ALICE TUTORIAL. Introduction to Alice 3
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- Terence Howard
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1 ALICE TUTORIAL Introduction to Alice 3
2 STEP 1: SET UP THE SCENE In this step you will open Alice and setup the scene. To set up a scene you will pick a template, create objects from classes, and position the objects. You can also use a procedure to move an object in the scene. A template controls what the background of the world looks like, objects are things in the world, classes are the things that define objects or classify them, and a procedure is a step by step description of how to do something. Pick Template When you first start Alice 3 it will ask you to pick a template for your Alice world. There are lots of templates that you can use such as GRASS, ROOM, MARS. The template is used to set the ground and set other properties (characteristics) of the world. 1. Click on WONDERLAND. 2. Then click on OK.
3 Setup the Scene When you click the Setup Scene button you will be able to add objects to your scene. Objects are things in your scene such as people, trees, and animals. Objects know how to do things and have properties like a position. Objects will do the action in your Alice world..
4 Create Object - Mad Hatter Next we will create a Mad Hatter object. 1. Click on Biped classes 2. Click on new MadHatter() 3. Then click on OK Position Mad Hatter by click and dragging him to move him around hold CTRL and drag left or right to rotate him hold SHIFT and drag up or down to move him up or down Create Object WhiteRabbit() Create a whiterabbit object and position it where you want it to start in the scene. You can move it by moving the mouse cursor. You can rotate by clicking on the yellow ring around it and then dragging. Create Object CheshireCat() Create a cheshirecat object and position it where you want it by the end of the scene. You will move it away from the other characters to start by executing (running) a procedure.
5 Add Props Now we will add props to the scene to make it more interesting. 1. Click Browse Gallery By Theme then click Wonderland. 2. Click on new TeaTable() then click OK.. 3. Move the objects around until the Table is in the middle of Mad Hatter and White Rabbit.
6 Create Object - new Teapot() Create a new Teapot() object and position it on the table. You can move the object up by holding down Shift key while dragging the object up. Create Object - new Teacup() Create a new Teacup() object for both the White Rabbit and Mad Hatter. 1. Click on Search Gallery to search for teacup. 2. Select the teacup and place it on the table in front of Mad Hatter and White Rabbit.
7 Run a procedure To start the scene with cheshirecat far away from White Rabbit and Mad Hatter, you can run a procedure on the cheshirecat to move it backward. 1. Right click on this.cheshirecat in the left window and then select procedures then this.cheshirecat move then MoveDirection.BACKWARD and then Custom Decimal Number 2. Enter a number like "60" and click on OK SAVE YOUR PROJECT!!! File > Save as Name your project and click save.
8 Edit Code 1. Click on the Edit Code button so that you can start programming your objects. Step 2: Program the objects In this step you will program the objects to say things to each other and move. To program objects you will select the object that you want to work with and then drag out a procedure call to the myfirstmethod() window. A procedure is a list of things to do. Select Object Mad Hatter 2. Click on the down arrow next to pick this.madhatter as the current object. This will show the procedures (actions) that Mad Hatter knows how to do.
9 CALL PROCEDURE - SAY 1. Click on the left area of the block this.madhatter say and drag it to the myfirstmethod() window. 2. Click on Custom TextString. This will let you type in a string which is a sequence of characters. 3. Type in what you want Mad Hatter to say, like "Where s Alice?" and then click on OK.
10 Select Object White Rabbit Click on the down arrow next to this.madhatter and pick this.whiterabbit as the current object. This will show the procedures (actions) that White Rabbit knows how to do. Call Procedure - say Click on the left area of the block this.whiterabbit say and drag it to the myfirstmethod() window. Enter a custom string for White Rabbit to say to Mad Hatter like She s late! Select Object Cheshire Cat Click on the down arrow next to this.whiterabbit and pick this.cheshirecat as the current object. This will show the procedures (actions) that Cheshire Cat knows how to do. Call Procedure - movetoward Click on the left area of the block this.cheshirecat movetoward and drag it to the myfirstmethod() window. Select this.teatable and then Custom DecimalNumber. Type in "60" to move Cheshire Cat forward 60.
11 THE CODE WILL LOOK THE FOLLOWING PICTURE WHEN YOU ARE DONE.
12 Step 3: Challenge! Now, add to the animation you created or create a new animation of your own! Use the fill in the blank model below to create your storyline or play around in Alice and see what you can create! Things to add to your animation: Sound: Add background music to your animation (HINT: Add an audio procedure to the this.ground object) Different camera angles: Make the camera zoom in on each character while they are talking (HINT: Add a procedure to the this.camera object) More Characters: Add the Queen of Hearts or some other characters More props: Make the scene more interesting by adding more props like trees More Dialogue: Make Cheshire Cat join the conversation More Action: make the characters move around in the scene more Move the props: Can you make the tea cups jump around the table? Remember your steps: Set up your scene: Add props and characters Program your objects: Add different procedures to your props and characters. ANYTHING YOU ADD TO THE SCENE CAN BE PROGRAMMED! Do in order (character 1) turns to face the (character 2) (character 1) moves forward (number) meters (character 1) says " " (play audio optional) (character 2) says " " (play audio optional) Do together (character 1) turns to face the camera (character 2) turns to face the camera (character 1) says " " (play audio optional)
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