FREEHOLD BOROUGH PUBLIC SCHOOLS Curriculum Management System

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1 FREEHOLD BOROUGH PUBLIC SCHOOLS Revision Approved by Board of Education: August 2010 Curriculum Framework Grades Kindergarten through Eight

2 K-8 Freehold Borough Board of Education Mrs. Annette Jordan, President Mr. Adam Reich, Vice President Mrs. Audrey Evans Mr. James Keelan Dr. Michael Lichardi Mrs. Maureen MacCutcheon Dr. Eileen McGough Mr. Ronald Reich, Esq Daniel Xavier. District Administration Mrs. Elizabeth O'Connell, Superintendent Mr. Patrick DeGeorge, Business Administrator Mr. Thomas W. Tramaglini, Director of Curriculum & Instruction Mrs. Joy Forrest, Director of Special Programs Mr. Robert Dingle, Director of & Assessment Mrs. Claudia Pohlke, Supervisor of Instruction Mr. Joseph Jerabek, Principal Park Avenue Elementary Mrs. Ronnie Dougherty, Principal, Freehold Learning Center Mr. Nelson Ribon, Principal, Freehold Intermediate School Paula Desch Heidi Brache Heather Mikucki Laura Egan Program Review Committee Suzanne Peltzman Diane Tennis Sharon Hennessy Dawn Fetterly Amanda Freier Meghan Geiger 2

3 K-8 Mission We will inspire the creativity and imagination of all students and empower them as knowledgeable, skillful, and confident learners who flourish and contribute willingly in a changing world. Core Beliefs We believe that: All people have inherent worth. Life-long learning is basic to the survival and advancement of society. The primary influence on the individual's development is the family in all its forms. Valuing diversity is essential to individual growth and the advancement of society. All individuals have strengths and human potential has no known limits. Democracy thrives when individuals accept responsibility for their choices. Being trustworthy builds trust. Creativity and imagination are essential for society to flourish. A safe environment is essential for the well-being of the individual and for society to flourish 3

4 K-8 in the 21 st Century is uniquely positioned to transform learning, to foster critical thinking, creativity, and innovation, and to prepare students to thrive in the global economy. As engaged digital learners, students are able to acquire and apply content knowledge and skills through active exploration, interaction, and collaboration with others across the globe, challenging them to design the future as envisioned in the statements that follow: Mission: enables students to solve real world problems, enhance life, and extend human capability as they meet the challenges of a dynamic global society. Vision: The systematic integration of technology across the curriculum and in the teaching and learning process fosters a population that leverages 21st century resources to: Apply information- literacy skills to access, manage, and communicate information using a range of emerging technological tools. Think critically and creatively to solve problems, synthesize and create new knowledge, and make informed decisions that affect individuals, the world community, and the Gain enhanced understanding of global interdependencies as well as multiple cultural perspectives, differing points of view, and diverse values. Employ a systemic approach to understand the design process, the designed world, and the interrelationship and impact of technologies. Model digital citizenship. 4

5 K-8 Grade: K 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. A. Operations and Concepts The use of technology and digital tools requires knowledge and appropriate use of operations and related applications A A.2 Identify the basic features of a computer and explain how to use them effectively. Explain how to use the computer in the beginning of the year, for center use Brain Pop Jr. video on computers Use technology terms in daily practice. Completed orally in use during Tier 1 and centers A A.4 Discuss the common uses of computer applications and hardware and identify their advantages and disadvantages. Create a document with text using a word processing program. Brain Pop Jr. Centers: We use word to write in and the internet to search for information. Writing piece published on computer 5

6 Grade: K K A.5 Demonstrate the ability to navigate in virtual environments that are developmentally appropriate. Search the internet with class on safe sites during Science/Social Studies to look up additional information 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. B. Creativity and Innovation The use of digital tools and media-rich resources enhances creativity and the construction of knowledge. Grade: K B.1 Illustrate and communicate original ideas and stories using digital tools and mediarich resources. Use readwritethink.org to create stories in multiple ways (comic strip, etc.) Group powerpoint 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. C. Communication and Collaboration Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems C.1 Engage in a variety of developmentally appropriate learning activities with students in other classes, schools, or countries using electronic tools. Type letters to a Pen Pal on computer Take digital pictures of class project and share with teacher at another Freehold Borough school Use CDs to develop 6

7 K-8 learning in Language Arts Grade: K 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. D. Digital Citizenship Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behavior. Grade: K D.1 Model legal and ethical behaviors when using both print and non-print information by citing resources. Model citing information if taken from resource Discuss no copying 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. E. Research and Information Literacy Effective use of digital tools assists in gathering and managing information. Grade: K E.1 Use digital tools and online resources to explore a problem or issue affecting children, and discuss possible solutions. Character building activity United Streaming 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 7

8 K-8 F. Critical Thinking, Problem Solving, and Decision-Making Information accessed through the use of digital tools assists in generating solutions and making decisions F.1 Use mapping tools to plan and choose alternate routes to and from various locations. Use maps online during Social Studies unit Brain Pop Jr. for math and/or Social Studies Grade: K 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the A. Nature of : Creativity and Innovation products and systems impact every aspect of the world in which we live. Grade: K A.1 Describe how technology products, systems, and resources are useful at school, home, and work. Brain Pop Jr. on computers Discuss careers that use technology in Social Studies Discuss how you can you technology at home and in school 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the B. Design: Critical Thinking, Problem Solving, and Decision-Making 8

9 K-8 The design process is a systematic approach to solving problems. Grade: K B B.2 Brainstorm and devise a plan to repair a broken toy using the design process. Investigate the influence of a specific technology on the individual, family, community, and Model and discuss how you can put things in order step by step (model from how to writing) Discuss careers in Social Studies 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the C. Technological Citizenship, Ethics, and Society Knowledge and understanding of human, cultural, and societal values are fundamental when designing technology systems and products in the global society C.1 Demonstrate how reusing a product affects the local and global Earth Day activity Brain Pop Jr. on Reduce Reuse Recycle Grade: K 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the D. Research and Information Fluency 9

10 K-8 Information-literacy skills, research, data analysis, and prediction provide the basis for the effective design of technology systems. Grade: K D.1 Collect and post the results of a digital classroom survey about a problem or issue and use data to suggest solutions. Create a chart on class survey in math (Chapter on Graphing) Brain Pop Jr. tally charts and bar graphs 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the E. Communication and Collaboration Digital tools facilitate local and global communication and collaboration in designing products and systems. Grade: K E.1 Communicate with students in the United States or other countries using digital tools to gather information about a specific topic and share results. Pen Pal to another teacher to collaborate on topic 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the F. Resources for a Technological World Technological products and systems are created through the application and F.1 Identify the resources needed to create Discuss careers in detail in Social Studies. Discuss 10

11 K-8 appropriate use of technological resources. technological products and systems. how technology in used in appropriate ways during this time. Grade: K 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the G. The Designed World The designed world is the product of a design process that provides the means to convert resources into products and systems G G.2 Describe how the parts of a common toy or tool interact and work as part of a system. Explain the importance of safety in the use and selection of appropriate tools and resources for a specific purpose. Discuss and model in social studies and/or science machines and how they work Science safety lesson 11

12 Grade: 1 K Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. A. Operations and Concepts The use of technology and digital tools requires knowledge and appropriate use of operations and related applications A A.2 Identify the basic features of a computer and explain how to use them effectively. Explain how to use the computer in the beginning of the year, for center use Brain Pop Jr. video on computers Use technology terms in daily practice. Completed orally in use during Tier 1 and centers A A A.5 Discuss the common uses of computer applications and hardware and identify their advantages and disadvantages. Create a document with text using a word processing program. Demonstrate the ability to navigate in virtual environments that are Brain Pop Jr. Centers: We use word to write in and the internet to search for information. Writing piece published on computer Search the internet with class on safe sites 12

13 Grade: 1 K-8 developmentally appropriate. during Science/Social Studies to look up additional information 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. B. Creativity and Innovation The use of digital tools and media-rich resources enhances creativity and the construction of knowledge. Grade: B.1 Illustrate and communicate original ideas and stories using digital tools and mediarich resources. Use readwritethink.org to create stories in multiple ways (comic strip, etc.) Group powerpoint 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. C. Communication and Collaboration Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems C.1 Engage in a variety of developmentally appropriate learning activities with students in other classes, schools, or countries using electronic tools. Type letters to a Pen Pal on computer Take digital pictures of class project and share with teacher at another Freehold Borough school Use CDs to develop learning in Language Arts 13

14 Grade: K Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. D. Digital Citizenship Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behavior. Grade: D.1 Model legal and ethical behaviors when using both print and non-print information by citing resources. Model citing information if taken from resource Discuss no copying 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. E. Research and Information Literacy Effective use of digital tools assists in gathering and managing information. Grade: E.1 Use digital tools and online resources to explore a problem or issue affecting children, and discuss possible solutions. Character building activity United Streaming 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. F. Critical Thinking, Problem Solving, and Decision-Making 14

15 K-8 Information accessed through the use of digital tools assists in generating solutions and making decisions F.1 Use mapping tools to plan and choose alternate routes to and from various locations. Use maps online during Social Studies unit Brain Pop Jr. for math and/or Social Studies Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the A. Nature of : Creativity and Innovation products and systems impact every aspect of the world in which we live. Grade: A.1 Describe how technology products, systems, and resources are useful at school, home, and work. Brain Pop Jr. on computers Discuss careers that use technology in Social Studies Discuss how you can you technology at home and in school 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the B. Design: Critical Thinking, Problem Solving, and Decision-Making 15

16 The design process is a systematic approach to solving problems. K B B.2 Brainstorm and devise a plan to repair a broken toy using the design process. Investigate the influence of a specific technology on the individual, family, community, and Model and discuss how you can put things in order step by step (model from how to writing) Discuss careers in Social Studies Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the C. Technological Citizenship, Ethics, and Society Knowledge and understanding of human, cultural, and societal values are fundamental when designing technology systems and products in the global society C.1 Demonstrate how reusing a product affects the local and global Earth Day activity Brain Pop Jr. on Reduce Reuse Recycle Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the D. Research and Information Fluency 16

17 Information-literacy skills, research, data analysis, and prediction provide the basis for the effective design of technology systems. K D.1 Collect and post the results of a digital classroom survey about a problem or issue and use data to suggest solutions. Create a chart on class survey in math (Chapter on Graphing) Brain Pop Jr. tally charts and bar graphs Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the E. Communication and Collaboration Digital tools facilitate local and global communication and collaboration in designing products and systems. Grade: E.1 Communicate with students in the United States or other countries using digital tools to gather information about a specific topic and share results. Pen Pal to another teacher to collaborate on topic 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the F. Resources for a Technological World Technological products and systems are created through the application and appropriate use of technological resources F.1 Identify the resources needed to create technological products and systems. Discuss careers in detail in Social Studies. Discuss how technology in used in appropriate ways 17

18 K-8 during this time. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the G. The Designed World The designed world is the product of a design process that provides the means to convert resources into products and systems G G.2 Describe how the parts of a common toy or tool interact and work as part of a system. Explain the importance of safety in the use and selection of appropriate tools and resources for a specific purpose. Discuss and model in social studies and/or science machines and how they work Science safety lesson Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. A. Operations and Concepts 18

19 The use of technology and digital tools requires knowledge and appropriate use of operations and related applications. K A.1 Identify the basic features of a computer and explain how to use them effectively. Media lab lesson A A A A.5 Use technology terms in daily practice. Discuss the common uses of computer applications and hardware and identify their advantages and disadvantages. Create a document with text using a word processing program. Demonstrate the ability to navigate in virtual environments that are developmentally appropriate. Computer centers Discussion Media lab lesson Type published pieces from writing workshop in media lab (individually or as a group) Computer Centers Webquests Interactive SmartBoard lessons Media lab 19

20 The use of technology and digital tools requires knowledge and appropriate use of operations and related applications. K A.1 Demonstrate effective input of text and data using an input device. Media lab lesson Word document Computer centers A.2 Create a document with text formatting and graphics using a word processing program A A.4 Create and present a multimedia presentation that includes graphics. Create a simple spreadsheet, enter data, and interpret the information A.5 Determine the benefits of a wide range of digital tools by using them to solve problems. B. Creativity and Innovation 20

21 The use of digital tools and media-rich resources enhances creativity and the construction of knowledge. K B.1 Illustrate and communicate original ideas and stories using digital tools and mediarich resources. (photo story boards) The use of digital tools and media-rich resources enhances creativity and the construction of knowledge B.1 Produce a media-rich digital story about a significant local event or issue based on firstperson interviews. Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems. Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems. C. Communication and Collaboration C C.1 D. Digital Citizenship Engage in a variety of developmentally appropriate learning activities with students in other classes, schools, or countries using electronic tools. Engage in online discussions with learners in the United States or from other countries to understand their perspectives on a global problem or issue. Compare information or ideas with students from other schools 21

22 Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behaviors. K D.1 Model legal and ethical behaviors when using both print and nonprint information by citing resources. Recognize ownership of work by identifying the title, author, or source of a book (LA units) Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behaviors D.1 Explain the need for each individual, as a member of the global community, to practice cyber safety, cyber security, and cyber ethics when using existing and emerging technologies D.2 Analyze the need for and use of copyrights D.3 Explain the purpose of an acceptable use policy and the consequences of inappropriate use of technology. E. Research and Information Literacy 22

23 Effective use of digital tools assists in gathering and managing information. Effective use of digital tools assists in gathering and managing information. K E.1 Use digital tools and online resources to explore a problem or issue affecting children, and discuss possible solutions E.1 Investigate a problem or issue found in the United States and/or another country from multiple perspectives, evaluate findings, and present possible solutions, using digital tools and online resources for all steps. Discuss current events and brainstorm possible solutions E.2 Evaluate the accuracy of, relevance to, and appropriateness of using print and nonprint electronic information sources to complete a variety of tasks. F. Critical Thinking, Problem Solving, and Decision-Making 23

24 Information accessed through the use of digital tools assists in generating solutions and making decisions. K F.1 Use mapping tools to plan and choose alternate routes to and from various locations. Create maps Use Google maps, SmartBoard activities Information accessed through the use of digital tools assists in generating solutions and making decisions F.1 Select and apply digital tools to collect, organize, and analyze data that support a scientific finding. Grade: 8.2 Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the A. Nature of : Creativity and Innovation products and systems impact every aspect of the world in which we live A.1 Describe how technology products, systems, and resources are useful at school, home, and work. Group Discussions 24

25 products and systems impact every aspect of the world in which we live. K A.1 Investigate factors that influence the development and function of technology products and systems A.2 Using a digital format, compare and contrast how a technology product has changed over time due to economic, political, and/or cultural influences. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the B. Design: Critical Thinking, Problem Solving, and Decision-Making The design process is a systematic approach to solving problems B.1 Investigate the influence of a specific technology on the individual, family, community, and Group Discussions SS units 25

26 K-8 The design process is a systematic approach to solving problems B B B B B.4 Investigate the influence of a specific technology on the individual, family, community, and Develop a product using an online simulation that explores the design process. Design an alternative use for an existing product Explain the positive and negative effect of products and systems on humans, other species, and the Compare and contrast how technology transfer happens within a technology, among technologies, and among other fields of study. Whole group activities using SmartBoard and/or Lab Take-home and in-school projects Group Discussions Graphic Organizers, such as Venn Diagrams and T charts Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the C. Technological Citizenship, Ethics, and Society Knowledge and understanding of human, cultural, C.1 Demonstrate how reusing a product affects the local and SS units 26

27 and societal values are fundamental when designing technology systems and products in the global society. Knowledge and understanding of human, cultural, and societal values are fundamental when designing technology systems and products in the global society. K C C C.3 global Explain the impact of disposing of materials in a responsible way. Explain the purpose of trademarks and the impact of trademark infringement on businesses. Examine ethical considerations in the development and production of a product from its inception through production, marketing, use, maintenance, and eventual disposal by consumers. Pictures Books, Scholastic News, Current Events to prompt Group Disucssions Recycling experiments and activities Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the D. Research and Information Fluency Information-literacy skills, research, data analysis, and prediction provide the basis for the effective design of technology systems D.1 Collect and post the results of a digital classroom survey about a problem or issue and use data to suggest Whole group activities using SmartBoard and/or Lab 27

28 K-8 solutions. Information-literacy skills, research, data analysis, and prediction provide the basis for the effective design of technology systems D.1 Analyze responses collected from owners/users of a particular product and suggest modifications in the design of the product based on their responses. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the E. Communication and Collaboration Digital tools facilitate local and global communication and collaboration in designing products and systems. Digital tools facilitate local and global communication and collaboration in designing products and systems E E.1 Communicate with students in the United States or other countries using digital tools to gather information about a specific topic and share results. Work in collaboration with peers to produce and publish a report that explains how technology is or was successfully or unsuccessfully used to address a local or global problem. Live or recorded video chat to exchange information and ideas 28

29 K-8 Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the F. Resources for a Technological World Technological products and systems are created through the application and appropriate use of technological resources F.1 Identify the resources needed to create technological products and systems. Group Discussions Technological products and systems are created through the application and appropriate use of technological resources F F.2 Describe how resources are used in a technological product or system. Explain how resources are processed in order to produce technological products and systems. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the G. The Designed World 29

30 K-8 The designed world is the product of a design process that provides the means to convert resources into products and systems. The designed world is the product of a design process that provides the means to convert resources into products and systems G G G G G.3 Describe how the parts of a common toy or tool interact and work as part of a system. Explain the importance of safety in the use and selection of appropriate tools and resources for a specific purpose. Examine a malfunctioning tool and use a step-by-step process to troubleshoot and present options to repair the product. Explain the functions of a system and subsystems. Evaluate the function, value, and aesthetics of a technological product, system, or environment from the perspective of the user and the producer. Use a toy or tool as a model for discussion 30

31 Grade: 3 K Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. A. Operations and Concepts The use of technology and digital tools requires knowledge and appropriate use of operations and related applications A A A A A.5 Demonstrate effective input of text and data using an input device. Create a document with text formatting and graphics using a word processing program. Create and present a multimedia presentation that includes graphics. Create a simple spreadsheet, enter data, and interpret the information. Determine the benefits of a wide range of digital tools by using them to solve problems. Use a Science lesson/experiment or Language Arts lesson to incorporate the following: Computer Lab Lesson demonstrating saving a word processing file to a network drive, printing a spreadsheet (Record results of a science experiment or research an author) Computer Lab Lesson creating a word document (create a book review or document the findings of a science experiment/lesson) Computer Lab Lesson creating PowerPoint/Word Document with use of graphics. (create a biography and use graphics and important information in the PowerPoint/Word Document) 31

32 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. B. Creativity and Innovation The use of digital tools and media-rich resources enhances creativity and the construction of knowledge B.1 Produce a media-rich digital story about a significant local event or issue based on firstperson interviews. Use a current event to create and use forms of digital applications in one product (e.g., graphic design, word processing, and spreadsheet). Use of Photostory Audacity Weekly Readers TIME for Kids 32

33 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. C. Communication and Collaboration Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems C.1 Engage in online discussions with learners in the United States or from other countries to understand their perspectives on a global problem or issue. Create blogs or wikis through resources such as UNICEF, Oracle, i- Earn, and share with students locally and globally. Compare information and ideas with other students in other countries through s 33

34 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. D. Digital Citizenship Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behaviors D.1 Explain the need for each individual, as a member of the global community, to practice cyber safety, cyber security, and cyber ethics when using existing and emerging technologies D.2 Analyze the need for and use of copyrights D.3 Explain the purpose of an acceptable use policy and the consequences Create a KWL chart about Cyber Safety, Cyber Security and Cyber Ethics Peer pair/share discussions regarding Cyber Safety, Cyber Ethics, Cyber Security BrainPop: Online Safety, Cyber Bullying Create a multimedia slideshow that explains the importance of cyber safety, cyber security and cyber ethics and post online. Invite students from schools worldwide 34

35 K-8 to post comments. Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. E. Research and Information Literacy Effective use of digital tools assists in gathering and managing information E.1 Investigate a problem or issue found in the United States and/or another country from multiple perspectives, evaluate findings, and present possible solutions, using digital tools and online resources for all steps E.2 Evaluate the accuracy of, relevance to, and appropriateness of using print and nonprint electronic information sources to Use a current event to research and utilize handheld devices, and geographic mapping systems for data collection. Create and share a digital presentation that describes appropriate water conservation methods and share with other students online. Resource: The 35

36 K-8 complete a variety of tasks. Environment Challenge Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. F. Critical Thinking, Problem Solving, and Decision-Making Information accessed through the use of digital tools assists in generating solutions and making decisions F.1 Select and apply digital tools to collect, organize, and analyze data that support a scientific finding. Science Lab Experiments; students can document findings through computers, digital cameras, probing devices, software, online communities, VOIP, and virtual conferences. Investigate motion and forces by using a ramp, toy car, meter stick and stopwatch to record the time it takes for the card to travel down the ramp. Record the data in a spreadsheet and graph the results to determine trends. Resources: 36

37 K-8 Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the A. Nature of : Creativity and Innovation products and systems impact every aspect of the world in which we live A.1 Investigate factors that influence the development and function of technology products and systems. Social Studies Unit of Study Research/Investigate developments, products 37

38 K A.2 Using a digital format, compare and contrast how a technology product has changed over time due to economic, political, and/or cultural influences. and systems (ex. popular gadgets during different time periods, 80 s, 90 s, etc) Peer/Group Discussions Create a PowerPoint, Word Document comparing and contrasting the evolution of technology products along with changes over time periods. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the B. Design: Critical Thinking, Problem Solving, and Decision-Making The design process is a systematic approach to solving problems B B.2 Develop a product using an online simulation that explores the design process. Design an alternative use for an existing product Science Units of Study Collaborative group work to improve an existing 38

39 K B B.4 Explain the positive and negative effect of products and systems on humans, other species, and the Compare and contrast how technology transfer happens within a technology, among technologies, and among other fields of study. product. Current Events to explore how products affect humans, other species and the environment in everyday life. Compare and contrast the positives and negatives that exist. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the C. Technological Citizenship, Ethics, and Society Knowledge and understanding of human, cultural, and societal values are fundamental when designing technology systems and products in the C.1 Explain the impact of disposing of materials in a responsible way. global society C.2 Explain the purpose of trademarks and the impact of trademark infringement on businesses. Science Units of Study Group discussion relating to trademarks and brand names and the impact they have on people and 39

40 K C.3 Examine ethical considerations in the development and production of a product from its inception through production, marketing, use, maintenance, and eventual disposal by consumers. the community. Role Playing: students can work in groups to create a product or company and discuss aspects of marketing, production and distribution. Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the D. Research and Information Fluency Information-literacy skills, research, data analysis, and prediction provide the basis for the effective design of technology systems D.1 Analyze responses collected from owners/users of a particular product and suggest modifications in the design of the product based on their responses. Group Discussion Research the development of name brand products (Nike, Nintendo) Peer group work to develop and administer 40

41 K-8 surveys on particular products and brands (use of video game products, game systems, computers, etc) Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the E. Communication and Collaboration Digital tools facilitate local and global communication and collaboration in designing products and systems E.1 Work in collaboration with peers to produce and publish a report that explains how technology is or was successfully or unsuccessfully used to address a local or global problem. Group work/research: Students can use current events and websites to research real life problems that affect us locally or globally and identify and elaborate what technology is used to address those problems (ex. Oil Spill, 41

42 K-8 Off Shore Drilling, etc) Create Word Document Create PowerPoint Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the F. Resources for a Technological World Technological products and systems are created through the application and appropriate use of technological resources F F.2 Describe how resources are used in a technological product or system. Explain how resources are processed in order to produce technological products and systems. Group Discussion Discover Education: Advancements Weekly Reader TIME for kids 42

43 K-8 Grade: Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the G. The Designed World The designed world is the product of a design process that provides the means to convert resources into products and systems G.1 Examine a malfunctioning tool and use a step-by-step process to troubleshoot and present options to repair the product. Science Units of Study E- tools Interactive sites ( EX. Using Series Circuits to identify and troubleshoot problems in the circuit and investigate options to repair circuit by replacing the malfunctioning part) 43

44 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. A. Operations and Concepts The use of technology and digital tools requires knowledge and appropriate use of operations and related applications A A A A A.5 Demonstrate effective input of text and data using an input device. Create a document with text formatting and graphics using a word processing program. Create and present a multimedia presentation that includes graphics. Create a simple spreadsheet, enter data, and interpret the information. Determine the benefits of a wide range of digital tools by using them to solve problems. Use a Science lesson/experiment or Language Arts lesson to incorporate the following: Computer Lab Lesson demonstrating saving a word processing file to a network drive, printing a spreadsheet (Record results of a science experiment or research an author) Computer Lab Lesson creating a word document (create a book review or document the findings of a science experiment/lesson) Computer Lab Lesson creating PowerPoint/Word Document with use of graphics. (create a biography and use graphics and important information in the PowerPoint/Word Document) 44

45 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. B. Creativity and Innovation The use of digital tools and media-rich resources enhances creativity and the construction of knowledge B.1 Produce a media-rich digital story about a significant local event or issue based on firstperson interviews. Use a current event to create and use forms of digital applications in one product (e.g., graphic design, word processing, and spreadsheet). Use of Photostory Audacity Weekly Readers TIME for Kids 45

46 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. C. Communication and Collaboration Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems C.1 Engage in online discussions with learners in the United States or from other countries to understand their perspectives on a global problem or issue. Create blogs or wikis through resources such as UNICEF, Oracle, i- Earn, and share with students locally and globally. Compare information and ideas with other students in other countries through s 46

47 K-8 Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. D. Digital Citizenship Technological advancements create societal concerns regarding the practice of safe, legal, and ethical behaviors D.1 Explain the need for each individual, as a member of the global community, to practice cyber safety, cyber security, and cyber ethics when using existing and emerging technologies D.2 Analyze the need for and use of copyrights D.3 Explain the purpose of an acceptable use policy and the consequences Create a KWL chart about Cyber Safety, Cyber Security and Cyber Ethics Peer pair/share discussions regarding Cyber Safety, Cyber Ethics, Cyber Security BrainPop: Online Safety, Cyber Bullying Create a multimedia slideshow that explains the importance of cyber safety, cyber security and cyber ethics and post online. Invite students 47

48 K-8 from schools worldwide to post comments. Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. E. Research and Information Literacy Effective use of digital tools assists in gathering and managing information E.1 Investigate a problem or issue found in the United States and/or another country from multiple perspectives, evaluate findings, and present possible solutions, using digital tools and online resources for all steps E.2 Evaluate the accuracy of, relevance to, and appropriateness of using print and nonprint electronic Use a current event to research and utilize handheld devices, and geographic mapping systems for data collection. Create and share a digital presentation that describes appropriate water conservation methods and share with other students online. 48

49 K-8 information sources to complete a variety of tasks. Resource: The Environment Challenge Grade: Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. F. Critical Thinking, Problem Solving, and Decision-Making Information accessed through the use of digital tools assists in generating solutions and making decisions F.1 Select and apply digital tools to collect, organize, and analyze data that support a scientific finding. Science Lab Experiments; students can document findings through computers, digital cameras, probing devices, software, online communities, VOIP, and virtual conferences. Investigate motion and forces by using a ramp, toy car, meter stick and stopwatch to record the time it takes for the card to travel down the ramp. Record the data in a spreadsheet and graph the results to determine trends. Resources: 49

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