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1 Evaluation of HDR tone-mapping algorithms using a high-dynamic-range display to emulate real scenes Jiangtao Kuang Rodney Heckaman Mark D. Fairchild (SID Member) Abstract Current HDR display technology approaches dynamic-range capabilities of fully adapted human visual system. As such, this technology has potential for performing as a surrogate for real-world scenes in perceptual evaluation of high-dynamic-range (HDR) image-reproduction algorithms that aim to map HDR scenes to limited dynamic ranges available in typical display and print technology. Compared with direct image assessment in comparison with real-world scenes, it is clear that use of HDR display technology has benefit of simplicity in experimental design while maintaining HDR of original scene. To evaluate this potential application of HDR display technology, seven published versions of well-known HDR tone-mapping algorithms were benchmarked for perceptual rendering accuracy against each of four real-world scenes constructed in laboratory and against corresponding images on an HDR display. The results illustrate that visual assessments obtained HDR display and those obtained real-world scenes are in good agreement, validating potential for HDR display technology as an evaluation tool in this context. Keywords High-dynamic-range imaging. DOI # /JSID operators or or imaging techniques. Such potential was 1 Introduction demonstrated by Ledda et al., 1 in a similar evaluation of During last decade, many image-reproduction algorithms and devices have been developed to reproduce technology has significant and important benefit of sim- tone-mapping algorithms using a HDR display. Use of this high-dynamic-range (HDR) real-world scenes onto various plicity experimental design while maintaining HDR output technologies with limited luminance dynamic-range of original scene. capabilities. When such techniques, systems, or algorithms The aim of this paper is to furr examine and validate this potential. To this end, seven algorithms, including are proposed, it is necessary to benchmark performance against existing algorithms or systems using widely accepted five of best tone-mapping algorithms previous psychophysical techniques. The most straightforward of testing experiments, 2 bilateral filter, 3 photographic se methodologies is to directly compare tonemapped image with its real-world counterpart. However, it and two commercial software tools Adobe Photoshop reproduction, 4 histogram equalization, 5 icam, 6 icam06, 7 is difficult to maintain repeatability and accessibility of such CS2, Exposure & Gamma and Local Adaptation, were real-world scenes in well-controlled laboratory environments, and it is virtually impossible to perform visual assess- evaluated according to a previously published methodology 2 for perceptual accuracy of image reproduction in comparison with four real-world scenes constructed in laboraments of scenes including people or outdoor vistas. The goal toryandnincomparisonwithimagesofeachscene of present research, simply put, is to determine wher presented on an HDR display. an HDR display is capable of serving as a viable perceptual proxy for real-world HDR scenes when performing visual assessments of image-reproduction algorithms, techniques, and systems. HDR imaging techniques and display technologies are 2 The MCSL HDR display of SID motivated by amazing capability human visual system to adapt globally over as many as 12 orders of magni- (MCSL) HDR display was used in this evaluation as its The first-generation Munsell Color Science Laboratory s tude in luminance ( starlight to sunlight) and to adapt dynamic range (over 5 orders of magnitude) is similar to locally (within a single scene) to perhaps 4 5 orders of magnitude ( deep shadows to exposed light sources and This projector-based display was built starting range capabilities of fully adapted human visual system. highlights). Currently, HDR display technology approaches technology developed at Structured Surface Physics this dynamic range and, as such, offers potential for performing as a surrogate for real-world scenes in evalumately, Brightside Technologies, Inc. (now part of Dolby Laboratory of University of British Columbia and, ultiation of perceptual accuracy of tone-mapping Laboratories, Inc.). Received 04/03/2008; accepted 04/30/2010. J. Kuang is with Omnivision Technologies, 4275 Burton Dr., Santa Clara, CA 95054; jkuang@ovt.com. R. Heckaman and M. D. Fairchild are with Rochester Institute of Technology, Rochester, NY, USA. Copyright 2010 Society for Information Display /10/ $1.00. of SID 18/7,

2 PLUS DLP projector, also with a native resolution of pixels. The color-filter wheel was removed projector to convert it into a high-luminance black-andwhite projector for backlight. An additional lens was added to system to allow near focus onto back of LCD panel, and a Fresnel lens was placed directly behind LCD panel to effectively columnate projected image. FIGURE 1 The Munsell Color Science Laboratory (MCSL) first-generation high-dynamic-range (HDR) display system used in se experiments. The Brightside technology was first introduced in form of a DLP projector modified to project only a modulated luminance channel (a blurred black-and-white image) and an LCD panel that, in turn, modulated projected image into three RGB channels. The result was a very bright image, 2700 cd/m 2 as reported by Brightside, and a very low measured black level giving contrast ratios of were used to establish one-dimensional look-up tables to 54,000:1. 8 linearize both LCD and projector luminance responses In Brightside configuration, perfect alignment between projector s pixels and those (one each for RGB of LCD and one for luminance of of LCD panel was projector). The linearized scalar values became input to not possible, and a moiré pattern across viewing field Eq. (1) to convert RGB values to CIE XYZ tristimulus values. due to interference between sampling of projected R back light image and LCD front plane image was potentially a serious problem. BecauseBrightsidedisplaywas O L LX G intended for more general use, y chose to defocus O Y PM (1) B projector so that pattern was not visible. To restore NM ZQP = N M Q P. 1 sharpness, luminance channel is split between projector and LCD where it is inverse-filtered spatially The vector RGB represents augmented, scalar input reby de-saturating display s color channels and values to LCD panel obtained look-up tables reducing color gamut. 8 (LUTs) converting RGB digital counts to scalar relative The MCSL version, shown without its light-blocking luminance values as derived modulating LCD with encasing in Fig. 1, was intended for experimental purposes projector fully on. The factor P is scalar attenuation of with only a single observer whose viewing position can be full output of projector obtained projector fixed (with a chin rest if so of desired). Thus, geometrically LUT SID in scalar luminance as a function of projector digital. modulated moiré between projector pixels and LCD Figure 2 plots projector scalar value or attenuation factor P in units of relative luminance and effective LCD pixels was not a significant problem. Therefore, projected black-and-white image was focused on LCD front RGB scalars with projector fully on as a function of digital counts. For high-luminance pixels projector was plane relieving LCD of burden of supplying a lumi- fully nance component for sharpness preservation. This results in maximum possible color-gamut volume. The MCSL HDR display was constructed using LCD panel a disassembled Apple 15-in. Studio Display. This display was chosen since it was readily available on resale market at a very affordable price, and disassembly process was prone to errors resulting in discarding broken displays. The native resolution of LCD panel was pixels. The backlight was constructed using a 2.1 MCSL HDR display characterization and performance The MCSL HDR display was characterized 9,10 according to Eq. (1) using two series of ramps a projector series with LCD full on and an LCD RGB series in digital counts with projector full on. In each case, a small central area of display was measured with remainder of display set to a constant medium gray (8-bit digital value = 128). The resulting accuracy of HDR display characterization was an average CIEDE94 of 1.0 and a standard deviation of 0.67 (again for small uniform patches on a gray background). Colorimetric measurements were made using CIE 1931 Standard Colorimetric Observer with a highly accurate and sensitive LMT C1210 colormeter. The LMT colorimeter was used to measure CIE 1931 XYZ tristimulus values data for each of ramps. These measurements on and modulation was completed as in a typical LCD monitor system. For lower pixel luminance levels, LCD was essentiallydarkandpixelvalues were modulated by projector. A combination of dark LCD with dark projector at a given location is what enables HDR capabilities of display. The matrix M [Eqs. (1) and (2)] defines transformation of display scalar RGB values to CIE XYZ tristimulus values. The matrix is constructed 462 Kuang et al. / HDR tone-mapping algorithms using a HDR display to emulate real scenes

3 TABLE 1 The CIE chromaticities, x and y, and absolute luminance, Y, for each display primary and display s white point and black point with backlight projector full on. FIGURE 2 System tone-transfer characteristics for projector (backlight) and LCD front panel. These are expressed as scalar value in relative luminance units as a function of digital counts. The projector was used as a monochrome display and has only one transfer function. The LCD-panel RGB functions were derived with a uniform and full-on backlight. CIEDE94 was 1.05 with a standard deviation of 0.70, and distribution of CIEDE94 values seem, for all practical purposes, independent of ir value in a*b*. Atypicalvisual threshold for detailed image assessment work can be considered approximately two color difference units. This characterization accuracy is on par with that typically achieved for high-quality LCD monitors. It should be noted that this high colorimetric accuracy performance was obtained for small uniform patches on a uniform background. It is well-known that channel cross-talk and or issues in LCD technology of this generation will result in less accurate per- measured values of maximum XYZ RGB,max and minimum XYZ RGB,min for each channel of display when backlit by full output of projector (P = 1.0). This procedure is similar to typical methods for characterizing LCDs formance for complex images. This is one reason for developedinmcsl. 14 The subtraction of minimum XYZ evaluation of perceptual accuracy (as opposed to spectrora- values in matrix M is necessary due to light leakage through LCD in fully dark state and is required to treat display as an additive color-mixing system: diometric accuracy) in comparison to original scenes in this research. To render an HDR image for display, XYZ image data are first linearly scaled to entire dynamic range of M = () 2 display. These scaled XYZ values are n converted to projector and LCD RGB scalars using inverse of Eq. (1). LXr,max - Xk,min Xg,max - Xk,min Xb,max - Xk,min Xk,min Because projector scalar P and LCD scalars RGB are O = Yr,max -Yk,min Yg,max -Yk,min Yb,max -Yk,min Yk,min not uniquely determined, additional constraint imposed on projector is that it always assumes as much of NM. Zr -Zk Zg -Zk Zb -Zk Zk QP,max,min,max,min,max,min,min The chromaticities and absolute luminances are given in Table 1 for each channel of HDR display with backlight projector fully on. At maximum attenuation of projector output, overall dynamic range of of display is computed as SID 115,000:1 ( maximum luminance 1720 divided by computed minimum black level cd/m 2 where minimum black level is given by measured minimum projector attenuation of times measured black point luminance of 13.0 cd/m 2, projector full-on and LCD full-off). These five orders of magnitude compare favorably with capabilities of human vision and maximum luminance is comparable with laboratory-constructed scenes described below. Figure 3 illustrates a scatter plot in CIElAB a*b* of CIEDE94 color differences for 400 randomly sampled colors comparing measured XYZ data with predicted values randomly generated color samples used to evaluate colorimetric FIGURE 3 Scatter plot of CIEDE94 versus CIELAB a* andb* for 400 characterization. For se data, mean accuracy of display characterization. of SID 18/7,

4 increasing available saturation of primaries (dynamic range between on and off channels). The perceptual gamut can also be significantly enlarged by choosing a diffuse white point or than display maximum. FIGURE 4 MCSL HDR display projector and LCD (RGB) digital counts as a function of log-metric lightness of image content. For dark pixels, modulation of luminance was controlled by backlight projector. For lighter pixels, projector was fully on and modulation of display luminance was controlled by LCD-panel transmittance. 3 Experimental Four HDR real-world scenes (Fig. 6) with a variety of dynamic ranges and spatial configurations were designed and constructed in lab. 2 These scenes were n imaged using a colorimetrically characterized Nikon D2x digital SLR camera. The characterization process and colorimetric characteristics of this camera are described in detail elsewhere. 11 The characterization accuracy was verified for capture of HDR images. These experimental HDR images were obtained via combination of multiple exposures made over a range of 9 18 photographic stops. 12,13 Of relevance to this work are maximum luminance levels of scenes. The Double Checkers scene had largest dynamic range (about 800,000:1) and highest maximum luminance (2500 cd/m 2 near light bulb and 208 cd/m 2 for white patch of brighter ColorChecker Chart). The bulb filament was also exposed to camera and observers, but was too small to measure directly. The Window scene was constructed in a specially designed day- burden of producing luminance as possible such that color gamut is preserved. Hence, luminance component or metric lightness as shown in Fig. 4 is solely provided by projector between minimum luminance of cd/m 2 and LCD s black point of 13.0 cd/m 2.Inthis region of luminance, color gamut is simply a cylinder as a LCD contribution to luminance or metric lightness is not light booth created to simulate luminance of a daylight required. Above 13.0 cd/m 2, LCD must assume more scene. The brightest area on a building in simulated window area had a luminance of 14,900 cd/m 2 while blue and more of burden and, correspondingly, less and less of color gamut is available. In this region, projector is wall to left of had a luminance of 1810 cd/m 2.TheDesk full on acting simply as a backlight just like a conventional scene was designed to be nearly monochromatic to highlight display. Figure 4 illustrates result in digital counts as a any tone reproduction issues in imaging algorithms independently color reproduction issues. The luminance of function of log-metric lightness for each of projector channel (K) and LCD channel (R = G = B). white reference standard on book in foreground Finally, Fig. 5 illustrates three-dimensional color was 121 cd/m 2 and light bulb 21,700 cd/m 2 (this was a gamutofmcslhdrdisplayincielabcolor frosted bulb with no visible filament). The white patch of space with display s white point set to its maximum ColorChecker Chart in Breakfast scene had a luminance of 577 cd/m 2. Highlights in this scene had higher luminance. This gamut is at least as wide as conventional LCDs in chroma dimensions and significantly wider in luminance levels, but could not be measured directly. Thus, lightness (in fact exposing a weakness in CIELAB space for display on HDR display system, Breakfast scene for representing HDR information). The extended dynamic could be reproduced at same absolute luminance level, range can significantly enhance chroma gamut by while or three scenes were scaled down in absolute luminance by about a factor of 10. Only Double Checkers scene of SID had a dynamic range exceeding that of display and required some slight, and unperceptible, highlight clipping. Two psychophysical experiments were conducted using method of paired comparison. In both experiments, seven HDR algorithms rendered results were displayed on a colorimetrically characterized 23-in. Apple Cinema HD LCD display with a maximum luminance of 180 cd/m 2 on a gray background with a luminance of 20% of display white point. The total display area was pixels allowing images to be viewed in pairs with widths of approximately 800 pixels. The LCD was driven by a 24-bit display card in an Apple Power Mac G5 computer running FIGURE 5 MCSL HDR display color gamut in three-dimensional CIELAB color space. MacOS X. The LCD was characterized with colorimetric 464 Kuang et al. / HDR tone-mapping algorithms using a HDR display to emulate real scenes

5 FIGURE 6 Laboratory-built HDR experimental scenes: (a) window, (b) breakfast, (c) desk, (d) double checkers. observers with normal color vision took part in experiments. The seven HDR imaging algorithms were those mentioned in introduction. They include original icam image appearance model formulation, 6 an expanded version of that model known as icam06 that used bilateral filtering to obtain adapting and detail layers, 7 bilateral model of Durand and Dorsey 3 that was shown to perform well in earlier research and was inspiration for revisions in icam06, 3 photographic tone-reproduction algorithm of characterization model developed in MCSL by Day et al. 14 Three one-dimensional LUTs describing each channel s OETF (optical electronic transfer function) and a (3 4) matrix transformation that included black-level light leakage were derived characterization. A full-colorgamut color dataset with evenly sampled digital values forming a grid pattern was generated and displayed in center of LCD against a dark background. The LMT C1210 tristimulus colorimeter was used for measuring se color patches (CIE 1931 XYZ). CIEDE2000 color differences between measured and estimated tristimulus values characterization model are listed in Table 2. The mean color differences are visual thresholds for complex images. All psychophysical experiments were performed in a dark surround (darkened laboratory). Twenty-three volunteer TABLE 2 Color difference, E 00, statistics of comparison LCD characterization. Differences smaller than approximately two units can be considered imperceptible in image comparison tasks. Reinhard et al., 4 histogram-based technique of Ward et al., 5 and two interactive methods based on commercial imaging software. The interactive methods were accomplished in Adobe Photoshop CS2 usingtwoofbuilt-in operators for converting HDR images to lower dynamic ranges. These were Exposure & Gamma adjustments and Local Adaptation technique that is loosely based on of SID icam and bilateral filtering techniques. In se two cases an expert adjusted available parameters manually to make images that most closely resembled original scenes. The objective here was to determine if any of automated algorithms could perform as well in visual assessments. In first experiment, tone-mapped images displayed on a desktop low-dynamic-range LCD monitor were compared against real-world scenes, which were sepa- of SID 18/7,

6 real-world scenes in first experiment. Observers were asked to compare color appearance of a pair of simultaneously displayed tone-mapped images on desktop lowdynamic-range LCD monitor, with corresponding HDR image on HDR display. They were instructed to select which of two tone-mapped images more closely resembled one on HDR display. Again, observers were instructed to compare overall color-appearance accuracy, same criterion as in first experiment. They were allowed to look back-and-forth between monitor and display for ir judgments with a few seconds of adaptation time after transition. There were a total of 84 comparisons in this section, same as in first experiment. FIGURE 7 An example of experimental setup for accuracy evaluation using real-world scenes with normal display adjacent to laboratory-built HDR scene. The paired comparison data were analyzed using Thurstone s Law of Comparative Judgments, Case V. 15 This rately set up in an adjoining room to avoid optical interaction. Participants were asked to stand in a position where analysis results in an interval scale of rendering accuracy. viewing angles for physical scenes were same as Thurstone s law relies on assumption of a one-dimensional scale and perceptual confusion between judg- those for images on display. For each pair of comparison, observers were asked to make a judgment as to ments that can be used to determine perceptual differences which rendered image was closer in color appearance to based on a probabilistic model and normal distribution. original scenes (i.e., a more accurate reproduction terms Case V assumes equal variance and no correlation between of appearance, not in terms of spectraradiometry). For stimulus levels. Ideally, one-dimensional accuracy example, y could evaluate appearance reproduction scale constructed paired-comparison data should not accuracy of image contrast, colorfulness, and details in highlights and shadows. For every seven have intransitive judgments (e.g., A is more accurate than B, pairs of evaluation, y B more accurate than C, and n C more accurate than A). were obligated to look and remember appearance of A proliferation of such judgments would indicate that scene for at least 30 sec and return to display to make perceptual results should be modeled using a multi-dimensional scale. In Figs. 9 13, each algorithm is shown along ir evaluation after a 20-sec adaptation period. Enforcing repeated viewings of original scene was intended to ordinate in order of average scores (interval scale ensure that observers made ir judgment based on values of perceived reproduction accuracy) across all scenes, rendering accuracy instead of ir own preference. There ordered worst to best accuracy. A test of Average Absolute Deviation on interval scores results in were a total of 84 comparisons (seven algorithms and four scenes) in this section, and it took approximately 20 minutes error of 0.042, indicating that Case V model fits data to complete. An example of experimental setup is shown well and assumptions about one-dimensionality, variance, in Fig. 7. and correlation are valid. Figure 9 shows average overall In second experiment (Fig. 8), HDR images accuracy scores with 95% confidence level for four test werelinearlyscaledandrenderedonhdrdisplayas described above to serve as perceptual surrogate for 4 Results and analysis 4.1 Accuracy evaluation using real scenes of SID FIGURE 8 An example of experimental setup for tone-mapping algorithm evaluation using an HDR display; shown with a chin rest to control observers viewing geometry adjacent to a normal display. FIGURE 9 Psychophysically derived interval scale of perceived reproduction accuracy for seven tone-mapping operators in comparison with four real-world scenes (results averaged over scene content). 466 Kuang et al. / HDR tone-mapping algorithms using a HDR display to emulate real scenes

7 FIGURE 10 The perpetual accuracy score results as shown in Fig. 9 for each of four test HDR scenes. FIGURE 12 The perceptual accuracy score results as shown in Fig. 11 for each of four test HDR images. scenes. These results indicate how well algorithms reproduce appearance of physical scenes. The overall results show that icam06 is ranked first, but not significantly better than two Photoshop-adjustment methods. This group of algorithms performed significantly better than or algorithms. The results for individual scenes (Fig. 10) provide more insight. The test algorithms are separated into three groups: icam06 and two Photoshop methods have all positive scores over test images ( mean score is zero by definition), photographic reproduction and histogram adjustment results all have negative scores, and bilateral filter and icam do not have same homogeneity as or algorithms. 4.2 Perceptual accuracy evaluation using HDR display Figure 11 plots overall results obtained by using an HDR display as a surrogate for physical scene. They indicate how well algorithms reproduce appearance comparing to linear renderings on HDR display. The results show a similar pattern to those in Fig. 9 where icam06 performs significantly better overall. One discrepancy is found where icam has a statistically significant higher score than bilateral filter when evaluated against HDR display whereas, while virtually statistically equivalent as ir confidence intervals overlap, ir average scores are reversed when evaluated against physical scene. In this regard, it was observed that images rendered on HDR display were slightly less colorful than corresponding physical scenes and that overall contrast was slightly higher, reby sacrificing local area contrast in shadows and highlights. This is probably due to some scattered light backlight projector in display and its relatively small size and spatial resolution. It could also be caused by inaccuracy in LCD characterization when viewing spatially complex stimuli. The fact that icam generates tone-mapped images with lower colorfulness and of SID FIGURE 11 Psychophysically derived interval scale of perceived reproduction accuracy for seven tone-mapping operators in comparison with four scenes presented on MCSL HDR display (results averaged over scene content). FIGURE 13 Comparison of perceptual accuracy evaluation results for comparison with real scenes as a function of comparisons with MCSL HDR display. The high-correlation illustrates that MCSL HDR display is a suitable proxy for appearance real-world scenes for visual evaluation of reproduction algorithms. of SID 18/7,

8 highlight and shadow contrast than reality 6 might explain this discrepancy as, while not statistically significant, ir average scores are neverless reversed. The results for individual images are shown in Fig Summary results and conclusions The overall tone mapping scales of perceptual accuracy HDR display comparison experiment are plotted in Fig. 13 against those comparison with realworld scenes. This is to investigate potential for using an HDR display as a proxy for real-world scene in development and testing of HDR imaging algorithms and systems hardware. A linear regression, as shown, illustrates that scales se two experimental methods correlate well with each or, with a coefficient of determination of The high correlation of se results validates potential application of an HDR display for evaluating perceptual accuracy of tone-mapping operators instead of building actual scenes in a lab environment or attempting to complete psychophysical experiments in outside environment. It provides many benefits of simplicity in experimental design and opportunity for testing a large a variety of images such as outdoor scenes and scenes with people that could not be easily constructed in lab. The results for icam and bilateral filter algorithms switched ir ranks in accuracy evaluation between two experimental methods. However, as noted, this inconsistency was attributed to colorfulness and contrast differences between real scene and its reproduction by HDR display. It might also be due somewhat to reduced luminance of HDR display in comparison led liquid crystal display, Color Res. Appl. 29, (2004). 15 L. L. Thurstone, A law of comparative judgment, Psychological Rev. 34, (1927). Jiangtao Kuang received his B.S. degree in optical engineering Zhejiang University, China (2000) and his Ph.D. in imaging science Rochester Institute of Technology (2006). Since n, he has worked at OmniVision Tech., Inc., in Sunnyvale, California. His work has focused with three of real scenes or LCD characterization issues on research and development of high-dynamic-range CMOS image sensor, digital image processing algorithms, and image quality. for complex images due to type of LCD technology used. This inconsistency is, in fact, being addressed as a part of a larger MCSL effort in understanding Rodney L. Heckaman is a PostDoc and Macbeth-Engel Fellow in Image and optimizing Science, Rochester Institute of Technology. His work focuses on perceptual gamut, brilliance, and surround with application to high-dynamic- color and tone reproduction in HDR media. The luminance-level issues have also been addressed in construction of a higher-resolution higher-luminance second- engineering physics with postgraduate work performed at University range displays. He graduated in 1968 Ohio State University in generation MCSL HDR display system based on a higher- of Rochester s Institute of Optics and Harvard University in Finance and quality Apple 30-in. Cinema Display and multiple projector systems as backlights. The second-generation display will be used in future psychophysical studies and will certainly perform better than one evaluated in this paper. References 1 P. Ledda et al., Evaluation of tone mapping operators using a high dynamic range display, ACM Trans. Graphics 24, No. 3, (2005). 2 J. Kuang et al., Evaluating HDR rendering algorithms, ACM Trans. Appl. Perception 4, No. 2 (2007). 3 F. Durand and J. Dorsey, Fast bilateral filtering for display of high-dynamic-range image, Proc. ACM SIGGRAPH, Computer Graphics Proc., Annual Conf. Proc., (2002). 4 E.Reinhard et al., Photographic tone reproduction for digital images, Proc. ACM SIGGRAPH, Computer Graphics Proc., Annual Conference Proc., (2002). 5 G.W.Larson et al., A visibility matching tone reproduction operator for high dynamic range scenes, IEEE Trans. Visualization Computer Graphics, (1997). 6 G. M. Johnson and M. D. Fairchild, Rendering HDR images, IS&T/SID 11th Color Imaging Conference, (2003). 7 J.Kuang et al., icam06: A refined image appearance model for HDR image rendering, J. Visualization Commun., doi: /j.jvcir (2007). 8 H. Seetzen et al., High dynamic range display systems, ACM Trans. Graphics 23(3), (2004). 9 R. S. Berns et al., Estimating black-level emissions of computer-controlled displays, Color Res. Appl. 28, (2003). 10 F. A. Imai et al., Colorimetric characterization of a HDR display system, Proc. 10th Congress Intl. Colour Association (2000). 11 M. D. Fairchild, The HDR photographic survey, IS&T/SID 15th Color Imaging Conference, (2007). 12 P. E. Debevec and J. Malik, Recovering high dynamic range radiance maps photographs, Proc. SIGGRAPH 97, (1997). 13 M. A. Robertson et al., Dynamic range improvement through multiple exposures, IEEE Intl. Conf. Image Processing 3, (1999). 14 E. A. Day et al., Colorimetric characterization of a computer-control- retired after 32 years of service at Eastman Kodak Research Laboratory. of SID Mark D. Fairchild is a Professor of Color Science at Munsell Color Science Laboratory (MCSL) in Chester F. Carlson Center for Imaging Science at Rochester Institute of Technology. 468 Kuang et al. / HDR tone-mapping algorithms using a HDR display to emulate real scenes

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