in the shadows is her motto but no Paladin runs when a fight is at hand, so I hefted my sword and attacked, expecting to see lots of help joining me, minus the Rogue of course. Instead, as I was bringing down my sword I saw out of the corner of my eye the Wizard AND the Dwarf edging toward the door...it is going to be one of those days. is a game of fighting against and running from the Dragon that your dungeon delving party has just awoken. Will you get the most gold on your way out? Will you slay the Dragon? Will you at least be running faster than the Hero next to you? Or will you fall under the claws of the rampaging Dragon? Object of the Game: is a game 3. Place the 7 Action Dice on the center of the board. Place the blue Movement Die near the board. for 3 to 5 players. The goal is to score the most points by fighting against and/or running from the Dragon that you just 4. Each player takes one set of Hero Character Cards, a Player Mat, and Player Action Tokens. Each player looks through woke. But beware, your fellow adventurers may hinder (or aid) their Hero Character Cards and chooses one. Then each you in your strategy and the final scoring of treasure cards, gold player shuffles their remaining Hero Character Cards and coins and bonus points will vary depending on which of 3 ways draws two more, bringing their hand to three cards. the games ends, so watch your step! 6 Character Mats 6 Character Decks (12 Hero Character Cards each) 6 Sets of Hero Action Tokens (9 per set) 50 Coins 1 Game Board 6 Sets of 12 Dragon Wound Cubes (1 set per player) 30 Hero Wound Tokens (red crystals) 1 Treasure Deck (32 cards) 7 Special Action Dice 1 Movement Die Deck (24 cards) 6 Player Movement Tokens (1 per player) 1 First Player Token 1 Re-Roll Token Setting up the Game: 5. Place the Hero Wound Tokens in a pile near the game board. 6. Give each player a 5 gold coin and place the remaining gold in a pile near the board as the supply. There are two types of coins. A 1 value coin and a 5 value coin. The value on the coin is what is most important. If a card or action says to take two gold, the player should take two 1 value coins. If a card tells a player to drop five coins, the player should return five 1 value coins or a single 5 value coin to the bank Shuffle and place the Deck beside the board. 2. Each player places their Movement Token on the start space of the board. 2 Give one player the First Player Token. Give the Re-Roll Token to the player sitting to the right of the first player as they are the last player to roll and, as a result, gain 1 additional re-roll.
3 Defense Attack Dragon Player with highest defense suffers no damage to dragon attacks and cannot be targeted by crafty player theft 2nd highest heals 2 wounds 3rd highest heals 1 wound 8 Highest attack rating attacks dragon with 2 re-rolls 2nd highest rating attacks dragon with 1 re-roll 4-5 Successes Do 1 Wound 6+ Successes Do 2 Wounds Success Icons Dwarf Player with the highest dragon rage rating suffers 2 wounds & draws 1 hero card 2nd highest rating suffers 1 wound The roll of 3 dragon icons when attacking results in 1 wound to the hero I. Heroes Action Phase: Starting with the first player, the active player takes the 7 Action Dice (all but the movement die) and rolls them. They may re-roll any number of dice up to two times with the following restrictions: Dragon icons may not be re-rolled unless the player plays one of their Character or Treasure Cards that enables them to do so. Dice are never locked (except Dragon icons). The player may re-roll some or all of their dice until they choose to stop. Rolling a second or third time is optional, the player may stop at any time prior to their 3rd roll if they desire. Players may gain more dice re-rolls using their Character Cards or treasure they have acquired. Wild (Hero) icons must be paired with other dice to be used (they cannot be used alone). Run You Fools! Craftiness Highest rating rolls the run die and adds 1 to movement The 2nd highest rating rolls the run die and moves 3rd highest rating moves 1 space Player with highest craftiness rating may steal gold equal to their craftiness rating from another player or draw 1 card 2nd highest may take gold from supply equal to craftiness rating or draw 1 card Dungeon Fate Gold: take 2 gold Heal: heal 1 wound Grab Treasure Highest treasure rating draws 2 treasure cards and keeps 1 The 2nd highest draws 1 treasure or 3 gold from supply 3rd highest gains 1 gold Hero Card: draw 1 hero card Move: move 1 space on the movement track, but do not perform the action icon on the space moved onto. Player Mat Example The player mat references how each Action Box is resolved, contains a space for that hero s Character Cards and shows the Dungeon Fate (when a player does not gain any benefit from the Action Boxes) information. Game Length: Players choose prior to starting the game whether the Dungeon is a Large Dungeon or Small Dungeon. A Larger Dungeon takes minutes longer to play than the Small Dungeon. The Action Dice: There are 7 Action Dice (three types, noted by their different frames square, octagon or hourglass) in the game. The icon frequency and make up on these dice are different and noted in the descriptions below: Small Dungeon: If playing the Small Dungeon, any Heroes running will Escape the Dungeon when they reach the first (smaller) green skull, which is the Small Dungeon exit. Additionally, depending on the number of players, the wounds needed to slay the Dragon are reduced by 2 (3 players need 13 wounds to Slay the Dragon, 4 players need 18, and 5 Players need 23). Large Dungeon: The Large Dungeon is played with Heroes fleeing to the larger exit (3 spaces later) on the board, and the full number of wounds is required to slay the Dragon. Wounds Attack: The Attack (or Sword ) icon is used to gain the Attack the Dragon action. Additionally, when attacking the Dragon, Attack icons are hits. The Attack icon appears on all 7 dice. Crafty: The Crafty icon is used to gain the Crafty action that enables players to steal gold or draw new Character Cards. The Crafty icon appears only on the 3 dice with a square frame referred to on the player cards as the yellow dice because they are the only dice that have the Crafty icon. Defense: The Defense icon is used to Large Dungeon Small Dungeon Playing the Game: The game is played in rounds and each round has 3 phases the Heroes Action Phase in which players roll the Action Dice and place tokens on the Dungeon Action Boxes; the Dungeon Phase in which the Dragon rampages and the Action Boxes are resolved; and the Rest Phase in which the Action Tokens are returned to players and the First Player Token and the Re-Roll token are passed to the next players. gain the Defense action that blocks Dragon attacks to the Hero, both from the Dragon Rampage card and the Dragon Attack action box. Defense can also prevent crafty Heroes from stealing your hard earned gold and treasure. This icon is also a hit when attacking the Dragon. The Defense icon appears on all 7 dice. Dragon: The Dragon icon represents the attention the Hero is drawing to himself and the results go in the Action Box. Note: Dice with this icon cannot be re-rolled unless the Hero plays a special card that enables him to do so. Dragon icons are bad for Heroes. The Dragon icon appears on all 7 dice. 3
4 Movement (Boots of Speed): The Boots of Speed icon is used to gain the Run you fools! action which allows players to roll the Movement Die. The Boots of Speed icon appears on all 7 dice. Treasure Chest: The Treasure Chest icon is used to gain the Grab Treasure action which allows players to draw a Treasure Card. The Treasure Chest icon appears on all 7 dice. Wild (Hero): The Hero icon is wild. It must be coupled with another die to be used. The Hero icon appears only on the 3 dice with an octagonal frame referred to on the player cards as the red dice because they are the only dice that have the Hero icon. Placing Hero Action Tokens: When a player is finished rolling the action dice, (either because he has rolled 3 times or because he decided to stop rolling), he places his action tokens (matched to the number of icons rolled) in the appropriate Action Box. Each player has 9 Action Tokens (three 1 tokens, three 2 tokens, a 3 token, a 4 token, and a 5 token). The player may only place 1 token on each relevant Action Box (if a player has not rolled any icons for a particular action, no Action Token can be placed in that Action Box). If the player does not have the right numbered Action Token to place in the box, then the player will have to place a lower numbered token instead (note that the Action Box must be filled first and the properly numbered token placed in this box). Example: The player rolled 3 Attack, 3 Boots of Speed, and 1 Dragon on her 3 rolls. She places a 1 Action Token for her Hero in the Action Box. Next, she must make a decision since she only has one 3 Action Token and two results of 3. She decides to place her 3 Token on the Boots of Speed Action Box and downgrades her Attack to place a 2 Action Token on the Attack Action Box. Playing Treasure and Hero Character Cards: Players may play Treasure and Hero Character Cards any time that they are appropriate. The only rule for playing these cards is that they cannot be played to boost another card (example: Playing a card to increase dice rolled in attacking the Dragon, and then playing another one to add successes or additional wounds to that attack). See Treasure and Hero Character Cards for greater details. The board shows the number of boxes that are active for each action. After the players have finished rolling the action dice, the players Hero Action Tokens are arranged in the appropriate action boxes from left to right and from the largest to the smallest number. Note that in some cases action tokens will not have a box where they can be placed, and therefore will generate no benefit for the hero. II. Dungeon Phase: After all of the players have rolled the action dice and placed their Action Tokens the Dungeon Phase begins and players resolve the Dragon Rampage and Action Boxes in the order shown below: Defense: Defense Action Box provides protection to the player with the highest value Action Token on it. The player will not suffer any wounds from the Card or the Action Box, and the player cannot be the target of theft by crafty Heroes. The player with the second highest value Action Token in the Defense Action Box heals 2 wounds, and the player with the third most heals 1 wound. A Note About Ties: In case of a tie in any Action Box during the resolution process or as the result of a card being played, the first player wins all ties (even if it involves a negative event) and then moving to the first player s left around the game board when other players are tied. If a (Phase 1) Card attack occurs on a space along the Movement Path with more than one player, ALL PLAYERS in that space are attacked. 4
5 (phase one): Flip over a card. If the card has no value listed, apply the effects immediately (some cards have no effect). If the card has two sections, use the total value of the Hero Action Tokens in the Box to determine which section will be used and resolve the card according to the instructions on the card. 1 8 Number: Total Hero Points in the Dragon Rampage Box. All odd spaces Tail Whip Slowest hero(es) not including start space also farthest hero down path rolls run die and is knocked backward that number 9 1 If there were 8 points or less of Hero Tokens on the Box the top Section would be used. Wound Icon Note: Subtract 2 from the values on the Dragon Rampage cards from each of the 2 sections for each player below 5 in the game. Example: There are 4 players in the game and the Card states 8 or less / 9 or more. This becomes 6 or less / 7 or more. If in a 3 player game, this same card becomes 4 or less / 5 or more. (phase two): value Action Token on this Action Box suffers 2 wounds and draws 1 of his Hero Character cards. The player with the second highest Action Token suffers 1 wound. As noted in Defense, the player with the highest Defense rating blocks this attack and suffers no wounds. Additionally, many Heroes have cards that enable them to dodge or block this attack. Craftiness: Action Token on Craftiness may steal gold from another player equal to the thieving player s points on the Craftiness Action Box or the player can draw 1 of their Hero Character cards. The player with the highest Defense rating is immune to this theft. The player with the second highest Action Token on Craftiness may take gold from supply equal to the player s points on this Action Box, or the player may draw 1 of their Hero Character Cards. Grab Treasure: Action Token in the Grab Treasure Action Box draws 2 Treasure Cards and keeps 1 or takes 3 gold from the supply. The player with the second highest Action Token on this Action Box draws 1 Treasure Card or takes 3 gold from the supply. The player with the third most points on this Action Box takes 1 gold from the supply. Attack the Dragon: Action Token on the Attack the Dragon Action Box gets to make an attack on the Dragon with 2 re-rolls. The player with the second highest Action Token on this Action Box also gets to attack the Dragon, with 1 re-roll. Attacking the Dragon Dice Roll: When players attack the Dragon, they roll all 7 of the Action Dice (with any re-rolls as noted above). Additionally, they may have Hero Character or Treasure Cards that grant re-rolls or additional hits or even wounds. The Attack, Shield, and Hero icons are all hits on the Dragon. It takes 4 5 hits to inflict 1 wound to the Dragon, 6 or more hits inflict 2 wounds. When a player inflicts a wound on the Dragon the player places one of her colored cubes on the Dragon Wounds Circle. Regardless of how the game ends, wounds on the Dragon turn into victory points. When attacking the Dragon, you may not re-roll hits on the Dragon and you may not re-roll Dragon icons. If a player rolls 3 or more Dragon icons on their attack, they suffer 1 wound unless they have the most points on the Defense Action Box. The Dragon s Hit Points: The number of wounds the Dragon can take before being slain is determined by the number of players. The Dragon can take wounds equal to 5 times the number of players. In a 3 player game the Dragon can take 15 wounds; in a 4 player game the Dragon can take 20 wounds, and so on. Run You Fools! : Action Token in the Run You Fools! Action Box rolls the blue Movement Die and adds 1 to the die roll. This is the number of spaces the player may move his Hero token. The player does not have to move the entire amount and may choose to stop on any space up to the number rolled. (See Movement Actions). The player with the second highest Action Token on this Action Box rolls the blue Movement Die and may move up to the number rolled. The player with the third highest Action Token on this Action Box moves 1 space. Players may want to move less than the number rolled because a space along their path may provide an action they want to stop and take. Most spaces on the path offer an action that the player may take when they move to the space. 5
6 Benefits Gained Along the Path Through the Dungeon: example, if the Dragon is slain, the Heroes that are closest to the exit receive a penalty to their score. So plan accordingly! 1. Attack the Dragon: I. Hero is Slain by Dragon: Each time a player s Hero is wounded, place a red wound crystal on the hero picture on the Player Mat. If the wounds ever meet or exceed the number on the Health Icon on the top left of the Player Mat, the Hero is slain and the game ends using the scoring for Hero is Slain by Dragon. Players stopping on a space with this icon may make an attack on the Dragon. There is no re-roll granted with attacks gained on the movement path. Attacking the Dragon is not required this is an optional action. Scoring for Hero is Slain by Dragon 2. Hero Card: Players stopping on a space with this icon draw 1 of their Hero Character Cards. 3. Heal: Players stopping on a space with this icon heal 2 wounds. 4. Gold: Players stopping on a space with this icon take 2 gold from the supply. II. Heroes Escape Dungeon: If a player moves their Hero token to the Exit space on the Movement path, the Hero has escaped the Dungeon and the game ends using the scoring for the Heroes Escape Dungeon. 5. Treasure: Players stopping on a space with this icon draw 1 Treasure Card. Scoring for Heroes Escape Dungeon Dungeon Fate: While it should GOLD: Take 2 gold not happen often, there is the possibility that a player will gain no benefit from any of the Action Boxes. In the event this happens, the player may choose one of the benefits from the Dungeon Fate Table: HEAL: Heal 1 wound Escaped from Dungeon: Score 10 Points Second Closest to Exit: Score 3 points Wound Tokens on Dragon: 1 Point Each Treasure Cards: Total Non-used Treasure Points Most Gold: Bonus of 7 Points Next Most Gold: Bonus of 4 Points III. The Dragon is Slain: If the Dragon suffers wounds equal to 5 x Number of Players, the game ends and players score the game based on The Dragon is Slain scoring. HERO CARD: Draw 1 Hero Character Card MOVE: Move 1 space along the path, but do not perform the action icon on the space the player moved to. III. Rest Phase: After all the actions have been taken, the players take back all of their Action Tokens from the board and the current first player passes the First Player Token to their left. The last player passes the Re-Roll Token to their left (to the player that was the first player the previous turn). Scoring for Dragon is Slain The new first player now takes the 7 action dice and starts a new turn. Ending the Game: The game ends immediately when one of the following occurs: 1) A player s Hero is slain by the Dragon, 2) a player s Hero escapes the dungeon, or 3) the Dragon is slain. Note that scoring can change dramatically depending on how the game ends. For Slain Hero: Penalty of -10 Points Heroes with 5 or More Wounds: Penalty of -5 Points Wound Tokens on Dragon: 1 Point Each Most Wound Tokens on Dragon: Bonus of 5 Points Second Most Wound Tokens on Dragon: Bonus of 3 Points Treasure Cards: Total Non-used Treasure Points Most Gold: Bonus of 7 Points Next Most Gold: Bonus of 4 Points 6 Wound Tokens on Dragon: 1 Point Each Most Wound Tokens on Dragon: Bonus of 10 Points Second Most Wound Tokens on Dragon: Bonus of 5 Points Treasure Cards: Total Non-used Treasure Points Most Gold: Bonus of 7 Points Next Most Gold: Bonus of 4 Points Closest to Exit: Penalty of -5 Points Next Closest to Exit: Penalty of -3 Points
7 Treasure Cards: Treasure cards are gained throughout the game by having the highest value Action Token on the Grab Treasure Action Box. Treasure cards provide victory points, but each card also has a use during the game that the player can activate note that by doing so, the player forfeits the victory points on the card. Some cards are discarded for an immediate activity, while others provide an ongoing benefit throughout the game. Hero Character Cards: The players start with 3 Hero Character cards (1 chosen and 2 drawn from the shuffled deck) and can obtain more through actions and movement. There is no limit to the number of Hero Character cards a player can hold, but should their deck become depleted, they can draw no more cards. Players can play any number of cards on their turn. Each card has 2 sections, a lesser benefit on the top half of the card that is free to use and a greater benefit on the bottom half of the card that requires the player to spend gold. Free Action Card Name Use: Card Name This is a continuous use card. Victory Points Treasure Card Back Treasure Card Clarifications Enchanted Shield: The black die has the hourglass border. Magic Scroll: Use to take a Hero Character Card from any player s discards. Ring of Stature vs. Magic Ring: Ring of Stature is more powerful because you get an additional re-roll when you roll action dice, Attack the Dragon or Move. For the Magic Ring, you only get an additional re-roll with the action dice. Hero Character Card Clarifications Barbarian: Brute Force The cunning action should be the crafty action. Barbarian: Not so Fast Card means Her0 Character Card in both cases. Rogue: Hide in the Shadows The yellow dice are the dice with the square borders. Rogue: Devious Trick Steal a Hero Character Card from a player s hand and discard it from play. Pendant of Fate: Discard the pendant to reshuffle your Hero Character Card deck (including discards) and draw 1. hourglass border. Golden Horn: The second attack uses the same border. number of attack rolls as the first attack (before any card bonuses). Card Clarifications Gold Action players must pay 1 gold for each gold shown Hero Card Back Paladin: Armor of Light The black die has the Elf: Dodge The black die has the hourglass Dwarf: My Treasure The black die has the hourglass border. Some cards refer to odd or even numbered spaces along the movement path. For counting, the first (and therefore odd ) space along the path is the Gold icon (not the start space). 7
8 Credits Game Design: Play-testers: Steve Avery, Britton Stanley, Ryan Launius, Keith Blume, Sean Brown, Zev Shlasinger, Philip Schweier, Heidi Schweier, Hillary Wilson, Christian Wilson, Asher Pinsler, Jason Maxwell, Mark Zoghby, Stefan Brunnelle, Alan Reeve, Rick Soued, and Joanne Soued. Richard Launius Rulebook Editing: Joanne Soued Art: Cyril van der Haegen Graphic Design: Project Lead: Lawrence Whalen Jr. Keith Blume 8
Defenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationDUNGEON CRAWLER LABYRINTH
Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be
More informationDungeon Cards. The Catacombs by Jamie Woodhead
Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More informationHS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com
HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between
More informationOf Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring
Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice
More informationGame Background 1640 A.D. A
Game Background 1640 A.D. A ghastly curse befell a beautiful island in the Indian Ocean... just because it could. Soon, it was known that its dark magic would not only afflict whoever tried to take away
More informationGoal of the Game. For 2-4 Players
RULEBOOK 1 For 2-4 Players As Jarl of a Viking clan, your followers have certain expectations: prosperity, security and glory. In return they follow you on raids of keep and villages and territories. They
More informationTHE RULES 1 Copyright Summon Entertainment 2016
THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter
More informationOverview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase.
Overview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase. First you will select a Hero from available Class/Weapon pairings in the Boasting phase. Then your
More informationIntroduction. Contents
Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly
More informationA game by Bruno Faidutti. For 3 to 6 players, ages 8 and up
A game by Bruno Faidutti For 3 to 6 players, ages 8 and up 1 Theme Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal:
More informationThe Stygian Society Rules v2.2
The Stygian Society Rules v2.2 By Kevin Wilson Edits by Kevin Brusky (7/28/18) Introduction The Stygian Society. You do not know them, but for hundreds of years, they have quietly worked to protect you
More information8 Weapon Cards (2 Sets of 4 Weapons)
A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,
More informationComponents. Matching Travel Markers. Brother Gherinn
Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,
More informationMice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily
Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Note: A few questions are deliberately repeated under different headings Characters Tilda Can Tilda heal herself?
More informationGame components. Common components: 1 dice tower. 24 progress tokens. 40 commodity tokens 8 of each type
Follow the lead of the famous navigator and discoverer Amerigo Vespucci. New lands are waiting to be discovered and to provide a new homeland rich with valuable resources ffor its settlers. Good planning
More informationIMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE
STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION
More informationKUNG CHI. By Stone Mage Games RULES. Sample file
KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi
More informationGame Overview 2 Setting 3 Story 3 Main Objective 3. Game Components 3. Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9
P a g e 1 Game Overview 2 Setting 3 Story 3 Main Objective 3 Game Components 3 Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9 FAQ 10 Credits 10 Game Piece Appendix 11 Resource
More information* Rules are not final and subject to change *
RULES OF PLAY * Rules are not final and subject to change * GAME SETUP THE DECKS Discovery Deck (GREEN): This deck contains Discovery Cards separated by S.T.E.M. types. These are scored by the players
More informationnot stopped, they will soon overwhelm us all! You must lead the fight or the world is surely doomed! - Walter P Matherson What is in the Expansion?
Our fight against the elder gods continues to rage. Even now, they are gathering their forces and extending their powers. Their cults hide in the shadows, rarely emerging into the light, yet their grip
More informationFULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17
T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a
More informationKingdom Card Almanac. Ancient Techniques. Berzerker. Bait and Switch. Bard. Blackmail
Kingdom Card Almanac Ancient Techniques Immediately look through the Craft discard pile and take one Craft Card for free. The Craft discard pile is made up of all the Craft Cards that were discarded at
More informationby Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!
by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself! Dungeon WC is a real time cooperative game where the players try to connect dungeon cards to
More informationLoot Roll. Rules and Instructions
Loot Roll Rules and Instructions Overview Loot Roll provides the dungeon exploration experience from many modern mmorpg s, just without the teamwork. You and your friends will battle dangerous monsters,
More informationTo set up Cave Troll, follow these steps in order: Use a Character Action 4 Reference Sheets
Rules of Play Setup To set up Cave Troll, follow these steps in order: 1. Place Game Board: Open the game board and place it in the center of the play area. Game Overview Inside the Cave Troll s lair lie
More informationTiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.
Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationContents. Introduction
Rules of Play Introduction 2 Game Components 3 Game Overview 4 Game Setup 5 The Golden Rule 8 The Hero Area 9 Dungeon Room Features 9 Player Turn 9 Action Phase 9 Boosting Actions 10 Skill Symbols 10 Contents
More informationINTRODUCTION CONTENTS
RULEBOOK INTRODUCTION CONTENTS The Purrballs find themselves in a strange and mysterious place! How d they get here? How do they get back home? What re all these clothes they re suddenly wearing? No one
More informationDungeon Crawler Card Game
Dungeon Crawler Card Game Design by: Nadun J Players will choose a class at the start of the game. Hearts = Healer Spades = Warrior Diamond = Wizard Clubs = Trickster Once the classes have been chosen,
More information2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.
2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationThe starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.
It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationIntroduction. Game Overview. Object of the Game. Component List
Introduction They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric s enchanted stone
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationCampaign Record Use a new record sheet (page 10) for each campaign.
Introduction Welcome to the Campaign Book for Pillars of Eternity: Lords of the Eastern Reach. This book is a series of eight scenarios, each with special rules for setup, play and victory conditions.
More informationRANDOM ENCOUNTERS RULE BOOK
RANDOM ENCOUNTERS RULE BOOK Created by Regular People Gaming 2013-2014 Josh Garrett and Jordan Basaldua GAME DETAILS Number of Players: 1-4 Playing Time: 20 minutes per player. Ages: 13 and up INTRODUCTION
More informationPlaying By Order of the Queen:
Playing By Order of the Queen: Overview: In By Order of the Queen, you and your fellow players are leaders of the most prestigious guilds of the Kingdom of Tessandor. You must work together to fulfill
More informationTonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.
For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different
More informationRules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.
Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become
More informationOverview & Objective
Rulebook Overview & Objective Poets, Minstrels and Troubadours throughout Tessandor meet in Noonshade Keep for the annual Battle of the Bards competition to spin tales of the glorious battles and adventures
More informationComponents: The following components are included in the game. By Richard Launius
By Richard Launius Captain s Log Entry 7790.2 We have crash landed on Tempus III due to an unexpected engine failure. The landing was rough, but through our Pilot s considerable flying skills we landed
More informationNIGHTMARE FOREST Dead Run
NIGHTMARE FOREST Dead Run You were out enjoying a night camping with your friends in the woods near The City. Settled around a warm and cozy campfire a good time was being had by everyone. That was when
More informationLooting MiniSkull Castle
Looting MiniSkull Castle In Looting MiniSkull Castle, 2-4 Heroes are back at MiniSkull Castle, but instead of stealing treasures from the caverns beneath the castle, this time they are searching for loot
More informationBASE RULEBOOK - v1.14
BASE RULEBOOK - v1.14 A Game by James Van Niekerk TABLE OF CONTENTS GAME COMPONENTS 1 Spell & Treasure Decks 1 Map Tiles 1 Creature Cards 2 Minion Decks 2 GAME OVERVIEW 3 Character Sheets 3 Ally Objectives
More informationThe game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors.
Story The king is dead Ok we ve all heard that one, there really isn t a story here. Just build a castle, fill it with as many walls and catapults as you can. Let s just have some fun with friends! Introduction
More informationRice Dice A Spirits of the Rice Paddy Dice Game
Rice Dice A Spirits of the Rice Paddy Dice Game 1-5 players 30-45 minutes age 10+ updated 03-24-18 Rice Dice is a streamlined dice game based on Spirits of the Rice Paddy. Players familiar with Rice Dice
More informationContents: Resources. Card Icons. Animals. Villagers. 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards.
Contents: 63 Castle Dice 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards 60 Villager Tokens 4 Player Mats 21 Tracking Beads 1 Rulebook Fun 1 Turn Tracker Mat 1 Solo Play
More information1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the
1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the week-long World Boardgaming Championships, contesting convention events in a quest for Laurels and competing
More informationThe game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to. Rules, glossary, and example game Version 0.9.
The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to Rules, glossary, and example game Version 0.9.4 Object of the Game! Reduce your opponent's life to zero
More informationOVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are
More informationNotes about the Kickstarter Print and Play: Components List (Core Game)
Introduction Terminator : The Board Game is an asymmetrical strategy game played across two boards: one in 1984 and one in 2029. One player takes control of all of Skynet s forces: Hunter-Killer machines,
More informationSUPERMAN. GOLDEN RULE If a rule or symbol on a card or hero sheet contradicts this rule book, the cards and sheets always take precedence.
SUPERMAN INTRODUCTION You re the most powerful being on the planet, the living archetype of a Superhero. You re the MAN OF STEEL rocketed to Earth as a child and raised up to be a true hero! You are SUPERMAN!
More informationTable of Contents RULEBOOK. SCENARIO BOOK General Principles...14 Variants...16 Scenario List...18
RULEBOOK This book has two parts, the Rulebook and the Scenario Book. The Rulebook provides the complete rules for playing the Mage Knight Board Game. We strongly recommend that players start by reading
More informationNils Nilsson A /18. A tricky dice game for 2-5 players for 8 years and up
Nils Nilsson A11515 1/18 dice King of the A tricky dice game for - 5 players for 8 years and up 1 y ou re finally a king! All your dreams have been fulfilled. You sit content in your castle and look out
More informationPLAYERS AGES MINS.
2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand
More informationCONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION
BOX CONTENT 300 CARDS *20 Starter Cards [Grey Border] 4 Evasive Maneuvers 4 Tricorder 4 Phasers 4 Diagnostic Check 4 Starfleet Academy *54 Basic Characters [Yellow Border] 24 Ensign 16 Lieutenant 14 Commander
More informationDEAD MAN S DOUBLOONS. Rules v2.0
DEAD MAN S DOUBLOONS Rules v2.0 INTRODUCTION Welcome to Dead Man s Doubloons, where players take on the role of a legendary pirate ship captain, hell-bent on winning the race to endless riches of buried
More informationGame Components. 16x Hero Cards. 18x Quest. 9x Double-Sided Weapon Reference Cards. Cards. 1x Bag of Holding. 8x Loyalty.
Game Components 16x Hero Cards 18x Quest Cards 9x Double-Sided Weapon Reference Cards 8x Loyalty Cards 60x Item Cards 1x Double-Sided Animal Card 1x Bag of Holding 25x Damage Markers 8x Exhaustion Markers
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More informationPrepare for the race of a lifetime! Join the SALMON RUN!
Every year, thousands of salmon are compelled by nature to leave the ocean and swim up the river of their birth to spawn. This perilous journey can span hundreds of miles, and it is fraught with danger.
More informationDUNGEON CRAWLER STARTERS GUIDE
Release: June 1st, 2011 DUNGEON CRAWLER THE GAME The Solitaire format uses the fundamental rules of the game and once you learn how to play this you will have a much easier time picking up the other 3
More informationBASE RULEBOOK - v3.1. A Game by James Van Niekerk
BASE RULEBOOK - v3.1 A Game by James Van Niekerk Game Components This page contains an exaustive list of all of the game components included in, and needed to play Minions of Mordak. Mini Decks There are
More informationWelcome to Runebound. Components
Welcome to Runebound The world of RUNEBOUND is a magical, dangerous world of powerful wizards, noble knights, vicious monsters, and powermad tyrants. It is a world of great quests and mighty deeds. Above
More informationIn the event that rules differ in the app from those described here, follow the app rules.
In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the
More informationWhen placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex
Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.
More information- Rulebook Be ta Edit io n
- Rulebook Be ta Edit io n Welcome Hero! Venture the Fog is a fast-paced fantasy game of exploration, strategy, gambling and wits for 2 to 4 Heroes. Your mission: save your home city by defeating the Hydra
More informationContents. Overview. The Battlefields expansion for the Lord of the Rings board game offers the following new features:
You have reached the final challenge of the epic adventure. While you lead your hobbits through the perilous scenarios in the game towards Mount Doom you must also give direction to the other members of
More informationPrepare the Adventure Begin Play Sample file
1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon
More informationForge War. Game Overview. Components
Forge War Game Overview The wild country lands are growing dangerous. The king has called upon all able-bodied men to fight back the ever-deepening darkness, and you, as a skilled blacksmith, are tasked
More informationIntroduction. Goal. Contents Steve Finn. 30mn
2-4 10+ 30mn Introduction In Biblios, you play the part of an abbot at the head of a monastery during the Middle Ages. Seeking to amass the most illustrious library, you compete with other abbots to obtain
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More informationGame overview. The aim of the game is to collect as many Glory Points (
Game overview You are the Enchanters - mighty heroes who defend helpless villages with their magic and wits. During the game each of you will be crafting a powerful magical artifact to defeat hordes of
More information1. INTRODUCTION TWERPS
. INTRODUCTION Welcome to TWERPS, The World's Easiest Role-Playing System. To play, you'll need a Gamemaster (GM), at least one Player, some paper and pencils, and some 0-sided dice (d0). Now start playing..
More informationReign of terror - Single Player Rules Version 3
Reign of terror - Single Player Rules Version 3 Game Overview Story From deep in the bowels of the Mines of Taas to the human kingdom of Hathaway, the Curse of the Undead is spreading across Green Valley
More informationReference Guide. Using This Reference Guide STOP! The Golden Rules
Reference Guide Using This Reference Guide This document is intended as a reference for all rules queries not answered in the main rulebook. Unlike the rulebook, this reference guide does not teach players
More informationPrint and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.
SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each
More informationComprehensive Rules Document v1.1
Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationPrivateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander
Privateer Press Designed by Will Schoonover Revised Rulebook by Justin Alexander http://www.thealexandrian.net CHARACTERS Each player will take on the role of a specific character. CHARACTER SHEET: Your
More informationEPIC SOLITAIRE NOTEPAD ADVENTURES!! Version 1.0
EPIC SOLITAIRE NOTEPAD ADVENTURES!! Version 1.0 (July 10, 2009) By Scott Slomiany (with a nod of the cap to Cameron Harris for inspiration regarding dungeons) ESNA is a solitaire game, played with very
More information2013 CORE RULEBOOK WELCOME TO HEROCLIX!
2013 CORE RULEBOOK WELCOME TO HEROCLIX!... 1 WHAT YOU NEED TO PLAY... 1 WHAT S IN THIS RULE BOOK?... 1 Part 1: THE BASICS... 2 SETTING UP THE MAP... 2 CHARACTERS... 2 CHARACTER CARDS... 3 TURNS AND ACTIONS...
More informationREINFORCEMENT PHASE F.A.Q.
878 - VIKINGS F.A.Q. Special thanks to Ken Shogren for compiling all these questions from BGG and answering them. REINFORCEMENT PHASE F.A.Q. Are English Reinforcement placements required? Yes, English
More informationmartin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth
martin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth moongha invaders thegamersgame #1 Moongha invaders MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth! game design: Martin
More informationGame Components double-sided level sheets showing 42 game levels as follows: 2 5 screens (transparent sheets).
Laurent Escoffier David Franck In the weird and wonderful world of Arkadia, old king Fedoor has no heir. A grand tournament is being organized, with the throne going to the kingdom s finest adventurer.
More informationDragon Phoenix Games
Dragon Phoenix Games Game: Near and Far Developer: Ryan Laukat Publisher: Red Raven Games Year: 2017 Variant Developer: Harvey and Carlie Cornell Status: Released Version: 1.2 Date: 8/7/2017 Overview:
More informationContents of This Starter
The Kingdom Hearts Trading Card Game is a card battle game for two players set in the world of Kingdom Hearts. Join the fight against the Dark forces alongside characters such as Donald Duck, Goofy, and
More informationContents. In short. Set up
In short In search of glory, gold, and the legendary Rings of Power, you lead groups of adventurers and explore 4 keeps successively. Each time, the keep has three levels containing different dangers and
More informationM a r r y i n g M r. D a r c y The pride & prejudice card www.marryingmrdarcy.com Game Instructions for the playing of Marrying M r. Darcy The pride & prejudice card Game Ages 13+ # 2 6 Players # 30 60
More information2 Players Grand Slam. Teams. Credits. During the setup, each player chooses two Titans.
VARIANTS During the setup, each player chooses two Titans. Players Grand Slam Take turns playing your Titans: Player A s first Titan, then Player B s first Titan, then Player A s second Titan, and finally,
More information30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK
30-45 Mins Ages 14+ 2-4 Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK In the far future, robots have been designed to fight for the enjoyment of humanity. Bullets, lasers, bombs, drills, and various
More informationSETTING UP THE GAME: YOUR MISSION BEGINS
CAPTAIN S LOG SETTING UP THE GAME: YOUR MISSION BEGINS COMPONENT LIST A. 4 Clix Figures B. 4 Character Cards C. 2 Clix Starships D. 1 Game Board E. 21 Captain s Log Cards F. 25 Captain s Log Supplemental
More informationP a g e Realms v1.2 Copyright 2010 Ignazio Corrao
P a g e 1 P a g e 2 Siegfried, Snow White, D Artagnan, Red Riding Hood, and the other 12 Realms heroes are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer
More informationTake 200k in starting cash making sure to have some in 10K s. Shuffle the Job cards and create an 18 card Job deck.
SOLITAIRE RULES 1 Welcome to The Big Score Solitaire game! If you have not yet read the main rulebook, please familiarize yourself with the core rules first and then come back to this book. There are 9
More informationRULE BOOK. Kickstarter Version 1
RULE BOOK Kickstarter Version 1 1 2 Expansion Components 43 Amber Mine Cards New Mine/Mystic s Hut Tile 24 Spell Cards New General Store Tile 13 New Threat Cards Magic Track Tile 3 Introduction Golden
More informationRULES DUNGEON TWISTER TM EXPANSION #1. ASMODEE editions LLC
A CHRISTOPHE BŒLINGER GAME PALADINS &DRAGONS TM RULES DUNGEON TWISTER TM EXPANSION #1 ASMODEE editions LLC PALADINS &DRAGONS Warning: you will need a copy of the Dungeon Twister Basic Set Rules to play
More informationThis document is the text version of the Super Dungeon Explore: Classic Mode Rulebook that will be used to create the beautiful final rulebook.
Hello Backer! This document is the text version of the Super Dungeon Explore: Classic Mode Rulebook that will be used to create the beautiful final rulebook. There are a couple things to note before you
More information