ADLG Version 3.0. Rule with Miniatures - Antiquity and Middle Ages Hervé Caille. Play with 2 Corps/120 Points by François Chambon

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1 ADLG Version 3.0 Rule with Miniatures - Antiquity and Middle Ages Hervé Caille Play with 2 Corps/120 Points by François Chambon 1

2 Art De La Guerre Hervé Caille Table des matières L'ART DE LA GUERRE WITH 2 CORPS...2 Why this format?... 2 Army list... 2 Cover picture The budget... 3 The battle of Hastings Tom Lovell Play surface... 3 Copyright Bridgeman Images Initiative... 3 Size of terrain... 3 Contributions and tests Colin & François Chambon, Florent & Placement of terrain... 3 Adjustment of terrain... 3 Joachim Defour, Cédric Roudil, Deployment of armies... 3 Hervé Caille. Ambushes... 3 Painting of Figurines Size of the front of a group... 3 David L. Fleeing from a flank march...3 Routing of the army... 3 Supplement layout Army list form... 4 Thierry B. Recent changes... 4 Development of this supplement François Chambon Translation Kris Snyder Note : This is an unofficial supplement to L art de la Guerre (ADLG) version 3.0. Art De La Guerre, Rule with Miniatures Antiquity and For correct use of these rules, it is necessary to have the rules book L art de la Guerre by Hervé Caille. Medieval Published by ONYX EDITIONS. All of the 200 format rules apply except for the points below. Revision n 33 L'ART DE LA GUERRE WITH 2 CORPS Why this format? For players who are used to the reduced format (100 points) the larger playing surface makes it possible to deploy two corps instead of one. It is possible to play with an ally, which is not possible with the 100-point format, greatly enriching the game. For players accustomed to 200 points, this format to 2 corps makes it possible to play multiple matches in an evening. The duration of a game varies between 1:15 and 1:30. This format also allows you to play a tournament in a 1 2 day, or even a day (from 3 to 5 games). Army list Each player builds his army list with a budget of 120 points by taking two generals. The first in the general-in-chief. Only the general-in-chief may be a strategist and must be reliable. The second general can be reliable, unreliable or allied. The minima and maxima of the main list are divided by 2 rounding up. For allies, the minimums and maxima of the lists are divided by 3 rounding down for the minimum and rounding up for the maxima. For example, imagine a list with an option of 2 to 5 medium cavalry. If this option is from the primary list the minimum and maximum become 1 to 3. If this option is from an ally the minimum and maximum become 0 to 2. 2

3 The budget Adjustment of terrain The budget remains unchanged except for the points of the generals and the fortified camp. The defender may attempt to adjust 2 pieces if he had selected 2, 1 piece if he had selected 3, or no pieces if he had selected 4, including the compulsory piece. Fortified Camp +3 Ordinary General -1 Competent General +1 Brilliant General +3 Strategist +6 The attacker can try to adjust 2 if he selected 1 or 2, or none if he selected 3. Included General -2 Deployment of armies Unreliable/Allied General -2 Included and Unreliable General -4 A flank march is possible for the corps which is not that of the General in Chief. Play surface The playing surface is 80x80cm for 15mm and 120x120cm for 25mm. Heavy troops cannot be deployed within 3 UD of the flanks of the table. Initiative Ambushes The initiative bonus is equal to the sum of the command of the generals divided by two rounded up. To this total we add: Each player may make 1 ambush or 2 if their general-in-chief is a strategist. As there is no longer of the central sector, the ambush is possible anywhere on the table in a depth of 5 UDs for the attacker and until the middle of the table for the defender. However, the maximum number of units in an ambush is now if the General-in-Chief is a Strategist +1 if the number of light cavalry units is 1 or 2 +2 if the number of light cavalry units is greater than 2 units The initiative bonus therefore varies from 0 to +5. Each player then rolls 1D6 to which he adds his initiative bonus. The winner decides to attack or defend. Size of terrain A terrain piece must be contained within a circle of 5 UD and contain a square of 2 UD per side. The river is 1 UD wide. The coastal zone is 2 UD wide. Placement of terrain Size of the front of a group The size decreases from 6 to 4 units wide. Fleeing from a flank march The defender places, in addition to the compulsory piece, from 1 to 3 elements of terrain. This area impacted decreases from 4 to 3 UD. The attacker places from 1 to 3 elements of terrain. Losses are calculated normally except for the camp which account for 2 points or 3 points if it is fortified. The playing surface is divided into 4 equal squares. Roll 1D4 to find out in which sector to place the element. The compulsory terrain is placed in the half of the defender's table at his convenience. The river is placed at 1 to 2 UD from the table edge. 3 Routing of the army

4 Army list form Recent changes You can download the list form (in the Revision : format LibreOffice *) from the site - First translation from French version (Revision N 106) Revision : - Routing of the army : Missing translation * LibreOffice is a suite free and can be downloaded from the site 4

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