Esports In-Depth: Bryce Blum. The Role of Game Developers in Building Sports of the 21st Century

Size: px
Start display at page:

Download "Esports In-Depth: Bryce Blum. The Role of Game Developers in Building Sports of the 21st Century"

Transcription

1 Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century Bryce Blum Executive Vice President of Esports, Catalyst Sports & Media Founding Partner, ESG Law Thursday, March 22

2 WHAT ARE ESPORTS? Esports [ee-spohrts] noun 1. The umbrella term used to refer to the competitive video game industry.

3 THE ESPORTS OPPORTUNITY 2011 LEAGUE OF LEGENDS

4 THE ESPORTS OPPORTUNITY 2017 LEAGUE OF LEGENDS

5 THE ESPORTS OPPORTUNITY 2017 Counter-Strike

6 THE ESPORTS OPPORTUNITY 2017 Dota

7 VIEWERSHIP COMPARISON TRADITIONAL SPORTS VIEWERSHIP AVERAGE VIEWERS ESPORTS VIEWERSHIP UNIQUE VIEWERS 73.5 M 46 M 37 M 18.9 M 20.4 M 28.4 M 25 M 2017 WORLD SERIES 2017 NBA FINALS 2018 CFP NATIONAL CHAMPIONSHIP 2017 ESL ONE HAMBURG 2017 LEAGUE OF LEGENDS WORLD FINALS 2017 CFS WORLD CHAMPIONSHIP 2017 IEM EXTREME MASTERS KATOWICE References: New York Times January Statista June Yahoo Sports June lolesports.com November 2015/2016. Score esports July Note: The right side is the unique viewers from the final match of each event while the left side is average of the final round of games.

8 THE INFLECTION POINT Esports have transitioned from merely advertising for the underlying game into an independently monetized set of spectator sports. ADVERTISING FOR GAMES INDEPENDENTLY MONETIZED

9 THE INFLECTION POINT 2012 Mark Mastrov 2013 MAJOR MOMENTS

10 THE INFLECTION POINT MAJOR MOMENTS

11 THE INFLECTION POINT Linkin Park TEAMS Steve Kaplan Rob Moore Peter Guber 2015 Shaquille O Neal Wes Edens 2016 Alex Rodriguez Rick Fox Andy Miller Ted Leonsis Mark Mastrov Philadelphia 76ers Stratton Sclavos Dan Fiden

12 THE INFLECTION POINT TEAMS Raptor Group Lionsgate Films Miami Heat Neil Leiberman Madison Square Garden Company / Knicks NetEase Jeff Wilpon Robert Kraft 2017 Marshawn Lynch Boston Bruins Comcast 2018 Jennifer Lopez Houston Rockets AEG Ken Hersh Michael Strahan Mark Mastrov Stan Kroenke Dan Gilbert GS Warriors Jerry Jones

13 THE INFLECTION POINT 2011 LEAGUE OF LEGENDS

14 THE INFLECTION POINT 2017 LEAGUE OF LEGENDS

15 ESPORTS ECOSYSTEM IN 2018

16 ROLE OF THE GAME PUBLISHER PUBLISHERS GAME/CONTENT FEES RIGHTS FEES DIGITAL ITEM REVENUE SPLIT LICENSING FEES

17 ORGANIZING AN ESPORTS ECOSYSTEM There is inherent tension between a publisher s two primary goals in organizing an esports ecosystem. MONETIZATION V. MARKETING / ENGAGEMENT

18 ROLE OF THE GAME PUBLISHER HANDS OFF HANDS ON

19 ROLE OF THE GAME PUBLISHER HANDS OFF HANDS ON

20 ESPORTS ECOSYSTEM IN 2018

21 ORGANIZING AN ESPORTS ECOSYSTEM COMPETITIONS RIGHTS FEES PRIZE MONEY + REVENUE SHARING LICENSING FEES CONCESSIONS + MERCH + GATE

22 ORGANIZING AN ESPORTS ECOSYSTEM Can an esport be made? CONVENTIONAL WISDOM V. MODERN TRENDS

23 ORGANIZING AN ESPORTS ECOSYSTEM Organize it yourself or hire a third party? Selecting & Securing Participants Media Rights Yourself Third Party Teams Players Exclusive or not Selecting a Broadcast Partner Which third party? ESL ELEAGUE PGL FaceIt MLG Creating the path to pro Global v. Localized Twitch Facebook YouTube FaceIt MLBAM Determining type of competition How do you engage fans League v. Tournaments Off-season? LAN v. Online play In-game content Drop for viewers Spectator Mode Social media engagement

24 THE RIOT MODEL STANCE: Centrally Controlled Ecosystem GAMES: League of Legends LEAGUES OPERATED: North American League of Legends Championship Series (NALCS) Europe League of Legends Championship Series (EULCS) League of Legends Championship Korea (LCK) League of Legends Pro League (LPL) League of Legends Masters Series (LMS) Garena Premier League (GPL) Campeonato Brasileiro de League of Legends (CBLoL) Liga Latinoamérica Norte (LLN) Copa Latinoamérica Sur (CLS) League of Legends Japan League (LJL) Turkey Champions League (TCL) League of Legends Continental League (LCL) Oceanic Pro League (OPL)

25 CASE STUDY: LEAGUE OF LEGENDS

26 CASE STUDY: LEAGUE OF LEGENDS PROS CONS Control Protection of the brand High degree of professionalization Manage revenue flow Encourages investment from key stakeholders Predictable Scheduling Very Expensive Limited cross-regional play Less responsive to external feedback Hinders grass roots competitions Reduced incentives to consistently compete Global engagement

27 THE ACTIVISION-BLIZZARD MODEL STANCE: Evolving GAMES Overwatch, Hearthstone, Call of Duty, Heroes of the Storm, Starcraft II LEAGUES OPERATED The Overwatch League Call of Duty World League Heroes of the Storm Global Championship Hearthstone Championship Tour Global Starcraft League

28 CASE STUDY: OVERWATCH

29 CASE STUDY: OVERWATCH PROS CONS Control Protection of the brand High degree of professionalization Manage revenue flow Localization unlocking fans and revenue Encourages investment from key stakeholders Predictable scheduling Very Expensive Less responsive to external feedback Lack of opportunities to develop competitive player base Lack of regional play Hinders grass roots competitions Reduced incentives to consistently compete

30 THE VALVE MODEL STANCE: Laissez faire GAMES Counter-Strike: Global Offensive and Dota 2 LEAGUES OPERATED None

31 CASE STUDY: COUNTER-STRIKE: GLOBAL OFFENSIVE PROS CONS Inexpensive 2Lots of inter-regional competition 2Compelling content throughout the year 2Opportunities for experimentation 2 Blast Pro Series 2 Beyond The Summit Inability to protect the brand Unpredictable and overlapping scheduling Inconsistent storyline development Inconsistent Quality Unable to vet stakeholders 2Strong environment for talent development

32 FRANCHISED LEAGUES: A DEEPER DIVE REVENUE SHARING Partners v. Stakeholders DECISION- MAKING INFRASTRUCTURE PERMANENCY: NO PROMOTION- RELEGATION

33 FRANCHISED LEAGUES: A DEEPER DIVE Price Tag $10,000,000 $20,000,000 Media Rights Partners

34 FRANCHISED LEAGUES: A DEEPER DIVE Viewable Hours 18.8 Million 32.5 Million Average Concurrents 191, ,359 Max Concurrents 401, ,789 (week 1, day 1) NOTE: Chinese viewership not included Total Air Time is not the same. NALCS is 98 hours; OWL is 247 OWL numbers do not inlcude MLG.tv

35 MEDIA RIGHTS EXCLUSIVE: Maximize immediate revenue Overwatch League Twitch (MLG) ESL Facebook ECS YouTube Non-Exclusive: Maximize reach LCS on Twitch and YouTube

36 MEDIA RIGHTS SELECTING A PARTNER CRITERIA Reach Revenue Quality Long-term growth DO IT YOURSELF? FIND A PARTNER:

37 MEDIA RIGHTS DO WE NEED TV?

38 DETERMINING THE TYPE OF COMPETITION (LEAGUE V. TOURNAMENTS) Impact on monetization Listen to your community Calendar of content

39 SELECTING AND SECURING PARTICIPANTS PAY OUT OPEN ECOSYSTEM BUY IN

40 SELECTING AND SECURING PARTICIPANTS TEAM FOLLOWERS SOURCE: OTHER 9 TEAMS OTHER 9 TEAMS OTHER 9 TEAMS 26.3% 18.5% 80.2% 61.2% 19.4% 71.9% 7.1% 12.4% 87.4% UNIQUE SHARED UNIQUE UNIQUE SHARED UNIQUE UNIQUE SHARED UNIQUE OVERLAP OVERLAP OVERLAP

41 SELECTING AND SECURING PARTICIPANTS TEAM FOLLOWERS SOURCE: OTHER 11 TEAMS OTHER 11 TEAMS OTHER 11 TEAMS 16.1% 8.1% 91.7% 46.3% 8.5% 90.8% 38.2% 12.8% 86.0% UNIQUE SHARED UNIQUE UNIQUE SHARED UNIQUE UNIQUE SHARED UNIQUE OVERLAP OVERLAP OVERLAP

42 SELECTING AND SECURING PARTICIPANTS PATHWAY TO PRO MINOR LEAGUES COMBINES

43 ENGAGING FANS: IN-GAME CONTENT OWL Jerseys

44 ENGAGING FANS: IN-GAME CONTENT CSGO Stickers / Signatures

45 ENGAGING FANS: IN-GAME CONTENT Dota Compendium

46 SO YOU WANT TO BUILD AN ESPORT? WHICH PARTNER? Expense Region Type of game Online v. LAN DO IT YOURSELF? FIND A PARTNER:

47 IMPORTANCE OF GAME DESIGN SPECTATOR MODE BALANCE INITIAL DESIGN

48 CONCLUSION Organize it yourself or hire a third party? Selecting & Securing Participants Media Rights Yourself Third Party Teams Players Exclusive or not Selecting a Broadcast Partner Which third party? ESL ELEAGUE PGL FaceIt MLG Creating the path to pro Global v. Localized Twitch Facebook YouTube FaceIt MLBAM Determining type of competition How do you engage fans League v. Tournaments Off-season? LAN v. Online play In-game content Drop for viewers Spectator Mode Social media engagement

49 Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century Bryce Blum Executive Vice President of Esports, Catalyst Sports & Media Founding Partner, ESG Law Thursday, March 22

CW41 (Oct 10 - Oct 16) ESPORTS ON TWITCH ESPORTS EVENTS. Esports_CW41 17-Oct-16. Report: Date: Event. Prize Pool. Date $5,000 $100,000 $80,000

CW41 (Oct 10 - Oct 16) ESPORTS ON TWITCH ESPORTS EVENTS. Esports_CW41 17-Oct-16. Report: Date: Event. Prize Pool. Date $5,000 $100,000 $80,000 ESPORTS ON TWITCH CW41 (Oct 10 - Oct 16) ESPORTS EVENTS Event Date Prize Pool Dota 2 - The Summit 6 - Qualifiers Oct 10-16 $100,000 Dota 2 - WCA 2016 - China Qualifier Oct 11-12 $15,000 Dota 2 - Dota2

More information

What Every Lawyer Should Know About. Esports. Brandon J. Huffman Odin Law and Media

What Every Lawyer Should Know About. Esports. Brandon J. Huffman Odin Law and Media What Every Lawyer Should Know About Esports Brandon J. Huffman Odin Law and Media First things first: Spelling Program says esports incorrect. Don t do this. Industry norm: esports Associated Press 2017

More information

Esports Bar & Newzoo:

Esports Bar & Newzoo: Esports Bar & Newzoo: Foreword 1. The Market 2. Case Studies 3. Monetization 04 09 07 15 Digital broadcasting rights deal between Twitch and Activision Blizzard for the first two years of the Overwatch

More information

TABLE OF CONTENTS TABLE OF CONTENTS

TABLE OF CONTENTS TABLE OF CONTENTS Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9

More information

Esports: The world of competitive gaming

Esports: The world of competitive gaming Esports: The world of competitive gaming An overview October 2017 October 2017 CONTENTS 3 What is esports? 4 Is it a sport? 5 How big is it? 6 Who sets the rules? 7 Who is watching? 8 Where to watch 9

More information

esports, the Next Big Content Play

esports, the Next Big Content Play esports, the Next Big Content Play Data and insights on media s hottest new topic Peter Warman, Emma McDonald Newzoo BV Cannes, France http://www.miptv.com http://mipcom.com 6/16/2016 The Scope of This

More information

ESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE

ESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE ESPORTS XPERTS JURRE PANNEKEET HEAD OF ESPORTS jurre@newzoo.com @jurrepannekeet pannekeetjurre MAY 2018 - 1. ABOUT NEWZOO - 2. THE ESPORTS

More information

SPORTS, SPANISH, AND SPENDING

SPORTS, SPANISH, AND SPENDING NEWZOO AND ESPORTS BAR: SPORTS, SPANISH, AND SPENDING THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR 1. Foreword 4 2. Economy vs. Community 5 3. Language Popularity 7 4. Most Popular PC Titles 10 5. The

More information

ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017

ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017 ESPORTS & ESL AUSTRALIA The region s largest esports provider. 2017 ... Gaming is what every traditional sport league is desperate to become: young, global, digital and increasingly diverse. WHAT ARE ESPORTS?

More information

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21 Philosophy of Sport David W. Agler David W. Agler Philosophy of Sport 1/21 What are esports? David W. Agler Philosophy of Sport 2/21 What are esports? Esports refer to a variety of video games that are

More information

FREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT

FREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT FREE VERSION TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 2017 GLOBAL ESPORTS MARKET REPORT ESPORTS 2017 AUDIENCE TABLE OF CONTENTS 1 INTRODUCTION 4 2 A SNAPSHOT OF 8 KEY TRENDS 3 THE GLOBAL 12 ESPORTS MARKET

More information

E-Sports: An Olympic Sized Opportunity

E-Sports: An Olympic Sized Opportunity E-Sports: An Olympic Sized Opportunity Early Days in a Fast Growing Phenomenon In mid-january 2018, Activision Blizzard s Overwatch League made its debut, with 12 franchises representing major cities around

More information

5G Connectivity and Performance Will Fuel the Growing Esports Industry

5G Connectivity and Performance Will Fuel the Growing Esports Industry 5G Connectivity and Performance Will Fuel the Growing Esports Industry 1 Background: Esports had long been considered an afterthought within the athletic community as they struggled to find a mainstream

More information

esports BETTING UNLOCKING THE POTENTIAL

esports BETTING UNLOCKING THE POTENTIAL esports BETTING UNLOCKING THE POTENTIAL 1 esports BETTING: UNDERSTANDING THE POTENTIAL esports has arrived. While still a rapidly expanding market, esports is already a huge industry with prize pools worth

More information

RIOT GAMES PARTNERSHIP

RIOT GAMES PARTNERSHIP RIOT GAMES PARTNERSHIP TRADITIONAL SPORTS ESPORTS WHAT IS ESPORTS? RIGHTS HOLDER SPORT WORLD CUP PROFESSIONAL LEAGUE PROFESSIONAL CLUB PROFESSIONAL PLAYER RIOT GAMES PARTNERSHIP PROPOSAL 2 TARGET MARKET

More information

[MTG Restricted] THIS IS ESPORTS

[MTG Restricted] THIS IS ESPORTS THIS IS ESPORTS VIDEO VISION & MISSION ESL VISION ESL s vision is to make esports the largest & most attractive global sport across multiple games ESL MISSION ESL is esports 3 WHAT WE SAID DURING THE LAST

More information

FROM 40 TO 350,000 VISITORS.

FROM 40 TO 350,000 VISITORS. FROM 40 TO 350,000 VISITORS. EVENT ATTENDANCE The first Dreamhack LAN was hosted in Malung 1994 and welcomed 40 visitors, 2019 GLOBAL In 2019, DreamHack will host 15 events in 8 countries on 4 continents.

More information

CAPITAL MARKET DAY. Stockholm, March

CAPITAL MARKET DAY. Stockholm, March CAPITAL MARKET DAY Stockholm, March 12 2019 INTRODUCTION ESPORTS HISTORY ESL FROM VISION TO A GLOBAL MARKET 2000-2010 2000-2010 2011-2015 2016-2019+ IEM Global Challenge Los Angeles 2007 ESL One Cologne

More information

2016 GLOBAL ESPORTS MARKET REPORT

2016 GLOBAL ESPORTS MARKET REPORT FREE 2016 GLOBAL ESPORTS MARKET REPORT AN OVERVIEW OF THE ESPORTS MARKET & ITS VALUABLE AUDIENCE MARCH 2016 TABLE OF CONTENTS 1. Introduction 3 2. Overview of the Market 7 3. Live Esports Events in 2015

More information

ESPORTS GLOBAL ESPORTS MARKET REPORT

ESPORTS GLOBAL ESPORTS MARKET REPORT ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global

More information

esports & the Law An overview of the esports industry and its impact on the legal profession.

esports & the Law An overview of the esports industry and its impact on the legal profession. esports & the Law An overview of the esports industry and its impact on the legal profession. Alexandra Sasha Sacavage, Esquire McNees, Wallace & Nurick LLC Bill Thomas President, Mid-Atlantic Strategic

More information

DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING

DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING Copyright 2018 Zoltan Andrejkovics All rights reserved. Edited

More information

THE STATE AND FUTURE OF MOBILE ESPORTS IN ASIA AND THE WEST

THE STATE AND FUTURE OF MOBILE ESPORTS IN ASIA AND THE WEST FREE REPORT THE STATE AND FUTURE OF MOBILE ESPORTS IN ASIA AND THE WEST FEBURARY 2018 1. Market Overview 5 2. PC Esports vs. Mobile Esports 11 3. Mobile Esports in the West 16 4. Mobile Esports in Asia

More information

Live Workflow for Esports

Live Workflow for Esports Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment Live Signal Distribution: How ESL distributes PGM signals and cleanfeeds

More information

KEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018

KEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018 2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 KEY TAKEAWAYS KEY TAKEAWAYS 1. KEY TAKEAWAYS GLOBAL ESPORTS REVENUES UP MORE THAN 38% YEAR ON YEAR Global esports revenues will reach $906 million in 2018,

More information

SWEDEN POLAND SPAIN GERMANY

SWEDEN POLAND SPAIN GERMANY THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR AN OVERVIEW OF ESPORTS IN EUROPE FEATURING AN IN-DEPTH LOOK AT FOUR OF EUROPE S MOST VIBRANT ESPORTS ECOSYSTEMS SWEDEN POLAND SPAIN GERMANY DECEMBER 2017 TABLE

More information

Live Workflow for Esports

Live Workflow for Esports Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment, 2018 Live Signal Distribution: How ESL distributes PGM signals and

More information

Sportradar esports Service. Unlocking the incredible potential of esports

Sportradar esports Service. Unlocking the incredible potential of esports Sportradar esports Service Unlocking the incredible potential of esports esports A global mass phenomenon with a bright future! esports REVENUE GROWTH Total revenue growth 2015-2020 of 35,6 percent CAGR

More information

Esports Betting Service Reach the next generation of customers with the #1 esports betting provider

Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Take advantage of the world s quickest growing spectator sport with Betradar Esports Betting Esports

More information

esports 101 The Game The Business The Partner The Project

esports 101 The Game The Business The Partner The Project esports 101 The Game The Business The Partner The Project What is it? Esports is the accepted term for competitive video game competitions and associated business models. The most common video game genres

More information

Capitalising on the esports Phenomenon

Capitalising on the esports Phenomenon Capitalising on the esports Phenomenon Borislav R. Borisov Chief Operating Officer of UltraPlay 2. Agenda for the session What is esports? How big are the esports and esports betting markets? What are

More information

KEY GLOBAL TRENDS FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018

KEY GLOBAL TRENDS FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018 FREE VERSION FREE 2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 TABLE OF CONTENTS 1. FOREWORD & KEY TAKEAWAYS 04 2. METHODOLOGY & TERMINOLOGY 08 3. 14 1. 4. GLOBAL OVERVIEW 18 5. RANKINGS 24 GET THE

More information

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer. Sponsorship plays a particularly important role in esports, as generating revenue from media rights in the sport remains in its infancy. With player wages rising and with ambitions to expand, the introduction

More information

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

Gfinity plc ( GFIN or the Company ) Unaudited Half Year results for the period ended 31 December 2016

Gfinity plc ( GFIN or the Company ) Unaudited Half Year results for the period ended 31 December 2016 28 March 2017 Dissemination of a Regulatory Announcement that contains inside information according to REGULATION (EU) No 596/2014 (MAR) Gfinity plc ( GFIN or the Company ) Half Year results for the period

More information

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER

COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER COMPETITIVE GAMING DIVISION PETER MOORE CHIEF COMPETITION OFFICER SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such

More information

ESPORTS THE BIG NUMBERS

ESPORTS THE BIG NUMBERS ESPORTS THE BIG NUMBERS Esports revenues projected to pass $1bn in 2019 $276m in prize money across 19,771 tournaments in 2016 $20,770,640 largest individual tournament prize pool (the International) 256m

More information

SAMPLE REPORT. Stream Hatchet STREAM ANALYTICS

SAMPLE REPORT. Stream Hatchet STREAM ANALYTICS SAMPLE REPORT Stream Hatchet SAMPLE REPORT STREAM ANALYTICS MILLENNIAL ESPORTS SAMPLE EVENT Sample data TABLE OF CONTENTS 1 OVERVIEW 3-8 2VIEWER ANALYTICS 10-12 3GAME ANALYTICS 13-14 4PUBLISHERS ANALYTICS

More information

CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017

CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017 CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017 INTRODUCTION Esports have never been bigger, hotter or more talked about. Over the last 10 years, esports have moved out

More information

Live esport-analytics

Live esport-analytics Live esport-analytics Solving the Informational Fairness Conundrum Lukas N.P. Egger Head of Research, Dojo Madness DOJO MADNESS - esports tools - Help gamers to master their play - Gaming enthusiasm and

More information

Monetizing traffic through esports betting

Monetizing traffic through esports betting Monetizing traffic through esports betting Monetizing traffic through esports betting Esports Betting industry Experts say esports betting expected to surpass $6 billion in 2018 alone. Gambling operators

More information

WHAT BRANDS NEED TO UNDERSTAND ABOUT THE WORLD OF ESPORTS

WHAT BRANDS NEED TO UNDERSTAND ABOUT THE WORLD OF ESPORTS WHAT BRANDS NEED TO UNDERSTAND ABOUT THE WORLD OF ESPORTS BROUGHT TO YOU BY I WANT TO GET INTO ESPORTS esports /ee-spawrts, ee-spohrts/ noun (also known as electronic sports, competitive (video) gaming,

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

FanEspo, Inc. Deck v2.0.1

FanEspo, Inc. Deck v2.0.1 Deck v2.0.1 esports Market 3-6 Fantasy sports & its market 7-9 FanEspo 10-13 FanEspo Token & ICO 14-17 Team & Advisors/Partners 18-19 Our plans and future 20-22 GAMES ARE NOW.. Sports Culture New Media

More information

Denial. denialesports.com DenialEsports

Denial. denialesports.com DenialEsports Denial esports denialesports.com DenialEsports esports monetizing professional gaming esports has seen explosive growth in 2012. Viewership has grown from hundreds to hundreds of thousands. Prize pools

More information

ESPORTS COURTSIDE: PLAYMAKERS OF ESPORTS COURTSIDE: PLAYMAKERS OF 2017, DECEMBER SuperData Research. All rights reserved.

ESPORTS COURTSIDE: PLAYMAKERS OF ESPORTS COURTSIDE: PLAYMAKERS OF 2017, DECEMBER SuperData Research. All rights reserved. ESPORTS COURTSIDE: PLAYMAKERS OF 2017 The SuperData Arcade and Player Profile are the world's most robust and only cross-plarorm business intelligence tools on the worldwide games market. The metrics contained

More information

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview 3 Esports Gaming KPIs 4 Awareness & Consideration 6 Engagement

More information

ACTIVISION BLIZZARD ANNOUNCES THIRD-QUARTER 2018 FINANCIAL RESULTS. Better-Than-Expected Q3 Results

ACTIVISION BLIZZARD ANNOUNCES THIRD-QUARTER 2018 FINANCIAL RESULTS. Better-Than-Expected Q3 Results ACTIVISION BLIZZARD ANNOUNCES THIRD-QUARTER 2018 FINANCIAL RESULTS Better-Than-Expected Q3 Results Santa Monica, CA November 8, 2018 Activision Blizzard, Inc. (Nasdaq: ATVI) today announced third-quarter

More information

Halo Championship Series (HCS) Season 1 Handbook

Halo Championship Series (HCS) Season 1 Handbook 2014-2015 Halo Championship Series (HCS) Season 1 Handbook Version 1.5 Last updated: January 23, 2014 Table of Contents General Information.....3 Definitions.. 4 League Format....4 Schedule....5 How to

More information

Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015

Gfinity plc (Gfinity or the Company) Final Results for the Year ended 30 June 2015 2 November 2015 Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015 Gfinity (AIM: GFIN), a leading esports business, is pleased to announce its full year results for

More information

Study on Videogame Industry and Its General Developing Trend

Study on Videogame Industry and Its General Developing Trend 2018 5th International Conference on Business, Economics and Management (BUSEM 2018) Study on Videogame Industry and Its General Developing Trend Jingjing Che 1 1 Business Administration, Concentration

More information

T E HE E S E P S O P R O T R S OPPOR OPP

T E HE E S E P S O P R O T R S OPPOR OPP THE THE OPPOR ORTTUNIT UNITY Y EESSPPOORRTTSS OPP READY SPONSOR ONE? If you re like many marketers, you ve been hearing about the esports opportunity for a couple of years now. And while the idea of competitive

More information

MARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW

MARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW MARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW Overview SXSW Gaming is a multi-day event that explores and celebrates gaming culture via a one-of-a-kind combination of exhibitions, hands-on play,

More information

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity

More information

Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018

Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018 Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018 Global Esports Market: Coverage Executive Summary and Scope Introduction/Market Overview Market Analysis Regional Analysis Competitive

More information

Peter Moore, President

Peter Moore, President EA SPORTS Peter Moore, President November 13, 2008 1 Safe Harbor Statement During the course of this meeting EA may make forward-looking statements regarding future events and the future financial performance

More information

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski

UConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski UConn Student Managed Fund 2017 Analyst Report Taishi Kato and Tommy Stodolski 1 TABLE OF CONTENTS Report Highlights... 2 Business Description... 2 Business Overview: Developing into an Interactive Entertainment

More information

AN OVERVIEW OF THE HOTTEST GAME GENRE

AN OVERVIEW OF THE HOTTEST GAME GENRE AN OVERVIEW OF THE HOTTEST GAME GENRE THE SUCCESS OF BATTLE ROYALE GAMES BATTLE ROYALE: A MIX OF OLD AND NEW ELEMENTS FEATURED GAMES The battle royale genre blends the survival, exploration, and scavenging

More information

esports: The missed billion-dollar opportunity for publishers and platforms

esports: The missed billion-dollar opportunity for publishers and platforms Page 1 of 8 Sections Edward Chang Wednesday 1st February 2017 esports: The missed billion-dollar opportunity for publishers and platforms The Chernin Group's Ed Chang sees huge potential in esports publishers

More information

Introducing Club Conflict

Introducing Club Conflict Introducing Club Conflict Club Conflict Online Gaming League began as a private online gaming community tournament. Established in 2002, multiple game titles were hosted including Medal of Honor, Call

More information

LPS (p) (0.04) (0.01)

LPS (p) (0.04) (0.01) Media Speculative Buy, 22.5p, Market Cap. 35.4m* is the only independent and publicly quoted esports company in Europe, describing itself as one of the world s leading esports companies. esports or electronic

More information

Challenges and Best Practices in Supporting Grassroots esports Communities

Challenges and Best Practices in Supporting Grassroots esports Communities 1 Challenges and Best Practices in Supporting Grassroots esports Communities Andrew J. Curley and Mark Nausha Executive Summary This thesis project intends to identify the challenges and best practices

More information

Welcome to the 2018 Fiesta Bowl Overwatch Collegiate National Championship

Welcome to the 2018 Fiesta Bowl Overwatch Collegiate National Championship Welcome to the 2018 Fiesta Bowl Overwatch Collegiate National Championship Beginning at 2:00 p.m. MST on Saturday, February 17, live from Arizona State University, the top four college Overwatch teams

More information

PRO ESPORTS: A LEAGUE OF ITS OWN. JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK)

PRO ESPORTS: A LEAGUE OF ITS OWN. JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) PRO ESPORTS: A LEAGUE OF ITS OWN JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) TABLE OF CONTENT 1. INTRODUCTION Page 3 2. THE NEW ESPORTS LEAGUES: AN OVERVIEW Pages 5-9 3. FRANCHISED

More information

Community. Who we are. Events. APH Gaming is an ASD - Associazione

Community. Who we are. Events. APH Gaming is an ASD - Associazione 2 Who we are APH Gaming is an ASD - Associazione Sportiva Dilettantistica affiliated to GEC - Giochi Elettronici Competitivi. Community We are a great community: APH Gaming has grown enormously in a relatively

More information

MAST Academy Gaming Club Constitution

MAST Academy Gaming Club Constitution MAST Academy Gaming Club Constitution The club known as Mako Gaming will comprise of the competitive play of videogames, with emphasis on MOBAs (Multiplayer Online Battle Arena) such as League of Legends

More information

SEPTEMBER 13-15

SEPTEMBER 13-15 2013 SEPTEMBER 13-15 WHAT IS ESPORT? ESPORTS MEANS PLAYING VIDEO GAMES ON A COMPETITIVE LEVEL Other terms used frequently to define e-sports on the international scene are: competitive gaming, professional

More information

ESPORTS & BRANDS. Powered by. Esports, VR, AR, MR and LBE business development for companies around the world.

ESPORTS & BRANDS. Powered by. Esports, VR, AR, MR and LBE business development for companies around the world. ESPORTS & BRANDS Powered by Esports, VR, AR, MR and LBE business development for companies around the world. One of the Fastest Growing Global Industries Esports Overview + Brand Opportunities The secret

More information

49ers Value Proposition. No Better Sport No Better Team No Better Partner

49ers Value Proposition. No Better Sport No Better Team No Better Partner 49ers Value Proposition No Better Sport No Better Team No Better Partner "Nothing in sports seduces Americans the way the National Football League does. If it seems as if the NFL is bigger, better, smarter

More information

esports Live Odds Markets

esports Live Odds Markets Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 eague of Legends StarCraft

More information

The greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned

The greatest online & offline esports competition in Asia. With HGC s full support to esports. MTGamer Glory Cup-Spring Tournament 2018 is returned For Immediate Release The greatest online & offline esports competition in Asia With HGC s full support to esports MTGamer Glory Cup-Spring Tournament 2018 is returned (27 November 2017) MTGamer, the greatest

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019 0 Contents page 1. Forecasts for FY3/19 2 2. Financial Highlights 3 3. Business Segment

More information

THE ROAD TO PROFESSIONALISM. A qualitative study on the institutionalization of esports. Master Degree Project in Management.

THE ROAD TO PROFESSIONALISM. A qualitative study on the institutionalization of esports. Master Degree Project in Management. Master Degree Project in Management THE ROAD TO PROFESSIONALISM A qualitative study on the institutionalization of esports Xen Chalmet Supervisor: Lars Walter Master Degree Project No. 2017:xx Graduate

More information

Esports Smart Tournaments

Esports Smart Tournaments Esports Smart Tournaments Vitaly Balakhonov Yuri Vysotsky Dmitry Salnikov August 27, 2017 Abstract Esports platform Eloplay.com allows players to organize and participate in tournaments with decentralized

More information

Redefining entertnment for Millennials

Redefining entertnment for Millennials Redefining entertnment for Millennials 5 truths about Millennials 2 1. Digital influencers gather millions of followers with new video formats Photo: J. Emilio Flores/NY Times/TT Trending Esports Video

More information

SPORTS SCHEDULING. An Introduction to Integer Optimization x The Analytics Edge

SPORTS SCHEDULING. An Introduction to Integer Optimization x The Analytics Edge SPORTS SCHEDULING An Introduction to Integer Optimization 15.071x The Analytics Edge The Impact of Sports Schedules Sports is a $300 billion dollar industry Twice as big as the automobile industry Seven

More information

celebrate the best fun, what can modern world provide Friday 28 th September till Sunday 30 th September 2018

celebrate the best fun, what can modern world provide  Friday 28 th September till Sunday 30 th September 2018 celebrate the best fun, what can modern world provide www.praguecon.eu Friday 28 th September till Sunday 30 th September 2018 the event will take place throught whole Prague Holesovice Exhibition Ground

More information

TENCENT S 2018 GAMES STRATEGY. May 2018 Author: Daniel Ahmad

TENCENT S 2018 GAMES STRATEGY. May 2018 Author: Daniel Ahmad TENCENT S 2018 GAMES STRATEGY May 2018 Author: Daniel Ahmad TENCENT S 2018 GAMES STRATEGY Tencent UP Conference Tencent held its annual UP conference on April 23rd, 2018 in Beijing. The slogan for the

More information

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer

Electronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor

More information

DOWNLOAD OR READ : THE MASTERS WORLD UNION SCHEME PDF EBOOK EPUB MOBI

DOWNLOAD OR READ : THE MASTERS WORLD UNION SCHEME PDF EBOOK EPUB MOBI DOWNLOAD OR READ : THE MASTERS WORLD UNION SCHEME PDF EBOOK EPUB MOBI Page 1 Page 2 the masters world union scheme the masters world union pdf the masters world union scheme Union is nationally recognized

More information

What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy

What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy 2016-087-NAUM 1 What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy Andrew J. Curley, Mark Nausha, John Slocum, and Doug Lombardi Executive Summary This thesis project

More information

Newsletter. Thank you! Take your chance to win a signed baseball cap! Contents. Lovehurtscrew e.v. February 2017

Newsletter. Thank you! Take your chance to win a signed baseball cap! Contents. Lovehurtscrew e.v. February 2017 Contents Behold! Our first give-away is on the way! More ways to stay connected ingame club, WhatsApp and more Be where the hype is! A small guide on how to join us at EU LCS... Brace yourselves, IEM is

More information

First Quarter CY 2012 Results. May 9, 2012

First Quarter CY 2012 Results. May 9, 2012 First Quarter CY 2012 Results May 9, 2012 2012 Activision Blizzard 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained in this presentation that are

More information

Third Quarter CY 2010 Results. November 04, 2010

Third Quarter CY 2010 Results. November 04, 2010 Third Quarter CY 2010 Results November 04, 2010 Safe Harbor Disclosure The statements contained in this presentation that are not historical facts are forward-looking statements. The company generally

More information

The Sport Business Summit

The Sport Business Summit The Sport Business Summit Event Program Worth Knowing Date Venue The TimesCenter New York The Sport Business Summit Secure your pass 1 2 3 4 5 6 Keynote Interview: Taking Turner Into The Next Era Of Sports

More information

Wining at esports: for Wining at esports: for brands and marketers. Images Courtesy of Google

Wining at esports: for Wining at esports: for brands and marketers. Images Courtesy of Google Wining at esports: for Wining at esports: for brands and marketers brands and marketers Images Courtesy of Google Executive Summary This report is the product of thoughts, work and insights from collaboration

More information

Dear Community Partner,

Dear Community Partner, Dear Community Partner, The Bloomington-Normal Area Sports Commission, as part of the Bloomington-Normal Area Convention and Visitors Bureau, was created to retain and attract international, national,

More information

The British Esports Association

The British Esports Association The British Esports Association Who we are and what we do October 2017 CONTENTS 3 Introduction 4 Report urges government for esports support 5 What is esports? 6 Who are the British Esports Association?

More information

Overwatch Open Divison Program guide & sign up

Overwatch Open Divison Program guide & sign up Overwatch Open Divison Program guide & sign up Overwatch Open Division Blizzard is pleased to announce the Overwatch Open Division, where amateur players who live for competition can flex their skills

More information

E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document

E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document E L I T E S P O R T S I N D I A, I n c. Elite esports of India - University Supplemental Document Electronic sports (also known as esports or competitive gaming) is a term for organized video game competitions,

More information

U.S., UK, GERMANY, FRANCE THE ESPORTS PLAYBOOK MAXIMIZING YOUR INVESTMENT THROUGH UNDERSTANDING THE FANS. Copyright 2017 The Nielsen Company

U.S., UK, GERMANY, FRANCE THE ESPORTS PLAYBOOK MAXIMIZING YOUR INVESTMENT THROUGH UNDERSTANDING THE FANS. Copyright 2017 The Nielsen Company U.S., UK, GERMANY, FRANCE THE ESPORTS PLAYBOOK MAXIMIZING YOUR INVESTMENT THROUGH UNDERSTANDING THE FANS Copyright 2017 The Nielsen Company INTRODUCTION Welcome to Nielsen Esports first fan report, detailing

More information

FLAKTEST GAMING REGIONAL LEAGUE COMPETITOR

FLAKTEST GAMING REGIONAL LEAGUE COMPETITOR 2018 APPLICATION FOR REGISTRATION OF A 12 FLAKTEST GAMING - TEACHER INFORMATION PACK FLAKTEST GAMING REGIONAL LEAGUE COMPETITOR Please PRINT using black or blue ballpoint pen. SEASON 2018 REGIONAL LEAGUE

More information

WHAT IS WIZARD WORLD?

WHAT IS WIZARD WORLD? WHAT IS WIZARD WORLD? Wizard World is the leading producer of Comic Cons in North America bringing together hundreds of thousands of fans annually of all ages featuring the best in: Celebrities (meet &

More information

FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary

FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary Q Regarding Dungeon&Fighter in China, particularly what is being well received by users since you conducted content update on February

More information

DRAFTING A LONG-TERM BATTLEPLAN «

DRAFTING A LONG-TERM BATTLEPLAN « DISCOVER PROGRAMME» ESPORTS COMES OF AGE: DRAFTING A LONG-TERM BATTLEPLAN « PROGRAMME How do you create the conditions for sustainable - and thriving - esports engagement? That's the driving question behind

More information

British Esports Championships. October /2019

British Esports Championships. October /2019 British Esports Championships October 2017 2018/2019 1 CONTENTS 3. Key info 5. Timeline 6. Games 7 Staff commitment 8. PC requirements 9. Extras 10. Benefits 11. Funding 12. Next steps 13. About Us 2 BRITISH

More information

Welcome to EA s third quarter fiscal 2019 earnings call. With me on the call today are Andrew

Welcome to EA s third quarter fiscal 2019 earnings call. With me on the call today are Andrew February 5, 2019 CHRIS: Thank you. Welcome to EA s third quarter fiscal 2019 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our COO and CFO. Please note that

More information

Case Study. BlizzCon World of Warcraft Diorama THE TRADE GROUP

Case Study. BlizzCon World of Warcraft Diorama THE TRADE GROUP THE TRADE GROUP Case Study BlizzCon World of Warcraft Diorama Blizzard Entertainment s Massive Activation Wows Fans and Makes the Guinness Book of World Records at BlizzCon 2017 Blizzard Entertainment,

More information

A Comparison Between Esports and Traditional Sports

A Comparison Between Esports and Traditional Sports San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Spring 5-1-2018 A Comparison Between Esports and Traditional Sports Mark Filchenko

More information