Super Mario Bros. Game Guide. 3rd edition Text by Cris Converse. Published by
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2 Copyright Super Mario Bros. Game Guide 3rd edition 2016 Text by Cris Converse Published by Text & cover page Copyright Cris Converse Legal Notice: This product is not associated, affiliated, endorsed, or sponsored by the Game Developer/Publisher, nor have they been reviewed, tested or certified by either. This guide is to be used as a reference. This does not modify or alter the device in any way. This is a written guide and not a software program or game. No part of this book may be reproduced, copied, stored or transmitted in any form without prior written permission from the publisher. This ebook is licensed for your personal enjoyment only. It may not be resold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you are reading this book and did not purchase it, or it was not purchased for your use only, then please purchase your own copy. Thank you for respecting the hard work of this author, editors, researchers, copyright holder, publisher and contributors. 2
3 World 1 Super Mario BroS. GaMe Guide Welcome to Super Mario Bros.! When you begin a new game this screen will appear. It will show you how many lives Mario has, what world and level you are on, as well a few other things shown at the top. World 1-1 starts out in a standard overworld setting. Starting out, we come upon our first enemy, the Goomba. Goombas can be destroyed by jumping on them, hitting them with a super power, or if Mario is invincible. They produce 100pts. Moving along, there will be several green pipes in a row. Some of the pipes have goombas between them, so watch where you jump. There will be four pipes before you come to a gap. Falling in gaps result in Mario s death and a loss of a life. More Goombas along the way, as well as a Q block with a Power Up inside. The next gap shone is best traversed by jumping on top of the bricks and crossing over the gap. Two more Goombas plus a Q block with a coin. Here, we have the first appearnce of a Koopa Troopa. They come in two varieties: green and red. These guys cannot be completely destroyed by jumping on them. Instead, they will retreat inside their shells, and jumping on them again results in the shell being propelled across the screen, which can be used to kill Goombas. They are worth 100pts. Four more Q blocks, three with coins, while the top 3
4 one has a power up. And, of course, more Goombas to stomp. Another thing to note is that collecting coins in a powered up mode doubles the number of points. With fire power, Mario can throw fire balls at enemies. The fire balls bounce along the ground though, so make sure to pay attention to where the enemy is, where you are, and where the fire balls are in order to be the most accurate. The points, however, stay the same regardless of how the enemies die. Two Q blocks with coins. There will be two sets of stairs in a row. After the stairs, there is another pipe and a Q block with a coin. Watch out, though, because those two Goombas can easily sneak up on you. You ll know you ve gotten to the end of the level in an onverworld setting when you have a really big staircase like this that goes nowhere. Jump off the end of the staircase with the right timing to get the highest amount of points possible. The amount of points you get are based on how high up the flagpole you are. Starting off, you ll be moving on your own to enter a pipe. This cutscene let s you know that this world is an underground setting. The first Q block in this row contains a power up. All 4
5 Super Mario BroS. GaMe Guide the others contain coins. These little steps I guess you could call them are a slightly irritating to cross, as it is easy to fall in the gaps. That brick all by itself is actually contains 10 coins if you jump into it multiple times. Just be careful of that Goomba down there, for you cannot get the coins if you are small. Two Koopas, a figuration of bricks, and six coins in this area. At the far right, if Mario breaks the last set of vertical bricks, he will discover a Star in the top one. The star makes Mario invincible to enemies, and allows him to destroy them by just running into them. Another Koopa, two Goombas, and four coins here. If you are powered up, the only way for Mario to proceed is to create his own path by breaking some of the bricks above him. There are three Goombas in this area, and they come from higher platforms, so watch your step. Right next to the second coin, on the right side, is a power up. In the column of bricks, if Mario jumps starting on the right side, the second brick contains 6 coins. As seen, it is possible to break the ceiling bricks, and even get above and skip most of the level. If you could get ontop of this set of bricks, one could make that happen, and the rest of the level is cake. Careful about just running, as there are three Goombas in a row here. Up ahead are three pipes which contain new enemies, the Piranha Plant. These enemies can only be destroyed 5
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