1 Introduction to Computer Science with MakeCode for Minecraft Lesson 2: Events In this lesson, we will learn about events and event handlers, which are important concepts in computer science and can be found in all programming languages. We will start with a fun unplugged activity that demonstrates cause and effect, and how events trigger actions in the real world. Next, we ll get hands-on with MakeCode in Minecraft, and finally, we ll challenge you to create your own MakeCode projects that use events to activate different parts of your program. Events An "event" in computer science is an action or occurrence that is detected by a computer. For example, when someone clicks the button on their mouse, it generates a mouse click event for the computer. In real life, there are also events that may be associated with a following action, like Cause-and-Effect. Here are some examples: Event Action It starts raining Open umbrella The bell rings Students go to class The Power button is pressed Computer turns on Mouse button is clicked Open application Can you think of some other Events and possible subsequent actions? In programming, an event handler is a part of your program that runs when specific events happen (it handles the event). In MakeCode, these event handler blocks look like a square with a gap in the middle, and usually start with the word on : Unplugged Activity: Events and Handlers Teacher Note: An unplugged activity is an activity that takes place away from the computer, i.e., unplugged from a device. We usually try to introduce new concepts in a fun way that
2 gets kids up and moving, often reacting and interacting with other students face-to-face while playing a game or completing a challenge. Unplugged activities allow kids to practice concepts away from the computer so that when they move to activities on the computer, they have already walked through and thought about the concept on their own. Objective: To reinforce the event-driven programming model by acting out events and the resulting actions encapsulated by an event handler. Overview: Identify one-third of the class to be the Events, and the rest of the class will be the Event Handlers For the Event students, have them come up with an event to model. Students should invent their own events, but some examples could be: Door opens Lights turn off Clap hands twice Both hands raised Once they ve decided on their event, students should write down their event twice, on 2 different index cards. These cards should be shuffled and passed out to the Event Handler students. Once the Event Handler students have received their assigned events, they should come up with some sort of action to take based on this event. Students should invent their own actions, but some examples could be: Door opens Walk outside Lights turn off Go to sleep Clap hands twice Stomp feet 3 times Both hands raised Say Touchdown! Line up the Event students at the front of the classroom, and have each one perform their event. When the event is performed, the associated Event Handler students for that given event should also perform the subsequent action.
3 Once all the event and event handlers have been called, you can randomly call on different Event students to perform, and trigger different event handlers you can speed this up and see if the students react quickly to their assigned event. Materials: Index cards & pens/pencils Rules: Unless instructed otherwise, students do not speak or make noise during this activity unless it is part of their event or action. Students should be aware of the activities of the other people in the classroom, but cannot tell other students what to do. Reflections: Have a discussion about how that felt/worked: Were there any programming errors or bugs in the system? Did a student miss handling an event? What was it like to keep track of the different events going on? Sometimes there was more than 1 event handler for a given event how does that work? Could there be 1 event handler for multiple events? (yes) Could an event handler also trigger an event? (yes) If so, how would that work? (Lights turn off Go to sleep Teacher says Wake up! ) Tips: SAFETY FIRST! Students, especially younger ones, can get quite silly with this and while it is meant to be fun and even funny, safety first! Notes: Computer programming connection: Computer programs are a set of instructions telling the computer how to process input and deliver output. An important part of programming is telling the computer WHEN to perform a certain task. Events are a way to trigger certain instructions.
4 Activity: Yellow Brick Road Teacher Note: A birdhouse activity is named after the birdhouses many of us made as our first project in wood shop class. Everybody in class follows the same instructions to make the same thing. Once everybody comes out with a birdhouse that looks halfway decent, you know they have all had at least an introduction to the concepts through an unplugged activity, and practiced new skills by making the birdhouse. We like to move from unplugged activities to birdhouses in preparation for more creative, open-ended projects once we know they have demonstrated the skills at least once. Just don t stop after the birdhouse! Although it is easiest to assess skills with a birdhouse, be sure to give kids opportunities to apply those skills to meet more open-ended challenges. The On player walk block is an event handler that looks for a specific action by the player. Its pull-down menu lists all sorts of actions a player might perform at any given time, such as walking, jumping, attempting to swim in lava, and more. You can configure this event handler to cause something to happen when a player is walking. For example, you can leave flowers everywhere you walk! Steps: 1. From the Player Toolbox drawer, drag the On player walk block into the coding Workspace.
5 2. From the Blocks Toolbox drawer, drag the Place at block under the On player walk block until you hear and see it snap into place. 3. Using the drop-down menu in the Place at block, select a dandelion (yellow flower).
6 Now, wherever you walk in the game, you will leave a trail of dandelions! Try it out in the game by using the W key on the keyboard to have your Player walk forward in a Minecraft world. Then, look behind you you should see a trail of flowers! Teacher Note: We will be exploring the coordinate system in more detail in the next lesson. For now, it s enough to know that the 3 coordinates (X, Y, Z) represent different directions in the Minecraft game: X coordinate East / West Y coordinate Up / Down Z coordinate North / South
7 Notice that we used the coordinates (~0 ~0 ~0) in our Place block. ~0 in the middle coordinate represents the relative coordinate for ground level. Suppose we wanted to leave a golden path behind you, so that a yellow brick road were created wherever you walked? We can do that with the same Place at block, only this time we ll leave (of course) solid gold blocks. Watch what happens: The right idea, but not exactly what we are going for. We are actually leaving a gold wall behind us, which is rather inconvenient. How might we sink those blocks into the ground so that they form a yellow brick road? Let s modify the Y coordinate by subtracting one so that the bottoms of the bricks are one level down. Now, let s see what happens:
8 Much better! As an extension, try making it a proper yellow brick road, at least three bricks wide, so you and your friends can walk side by side. Hint: use a different block from the Blocks menu! Solution: Activity: Sing a Song of Sixpence Sing a song of sixpence,
9 A pocket full of rye. Four and twenty blackbirds, Baked in a pie. English Nursery Rhyme In this activity, students will take inspiration from this old English nursery rhyme to recreate this in Minecraft. But we shall use parrots instead of blackbirds, and cake instead of a pie! Steps: 1. From the Blocks Toolbox drawer, drag the On broken block onto the coding Workspace. This will be our event handler. 2. Using the drop-down menu, select the cake item 3. From the Mobs Toolbox drawer, drag a Spawn animal block under the On broken block until you hear it snap into place.
10 4. Using the drop-down menu in the Spawn animal block, select a Parrot 5. We want to spawn the parrots above our head, so in the Spawn animal block, change the Y coordinate to 1 This will just spawn 1 parrot above our head, so let s use a Repeat loop to spawn 24 parrots. 6. From the Loops Toolbox drawer, drag a Repeat loop under the On broken block, and around our Spawn animal block. 7. In the Repeat loop, type in the number 24 To run this in the game, add a cake to your Player inventory (press E to open your inventory), place a cake on the ground by selecting it in your toolbar and right-clicking somewhere on the
11 ground. Then hit it using the left mouse button to destroy it you should see a flock of parrots appear! Shared Program: Activity: Last Stand at the Alamo In this activity, we will recreate the experience of being overrun by hordes of zombies. We will also see the effect of exponential growth: every time you kill a zombie, two more spring up in its place. What does that feel like? Let s find out! To start out with, make sure you are in a safe and/or easily defensible location. Jungle trees work well, as do castle turrets and even a fenced-in corral (where you are on the inside). Alternately, if you are in a flat world, you can just run free, shooting zombies as you go. It s a no-win situation anyway, so you might as well have some fun while you are in it. The event handler that we will be using is On monster killed to trigger new zombies spawning when one is killed. Steps: 1. From the Mobs Toolbox drawer, drag an On killed block into the coding Workspace
12 2. From the Mobs Toolbox drawer, drag a Monster block into the On killed block replacing the default animal block 3. Using the drop-down menu in the Monster block, select the zombie spawn egg Now, when a zombie is killed, we will spawn two new ones at a random location near the player. 4. From the Mobs Toolbox drawer, drag a Spawn animal block under the On killed event handler block 5. From the Mobs Toolbox drawer, drag a Monster block into the Spawn block 6. Using the drop-down menu in the Monster block, select the zombie spawn egg
14 mobs.spawn(mobs.monster(monstermob.zombie), positions.random( positions.create(10, 0, 10), positions.create(-10, 0, -10) )) } }) Shared Program: To start the fun, open a Minecraft world in Creative mode. Then open your inventory and equip yourself with a weapon (ideally a ranged weapon like a bow), and then give yourself a Zombie spawn egg (you can use the search feature in your inventory). Next, change your game mode to Survival either through your Settings menu, or by typing this command into the chat window: /gamemode s. Tip make sure the Difficulty level of your game is not set to Peaceful the zombies won t attack. Finally, get behind a barricade, drop the Zombie spawn egg, and let the fun begin!
15 Independent Project Teacher Note: Open-ended, creative projects are opportunities to apply the concepts and skills students have developed to solve a problem or fill a need. In Minecraft, there are all sorts of problems to solve: How can you keep your cows from running away? How can you create a renewable water source? How can you get back to the surface after falling into a ravine? Projects allow kids to explore problems that are meaningful to them -- and to use MakeCode to design original, automated solutions to many of the problems they face in their everyday Minecraft lives. It is important to give kids opportunities to create original projects to demonstrate that they can apply their MakeCode skills in new ways, and to exercise their creativity. Remember that we learned in this section that events make things happen during the game. You will need to use event handler blocks to trigger different actions or results. In this project, your challenge is to come up with a simple MakeCode for Minecraft project that uses one or more of the following event handler blocks:
16 Event Handler Blocks On chat command On player died On player walk/run/jump/swim/ etc. On arrow shot On block broken On block placed On animal killed On monster killed For some of these blocks, you have many choices about the type of block, action, or animal affected. Sample Projects: 1. Kaleidoscope Build
17 In this project, every time you place a cobblestone block, three more are placed symmetrically relative to your location. X O O O X = block placed O = new blocks 2. Walk on Water When you are crossing a lake or a river, make blocks of ice or glass appear under your feet so that you are literally walking on water. 3. God of Weather
18 Create a chat command that makes it rain when it is clear, or turn clear when it is raining. 4. Spite Create a command that when active, spitefully kills everybody else when you die. Minecraft Diary Compose a diary entry addressing the following: What kind of event and event handler did you decide to use? What does your program do? Describe how your program works (what is the causeand-effect) Include at least one screenshot of your program working Share your project to the web and include the URL here
19 NOTE: If you decided to improve one of this lesson s activities, please talk about the new code you wrote in addition to what was already provided in the lesson. Assessment Diary Minecraft Minecraft Minecraft Minecraft Diary Diary entry is Diary entry is Diary entry is addresses all missing 4 or missing 2 or 3 missing 1 of prompts. more of the of the the required required required prompts. prompts. prompts. Project Project lacks Project: Uses Project: Uses at Project: Uses at all of the at least one least one event least one event required event handler handler block; handler block; elements. block; OR OR causes an AND causes an causes an intentional intentional intentional effect or solves effect or solves effect or a problem. a problem. solves a problem BUT code is ineffective or flawed. CSTA Standards CPP.L1: Construct a program as a set of step-by-step instructions to be acted out CPP.L1: Implement problem solutions using a block-based visual programming language
Microsoft MakeCode for Lesson Title: Agent Introduction/Background: In Minecraft: Education Edition, the Agent is your own personal Robot! You can create programs to make him move, build or dig for you
Introduction to Computer Science with MakeCode for Minecraft About this Course This is a semester-long course targeted at middle school grades 6-8, as an introduction to Computer Science. The course is
Minecraft Hour of Code Adventurer: Answer Sheet & Teacher Tips From Dan Hubing January 31 2017 Select a character: Steve or Alex. Level 1 Drag over another move forward block under the existing move forward
After the Virus Background The zombie apocalypse is here! The world has been hit by a virus killing 90% of the population. Most of the survivors have turned into zombies, while the rest are left weak and
` A Teacher s guide to the computers 4 kids minecraft education edition lessons 2 Contents What is Minecraft Education Edition?... 3 How to install Minecraft Education Edition... 3 How to log into Minecraft
Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing
Addendum 18: The Bezier Tool in Art and Stitch About the Author, David Smith I m a Computer Science Major in a university in Seattle. I enjoy exploring the lovely Seattle area and taking in the wonderful
Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start
Introduction to Turtle Art The Turtle Art interface has three basic menu options: New: Creates a new Turtle Art project Open: Allows you to open a Turtle Art project which has been saved onto the computer
The Spell Casting Motion pack requires the following: Motion Controller v2.50 or higher Mixamo s free Pro Magic Pack (using Y Bot) Importing and running without these assets will generate errors! Why can
COMPOUND EVENTS Judo Math Inc. 7 th grade Statistics Discipline: Black Belt Training Order of Mastery: Compound Events 1. What are compound events? 2. Using organized Lists (7SP8) 3. Using tables (7SP8)
C H A P T E R 2 Your First Game: Devilishly Easy Learning something new is always a little daunting at first, but things will start to become familiar in no time. In fact, by the end of this chapter, you
Updated 10.25.17 1.5.1 What s Included Each set contains 19 magnetic coding blocks to control Awbie, a playful character who loves delicious strawberries. With each coding command, you guide Awbie on a
Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change
Updated 3.1.17 1.4.2 What s Included Each set contains 19 magnetic coding blocks to control Awbie, a playful character who loves delicious strawberries. With each coding command, you guide Awbie on a wondrous
Name: Date: NWN Toolset Module Construction Tutorial Your future task is to create a story that people will not only be able to read but explore using the Neverwinter Nights (NWN) computer game. Before
First off, sorry to those of you that are on the mailing list or RSS that get this twice. I m finally moved over to a dedicated server, and in doing so, this post was lost. So, I m republishing it. This
Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is
Entering Space Magic star web! Alright! I can feel my limbs again! sh WhoO The Dark Wizard? Nice work! You ve broken the Dark Wizard s spell! My name is Gobo. I m a cosmic defender! That solar flare destroyed
. PLACES OF INTEREST. S ome places in the region have been deserted since the zombies came. Nobody goes there, ever. Most of the time, these places draw too much attention from the necromancers or have
Would You Like To Earn $1000 s With The Click Of A Button? (Follow these easy step by step instructions and you will) This e-book is for the USA and AU (it works in many other countries as well) To get
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.
Rhyme Time hildren love to be silly. When you need a quieter activity, like during a car ride or at the table, play a rhyming game with your child. Start with a simple sentence that ends in a word that
Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance firstname.lastname@example.org For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community
Unit 6.5 Text Adventures Year Group: 6 Number of Lessons: 4 1 Year 6 Medium Term Plan Lesson Aims Success Criteria 1 To find out what a text adventure is. To plan a story adventure. Children can describe
Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating
The Two Best Cakes: Reading Fluency 1 As children begin to read on their own, they need lots of practice to get better. They need to be able to read words accurately, with expression, and at a good speed.
OZOBLOCKLY BASIC TRAINING LESSON 1 SHAPE TRACER 1 PREPARED FOR OZOBOT BY LINDA MCCLURE, M. ED. ESSENTIAL QUESTION How can we make Ozobot move using programming? OVERVIEW The OzoBlockly games (games.ozoblockly.com)
The twenty-six pictures game. 1. Instructions of how to make our "toys". Cut out these "double" pictures and fold each one at the dividing line between the two pictures. You can then stand them up so that
Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.
Introduction What is the Penguins Editor? The Penguins Editor was used to create all the levels as well as the UI in the game. With the editor you can create vast and very complex levels for the Penguins
Tutorial: A scrolling shooter Copyright 2003-2004, Mark Overmars Last changed: September 2, 2004 Uses: version 6.0, advanced mode Level: Beginner Scrolling shooters are a very popular type of arcade action
Chapter 3 Animation at last! If you ve made it to this point, and we certainly hope that you have, you might be wondering about all the animation that you were supposed to be doing as part of your work
Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze
INTRODUCTION GUIDE TO BLOXELS Bloxels is designed to empower young game designers, artists, story tellers, and kids alike to create their own video games. Meet Bloxels, a first of its kind technology that
Introduction and Overview Introduction This goal of this curriculum is to familiarize students with the ScratchJr programming language. The curriculum consists of eight sessions of 45 minutes each. For
How to get started. You need a dongle and a joint module (the actual robot) as shown on the right. Put the dongle in the computer, open the Fable programme and switch on the joint module on the page. The
CHAPTER 10 Competitive Games: Playing Fair with Tanks Combat arenas are a popular theme in multiplayer games, because they create extremely compelling gameplay from very simple ingredients. This can often
In This Chapter Chapter 1 Going to Bridge Boot Camp Gathering what you need to play bridge Spelling out your bridge ABCs Building your bridge skills with available resources Welcome to Bridge Boot Camp!
MAP MAKER GUIDE 2005 Free Radical Design Ltd. "TimeSplitters", "TimeSplitters Future Perfect", "Free Radical Design" and all associated logos are trademarks of Free Radical Design Ltd. All rights reserved.
Foundation Stage Using and applying mathematics Use developing mathematical ideas and methods to solve practical problems Look at the apples. Are there more green apples or more red apples? How can you
04.Two Player Pong One of the most basic and classic computer games of all time is Pong. Originally released by Atari in 1972 it was a commercial hit and it is also the perfect game for anyone starting
PHOTOSHOP PUZZLE EFFECT In this Photoshop tutorial, we re going to look at how to easily create a puzzle effect, allowing us to turn any photo into a jigsaw puzzle! Or at least, we ll be creating the illusion
Scratch 1 ChatBot Introduction You are going to learn how to program your own talking robot! Activity Checklist Test your Project Save your Project Follow these INSTRUCTIONS one by one Click on the green
Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press
rd 3 5 th August 16-17, 2014 Know God s Word Colossians 3:23 Work hard with excellence, as working for the Lord. Adventure Bible (pp. 1311-1312) Connect Time (15 minutes): Five minutes after the service
Preparing Images For Print The aim of this tutorial is to offer various methods in preparing your photographs for printing. Sometimes the processing a printer does is not as good as Adobe Photoshop, so
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When we are finished, we will have created
DESIGN A SHOOTING STYLE GAME IN FLASH 8 In this tutorial, you will learn how to make a basic arcade style shooting game in Flash 8. An example of the type of game you will create is the game Mozzie Blitz
C h a p t e r 8 Addendum: Architectural Making an Architectural Drawing Template In this chapter, you will learn the following to World Class standards:! Starting from Scratch for the Last time! Creating
Game Setup Winter is upon us. To survive it, the dwarfs needed to prepare. But our walls are finally ready. And now we need heroes to lead us against our enemies! I must say, this battle won t be easy.
Basic Truth: Jesus wants to be my friend forever. Key Question: Who is your friend? Bottom Line: Jesus is my good friend. Memory Verse: A friend loves at all times. Proverbs 17:17, NIrV Bible Story: Jesus
Getting Started with Easy Blue Print User Interface Overview Easy Blue Print is a simple drawing program that will allow you to create professional-looking 2D floor plan drawings. This guide covers the
Lesson 6 2D Sketch Panel Tools Inventor s Sketch Tool Bar contains tools for creating the basic geometry to create features and parts. On the surface, the Geometry tools look fairly standard: line, circle,
Getting to SBCC Island in Second Life Second Life is a popular Multi-User Virtual Environment (MUVE) that is sweeping the globe. Because the interface is relatively easy for a non-techie to use, millions
START Go Back 2 FINISH Ahead 2 Resist The START Go Back 2 FINISH Resist The Directions: The objective of the game is to resist the temptation just like Jesus did. Place your markers on the START square.
Maths Early Learning Goals for pupils in EYFS A booklet for parents Help your child with mathematics ABOUT THE GOALS There are 17 early learning goals (ELGs) of the early years foundation stage (EYFS).
UNDERSTANDING LAYER MASKS IN PHOTOSHOP In this Adobe Photoshop tutorial, we re going to look at one of the most essential features in all of Photoshop - layer masks. We ll cover exactly what layer masks
Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts
Apex v5 Assessor Introductory Tutorial Apex v5 Assessor Apex v5 Assessor includes some minor User Interface updates from the v4 program but attempts have been made to simplify the UI for streamlined work
Updated 12.20.17 1.0.3 What s Included Each set contains two character blocks. Play with Mo and Awbie in combination with your existing coding blocks. Please note that you need the game pieces from Coding
WSMA Compound Probability Lesson 0 Sometimes you need to know the probability of an event which is really the combination of various actions. It may be several dice rolls, or several cards selected from
Frequent practice is necessary to attain strong mental arithmetic skills and reflexes. Although drill focused narrowly on rote practice with operations has its place, Everyday Mathematics also encourages
UNESCO-NIGERIA TECHNICAL & VOCATIONAL EDUCATION REVITALISATION PROJECT-PHASE II NATIONAL DIPLOMA IN COMPUTER TECHNOLOGY AUTOCAD DBMS DTP SPSS COMPUTER PACKAGES II COURSE CODE: COM 215 YEAR 2- SE MESTER
Moving Man Introduction Motion in 1 Direction Go to http://www.colorado.edu/physics/phet and Click on Play with Sims On the left hand side, click physics, and find The Moving Man simulation (they re listed
By Night Studios: Basic Combat System Overview System Basics: An evolution from the previous rules, there are many aspects of By Nights Studio s system that are at once familiar, and also at the same time
ADDENDUM 10 - Borders and Matching Corner Designs About the Author, Mary Beth Krapil Mary Beth is a semi-retired pharmacist who loves quilts and quilting. An avid sewer since childhood, Mary Beth has been
Alibre Design Tutorial: Loft, Extrude, & Revolve Cut Loft-Tube-1 Part Tutorial Exercise 5: Loft-Tube-1 [Complete] In this Exercise, We will set System Parameters first, then part options. Then, in sketch
READ THIS GUIDE IF YOU DON T DO ANYTHING ELSE IN SUPREME DESTINY THIS EXCELLENT GUIDE WILL HELP YOU SUCCEED AND WIN!!!! Mortal Guide (Levels 1-400) 1. Introduction 2. Getting Started a. Creating Character
THE BACKGROUND ERASER TOOL In this Photoshop tutorial, we look at the Background Eraser Tool and how we can use it to easily remove background areas of an image. The Background Eraser is especially useful
If you can type, you can make movies! Choose your characters and your setting, type in the dialog, and BAM! Instant movies! Imagine an animated movie for your class where John Adams and Thomas Jefferson
Cube in a cube Fusion 360 tutorial n Before using these instructions, it is helpful to watch this video screencast of the CAD drawing actually being done in the software. Click to link to the video tutorial.
Autodesk AutoCAD 2013 Fundamentals Elise Moss SDC P U B L I C AT I O N S Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Visit the following websites to learn more
By James D. Nickel Before the invention of electronic calculators, students followed two algorithms to approximate the square root of any given number. First, we are going to investigate the ancient Babylonian
RETRO 3D MOVIE EFFECT Long before Avatar transported us to the breathtakingly beautiful world of Pandora with its state of the art 3D technology, movie audiences in the 1950 s were wearing cheap cardboard
Name Class Date 18.2 Geometric Probability Essential Question: What is geometric probability? Explore G.13.B Determine probabilities based on area to solve contextual problems. Using Geometric Probability
Rendering a perspective drawing using Adobe Photoshop This hand-out will take you through the steps to render a perspective line drawing using Adobe Photoshop. The first important element in this process
ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro
FIVE systems that increase giving When it comes to healthy church finances, systems are more important than secrets. As I travel the country helping churches, I ve noticed that churches do not truly focus
Getting Started with Audacity Audacity is a popular audio editing software free to download For a full instruction manual or to get help, go to http://manual.audacityteam.org/ Before you begin This guide
C h a p t e r 8 Addendum: Metric Making a Drawing Template In this chapter, you will learn the following to World Class standards: 1. Starting from Scratch 2. Creating New Layers in an progecad Drawing
Mage Tower Rulebook Ver 0.1 This is a very early version of the rulebook, and is one of the last things being worked on while the Kickstarter is happening. All the text to play the game is here, but the
You now have your Big Idea and a nice design to boot. The only thing you need now is to start publishing to show the world what you re made of. This is the point where procrastination can kick in moving
Learn to Read Tarot With The Tarot House Deck An easy beginner s guide on how to read tarot By Patricia House TABLE OF CONTENTS Introduction Chapter 1 Your Deck Chapter 2 Dealing the cards Chapter 3 Using