COMPONENTS GAME SET UP

Size: px
Start display at page:

Download "COMPONENTS GAME SET UP"

Transcription

1 Only the sun warms your bare skin, but at least you are alive, washed ashore on the coast of the island Catan. All your belongings were on the ship, which sank offshore in a storm. Other settlers had better luck their ships defied the storm and they reached the shore with their goods intact. Within a few years, these settlers will develop a modest life here. Two days walk inland a small village has developed. The few sheep that survived the journey have grown into small herds in the fields full of grain. During this early time you helped where you could, and you have learned the skills you need to smith weapons, build chests to furnish rooms, and make window coverings from hide. Now you want to raise your own herd and own the roof over your head. Perhaps you will even sow your own grain field. No problem! Head out for exciting adventures on Catan and satisfy the needs of the other settlers in the village. Candamir, Osmund, and Jared will happily supply you with the seeds and sheep, and help you build your own house in exchange for your help with their needs. Suggestions For Learning the Game: (1) Read these rules to learn the basics of the game, or learn from Professor Easy's interactive introduction on the web. (2) Teach the other players how to play. (3) If a question comes up during the game, the index on the back page of these rules will help you find all the answers you need. COMPONENTS 1 Game Board 48 Wooden Pieces (4 figures, 40 victory point cubes, 4 round disks) 48 Exploration Tiles 4 Character Boards 12 Potion Tiles 8 Equipment Markers 4 Endurance Markers 16 Experience Markers 90 Resource and Ingredient Cards 29 Movement Cards 22 Adventure Cards 8 Character Cards 1 Wooden Die 2 Card Holders 1 Shuffle Cards Board GAME SET UP The Game Board: Place the board in the middle of the table. There is a description of the board on the next page. Place the Exploration Tiles: Turn all the hexagonal tiles face down (so the side with the number is up) and sort them by color. If there are four players, all the tiles are used. If there are only three players, remove all the tiles with the number 4, and remove all the 3 and 4 tiles if there are only 2 players (place the extra tiles back in the box). Mix the remaining tiles fully. Place them (still face down) on the matching spaces on the board. Make sure that each tile is placed on a space on the board that matches both color and number with what is on the tile. Take Your Playing Pieces: Choose a color and take the matching wooden pieces. You should have 10 victory point Adventurer 10 VP Markers Destination markers (cubes), 1 destination token (disk), and one adventurer Marker (figure). Place all the adventurer figures in the village at the center of the board. Place all your other pieces in front of you. Deal the Character Cards: Take all four female character cards and mix them thoroughly. Give one of these cards to each player. Each character has both a male and female version. Both are identical. The name of the matching male character is shown in parentheses on the female character card. If you want, you may exchange your female character card for the equivalent male character card or vice versa. Sort the Resource and Ingredient Cards: Sort the resource and ingredient cards by type. Put the three resources (ore, hide, and lumber) in one card holder and the three ingredients (herbs, honey, and mushrooms) in the other holder. Place Resources Ingredients Stone Hide Timber Honey Herbs both holders near the game board. Give each player 1 lumber card to start the game with. During the game, you will hold all of your resource and ingredient cards in your hand, secret from the other players. Prepare the Adventure Cards: Sort the adventure cards by the number on the back. Shuffle each of the three decks separately face down. Place the 3 stack on the table, then place the 2 stack on top of it. Finally, place the 1 stack on top of the 2 cards. Place the completed stack near the board. Turn the top three cards face up and place them in a row next to the stack. Mushroom Would you like to learn how to play Candamir right away? Then visit and join an interactive game with Marlene, Vicky, and Siegfried. Prof. Easy - 1 -

2 The right side of the game board shows the landscape of the island Catan. The village of the settlers lies in the grassland. To the east stand the mountains. From the mountains a river runs across the grassland and to the west edge of the board through the forest. In the illustration below, all of the spaces that the river flows through are marked in blue. The left side of the board shows the village. Next to each house is a chart showing which goods that home's owner desires. To the left of the board are shown the two card holders with the resource and ingredient cards. To the right are the adventure cards, with three of them already turned face up. For clarity, the hexagonal discovery tiles and the player figures are not shown in the illustration. Lumberjack Camp Hunter Camp Village River Crossing Forest Miner Camp Grassland Mountains Ready the Movement Cards: Shuffle the movement cards (with the green backs). Place the pile face down on top of the Shuffle Cards board and place it near the game board. Also place the 8 pink-colored equipment markers near the board. Arrange Your Character Board: Take one of the character boards and place it on the table in front of you. Arrange your starting pieces as follows: Your character card is placed in the large space in the center of your board (A). Take a Brigitta's potion tile and place it in your Potions box at the top of the board in the matching space (B) with the side showing one potion up. Take an endurance marker and place it in the space numbered 4 on your endurance track (C). Take the following markers and place them near your character board for use during the game: 3 purple experience markers (with 1 on one side and 2 on the other), 1 purple experience marker (with 3 and 4 ), 1 healing potion tile, and 1 mead tile. B A C GAME OVERVIEW The Needs of the Settlers The village side of the board shows the houses of the settlers Jared, Osmund, Candamir, and Brigitta. Each of these settlers has a wish list of goods (swords, chests, and window coverings) and animals (cattle and goats) that he or she needs. In order to succeed in the village, you will need to supply these goods and animals to the settlers. Who knows where you will find cattle and goats? They are hidden on the small hexagon tiles placed on the board. You will also find raw materials there: ore, lumber, and hides. You must use these raw materials to create desired goods. For example, you would need 1 ore, 1 lumber, and 1 hide to make a chest. Your biggest challenge is to explore the Osmund s Wish List countryside of Catan and find the most valuable exploration tiles with cattle, goats, and resources. While you wander over Catan, you will encounter adventures and random events. The stronger, faster, more charismatic, and skillful your character becomes, the easier you will be able to overcome the dangers you encounter and win valuable resources. Cattle Found If you discover a goat or cattle, or you build a desired good, then you can mark your Chest Built success by placing one of your victory point cubes on a matching space in one of the settlers' wish lists, always filling spaces in the highest empty space in a column. Healing Potion Experience Markers Mead The first player to place all 10 of his victory point cubes on the game board is the winner!

3 YOUR CHARACTER S ABILITIES Basic Values Your character has four abilities: Strength, Prowess (fighting skill), Agility, and Charisma. At the beginning of the game, your score for each ability is only equal to the Base value shown on your character card. During the game, you can increase your ability scores by earning experience and/or finding equipment. These improved skills are recorded on your character board. Basic Value Experience Box Equipment Box Individual Character Skills Earning Experience Experience Point When your figure reaches an exploration tile that shows an experience point, you can increase one of your abilities: either place a purple experience marker with the 1 side up on an empty experience box, or turn over an experience marker you have already placed so the 2 side is facing up. You only have 3 experience markers numbered 1 and 2, so you will only be able to improve 3 of your abilities by 1 or 2 points. You also have 1 experience marker numbered 3 and 4. You can use this to increase an ability beyond +2. When you earn an experience point, you may choose to replace a marker showing 2 with your 3/4 marker with the 3 face up. This will make your 1/2 marker available for use with a different ability. Later you can increase the ability one more time by turning the 3 over to the 4 side. Note: You can upgrade to your 3/4 marker when you have at least 1 experience marker with the 2 showing in one of your experience boxes, you do not have to use all three of your 1/2 markers before you can use the 3/4 marker. Equipment If you land on an exploration tile that has a picture of a shield, bear-tooth necklace, bow, or boots on it, you discover some valuable equipment! Place a pink equipment marker (with the number 2 ) on the equipment box bearing the same (matching) picture. Equipment always increases an ability by 2 points. Example of an experienced character: This character Shield (2) + Experience (3) + base value (0) = 5 has a Prowess of 5. Each character also has 2 individual skills to help them during the game. See page 6 for a complete description of these skills. SEQUENCE OF PLAY Each player rolls the die, and the player with the highest roll goes first. On your turn, you may first trade (see page 6). Then you may perform one of the two following actions: (1) explore; or (2) if your figure is in the village, you may build and brew. After you finish your action for the turn, play passes to the player on your left who begins the next turn. (1) Exploration A. Prepare to Set Out: Limit on Resources and Ingredients If your figure is in the village, you may begin exploring only if you have in your possession 5 or fewer resource cards AND 5 or fewer ingredient cards. If you have more than the maximum number of cards, and you decide not to build and brew, you must discard down to 5 resources and 5 ingredients. Important: The hand limit is separate for resources and ingredients. So, for example, if you have 6 resource cards and 4 ingredient cards, you would have to discard 1 resource card before you could begin exploring. B. Choose Your Destination Now you select the goal of your exploration. If your goal token (the round wooden disk) is not on the board, you may secretly look at any 2 face down exploration tiles anywhere on the board and return them face down to their original places. Then you may place your goal token on any exploration tile that does not already have one on it (you do not have to choose a tile you just examined). Once you have claimed a tile, no other player may take it from you. Usually, you will try to reach your goal token by the shortest possible route, but this is not required. You may make as many detours as you wish, and you may actually be forced to from time to time. C. How to Move and How Far to Go Movement: You will move your figure from square to square, always vertically or horizontally (never diagonally). You may move into any space, even if it is occupied by another player's figure or a goal token. Distance: The maximum number of spaces you may move on your turn is determined by your character's current endurance. So, for example, if your character's endurance marker is on the 3 space (as shown to the right), then you could only move your figure up to 3 spaces that turn. D. The Movement Cards To begin moving, take the deck of movement cards into your hand. Do not examine them or change the order of the cards. 1. Turn Over a Movement Card and Point it Towards the Board Before you can move your figure to another space, you must turn over the top card from the movement card deck and place it face up in front of you. Important: The movement card must always be played so that the sky on the card is pointed towards the board, no matter which side of the board you are sitting on. 2. Move Your Figure Now you must move your figure into one of the four adjacent spaces. 3. Resolve Any Events or Adventures After you move your figure, you must check if the movement card you turned over shows an event in that direction. If it does, then you have encountered something during your travel (see Events on the Movement Cards on page 5). Example: (See the illustration on the right) If the figure moves down (red arrow), she will have to fight a bear, if it moves left (blue arrow), she will find some valuable herbs. If it moves up (green arrow) or to the right (green arrow), there would be no event

4 You will not always be able to go the direction you want to, if there is an event in the way. For more on this, see Your Way is Blocked on page 5. As soon as you reveal the shuffle cards board, the movement cards beneath it are shuffled back together, a new movement deck is created, and you continue your travels. When you have finished moving for the turn, the cards you turned over are placed at the bottom of the movement deck. E. Ending Your Exploration Your exploration ends when: you have turned over a number of movement cards (and moved your figure into a number of spaces) equal to your current endurance, or you have moved your figure to the space with your goal token. If you did not reach your goal token: Your movement for the turn ends in the space your figure is in. On your next turn, you may continue moving towards your goal token. If you reached your goal token: You return your figure to the village space in the middle of the board, remove your goal token from the board and place it in front of you, take the exploration tile you moved to and place it face up in front of you. Now you receive the reward shown on the exploration tile: For each resource pictured on the tile, take 1 matching resource card from the tray. If the tile shows a goat or cattle, place one of your victory point cubes on the appropriate space of one of the wish lists always the empty space closest to the top of the list. If an experience point or equipment is shown on the tile, mark the improvements on your character board (see Your Character's Abilities on page 3). If there are 3 or 4 players, some equipment appears twice in the game. If you reach an exploration tile that shows a piece of equipment you already own, you instead earn 1 experience point, and may increase an ability of your choice. You may never have two of the same piece of equipment. Then you end your turn by placing the movement cards you used face down to the bottom of the movement deck and passing the whole deck to the player on your left. (2) Building and Brewing If your figure is in the village at the beginning of your turn, you may choose to manufacture goods (build) and/or brew drinks. Important: You may not build and brew if your goal token is still on the board, even if you ended your move on the village space (it is treated as grassland in this case). A. Manufacturing Goods (Building) Each wish list shows 1 or 2 columns of goods desired by that settler, in addition to any goats or cattle. Each column lists 4 goods. Only the good in the highest open space (without a victory point cube) is currently desired. Since there are no goods cards for the things you create, you cannot build items and save them for later. You can only manufacture goods if there is an open space at the top of one of the wish lists for that item. Sword Chest Window Cover When you create a good, you simply pay the resource cost (return the cards to the tray), and place one of your victory point cubes in the matching space. So, you could build a chest for 1 x hide, 1 x ore, and 1 x lumber. A sword requires 2 x ore and 1 x lumber. And a window cover would be 2 x hide and 1 x lumber. The costs for each type of good are shown above the village on the board. If you have enough resources, you can build more than one item on the same turn. These items could be given to the same settler, or two different ones. Example: (A) Right now Osmund wants: 1 sword (left column), 1 window covering (second column), 1 cattle (third column), and a goat (right column). All these needs are the highest open space in each column (B) The blue player has paid the resources to make a sword, and places one of his victory point cubes on the space with the sword. Now Osmund wants (from left to right): 1 chest, 1 window covering, 1 cattle, and 1 goat but he no longer wants a sword. B. Brew Drinks In order to brew the different drinks, you will need ingredients: honey, mushrooms, and herbs. For 1 mushroom and 1 herb, you can brew 1 of Brigitta's potions. For 1 honey and 1 mushroom, you can brew 1 healing potion. For 1 honey and 1 herb, you can brew 1 mead. The brewing costs are shown at the top of your character board. When you brew a drink, take the appropriate type of tile and place it in the matching space on your character board with the side showing one drink faceup. If you brew a second drink of the same type, turn the tile over to the side showing 2 drinks. The effects of each type of drink are described on page 6. C. Rewards for Manufacturing Wanted Goods When you place a victory point cube on a wish list, you receive an additional reward. If you place a cube on Brigitta's list, she will reward you with 1 Brigitta's potion and 1 mead. If you already have 2 drinks of that type, then there is no additional reward. If you place a cube on Jared's list, he will give you a bag of seed. Osmund will supply you with a sheep. Candamir will assist you in building part of your new house. Your rewards from Jared, Osmund, and Candamir are not represented by cards or tiles. Instead, you can simply count the number of victory point cubes on each settler's wish lists to see how many of each item you have earned. For example, if you have 2 cubes on Jared's list, and 1 cube on Osmund's list, then you have 2 bags of seed and 1 sheep. D. Special Victory Points You can earn special victory points for having the most seeds, the most sheep, or the largest house. If you are the first player to place a third victory point cube on Jared's, Osmund's, or Candamir's wish list, then you get 1 special victory point! The special victory point is marked by placing one of your cubes in the matching box at the bottom of the village section of the board. But your special victory points are not safe! If another player has more victory point cubes on that settler's wish list than you, then he has taken the special victory point away (and replaces your cube with one of his own)! (A) (B)

5 Example: The blue player has placed his third victory point cube on Osmund's list, so he places another cube on the special victory box for most sheep. On a future turn, the orange player succeeds in placing her fourth cube on Osmund's list one more than blue has! Blue must remove his victory point cube, and orange may now place one of hers in the box. THE END OF THE GAME When any player places his last victory point cube on the board, the game ends. That player is the winner! OTHER RULES (1) Exploration Details Events on the Movement Cards Finding Ingredients When you move your figure in a direction that shows an ingredient (on the movement card), you may take the appropriate ingredient card from the tray. Important exception: If you already have 5 ingredient cards in your hand, you cannot draw any more (see Hand Limits on page 6). Hidden ingredients: Some ingredients are marked on the cards with parentheses. You can only collect these ingredients if your character has the herbalist skill (see page 7). Test Prowess Bears, Wolves, Snakes, and Candamir Test Strength If you move towards one of these events, you will have to test Test one of your abilities. The ability you will have to test is shown Agility by its icon next to the picture of the animal or Candamir. Resolving a Test Roll the die. Add the result of the roll to your total score for the ability you are testing. If the final score Test of Strength is at least as high as the number shown on the movement card, then you have succeeded! Test of Agility Example: If this player moved towards Candamir (to the left), he would have to test his strength. He would succeed if the total of his strength plus the die roll was at least 6. If he moved towards the snake, he would have to test agility and get a total score of at least 5. Score Required for Success Success and Failure Success: If you succeed at a test, you may receive a reward! If you overcome a bear with prowess, you may take up to 2 hides. If you successfully hunt a wolf using agility, then you may take 1 hide if you wish. If you are able to help Candamir fell trees (with a strength test), you may take a reward of 1 lumber, if you want it. But, you can only take a reward if you have less than 5 resources in hand (see Hand Limits on page 6) Failure: If you fail to match the target on a test, then you will immediately lose 1 or 2 endurance: move your endurance marker down 1 or 2 spaces. If you lose endurance, and you already turned over enough movement cards (or more) to match your new endurance, then your turn ends. But, if you have a healing potion, you may drink it right away, which may allow you to make more moves (see Drinking Potions and Mead on page 6). Important: Even if you fail a test, you still move your figure into the new space you chose. If you still have endurance left, you can continue moving that turn. Example: A player with 3 endurance turns over her second movement card for the turn, and moves towards a bear. She is unable to beat the bear in the prowess test, so her endurance drops to 1. Normally, this would be the end of her turn, but she decides to drink a healing potion, which raises her endurance back to 3 again. Now she can turn over another movement card. The rewards and penalties for each type of event are shown at the bottom of your character board. The? -The Adventure Cards If you move in the direction of a question mark, you will have an adventure. You must select one of the three face up adventure cards by the board and read the title to the other players. Then you must test the ability shown on the card. Just like other events, you must at least match the required number with the sum of your ability score and the die roll. Some adventure cards show two symbols. They require you to make two tests! First you must pass the test for the first symbol, before you can attempt a test against the second symbol. You only complete the adventure if you can pass both tests. Some adventure cards also show an ingredient or mead. You must pay the shown ingredient or mead in order to attempt the adventure. If you do not have the required item, then you must choose a different adventure. If you succeed at all the tests shown on the adventure card, you receive the reward shown. Then, place the adventure card in front of you and draw a replacement from the deck and place it face up next to the other two adventure cards. If you fail to complete the adventure, the card 1. Gift of Herbs remains face up with the others. You also suffer any 2. Charisma Test penalty shown on the card, usually 1 or 2 endurance. If you fail one of the adventures that required you to pay a mead or ingredient card, you do not get to take the item back. The Hero of Catan If you are the first player to successfully complete 3 adventures (you now have 3 adventure cards in front of you), then you earn a special victory point, and may place a cube in the box for the Hero of Catan. Of course, if another player completes more adventures than you, then you must remove your cube from the hero box, and that player places one instead. Your Way is Blocked You may only move in the direction of an event or adventure if you have a chance of overcoming the challenge there. Example: A player wants to move her figure north, but there is a bear shown on the movement card in that direction with a challenge of 8. She can only move in that direction if her character's prowess score is at least 2, or if she is willing to use one of Brigitta's potions so she has a chance to beat the bear if she rolls a 6 on the die. The Edge of the Board: Of course you may not move in a direction that would take your figure off the edge of the board. You must stay on the board during your moves.

6 Endurance of 0 or -1 If your endurance drops to 0 or less while you are facing an event or adventure, your current journey for the turn ends unless you can immediately drink a healing potion. You may not use your special character skills to move any further that turn. But, if you fell to endurance 0 or less after you moved to the space your goal token was on, you still claim the exploration tile and any reward on it before you return to the village. Either way, on your next turn, you have two choices: 1. Drink 1 or 2 healing potions so that your endurance is again over 0. In this case you can move normally, or choose to build and brew if you are in the village. 2. Do nothing for the entire turn (neither moving nor building and brewing ) and raise your endurance back up to 4. Note: You may also choose to forfeit your entire turn to raise your endurance back up to 4 if your current endurance is 1, 2, or 3. Hand Limit While Moving While you are moving, you may not have more than 5 resource cards and 5 ingredient cards in your hand. If you have the maximum number, you cannot gain any more from events or adventures. If you already have 4 resources, for example, and you defeat a bear, then you would only receive 1 hide card (instead of the 2 you normally get for beating a bear). You may not choose to discard another resource so you can take the second hide. However, if you reach your goal token and return to the village, you always get to take the reward shown on the exploration tile, even if this brings your total hand size to more than 5 resources. The same rule applies to ingredient cards. If you already have 5 ingredients in your hand, and you move in a direction that would normally earn you another, you may not discard a card to make room for the new ingredient. The Lumberjack, Hunter, and Miner Camps Instead of placing your goal token on an exploration tile, you may choose to place it on one of the three camps (see the illustration of the board on page 2). If you move your figure onto the camp you have marked, then you return to the village and take one of the resource shown on the camp space. Lumberjack Miner Camp Hunter Camp Camp (2) Trade At the beginning of your turn, you may trade with other players or, make 3-for- 1 exchanges with the bank. It does not matter if your figure is in the village or in the wilderness, you can trade either way. Trade With Other Players You may freely trade resources, ingredient cards, equipment, and potions with the other players. You may not trade experience points or adventure cards you have earned. Any exchange both players agree to is allowed. If you are not in the village, you may not accept any trade that would give you more than 5 resources or ingredients (see Hand Limit, above). 3 : 1 Exchange You may turn in 3 identical resources to take 1 other resource card from the tray. Likewise, you can turn in 3 identical ingredient cards to take 1 other ingredient. Example: A player returns 3 herb cards to the tray and takes 1 honey card for himself. You may not exchange 3 resources for 1 ingredient or vice versa. You can only exchange resources for resources and ingredients for ingredients. (3) Drinking Potions and Mead When you drink, you must turn in the matching tile to the supply, or turn a tile showing 2 potions to the other side with 1 potion. Brigitta s Potion You can drink one of Brigitta's potions before you roll the die for any test to increase your total score for that ability by +2. You may not drink two potions at once to get a +4 bonus. Only one potion can be used for each test. If you use a drink for a roll against an adventure card that requires 2 tests, then you only receive the bonus on one of the rolls. If you want a +2 bonus on both rolls, then you will have to drink 2 potions (one for each test). Healing Potion You may drink 1 or 2 healing potions at any time. Each healing potion you drink increases your current endurance by 2 levels. If your endurance is 3 and you drink a healing potion, you will only raise your endurance 1 point, because you can never have an endurance higher than 4. Mead You may use 1 or 2 mead, but only at the end of your turn. Each mead you use can cause other players to lose 1 endurance. Each player who has as many victory point cubes on the board as you have, or more, must lose 1 endurance. You do not lose any endurance when you use mead. No player's endurance may ever fall below -1. (4) Individual Character Skills Each character has two special skills. One of these skills gives that character the ability to move one space further at the end of the turn if that character stops moving in a particular type of terrain. You may only use this bonus movement if your current endurance is at least 1, however (see Ending Your Exploration on page 4). Rider If you end your movement for the turn in a grassland space (including a grassland space with the river in it), you may make a bonus move: turn over 1 movement card and move your figure 1 more space. Climber You receive a bonus move if your figure ends the regular movement for the turn in a mountain space. Forester You receive a bonus move if your figure ends the regular movement for the turn in a forest space (including forest spaces with the river in them). Swimmer You receive a bonus move if your figure ends the regular movement for the turn in any space that has the river in it

7 Herbalist If your character has this skill, you can find hidden ingredients when you explore. Hidden ingredients are marked with parentheses on the movement cards. Inga s Friend If you succeed in a Catch Snake test on a movement card, you may take any 1 ingredient card of your choice from the tray. Goods Trader You may exchange 2 resource cards for 1 other resource of your choice once at the beginning of each of your turns. Scout Before you place your goal token when you are in the village, you may examine 3 exploration tiles (instead of the usual 2). Two Example Turns 1 2 D B C A The player has set his goal The next movement card (2) Normally, his turn would be Since his endurance is 3 and he On his next turn, he continues He turns over the next token and is ready to set out shows a bear to the bottom. over, since he has drawn 2 has turned over 3 cards, his his journey by turning over a movement card (2). He moves from the village. He draws the Feeling brave, he moves down movement cards and his normal movement for the turn movement card (1) and to the right and must face a top movement card (1). There one space but rolls a 1. Too endurance is only 1. But, he has ended. Since his character moving to the right: another snake. He uses his Brigitta's is a snake to the right, and he bad! His total prowess is only decides to drink a healing has the swimmer skill, and he bear! This time he rolls a 3. potion, returning the tile to the decides it is too dangerous, so 5, which added to the roll only potion (B) and his endurance has ended his move in a river Combined with his prowess of supply (D) and rolls a 4. His he moves one space up and makes 6. The bear has a value rises to 3 again (C). Now he space, he gets one bonus move. 5, his score is 8, which is agility is only 1, and combined takes an herb card. of 8, so he cannot beat it and can turn over a third card and He turns over the next card and enough to defeat the bear. He with the potion his total score he loses 2 endurance (A). move to the right (3). moves 1 space up. Now his turn takes 2 hides from the tray. is only a 7. Not enough to is done. defeat the snake. So, he loses a point of endurance. Since he has reached his goal token, he returns his figure to the village and takes the exploration tile. Visit the Catan Adventures Website Please visit The University of Catan website and look for Catan Adventures. Learn how to create your own custom Candamir characters! Like Sebastian the Mountain Wolf, you can add your own flavor to the game. You can also keep up with the latest news about The Settlers of Catan saga by Rebecca Gablé, as well as developments concerning the Catan Adventures series

8 Topic Page Components 1 Game Set Up 1 Game Overview 2 Your Character s Abilities 3 Basic Values 3 Earning Experience 3 Equipment 3 Sequence of Play 3 (1) Exploration 3 A. Prepare to Set Out: Limit on Resources and Ingredients 3 B. Choose Your Destination 3 C. How to Move and How Far to Go 3 D. The Movement Cards 3 E. Ending Your Exploration 4 If You Did Not Reach Your Goal Token 4 If You Reached Your Goal Token 4 (2) Building and Brewing 4 A. Manufacturing Goods (Building) 4 B. Brew Drinks 4 C. Rewards for Manufacturing Wanted Goods 4 D. Special Victory Points 4 The End of the Game 5 Other Rules 5 (1) Exploration Details 5 Events on the Movement Cards 5 Finding Ingredients 5 Bears, Wolves, Snakes, and Candamir 5 Resolving a Test 5 Success and Failure 5 The? -The Adventure Cards 5 The Hero of Catan 5 Your Way is Blocked 5 Endurance of 0 or -1 6 Hand Limit While Moving 6 The Lumberjack, Hunter, and Miner Camps 6 (2) Trade 6 Trade With the Other Players 6 3:1 Exchange 6 (3) Drinking Potions and Mead 6 Brigitta s Potion 6 Healing Potion 6 Mead 6 (4) Individual Character Skills 6 Rider, Climber, Forester, Swimmer 6 Herbalist, Inga s Friend, Goods Trader, Scout 7 Credits Game Design: Klaus Teuber Licensor: Catan GmbH Artwork: Tanja Donner Graphics: Fine Tuning Development: TM-Spiele Copyright 2004, 2005 Catan GmbH. Candamir, Catan, Catan Adventures, and The Settlers of Catan are trademarks of Catan GmbH. All rights reserved. MADE IN GERMANY Published by MAYFAIR GAMES, INC., Skokie, IL USA. Web: Exploration Tiles for 2-Player Game Zielkärtchen mit Rückseite 2 Exploration Tiles for 3-Player Game Exploration Tiles for 4-Player Game Check out and see how you can play The Settlers of Catan online with friends and other Catan enthusiasts from around the world. Download the computer game for challenging solo play at home or on the go. Candamir: The First Settlers is the first offering in the Catan Adventures game series. The setting and characters are based on the vision of Klaus Teuber and the novel The Settlers of Catan, written by Rebecca Gablé and set in a time and place familiar to the Atlantic adventurers of the year 850. Look for an Englishlanguage translation of this splendid tale in your local bookshop soon. English Language Translation: Guido Teuber, William Niebling. English Rules Development: Guido Teuber, William Niebling, S. Coleman Charlton, Robert Carty, Will Niebling, and Pete Fenlon. English Production: Pete Fenlon. Special Thanks: The designer would like to thank Benjamin, Claudia and Guido Teuber, Emily Johnson-Teuber, Arnd Beenen, Reiner Müller, Wolfgang Lüdtke, Fritz Gruber, Peter Neugebauer, Sebastian Rapp and Martha Igelspacher. The designer and publishers also thank Peter Gustav Bartschat, Petra and Oliver Sack, and Marc Ehrich.

GAME COMPONENTS WHAT YOU NEED ASSEMBLING THE BOARD

GAME COMPONENTS WHAT YOU NEED ASSEMBLING THE BOARD The unknown islands of Catan lie before you. Some dot the horizon, while others are shrouded in the shifting mists. Some are charted, while others are known only through wild tales. Some, like the legendary

More information

Wolfgang Kramer & Michael Kiesling

Wolfgang Kramer & Michael Kiesling Wolfgang Kramer & Michael Kiesling KING & PRINCESS EXPANSION TL 56397 1/16 Three exciting adventures for 2 4 brave adventurers ages 10 years and up 1 CONTENTS 1 king 6 super companions 20 keys 1 princess

More information

Copyright 1998, 2001, 2003, 2006, 2007, 2009 Mayfair Games, Inc. and Frank-Kosmos Verlags-GmbH & Co. KG (Stuttgart). Catan, Catan Card Game, The

Copyright 1998, 2001, 2003, 2006, 2007, 2009 Mayfair Games, Inc. and Frank-Kosmos Verlags-GmbH & Co. KG (Stuttgart). Catan, Catan Card Game, The Copyright 1998, 2001, 2003, 2006, 2007, 2009 Mayfair Games, Inc. and Frank-Kosmos Verlags-GmbH & Co. KG (Stuttgart). Catan, Catan Card Game, The Settlers of Catan, and all original marks therein are trademark

More information

Introduction. Game Components:

Introduction. Game Components: Introduction It was an era of discovery, an era of possibility. Brave explorers set out in tall ships to seek the unknown. Some returned famous and wealthy, bearing exotic gifts and speaking of wild and

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

Game components. Common components: 1 dice tower. 24 progress tokens. 40 commodity tokens 8 of each type

Game components. Common components: 1 dice tower. 24 progress tokens. 40 commodity tokens 8 of each type Follow the lead of the famous navigator and discoverer Amerigo Vespucci. New lands are waiting to be discovered and to provide a new homeland rich with valuable resources ffor its settlers. Good planning

More information

Background: Components:

Background: Components: Background: You have been assaulted, robbed and left to your fate with not enough clothes or equipment to manage. You are abandoned, far away from civilisation and security, far from the life of welfare

More information

WHAT IS THIS GAME ABOUT?

WHAT IS THIS GAME ABOUT? A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player WHAT IS THIS GAME ABOUT? As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal

More information

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages. SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each

More information

Introduction. Game Overview. Component List. Component Overview. Ingenious Cards

Introduction. Game Overview. Component List. Component Overview. Ingenious Cards TM Introduction Which challenge will you choose: cards, dice, or tiles? They may appear simple, but don t be deceived. As soon as you start your search for matching symbols, you ll find that these challenges

More information

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games www.garphill.com 2 introduction Explorers of the North Sea is set

More information

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO, OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10

More information

Mystery cards: Starting Item cards. Invention cards. Special Arranging the Camp card (used only in a 4-player game) Scenario cards

Mystery cards: Starting Item cards. Invention cards. Special Arranging the Camp card (used only in a 4-player game) Scenario cards GAME OVERVIEW Robinson Crusoe is a board game for one to four players in which players take on the roles of castaways, exorcists or adventurers. During each game, players will explore the Island, build

More information

The Colonists of Natick - das Tilenspiel

The Colonists of Natick - das Tilenspiel The Colonists of Natick - das Tilenspiel A Good Portsmanship game for the piecepack by Gary Pressler Based on The Settlers of Catan Card Game by Klaus Teuber Version 0.6, 2007.03.22 Copyright 2006 2 players,

More information

A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates.

A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates. A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates back hundreds of years to when aromatic scents were first used

More information

CUBES. 12 Pistols E F D B

CUBES. 12 Pistols E F D B OBJECTIVE In The Oregon Trail: Journey to Willamette Valley, you play as a pioneer leading your family across the United States in 1848. Your goal is to complete the perilous journey while keeping as much

More information

GOAL OF THE GAME CONTENT

GOAL OF THE GAME CONTENT The wilderness of Canada is in your hands. Shape their map to explore, build and acquire assets; Plan the best actions to achieve your goals and then win the game! 2 to 4 players, ages 10+, 4 minutes GOAL

More information

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer,

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer, Wildlife 2-6 players, age 10 up, 60-120 minutes By Wolfgang Kramer, The wheel of history has been turned back approximately 2.5 Million years. The first humans fight mammoths, bears, crocodiles, eagles,

More information

You ran from that place in the dark of night. And wandered over a cruel desert...

You ran from that place in the dark of night. And wandered over a cruel desert... Rule Book Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You ran from that place in

More information

Goal of the Game. For 2-4 Players

Goal of the Game. For 2-4 Players RULEBOOK 1 For 2-4 Players As Jarl of a Viking clan, your followers have certain expectations: prosperity, security and glory. In return they follow you on raids of keep and villages and territories. They

More information

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel

More information

is rolled, the red player receives 1 ore card; and the blue and black

is rolled, the red player receives 1 ore card; and the blue and black To make your first game as easy as possible, we use the award-winning "Catan" rules system. GAME OVERVIEW Forest produces lumber Mountains produce ore Ice Fields produces nothing Pasture produces wool

More information

Components. Matching Travel Markers. Brother Gherinn

Components. Matching Travel Markers. Brother Gherinn Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,

More information

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS 1 Sub Dam CONTENTS 1.0 Introduction 2.0 Game Components 3.0 Aim of the Game 4.0 Preparations 5.0 Sequence of Play 6.0 Game End Scoring 7.0 Set up Changes in the

More information

SETTING UP THE GAME: YOUR MISSION BEGINS

SETTING UP THE GAME: YOUR MISSION BEGINS CAPTAIN S LOG SETTING UP THE GAME: YOUR MISSION BEGINS COMPONENT LIST A. 4 Clix Figures B. 4 Character Cards C. 2 Clix Starships D. 1 Game Board E. 21 Captain s Log Cards F. 25 Captain s Log Supplemental

More information

Overview. Game components RULES VERSION 2.0 JANUARY 2018

Overview. Game components RULES VERSION 2.0 JANUARY 2018 RULES VERSION 2.0 JANUARY 2018 Dissolution has occurred in the homeland; the country s resources are depleted and there is turbulence in the society. The High Jarl has invited a group of brave people and

More information

Playing By Order of the Queen:

Playing By Order of the Queen: Playing By Order of the Queen: Overview: In By Order of the Queen, you and your fellow players are leaders of the most prestigious guilds of the Kingdom of Tessandor. You must work together to fulfill

More information

Components. Loading dock 1. Loading dock 2. Loading dock 3. 7 shift tokens 5 action cards: 3 mining action cards

Components. Loading dock 1. Loading dock 2. Loading dock 3. 7 shift tokens 5 action cards: 3 mining action cards A card game by Wolfgang Kramer and Michael Kiesling for 2 to 4 players, aged 10 and up Development: Viktor Kobilke Illustrations: Dennis Lohausen Immerse yourself in the world of coal mining. Use lorries

More information

Rules. Many Thanks to Charlotte Bey for her part in the Graphic Design of the game

Rules. Many Thanks to Charlotte Bey for her part in the Graphic Design of the game TM Rules Many Thanks to Charlotte Bey for her part in the Graphic Design of the game 8 + 2-4 15 min Contents: - 4 starting tiles - 4 3D castles (1 pink, 1 yellow, 1 green, 1 blue) - 48 dominoes (1 landscape

More information

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag You are a light sleeper... Lost in your sleepless nights, wandering for a way to take back control of your dreams, your mind eventually rambles and brings you to the edge of an unexplored world, where

More information

INTRODUCTION GAME IDEA COMPONENTS. 2-5 players aged 10 and up playing time: minutes

INTRODUCTION GAME IDEA COMPONENTS. 2-5 players aged 10 and up playing time: minutes 2-5 players aged 10 and up playing time: 40-0 minutes INTRODUCTION Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting

More information

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

Forge War. Game Overview. Components

Forge War. Game Overview. Components Forge War Game Overview The wild country lands are growing dangerous. The king has called upon all able-bodied men to fight back the ever-deepening darkness, and you, as a skilled blacksmith, are tasked

More information

The quacks of Quedlinburg The bag-building game for quacks and charlatans by Wolfgang Warsch for 2 4 players ages 10 and up.

The quacks of Quedlinburg The bag-building game for quacks and charlatans by Wolfgang Warsch for 2 4 players ages 10 and up. The quacks of Quedlinburg The bag-building game for quacks and charlatans by Wolfgang Warsch for 2 4 players ages 10 and up. Game idea Once every year, the city of Quedlinburg holds a 9-day bazaar within

More information

Game Background 1640 A.D. A

Game Background 1640 A.D. A Game Background 1640 A.D. A ghastly curse befell a beautiful island in the Indian Ocean... just because it could. Soon, it was known that its dark magic would not only afflict whoever tried to take away

More information

2 4 players. 13 years and up minutes

2 4 players. 13 years and up minutes 2 players 13 years and up 5-60 minutes Components and setup Components 8 Action tiles (3 different symbols in colors) 10 VP tokens (32x1 VP, 28x5 VP, 32x10 VP, and 12x30 VP) 70 Resources (1 each in green,

More information

For 2 players, ages 12 and up

For 2 players, ages 12 and up in each round in at the end of the which you get at least Pay 1 fewer of Place 1 gold from the Pay 1 fewer of any to add supply on this card. if any to add oasis cards to your you display a card later

More information

G a m e C o m p o n e n t s a n d S e t u p

G a m e C o m p o n e n t s a n d S e t u p G a m e C o m p o n e n t s a n d S e t u p C o m p o n e n t s Initial game setup is the same for any number of players. 48 Action Tiles (16 of each of 3 symbols, in 4 different colors) The 48 action

More information

Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1

Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 This collection contains four unusually great card games. The games are called: MÜ, NJET, Was sticht?, and Meinz. Each of these games is a trick-taking

More information

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color) The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are

More information

Components and Setup. Components and Setup. Game Components

Components and Setup. Components and Setup. Game Components Components and Setup. Place the game board in the middle of the table. Put the 50/00 point cards next to the 50 space on the score track. Game Components 4 0 6 6 40 44 3 8 0 5 5 6 7 38 Components and Setup

More information

Game Components: About the game: Setup: 1 Place a player board in front of you and put a Reputation marker (wooden cube) on the leftmost

Game Components: About the game: Setup: 1 Place a player board in front of you and put a Reputation marker (wooden cube) on the leftmost Game Components: 30 Settler tiles, including 4 starting tiles 90 Cards, including: - 30 Earth Shuttle cards - 30 Mars Shuttle cards - 30 Settlers Ship cards 52 Settler meeples (13 in each of the 4 colors)

More information

PROLOGUE INSTRUCTIONS SETUP GAMEPLAY FINALE FAQ BRIEF RULES

PROLOGUE INSTRUCTIONS SETUP GAMEPLAY FINALE FAQ BRIEF RULES BRIEF RULES FAQ SETUP FINALE GAMEPLAY PROLOGUE INSTRUCTIONS PROLOGUE Following the call of the gods, your people strike out to settle at the foot of Mount Meduris. The mountain is dedicated to the most

More information

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.

More information

1) 2) 3) 4) 7) Give the first player marker to the youngest player. Object of the Game. Game Components & Setup. player board

1) 2) 3) 4) 7) Give the first player marker to the youngest player. Object of the Game. Game Components & Setup. player board Object of the Game By order of the Pope, the players' Templars journey throughout Europe to recruit knights to be sent on ships to Crusade in Jerusalem once the Pope's edict is called. The players try

More information

Another game aid.

Another game aid. Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

More information

Overview & Objective

Overview & Objective Rulebook Overview & Objective Poets, Minstrels and Troubadours throughout Tessandor meet in Noonshade Keep for the annual Battle of the Bards competition to spin tales of the glorious battles and adventures

More information

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. 2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in

More information

Contents. Important Terms. Components. Credits

Contents. Important Terms. Components. Credits Peter Hawes Contents Overview............................... 1 The Game Board.......................... 2 Preparation............................. 2 Aim of the Game.......................... 3 Playing

More information

Game Overview 2 Setting 3 Story 3 Main Objective 3. Game Components 3. Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9

Game Overview 2 Setting 3 Story 3 Main Objective 3. Game Components 3. Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9 P a g e 1 Game Overview 2 Setting 3 Story 3 Main Objective 3 Game Components 3 Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9 FAQ 10 Credits 10 Game Piece Appendix 11 Resource

More information

2-5 Players Ages 10 and up. Contents

2-5 Players Ages 10 and up. Contents 2-5 Players Ages 10 and up Overview Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that s rumored to be powered by the sun.

More information

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games www.garphill.com introduction 2 In Raiders of the North Sea: Hall

More information

False Money and True Status

False Money and True Status False Money and True Status For 2 4 players who enjoy extravagant purchases, ages 10 and up GAME OVERVIEW You are filthy rich and itching to spend the coins in your purse. In Mercado, you must use your

More information

ØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red)

ØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red) R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour

More information

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games www.garphill.com 2 introduction Raiders of the North Sea is set in

More information

Set up. Object of the Game. Contents: min

Set up. Object of the Game. Contents: min R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the diferent terrains, and develop the best and richest territories for your people. Scour

More information

S TEFAN F ELD INTRODUCTION GAME COMPONENTS

S TEFAN F ELD INTRODUCTION GAME COMPONENTS S TEFAN F ELD INTRODUCTION For once, Zeus, Greek god of thunder and sky, is in high spirits. He wishes to offer a generous gift to a worthy mortal and invite him to his realm, Olympus. To determine a sufficient

More information

Game Components. 16x Hero Cards. 18x Quest. 9x Double-Sided Weapon Reference Cards. Cards. 1x Bag of Holding. 8x Loyalty.

Game Components. 16x Hero Cards. 18x Quest. 9x Double-Sided Weapon Reference Cards. Cards. 1x Bag of Holding. 8x Loyalty. Game Components 16x Hero Cards 18x Quest Cards 9x Double-Sided Weapon Reference Cards 8x Loyalty Cards 60x Item Cards 1x Double-Sided Animal Card 1x Bag of Holding 25x Damage Markers 8x Exhaustion Markers

More information

The Modules. Module A - The Contracts. Symbols - What do they mean?

The Modules. Module A - The Contracts. Symbols - What do they mean? The Modules Each time you play First Class, you will use exactly 2 modules. All of the modules can be combined with each other. For your first game, use modules A and B. This will help you learn the core

More information

Card Racer. By Brad Bachelor and Mike Nicholson

Card Racer. By Brad Bachelor and Mike Nicholson 2-4 Players 30-50 Minutes Ages 10+ Card Racer By Brad Bachelor and Mike Nicholson It s 2066, and you race the barren desert of Indianapolis. The crowd s attention span isn t what it used to be, however.

More information

Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer

Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer Contents 1 game board 36 terrain hexagons consisting of 15 temple hexagons 10 jungle hexagons 8 treasure hexagons 3 volcano hexagons 24

More information

CODINCA. Print & Play. Contained in this document are the files needed to print out and make the following game components:

CODINCA. Print & Play. Contained in this document are the files needed to print out and make the following game components: CODINCA Print & Play Contained in this document are the files needed to print out and make the following game components: 1 Playing Board 16 Playing Tiles 24 Key Discs 24 Trap Cards 4 Luck Action Cards

More information

Contents. Overview. The Battlefields expansion for the Lord of the Rings board game offers the following new features:

Contents. Overview. The Battlefields expansion for the Lord of the Rings board game offers the following new features: You have reached the final challenge of the epic adventure. While you lead your hobbits through the perilous scenarios in the game towards Mount Doom you must also give direction to the other members of

More information

RULES OF PLAY. Table of Contents. The aim of the game. Game Overview

RULES OF PLAY. Table of Contents. The aim of the game. Game Overview RULES OF PLAY Caesar Hadrian ascended to the throne of the Roman Empire in 117 CE. During the early years of his reign, the Roman Empire faced various threats from the barbarians in Britain, Egypt and

More information

FIFTH AVENUE English Rules v1.2

FIFTH AVENUE English Rules v1.2 FIFTH AVENUE English Rules v1.2 GAME PURPOSE Players try to get the most victory points (VPs) by raising Buildings and Shops. Each player has a choice between 4 different actions during his turn. The Construction

More information

Ore, silver, cloth, wool. Food Corn Wood, stone

Ore, silver, cloth, wool. Food Corn Wood, stone Introduction and Object of the Game You are in the South American highlands, somewhere between the high mountain ranges of Bolivia and Peru. An altitude of more than 3,000 meters imposes tough demands

More information

Find the items on your list...but first find your list! Overview: Definitions: Setup:

Find the items on your list...but first find your list! Overview: Definitions: Setup: Scavenger Hunt II A game for the piecepack by Brad Lackey. Version 1.1, 29 August 2006. Copyright (c) 2005, Brad Lackey. 4 Players, 60-80 Minutes. Equipment: eight distinct piecepack suits. Find the items

More information

Joshua Nuernberger DESMA 157A Eddo Stern Fall Marathon Running Game The Road Based on the Novel by Cormac McCarthy

Joshua Nuernberger DESMA 157A Eddo Stern Fall Marathon Running Game The Road Based on the Novel by Cormac McCarthy Joshua Nuernberger DESMA 157A Eddo Stern Fall 2010 Marathon Running Game The Road Based on the Novel by Cormac McCarthy THE ROAD GAME DESCRIPTION The near future -- gray skies, barren wastelands, and abandoned

More information

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event. It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different

More information

CONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION

CONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION BOX CONTENT 300 CARDS *20 Starter Cards [Grey Border] 4 Evasive Maneuvers 4 Tricorder 4 Phasers 4 Diagnostic Check 4 Starfleet Academy *54 Basic Characters [Yellow Border] 24 Ensign 16 Lieutenant 14 Commander

More information

Mutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory

Mutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory Objective @vicarious_games vicariousgames.weebly.com Mutiny Anyone? The goal is earn 10 victory points ( ) through sailing to islands, appeasing crew, and drawing action cards. Dialogue and deal-making

More information

Overview. Game components

Overview. Game components S LE RU I ON RS 019 VE RIL 2 AP 3. 0 The High Jarl sent out a group of brave Vikings to seek new lands. They discovered group of islands that are rich of natural resources and The High Jarl gives them

More information

A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea. Goal of the Game. Components

A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea. Goal of the Game. Components A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle

More information

THE RULES 1 Copyright Summon Entertainment 2016

THE RULES 1 Copyright Summon Entertainment 2016 THE RULES 1 Table of Contents Section 1 - GAME OVERVIEW... 3 Section 2 - GAME COMPONENTS... 4 THE GAME BOARD... 5 GAME COUNTERS... 6 THE DICE... 6 The Hero Dice:... 6 The Monster Dice:... 7 The Encounter

More information

Dragon Canyon. Solo / 2-player Variant with AI Revision

Dragon Canyon. Solo / 2-player Variant with AI Revision Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force

More information

As the 13th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 24

As the 13th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 24 As the 1th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 2 years spent traveling the Silk Road. Marco believes that riches

More information

Take 200k in starting cash making sure to have some in 10K s. Shuffle the Job cards and create an 18 card Job deck.

Take 200k in starting cash making sure to have some in 10K s. Shuffle the Job cards and create an 18 card Job deck. SOLITAIRE RULES 1 Welcome to The Big Score Solitaire game! If you have not yet read the main rulebook, please familiarize yourself with the core rules first and then come back to this book. There are 9

More information

The Esoteric Order of Gamers orderofgamers.com

The Esoteric Order of Gamers orderofgamers.com Hello fellow gamer! DOES THIS MAKE YOUR GAMING MORE FUN? I ve been supplying tabletop gamers with free, professional quality rules summaries like this one for more than a decade. Can you spare a few $

More information

KUNG CHI. By Stone Mage Games RULES. Sample file

KUNG CHI. By Stone Mage Games RULES. Sample file KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi

More information

CONTENTS INSTRUCTIONS SETUP HOW TO PLAY TL A /17 END OF THE GAME FAQ BRIEF RULES

CONTENTS INSTRUCTIONS SETUP HOW TO PLAY TL A /17 END OF THE GAME FAQ BRIEF RULES BRIEF RULES FAQ END OF THE GAME HOW TO PLAY TL A115098 1/17 SETUP INSTRUCTIONS 1 CONTENTS CONTENTS The Inox people have been living peacefully in the Land of the Waterfalls for a long time. But now there

More information

new world opens before you with untouched land as far as the eye can see. Your boat glides up a river and you examine the banks, appreciating the

new world opens before you with untouched land as far as the eye can see. Your boat glides up a river and you examine the banks, appreciating the A new world opens before you with untouched land as far as eye can see. Your boat glides up a river and you examine banks, appreciating beauty of your new home. Expand your territory, cultivate your land

More information

A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler

A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler Game Idea In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately

More information

martin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth

martin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth martin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth moongha invaders thegamersgame #1 Moongha invaders MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth! game design: Martin

More information

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17 T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a

More information

The Princess & The Goblin: The Golden Thread

The Princess & The Goblin: The Golden Thread This rulebook belongs to the unfinished prototype. All artwork is for testing purposes only and is not final. Please contact dennis@bellwethergames.com to provide feedback or comments. Thank you for playing!

More information

RULE BOOK. Kickstarter Version 1

RULE BOOK. Kickstarter Version 1 RULE BOOK Kickstarter Version 1 1 2 Expansion Components 43 Amber Mine Cards New Mine/Mystic s Hut Tile 24 Spell Cards New General Store Tile 13 New Threat Cards Magic Track Tile 3 Introduction Golden

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Michael Kiesling. 8 Player markers (2 in each color: white, orange, light brown and dark brown)

Michael Kiesling. 8 Player markers (2 in each color: white, orange, light brown and dark brown) Michael Kiesling As the leaders of powerful Vikings tribes, the players set out to discover the islands seen off the coast of the mainland. Craftsmen, nobles and warriors will be stationed at these islands

More information

A game by Bruno Faidutti. For 3 to 6 players, ages 8 and up

A game by Bruno Faidutti. For 3 to 6 players, ages 8 and up A game by Bruno Faidutti For 3 to 6 players, ages 8 and up 1 Theme Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal:

More information

GAME MATERiAl. ACTiON SElECTiON

GAME MATERiAl. ACTiON SElECTiON Setting up the game is described in detail in the quick intro (download: www.pd-verlag.de/ navegador). This is a short summary: 1. Market In the fourth row from the top, cubes marking the prices for sugar,

More information

The Sorcerer s Chamber

The Sorcerer s Chamber The Sorcerer s Chamber by Tim Schutz Rev. 2.0 2-4 players 60 minutes Game requires: One complete piecepack and One piecepack pyramid set Story Welcome to the Sorcerer s Chamber. No this is not some cozy

More information

Did you know that wombats poop cubes? Object of the Game. Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik

Did you know that wombats poop cubes? Object of the Game. Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik Did you know that wombats poop cubes? It s true! Scientists theorize that, due to extremely poor vision but an excellent sense

More information

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play...

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play... Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 Introduction Can you build the greatest rail line in Japan? Now is your chance to find

More information

GLÜCK AUF is a traditional German salutation in the mining industry. It roughly translates as Good luck!

GLÜCK AUF is a traditional German salutation in the mining industry. It roughly translates as Good luck! A boardgame for 2 to 4 players, aged 10 and up GLÜCK AUF is a traditional German salutation in the mining industry. It roughly translates as Good luck! ESSEN, on the verge of the 20th century: solar energy

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

Goal. Contents. In This Box

Goal. Contents. In This Box 2 Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 The Cards.... 3 All Aboard!... 4 How to Play... 5 On A Player s Turn... 6 Playing

More information

THE TRAVELER. Components. Setup. traveler pawn. 5 traveler strips. 5 trading markers. 30 opals. 1 trading point. 36 point markers

THE TRAVELER. Components. Setup. traveler pawn. 5 traveler strips. 5 trading markers. 30 opals. 1 trading point. 36 point markers THE TRAVELER Introduction A traveler wanders through the South American highlands, bringing new ideas and assets from his journeys to anyone who meets him. At his public trading point, you can acquire

More information

1. Place the board in the middle of the table.

1. Place the board in the middle of the table. Game components: 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization

More information