Scrolling Shooter 1945

Size: px
Start display at page:

Download "Scrolling Shooter 1945"

Transcription

1 Scrolling Shooter 1945 Let us now look at the game we want to create. Before creating a game we need to write a design document. As the game 1945 that we are going to develop is rather complicated a full design document would typically consist of a couple of pages. To avoid making this tutorial too long we will just give a short description here. The game will look something like this: The player controls the big yellow plane that flies upwards. All four types of enemy planes are shown in the image above. At the bottom the score, number of lives left, and the damage (in the form of the green bar) are shown design document Description In this game you control a plane flying over a sea. You encounter an increasing number of enemy planes that try to destroy you. You should avoid these or shoot them. The goal is to stay alive as long as you can and to destroy as many enemy planes as you can. Game objects The background is formed by a scrolling sea with some islands. The player s plane flies over this sea. You can shoot bullets that destroy enemy planes. There are four types of enemy planes: a plane that you encounter and should be destroyed, a plane that fires bullets downwards, a plane that fires bullets towards the player s plane, and a fast enemy plane that comes from behind rather than from the front. Sounds There are some explosion sounds and there is some background music. 1

2 Controls The player controls the game with the arrow keys. With the space key you fire a bullet. Only one bullet can be fired every five steps. Game flow The player immediately jumps into the game. The player has three lives. When all lives are gone a high-score table is shown. Pressing the <F1> (help) key will give a brief explanation. Pressing the <Esc> key will end the game. Levels There is just one level, but more and more enemy planes will arrive: first only the easy type but later the more difficult types. 2

3 Illusion of Motion Creating Motion 1. Firstly add the water background to the game 2. Add background 2.1. Load background 2.2. Find the image called water and double click 3. Create a room called Rm_Main 4. Go to the background tab 5. add the background to the room by clicking on the list button 6. Add the value 2 in the vertical speed 7. Play the game and see if the background is moving as expected Adding Island 1. Add the three island sprites to the game 2. Create objects for all three sprites 3. Each island will have a create event and a step event 4. Add a create event 5. Insert vertical speed and set to 2 6. add a step event 7. Add a test variable 7.1. Variable: Y 7.2. Value: room_height 7.3. Operation: larger than 8. Add a jump to position 8.1. X: random(room_height) 8.2. Y: Repeat for Island 2 and Island To finish add these island to the stage. 3

4 Main Plane Now that the scrolling background is ready it is time to make the plane that the player will control. This is actually rather easy. First of all we need a sprite for the plane. When creating this sprite there is one important thing. We set the X and Y of the Origin to 32. This means that the origin of the sprite is the centre of the plane. So whenever we later set the plane at a position or test the position, we mean the position of the centre of the plane, not the top-left point, which is normally used as the origin. This is important to make sure that for example bullets come from the centre of the plane, not from the left side. Creating the Plane 1. Insert the plane sprite and call it spr_myplane 2. Make an object and call it obj_myplane 3. Set the depth of the plane to Add a keyboard event: Down 5. In the actions add a test variable 5.1. Variable: Y 5.2. Value: room_height Operation: smaller than 6. Next add a jump to position 6.1. X: Y: Relative is checked 7. Add a keyboard event: Left 8. In the actions add a test variable 8.1. Variable: X 8.2. Value: 40 4

5 8.3. Operation: larger than 9. Next add a jump to position 9.1. X: Y: Relative is checked 10. Add a keyboard event: Up 11. In the actions add a test variable Variable: Y Value: Operation: larger than 12. Next add a jump to position X: Y: Relative is checked 13. Add a keyboard event: Right 14. In the actions add a test variable Variable: X Value: room_width Operation: smaller than 15. Next add a jump to position X: Y: Relative is checked 16. Add the plane to your room 17. Your plane should now move around the room without going too far off the screen. Test your plane to make sure, once this has been done you can move on 5

6 to adding some enemies to avoid. Creating an Enemy 1. Insert an enemy sprite into the game and call it spr_enemy1 2. Also insert the explosion1 sprite and sound, this way we can add some effects to the game. 3. Create an object for explosion Add an other event called animation end 3.2. In actions destroy the instance 3.3. Select object: Obj_explosion1 4. Create an enemy object and call it obj_enemy1(check solid) 5. Firstly add a create event 5.1. Set the vertical speed to 4 6. Next add a step event 6.1. Add a test variable 6.2. Variable: Y 6.3. Value: room_height Operation: larger than 7. Add a jump to position 6

7 7.1. X: random(room_width) 7.2. Y: Next add a collision event with the object: MyPlane 8.1. In actions firstly play the sound: Explosion1 9. Then use a create instance 9.1. Object: obj_explosion Relative (this will place the explosion where the plane is) 10. Add a jump to position X: Random(room_width) Y: Add a set Health Value: Relative 12. Add enemy object to the room and test Creating a bullet 1. Insert a Bullet sprite (or make your own) 2. We create an object with this sprite. 3. We will give it the default depth 0 such that it will appear below the plane but above the islands. 4. In the create event we give it a vertical speed of 8 to make it move upwards. 5. Add a step event 6. Add a test variable 7

8 6.1. Variable: Y 6.2. Value: Operation: smaller than 7. Add a destroy the instance 7.1. Make sure that self is checked (self meaning the bullet sprite) 8. Lastly open obj_enemy1 and add a Collision event with the bullet you just created 9. Again add the play sound : Explosion Destroy the instance Other (in this case the bullet) 11. Then add a create instance Object: obj_explosion Relative (with will place the explosion where the plane is) 12. Add a jump to position X: random(room_width) Y: Add a set the score relative to Save 8

9 Shooting the bullet 1. Go to the obj_myplane 2. Add a create event 3. Add a set variable called can_shoot 3.1. Variable: can_shoot 3.2. Value: 1 4. Add a keyboard event using the space bar, this will shoot the bullet at any enemies 5. Firstly we want to test whether can_shoot is equal to 1 6. Next we will create an instance of the object: OBJ_Bullet 6.1. X = Y= Relative is checked 7. Then set the Variable can_shoot to 0 8. Lastly set Alarm 8.1. Step > No: Alarm 0 9. Add a new event > Alarm > Alarm In alarm 0 we want to add set variable Variable: can_shoot Value: Save and test that the bullet will fire; also check that only one bullet is being created. 9

10 12. Scores, Lives and Damage To make the game more interesting we will add lives and damage. 1. Create a new object called obj_controller_life, for this game controller will not have sprites attached. 2. Change the depth to Insert the bottom and life sprites from the images folder 4. Add a create event with the following 5. Add a draw event 6. Add a draw sprite (this can be found in the draw tab) 6.1. Sprite: Spr_bottom 6.2. X: Y: Subimage:-1 10

11 7. Set the colour 7.1. Choose a yellow (or any colour that you like) 8. Add a draw score 8.1. X: Y: Add a draw life images 9.1. X: Y: Image: Spr_lives 10. Add a draw health X1: Y1: X2: Y2: Back colour: none Bar colour: green to red 11. Save your work 12. Next add an other event: No More Lives Show the high score Restart the game 13. Add the controller object to the room (it will appear as a blue circle with a question mark) 14. Create a new sprite: using the second explosion sprite 15. Add a sound: explosion Create a new object called obj_explosion Add an other event > animation end Destroy the instance 17. Return to the controller and add the following 18. Add an Other event: No more Health Set the health to Play snd explosion two Add a change of instance 11

12 Explosion 2 If you had tested your game you may notice that when the plane runs out of health it gets destroyed. To reset the plane to the screen go to obj_explosion2 and add the following. 1. Add a other event called animation end 2. Add a sleep 3. Create an instance of obj_myplane 3.1. check relative 4. set the lives to -1 (relative) You have now created a very basic scrolling shooter. However we are not finished, we need to now add some more complexity to the game. Creating a Controller_enemy 1. Create a new object and call it obj_controller_enemy 2. Add a Create event 2.1. Create instance Object: Obj_enemy X: random(room_width) Y: Create instance Object: Obj_enemy X: random(room_width) Y: Set Alarm 12

13 Number of Steps: In alarm no: Alarm 0 3. Add an Alarm event for Alarm Create instance Object: Obj_enemy X: random(room_width) Y: Set Alarm Number of Steps: In alarm no: Alarm 0 13

14 More Enemies To make this game harder three more enemy planes are going to be added. The second enemy plane will shoot a bullet straight down. The third will shoot a bullet at the plane. The fourth enemy will fly up from the bottom of the screen, making it the hardest enemy to avoid or shoot. Bullet for Enemy 1. Insert another bullet and call it spr_bullet_enemy 2. Edit the sprite so that it is smaller than the previous bullet 3. Right click on obj_bullet and select duplicate 4. Call it obj_enemybullet 5. Change the sprite to the smaller bullet 6. Change the vertical speed to 8 7. In the step event 7.1. Change the test variable Variable : y Value: Operation: Greater than 8. Add a collision event with the obj_myplane 8.1. Set health to relative Destroy the instance of the bullet 8.3. Play explosion sound 9. 14

15 Enemy 2 1. Insert a new sprite > spr_enemy 2 2. Right click on object_enemy1 and select duplicate 3. Change the sprite to spr_enemy 2 and call it obj_enemy2 4. In the objects step event add the following 4.1. Add chance Sides: Create instance Object: Obj_enemybullet X: Y: Relative 5. In the collision with the bullet 5.1. Set the score, change from 5 to 10 Bullet 2 1. Right click obj_enemy_bullet and select duplicate 2. Change the name to obj_enemybullet2 3. In the create event add the following 3.1. Test instance count Object: Obj_myplane Number: Operation: Larger than 3.2. Move towards point X: Obj_myplane.x Y: Obj_myplane.y Speed: Else 3.4. Vertical Speed Set vertical speed to 8 Enemy 3 1. Insert the third plane sprite and call it > spr_enemy3 2. Duplicate obj_enemy 2 3. Rename it > obj_enemy3 15

16 4. Change the sprite to spr_enemy3 5. As this is the third enemy if we will change the score to In the step event change the following 6.1. Change the chance to 80, this will make the bullet harder to avoid 6.2. Also change the create instance to Obj_enemybullet2 Enemy 4 1. Right click on obj_enemy3 and duplicate 2. Rename the duplicated object > obj_enemy4 3. Add the correct enemy sprite 4. In the create event 4.1. Set the vertical speed to 4 5. In the step event 5.1. Add a test variable Variable: Y Value: Operation: Smaller than 5.2. Jump to position X: Random(room_width) Y: Room_height Add a collision with the my plane object 6.1. Add a jump to position X: random(room_width) Y: room_height add a collision with the obj_bullet 7.1. Add a jump to position X: Random(room_width) Y: room_height Set score to relative 40 Enemy Controller 1. Open the enemy controller > obj_controller_enemy 2. Add a create event 16

17 2.1. Add set alarm Number of Steps: In alarm no: alarm Add set alarm Number of Steps: In alarm no: alarm Add set alarm Number of Steps: In alarm no: alarm 3 3. Add an alarm event > alarm Create instance Object: obj_enemy X: Random(room_width) Y: Add set alarm Number of Steps: In alarm no: alarm 1 4. Add an alarm event > alarm Create instance Object: obj_enemy X: Random(room_width) Y: Add set alarm Number of Steps: In alarm no: alarm 2 5. Add an alarm event > alarm Create instance Object: obj_enemy X: Random(room_width) Y: room_height Add set alarm Number of Steps: In alarm no: alarm 3 6. Add the object to the room, and delete any enemy planes already in the room. 17

18 7. Save and test. Enemy planes should come at random times. Check and make sure all 4 planes enter the screen. Finishing the Game You have now finished your first scrolling shooter. At this stage to finish you can add any finishing touches you would like. 18

Tutorial: A scrolling shooter

Tutorial: A scrolling shooter Tutorial: A scrolling shooter Copyright 2003-2004, Mark Overmars Last changed: September 2, 2004 Uses: version 6.0, advanced mode Level: Beginner Scrolling shooters are a very popular type of arcade action

More information

VACUUM MARAUDERS V1.0

VACUUM MARAUDERS V1.0 VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.

More information

Star Defender. Section 1

Star Defender. Section 1 Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the

More information

CONCEPTS EXPLAINED CONCEPTS (IN ORDER)

CONCEPTS EXPLAINED CONCEPTS (IN ORDER) CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with

More information

KEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH

KEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH KEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH A game isn t much of a game unless you can measure how well you re doing. How well players are doing in a game is often measure by their score, how many

More information

2D Platform. Table of Contents

2D Platform. Table of Contents 2D Platform Table of Contents 1. Making the Main Character 2. Making the Main Character Move 3. Making a Platform 4. Making a Room 5. Making the Main Character Jump 6. Making a Chaser 7. Setting Lives

More information

Game Maker: Platform Game

Game Maker: Platform Game TABLE OF CONTENTS LESSON 1 - BASIC PLATFORM...3 RESOURCE FILES... 4 SPRITES... 4 OBJECTS... 5 EVENTS/ACTION SUMMARY... 5 EVENTS/ACTION SUMMARY... 7 LESSON 2 - ADDING BACKGROUNDS...8 RESOURCE FILES... 8

More information

More Actions: A Galaxy of Possibilities

More Actions: A Galaxy of Possibilities CHAPTER 3 More Actions: A Galaxy of Possibilities We hope you enjoyed making Evil Clutches and that it gave you a sense of how easy Game Maker is to use. However, you can achieve so much with a bit more

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

04. Two Player Pong. 04.Two Player Pong

04. Two Player Pong. 04.Two Player Pong 04.Two Player Pong One of the most basic and classic computer games of all time is Pong. Originally released by Atari in 1972 it was a commercial hit and it is also the perfect game for anyone starting

More information

G54GAM Lab Session 1

G54GAM Lab Session 1 G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you

More information

Space Invadersesque 2D shooter

Space Invadersesque 2D shooter Space Invadersesque 2D shooter So, we re going to create another classic game here, one of space invaders, this assumes some basic 2D knowledge and is one in a beginning 2D game series of shorts. All in

More information

Tutorial: Creating maze games

Tutorial: Creating maze games Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating

More information

Game Maker Tutorial Creating Maze Games Written by Mark Overmars

Game Maker Tutorial Creating Maze Games Written by Mark Overmars Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze

More information

Pong Game. Intermediate. LPo v1

Pong Game. Intermediate. LPo v1 Pong Game Intermediate LPo v1 Programming a Computer Game This tutorial will show you how to make a simple computer game using Scratch. You will use the up and down arrows to control a gun. The space bar

More information

Your First Game: Devilishly Easy

Your First Game: Devilishly Easy C H A P T E R 2 Your First Game: Devilishly Easy Learning something new is always a little daunting at first, but things will start to become familiar in no time. In fact, by the end of this chapter, you

More information

Lesson 2 Game Basics

Lesson 2 Game Basics Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within

More information

Beginner s Guide to Game Maker 4.3 Programming. Beginner s Guide to Game Maker 4.3 Programming

Beginner s Guide to Game Maker 4.3 Programming. Beginner s Guide to Game Maker 4.3 Programming Beginner s Guide to Game Maker 4.3 Programming This is a tutorial in how to start programming using Game Maker 4.0. It is meant for beginners with little or no knowledge about computer programming languages.

More information

Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game

Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are

More information

COMPUTING CURRICULUM TOOLKIT

COMPUTING CURRICULUM TOOLKIT COMPUTING CURRICULUM TOOLKIT Pong Tutorial Beginners Guide to Fusion 2.5 Learn the basics of Logic and Loops Use Graphics Library to add existing Objects to a game Add Scores and Lives to a game Use Collisions

More information

CISC 1600, Lab 2.2: More games in Scratch

CISC 1600, Lab 2.2: More games in Scratch CISC 1600, Lab 2.2: More games in Scratch Prof Michael Mandel Introduction Today we will be starting to make a game in Scratch, which ultimately will become your submission for Project 3. This lab contains

More information

TEMPLE OF LOCKS V1.0

TEMPLE OF LOCKS V1.0 TEMPLE OF LOCKS V1.0 2009 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will expand our look at Game Maker and deal with some of the complexities involved in making moving objects using

More information

Scratch for Beginners Workbook

Scratch for Beginners Workbook for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without

More information

Competitive Games: Playing Fair with Tanks

Competitive Games: Playing Fair with Tanks CHAPTER 10 Competitive Games: Playing Fair with Tanks Combat arenas are a popular theme in multiplayer games, because they create extremely compelling gameplay from very simple ingredients. This can often

More information

GAME:IT Junior Bouncing Ball

GAME:IT Junior Bouncing Ball GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.

More information

SPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT

SPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT SPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT Abstract This game design document describes the details for a Vertical Scrolling Shoot em up (AKA shump or STG) video game that will be based around concepts

More information

GAME:IT Junior Bouncing Ball

GAME:IT Junior Bouncing Ball GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.

More information

GAME:IT Bouncing Ball

GAME:IT Bouncing Ball GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are

More information

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start

More information

Photo One Digital Photo Shoots and Edits

Photo One Digital Photo Shoots and Edits Photo One Digital Photo Shoots and Edits You will submit photo shoots, unedited and you will submit selected edited images. The shoots will be explained first and the edits will be explained later on this

More information

Using Bloxels in the Classroom

Using Bloxels in the Classroom Using Bloxels in the Classroom Introduction and Getting Started: What are Bloxels? With Bloxels, you can use the concept of game design to tell stories! Bloxels Grid Board Each Bloxels set consists of

More information

Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook

Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl Workbook Scratch is a drag and drop programming environment created by MIT. It contains colour coordinated code blocks that allow a user to build up instructions

More information

In this project you ll learn how to code your own musical instruments!

In this project you ll learn how to code your own musical instruments! Rock Band Introduction In this project you ll learn how to code your own musical instruments! Step 1: Sprites Before you can start coding, you ll need to add in a thing to code. In Scratch, these things

More information

In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0.

In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0. Flappy Parrot Introduction In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0. Press the space bar to flap and try to navigate through

More information

Introduction to Parametric Modeling AEROPLANE. Design & Communication Graphics 1

Introduction to Parametric Modeling AEROPLANE. Design & Communication Graphics 1 AEROPLANE Design & Communication Graphics 1 Object Analysis sheet Design & Communication Graphics 2 Aeroplane Assembly The part files for this assembly are saved in the folder titled Aeroplane. Open an

More information

BE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END!

BE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END! Lazarus: Stages 3 & 4 In the world that we live in, we are a subject to the laws of physics. The law of gravity brings objects down to earth. Actions have equal and opposite reactions. Some objects have

More information

Lesson 8 Tic-Tac-Toe (Noughts and Crosses)

Lesson 8 Tic-Tac-Toe (Noughts and Crosses) Lesson Game requirements: There will need to be nine sprites each with three costumes (blank, cross, circle). There needs to be a sprite to show who has won. There will need to be a variable used for switching

More information

Meteor Game for Multimedia Fusion 1.5

Meteor Game for Multimedia Fusion 1.5 Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance jvance@clickteam.com For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community

More information

Flappy Parrot Level 2

Flappy Parrot Level 2 Flappy Parrot Level 2 These projects are for use outside the UK only. More information is available on our website at http://www.codeclub.org.uk/. This coursework is developed in the open on GitHub, https://github.com/codeclub/

More information

Scratch Programming Lesson 13. Mini Mario Game Part 4 Platforms

Scratch Programming Lesson 13. Mini Mario Game Part 4 Platforms Scratch Programming Lesson 13 Mini Mario Game Part 4 Platforms If you ve have played one or more platform games (video games characterized by jumping to and from suspended platforms), you should ve seen

More information

C# Tutorial Fighter Jet Shooting Game

C# Tutorial Fighter Jet Shooting Game C# Tutorial Fighter Jet Shooting Game Welcome to this exciting game tutorial. In this tutorial we will be using Microsoft Visual Studio with C# to create a simple fighter jet shooting game. We have the

More information

Step 1 : Earth and Mars Orbit the Sun

Step 1 : Earth and Mars Orbit the Sun Introduction In this session you are going to learn how to programme an animation which simulates how and when spaceships are able to fly from Earth to Mars. When we send spaceships to Mars we use a Hohmann

More information

Defend Hong Kong s Technocore

Defend Hong Kong s Technocore Defend Hong Kong s Technocore Mission completed! Fabu s free again! *sniff* foiled again Aww don t be upset! I just think that art s meant to be shared! Do you think the Cosmic Defenders would take me

More information

A. creating clones. Skills Training 5

A. creating clones. Skills Training 5 A. creating clones 1. clone Bubbles In many projects you see multiple copies of a single sprite: bubbles in a fish tank, clouds of smoke, rockets, bullets, flocks of birds or of sheep, players on a soccer

More information

Let s start by making a pencil, that can be used to draw on the stage.

Let s start by making a pencil, that can be used to draw on the stage. Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil, that can be used to draw on the stage. Activity Checklist Start

More information

Maze Puzzler Beta. 7. Somewhere else in the room place locks to impede the player s movement.

Maze Puzzler Beta. 7. Somewhere else in the room place locks to impede the player s movement. Maze Puzzler Beta 1. Open the Alpha build of Maze Puzzler. 2. Create the following Sprites and Objects: Sprite Name Image File Object Name SPR_Detonator_Down Detonator_On.png OBJ_Detonator_Down SPR_Detonator_Up

More information

GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game

GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game I. BACKGROUND 1.Introduction: GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game We have talked about the programming languages and discussed popular programming paradigms. We discussed

More information

Open the Tech Toys Scratch project. Your club leader will give you a copy of this project, or you can open it online at jumpto.cc/toys-go.

Open the Tech Toys Scratch project. Your club leader will give you a copy of this project, or you can open it online at jumpto.cc/toys-go. Tech Toys Introduction In this project you ll learn how to code your own tech toys! Click the bow tie to see it spin; Click the sunglasses to see them change colour; Click the laptop to power up the helicopter;

More information

Programming with Scratch

Programming with Scratch Programming with Scratch A step-by-step guide, linked to the English National Curriculum, for primary school teachers Revision 3.0 (Summer 2018) Revised for release of Scratch 3.0, including: - updated

More information

5.0 Events and Actions

5.0 Events and Actions 5.0 Events and Actions So far, we ve defined the objects that we will be using and allocated movement to particular objects. But we still need to know some more information before we can create an actual

More information

Ghostbusters. Level. Introduction:

Ghostbusters. Level. Introduction: Introduction: This project is like the game Whack-a-Mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds! Save Your Project

More information

1 Shooting Gallery Guide 2 SETUP. Unzip the ShootingGalleryFiles.zip file to a convenient location.

1 Shooting Gallery Guide 2 SETUP. Unzip the ShootingGalleryFiles.zip file to a convenient location. 1 Shooting Gallery Guide 2 SETUP Unzip the ShootingGalleryFiles.zip file to a convenient location. In the file explorer, go to the View tab and check File name extensions. This will show you the three

More information

GameMaker. Adrienne Decker School of Interactive Games and Media. RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC)

GameMaker. Adrienne Decker School of Interactive Games and Media. RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) GameMaker Adrienne Decker School of Interactive Games and Media (MAGIC) adrienne.decker@rit.edu Agenda Introductions and Installations GameMaker Introductory Walk-through Free time to explore and create

More information

Quintic Software Tutorial 3

Quintic Software Tutorial 3 Quintic Software Tutorial 3 Take a Picture 1 Tutorial 3 Take a Picture Contents Page 1. Photo 2. Photo Sequence a. Add shapes and angles 3. Export Analysis 2 Tutorial 3 Take a Picture 1. Photo Open the

More information

Create a game in which you have to guide a parrot through scrolling pipes to score points.

Create a game in which you have to guide a parrot through scrolling pipes to score points. Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press

More information

Create a Simple Game in Scratch

Create a Simple Game in Scratch Create a Simple Game in Scratch Based on a presentation by Barb Ericson Georgia Tech June 2009 Learn about Goals event handling simple sequential execution loops variables conditionals parallel execution

More information

Creating a Mobile Game

Creating a Mobile Game The University of Akron IdeaExchange@UAkron Honors Research Projects The Dr. Gary B. and Pamela S. Williams Honors College Spring 2015 Creating a Mobile Game Timothy Jasany The University Of Akron, trj21@zips.uakron.edu

More information

Adding in 3D Models and Animations

Adding in 3D Models and Animations Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing

More information

This tutorial will guide you through the process of adding basic ambient sound to a Level.

This tutorial will guide you through the process of adding basic ambient sound to a Level. Tutorial: Adding Ambience to a Level This tutorial will guide you through the process of adding basic ambient sound to a Level. You will learn how to do the following: 1. Organize audio objects with a

More information

DESIGN A SHOOTING STYLE GAME IN FLASH 8

DESIGN A SHOOTING STYLE GAME IN FLASH 8 DESIGN A SHOOTING STYLE GAME IN FLASH 8 In this tutorial, you will learn how to make a basic arcade style shooting game in Flash 8. An example of the type of game you will create is the game Mozzie Blitz

More information

Copyright 2017 MakeUseOf. All Rights Reserved.

Copyright 2017 MakeUseOf. All Rights Reserved. Make Your Own Mario Game! Scratch Basics for Kids and Adults Written by Ben Stegner Published April 2017. Read the original article here: http://www.makeuseof.com/tag/make-mario-game-scratchbasics-kids-adults/

More information

Whack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

Whack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code Introduction: This project is like the game Whack-a-Mole. You get points for hitting the witches that appear on the screen. The aim is to get as many points as possible in 30 seconds! Activity Checklist

More information

NOVA. Game Pitch SUMMARY GAMEPLAY LOOK & FEEL. Story Abstract. Appearance. Alex Tripp CIS 587 Fall 2014

NOVA. Game Pitch SUMMARY GAMEPLAY LOOK & FEEL. Story Abstract. Appearance. Alex Tripp CIS 587 Fall 2014 Alex Tripp CIS 587 Fall 2014 NOVA Game Pitch SUMMARY Story Abstract Aliens are attacking the Earth, and it is up to the player to defend the planet. Unfortunately, due to bureaucratic incompetence, only

More information

PING. Table of Contents. PING GameMaker Studio Assignment CIS 125G 1. Lane Community College 2015

PING. Table of Contents. PING GameMaker Studio Assignment CIS 125G 1. Lane Community College 2015 PING GameMaker Studio Assignment CIS 125G 1 PING Lane Community College 2015 Table of Contents SECTION 0 OVERVIEW... 2 SECTION 1 RESOURCES... 3 SECTION 2 PLAYING THE GAME... 4 SECTION 3 UNDERSTANDING THE

More information

Game Making Workshop on Scratch

Game Making Workshop on Scratch CODING Game Making Workshop on Scratch Learning Outcomes In this project, students create a simple game using Scratch. They key learning outcomes are: Video games are made from pictures and step-by-step

More information

Defend Hong Kong s Technocore

Defend Hong Kong s Technocore Defend Hong Kong s Technocore Mission completed! Fabu s free again! *sniff* foiled again Aww don t be upset! I just think that art s meant to be shared! Do you think the Cosmic Defenders would take me

More information

Create Your Own World

Create Your Own World Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.

More information

AEROPLANE. Create a New Folder in your chosen location called Aeroplane. The four parts that make up the project will be saved here.

AEROPLANE. Create a New Folder in your chosen location called Aeroplane. The four parts that make up the project will be saved here. AEROPLANE Prerequisite Knowledge Previous knowledge of the following commands is required to complete this lesson. Sketching (Line, Rectangle, Arc, Add Relations, Dimensioning), Extrude, Assemblies and

More information

Pong! The oldest commercially available game in history

Pong! The oldest commercially available game in history Pong! The oldest commercially available game in history Resources created from the video tutorials provided by David Phillips on http://www.teach-ict.com Stage 1 Before you start to script the game you

More information

GALAXIAN: CSEE 4840 EMBEDDED SYSTEM DESIGN. Galaxian. CSEE 4840 Embedded System Design

GALAXIAN: CSEE 4840 EMBEDDED SYSTEM DESIGN. Galaxian. CSEE 4840 Embedded System Design Galaxian CSEE 4840 Embedded System Design *Department of Computer Science Department of Electrical Engineering Department of Computer Engineering School of Engineering and Applied Science, Columbia University

More information

Creating Computer Games

Creating Computer Games By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer

More information

In this project you ll learn how to create a game in which you have to save the Earth from space monsters.

In this project you ll learn how to create a game in which you have to save the Earth from space monsters. Clone Wars Introduction In this project you ll learn how to create a game in which you have to save the Earth from space monsters. Step 1: Making a Spaceship Let s make a spaceship that will defend the

More information

Create Your Own World

Create Your Own World Scratch 2 Create Your Own World All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your

More information

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start

More information

Clone Wars. Introduction. Scratch. In this project you ll learn how to create a game in which you have to save the Earth from space monsters.

Clone Wars. Introduction. Scratch. In this project you ll learn how to create a game in which you have to save the Earth from space monsters. Scratch 2 Clone Wars All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Scratch 2 Memory All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

SolidWorks Tutorial 1. Axis

SolidWorks Tutorial 1. Axis SolidWorks Tutorial 1 Axis Axis This first exercise provides an introduction to SolidWorks software. First, we will design and draw a simple part: an axis with different diameters. You will learn how to

More information

Add in a new ghost sprite, and a suitable stage backdrop.

Add in a new ghost sprite, and a suitable stage backdrop. Ghostbusters Introduction You are going to make a ghost-catching game! Step 1: Animating a ghost Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.

More information

You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city.

You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city. Green Your City Introduction You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city. Step 1: Helicopter Let s code your helicopter to move across

More information

Using Game Maker. Getting Game Maker for Free. What is Game Maker? Non-event-based Programming: Polling. Getting Game Maker for Free

Using Game Maker. Getting Game Maker for Free. What is Game Maker? Non-event-based Programming: Polling. Getting Game Maker for Free Using Game Maker Getting Game Maker for Free Click here Mike Bailey mjb@cs.oregonstate.edu http://cs.oregonstate.edu/~mjb/gamemaker http://www.yoyogames.com/gamemaker What is Game Maker? Non-event-based

More information

Using Game Maker. Oregon State University. Oregon State University Computer Graphics

Using Game Maker.   Oregon State University. Oregon State University Computer Graphics Using Game Maker Mike Bailey mjb@cs.oregonstate.edu http://cs.oregonstate.edu/~mjb/gamemaker What is Game Maker? YoYo Games produced Game Maker so that many people could experience the thrill of making

More information

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change

More information

Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming

Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming Kodu Curriculum: Getting Started Today you will learn how to create an entire game from scratch with Kodu This tutorial will

More information

Fish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

Fish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code GRADING RUBRIC Introduction: We re going to make a game! Guide the large Hungry Fish and try to eat all the prey that are swimming around. Activity Checklist Follow these INSTRUCTIONS one by one Click

More information

Target the Player: It s Fun Being Squished

Target the Player: It s Fun Being Squished CHAPTER 4 Target the Player: It s Fun Being Squished Our third game will be an action game that challenges players to make quick decisions under pressure and if they re not fast enough then they ll get

More information

Game Design Curriculum Multimedia Fusion 2. Created by Rahul Khurana. Copyright, VisionTech Camps & Classes

Game Design Curriculum Multimedia Fusion 2. Created by Rahul Khurana. Copyright, VisionTech Camps & Classes Game Design Curriculum Multimedia Fusion 2 Before starting the class, introduce the class rules (general behavioral etiquette). Remind students to be careful about walking around the classroom as there

More information

Introduction to Turtle Art

Introduction to Turtle Art Introduction to Turtle Art The Turtle Art interface has three basic menu options: New: Creates a new Turtle Art project Open: Allows you to open a Turtle Art project which has been saved onto the computer

More information

Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo

Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo Get there with a click Click on an Index Line to go directly there Click on the home

More information

15 TUBE CLEANER: A SIMPLE SHOOTING GAME

15 TUBE CLEANER: A SIMPLE SHOOTING GAME 15 TUBE CLEANER: A SIMPLE SHOOTING GAME Tube Cleaner was designed by Freid Lachnowicz. It is a simple shooter game that takes place in a tube. There are three kinds of enemies, and your goal is to collect

More information

Creating a Maze Game in Tynker

Creating a Maze Game in Tynker Creating a Maze Game in Tynker This activity is based on the Happy Penguin Scratch project by Kristine Kopelke from the Contemporary Learning Hub at Meridan State College. To create this Maze the following

More information

AIM OF THE GAME GLACIER RACE. Glacier Race. Ben Gems: 20. Laura Gems: 13

AIM OF THE GAME GLACIER RACE. Glacier Race. Ben Gems: 20. Laura Gems: 13 Glacier Race 166 GLACIER RACE How to build Glacier Race Glacier Race is a two-player game in which you race up the screen, swerving around obstacles and collecting gems as you go. There s no finish line

More information

CREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009

CREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009 L CREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009 INDEX VERSION HISTORY... 3 Version 0.1 May 5th, 2009... 3 GAME OVERVIEW... 3 Game logline... 3 Gameplay synopsis... 3 GAME DETAILS... 4 Description...

More information

Where's the Treasure?

Where's the Treasure? Where's the Treasure? Introduction: In this project you will use the joystick and LED Matrix on the Sense HAT to play a memory game. The Sense HAT will show a gold coin and you have to remember where it

More information

Using Google SketchUp

Using Google SketchUp Using Google SketchUp Opening sketchup 1. From the program menu click on the SketchUp 8 folder and select 3. From the Template Selection select Architectural Design Millimeters. 2. The Welcome to SketchUp

More information

Engineering Technology

Engineering Technology Engineering Technology Introduction to Parametric Modelling Engineering Technology 1 See Saw Exercise Part 1 Base Commands used New Part This lesson includes Sketching, Extruded Boss/Base, Hole Wizard,

More information

Technical Manual [Zombie City]

Technical Manual [Zombie City] INTRODUCTION Faris Arafsha B00535557 CS1106 Section 2 Fr292015@dal.ca Technical Manual [Zombie City] Chris Hung B00427453 CS1106 Section 2 Christopher.hung@dal.ca Jason Vickers B00575775 CS1106 Section

More information

Once you have chosen the water world this is how your screen should look.

Once you have chosen the water world this is how your screen should look. Getting Started t With Alice By Ruthie Tucker under the direction of Prof. Susan Rodger Duke University, July 2008 www.cs.duke.edu/csed/alice/aliceinschools/ Let s Get Started The first step in making

More information

Introduction. The basics

Introduction. The basics Introduction Lines has a powerful level editor that can be used to make new levels for the game. You can then share those levels on the Workshop for others to play. What will you create? To open the level

More information

Before you start, you must go into Advanced Mode. Go to: File > Advanced Mode. You know you are in Advanced Mode when the checkmark appears.

Before you start, you must go into Advanced Mode. Go to: File > Advanced Mode. You know you are in Advanced Mode when the checkmark appears. GAME:IT Ping Pong Objectives: Review skills from previous lessons Create a 2-player game Create a scoring display system Using old and new skills, develop a game similar to the original Pong 1 Before you

More information

ADVANCED TOOLS AND TECHNIQUES: PAC-MAN GAME

ADVANCED TOOLS AND TECHNIQUES: PAC-MAN GAME ADVANCED TOOLS AND TECHNIQUES: PAC-MAN GAME For your next assignment you are going to create Pac-Man, the classic arcade game. The game play should be similar to the original game whereby the player controls

More information