Guide for Training in Game SWTOR. The Republic Order. Brought to you by your Community leaders and Section leadership

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1 Guide for Training in Game Brought to you by your Community leaders and Section leadership

2 Summary I. Staying in Character and Out of Character Responsibly II. Proper Usage of Emotes III. Where to be in character and where to be out of character IV. How to Incorporate role play into the Following: a. Quests /Operations / Flash Points b. Player vs. Player c. Player vs. Environment d. Open world V. Glossary [Reference] Introduction Greetings and welcome to 's Training Guide, This guide is made to support those who are out of practice or have never trained another person in character, in a gaming environment. We hope it provides you with some good first steps into the larger universe of Star Wars. Guild officers will review this guide regularly, so constructive feedback and ideas are welcome. I. Staying in character and out of character responsibly As a member of on a dedicated RP-Server we have an expectation that each of our members will be in character at all times referring to spatial chat and outward behavior. We wish to set a standard that will raise the level of RP overall for not only our members but for the server at large. Through our outward behavior, we can ultimately create a unique diverse culture bringing life to server. The first step to understanding how to stay in character in game is by incorporating proper emote usage and chat commands. Using the proper emotes for greeting will sometimes set the scene. An example of this would be a private in the 101st saluting an officer, this establishes respect between the two through protocol and rank. A smuggler may give a warmer greeting by waving to a fellow comrade as they pass, just as Jedi would bow to another Jedi in a formal manner as per their unique societal structure. However, you would not necessarily see a trooper or a smuggler bow to a Jedi, why? It s not something either of them regularly does. An addendum to this would be a Smuggler bowing to a Jedi in a sly manner, or a trooper saluting a Jedi due to a military rank-conjunction. These situations can happen but are not as frequent as standard greetings, and more often earned through an established association. An important part of staying in character is to disregard level difference in game. For example, if a Padawan starts with us, and they happen to be level 50, and are then assigned to Master at level 37; the Padawan must still respect the RP seniority of their Master without question.

3 Example: How the dialogue is typed: Spenta: /emote would walk up to Iolair and bow his head to him. "Greetings Master Ferryn." Iolair: /emote would return the bow with a subtle, yet respectful incline of his head. "Master Myrunji, greetings." Akina: /emote spots the two jedi in distance and approaches. Akina: /wave (no target) Akina: "Hey you two, am I interrupting?" Spenta: /smile (target Akina) Spenta: "Your not interrupting anything Miss Tanna, we happen to just run into each other ourselves." Kalen: /bow (no target) Kalen: "You called for me?" Iolair: /Nod (target Kalen) Iolair: "Yes my friend, we did. Thank you for coming." Kalen: /emote Inclines his head to Akina giving her a subtle smile. Svent: /emote runs towards the group. Svent: /salute (target Spenta) Svent: "General Sir, there is a situation that needs your attention." Svent: /emote Nods to the others present.

4 Example of how dialogue appears in game chat:

5 II. Proper usage of e-motes There s a time and a place for sweet raving party but not every day. Using emotes that are contextually appropriate. Such as don't dance at a funeral, don't kiss someone you don't know. Jumping constantly is also a bit annoying; most people do not jump through town on their way to work. Running in circles is also inappropriate unless you are attempting to do some exercise. All of these are more geared towards events, if you are unsure don't do it. Using a targeted e-mote to salute a specific person, or bow, wink, wave, ect, make sure you are targeting the right person before executing. We all make mistakes, and if someone uses the wrong emote on you, please be courteous and ignore it or at least give them the time to fix it. Emotes should be used to imply mood through hand gestures For example, happiness, you might smile broadly. For anger, you might shake your fist in the air. Use them wisely, not every other word should be punctuated with an emote. One per dialogue is possible, but not needed. In your dialogue you can describe your feelings, alongside your dialogue. Creating your own emotes in more time better than using the standard in-game e-motes. III. Where to be in character, and where not to be in character. Channels: Guild chat: Will be uses as an organizational tool for the community and will remain OOC. Local/spatial/area chat: Always IC, or use (( )) when need to be OOC Team/ group chat: Primarily ooc, as we may not always be with roleplayers, however, if you are in a RP group and all agree that the group chat will be IC it is perfectly acceptable. Tells/ private messages: Primarily OOC, however it can be used as a tool to give RP information or as a Comm message for direct conversation. Galaxy / global / trader: these are out of our control and will be left up to the player. However, you are always a member of the RO and for that are expected to be a productive and socially expectable member of society. You represent the guild as a whole and respect will be paid Note: Approaching an in-progress RP event. Send a tell to a member and inquire before entering the event. Remain IC and be respectful towards the event if ask not to join, or if you choose not to join.

6 IV. How to incorporate RP into the following game modes: Every part of the game will have dialogue, some is skipable with will make it easier to shape the story to your own, when you are unable to skip it, you as GM need to twist your story to integrate the in-game story, or ask every one to disregard it to use your own story. Quests / Operations / Flash points - Some quest can be taken by the GM and later shared with your group, allowing you to skip the players listening to the dialogue altogether. Through out the mission, the GM can add description, reason, dialogue, and use the mission mechanics as threats or objectives. PVP You should not RP while doing the PVP unless you are able to speak during build up times and waiting. (We avoid griefing fests) The RP should take place before to give some build up, possible through dialogue with your opponent, especially if they are RPers from another group or opposite faction. Coordinating with other groups expands our RP base. After the PVP once we have won or lost, there are so many ways to add RP. Medics, can heal those severely injured, techs can fix weapons armor, droids. Pilots can transport the group to safety. Debriefings, and meetings, are needed to gather reports. These reports can be used to post in the forums so all our RPs are still being logged, rather than trying to remember later what happened for a synopsis. Always be respectful OOC to the members you PVP with, understand the what happens IC can play to your character, but be careful not to make it and OOC problem. If your opponents seem to take offence, send a PM to let them know politely that you are just playing your Character. If the problem persists, simply walk away, we do not want our players to be goaded onto OOC fights with other factions. PvE - When not involving quests, you can locate mobs that are not quest related if possible, so you are not killing mobs other might need. Work around your area with the environment or ruins that are far off the map. Integrate your missions with what you have on hand, and work in an open space. If you need to use a quest mob always allow others who need to mobs for a quest to take priority, don't camp a mob for an RP only event. If at all possible, make sure it is needed by someone in the group making it a needed mob. For a Boss mob or something that has a long respawn timer, it might be prudent to make sure it is not going to waste. Remember to be polite if you come across others in the world who are not RPing, ignore them, or avoid them if they become trouble. Exploring the world is a good way to RP. Traveling out in the world can bring you across random mods and new areas to see. Remember to use other guild members and ALTs, as well as NPCs to help drive your story. Having someone meet you in a previously designated location can lead to your RP story rather than finding mobs or random people.

7 V. Glossary of frequently used MMO an RP terms AoE Area Effect. Used to refer to area-effect abilities or items. AFK Away from keyboard Aggro Refers to the amount of hostility the player has generated on a particular mob, i.e. how likely a mob is to direct its attention to a character. Usually, it s a tanks job to get in there, draw, and keep as much aggro as possible. Alt Short for alternate. It refers to the alternate character a player has from their main character and is played on a secondary basis. Attribute e.g. Strength, agility, cunning, presence, etc. BoE Short for bind on equip certain items in game, usually rare ones, once equipped to a player cannot be traded to another player, but can be sold to vendors. BoP Short for bind on pickup Similar to the above, although the item cannot be traded once picked-up of looted. There are usually quest items. BRB be right back BRT be right there BTW by the way Buff Temporary boost to character attribute or combat ability provided by abilities or items. Camp(ing) The act of waiting in an area to hunt a specific mob or a specific spawn Class Character archetypes: Trooper, Consular etc. Occasionally, people will disregard their classes name and refer to themselves via their play style e.g. Tank, DPS, healer etc. Crafting Skills that allows players to manufacture objects from raw resources Crit To crit refers to landing a critical hit either with melee or abilities. Various effects can be achieved from critical hits. Crowd Control Refers to sets of abilities that temporarily paralyze or stun other mobs or players. Crowd control is an important group support ability when fighting multiple mobs.

8 Debuff The counter to buffing. Refers to abilities that provide a temporary negative effect to other players/mobs attributes. DoT Damage over time. Refers to a set of abilities that deal damage of a period of time (typically seconds). DPS Damage per second. Used when figuring out weapon speed and damage. Experience Required for a character to level-up. Experience is earned for complete quests, or via the process of grinding. Farm(ing) The act of accumulating currency or items by constantly killing a mob or repeatedly performing a series of actions. FTW Acronym meaning for the win. Refers to the act, ability or event that s responsible for a victory. For example, Stun FTW!! with stun being a skill or spell that temporarily immobilizes an opponent in turn allowing the win. Gank A pointless act by morons. Refers to relatively high level characters killing off low level characters. This can be a long and drawn out process where particularly stupid individuals make a target of one person and continually gank them see Griefer GM Game Master. Either an NPC or someone within the guild who run an event or gives a quest. GM s have ultimate authority over their story. Griefer Title for a player who enjoys inflicting pain upon other players needlessly. Guilds Semi-permanent player groups. Different guilds usually specialize in different sorts of play e.g. PvP, PvE, or RP. IRL Stands for in real life. Instance Several mirrors of one area of dungeon. They become specific to the group entering them and cannot be entered by another player. JK, j/k Short for just kidding. Kite To lure a mob or player around while attacking or allowing allies to attack. A player usually draws aggro by casting a mobility reduction spell on the target. The monster tries to follow the target but cannot catch up, leaving it open to attacks or the effects of DoT (damage over time) spells. KoS Acronym for Kill on Sight. LFG looking for group it is often seen in world chat: lvl 60 Smuggler LFG!

9 LOM [Possibly LOF for SW:TOR] Usually refers to Low on Mana. Typicaly said by casters to inform the rest of the group that they are running low on mana and should not expect heavy healing or offensive spells. However, as SW:TOR won t be using mana, and will instead use the Force. This may change to LOF. LoS Line of sight. A requirement of most ranged abilities; the view of the target must not be obstructed by any fixed obstacle such as a wall. Loot Currency or items that are dropped by a mob when it s defeated. Min-Maxing Optimization of character stats and abilities. A number crunching exercise that allows for the most powerful character. MMORPG Massively-Multiplayer Online Role-Playing Game Mob A group of hostile creatures. They populate the game worlds and are often either required for quests or simply to get in your way. MT mistell. Mistells occur frequently because of typing in the wrong name before sending a message. Also because of auto-reply features in some MMORPGs. You may reply to someone you sent a mistell to, saying Sorry. MT. Nerf To reduce the power of an ability, item,, or action. Usually this is a term applied when a power or ability is reduced because it is perceived to be too powerful, usually following an update, or patch. Newbie A new player to a particular game. Newbie is usually the nicer version of noob or nub. NP no problem NPC Non-player character ie. a character controlled by the A.I Nuke An ability that deals massive amounts of damage. OMG oh my god Used in exclamation or to convey surprise. OMW on my way OOC out-of-character used to refer to OOC chat. OOM [OOF] Usually represents out of mana Said by casters whose mana supply is depleted and can no longer provide heals or other spells. As SW:TOR will not use the mana mechanism, this may become OOF and refer to out of Force.

10 Operations A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses. PB Point blank. Used to refer to a set of abilities that originate from a radius around the caster. Typically, these spells are dangerous to the caster because they require proximity to the enemy. PBAOE Point blank area of effect. These are a line of spells that affect an area around the caster. They can be either offensive or healing spells. PC Player Character. Power Level When a higher level player tries to help a lower level player level faster. Pull A tactic whereby a player lures a single, or a group of mobs to the group so that the group can hunt from a safe area instead of hunting in areas where new mobs may spawn. PvE Player vs. Environment. Environment stands for all monsters (mobs) in the game world. PvP Player vs. Player combat. Quest Tasks that players must complete for NPCs in games. QQ Represents a pair of tearing eyes. Often used to represent complaining, and frequently in a derogatory manner. Regen Short for regeneration of health, or mana. Respec At certain high levels in some games, you are given the chance to respec your character. When you respec, you recreate your character from level 1 until the present level in terms of skills/powers/abilities/etc. Rez Short for resurrection. Refers to abilities that revive players that have just died. ROFL rolling on floor laughing Usually said in response to a joke or funny situation. Root Can refer to a set of abilities as well as their effect. A root spell immobilizes a target. The target is then said to be rooted. Server Each server can only support a limited amount of players. Each MMORPG typically has several servers. Players cannot interact with players on other servers though a service is usually offered whereby they might transfer for a fee.

11 Solo The act of playing alone. Spawn Mobs typically appear (spawn) on a given schedule. Spec Short for specification. When used in games, it usually refers to the build/specifications of your character in terms of skills/abilities/magic/powers/etc. Stun A typical form of crowd control that immobilizes an enemy. SWG Abbreviation for Star Wars Galaxies. An online game based on the Star Wars universe and published by Sony. Tank A character specializing in drawing mobs and survivability. Train(ing) Has several meanings: 1. To attack mobs for no other reason than to gain experience; 2. To work with your trainer in RP for character development. WB welcome back Wipe To wipe means for the entire group whether party or raid to all die. WOOT Synonymous with hooray or way to go. WTB want to buy WTS want to sell Xp Short for experience Thank you and have fun playing!!

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