Asiasoft Corporation PLC. (AS)

Size: px
Start display at page:

Download "Asiasoft Corporation PLC. (AS)"

Transcription

1 Asiasoft Corporation PLC. (AS) Asiasoft Talk th March 2013

2 Disclaimer Agenda The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of an offer or invitation to purchase or subscribe for shares of Asiasoft Corporation Pcl. ( Asiasoft ) in any jurisdiction nor should it or any part of it form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever. This presentation may include information which is forward-looking in nature. Forward-looking information involve known and unknown risks, uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation This presentation has been prepared by Asiasoft. The information in this presentation has not been independently verified. No representation, warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents or otherwise arising in connection with this presentation This presentation is made, furnished and distributed for information purposes only. No part of this presentation shall be relied upon directly or indirectly for any investment decision-making or for any other purposes This presentation and all other information, materials or documents provided in connection therewith, shall not, either in whole or in part, be reproduced, redistributed or made available to any other person, save in strict compliance with all applicable laws Page 2

3 Overview Asiasoft in 2012

4 Agenda Historical Performance Item Y2010 Y2011 Y2012 Total Revenue 1, , , Revenue 1, , , <By Region> Domestic 1, , , Oversea <By Business Type> (Unit:Million Baht) Online 1, , , Distribution Advertising and Other COGS , Gross Profit %GP 47.5% 45.0% 43.0% SG&A %SG&A 24.6% 24.9% 24.8% TAX Net Profit %NP 17.2% 17.6% 15.1% %Growth Y2011 Y % 19.7% 8.3% 20.4% 1.3% 4.6% 24.5% 50.2% 11.6% 9.6% -27.6% 201.9% 11.7% 8.5% 13.5% 24.8% 2.6% 15.0% 10.6% 19.4% -30.7% 15.1% 12.1% 2.5% Source : Company s financial statement Page 4

5 Domestic Agenda Revenue by region and business % to Revenue 69.9% 65.4% 30.0% 34.6% 56.8% 43.2% Oversea Online Distribution Advertising and Other 89.8% 92.6% 84.3% 8.4% 14.1% 5.6% 1.8% 1.8% 1.6% Source : Company s financial statement Page 5

6 Agenda What happened in 2012 Established our position firmly in Malaysia with the acquisition of CIB and became no.1 in the market and should contribute good growth for future group revenue. Well-diversified of our income portfolio Increased distribution income to 14% of total from previous year of 7%. Well established our position in other game segments, especially in Thailand, became no. 1 in web game in Thailand, apart from historical strength in only MMORPG and Casual and expand gamer base in FPS which increased from 4% of total in 2011 to 8% of total in Due to the acquisition of CIB and improvement of our overseas operation, our income from overseas increased from 34% of total in 2011 to 43% in Page 6

7 Agenda What happened in 2012 PT Asiasoft still operated at loss after the launch of 3 products but not successful to serve the audience. Asiasoft reviewed the portfolio of license purchased and decided to write off products which did not suit to the current market. The aggressive in no. of new games launched, but not successful in Page 7

8 Strategy 2013

9 Strategy Agenda 2013 Repositioning of Asiasoft Territory Expansion Provide Global Regional Content New Business : Mobile Platform Page 9

10 Repositioning Asiasoft

11 Asiasoft as top publisher Agenda in SEA countries Page 11

12 Asiasoft as SEA Gaming Agenda Service Provider AS is consolidating our regional resource and strength to repositioning as a Regional Publisher that offer gamers a world class service and localized support. Gamer to see Asiasoft as a sizable regional publisher rather than a big local publisher Consolidated service support structure to provide the best service level to all gamer regardless of countries and nationality. Page 12

13 Agenda Asiasoft Games for SEA One Community Platform and support across the region Page 13

14 Agenda Asiasoft Platform for SEA Excellent ICT Infrastructure Lower cost of ICT Strong Financial Services Hub Good Regulatory and Tax incentives Good Internet connectivity to regional countries Page 14

15 Agenda Asiasoft Platform for SEA Community Management Operating System Computerbased information system Human Resource Programing Languages Content Management System Page 15

16 Business Units Group Functional Approach Mobile Service (Mobile Platform & Business Development) Game Marketing & Community Management (Marketing, Community and Portal Management) Packaged Products Game Distribution & Monetization (Channel Management, Game Licensing & Operation (Product Management, GM, CS) Game Infrastructure Services (IDC / MIS / Gaming Cloud Service/ ISP) Digital Distribution Page 16

17 Territory Expansion

18 Agenda Gross Domestic Product - ASEAN GDP Ranking Country GDP ( $ Mil.) Population GDP / Capita 16 Indonesia 846, ,645,008 $ 3, Thailand 369,709 67,091,089 $ 5, Malaysia 287,934 29,179,952 $ 10, Singapore 259,850 5,353,194 $ 49, Philippine 224, ,775,002 $ 2, Vietnam 123,600 91,519,289 $ 1, Myanmar 55,320 54,584,650 $ Cambodia 12,830 14,952,665 $ 853 Total (8) ASEAN 2,205, ,096,201 Source: Pop : GDP : GDP per capital : Page 18

19 Indochina Expansion in 2013 Page 19

20 Agenda Investment Opportunity in Indochina Latest Population Estimate : 91,519,289 population for 2012 Latest GDP Estimate : GDP per capita was 1,374 for 2012 Internet Usage and Population Statistics : Year Internet Users (Mil) Population (Mil) (est.) 92.4(est.) 93.8 (est.) Broadband Pen. (%) 32.87% 37.59% 42.96% 47.79% Online Gamer (Mil) Online Game Rev. (Mil US$) Asiasoft target for New Games in MMO, 2 Casual 1 Web, 1 MOBA Market 95% Asiasoft VN 5% Source: IDC 2012 Page 20

21 Market Share-A snapshot of the VN market orther 6% MMO Moba 5% Category RTS 11% Esport 16% RPG 78% Sports 0% Casual SNS 12% MMO 52% orther 3% SNS Racing 3% Dance 14% Casual 20% Action Fighting 83% 400K CCU Not include mobile games gamble 97% Source: Company Information Page 21

22 Vietnam Market Analysis 2012 Overview About 150 games and game portals published by 35 publishers Most new publishers launched web or SNS games since it is less controlled by government, but that s only if u not successful. Only 4 MMO client game launched in 2012 and 1 game close. All publisher focus on web game and SNS games. Decline of Client game both the results of market changed helped by natural growth from others types of games / platform as well madness. New Client game most likely to fail as it is impossible to market the products to users properly as it is very limited to game media and all form of offline activities is banned. Source: Company Information Page 22

23 Online Gaming Market in Vietnam Online Game Revenue in Vietnam Unit: Million Baht 6,762 6,096 5,508 4,986 4,530 4,119 3, est est est. Vietnam The largest size in SEAs in term of Revenue, accounted 45% of total market size for SEAS and combining with Thailand and Malaysia, market size equal to 85% of total SEAs market CAGR = 10.5% Revenue Model is mainly from free to play which accounted of 97% of total in 2010 There were approximately 34,000 Internet Café in Vietnam as of mid 2010 (Source :Niko Research) Source: Company Information Page 23

24 Investment Opportunity in Indochina Latest Population Estimate : 14,952,665 population for 2012 Latest GDP Estimate : GDP per capita was $853 for 2012 Internet Usage and Population Statistics : Year Internet Users (Mil) Population (Mil) (est.) 15.3(est.) 15.6 (est.) Broadband Pen. (%) 11.88% 20.13% 26.49% 29.41% 32.05% Online Gamer (Mil) Online Game Rev. (Mil US$) Asiasoft target for New Games in 2013 (1 MMO ) Market 91% Asiasoft CAM 9% Source: Company Information Page 24

25 Cambodia Market Analysis VTC, 7.00% 2012 Market Share by CCU Metlaor, 3.00% Sabay, 90.00% Overview 2,000 cyber café and mostly in 3 Main cities; Phnom Penh, Battambang, Siem Reap Cost of internet café USD 0.5 per hour Most popular online game JX2 and MAT, with LAN game being DOTA No government entity managing online gaming industry, however there are restrictions on Cybercafe Sabay is a Cambodian company which is a market leader holding market share of 90% Source: Company Information Page 25

26 Investment Opportunity in Indochina Latest Population Estimate : 54,584,650 population for 2012 Latest GDP Estimate : GDP per capita was $824 for 2012 Internet Usage and Population Statistics : Year Internet Users (Mil) Population (Mil) (est.) 61.9(est.) 62.9 (est.) Broadband Pen. (%) 1.13% 3.67% 8.20% 12.90% 15.90% Online Gamer (Mil) Online Game Rev. (Mil US$) Asiasoft target for New Games in 2013 (2 MMO ) Source: Company Information Page 26

27 Myanmar Market Analysis Overview 2,000 cyber café Mostly in 5 Main cities; Yangon, Mandalay, Naypyidaw, Mawlamyaing and Bago Cost of internet café USD 0.5 per hour Dota is the most played game in cyber café only 2 private game Dota and World of Warcraft which pay on subscription base of USD 3 per month No government entity managing online gaming industry Internet Café in Myanmar Source: Company Information Page 27

28 Agenda Regional Content 2013 will be a year for part II of the top 5 games generating revenue i.e. Ragnarok, Cabal and Audition. Page 28

29 Agenda Ragnarok II RO2, the second version of over 10 years top game in Thailand. To capture more adult compared to RO with more income to pay. Currently launched in Korea and SEAs with over 100,000 gamers per day. Page 29

30 Agenda CABAL II In 2007, CABAL make phenomenon trend in online game market by its new style of MMORPG. When CABAL II announced to service in Korea, it become talk of the town over night and stand position in the top ranking Korean game until now. Page 30

31 Agenda Audition 2 Audition one is top casual game for a period of over 10 years in Thailand Currently, Audition 2 is serviced in 6 countries, Korea, Taiwan, Vietnam, China, Russia and Japan. Page 31

32 New Business : Mobile Platform

33 Agenda 1. Overview 2. Market Size and Potential 3. Value Chain of Mobile Gaming 4. The Mobile Landscape 5. Our Approach 6. Revenue Projection 7. Question & Answer Page 33

34 Overview Page 34

35 Agenda Overview More than 360 Millions gamers playing mobile games as of Asia mobile gamers accounted for 39%. In 2011, mobile gaming revenue contributed to 9% of total gaming revenue, amounting USD5.8bn Mobile Gaming Revenue projected to contribute more than 50% (or USD54bn) of overall Online Gaming Revenue by More than 600M Mobile Subscriber in SEA. Our 51M gamer user base are contributing to this growing market. Page 35

36 Market Size and Potential Page 36

37 Agenda Mobile Users Surpassing PC Users Page 37

38 Agenda Mobile Subscriptions > 600M Subscribers in SEA Page 38

39 Agenda Market Size Total 360M Total USD5.8bn 9% of Total Gaming Revenue for 2011 (USD65bn) Page 39

40 Agenda Market Potential Market Potential of Mobile Gaming Revenue Unit: USD billion Mobile Gaming Revenue to contribute more than 50% of total gaming revenue by Total Gaming Revenue expected to reach USD 82bn by 2017 Source: Page 40

41 Agenda Market Potential Source: distimo Page 41

42 Value Chain in Mobile Gaming Where can we play in the Value Chain? Page 42

43 Agenda Value Chain in Mobile Gaming Value Chain of Online Game Publishing on PC Value Chain of Mobile Game Publishing Content Originators Value Add: -IP -Licensed titles -Brand loyalty Game Platforms Value Add: -Community -Brand loyalty Distribution & Payment Value Add: -Content Delivery -Monetising -Commoditising?? Handset Manufacturer Value Add: -Technology -OS -Some brand loyalty Telco Value Add: -Commodity Page 43

44 The Mobile Landscape Navigating the mobile technologies Page 44

45 Agenda Native Apps Versus Browser Based Page 45

46 Agenda Smartphones Market Shares (Shift) Microsoft 12% Palm 3% Other 5% Microsoft 8% Linux 6% Palm 1% Other 2% Meego 4% Linux 2% Microsoft 6% Other 2% Linux 12% Symbian 62% RIM 15% Symbian 45% RIM 13% Symbian 32% RIM 6% Apple 12% Android 11% Apple 14% Android 27% Page 46

47 Agenda Content is King or Customer is King? CONTENT or COMMUNITY?? Page 47

48 Apps is Agenda the new bubble Over one million apps can t be wrong, can they? App developers struggle with app discovery App stores have become a battleground for user attention The average paid app needs about 40,000 downloads per day to reach the top 50 in the Apple App Store or the Google Play market Oversupply de-values apps Very difficult to make money out of apps Apps need to move from product innovation to marketing innovation Just like FMCGs, apps are in a mature market now Game Publishing (Marketing) is in demand!! Page 48

49 Our Approach Page 49

50 Agenda How are we positioning ourselves? Hybrid Web & Apps Based Community & Meta Platform Value Add with platform for community management & marketing with distribution and monetizing Mobile Gaming / SNS Platform + Page 50

51 The Agenda Approach 1. Enhance existing PlayPark+ Mobile SNS & Gaming Platform. 2. Extend new mobile service offering to existing PlayPark Userbase (same ID, same profile). 3. Roll out community activities to promote mobile SNS platform (e.g. chat rooms for Guilds, Game guides, walk through; Scheduler for dungeon raids etc). 4. Introduce Mobile Apps extension from existing online games (e.g. authenticator / item auction module / character management module etc) 5. Launch mobile SNS games / services (Dating games / Penny Auctions) 6. Publish mobile Apps Games & Channel 3 rd party Apps Games Page 51

52 Agenda Interesting Website / Page 52

53 Prospect for 2013

54 Agenda Prospect for 2013 Expected revenue growth for AS group of 30% Increase overseas contribution to 50% of total revenue Expected revenue for Indochina and Newly Establish at 13% Recognize revenue from mobile expected in 2013 Page 54

55

Agenda. Overview Introduction. Group Structure. Market Overview. Financial Highlight FY2015. How & Why to Restructure?

Agenda. Overview Introduction. Group Structure. Market Overview. Financial Highlight FY2015. How & Why to Restructure? Disclaimer The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of an offer or invitation to purchase

More information

2018 1Q IR PRESENTATION

2018 1Q IR PRESENTATION 2018 1Q IR PRESENTATION Investor Relation March 2018 Disclaimer These materials have been prepared by GRAVITY Co., Ltd. ("Gravity" or the "Company"). The statements contained in this presentation have

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by April 2015 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages ystats.com provides secondary

More information

CHINA S PC ONLINE GAMES MARKET REPORT

CHINA S PC ONLINE GAMES MARKET REPORT CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes

More information

CHINA MOBILE GAME MARKET REPORT 2013

CHINA MOBILE GAME MARKET REPORT 2013 CHINA MOBILE GAME MARKET REPORT 2013 August 2013 4th Report in Niko s 2013 Market Research Subscription on China s Games Industry ABOUT NIKO PARTNERS Our Focus Niko Partners specializes in market research

More information

Content Ⅰ. OVERVIEW. Ⅱ. SNG & Mobile Game. Ⅲ. Online Game. Ⅳ. Appendix. Company Overview Business Overview Strategic Goals

Content Ⅰ. OVERVIEW. Ⅱ. SNG & Mobile Game. Ⅲ. Online Game. Ⅳ. Appendix. Company Overview Business Overview Strategic Goals INVESTOR RELATIONS 2012 Content Ⅰ. OVERVIEW Company Overview Business Overview Strategic Goals Ⅱ. SNG & Mobile Game R&D Superiority Global Expansion Strategy - Domestic Strategy - Japan Ⅲ. Online Game

More information

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY)

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY) 2008 San Francisco Money Show August 7-10, 2008 GRAVITY Co., Ltd. (NASDAQ: GRVY) Disclaimer These materials have been prepared by GRAVITY Co., Ltd. ( Gravity or the Company ), solely for use at the Company

More information

Cherry AB. Investing in a broad gaming portfolio. CEO Anders Holmgren GP Bullhound 6 December 2017

Cherry AB. Investing in a broad gaming portfolio. CEO Anders Holmgren GP Bullhound 6 December 2017 Cherry AB Investing in a broad gaming portfolio CEO Anders Holmgren GP Bullhound 6 December 2017 The game is on Cherry is investing in a broad portfolio of online gaming companies Cherry s strategy is

More information

Forgame Holdings Limited

Forgame Holdings Limited Happiness anytime, anywhere Forgame Holdings Limited Management Presentation November 2013 Business Overview Unique Model Integrating Development and Publishing Attractive Financial Performance Development:

More information

Explanation on FY2018 Q3

Explanation on FY2018 Q3 Explanation on FY2018 (2017/10/01 2017/12/31) Gala Inc. 2018/02/09 This is a translation Copyright Gala Inc., All rights reserved 1 I. Financial Statement III. Gala Group Structure Copyright Gala Inc.,

More information

Cherry AB. The most complete gaming company Partnering with entrepreneurs to explore exciting ideas

Cherry AB. The most complete gaming company Partnering with entrepreneurs to explore exciting ideas Cherry AB The most complete gaming company Partnering with entrepreneurs to explore exciting ideas CEO Anders Holmgren & CFO Christine Rankin Copenhagen 10 January 2018 Investment case Positive outlook

More information

Agenda. Company Overview. 2015Q1 Financial Results. Business Review and Prospects

Agenda. Company Overview. 2015Q1 Financial Results. Business Review and Prospects Disclaimer This presentation and the accompanying slides (the Presentation ) which have been prepared by IGG INC (the Company ) do not constitute any offer or invitation to purchase or subscribe for any

More information

RAZER INC. CORPORATE PRESENTATION

RAZER INC. CORPORATE PRESENTATION RAZER INC. CORPORATE PRESENTATION LEGAL DISCLAIMER Potential investors and shareholders (the Potential Investors and Shareholders ) of Razer Inc. (the Company ) are reminded that information contained

More information

Investor Conference, 2017

Investor Conference, 2017 Code:4994 X-Legend Entertainment Co., Ltd. Investor Conference, 2017 President: Chou Chun-Nan 2017/11/23 Legal Disclaimer The information contained in this presentation, including all forward-looking information,

More information

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by RESEARCH ON INTERNATIONAL MARKETS March 2014 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages

More information

Q November 12th 2008

Q November 12th 2008 Q3 2008 November 12th 2008 Disclaimer Forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical

More information

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Southeast Asia Market The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Why focus on Southeast Asia? Revenues of the Southeast Asia games market will double to $2.2 Bn by 2017 Key reasons

More information

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents

More information

Interim Results. IGG Inc August 2018

Interim Results. IGG Inc August 2018 Interim Results IGG Inc August 2018 1 Disclaimer This presentation and the accompanying slides (the Presentation ) do not constitute any offer or invitation to purchase or subscribe for any securities,

More information

Aristocrat Leisure Limited Acquisition of Plarium Global Limited Supporting information. August 2017

Aristocrat Leisure Limited Acquisition of Plarium Global Limited Supporting information. August 2017 Aristocrat Leisure Limited Acquisition of Plarium Global Limited Supporting information August 2017 Disclaimer This document and any oral presentation accompanying it has been prepared in good faith, however,

More information

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC Casual Games in Asia: Challenges & Opportunities James Gwertzman Vice President, APAC Why Asia? It s HUGE (3.3 billion people, more than half under 30) The number of Internet users is growing FAST (20%

More information

The game market is expanding worldwide and Capcom continues to grow due to mobile and download sales

The game market is expanding worldwide and Capcom continues to grow due to mobile and download sales Explanation Summary for the Briefing Regarding Financial Results of the Year ending March 31, 2015 by Haruhiro Tsujimoto, President and COO (May 8, 2015) I am Haruhiro Tsujimoto, president and chief operating

More information

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO SAFE HARBOR STATEMENT This presentation contains forward-looking statements that are subject to change. Statements including words such as anticipate, "believe,

More information

Electronics Putting Internet into Things. JP Morgan. 1 April 2015 Sam Weiss Chairman

Electronics Putting Internet into Things. JP Morgan. 1 April 2015 Sam Weiss Chairman Electronics Putting Internet into Things JP Morgan 1 April 2015 Sam Weiss Chairman Introduction Disclaimer This presentation has been prepared by Altium Limited (ACN 009 568 772) and is for information

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

Wood Group Investor Briefing Q1 2016

Wood Group Investor Briefing Q1 2016 Wood Group Investor Briefing Q1 2016 Our business Wood Group is an international projects, production and specialist technical solutions provider with around $6bn sales and 36,000 employees. We are focused

More information

Mobile Content & Advertising Perspective

Mobile Content & Advertising Perspective Mobile Content & Advertising Perspective V O L. 1 I S S U E 8 S E P T E M B E R 2008 Not So Virtual: Enhancing Telcos Role in the MMORPG Value Chain Analyst: Guillaume TOUCHARD Email: gtouchard@pyr.com

More information

Financial Results Briefing FY Q

Financial Results Briefing FY Q Financial Results Briefing FY 2013 (April 1, 2012 thru June 30, 2012) Gala Inc. August 10, 2012 Today s topics I. 1st quarter results II. 1st quarter business report III. Future efforts I. 1st quarter

More information

4Q February 2011

4Q February 2011 4Q 2010 28 February 2011 2 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical

More information

2005 First Quarter Presentation

2005 First Quarter Presentation 2005 First Quarter Presentation Safe Harbor This presentation contains statements of a forward-looking nature. These statements are made under the safe harbor provisions of the U.S. Private Securities

More information

2014 Annual Results Presentation 26 March, 2015

2014 Annual Results Presentation 26 March, 2015 2014 Annual Results Presentation 26 March, 2015 Agenda Company Profile 2014 Annual Results Market Outlook Q&A 1 Part 1. Company Profile Company Structure Overview 100% 100% 100% MOBI Antenna (Shenzhen)

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

G5 Entertainment. Investor Presentation

G5 Entertainment. Investor Presentation G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical

More information

THIS WEB PROOF INFORMATION PACK IS IN DRAFT FORM.

THIS WEB PROOF INFORMATION PACK IS IN DRAFT FORM. OVERVIEW We are an online card and board game developer and operator with a leading mobile game business in our largest target markets, namely, China, Hong Kong, Taiwan and Thailand. As at the Latest Practicable

More information

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report About DFC Intelligence s The Business of Video Games report consists of two pdf documents 1) a 140-slide presentation created in Microsoft PowerPoint and 2) a 180-page report created in Microsoft Word.

More information

January September Summary

January September Summary January September 2012 - Summary Consolidated revenue for the period is 60 239 KSEK, up 93% compared to 31 207 KSEK for the same period of 2011. This is in line with the previously communicated forecast

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014 0 Forward-looking Statements Strategies, plans, outlooks and

More information

4Q February 2012

4Q February 2012 4Q 2011 28 February 2012 2 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Results Presentation 2017 Second Quarter and Interim Results. 30 Aug, 2017

Results Presentation 2017 Second Quarter and Interim Results. 30 Aug, 2017 Results Presentation 2017 Second Quarter and Interim Results 30 Aug, 2017 Disclaimer This presentation is prepared by NetDragon Websoft Holdings Limited (the Company ) solely for information purposes and

More information

TABLE OF CONTENTS TABLE OF CONTENTS

TABLE OF CONTENTS TABLE OF CONTENTS Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9

More information

IR Presentation. March 2014

IR Presentation. March 2014 IR Presentation March 2014 1 Table of Contents 1. 4Q13 Earnings Summary - Financial Highlights 2. Service & Business Strategy 3. Mobile 4. PC - Developing Quality Contents - Growth Strategy - Expanding

More information

January June Summary

January June Summary January June 2012 - Summary Consolidated revenue for the period is 36 082 KSEK, up 89% compared to 19 142 KSEK for the same period of 2011. This is in line with the previously communicated forecast of

More information

Niko Partners Market Intelligence

Niko Partners Market Intelligence Your Trusted Source For Data, Insights and Analysis on the Digital Games Markets Of Asia Niko Partners provides insight, data and analysis on the games industry in China and Southeast Asia. We deliver

More information

Business Plan. Level 8, Admiralty Centre Tower II 18 Harcourt Road Admiralty, HONGKONG

Business Plan. Level 8, Admiralty Centre Tower II 18 Harcourt Road Admiralty, HONGKONG Business Plan Level 8, Admiralty Centre Tower II 18 Harcourt Road Admiralty, HONGKONG Table of Contents 1. Corporate Identity... 1 1.1 The Change of Game Market Paradigm... 1 1.2 Building the optimized

More information

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Sony IR Day Game & Network Services Segment. November 25, Andrew House Sony IR Day 2014 November 25, 2014 Andrew House President and Group CEO Sony Computer Entertainment Inc. Group Executive in Charge of Network Entertainment Business Sony Corporation Agenda 1. Business

More information

Casual Gaming Market Update

Casual Gaming Market Update Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical

More information

Chartboost Power-Up Report

Chartboost Power-Up Report 12 Advanced Tips for Promoting and Monetizing Your Mobile Game Chartboost Power-Up Report February 2015 Google Play Game Sessions Beats ios in the Americas! Middle East Territories Display Dramatic Growth

More information

INTRODUCTION MARKET OVERVIEW

INTRODUCTION MARKET OVERVIEW CHINESE ONLINE GAMING 216 Essex Street, Salem, MA 01970 (978) 745-9233 (800) 888-MGMT www.ecabot.com info@ecabot.com Nearly 100 million people in China are playing online games. These users spent about

More information

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT FREE VERSION TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 2018 GLOBAL GAMES MARKET REPORT 1 TABLE OF CONTENTS 1. KEY GLOBAL TRENDS 2. NEW SEGMENTATION 3. THE GLOBAL GAMES MARKET 4. REGIONAL OVERVIEW 4

More information

Results Briefing Fourth Financial Quarter, 2012* Analyst & Investor Update 20 th December 2012

Results Briefing Fourth Financial Quarter, 2012* Analyst & Investor Update 20 th December 2012 Results Briefing Fourth Financial Quarter, 2012* Analyst & Investor Update 20 th December 2012 *Financial Quarter ending 30 September 2012 Disclaimer This Analyst Presentation has been prepared by Mermaid

More information

G5 ENTERTAINMENT AB. Investor Presentation

G5 ENTERTAINMENT AB. Investor Presentation G5 ENTERTAINMENT AB Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market

More information

Global Virtual Reality Market: Industry Analysis & Outlook ( )

Global Virtual Reality Market: Industry Analysis & Outlook ( ) Industry Research by Koncept Analytics Global Virtual Reality Market: Industry Analysis & Outlook ----------------------------------------- (2017-2021) October 2017 1 Executive Summary Virtual Reality

More information

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018 Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional

More information

Nexon Investor Presentation Q NEXON Co., Ltd.

Nexon Investor Presentation Q NEXON Co., Ltd. Nexon Investor Presentation Q3 2012 NEXON Co., Ltd. Q3 2012 Results 2 Highlights Quarterly revenue of 24.2 bn and operating income of 10.0 bn Revenues flat YoY, up 3% on constant currency basis, slightly

More information

September 28, 2015 GameAccount Network

September 28, 2015 GameAccount Network September 28, 2015 Disclaimer Certain statements included in this Presentation contain forward-looking information concerning GameAccount Network's strategy, operations, financial performance or condition,

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018 0 Forward-looking Statements Strategies, plans, outlooks and other statements that are

More information

Ministry of Industry. Indonesia s 4 th Industrial Revolution. Making Indonesia 4.0. Benchmarking Implementasi Industri 4.0 A.T.

Ministry of Industry. Indonesia s 4 th Industrial Revolution. Making Indonesia 4.0. Benchmarking Implementasi Industri 4.0 A.T. Ministry of Industry s 4 th Industrial Revolution Making 4.0 Benchmarking Implementasi Industri 4.0 A.T. Kearney Industry 4.0 initiative is the global trend in the manufacturing industry End of 18 th century

More information

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang Company Overview Thesis Blizzard Synergies Solid Pipeline e 09 10 0 Competitive Advantage Risks DCF World s largest third party game publisher

More information

Wamba.com Proposal of White Label Solution for Dating Service

Wamba.com Proposal of White Label Solution for Dating Service Wamba.com Proposal of White Label Solution for Dating Service September 2013 This document has been made only for informational purpose and for starting negotiations. It is not public offer and doesn t

More information

KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018

KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018 KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018 KKR Today Private Markets Public Markets Capital Markets Principal Activities $104bn AUM $91bn AUM Global Franchise $19bn

More information

To purchase this report or receive an excerpt, please or call (+1)

To purchase this report or receive an excerpt, please  or call (+1) To purchase this report or receive an excerpt, please email research@pearlresearch.com or call (+1) 415-738-7660 A Pearl Research Exclusive Report China: Games Market/Games Development and Outsourcing

More information

January March Summary

January March Summary January March 2012 - Summary Consolidated revenue for the period is 17 388 KSEK, up 82% compared to 9 548 KSEK for the same period of 2011. This is 1% above the previously communicated forecast of 17.2

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

Analysis on Digital Radio Service Deployment in Thailand TIME Consulting, 13 December 2017

Analysis on Digital Radio Service Deployment in Thailand TIME Consulting, 13 December 2017 Analysis on Digital Radio Service Deployment in Thailand TIME Consulting, 13 December 2017 Contents 1 Radio Development Plan and Digital Switch Over 2 Regulatory Impact Assessment 2 About 46% of population

More information

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015 0 Forward-looking Statements Strategies, plans, outlooks and

More information

Disclaimer forward looking statements

Disclaimer forward looking statements 1Q 2011 25 May 2011 Disclaimer forward looking statements This presentation contains forward-looking statements that involve risks and uncertainties. All statements other than statements of historical

More information

Investor Presentation Q1 2014

Investor Presentation Q1 2014 Investor Presentation Q1 2014 May 13, 2014 NEXON Co., Ltd. CEO Message New management team has conducted extensive bottoms-up review of the business Strengths: Unparalleled experience and knowledge in

More information

MOL Proprietary Data to Help You Monetize in these Emerging Markets

MOL Proprietary Data to Help You Monetize in these Emerging Markets MOL Proprietary Data to Help You Monetize in these Emerging Markets 1. Demographic profile of online gamers in these emerging markets? 2. In-game purchase behavior? 3. Online game genres that are monetizing

More information

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013 Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013 0 Forward-looking Statements Information in these materials concerning strategies,

More information

January September Summary

January September Summary January September 2011 - Summary Consolidated revenue for the period is 31 207 KSEK (12 065 KSEK in Q3, 9 594 KSEK in Q2, 9 548 KSEK in Q1), up 112% compared to 14 707 KSEK for the same period of 2010.

More information

Table of Contents. 1. 4Q13 Earnings Summary - Financial Highlights. 2. Service & Business Strategy. 3. Mobile 4. PC. 5. Appendix

Table of Contents. 1. 4Q13 Earnings Summary - Financial Highlights. 2. Service & Business Strategy. 3. Mobile 4. PC. 5. Appendix 1 Table of Contents 1. 4Q13 Earnings Summary - Financial Highlights 2. Service & Business Strategy 3. Mobile 4. PC - Developing Quality Contents - Growth Strategy - Expanding Development - CGP & Investment

More information

FRESCO WHITEPAPER

FRESCO WHITEPAPER FRESCO WHITEPAPER 01.21.2018 CONTENTS I. Disclaimer II. About III. Art market today IV. Art market with Fresco V. TOKEN (FRES) distribution VI. Roadmap Disclaimer IMPORTANT NOTICE PLEASE READ THIS ENTIRE

More information

Online Game Market: Table of Contents

Online Game Market: Table of Contents DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Online Game Market: Table of Contents June 2006 Table of Contents

More information

GLOBAL ONLINE GAMING MARKET April 2015

GLOBAL ONLINE GAMING MARKET April 2015 GLOBAL ONLINE GAMING MARKET 2015 April 2015 General Information Product Details Language: English Format: PDF & Power Point Number of Pages/Charts: 149 Covered Countries/Regions: Global, Asia-Pacific,

More information

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018 Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market

More information

State of Podcasting: 2018 A white paper from Authentic, A Podtrac Company

State of Podcasting: 2018 A white paper from Authentic, A Podtrac Company Is Podcasting Ready for Your Brand? State of Podcasting: 2018 A white paper from Authentic, A Podtrac Company Last update: May 2018 https://docs.google.com/document/d/15shv7ast-e78wgaelpl8hympfg2hto03vsy5_4bztfg/edit#heading=h.2lv52knphi88

More information

Q Results July 27, 2006

Q Results July 27, 2006 Q2 2006 Results July 27, 2006 Agenda 1. Highlights in Q2 2. Market update 3. Financials 4. Game demo 2 Key financial summary Revenue growth from Dreamfall and Anarchy Online Revenues of TUSD 4,611 in Q2/06,

More information

International development

International development Oslo 8 th September 2015 Vicky McNiff Head of IP Slide 1 This is Aker Solutions Global provider of products, systems and services to the oil and gas industry Built on more than 170 years of industrial

More information

The mobile gaming market. Rise of the smart phone. Dual market The year of gaming. Revenues. smartphone sales. top apps

The mobile gaming market. Rise of the smart phone. Dual market The year of gaming. Revenues. smartphone sales. top apps Tech Guide 1 Contents 02 03 04 05 06 08 09 10 12 The mobile gaming market Rise of the smart phone Dual market 2015 The year of gaming Revenues Re-entrants and new entrants smartphone sales the top 20 publishers

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL PAGE 1

EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL PAGE 1 EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL 2018 - PAGE 1 01 / IN T RODUC T I ON EMERGE G A MING L AUNCHE S A RC A DE X : A S X MEDI A R EL E A SE 2 3 A

More information

DBS GROUP HOLDINGS LTD. 15 th Annual General Meeting & Extraordinary General Meeting. 28 April 2014

DBS GROUP HOLDINGS LTD. 15 th Annual General Meeting & Extraordinary General Meeting. 28 April 2014 DBS GROUP HOLDINGS LTD 15 th Annual General Meeting & Extraordinary General Meeting 28 April 2014 1 Creating Shared Value Piyush Gupta, Chief Executive Officer April 28, 2014 Disclaimer: The information

More information

S&T AG Company Presentation

S&T AG Company Presentation S&T AG Company Presentation Hannes Niederhauser, CEO Richard Neuwirth, CFO November 2016 S&T AG in a Nutshell IoT is a fast growing market : in 2020 more than 25 billion devices will be connected IoT is

More information

VIETNAM PULP AND PAPER INDUSTRY REPORT Q2/2018

VIETNAM PULP AND PAPER INDUSTRY REPORT Q2/2018 VIETNAM PULP AND PAPER INDUSTRY REPORT Q2/2018 1 Table of contents Content Page Content Page Abbreviations 4 2.2. Paper 25 Summary 5 2.2.1. Production 25 1. Business environment 7 2.2.2. Consumption 31

More information

CHANGYOU.COM LIMITED (NASDAQ: CYOU)

CHANGYOU.COM LIMITED (NASDAQ: CYOU) May 2012 Safe Harbor Statement This announcement contains forward-looking statements. Statements that are not historical facts, including statements about the Company s beliefs and expectations, are forward-looking

More information

Analyst meeting materials 3rd quarter, FY2012. Gala Inc. 2012/2/10

Analyst meeting materials 3rd quarter, FY2012. Gala Inc. 2012/2/10 Analyst meeting materials 3rd quarter, FY2012 Gala Inc. 2012/2/10 Topics 1. 3rd quarter results 2. Online games business, highlights 3. Future efforts Copyright GALA Inc. All rights reserved. 1 1. 3rd

More information

Gas Storage and Oil & Gas Exploration in County Antrim

Gas Storage and Oil & Gas Exploration in County Antrim Gas Storage and Oil & Gas Exploration in County Antrim Dr Andrew Hindle InfraStrata plc 17 October 2012 1 Agenda Introduction Islandmagee gas storage project PL1/10 licence oil & gas exploration 2 Introduction

More information

January September Summary

January September Summary January September 2010 - Summary Consolidated revenue for the period January-September 2010 is 14 707 KSEK, up 94% compared to 7 596 KSEK for the same period of 2009. Operating result for the period January-September

More information

Third Quarter 2014 Results

Third Quarter 2014 Results Third Quarter 204 Results November 4, 204 Safe Harbor Disclosure Please review our SEC filings on Form 0-K and Form 0-Q The statements contained in this presentation that are not historical facts are forward-looking

More information

April, 2014 GameAccount Network

April, 2014 GameAccount Network April, 2014 Disclaimer Certain statements included in this Presentation contain forward-looking information concerning GameAccount Network's strategy, operations, financial performance or condition, outlook,

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Single copy license: Corporate license (multiple users): $4,375

Single copy license: Corporate license (multiple users): $4,375 mixi A case study of Japan s most successful social networking service Version 1.1, March 03, 2007 The service: mixi mixi, the #1 SNS service in Japan (more than 8 million users, 80+% market share) originally

More information

Delivering the Turnaround. Leigh Junk - Managing Director February 2018

Delivering the Turnaround. Leigh Junk - Managing Director February 2018 Delivering the Turnaround Leigh Junk - Managing Director February 2018 Cautionary Statement This presentation has been prepared by Doray Minerals Limited ( Doray ) to provide an update regarding the company

More information

GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for February 10, 2015

GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for February 10, 2015 GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for 2015 February 10, 2015 Disclaimer Some content may reflect forward-looking statements and have been prepared based on the expectations

More information

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013 Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, 9697 Overview of Strategies and Plans Fiscal Year ending March 31, 2013 0 0 < Contents > 1.Our Mid-Term Goal 2.Strategies for Growth 3. Forecasts

More information

Gaming. Everyone s a. Gamer!

Gaming. Everyone s a. Gamer! Gaming Everyone s a Gamer! The gaming industry in India is growing at a CAGR of over 70 per cent and is expected to touch the half-a-billion-dollar mark in just two years, says Dipta Joshi. 50 Gaming is

More information