A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

Size: px
Start display at page:

Download "A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft"

Transcription

1 A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft Jonathan Bell, Swapneel Sheth, Gail Kaiser Columbia University, New York, NY USA enable (vt):to make possible, practical, or easy PROGRAMMING SYSTEMS LAB COLUMBIA UNIVERSITY 1

2 Motivation 2

3 Motivation We re a group of Software Engineers. 2

4 Motivation We re a group of Software Engineers. Recently studying Gamification of Software Development 2

5 Motivation We re a group of Software Engineers. Recently studying Gamification of Software Development What principles can we carry over from game design to apply it to non-game contexts? 2

6 Motivation We re a group of Software Engineers. Recently studying Gamification of Software Development What principles can we carry over from game design to apply it to non-game contexts? Why not look to real games? 2

7 Game Studies 3

8 Game Studies Qualitative Research: 100 s-1000 s of samples [Debeuvais; Yee] Personalities, demographics, etc 3

9 Game Studies Qualitative Research: 100 s-1000 s of samples [Debeuvais; Yee] Personalities, demographics, etc Quantitative Research: 10,000 s-100,000 s of samples [Duchenaut; Lewis] In-game demographics, etc 3

10 4

11 WoW: Quantitative Data 5

12 WoW: Quantitative In-game Demographics Data Guild, Class, Race, Level 5

13 WoW: Quantitative In-game Demographics Quests Data Guild, Class, Race, Level 5

14 WoW: Quantitative In-game Demographics Quests Achievements Data Guild, Class, Race, Level 5

15 WoW: Quantitative In-game Demographics Quests Achievements Professions Data Guild, Class, Race, Level 5

16 WoW: Quantitative In-game Demographics Quests Achievements Professions Raids Data Guild, Class, Race, Level 5

17 WoW: Quantitative In-game Demographics Quests Achievements Professions Raids Companions Data Guild, Class, Race, Level 5

18 WoW: Quantitative In-game Demographics Quests Achievements Professions Raids Companions Mounts Data Guild, Class, Race, Level 5

19 WoW: Quantitative In-game Demographics Quests Achievements Professions Raids Companions Mounts Titles Data Guild, Class, Race, Level 5

20 WoW: Quantitative In-game Demographics Quests Achievements Professions Raids Companions Mounts Titles Data Guild, Class, Race, Level Reputation 5

21 6

22 6

23 6

24 6

25 6

26 6

27 Methodology 7

28 Accessing the Data Blizzard s API allows you to retrieve this per-character No option to list all characters How do we discover the characters? 8

29 Character Discovery 9

30 Character Discovery Blizzard does list characters by guild 9

31 Character Discovery Blizzard does list characters by guild Several popular websites have listings of guilds and characters [e.g. WarcraftRealms] 9

32 Character Discovery Blizzard does list characters by guild Several popular websites have listings of guilds and characters [e.g. WarcraftRealms] Solution: Find all guilds belonging to these characters. And find all members of all identified guilds 9

33 Fetching the Data Blizzard API is rate-limited per-ip Solution: use a cluster of 60+ IPs to crawl the API 10

34 Fetching the Data Blizzard API is rate-limited per-ip Solution: use a cluster of 60+ IPs to crawl the API Retrieve "todo-list" Crawler Nodes (60+) MySQL Store results Starts Nodes Runs Analysis Management Console (Normal PC) 10

35 Crawler)Performance) " " " Characters) " " " " 0" 9/29/2011" 9/30/2011" 10/1/2011" 10/2/2011" 10/3/2011" 10/4/2011" 10/5/2011" 10/6/2011" Date) 10/7/2011" 10/8/2011" 10/9/2011" 10/10/2011" 10/11/2011" 10/12/2011" 10/13/2011" 10/14/2011" 11

36 Raw Data Found approximately 12 million characters with basic information Complete data for half of these Basic information 12

37 Other MMORPG Study Sizes 100,000,000" Sample'Size'of'MMORPG'Studies' 10,000,000" Sample'Size'(Log'Scale)' 1,000,000" 100,000" 10,000" 1,000" 100" 10" 1" WoW:" Debeauvais" 2011" EverQuest:" Williams" [2008]" Everquest," Ul<ma," Camelot,"SW" Galaxies:"Yee" [2006]" WoW:" Harrison" [2011]" WoW:"Lewis" [2010]" WoW:"Bell" [2013]"(1)" WoW:"Bell" [2013]"(2)" 13

38 Other MMORPG Study Sizes 100,000,000" Sample'Size'of'MMORPG'Studies' Sample'Size'(Log'Scale)' 10,000,000" 1,000,000" 100,000" 10,000" 1,000" 100" 10" Closest: 136,047 1" WoW:" Debeauvais" 2011" EverQuest:" Williams" [2008]" Everquest," Ul<ma," Camelot,"SW" Galaxies:"Yee" [2006]" WoW:" Harrison" [2011]" WoW:"Lewis" [2010]" WoW:"Bell" [2013]"(1)" WoW:"Bell" [2013]"(2)" 13

39 Other MMORPG Study Sizes 100,000,000" Sample'Size'of'MMORPG'Studies' Sample'Size'(Log'Scale)' 10,000,000" 1,000,000" 100,000" 10,000" 1,000" 100" 10" Closest: 136,047 Us: 6 (12) Million 1" WoW:" Debeauvais" 2011" EverQuest:" Williams" [2008]" Everquest," Ul<ma," Camelot,"SW" Galaxies:"Yee" [2006]" WoW:" Harrison" [2011]" WoW:"Lewis" [2010]" WoW:"Bell" [2013]"(1)" WoW:"Bell" [2013]"(2)" 13

40 Research Questions 14

41 Research Questions 1. Can we cluster characters into profiles based on the type of goals that they complete in game? 14

42 Research Questions 1. Can we cluster characters into profiles based on the type of goals that they complete in game? 2. Do characters' play profile evolve as they level? 14

43 Research Questions 1. Can we cluster characters into profiles based on the type of goals that they complete in game? 2. Do characters' play profile evolve as they level? 3. Do characters with different play profiles play through the game content at different rates? 14

44 RQ1: Creating Player Profiles 15

45 RQ1: Creating Player Profiles Within WoW, players complete Achievements 15

46 RQ1: Creating Player Profiles Within WoW, players complete Achievements Our dataset contains each achievement each player earns, with a timestamp 15

47 RQ1: Creating Player Profiles Within WoW, players complete Achievements Our dataset contains each achievement each player earns, with a timestamp Profile players based on the types of achievements they complete 15

48 Categorizing Achievements Draw on motivation categorizations described by Yee Achievement Social Immersion Advancement Socializing Discovery Mechanics Relationship Role-Playing Competition Teamwork Customization Escapism Categorization of play motivations, Yee 16

49 Categorizing Achievements 17

50 Categorizing Achievements 1000 Conquest Points 17

51 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement 17

52 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher 17

53 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher Defeat Archavon the Stone Watcher in 10 player mode -> Social 17

54 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher Defeat Archavon the Stone Watcher in 10 player mode -> Social It s Happy Hour Somewhere 17

55 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher Defeat Archavon the Stone Watcher in 10 player mode -> Social It s Happy Hour Somewhere Drink 25 different types of beverages -> Immersion 17

56 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher Defeat Archavon the Stone Watcher in 10 player mode -> Social It s Happy Hour Somewhere Drink 25 different types of beverages -> Immersion Arrested Development 17

57 Categorizing Achievements 1000 Conquest Points Earn 1000 conquest points -> Achievement Archavon the Stone Watcher Defeat Archavon the Stone Watcher in 10 player mode -> Social It s Happy Hour Somewhere Drink 25 different types of beverages -> Immersion Arrested Development Allow all three of Corla s zealots to evolve, then defeat Corla after slaying the evolved zealots in Blackrock Caverns on Heroic Difficulty -> All three 17

58 Four Distinct Player Profiles Generalists Achievement Loners Socialists Size (Millions of players) Social % ± 6 7% ± 8 1% ± 3 28% ± 6 Immersion 38% ± 6 20% ± 7 38% ± 29 31% ± 5 Achievement 66% ± 4 87% ± 6 35% ± 24 61% ± 4 18

59 RQ2: Achievements per level 180" Number'of'Achievements2 160" 140" 120" 100" 80" 60" 40" 20" 0" Achievement" Immersion" Social" 0(9" 10(19" 20(29" 30(39" 40(49" 50(59" Level2 60(69" 70(79" 80(84" 85" 19

60 RQ2: Achievements per level Mostly get achievements after finishing most game content Number'of'Achievements2 180" 160" 140" 120" 100" 80" 60" 40" 20" 0" 0(9" 10(19" 20(29" 30(39" 40(49" 50(59" Level2 60(69" 70(79" 80(84" 85" Achievement" Immersion" Social" 19

61 RQ2: Achievements per level Number'of'Achievements2 Very few do social achievements early on 180" 160" 140" 120" 100" 80" 60" 40" 20" 0" 0(9" 10(19" 20(29" 30(39" 40(49" 50(59" Level2 60(69" 70(79" 80(84" 85" Achievement" Immersion" Social" 19

62 RQ2: Achievements per level 180" Number'of'Achievements2 160" 140" 120" 100" 80" 60" 40" 20" 0" Achievement" Immersion" Social" Had to be social to progress? 0(9" 10(19" 20(29" 30(39" 40(49" 50(59" Level2 60(69" 70(79" 80(84" 85" 19

63 RQ3: Leveling by Primary Motivation Primary motivation - whatever the player did most Look purely at time to reach level 85 (maximum level) 20

64 RQ3: Leveling by Primary Motivation Total Hours to Level! 10000! 9000! 8000! 7000! 6000! 5000! 4000! 3000! 2000! 1000! 0! Achievement! Immersion! Social! Overall! Character Classification! 21

65 RQ3: Leveling by Primary Motivation Total Hours to Level! 10000! 9000! 8000! 7000! 6000! 5000! 4000! 3000! 2000! 1000! 0! Players that stop to smell the roses Achievement! Immersion! Social! Overall! Character Classification! 21

66 Bonus RQ: Has Blizzard made the game easier? 22

67 Studying Game Difficulty Modeled based on how long it takes to level Measured in real-world time Compare time-to-level from before Nov 2011 to post Nov

68 Leveling by Start Date 3500! Hours between levels! 3000! 2500! 2000! 1500! 1000! 500! Pre-Cataclysm! Post-Cataclysm! 0! 20! 30! 40! 50! 60! 70! 80! 90*! Level! 24

69 Leveling by Start Date 3500! Abandoned characters Hours between levels! 3000! 2500! 2000! 1500! 1000! 500! Pre-Cataclysm! Post-Cataclysm! 0! 20! 30! 40! 50! 60! 70! 80! 90*! Level! 24

70 Leveling by Start Date 3500! Abandoned characters Hours between levels! 3000! 2500! 2000! 1500! 1000! 500! Pre-Cataclysm! Post-Cataclysm! 0! 20! 30! 40! 50! 60! 70! 80! 90*! Level! 24

71 Leveling by Start Date 3500! Abandoned characters Hours between levels! 3000! 2500! 2000! 1500! 1000! 500! Pre-Cataclysm! Post-Cataclysm! 0! 20! 30! 40! 50! 60! 70! 80! 90*! Level! 24

72 And there s so much more. 25

73 What s the most popular character name? Name Count (Normalized) Shadow 922 Nightmare 839 Nemesis 831 Loki 772 Hades 722 Pandora 707 Lilith 672 Lucian 660 Wolverine 657 Holycow 656 Luna 644 Kratos

74 WoW: Social Data Guild Achievements (surprise!) Co-completions of group achievements Huge network of players Over 100 million edges 27

75 Contributions 28

76 Contributions Gathered the first massive dataset from the MMORPG, World of Warcraft 28

77 Contributions Gathered the first massive dataset from the MMORPG, World of Warcraft Defined player profiles in WoW 28

78 Contributions Gathered the first massive dataset from the MMORPG, World of Warcraft Defined player profiles in WoW Showed that these profiles are not static, and players evolve over time 28

79 Contributions Gathered the first massive dataset from the MMORPG, World of Warcraft Defined player profiles in WoW Showed that these profiles are not static, and players evolve over time Showed that these players advance through content at different paces 28

80 Contributions Gathered the first massive dataset from the MMORPG, World of Warcraft Defined player profiles in WoW Showed that these profiles are not static, and players evolve over time Showed that these players advance through content at different paces API Scraper: 28

81 A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft Jonathan Bell, Swapneel Sheth, Gail Kaiser Columbia University, New York, NY USA enable (vt):to make possible, practical, or easy PROGRAMMING SYSTEMS LAB COLUMBIA UNIVERSITY 29

(Highly Addictive, socially Optimized) Software Engineering

(Highly Addictive, socially Optimized) Software Engineering HALO 1 (Highly Addictive, socially Optimized) Software Engineering Swapneel Sheth, Jonathan Bell, Gail Kaiser Department of Computer Science, Columbia University New York, NY 10027 {swapneel, jbell, kaiser}@cs.columbia.edu

More information

World of Warcraft: Quest Types Generalized Over Level Groups

World of Warcraft: Quest Types Generalized Over Level Groups 1 World of Warcraft: Quest Types Generalized Over Level Groups Max Evans, Brittany Cariou, Abby Bashore Writ 1133: World of Rhetoric Abstract Examining the ratios of quest types in the game World of Warcraft

More information

Secret Ninja Testing with. Software Engineering

Secret Ninja Testing with. Software Engineering Secret Ninja Testing with HALO 1 Software Engineering Jonathan Bell, Swapneel Sheth, Gail Kaiser Department of Computer Science, Columbia University New York, NY 10027 {jbell, swapneel, kaiser}@cs.columbia.edu

More information

NOSTALRIUS BEGINS PROJECT - POST-MORTEM

NOSTALRIUS BEGINS PROJECT - POST-MORTEM CLASSIFICATION - UNRESTRICTED Page 1 0.1 Community analysis Nostalrius as a legacy server gathered a broad community, with 220,000 active accounts on March 2016 (monthly statistics), the month before the

More information

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers. MMORPGs And Women 1 MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games and Female Gamers. Julia Jones May 3 rd, 2013 MMORPGs And Women 2 Abstract:

More information

THE ANATOMY OF GAMER MOTIVATIONS WHAT WE LEARNED FROM 250,000 GAMERS

THE ANATOMY OF GAMER MOTIVATIONS WHAT WE LEARNED FROM 250,000 GAMERS THE ANATOMY OF GAMER MOTIVATIONS WHAT WE LEARNED FROM 250,000 GAMERS PREVIOUSLY ON QUANTIC FOUNDRY SAMPLE NOTES 283,384 gamers (unique IP addresses) Gender: 80% Male / 19% Female / 1% Non-Binary Age:

More information

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Who am I? Since 2007, shipped 11 AAA MMO titles: 2 new launches, 9 expansions Roles: Game Designer,

More information

Motivations that Keep Players Playing Keith McNabb 23 May online role-playing games (MMORPGs). These games allow people to interact through

Motivations that Keep Players Playing Keith McNabb 23 May online role-playing games (MMORPGs). These games allow people to interact through McNabb 1 World of Warcraft Motivations that Keep Players Playing Keith McNabb 23 May 2015 Introduction People around the world have become habitual players of massive multiplayer online role-playing games

More information

Making Friends Everywhere You Go: A Study on the Social Interactions

Making Friends Everywhere You Go: A Study on the Social Interactions Making Friends Everywhere You Go: A Study on the Social Interactions Between Reality and Online Gaming By Rylan Rudebusch Introduction Places such as bars, coffee shops, and parks are common areas where

More information

GAME AUDIENCE DASHBOARD MAIN FEATURES

GAME AUDIENCE DASHBOARD MAIN FEATURES GAME AUDIENCE DASHBOARD MAIN FEATURES WE COMBINED PSYCHOMETRIC METHODS AND A WEB APP TO COLLECT MOTIVATION DATA FROM OVER 300,000 GAMERS An Empirical Model Our motivation model (next slide) was developed

More information

Abstract. Introduction

Abstract. Introduction Player Personality and Their Characters In World of Warcraft 1 Abby Bashore University Of Denver Abstract Many players of the popular online multiplayer game World of Warcraft seek to forums for various

More information

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017 Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics

More information

Story Excitement Social Compete Escapism Challenge Creation Achieve Curiosity Fantasy Hilgard et al. (2013) Rigby et al. (2006) Bartle (1996) Sherry e

Story Excitement Social Compete Escapism Challenge Creation Achieve Curiosity Fantasy Hilgard et al. (2013) Rigby et al. (2006) Bartle (1996) Sherry e Story Excitement Social Compete Escapism Challenge Creation Achieve Curiosity Fantasy Hilgard et al. (2013) Rigby et al. (2006) Bartle (1996) Sherry et al. (2006) LeBlanc (2004) Steinkuehler (2005) Yee

More information

Player Types. Motivation to Play Different Types of Realms in World of Warcraft. MMOSite David Pollock, Weston Eckloff, Eric Williamson

Player Types. Motivation to Play Different Types of Realms in World of Warcraft. MMOSite David Pollock, Weston Eckloff, Eric Williamson Pollock et. al. 1 Player Types Motivation to Play Different Types of Realms in World of Warcraft MMOSite 2011 David Pollock, Weston Eckloff, Eric Williamson University of Denver Pollock et. al. 2 Introduction

More information

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? Leigh Achterbosch 1, Charlynn Miller 2, Christopher Turville 3, Peter Vamplew 4 1-4: Address:

More information

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Company Overview Thesis Blizzard Synergies Solid Pipeline e 09 10 0 Competitive Advantage Risks DCF World s largest third party game publisher

More information

Internet Gaming: Wat is a MMORPG WoW. Warm-Up. Warm-Up. What do you think a gamer is? What do you think is too much time spent talking to friends?

Internet Gaming: Wat is a MMORPG WoW. Warm-Up. Warm-Up. What do you think a gamer is? What do you think is too much time spent talking to friends? Internet Gaming: Wat is a MMORPG WoW Presented By Ryan Andrusky, Dr. Shervin Vakili and Dan Biggs October 8, 2009 1 Warm-Up Understanding personal biases is important in working with any population How

More information

Building Immersive Learning Simulations Using Flash and Director

Building Immersive Learning Simulations Using Flash and Director 502 Building Immersive Learning Simulations Using Flash and Director Jennifer Jesse, D10 Interactive Inc. July 19 & 20, 2007 Produced by Strategies and Techniques for Building Immersive Learning Simulations

More information

Communities in Online Games: Tools, Methods, Observations. Nathaniel Poor, Ph.D. Brooklyn, NY, USA

Communities in Online Games: Tools, Methods, Observations. Nathaniel Poor, Ph.D. Brooklyn, NY, USA Communities in Online Games: Tools, Methods, Observations Nathaniel Poor, Ph.D. Brooklyn, NY, USA Overview Background Community MMOs Data Tools Analysis Theory Big Data Recent Ideas: Games Overview 1/1

More information

Ten years can be an extremely long time, and can seem even longer when

Ten years can be an extremely long time, and can seem even longer when Sweeney 1 Colter Sweeney WoWlore, Folklore s relation to World of Warcraft 12/2/14 Ten years can be an extremely long time, and can seem even longer when committed to something. Empires, be they financial

More information

The Global Dynamic of World of Warcraft. World of Warcraft (WoW) maintains 7.8 million subscribers and the number of activated

The Global Dynamic of World of Warcraft. World of Warcraft (WoW) maintains 7.8 million subscribers and the number of activated Greene 1 Kelly Greene English 112 904 Nancy Leonard Final Draft 17 November 2014 The Global Dynamic of World of Warcraft World of Warcraft (WoW) maintains 7.8 million subscribers and the number of activated

More information

User behaviour based modeling of network traffic for multiplayer role playing games

User behaviour based modeling of network traffic for multiplayer role playing games User behaviour based modeling of network traffic for multiplayer role playing games Mirko Suznjevic University of Zagreb, Faculty of Electrical Engineering and Computing Unska 3, Zagreb, Croatia mirko.suznjevic@fer.hr

More information

Thad Weiss Professor Colby Writ March 2010 World of Warcraft Gaming Habits Introduction:

Thad Weiss Professor Colby Writ March 2010 World of Warcraft Gaming Habits Introduction: Thad Weiss Professor Colby Writ 1133 22 March 2010 World of Warcraft Gaming Habits Introduction: The purpose of this research paper was to explore the typical demographic of World of Warcraft players who

More information

COPYRIGHTED MATERIAL. Learning to Program. Part. In This Part

COPYRIGHTED MATERIAL. Learning to Program. Part. In This Part Part In This Part I Learning to Program Chapter 1: Programming for World of Warcraft Chapter 2: Exploring Lua Basics Chapter 3: Basic Functions and Control Structures Chapter 4: Working with Tables Chapter

More information

Analysis of player s in-game performance vs rating: Case study of Heroes of Newerth

Analysis of player s in-game performance vs rating: Case study of Heroes of Newerth Analysis of player s in-game performance vs rating: Case study of Heroes of Newerth Neven Caplar 1, Mirko Sužnjević 2, Maja Matijašević 2 1 Institute of Astronomy ETH Zurcih 2 Faculty of Electrical Engineering

More information

Virtual Context Based Services for Support of Interaction in Virtual Worlds

Virtual Context Based Services for Support of Interaction in Virtual Worlds Virtual Context Based Services for Support of Interaction in Virtual Worlds Sonja Bergsträsser Sonja.Bergstraesser@ Christoph Rensing Christoph.Rensing@ Tomas Hildebrandt Tomas.Hildebrandt@ Ralf Steinmetz

More information

Gotta Keep Playing!: Enticing PvE Aspects in World of Warcraft Long Liu Matt Stein Roger Figge

Gotta Keep Playing!: Enticing PvE Aspects in World of Warcraft Long Liu Matt Stein Roger Figge Gotta Keep Playing!: Enticing PvE Aspects in World of Warcraft Long Liu Matt Stein Roger Figge Abstract World of Warcraft (WoW) is a fantasy world in which gameplay is split into two scenarios - Player

More information

Social Network Analysis in HCI

Social Network Analysis in HCI Social Network Analysis in HCI Derek L. Hansen and Marc A. Smith Marigold Bays-Muchmore (baysmuc2) Hang Cui (hangcui2) Contents Introduction ---------------- What is Social Network Analysis? How does it

More information

Warcraft in the Classroom

Warcraft in the Classroom Meta-Analysis of MMORPGs as a Learning Tool McIver 1 Warcraft in the Classroom A Meta-Analysis of Developing MMORPGs into Viable Sources of Learning Stewart McIver University of Denver Meta-Analysis of

More information

The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services

The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services Hyeog-In Kwon, Hi-Yeob Joo, Dae-Jin Kim, and Jong-Seok Park Chung-Ang University, Art Center

More information

Influence of Faction Population Balance on Gameplay Experience

Influence of Faction Population Balance on Gameplay Experience Influence of Faction Population Balance on Gameplay Experience Jacob Bellatti, Samantha Secular, and Preston Gardner 1. INTRODUCTION Since the first real Massively Multiplayer Online Game (MMOG) Neverwinter

More information

COMP 400 Report. Balance Modelling and Analysis of Modern Computer Games. Shuo Xu. School of Computer Science McGill University

COMP 400 Report. Balance Modelling and Analysis of Modern Computer Games. Shuo Xu. School of Computer Science McGill University COMP 400 Report Balance Modelling and Analysis of Modern Computer Games Shuo Xu School of Computer Science McGill University Supervised by Professor Clark Verbrugge April 7, 2011 Abstract As a popular

More information

It's Game Time... Plug Yourself In... Enter the Hero... WOW SIMULATION CASE STUDY

It's Game Time... Plug Yourself In... Enter the Hero... WOW SIMULATION CASE STUDY It's Game Time... Plug Yourself In... "VU Games[Vivendi Universal Games, Inc.] strategy of releasing fewer games of higher quality based on bigger, better franchises is clearly reflected in our E3 [the

More information

Trolling and Harassment: Players Responses in World of Warcraft. Brian Liss

Trolling and Harassment: Players Responses in World of Warcraft. Brian Liss 1 Trolling and Harassment: Players Responses in World of Warcraft Brian Liss 2 Introduction Massive Multiplayer Online Role Playing Games (MMORPGs) have captured the attention of gamers all across the

More information

The relationship between Gold Raid Team and World of Warcraft s Economy On Chinese. Servers. Han Li. WRIT 1133 class. University of Denver

The relationship between Gold Raid Team and World of Warcraft s Economy On Chinese. Servers. Han Li. WRIT 1133 class. University of Denver 1 The relationship between Gold Raid Team and World of Warcraft s Economy On Chinese Servers Han Li WRIT 1133 class University of Denver 1 2 Background Introduction NCTY was the operator of WoW in China,

More information

Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1. Easiest and Hardest Classes to Level in World of Warcraft

Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1. Easiest and Hardest Classes to Level in World of Warcraft Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1 Easiest and Hardest Classes to Level in World of Warcraft Adam Appel, Clinton Brown, Michael Criswell University of Denver Author Note Adam Appel, Clinton

More information

Run Ant Runt! Game Design Document. Created: November 20, 2013 Updated: November 20, 2013

Run Ant Runt! Game Design Document. Created: November 20, 2013 Updated: November 20, 2013 Run Ant Runt! Game Design Document Created: November 20, 2013 Updated: November 20, 2013 1 Overview... 1 1.1 In One Sentence... 1 1.2 Intro... 1 1.3 Genre... 1 1.4 Platform, Minimum Specs... 1 1.5 Target

More information

The future is here: Gaming, Gambling and the new challenges of treatment

The future is here: Gaming, Gambling and the new challenges of treatment Harlan Vogel, LMHT Keellia Guevara, Problem Gambling Prevention Specialist The future is here: Gaming, Gambling and the new challenges of treatment 1 Who are we? What are we doing? Heartland Family Service

More information

VR AR. (Immersion) (Interaction) (International) ---

VR AR. (Immersion) (Interaction) (International) --- 1 ( VR AR (Immersion) (Interaction) (International) --- ( 2 : 2Dà3D ( : : 3 ( 4 vs. HMD 5 CAVE VRD Nitendo Wii 6 7 ( : à : à ( ) 8 vs. : --- + I I/O I/O, S O :» I/O» :»» 9 ( 1, à, ) ( ) 2 ( à ( à 3, 10

More information

FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary

FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary Q Regarding Dungeon&Fighter in China, particularly what is being well received by users since you conducted content update on February

More information

A New Design and Analysis Methodology Based On Player Experience

A New Design and Analysis Methodology Based On Player Experience A New Design and Analysis Methodology Based On Player Experience Ali Alkhafaji, DePaul University, ali.a.alkhafaji@gmail.com Brian Grey, DePaul University, brian.r.grey@gmail.com Peter Hastings, DePaul

More information

Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model

Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model Buncha Samruayruen University of North Texas, USA bs0142@unt.edu Greg Jones University of North Texas, USA gjones@unt.edu Abstract:

More information

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy...

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy... MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS... 2 KAL-Online First Korean 3D Fantasy... 3 Guild Wars Outstanding originality?... 4 World of Warcraft

More information

Database and State Replication in Multiplayer Online Games

Database and State Replication in Multiplayer Online Games Database and State Replication in Multiplayer Online Games Paula Prata 1,2 Etelvina Pinho 2 Eduardo Aires 2 1 Institute of Telecommunications 2 Department of Computer Science University of Beira Interior

More information

If You Build It They Might Stay: Retention Mechanisms in World of Warcraft

If You Build It They Might Stay: Retention Mechanisms in World of Warcraft If You Build It They Might Stay: Retention Mechanisms in World of Warcraft Thomas Debeauvais, Bonnie Nardi Department of Informatics University of California, Irvine Irvine, CA {tdebeauv, nardi}@ics.uci.edu

More information

WoW Leveling Guide - Level 1 to 90 in Record Time - Wow Leveling Guide

WoW Leveling Guide - Level 1 to 90 in Record Time - Wow Leveling Guide Wow level 90 guide If you re tired of wasting time following the wrong path to level 100, this is for you. If you don t know what to do in dungeons, this is for you. If you have no idea on how earn reputation

More information

Running Head: INTERACTION IN WORLD OF WARCRAFT. No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft

Running Head: INTERACTION IN WORLD OF WARCRAFT. No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft Interaction in World of Warcraft 1 Running Head: INTERACTION IN WORLD OF WARCRAFT No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft EXTENDED ABSTRACT Submission to

More information

INVESTIGATION ON THE EFFECT OF USER S EXPERIENCE TO MOTIVATE PLAYING ONLINE GAMES

INVESTIGATION ON THE EFFECT OF USER S EXPERIENCE TO MOTIVATE PLAYING ONLINE GAMES INVESTIGATION ON THE EFFECT OF USER S EXPERIENCE TO MOTIVATE PLAYING ONLINE GAMES 1, 2 RYAN RANDY SURYONO, 2 APOL PRIBADI SUBRIADI 1 Department of Information System, STMIK Teknokrat Lampung, Indonesia

More information

Opponent Modelling In World Of Warcraft

Opponent Modelling In World Of Warcraft Opponent Modelling In World Of Warcraft A.J.J. Valkenberg 19th June 2007 Abstract In tactical commercial games, knowledge of an opponent s location is advantageous when designing a tactic. This paper proposes

More information

Who plays Second Life? An audience analysis of online game players in a specific genre

Who plays Second Life? An audience analysis of online game players in a specific genre Cynthia Putnam cy@rockingdog.com EDPSYCH 588 Klockars Final Paper Who plays Second Life? An audience analysis of online game players in a specific genre Introduction At a time when profits are decreasing

More information

World of warcraft ultimate visual guide pdf

World of warcraft ultimate visual guide pdf World of warcraft ultimate visual guide pdf Click Here to learn how to Level Your WoW Character Solo From Level 1 to 100 The FASTEST Way Possible If you re tired of wasting time following the wrong path

More information

Mmorpg unblocked free

Mmorpg unblocked free P ford residence southampton, ny Mmorpg unblocked free 8-3-2018 Play Unblocked Games. Unblocked Games has free arcade Play here! A lot of the fun with Unblocked Games at School Our Aim to deliver Daily

More information

1 Liss & McNabb. Dueling Habits in World of Warcraft. By: Brian Liss & Keith McNabb

1 Liss & McNabb. Dueling Habits in World of Warcraft. By: Brian Liss & Keith McNabb 1 Liss & McNabb Dueling Habits in World of Warcraft By: Brian Liss & Keith McNabb 2 Liss & McNabb Introduction Massive multiplayer online role playing games have become increasingly popular as the Internet

More information

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development.

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development. Syllabus Development Course Overview This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development. This course is structured into

More information

Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs) Technical Report

Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs) Technical Report Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs) Technical Report Department of Computer Science and Engineering University of Minnesota 4-192 EECS Building 200

More information

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games Kunwoo Park Meeyoung Cha Haewoon Kwak Kuan-Ta Chen Graduate School of Web Science Technology,

More information

Borderland Ecosystems Mapping the Informal Economy

Borderland Ecosystems Mapping the Informal Economy Borderland Ecosystems Mapping the Informal Economy Inception Report A Borderland Biashara The Informal Trade Ecosystem at the Border The informal economy of East Africa must be addressed strategically

More information

IMGD 1001: Fun and Games

IMGD 1001: Fun and Games IMGD 1001: Fun and Games Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Outline What is a Game? Genres What Makes a Good Game? 2 What

More information

Immersion in Multimodal Gaming

Immersion in Multimodal Gaming Immersion in Multimodal Gaming Playing World of Warcraft with Voice Controls Tony Ricciardi and Jae min John In a Sentence... The goal of our study was to determine how the use of a multimodal control

More information

Jennings1. Alterac Valley. Professor Richard Colby 5/23/11. Cord Jennings

Jennings1. Alterac Valley. Professor Richard Colby 5/23/11. Cord Jennings Jennings1 Alterac Valley Professor Richard Colby 5/23/11 Cord Jennings Jennings2 Introduction World of Warcraft is an exceedingly popular massively multiplayer online role playing game with 12 million

More information

What is Dual Boxing? Why Should I Dual Box? Table of Contents

What is Dual Boxing? Why Should I Dual Box? Table of Contents Table of Contents What is Dual Boxing?...1 Why Should I Dual Box?...1 What Do I Need To Dual Box?...2 Windowed Mode...3 Optimal Setups for Dual Boxing...5 This is the best configuration for dual or multi-boxing....5

More information

Predicting Guild Membership in Massively Multiplayer Online Games

Predicting Guild Membership in Massively Multiplayer Online Games Predicting Guild Membership in Massively Multiplayer Online Games Hamidreza Alvari 1, Kiran Lakkaraju 2, Gita Sukthankar 1, and Jon Whetzel 2 1 University of Central Florida, Orlando, Florida 2 Sandia

More information

IMGD 1001: Fun and Games

IMGD 1001: Fun and Games IMGD 1001: Fun and Games by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline What is a Game? Genres What Makes a Good Game? Claypool and Lindeman, WPI, CS and IMGD 2 1 What

More information

OPEN YOUR MIND TO A WORLD OF GAME PROGRAMMING

OPEN YOUR MIND TO A WORLD OF GAME PROGRAMMING OPEN YOUR MIND TO A WORLD OF GAME PROGRAMMING Brett Huff MAKE CREATIVITY YOUR WAY OF LIFE lasallecollegevancouver.com GAME BACHELOR OF SCIENCE IN GAME PROGRAMMING DIPLOMA IN VISUAL & GAME PROGRAMMING PROGRAMMING

More information

Social Systems in Virtual Worlds

Social Systems in Virtual Worlds Social Systems in Virtual Worlds Building a better looking raid loot system in World of Warcraft using the IAD framework Travis Ross Telecommunications Department Indiana University TravisLRoss@gmail.com

More information

The FASTEST way to Level Your Wow Character from 1 to 100! Just Click Here to get the guide!

The FASTEST way to Level Your Wow Character from 1 to 100! Just Click Here to get the guide! Loremaster addon The FASTEST way to Level Your Wow Character from 1 to 100! Just Click Here to get the guide! If you re tired of wasting time following the wrong path to level 100, this is for you. If

More information

Introduction Game Development

Introduction Game Development Sommersemester 2015 Introduction Wahlpflichtveranstaltung 4. Fachsemester Ernst Kruijff l Sources (slides) Prof. Dr. Masuch: Architecture and Design Rabin, Introduction to l To read l Rabin, Introduction

More information

!"#$%&'("&)*("*+,)-(#'.*/$'-0%$1$"&-!!!"#$%&'(!"!!"#$%"&&'()*+*!

!#$%&'(&)*(*+,)-(#'.*/$'-0%$1$&-!!!#$%&'(!!!#$%&&'()*+*! !"#$%&'("&)*("*+,)-(#'.*/$'-0%$1$"&-!!!"#$%&'(!"!!"#$%"&&'()*+*! In this Module, we will consider dice. Although people have been gambling with dice and related apparatus since at least 3500 BCE, amazingly

More information

How gaming communities differ from offline communities

How gaming communities differ from offline communities Abstract Gaming communities have radically changed the way people interact with one another and its instant nature for people all over the world, allows people to interact and also escape in a way they

More information

Quantic Foundry LLC Copyright 2016 All rights reserved

Quantic Foundry LLC Copyright 2016 All rights reserved This report has been produced by Quantic Foundry LLC for the sole use of the recipient. Use is only authorized for internal purposes. Prior written permission from Quantic Foundry is required should the

More information

A RESEARCH PAPER ON ENDLESS FUN

A RESEARCH PAPER ON ENDLESS FUN A RESEARCH PAPER ON ENDLESS FUN Nizamuddin, Shreshth Kumar, Rishab Kumar Department of Information Technology, SRM University, Chennai, Tamil Nadu ABSTRACT The main objective of the thesis is to observe

More information

Who plays mobile games? Player insights to help developers win

Who plays mobile games? Player insights to help developers win Who plays mobile games? Player insights to help developers win June 2017 Mobile games are an essential part of the Android user experience. Google Play commissioned a large scale international research

More information

Monitoring and Analysis of Player Behavior in World of Warcraft

Monitoring and Analysis of Player Behavior in World of Warcraft Monitoring and Analysis of Player Behavior in World of Warcraft Mirko Sužnjević, Maja Matijašević, Borna Brozović University of Zagreb, Faculty of Electrical Engineering and Computing Unska 3, Zagreb,

More information

Every second of every day, millions of individuals intermingle and play together in online

Every second of every day, millions of individuals intermingle and play together in online St. Gelais 1 RESEARCH ON WORLD OF WARCRAFT Character Creation in World of Warcraft: World of Warcraft subscribers vs. Non-World of Warcraft subscribers By: Aaron St. Gelais 25 May 2010 Introduction Every

More information

Wow power leveling guide

Wow power leveling guide Wow power leveling guide The FASTEST way to Level Your Wow Character from 1 to 100! Just Click Here to get the guide! If you re tired of wasting time following the wrong path to level 100, this is for

More information

Player motives / socialization. Jaanus Jaggo

Player motives / socialization. Jaanus Jaggo Player motives / socialization Jaanus Jaggo 1 Gaming in general Gaming has always been a social activity Socialization is player interaction with each other 2 Socialization in video games Why do we (developers)

More information

Cooperative Learning by Replay Files in Real-Time Strategy Game

Cooperative Learning by Replay Files in Real-Time Strategy Game Cooperative Learning by Replay Files in Real-Time Strategy Game Jaekwang Kim, Kwang Ho Yoon, Taebok Yoon, and Jee-Hyong Lee 300 Cheoncheon-dong, Jangan-gu, Suwon, Gyeonggi-do 440-746, Department of Electrical

More information

Character Creation Processes in MMORPGs - A qualitative study of determining important factors.

Character Creation Processes in MMORPGs - A qualitative study of determining important factors. Master Thesis in Informatics Character Creation Processes in MMORPGs - A qualitative study of determining important factors. i Author: Susanne Isaksson Date: 2012-07-11 Subject: Informatics Tutor: Jan

More information

How Representation of Game Information Affects Player Performance

How Representation of Game Information Affects Player Performance How Representation of Game Information Affects Player Performance Matthew Paul Bryan June 2018 Senior Project Computer Science Department California Polytechnic State University Table of Contents Abstract

More information

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report About DFC Intelligence s The Business of Video Games report consists of two pdf documents 1) a 140-slide presentation created in Microsoft PowerPoint and 2) a 180-page report created in Microsoft Word.

More information

Achievement. Mastery. Action. Creativity. Social. Immersion. Competition. Fantasy. Design. Completion. Challenge. Destruction. Excitement.

Achievement. Mastery. Action. Creativity. Social. Immersion. Competition. Fantasy. Design. Completion. Challenge. Destruction. Excitement. Action Boom! Social Let s Play Together Mastery Let Me Think Achievement I Want More Immersion Once Upon a Time Creativity What If? Destruction Guns. Explosives. Chaos. Mayhem. Competition Duels. Matches.

More information

Guide to world of warcraft

Guide to world of warcraft Guide to world of warcraft If you re tired of wasting time following the wrong path to level 100, this is for you. If you don t know what to do in dungeons, this is for you. If you have no idea on how

More information

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption Leo Sang-Min Whang Dept. of Psychology, Yonsei University WidagHall Rm. 43, Yonsei University

More information

Service design: Suggesting a qualitative multistep approach for analyzing and examining theme park experiences

Service design: Suggesting a qualitative multistep approach for analyzing and examining theme park experiences SERVICE MARKETING Service design: Suggesting a qualitative multistep approach for analyzing and examining theme park experiences TRACY - MARY - NANCY MAIN SECTIONS: MS01 - Introduction MS02 - Literature

More information

A Numerical Approach to Character Optimization in World of Warcraft

A Numerical Approach to Character Optimization in World of Warcraft A Numerical Approach to Character Optimization in World of Warcraft A Major Qualifying Project submitted to the faculty of Worcester Polytechnic Institute In partial fulfillment of the requirements for

More information

Roleplay Technologies: The Art of Conversation Transformed into the Science of Simulation

Roleplay Technologies: The Art of Conversation Transformed into the Science of Simulation The Art of Conversation Transformed into the Science of Simulation Making Games Come Alive with Interactive Conversation Mark Grundland What is our story? Communication skills training by virtual roleplay.

More information

24min (including beginning and ending teaser with opening and ending.) TEASER: bridges the last episodes together.

24min (including beginning and ending teaser with opening and ending.) TEASER: bridges the last episodes together. The Legend of Zelda, Has been one of the most influential video game franchises of all time. Released on Feb. 21st 1986, this multibillion dollar franchise helped shaped the gaming industry where it is

More information

Mobility of Inventors and Growth of Technology Clusters

Mobility of Inventors and Growth of Technology Clusters Mobility of Inventors and Growth of Technology Clusters AT&T Symposium August 3-4 2006 M. Hosein Fallah, Ph.D. Jiang He Wesley J. Howe School of Technology Management Stevens Institute of Technology Hoboken,

More information

Bot Detection in World of Warcraft Based on Efficiency Factors

Bot Detection in World of Warcraft Based on Efficiency Factors Bot Detection in World of Warcraft Based on Efficiency Factors ITMS Honours Minor Thesis Research Proposal By: Ian Stevens stvid002 Supervisor: Wolfgang Mayer School of Computer and Information Science

More information

The Thin Line Between Reality and The World of Warcraft

The Thin Line Between Reality and The World of Warcraft The Thin Line Between Reality and The World of Warcraft Andrew Breedlove Folk Studies 399 Professor Barry Kaufkins December 17, 2010 1 Role playing games have been around for decades and have been enjoyed

More information

New Challenges of immersive Gaming Services

New Challenges of immersive Gaming Services New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,

More information

Running head: BEST ARENA CLASSES 1. Best Arena Classes in World of Warcraft. Adam Appel. University of Denver

Running head: BEST ARENA CLASSES 1. Best Arena Classes in World of Warcraft. Adam Appel. University of Denver Running head: BEST ARENA CLASSES 1 Best Arena Classes in World of Warcraft Adam Appel University of Denver Author Note Adam Appel, WRIT 1133 at the University of Denver. Correspondence concerning this

More information

Team Building in World of Warcraft

Team Building in World of Warcraft Team Building in World of Warcraft Todd Simmons St. Edward s University May 5, 2010 DMBA6224: Business Communication TEAM BUILDING IN WORLD OF WARCRAFT 2 Introduction The video game World of Warcraft is

More information

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych Video games: Factors associated with problem use Nick Harris, PhD, R. Psych Original Video Games 1975: Pong played on Atari is released. Became very popular 1977-1980 s: Arcade games such as Pac-Man and

More information

Online Game Technology for Space Education and System Analysis

Online Game Technology for Space Education and System Analysis Online Game Technology for Space Education and System Analysis PREPARED BY DATE REVISION MindArk PE AB 2010-03-15 3 1 21 Executive summary Playing video games is a common activity for the youth of today

More information

Beyond P-1: Who Plays Online?

Beyond P-1: Who Plays Online? Beyond P-1: Who Plays Online? Avery Alix University of Washington 206.303.9913 av3ry@u.washington.edu ABSTRACT Academics and industry professionals alike have long been interested in developing a nuanced

More information

How to Role-play. An Observational Study on the Ways Players. Role-play in World of Warcraft. MMOSite David J Pollock. University of Denver

How to Role-play. An Observational Study on the Ways Players. Role-play in World of Warcraft. MMOSite David J Pollock. University of Denver How to Role-Play 1 How to Role-play An Observational Study on the Ways Players Role-play in World of Warcraft MMOSite 2010 David J Pollock University of Denver How to Role-Play 2 Introduction Over the

More information

GOOD GAME PLATFORM GAMING IS ALWAYS BETTER WITH FRIENDS

GOOD GAME PLATFORM GAMING IS ALWAYS BETTER WITH FRIENDS GOOD GAME PLATFORM GAMING IS ALWAYS BETTER WITH FRIENDS The Vision The platform in 5 years Facts 2 billion gamers More than in the world Facts 140 $128.5 billion 120 100 80 60 40 20 The market is expected

More information

DEVELOPMENT ESSENTIALS:

DEVELOPMENT ESSENTIALS: DEVELOPMENT ESSENTIALS: Jeannie Novak ; \ DELMAR»% CENGAGE Learning Australia Brazil Japan Korea Mexico Singapore Spain United Kingdom United States CONTENTS Introduction About the Game Development Essentials

More information

Dicing The Data from NAB/RAB Radio Show: Sept. 7, 2017 by Jeff Green, partner, Stone Door Media Lab

Dicing The Data from NAB/RAB Radio Show: Sept. 7, 2017 by Jeff Green, partner, Stone Door Media Lab Dicing The Data from NAB/RAB Radio Show: Sept. 7, 2017 by Jeff Green, partner, Stone Door Media Lab SLIDE 2: Dicing the Data to Predict the Hits Each week you re at your desk considering new music. Maybe

More information