SETTING THE STAGE FOR THE NEED OF A VIDEO GAME GENRE VOCABULARY

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2 SETTING THE STAGE FOR THE NEED OF A VIDEO GAME GENRE VOCABULARY JANUARY CAPC (OLAC CATALOGING POLICY COMMITTEE) ESTABLISHED A WORKING GROUP CHARGED WITH RESEARCHING AND WRITING A WHITE PAPER DOCUMENTING THE NEED FOR VIDEO GAME GENRE TERMS THE POLICY & STANDARDS DIVISION (PSD) OF THE LIBRARY OF CONGRESS ACKNOWLEDGED THAT VIDEO GAMES DO INDEED HAVE GENRE TERMS THAT ARE SPECIFIC TO THE FORMAT AND THAT THEY WOULD BE DEFINITELY BE APPROPRIATE AS LCGFT GENRE TERMS. HOWEVER PSD COULD NOT GIVE A TIMELINE AS TO WHEN THEY COULD TAKE ON A VIDEO GAME LCGFT PROJECT

3 CAMMS SAC GFIS WORKING GROUP ON VIDEO GAME GENRE VOCABULARY SUMMER CAMMS/SAC/GFIS/VIDEO GAME WORKING GROUP WAS ESTABLISHED WITH THE CHARGE OF DEVELOPING A VOCABULARY FOR VIDEO GAME GENRE TERMS RESEARCH TO IDENTIFY VIABLE GENRE TERMS CREATE AUTHORITY RECORDS FOR THESE GENRE TERMS BASED ON LITERARY WARRANT AND CITE THE REFERENCES IN THE AUTHORITY RECORDS INVESTIGATE FEASIBILITY OF PUBLISHING THE VOCABULARY PRODUCED INDEPENDENTLY IF LC WAS UNABLE TO COMMIT TO AN LCGFT PROJECT JANUARY APRIL MULTIPLE FOLLOW UP COMMUNICATIONS WITH PSD STAFF FAILED TO ILLICIT AN ANSWER AS TO IF AND WHEN A VIDEO GAME GENRE LCGFT PROJECT COULD BE UNDERTAKEN BY LC

4 PROPOSAL SUBMITTED TO OLAC EXECUTIVE BOARD APPLY FOR A MARC SOURCE CODE REGISTERING OLAC AS THE OWNER AND PUBLISHER OF A VIDEO GAME GENRE VOCABULARY THIS ALLOWS FOR OLAC S VIDEO GAME VOCABULARY TO BE USED IN SUBFIELD $2 IN A 655 MARC TAG FANTASY VIDEO GAMES $2 OLACVGGT MAKE VOCABULARY AVAILABLE ON THE OLAC WEBSITE ALONG WITH OTHER OLAC CATALOGING RESOURCE INCLUDE LIST OF ALL OF THE GENRE TERMS INCLUDED IN THE VIDEO GAME GENRE VOCABULARY MAKE THE COMPLETE FILE OF THE AUTHORITY RECORDS IN MARC FORMAT AVAILABLE FOR LIBRARIES TO DOWNLOAD INTO THEIR ILS SYSTEMS

5 RESEARCH PHASE BEGAN WITH GAMING SITES IN ORDER TO AMASS A LARGE INITIAL LIST OF POTENTIAL TERMS SINCE VIDEO GAME USERS ARE FAMILIAR WITH THESE GENRE TERMS AS APPLIED TO SPECIFIC GAMES VETTED THROUGH THE LIST WE CREATED TO DETERMINE THE FEASIBILITY OF EACH TERM, GROUPED LIKE TERMS TOGETHER AND ALSO EXCLUDED A NUMBER OF TERMS ASSIGNED THE TERMS ON THE WORKING LIST WE CREATED TO THE VARIOUS MEMBERS OF THE VIDEO GAME GENRE WORKING GROUP IN ORDER TO RESEARCH EACH TERM AND IDENTIFY LITERARY SOURCES AS WELL AS ADDITIONAL CREDIBLE GAMING SOURCES FOR THEM

6 AUTHORITY RECORDS USED LIBRARY OF CONGRESS LCGFT MANUAL AS GUIDE FOR CREATING THE AUTHORITY RECORDS CITATION OF SOURCES AIMED FOR AT LEAST THREE SOURCES FOR EACH TERM BROADER TERM REFERENCES (SEE ALSO REFERENCES) RELATED TERMS REFERENCES (SEE ALSO REFERENCES) USED FOR REFERENCES (SEE REFERENCES) SCOPE NOTES

7 BEAT 'EM UP VIDEO GAMES SAMPLE AUTHORITY RECORD UF BEAT THEM UP VIDEO GAMES UF BRAWLER VIDEO GAMES RT HACK AND SLASH VIDEO GAMES BT FIGHTING VIDEO GAMES SCOPE NOTE: VIDEO GAMES IN WHICH GAMEPLAY FOCUSES ON HAND TO HAND COMBAT, SOMETIMES ALLOWING PLAYERS TO USE PARTS OF THE ENVIRONMENT AS WEAPONS. PLAYERS OFTEN MUST ENGAGE WITH MULTIPLE ENEMIES AT ONE TIME TO FIGHT THEIR WAY THROUGH LEVELS. SOURCE: LEE, J. H., PERTI, A., WEAVER, A., AND WINDLEHARTH, T. UW/SIMM VIDEO GAME METADATA SCHEMA: CONTROLLED VOCABULARY FOR GAMEPLAY GENRE. VERSION 1.1, 2015: (BRAWLER: THESE GAMES HAVE A FOCUS ON PHYSICAL HAND TO HAND COMBAT, SOMETIMES ALLOWING PLAYERS TO USE PARTS OF THE ENVIRONMENT AS WEAPONS. CHARACTERS OFTEN MUST ENGAGE WITH MULTIPLE ENEMIES AT ONE TIME TO FIGHT THEIR WAY THROUGH LEVELS. REPRESENTATIVE GAMES ARE DOUBLE DRAGON AND THE BOUNCER. USE FOR: BEAT EM UP. BT: ACTION. RT: HACK AND SLASH)

8 SYNDETIC STRUCTURE OF THE VIDEO GAME THESAURUS ALL THE GENRE TERMS FIT INTO A HIERARCHICAL STRUCTURE TOP HIERARCHICAL TERM IS VIDEO GAMES ALL TERMS REFERENCE A BROADER TERM WHETHER IT S VIDEO GAMES OR AN INTERMEDIATE BROAD TERM I.E. SHOOTER VIDEO GAMES

9 OLAC WEBSITE

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11 WORK LEFT TO DO WAITING FOR SOURCE CODE TO BE ASSIGNED EDITING AUTHORITY RECORDS FOR PUNCTUATION AND CORRECT CITATION FORMAT HAVE MARCIVE CONVERT THE TEXT AUTHORITY RECORDS INTO MARC RECORDS FINALIZE VIDEO GAME VOCABULARY PAGE ON OLAC S WEBSITE

12 APPENDIX A VIDEO GAME GENRE TERMS First-person video Third-person video 2D video 3D video 4X video Action adventure video Action video Adventure video Adver (Video ) Arcade-style video Artillery video Brain training video Beat em up video Casual video Combat video Construction and management simulation video Detective and mystery video Dungeon crawl video Educational video Empirebuilding video Erotic video Fantasy video Fashion and beauty video Fighting video First person shooter video Flight video Flight simulation video Gambling video Game show video Graphic adventure video Hack and slash video Health and fitness video Horror video Hunting video Interactive book video Language learning video Life simulation video Light gun video Logic video Managemen t video Maze video MMOG (Massively Multiplayer Online Game) video Multi-player online battle arena video Music and rhythm video Naval battle video Naval video Non-linear video Open-ended simulation video Open world video Party video Persistent world video Pinball video Platform shooter video Platform video Point-andclick adventure video Point-and-click video Political video Pornographic video Postapocalyptic video Programming video Puzzle video Quiz video Racing video Rail shooter video Real-time strategy video Roguelike video Role playing video Shooter video Shoot em up video Simulation video Sports video Strategy video Survival video Tactical roleplaying video Third-person shooter video Tile-matching video Vehicular combat video Video War (Video )

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