Begin at the beginning," the King said, very gravely, "and go on till you come to the end

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1 An Introduction to Alice Thisisamodifica,onoftheSharkA5ack Introduc,ontoAlicewri5enbyTeddyWard in2013 ByDavidYan,ErinTaylor,andAlexBoldt DukeUniversity Underthedirec,onofSusanRodger June2015 Begin at the beginning," the King said, very gravely, "and go on till you come to the end - Lewis Carroll, Alice in Wonderland Hello!I malice,andi m goingtoteachyouhowtouse thealiceprogram.withalice,you canmakeyourownanima,ons, usingtonsofdifferent characters. Ourfirststepistochoose abackground. WhenyouopenAlice,a boxwillpopupthathassix differentchoicesof background.itlookslike theboxtotheright. Selectthewater background,becauseour worldwillbeonanisland. Clickonwaterandthen clickopen. Part1:Crea,ngaScene

2 AWeryouclickOpen,yourscreenwilllook likethis: Savingyourworld Beforewedoanythingelse,let ssaveourworld.youshouldalso alwaysdothisbeforeyoucloseoutofalice. ClickonFileatthe toplewxhandcorner ofyourscreen,and thenclickon Save.World. Intheboxthat popsup,name yourworldisland, andsaveitina placethatyouwill beabletofind again,suchasina folderonyour Desktop. Savingyourworld Savingyourworld Also,whileyou reworkingonyouraliceworld,thisboxwillpopup aboutevery15minutes. YoushouldalwaysclickSave.right.now.Thisway,ifAlicecrashes, orifyourcomputercrashes,youwillhavebackupsofyourworld andwillnotloseallofyourwork!

3 TheViewer Theviewerletsyouviewwhatyourworldlookslike: Thearrowsmovethecamera.DO.NOT.touch.them.fornow asit shardtogetthecamerabacktotheoriginalcamera view Addingobjectstoyourworld Now,wewilladd someobjectstothe world. Justbelowthe pictureofyour emptywaterworld, thereisasmallgreen bu5onthatsaysadd. Objects. Clickonthisbu5on. Addingobjectstoyourworld Anewscreenwillappear,onwhichthereisalargeselec,onof objectsbelowthewaterscreenthatyoucanaddintoyourworld. ThisiscalledtheLocal.Gallery.Eachfolderofobjectsinthegallery hasadifferenttheme. Addingobjectstoyourworld FindtheEnvironments folderinthegallery you mayhavetoscrolltothe rightabit. Scrolltotherightagainun,l youseetheisland. ClickontheIsland. Ontheboxthatpopsup,click Add.instance.to.world. Theislandwillappearinthe centeroftheoceanscreen.

4 Addingobjectstoyourworld TheUndobu5onisyourfriend! Theislandwilltakeup mostofyourviewer,which willcauseproblemswhen wewanttoaddmore objectsinaminute Tofixthis,click.and.drag. the.island.aroundthe viewerun,litlookslike thepictureontheled. Whatifyoumakea mistake,likeaccidentally clickingontheoceanand movingit?orwhatifyour island jumps offscreen? YoucanclickontheUndo bu5onabovetheobject treetoundothelastthing youdid. Usethisbu5onwhenever youmessup,orwantto getridofsomethingyou justdid. Addingacharactertoyourworld Addingacharactertoyourworld Anyway,we regoingtoadda persontoourworldnow.click Local.Galleryabovethepictures ofobjectstogobacktothemain galleryofobjects. Clickyourfavoritepersonfromthegalleryandthenclick add.instance.to.world. Don tspendtoolongchoosingaperson! Scrolltothe rightun,lyou seeafolder calledpeople. Clickonit.

5 Posi,oningtheobjects Posi,oningtheobjects Click.and.drag.yourcharacterintothemiddleoftheisland asshown.we llgethim/herunstuckfromthesandina second. Lookattherightsideof yourscreen. Thereisagroupof bu5onswithfaceson themthatareusedto posi,onobjects. Wewanttohaveour personstandonthe island,soclickmove. objects.up.and.down. (the2 nd one) Clickonyourcharacter,hold,and moveyourmouseupun,lhis/her feetjusttouchthesand. Bonus:movetheislanddown intothewaterali5lebit(move thecharacterdownagain,too) TheObjectTree Whenyouaddobjectsto yourworld,theywill appearinalistonthelew ofyourscreen,calledthe Object.Tree. Youshouldseebothyour islandandyourcharacter there Ifyouwant,rightclickon yourcharacter sname, selectrename,andtype anynameyouwant.i renamedmine heroine. ObjectParts Someobjectshaveparts. Forexample,ifyouclickon theplusmarknexttothe islandinyourobjecttree, you llseethatthepalmtree anditsfrondsandcoconuts areallobjectsinyourworld Thesearefixedinposi,on, unlessyoumovethemwith methods.)

6 ObjectParts Rightclickoncoconut1,choosemethods,.move,. down,.other,.andthenacalculatorwillpopupfor input. ObjectParts Type2.25intothecalculator, andwhenyoupressokayone ofthecoconutswillfalltothe ground. Turning,rota,ng,andmoving objectpartsisagoodwayto makemorecomplex anima,onslookmore realis,c! Note: move maydetacha partfromitsobjectbut turn and roll maymoveparts withoutdetachingthem Addingobjectstoyourworld NowreturntotheLocal. Gallery.. ScrollovertotheVehicles folderandclickonit. ScrollovertoRowboat andaddthattoyour world. Posi,oningtheobjects NowmovetherowboattothefrontleWoftheisland usingthefirstthreebu5onsinthatgrouponthetopright ClickMove.objects.freely.(the1 st one)tomoveitaround ClickMove.objects.up.and.down(the2ndone)tolowerit intothewater ClickTurn.objects.leD.and.right.(the3 rd one)toalignit withtheshore Yourworldshouldlook likethis:

7 Nicejobseengup thescene!nowwe regoingto learnaboutthecamera! (If you have extra time, add more scenery! Use the Ocean folder in the local gallery to add shells, fish, etc. Don t add a shark just yet, though! ) Part2:TheCamera ADummy)cameraislikea cameratripod itsavesthe loca,onofyourcameraview. Thisway,ifyoumoveyour cameraaround,youcan alwaysgetbacktoacertain posi,onbymovingtoa dummycameraloca,on. Looktotherightsideofyour screen,andfindagraybu5on underyourobjectposi,oning bu5onslabeledmore. controls. Morebu5onswill appearaweryou clickmore.controls. Clickonthebu5on thatsaysdrop. dummy.at.camera. Itwillseemlike nothinghappens, butdon tworry, andonlyclickthe bu5onone,me. TheDummyCamera TheDummyCamera Onceyouhaveclickedthis bu5on,afolderwillappear onyourobjecttreelabeled Dummy.Objects. Ifyouclickontheplus.sign. nexttothedummy. Objects.folder,alistof yourdummycamera posi,onswillappear. Rightnow,thereisonly oneposi,on,called dummy.

8 TheDummyCamera Wheneveryouaddadummy cameraposi,on,youshould renameitsothatyouknow whichposi,onitis. Rightclickondummyinthe objecttree,andthenchoose rename.typeinstartview. Similarly,changethefolder namedummy.objectsto CameraViews.. Youshouldaddadummyatyour star,ngcameraposi,onis wheneveryoustartanewalice world. MovingtheCamera Nowthatwehaveadummycamerasetup,wecanmove thecamerafreelywithoutlosingourplace. Therearethreesetsofarrowsbeneaththescenethat move.the.camera.. MovingtheCamera MovingtheCamera Thefirstset movesthe cameraup, down,lew,and right. Thesecondset movesitforward andbackwardand turns)itfromlew toright. Thelastset rotatesthe cameraup anddown. ClickandholdtheleD.arrow.in.the.second.grouptoturn thecameralewun,ltheislandisoutofthepicture Draggingyourmousefartherfromthearrowsmovesthe camerafaster Besurenottomovethecameratoofarupordown

9 ClickAdd.Objects, andnavigatetothe Ocean.gallery Clickanddrag.a. sharkuptothe windowtoadditto thispartofthe world Theplotthickens Theplotthickens Movethesharkusingthe posi,onalbu5onssothatit s halfinthewaterandroughly facingtheisland Clickmore.controls,thendrop. dummy.at.camera.sothatwe havethisviewsaved Renamethisdummycamera SHARKview.intheobjecttree Torestorethe camera,right clickoncamera intheobjecttree Onthemenuthat popsup,choose methods,then camera.set.point. of.view.to,then CameraViews, thenstartview. MovingtheCamera FinishingSetup Now just click Done (in green) towards the bottom right!

10 Nowthatwe aredoneseengupourcamera, wecanstarttoanimatethecharacters intheworld! Part3:Methods Thelargebeigerectangleinthecenterofyourscreeniscalled themethod.editor.rightnow,itisblank. Methods Themethodeditoriswhereyou canmakeyourcharactersdo things. Yourcharactersalreadyknow howtodocertainthings. Thesearesomeofthethings thatyourcharacteralready knowshowtodo.tofindthis list,clickonyour.character s. nameintheobjecttree.then lookbelowtheobjecttreeatthe boxthatsaysdetails,andclick onthemethodstab.thislistwill appear. Methods Toprogramyourcharactertodosomething,clickononeofthese methods,holddownyourmouse,anddraganddropitintoyour methodeditor.let strydragginginsaytostart.selectother to beabletochoosewhatwewanthe/shetosay.thentype somethinglike Hey!Welcometomyisland! andpressokay. Becomes

11 Methods NowpressthePlaybu5onintheupperleWXhandcornerofthe screentowatchyouramazingprograminac,on!!!!! Okay.Thatwaspre5yboring.Let sspicethingsupbyteaching ourcharactertodoabackflip No,cethatthereisnomethodforbackflipcreatedyet! Toteachyourcharacter newthings,youcan combinemethodsthat he/shealreadyknows intonewmethods. Makesureyouhave clickedonyourcharacter intheobjecttree.then, gotothemethodsfor yourcharacterandclick create.new.method. Methods Intheboxthatpops up,typebackflip,then clickok. BackflipMethod Youshouldseeanewtabappearinyourmethodeditorcalled heroine.backflip(heroinewillbereplacedbyyourcharacter s name).thisisthespacewhereyouwillprogramthebackflip. BackflipMethod Dragheroine.moveintothemethodeditor Selectup,then1.meter. Draganothermovebelowthis,butthis,meselectdown. then.1.meter...

12 BackflipMethod Tofinishtheflip,draginturnbetweenthetwomovements (agreenlineshouldappearwhenyou rebetweenthem) Choosebackward,then1revolu,on(allthewayaround) Nowyourcharacterwillmoveup,flip,andthenmove down BackflipMethod Yourcodeshouldlooklikethis: Events Events Nowthatwehavewri5en amethod,we llusean eventtoseeitinac,on. Theevent.editor.isfound inthetoprightxhand cornerofyourscreen. Eventsareusedtotellour programwhenitshould callourmethods. Thisistheeventeditor You llseethatwhentheworldstarts(whenyoupressplay), yourworlddoesworld.myfirstmethod. Clickwhereitsaysworld.myfirstmethod,andchangeitto your.character.>.backflip. NowwhenyoupressintheupperleW,your characterwilldoabackflip!

13 Dependingonhowtall yourcharacteris,he/ shemighthavehit his/herheadonthe ground.tofixthis, click1.meter.nextin themove.up. command,andchoose other Trytyping2in thecalculatorthat comesuptostart. Besuretoadjustthe move.down. command,too. BackflipMethod BackflipMethod Finally,tomakehaveourcharactersay Hey! Welcometomyisland! andthendothebackflip, selecttheworld.my.first.method.tabagain Draginbackflipfromyourcharacter slistof methods. Tes,ng! Nowchangeyour Whentheworldstarts eventin theeventeditorback)toworld.myfirstmethod. Part4:AddaSurprise First,dragina.shark.saytothebo5omofworld.myfirstmethod. Selectother,thentype S.intheboxthatcomesup Clickmore.nexttothisinyourmethodeditor,amenuof proper,eswillappear.selectdurazon,andchangeitto2. seconds.sopeoplehavemore,metoreadthemessage Then,draginaheroine.say.tothebo5omofworld.myfirst method.selectother,thentype WhatisS? Changethedura,on to2seconds Yourmethodwilllooklikethis: Wedoallthisbecausetes,ngonemethodata,me willbeareallygood,mexsavinghabitlater. Nowjustpresstorunthewholething!

14 ChangingCameraViews Salsostandsfor Shark, sowe llhavethecamera getalookattheshark. Togetthecamerato changeposi,onwhile) your)program)runs,we havetouseitsmethods. Selectcamerainthe objecttree,thendragin itsset.point.of.view.to method. SelectCameraViews.>. SHARKviewonthemenu thatcomesup. AddingaSurprise Yourworld.myfirstmethodshouldlooklikethis: AddingaSurprise Dragina.shark.saytothebo5omofworld.myfirstmethod.Select other,thentype S.is.for.SURPRISE.intheboxthatcomesup Clickmore.nexttothisinyourmethodeditor,amenuof proper,eswillappear.selectdurazon,andchangeitto2.seconds. Yourmethodshouldlooklikethis: MovingCameraViews Nowwewanttomovethecamerabacktothe star,ngposi,on. Selectcameraintheobjecttree,thendragin itsset.point.of.view.tomethod. SelectCameraViews.>.STARTView.onthe menuthatcomesup. Thelineofcodeisshown:

15 AddingaSurprise Thenselectsharkintheobjecttree,draginamove.towards. method,andchoose2.meters.>.rowboat.>.the.enzre. rowboat. Thiswillhavethesharkmove2meterstowardsyourboat. AddingaSurprise Changethedistanceofyour movetowardsmethodto howfarawayyouthinkyou es,mateyoursharkisfrom therowboat. Todoso,clickamount=2. meters,other,thentypein your.guessonthecalculator SettheduraZon(under more )ofyourmove. towards.methodto5. seconds.sotheuserhas,me toreacttotheshark AddingaSurprise Yourmethodshouldlooklikethis: Test NowpressPlaytotestyourworld! Yoursharkshouldstopjustinfrontoftheboat,butbecausewe justguessedhisdistancetotheboat,heprobablywon t.play withthedistanceinyourmove.toward.callun,lyoursharkends uplikethis: Forme,thedistancewas4meters.

16 We dliketomovethe rowboatwiththe arrowkeys Clickcreate.new.event. intheeventeditor(top right) ChooseLet.the.arrow. keys.move.subject. Changecamerato rowboat.>.the.enzre. rowboat. MovingtheBoat MovingtheBoat Tryrunningtheanima,on nowandmovingtheboat withthearrowkeys Youwillseethatitmoves byitself We dliketomovetheboat withtheheroineinside,so we regoingtocreatea GetInBoatmethodto accomplishthat Part5:GetInBoatMethod(UsingVehicles) Whilethesharkcan t exactlywalkonland anda5ackour character,we regoing tohavehim/her escapeintherowboat anyway Clickonyour characterintheobject tree,thencreatea newmethod.callit getinboat Tes,ngthegetInBoatmethod TotestthegetInBoatmethod,changethe event Whentheworldstarts tocallthe heroine.getinboatmethod ThiswaywecantestonlythegetInBoat methodaswedevelopit.

17 GetInBoatMethod GetInBoatMethod NowclickontheproperZes tabinthedetailspane (wherethemethodsare) Theproper,espanelets youchangevariousthings aboutyourobject. Later,you llbeableto makeyourcharacterred, radioac,ve,orinvisible Fornow,lookatthevehicle property Dragthevehiclepropertyintothemethodeditor(make surethenewgetinboattabisselected)andselect rowboat.>.the.enzre.rowboat.. Nowwhentherowboatmoves,yourcharacterwillmove withit;yourcharacterisridingtheboat. GetInBoatMethod Yourmethodshouldlooklikethis: MovingtheBoat Tryrunningtheanima,on againandmovingtheboat Youwillseethattheheroine isnowmovingwith)theboat but)not)in)it.) Youshouldno,cethatthe boatcangooffthescreen. Wewouldalsolikethe cameratomovewiththe boataswell.

18 SeengtheCamera svehicle Tofixthis,repeatthestepsfrombeforetoset thecamera s.vehicle.totherowboat Nowyourcamerawillfollowtheboatasit movesaround Yourmethodshouldlooklikethis: MovingtheBoat Playyourworld!Youshouldno,ceanother problem: Yourworldmaylooklikethis,sonowweneedto placetheheroineinsidetheboat Edi,ngGetInBoat Draginamove.to,andselectrowboat.>.the.enZre. rowboat(tomoveyourcharactertotheboat) Draginanorient.to(scrolldown),andselectrowboat.>. the.enzre.rowboat(tofacethefrontoftheboat) DoTogether Now,fromthebo5omofthe screen,wherethereare severaladvanced(but common)codingconstructs, draginado$together.$ Normally,ac,onsinAlicetake placein)order.))onelineof codewillrun,thenthenext one. Bypuengmul,plemethods insideofado)together,those methodscanhappenatthe same,me.

19 DoTogether Nowwecanputallofourmethodsintothe Do.Together.block. Orderdoesnotma5er,sincetheywillallrun atthesame,me Edi,ngGetInBoat Draginasayabovethedotogether,andhaveyour charactersaysomethinglike Ohno!Usethearrowkeys tohelpmeescape! sothatthepersonusingyourworld knowswhattodo. GetInBoat Finally,draginamovebelowthedotogether,select down.>.½.meter. Thiswillmakeyourcharactersitmorerealis,callyin theboat.theexactdistance(orevendirec,on!)may bedifferentfordifferentcharacters experiment! Backtoworld.myfirstmethod Gobacktotheeventspace,andchangethe whentheworldfirststarts eventbackto callingtheworld.myfirstmethod Wewillnowbeedi,ngworld.myfirstmethod

20 CallingGetInBoat Selectyourcharacterintheobjecttree,anddragyournew method,getinboat.intoyourworld.my.first.method.it shouldlooklikethis: Dotogether Now,fromthebo5omofthescreendragina do$together.$ DoTogether Dragourlasttwolinesintothedotogether Otherwise,ourcharacterwouldwaitun,l AFTERthesharka5ackedtogetintheboat UpdatedMethod Yourworld.myfirstmethodshouldlooklikethis:

21 Test Playyourworld!Everythingshouldbeworkingcorrectly callforhelpmethod Nowwewanttoletourheroinecallforhelp Clickonyourcharacterintheobjecttree,then createanewmethod.callit callforhelp Inthemethodjustdraginaheroinesay,select other,andtype HELP Yourmethodshouldlooklikethis: callforhelpmethod Inaddi,ontoscreaming Help! wealsowant ourheroinetowaveherarmatthesame,me. Tohaveourheroinedothesethingsatthe same,me,dragina DoTogether block. callforhelpmethod Nowwewanttoaccessour heroine sshoulderinorderto makeherraiseit. Intheobjecttree,clickonthe plussignbesidetheheroine andselectthelewshoulder Note:Ourarmmovement usesthe lewshoulder object forourcharacterbutthiscan changedependingonwhich characteryouchoose.for many,itmightbecalled lewarm.

22 callforhelpmethod Nowwewanttoaddcodesothatherarm movesupandthenbackdown. TodothisselecttheleWshoulder,thenselect theturnmethodandturntheheroine slew shoulder½revolu,on. callforhelpmethod Nowthatwehavemovedourheroine sarm up,wemustmoveitbackdown. Followthesamestepsfromtheprevious slide,exceptturnhershoulderforwardthis,me.thecodeshouldbeasfollows: callforhelpmethod RunthecallForHelpmethodbychangingthe Whentheworldstarts eventtohaveitrun heroine.callforhelp Runyourworld.Doesitwork? callforhelpmethod No,cethatyourcharacteronlysays HELP! anddoesn traisehis/herhands Whynot? No,cethatthetwoarmmovementsarein oppositedirec,onsandarebothina do together block Thereforetheycanceleachotherout!! Howdowefixthis?

23 FixingcallForHelpmethod Weneedthearmmovementsdoneinorder,BUTat thesame,measwhensheyells HELP! Todothis,weneedthearmmovementsina doin order blocknestedinsidethe dotogetherblock withthe HELP! saymethod. FixingcallForHelpMethod Next,wedraginthearmmovementmethods intothe doinorder block. Remember,wewantthearmstogo backwardsfirst,andthenforwards,soput theminthatorder. TestcallForHelpmethod Runyourworldnow Theheroineshouldnowputherarmupwhile yelling HELP!,thenputherarmbackdown FinishingcallForHelpmethod Weneedtochangethe whentheworldfirst starts eventbacktocalltheworld.myfirst method Doasfollows:

24 Wewantourheroineto beabletocallforhelp oncommand. Todothiswearegoing tocreateanewevent. Selectcreate.new.event. intheeventeditor(top right),thenchoose When.a.key.is.typed.... AddinganEvent AddinganEvent Changeany.key.tole^ers.>.HandNothingto callforhelp.. Notethatthiswillcallthe callforhelp method ANYTIMEyoupressH,butyouruserswillonly knowtodosowhenyouinstructthem. CallingtheEvent TolettheuserknowthattheycanpressHto maketheheroinecallforhelpaddina Heroine.say.intheworld.myfirstmethod Hereisthecall: Now when you run the world, you should be able to make the heroine call for help whenever you press H Circling Rightnow,thesharkjustsitsbythebeachlikea chumpaweryourideyourboataway We llhaveitswimcirclesaroundtheisland insteadtokeepthingsexci,ng

25 Circling Openupworld.my.first.methodviatheobjecttree. Clickonsharkintheobjecttree,anddragshark.think intothemethodeditor.selectother,andtypein somethinglike Rats.I lljusthavetowaithere. Draginshark.turn,then selectled.>.other.>.10. revoluzons.. Undermore choose asseenby.>.island.>.the. enzre.island. Thiswillmaketheshark turnaroundtheisland insteadofjustspinning incircles ChangetheduraZonto 50.seconds. Circling Circling Playyourworld. Ifthesharkcirclesveryclosetotheisland,moveyourboat offshoreabitintheviewer(why?) Ifthesharkdoesn tcircletheisland,copythecodebelow(note yourmistakes,though!) Comments Nownotethedouble.slash.onthefarrightsideofthe lineofcodingconstructsatthebo5omofyoureditor. Thisiconletsyouaddcommentstoyourcodethat won taffecttheprogramwhenitactuallyruns. Draganddroponeanywhereinyourcodeandwrite anexplana,onforthelinebelowit.anexample:

26 Notesforlater Finishedworld.myfirstmethod Ifyoulaterwanttounglueyourcharacterfromtherowboat, setthevehiclepropertyofyourcharacterfromrowboat backtoworld(besuretodothesamethingforcamera!) Congratula,ons!Youhavejust madeyourfirstaliceworld.thereare manymorethingsthatyoucandowith Alice,sokeepexploringit! Extensions(inorderofawesomeness) Makebothoftheheroine sarmsmoveupanddownwhenshe callsforhelp Addmorescenery. Makethecoconutsfallfromthetreewhenyoupressspacebar. Makeyourboatyourfavoritecolor(hint:you llhavetochange thecolorandtexture). Figureouthowtochangetheweather;makeafoggysunset. Checkoutthe func,ons tab(nextto methods and proper,es )anddosomethinginteres,ngwiththem. Dreamupmanymoreworlds,wheremagical,impossiblethings happen.ifyoueverneedhelp,tryoutsomemoretryoutsome moretutorialsonduke salicewebpage. Its important to have specific dreams. Dream Big. Dream without fear. - Randy Pausch, creator of Alice

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